Patch Notes
Latest release notes, portal updates, game fixes, and development changes.
Tronsoft Games Portal v6.32.2 — Update System Overhaul
Site-wide
v6.32.2
Jul 14, 2026
# Tronsoft Games Portal v6.32.2
## Update System Overhaul
### Dedicated Version Manager
- Added `/admin/version-manager.php`.
- Uses one authoritative installed-version value.
- Stores every installation attempt, including repeated versions.
- Removes the obsolete unique-version blocking behavior that caused `Version 6.28.27 is already installed`.
### Full Version History
- Tracks previous and incoming versions, mode, package type, checksum, signature result, status, errors, timestamps, backups, and detailed logs.
### Rollback and Backups
- Creates automatic website and database backups before installation.
- Records backup size and SHA-256.
- Adds one-click rollback for installed releases.
- Restores both website files and the pre-install database.
### Force Install and Repair Mode
- Force Install permits a deliberate reinstall or downgrade.
- Repair Mode reapplies files and validates migration history.
- Both modes remain auditable in version history.
### Migration Tracking
- Records each migration by version, filename, SHA-256, result, and applied date.
- Skips unchanged migrations already applied.
- Rejects changed migrations unless Force or Repair Mode is selected.
### Package Validation and Signatures
- Safe ZIP-path validation.
- Semantic-version validation.
- Whole-package SHA-256 recording.
- Optional per-file SHA-256 verification.
- SHA-256 manifest signatures.
- Optional OpenSSL public-key signatures.
- Administrator option to require signed packages.
### Better Error Reporting
- Failed updates retain their own history record, error, log, manifest, and backup references.
- An older history row can no longer be mistaken for the authoritative installed version.
Imported automatically from: 20260714204517-tronsoft-update-v6.32.2.zip
Tronsoft Games Portal v6.31.12 — News Delivery and Subscriber Notifications
Site-wide
v6.31.12
Jul 14, 2026
# Tronsoft Games Portal v6.31.12
## News Delivery and Subscriber Notifications
### Added
- Automatic email notifications for game releases.
- Automatic email notifications for website updates.
- User notification preferences.
- Immediate, daily digest, weekly digest, and never delivery options.
- Category controls for games, website updates, security notices, and newsletters.
- Secure unsubscribe links.
- Notification history for each user.
- Duplicate email protection for each user, article, and notification type.
- Queue-based sending using the existing email system.
- Automatic retry support through the existing email queue.
- Daily and weekly digest builders.
- Admin queue processor, retry controls, cancellation, and test email.
- Editable plain-text email templates.
- Subscriber, pending, sent, and failed statistics.
### New Pages
- `/admin/news-delivery.php`
- `/notification-preferences.php`
- `/account/notification-preferences.php`
- `/unsubscribe-news.php`
### Integration
When automatic news publishes an article, eligible immediate subscribers are
queued automatically. Delivery failures never cancel the news article, game
publication, or website update.
Imported automatically from: 20260714200314-tronsoft-update-v6.31.12.zip
Tronsoft Games Portal v6.31.11 — Automatic News Dashboard
Site-wide
v6.31.11
Jul 14, 2026
# Tronsoft Games Portal v6.31.11
## Automatic News Dashboard
### Added
- Automatic News Dashboard at `/admin/automatic-news.php`.
- Event history for game and website publication announcements.
- Created, draft, skipped, disabled, and failed status indicators.
- Direct links to edit and preview generated articles.
- Republish button for failed, skipped, or disabled events.
- Private test-draft generation.
- Editable title, summary, body, category, and tag templates.
- Enable or disable game-release and website-release announcements.
- Default draft, review, scheduled, published, or archived status.
- Homepage Featured and Pinned controls.
- Cleanup of orphaned automatic-news event records.
- Activity-log removal controls.
### Improved
- Publishing logs now include direct public article URLs.
- Duplicate events are logged as skipped.
- Disabled announcements are logged rather than silently ignored.
- Failed generation attempts preserve their payload for republishing.
- Automatic-news failures never cancel game or website publication.
### Database
- Added `automatic_news_templates`.
- Added `automatic_news_activity`.
Imported automatically from: 20260714195110-tronsoft-update-v6.31.11.zip
Tronsoft Games Portal v6.31.10 — Self-Publishing Website Release News
Site-wide
v6.31.10
Jul 14, 2026
# Tronsoft Games Portal v6.31.10
## Self-Publishing Website Release News
### Fixed
- Website updates now create their own release article during installation.
- The release article uses the installed update's version, title, package type, and patch notes.
- The update being installed can announce itself immediately.
- Duplicate articles are prevented with the key `portal@version`.
### Added
- Website Updates category.
- Featured release announcement.
- Link to complete Patch Notes.
- Release News Backfill page:
`/admin/release-news-backfill.php`
### Expected Result
Installing v6.31.10 creates:
`Tronsoft Games Portal v6.31.10 Released`
The result is also written into the Website Updater log.
Imported automatically from: 20260714192310-tronsoft-update-v6.31.10--1-.zip
Website v6.31.9 - Automatic Publishing News
Site-wide
v6.31.9
Jul 14, 2026
# Tronsoft Games Portal v6.31.9
## Automatic Publishing News
### Added
- Automatically publishes a news article whenever a game package is published.
- Automatically publishes a news article whenever a website update is installed.
- Creates and uses the Game Releases and Website Updates categories.
- Adds relevant tags, summaries, metadata, and links.
- Uses one article per game/version and website/version.
- Duplicate publication events are skipped safely.
- News-generation failures are logged without failing the game or website publication.
### Game News
Game-release articles include:
- Game title and version
- Description
- Genre
- Developer
- Play link
### Website News
Website-release articles include:
- Portal version
- Release title
- Package type
- Patch notes or release notes
- Patch Notes link
### Database
- Added `automatic_news_events` for duplicate protection.
Imported automatically from: 20260714190729-tronsoft-update-v6.31.9.zip
Website v6.31.8 - Site Cleanup and Maintenance
Site-wide
v6.31.8
Jul 14, 2026
# Tronsoft Games Portal v6.31.8
## Site Cleanup and Maintenance
### Cleaned Up
- Removed temporary Package Repair and Manifest Locator links from the admin menu.
- Converted obsolete diagnostic pages into compatibility redirects.
- Consolidated duplicate Database Manager links.
- Grouped Database Manager, Site Maintenance, and Publishing Diagnostics.
- Redirected duplicate legacy Users and Settings pages.
- Protected the incoming-packages folder from public access and listing.
### Fixed
- Admin header and footer no longer display the outdated v6.21 label.
- Version display now uses authoritative version control.
- Admin navigation is shorter and more organized.
### Added
- Safe Site Maintenance page: `/admin/site-maintenance.php`
- Maintenance report for temporary uploads and logs.
- Controlled cleanup for abandoned package extractions.
- Configurable retention for publishing and installation logs.
- Cleanup log and reclaimed-space report.
### Safety
The cleanup tool does not remove published games, backups, update ZIPs,
patch notes, media, downloads, users, or database records.
Imported automatically from: 20260714185545-tronsoft-update-v6.31.8.zip
Website v6.31.7 - Publishing Engine Missing Dependency Repair
Site-wide
v6.31.7
Jul 14, 2026
# Tronsoft Games Portal v6.31.7
## Publishing Engine Missing Dependency Repair
### Root Cause
The v6.31.6 incremental update installed the new Publishing Engine but omitted:
`includes/package-repair.php`
This caused the Publish Game controller to stop while loading its required
dependencies.
### Fixed
- Added `includes/package-repair.php` to the incremental update.
- Added a clearer dependency error if the file is removed in the future.
- Added a dependency status check to Publishing Diagnostics.
- Verified the missing file is physically present inside the update ZIP.
### Verify
Open:
`/admin/publishing-diagnostics.php`
The Publishing Dependency Status must report that
`includes/package-repair.php` is installed.
Imported automatically from: 20260714175126-tronsoft-update-v6.31.7--1-.zip
Website v6.31.6 - Publishing Engine v2 and HTTP 500 Recovery
Site-wide
v6.31.6
Jul 14, 2026
# Tronsoft Games Portal v6.31.6
## Publishing Engine v2 and HTTP 500 Recovery
### Rebuilt
- Replaced the large Publish Game page with a thin administrator controller.
- Moved package extraction, manifest resolution, repair, validation, copying, and database publishing into `includes/publishing-engine.php`.
### Fixed
- Publisher bootstrap failures are now caught and displayed to administrators.
- Runtime failures are shown on the page instead of returning a blank HTTP 500.
- Publishing errors are written to protected daily diagnostic logs.
- Added safe ZIP path validation.
- Added manifest search, nested-ZIP handling, and automatic manifest generation.
- Added fallback when `mbstring` is unavailable.
- Added safer temporary-directory cleanup.
### Added
- Publishing Diagnostics page:
`/admin/publishing-diagnostics.php`
- Environment checks for ZipArchive, PDO MySQL, upload limits, memory, and execution time.
- Required-file checks.
- Writable-directory checks.
- Recent protected publishing log viewer.
### Files
- `includes/publishing-engine.php`
- `includes/publishing-diagnostics.php`
- `admin/publish-game.php`
- `admin/publishing-diagnostics.php`
Imported automatically from: 20260714173527-tronsoft-update-v6.31.6.zip
Website v6.31.5 - Automatic Manifest Generation
Site-wide
v6.31.5
Jul 14, 2026
# Tronsoft Games Portal v6.31.5
## Automatic Manifest Generation
### Fixed
- A missing `manifest.json` no longer stops publication when the package contains a playable `index.html`.
- Searches the full extracted package and one safely unwrapped nested ZIP.
- Accepts case variants such as `Manifest.json`.
### Automatic Generation
- Selects the playable package root from `index.html`.
- Derives title and slug from the uploaded ZIP or package folder.
- Extracts semantic version from the ZIP filename when present.
- Uses existing description or README text when available.
- Generates a valid `manifest.json`.
- Passes the generated manifest through manual, tutorial, license, description, and patch-note repair.
- Logs every detection and repair step.
### Diagnostic Page
- `/admin/package-locator-test.php`
Imported automatically from: 20260714172543-tronsoft-update-v6.31.5--1-.zip
Website v6.31.2 - Game Rating and Review System
Site-wide
v6.31.2
Jul 14, 2026
# Tronsoft Games Portal v6.31.2
## Game Rating and Review System
### Added
- 1–5 star game ratings.
- One rating per user per game.
- Users can update or remove their rating.
- Optional review title and review text.
- Average rating and rating count.
- Cached rating summaries for fast display.
- Five-to-one-star distribution counts.
- Public rating and review page at `/rate-game.php`.
- Compact ratings for game listings.
- Full rating summary for game detail pages.
- Admin Game Ratings manager.
- Publish, hide, and delete moderation controls.
- Rebuild-all-summaries tool.
### Admin Page
- `/admin/game-ratings.php`
### Database
- `game_ratings`
- `game_rating_summary`
Imported automatically from: 20260714165329-tronsoft-update-v6.31.2.zip
Website v6.31.1 - Version Control Baseline Update
Site-wide
v6.31.1
Jul 14, 2026
# Tronsoft Games Portal v6.31.1
## Version Control Baseline Update
- Sets v6.31.0 as the installed/current baseline.
- Makes v6.31.1 the next release.
- Adds `/admin/version-control.php`.
- Stores the authoritative version in `portal_settings`.
- Blocks older and duplicate updates.
- Automatically advances the version after successful installation.
- Defaults Update Package Builder to the next patch version.
Imported automatically from: 20260714163915-tronsoft-update-v6.31.1.zip
Website v6.31.0 - Download Analytics and Maintenance Center
Site-wide
v6.31.0
Jul 13, 2026
# Tronsoft Games Portal v6.31.0
## Download Analytics and Maintenance Center
### Added
- Download Analytics page.
- 30-day successful and failed download chart.
- Total downloads, failures, bandwidth, storage, and daily totals.
- Most-downloaded files.
- Browser summary.
- Failed-download report.
- CSV event-history export.
- Download Maintenance page.
- Missing-file and checksum health scans.
- Duplicate-file detection.
- Orphaned database-record detection.
- Unused-storage-file detection and deletion.
- Recalculate checksums, file sizes, MIME types, and extensions.
- Expired-token cleanup.
- Maintenance audit log.
### Admin Pages
- `/admin/download-analytics.php`
- `/admin/download-maintenance.php`
Imported automatically from: 20260714020110-tronsoft-update-v6.31.0.zip
Website v6.30.0 - Secure Download Service
Site-wide
v6.30.0
Jul 13, 2026
# Tronsoft Games Portal v6.30.0
## Secure Download Service
### Added
- Secure storage under `/storage/downloads/`.
- Secure streaming through `/download.php`.
- HTTP range and resume support.
- Signed, expiring, limited-use download links.
- Download version history.
- Public, member, subscriber, private, and game-owner access checks.
- SHA-256 integrity display.
- Download health scanner.
- Missing-file and checksum-mismatch reporting.
- Admin Secure Downloads page.
- Move existing public files to secure storage.
- Add new file versions with release notes.
### Admin Page
- `/admin/secure-downloads.php`
### Database
- `tg_download_versions`
- `tg_download_tokens`
- `tg_download_health`
Imported automatically from: 20260714014256-tronsoft-update-v6.30.0.zip
Website v6.29.0 - Full Downloads Manager
Site-wide
v6.29.0
Jul 13, 2026
# Tronsoft Games Portal v6.29.0
## Full Downloads Manager
### Added
- Production Downloads Manager at `/admin/downloads.php`.
- Public searchable downloads library at `/downloads.php`.
- Secure download endpoint at `/download.php`.
- File upload, replacement, editing, hiding, showing, and deletion.
- Categories, versions, tags, licenses, game association, and visibility.
- Public, members-only, subscription-only, and private access levels.
- Automatic filename cleaning, MIME detection, size, and SHA-256 checksum.
- Featured downloads.
- Download counts and event history.
- Dashboard totals and storage usage.
- Bulk visibility and active-status actions.
- Package Specification automatically registered when present.
- Stable `tg_downloads` tables to avoid conflicts with older schemas.
### Database
- `tg_download_categories`
- `tg_downloads`
- `tg_download_events`
- `tg_download_audit`
Imported automatically from: 20260714012543-tronsoft-update-v6.29.0.zip
Website v6.28.28 - Package Specification PDF Reinstallation
Site-wide
v6.28.28
Jul 13, 2026
# Tronsoft Games Portal v6.28.28
## Package Specification PDF Reinstallation
### Fixed
- The incremental update now explicitly contains the Package Specification PDF.
- The PDF is installed at:
`/downloads/documentation/Tronsoft_Games_Package_Specification_v1.3.pdf`
- The public Package Specification page verifies that the PDF exists.
- A clear missing-file message is shown when the server file is absent.
- No database migration or Downloads table insert is used.
### Cause
- v6.28.27 removed the incompatible SQL migration but assumed the PDF had
already been installed by v6.28.26.
Imported automatically from: 20260714011728-tronsoft-update-v6.28.28.zip
Website v6.28 - Complete Game Publication Requirements
Site-wide
v6.28
Jul 11, 2026
# Tronsoft Games Portal v6.28
## Complete Game Publication Requirements
### Required for Every Game
- Description
- Playable game entry
- Tutorial
- Manual
- License
- Published patch notes
### Added
- Strict package validation for all required game materials.
- Game publication-readiness status in the Admin Games Manager.
- Tutorial, manual, and license database fields.
- Public game page sections for every required item.
- Play button disabled until all requirements are complete.
- Launch validation before recording play history.
- Updated game package manifest format.
### Admin Pages
- `/admin/games.php`
- `/admin/publish-game.php`
### Public Pages
- `/games.php`
- `/game.php`
- `/play.php`
Imported automatically from: 20260711161117-tronsoft-update-v6.28.zip
Website v6.28.27 - Package Specification Download Database Fix
Site-wide
v6.28.27
Jul 13, 2026
# Tronsoft Games Portal v6.28.27
## Package Specification Download Database Fix
### Fixed
- Removed the incompatible Downloads Manager SQL migration.
- No longer assumes the downloads table contains a `file_type` column.
- The Package Specification PDF is now served directly from the website file system.
- The public Package Specification page and navigation link remain available.
- No database changes are required.
### Public Locations
- `/package-specification.php`
- `/downloads/documentation/Tronsoft_Games_Package_Specification_v1.3.pdf`
Imported automatically from: 20260714010211-tronsoft-update-v6.28.27.zip
Website v6.28.25 - Password Generator and Strength Color Repair
Site-wide
v6.28.25
Jul 13, 2026
# Tronsoft Games Portal v6.28.25
## Password Generator and Strength Color Repair
### Fixed
- Replaced the broken password-policy JavaScript.
- Generate Strong Password works on all password forms.
- Generator buttons no longer submit the form.
- Generated passwords update confirmation, requirements, and strength immediately.
- Password strength reliably sets its data-score.
- Strength colors now reliably override theme colors.
### Strength Colors
- Very Weak and Weak: red
- Fair: orange
- Good: blue
- Strong: light green
- Excellent: dark green
Imported automatically from: 20260713220051-tronsoft-update-v6.28.25.zip
Website v6.28.24 - Colored Password Strength Row
Site-wide
v6.28.24
Jul 13, 2026
# Tronsoft Games Portal v6.28.24
## Colored Password Strength Row
### Changed
- Password strength changes color as the password improves.
- Very Weak and Weak use red.
- Fair uses orange.
- Good uses blue.
- Strong uses light green.
- Excellent uses dark green.
- Generate Strong Password appears on the same line as password strength.
- Generate Strong Password uses the same styling and height as the Show button.
### Responsive
- On narrow screens, strength and Generate button stack vertically.
Imported automatically from: 20260713214146-tronsoft-update-v6.28.24.zip
Website v6.28.23 - Compact Password Strength and Tool Layout
Site-wide
v6.28.23
Jul 13, 2026
# Tronsoft Games Portal v6.28.23
## Compact Password Strength and Tool Layout
### Changed
- Password strength display is smaller and less visually dominant.
- Generate Strong Password button now appears immediately below the strength display.
- Generate button uses a smaller, cleaner size.
### Removed
- Copy Password button from all password forms.
- Copy-password JavaScript handler.
### Updated Areas
- Fresh Installation Wizard
- Registration
- Password Reset
- Change Password
- Admin Users Manager
Imported automatically from: 20260713205243-tronsoft-update-v6.28.23.zip
Website v6.28.22 - Password Helper Layout Fix
Site-wide
v6.28.22
Jul 13, 2026
# Tronsoft Games Portal v6.28.22
## Password Helper Layout Fix
### Fixed
- Password helpers now appear directly underneath the password field.
- Password input and Show/Hide remain together on one row.
- Caps Lock warning appears immediately below the field.
- Validation errors appear below the warning.
- Requirements appear below validation.
- Strength appears below requirements.
- Generate and Copy controls appear below strength.
- Password-match feedback appears directly below confirmation.
### Updated Areas
- Fresh Installation Wizard
- Registration
- Password Reset
- Change Password
- Admin Users Manager
Imported automatically from: 20260713202325-tronsoft-update-v6.28.22.zip
Website v6.28.21 - Unified Design System and Theme Preview
Site-wide
v6.28.21
Jul 13, 2026
# Tronsoft Games Portal v6.28.21
## Unified Design System and Theme Preview
### Added
- One consolidated design system using CSS variables.
- Theme Preview page at `/admin/theme-preview.php`.
- Saved portal default theme.
- Instant in-browser theme preview.
- Tronsoft Blue, Dark, Light, Midnight Blue, High Contrast, and Steam Inspired presets.
- Theme-aware forms, cards, tables, buttons, notices, password components, and navigation.
### Fixed
- Low-contrast secondary text.
- Hard-to-read table text.
- Inconsistent form-label and help-text colors.
- Conflicting colors from accumulated CSS patches.
- Inconsistent status and password-message colors.
### Design System
- `assets/css/design-system.css`
- `assets/js/theme-manager.js`
- `includes/theme.php`
Imported automatically from: 20260713192035-tronsoft-update-v6.28.21.zip
Website v6.28.20 - Public and Admin Screen Refresh
Site-wide
v6.28.20
Jul 13, 2026
# Tronsoft Games Portal v6.28.20
## Public and Admin Screen Refresh
### Improved
- Cleaner spacing and typography
- Polished hero sections and cards
- Easier-to-read tables with mobile scrolling
- Consistent buttons, badges, notices, and forms
- Stronger focus states and contrast
- Responsive public, admin, installer, game, user, and security screens
- Current navigation highlighting
Imported automatically from: 20260713190426-tronsoft-update-v6.28.20.zip
Website v6.28.19 - Caps Lock Detection and Password Contrast Fix
Site-wide
v6.28.19
Jul 13, 2026
# Tronsoft Games Portal v6.28.19
## Caps Lock Detection and Password Contrast Fix
### Fixed
- Caps Lock warning now updates on keydown, keyup, input, focus, and click.
- Caps Lock state is tracked across focused password fields.
- Warning disappears when the password field loses focus.
- Every password field receives a Caps Lock warning when missing.
### Accessibility and Readability
- Caps Lock warning changed to high-contrast yellow with dark text.
- Password errors changed to high-contrast red with white text.
- Success messages changed to bright green with dark text.
- Password requirements use stronger backgrounds and borders.
- Show/Hide buttons have clearer colors and keyboard focus outlines.
- Password fields have a more visible focus border.
Imported automatically from: 20260713175228-tronsoft-update-v6.28.19.zip
Website v6.28.18 - Password Length and Field Height Fix
Site-wide
v6.28.18
Jul 13, 2026
# Tronsoft Games Portal v6.28.18
## Password Length and Field Height Fix
### Changed
- Minimum password length reduced from 12 to 8 characters.
- Server-side validation updated.
- Client-side validation updated.
- Password requirement checklist now shows 8 or more characters.
- HTML minlength attributes updated to 8.
### Fixed
- Password inputs now use a consistent 42px height.
- Show/Hide buttons align with password fields.
- Password boxes no longer appear taller than text or email inputs.
- Mobile password-field layout improved.
### Updated Areas
- Fresh Installation Wizard
- Registration
- Password Reset
- Change Password
- Admin Users Manager
Imported automatically from: 20260713174517-tronsoft-update-v6.28.18.zip
Website v6.28.17 - Inline Password Validation and Requirements
Site-wide
v6.28.17
Jul 13, 2026
# Tronsoft Games Portal v6.28.17
## Inline Password Validation and Requirements
### Fixed
- Password errors now appear directly beneath the password field.
- Password mismatch errors appear directly beneath the confirmation field.
- Generic top-of-page password errors are replaced with specific guidance.
### Added
- Live password requirement checklist.
- 12-character minimum.
- Uppercase, lowercase, number, and special-character requirements.
- No-spaces requirement.
- Live password strength feedback.
- Generate Strong Password button.
- Copy Password button.
- Live password-match confirmation.
- Consistent server-side password validation.
### Updated Areas
- Fresh Installation Wizard
- Registration
- Password Reset
- Change Password
- Admin Users Manager
Imported automatically from: 20260713173234-tronsoft-update-v6.28.17.zip
Website v6.28.15 - Game Lifecycle Manager
Site-wide
v6.28.15
Jul 13, 2026
# Tronsoft Games Portal v6.28.15
## Game Lifecycle Manager
- Archive and restore games.
- Permanent delete with typed confirmation.
- Automatic backup ZIP before deletion.
- Reference checks and bulk actions.
Imported automatically from: 20260713164220-tronsoft-update-v6.28.15.zip
Website v6.28.14 - Roles, Permissions & Session Enforcement Fix
Site-wide
v6.28.14
Jul 12, 2026
# Tronsoft Games Portal v6.28.14
## Roles, Permissions & Session Enforcement Fix
### Fixed
- Replaced the broken appended `tg_enforce_security_session()` block with valid PHP.
- Prevented PHP source text from appearing on pages.
- Prevented recursive security includes.
- Prevented redirect loops for legacy sessions.
- Automatically registers a security session for users logged in before the security upgrade.
- Security-table failures no longer break the entire portal.
### Added
- Permission-based admin access control.
- Role creation and editing.
- Role permission matrix.
- Individual permission override database support.
- Access-denied auditing.
- Protection against deleting the last active administrator.
- Default Administrator, Developer, Moderator, Content Editor, Game Publisher, Support Agent, Read Only Admin, and User roles.
### Admin Pages
- `/admin/roles.php`
- `/admin/permissions.php`
- `/admin/access-audit.php`
### Permission Areas
- Dashboard
- Games
- Game publishing
- News
- Users and passwords
- Roles
- Sessions and security audit
- Email
- Statistics
- Patch notes
- Website updates
- Database tools
- Downloads
- Subscriptions
Imported automatically from: 20260712203548-tronsoft-update-v6.28.14.zip
Website v6.28.13 - Account Security & Session Manager
Site-wide
v6.28.13
Jul 12, 2026
# Tronsoft Games Portal v6.28.13
## Account Security & Session Manager
### Added
- Active-session tracking.
- Username and generated-public-ID login history.
- Device, browser, IP, creation, last-seen, and expiration details.
- Failed-login tracking.
- Temporary account lockout after repeated failures.
- Configurable session timeout, failed-attempt limit, and lockout duration.
- User `Log Out All Other Devices`.
- Administrator session revocation.
- Security audit log.
- Forced password reset flag.
- Account unlock control.
- Password-change timestamp.
- CSRF protection for new security forms.
### Public Pages
- `/account-security.php`
- `/change-password.php`
### Admin Pages
- `/admin/session-manager.php`
- `/admin/security-audit.php`
### Database
- `user_sessions`
- `login_attempts`
- `security_audit_log`
- `security_settings`
Imported automatically from: 20260712200821-tronsoft-update-v6.28.13.zip
Website v6.28.12 - User Identity Migration & Verification Dashboard
Site-wide
v6.28.12
Jul 12, 2026
# Tronsoft Games Portal v6.28.12
## User Identity Migration & Verification Dashboard
### Added
- User Identity Manager at `/admin/user-identity-manager.php`.
- Verification that every user has a generated `public_id`.
- Detection of missing and duplicate generated keys.
- Detection of duplicate usernames.
- Informational report for shared email addresses.
- Verification that email is no longer unique.
- Verification that username and `public_id` remain unique.
- One-click identity repair.
- Archived repair logs.
- CSV identity audit export.
- Login and password-recovery behavior summary.
### Dashboard Metrics
- Users checked
- Generated keys present
- Missing generated keys
- Duplicate usernames
- Shared email groups
- Users sharing an email
- Migration completion status
Imported automatically from: 20260712194732-tronsoft-update-v6.28.12.zip
Website v6.28.11 - Generated User Key and Non-Unique Email
Site-wide
v6.28.11
Jul 12, 2026
# Tronsoft Games Portal v6.28.11
## Generated User Key and Non-Unique Email
### Changed
- Email is no longer a unique key.
- Username is the login and account name.
- Existing numeric `id` remains the internal primary key.
- Every user receives a generated UUID-style `public_id`.
- Password recovery now requires both username and email.
### Fixed
- Resolves duplicate-email failures such as:
`Duplicate entry ... for key 'email'`
- Existing unique email indexes are detected and removed automatically.
- Email remains indexed for searching and message delivery, but duplicate addresses are permitted.
### Database
- `users.id`: generated internal numeric primary key
- `users.public_id`: generated public unique key
- `users.username`: unique login
- `users.email`: non-unique contact address
Imported automatically from: 20260712191821-tronsoft-update-v6.28.11.zip
Website v6.28.10 - Show and Hide Password Controls
Site-wide
v6.28.10
Jul 12, 2026
# Tronsoft Games Portal v6.28.10
## Show and Hide Password Controls
### Added
- Show/Hide buttons for password fields.
- Caps Lock warnings.
- Password-strength feedback in the installer.
- Live password-confirmation matching.
### Updated
- Installation Wizard
- Login
- Registration
- Password Reset
- Admin Users Manager
- SMTP settings
Imported automatically from: 20260712183356-tronsoft-update-v6.28.10.zip
Website v6.28.7 - Complete Favicon Package
Site-wide
v6.28.7
Jul 11, 2026
# Tronsoft Games Portal v6.28.7
## Complete Favicon Package
### Added
- favicon.ico
- favicon-16x16.png
- favicon-32x32.png
- apple-touch-icon.png
- android-chrome-192x192.png
- android-chrome-512x512.png
- mstile-150x150.png
- site.webmanifest
- browserconfig.xml
### Changed
- Public and admin pages now load the Tronsoft Games favicon.
- Added browser theme and tile metadata.
Imported automatically from: 20260711225423-tronsoft-update-v6.28.7.zip
Website v6.28.6 - Tutorial Auto-Detection and Generation
Site-wide
v6.28.6
Jul 11, 2026
# Tronsoft Games Portal v6.28.6
## Tutorial Auto-Detection and Generation
### Fixed
- Packages are no longer rejected solely because `manifest.json` omits a tutorial path.
- The publisher searches common tutorial filenames.
- When no tutorial exists, it generates `docs/tutorial.html` from the game title and description.
### Searched Locations
- `tutorial/index.html`
- `tutorial/tutorial.html`
- `docs/tutorial.html`
- `docs/tutorial.pdf`
- `tutorial.html`
- `TUTORIAL.html`
- `TUTORIAL.md`
- `TUTORIAL.txt`
Imported automatically from: 20260711222216-tronsoft-update-v6.28.6.zip
Website v6.28.5 - Manifest Array Compatibility Fix
Site-wide
v6.28.5
Jul 11, 2026
# Tronsoft Games Portal v6.28.5
## Manifest Array Compatibility Fix
### Fixed
- Publish Package Manager now accepts string or object values for license, tutorial, manual, cover, changelog, and other manifest fields.
- Fixes `trim(): Argument #1 must be of type string, array given`.
- Tags and patch notes may use richer array/object structures.
Imported automatically from: 20260711214123-tronsoft-update-v6.28.5.zip
Website v6.28.3 - Published HTML Game HTTP 500 Repair
Site-wide
v6.28.3
Jul 11, 2026
# Tronsoft Games Portal v6.28.3
## Published HTML Game HTTP 500 Repair
### Fixed
- Added a safe `/published-games/.htaccess`.
- Disabled inherited rewrite rules for published games.
- Reset broken custom ErrorDocument processing.
- Prevented PHP execution inside uploaded game packages.
- Allowed standard HTML, CSS, JavaScript, image, audio, video, PDF, font, and WebAssembly files.
- Added automatic directory permission repair to 755.
- Added automatic file permission repair to 644.
- Added detection and disabling of nested package `.htaccess` files.
- Added a static HTML server test page.
### Admin Tool
- `/admin/published-game-repair.php`
### Test Page
- `/published-games/server-test.html`
### LOTR Risk
Use the repair tool, then test:
`/published-games/lotr-risk/1.0.0/index.html`
Imported automatically from: 20260711201904-tronsoft-update-v6.28.3.zip
Website v6.28.2 - Game Detail Page Cleanup
Site-wide
v6.28.2
Jul 11, 2026
# Tronsoft Games Portal v6.28.2
## Game Detail Page Cleanup
### Removed
- Description card from the game detail grid.
- Patch Notes card from the game detail grid.
- Game card from the game detail grid.
### Kept
- Game title and description in the hero area.
- Primary Play Game button.
- Tutorial card.
- Manual card.
- License card.
Imported automatically from: 20260711181849-tronsoft-update-v6.28.2.zip
Website v6.28.1 - Game Launch HTTP 500 Fix
Site-wide
v6.28.1
Jul 11, 2026
# Tronsoft Games Portal v6.28.1
## Game Launch HTTP 500 Fix
### Fixed
- Play-history database errors can no longer stop a game from launching.
- Older `game_play_logs` tables are repaired automatically.
- Duplicate play-history rows are consolidated before creating the unique index.
- Local game files are checked before redirecting the browser.
- Game redirects now use a root-relative URL.
- Unsupported or malformed launch URLs are rejected safely.
- HTTP 500 blank pages are replaced with a readable launch error.
### Diagnostics
Detailed errors are saved to:
`/archive/installation-logs/game-launch-errors.log`
### Affected Game
This specifically addresses the failure encountered when launching Checkers, while improving launch handling for every game.
Imported automatically from: 20260711180746-tronsoft-update-v6.28.1.zip
Website v6.27 - Username or Email Login
Site-wide
v6.27
Jul 10, 2026
# Tronsoft Games Portal v6.27
## Username or Email Login
### Changed
- Users can now log in with either their username or email address.
- The login field is labeled `Username or Email`.
- Login errors no longer assume email-only authentication.
- Password recovery continues to use the registered email address.
### Added
- Public `/forgot-password.php` page when not already present.
- Safe account-recovery messaging that does not reveal whether an email exists.
- Username uniqueness migration.
### Public Pages
- `/login.php`
- `/forgot-password.php`
- `/reset-password.php`
Imported automatically from: 20260711042544-tronsoft-update-v6.27.zip
Website v6.26 - Complete News Manager
Site-wide
v6.26
Jul 10, 2026
# Tronsoft Games Portal v6.26
## Complete News Manager
### Added
- Create, edit, delete, preview, schedule, publish, and archive articles.
- Draft and review workflow.
- Rich-text editor and featured-image uploads.
- Categories, tags, SEO fields, revisions, and view tracking.
- Public news pages and RSS feed.
- News statistics.
Imported automatically from: 20260711034618-tronsoft-update-v6.26.zip
Website v6.25 - Complete User CRUD and Password Recovery
Site-wide
v6.25
Jul 10, 2026
# Tronsoft Games Portal v6.25
## Complete User CRUD and Password Recovery
### Added
- Create users from the Admin Users Manager.
- Read and search all users.
- Update usernames, emails, roles, subscription settings, and disabled status.
- Replace an existing user account.
- Delete users and related play/subscription/reset records.
- Direct administrator password reset.
- One-hour password recovery links.
- Optional password recovery email.
- Public password reset completion page.
- User audit logging.
### Admin Page
- `/admin/users.php`
### Public Page
- `/reset-password.php`
Imported automatically from: 20260711033311-tronsoft-update-v6.25.zip
Website v6.24 - Public Account Navigation
Site-wide
v6.24
Jul 10, 2026
# Tronsoft Games Portal v6.24
## Public Account Navigation
### Added
- Visible Register and Login buttons for guests.
- My Account dropdown for signed-in users.
- Subscription status and trial days remaining.
- Public Play History page.
- Admin Dashboard link for authorized roles.
- Responsive mobile navigation.
Imported automatically from: 20260710223904-tronsoft-update-v6.24--1-.zip
Website v6.23 - Play History Manager
Site-wide
v6.23
Jul 10, 2026
# Tronsoft Games Portal v6.23
## Play History Manager
### Added
- Real Admin Play History Manager.
- Total plays, unique players, games played, and today's plays.
- Search by user, email, or game.
- Filter by user, game, and date range.
- Most-played games report.
- First-played and last-played timestamps.
- Last IP and user-agent tracking.
- Delete individual records.
- Clear history by user or game.
- Clear all play history.
- Automatic play tracking when a subscribed user launches a game.
### Admin Page
- `/admin/play-history.php`
Imported automatically from: 20260710215433-tronsoft-update-v6.23.zip
Website v6.22 - Free One-Month Registration Subscription
Site-wide
v6.22
Jul 10, 2026
# Tronsoft Games Portal v6.22
## Free One-Month Subscription for New Accounts
### Added
- Every newly registered user automatically receives a one-month subscription.
- Subscription start and expiration dates are stored on the user account.
- Subscription history table.
- User profile subscription status and days remaining.
- Admin controls to extend subscriptions by 30 or 90 days.
- Admin lifetime-access option.
- Admin subscription expiration control.
- Subscription status page at `/subscribe.php`.
### Access Rules
- Guests may browse but must log in to launch games.
- Users with an active trial may play games without limits.
- Expired users may log in and browse but cannot launch games.
- Administrators, moderators, and developers retain unlimited access.
### Payment Status
Online payment is not enabled. The free registration subscription provides access while payment processing is unavailable.
Imported automatically from: 20260710185925-tronsoft-update-v6.22.zip
Website v6.22.2 - Publish Game Package SQL Parameter Fix
Site-wide
v6.22.2
Jul 10, 2026
# Tronsoft Games Portal v6.22.2
## Publish Game Package SQL Parameter Fix
### Fixed
- Corrected the new-game INSERT statement in the Publish Package Manager.
- The query previously supplied 12 values to 11 placeholders, causing SQLSTATE HY093.
- Replaced publish-package lookup, insert, and update queries with named parameters.
- Added clearer “Publish package failed” error context.
### Affected Page
- `/admin/publish-game.php`
Imported automatically from: 20260710202320-tronsoft-update-v6.22.2.zip
Website v6.22.1 - Subscription SQL Parameter Fix
Site-wide
v6.22.1
Jul 10, 2026
# Tronsoft Games Portal v6.22.1
## Subscription SQL Parameter Fix
### Fixed
- Replaced positional subscription SQL parameters with named parameters.
- Fixed the HY093 invalid parameter-number error.
- Registration now creates the user and one-month subscription in one transaction.
- Registration email failures no longer cancel account creation.
- Admin subscription extension and lifetime-access queries now provide contextual errors.
### Changed
- New accounts are created directly with an active one-month trial.
- Subscription history is created during the same registration transaction.
Imported automatically from: 20260710201421-tronsoft-update-v6.22.1.zip
Website v6.21 - Mockup Branding and Admin Interface
Site-wide
v6.21
Jul 10, 2026
# Tronsoft Games Portal v6.21
## Mockup Branding and Admin Interface
### Added
- Approved Tronsoft Games logo from the selected mockup.
- New dark admin header with integrated Tronsoft Games branding.
- Modern blue navigation panels and dashboard styling.
- Updated responsive admin layout.
- Mockup-style repair-log presentation.
- New footer branding and portal version display.
### Changed
- Replaced “Tron Software Limited” branding with “Tronsoft Games.”
- Updated the public header logo.
- Updated the About-page logo.
- Updated Admin Dashboard navigation and styling.
- Updated Database Manager controls and presentation.
### Logo Asset
- `/assets/images/tronsoft-games-logo.png`
### Version
- Tronsoft Games Portal v6.21
Imported automatically from: 20260710182713-tronsoft-games-site-v6.21-full.zip
Website v6.20 - Database Repair Log and Tron Software Limited Branding
Site-wide
v6.20
Jul 10, 2026
# Tronsoft Games Portal v6.20
## Database Repair Log and Tron Software Limited Branding
### Added
- Real-time database repair log.
- Item counters for checked, repaired, errors, and warnings.
- Repair history stored in the database.
- Repair logs archived in `/archive/installation-logs/`.
- Combined trinity-symbol and “Tron Software Limited” logo.
### Changed
- Header now uses the full Tron Software Limited logo.
- About page now uses the full Tron Software Limited logo.
- Database Manager now shows exactly what is checked and repaired.
### Admin Page
- `/admin/database-manager.php`
Imported automatically from: 20260710175201-tronsoft_games_site_v620_repair_log_branding.zip
Website v6.19 - Dual-Mode Website Updater
Site-wide
v6.19
Jul 10, 2026
# Tronsoft Games Portal v6.19
## Dual-Mode Website Updater
### Fixed
- Full website deployment ZIPs no longer require `update.json`.
- The updater automatically detects full-site and incremental update packages.
### Added
- Incremental package detection using `update.json`.
- Full website package detection using `index.php`, `admin/`, `includes/`, and `assets/`.
- Automatic version detection from filename or bundled manifest.
- Package-type tracking in update history.
- Preservation of live `includes/config.php`.
- Preservation of backups, archives, and update-package storage during full deployments.
### Supported ZIP Formats
Incremental:
- `update.json`
- `files/`
- optional migrations
Full website:
- `index.php`
- `admin/`
- `includes/`
- `assets/`
- remaining website files
Imported automatically from: 20260710173720-tronsoft_games_site_v619_dual_mode_updater_fix.zip
Website v6.17 - Automatic Release Archive
Site-wide
v6.17
Jul 10, 2026
# Tronsoft Games Portal v6.17
## Automatic Release Archive
### Added
- Automatic update ZIP archiving after successful installation.
- Automatic patch-note file archiving.
- Automatic update manifest archiving.
- Automatic installation log archiving.
- Automatic database backup archiving.
- Admin Release Archive page.
- Searchable database record for archived releases.
### Archive Folders
- `/archive/zip-files`
- `/archive/patch-notes`
- `/archive/update-manifests`
- `/archive/installation-logs`
- `/archive/database-backups`
### Admin Page
- `/admin/release-archive.php`
### Workflow
After the updater publishes the patch notes, it moves the update ZIP and release metadata into the archive and records the release in the database.
Imported automatically from: updates/update_v6.17.json
Website v6.16 - Show Work and Reverse Patch Notes
Site-wide
v6.16
Jul 10, 2026
# Tronsoft Games Portal v6.16
## Show Work and Reverse Patch Notes
### Added
- Admin Update Work Report page.
- Visible summary of work performed after an update installation.
- Expandable detailed installation logs.
### Changed
- Public patch notes now display newest versions first.
- Admin patch notes now display newest versions first.
- Imported website patch-note history now displays newest versions first.
- Update history is sorted by version in descending order.
### Admin Page
- `/admin/update-work-report.php`
Imported automatically from: updates/update_v6.16.json
Website v6.15 - Patch Notes Archive Manager
Site-wide
v6.15
Jul 10, 2026
# Tronsoft Games Portal v6.15
## Patch Notes Archive Manager
### Added
- Automatic archive after a patch note is successfully published.
- Patch notes move to /archive/patch-notes.
- Update manifests move to /archive/updates.
- Admin Archive Manager.
- Search by version or filename.
- Preview archived files.
- Restore archived patch notes or manifests.
- Permanently delete obsolete archive files.
### Safety
Files are archived only after the database publish succeeds.
### Upgrade Steps
1. Upload v6.15.
2. Open /admin/latest-patch-notes.php.
3. Publish the latest patch note.
4. Open /admin/archive-manager.php.
5. Confirm the patch note and update manifest were archived.
Imported automatically from: updates/update_v6.15.json
Website v6.14 - Latest Patch Notes Importer
Site-wide
v6.14
Jul 10, 2026
# Tronsoft Games Portal v6.14
## Latest Patch Notes Importer
### Added
- Admin tool that scans bundled PATCH_NOTES_v*.txt files.
- Admin tool that scans update manifests in /updates.
- Automatic newest-version detection.
- One-click publish/update into the patch_notes database table.
- Preview of the latest patch note before publishing.
- Import history showing recent website patch notes already in the database.
### Admin Pages
- /admin/latest-patch-notes.php
- /admin/publish-latest-patch.php
### Upgrade Steps
1. Upload v6.14.
2. Go to /admin/database-manager.php.
3. Click Repair Missing Items.
4. Open /admin/latest-patch-notes.php.
5. Click Publish Latest Patch Note.
6. Confirm it appears at /patch-notes.php.
Imported automatically from: updates/update_v6.14.json
Website v6.13 - Professional About Page and Production Package
Site-wide
v6.13
Jul 10, 2026
# Tronsoft Games Portal v6.13
## Professional About Page and Production Package
### Added
- Expanded professional About page.
- Shared Tronsoft Limited wordmark in the public header and About hero.
- Live database statistics, featured games, latest news, and latest patch notes.
- Studio timeline, technology grid, publishing pipeline, and copyright panel.
### Cleaned
- Removed nested update ZIP files, debug pages, installer pages, and server error logs from the production deployment package.
- Validated PHP syntax across the site.
Imported automatically from: updates/update_v6.13.json
Website v6.12 - Publish Package Manager
Site-wide
v6.12
Jul 10, 2026
# Tronsoft Games Portal v6.12
## Publish Package Manager
### Added
- Real Admin Publish Package manager.
- Upload ZIP game package.
- Extract package automatically.
- Read manifest.json.
- Create or update the game record.
- Publish files to /published-games/{slug}/{version}.
- Set play URL automatically.
- Create automatic game patch note after publish.
### Upgrade Steps
1. Upload v6.12.
2. Go to /admin/database-manager.php.
3. Click Repair Missing Items.
4. Open /admin/publish-game.php.
5. Upload a game ZIP package.
Imported automatically from: updates/update_v6.12.json
Website v6.11 - Email Activity Dashboard
Site-wide
v6.11
Jul 10, 2026
# Tronsoft Games Portal v6.11
## Email Activity Dashboard
### Added
- Admin Email Activity Dashboard.
- SMTP connection status tracking.
- SMTP authentication status tracking.
- Queue ID capture from Exim/cPanel SMTP responses.
- Time sent, recipient, subject, delivery status, retry attempts, and response time tracking.
- Searchable email history.
- Detailed SMTP stage view for each email.
### Fixed
- Email test troubleshooting now shows whether the server accepted the message and which queue ID was returned.
### Upgrade Steps
1. Upload v6.11.
2. Go to /admin/database-manager.php.
3. Click Repair Missing Items.
4. Send a test email.
5. Open /admin/email-activity.php.
Imported automatically from: updates/update_v6.11.json
Website v6.10 - SMTP Password Save Fix
Site-wide
v6.10
Jul 10, 2026
# Tronsoft Games Portal v6.10
## SMTP Password Save Fix
### Fixed
- SMTP password is now saved correctly to the email_settings table.
- Blank password fields no longer erase the existing SMTP password.
- Email Settings now shows whether a password is configured without displaying it.
- Added a dedicated Admin SMTP Password page.
### Added
- Basic reversible password protection for stored SMTP credentials.
- Legacy plain-text password compatibility.
- /admin/smtp-password.php for updating only the SMTP password.
### Upgrade Steps
1. Upload v6.10.
2. Go to /admin/smtp-password.php.
3. Enter the mailbox password for noreply@tronsoft.net.
4. Go to /admin/email-settings.php.
5. Run Diagnostic.
6. Send Test Email.
Imported automatically from: updates/update_v6.10.json
Website v6.9 - Email Test Fix
Site-wide
v6.9
Jul 10, 2026
# Tronsoft Games Portal v6.9
## Email Test Fix
### Added
- Real SMTP sending support for test emails.
- SMTP diagnostic tool in Admin Email Settings.
- Clear SMTP connection, authentication, and message rejection errors.
- Improved email log and queue error display.
### Fixed
- Email test no longer silently relies only on PHP mail.
- Admin can now see whether SMTP host, port, encryption, username, or password is the problem.
### Recommended Tests
1. Open /admin/email-settings.php.
2. Save SMTP settings.
3. Run SMTP Diagnostic.
4. Send a test email.
5. Check Email Log for exact result.
Imported automatically from: updates/update_v6.9.json
Website v6.8 - Installer Includes Patch Notes
Site-wide
v6.8
Jul 10, 2026
# Tronsoft Games Portal v6.8
## Installer Includes Patch Notes
### Added
- Update manifests now include the complete patch-note title and body.
- The installer automatically reads embedded patch notes from the manifest.
- The installer publishes the embedded patch notes to the public Patch Notes page.
- Added support for separate installer notes and public patch-note text.
### Improved
- Website updates now document themselves when installed.
- Public patch notes no longer need to be typed manually after each upload.
- The Update Installer shows exactly which patch note was created.
### Upgrade Steps
1. Upload the v6.8 package.
2. Go to /admin/database-manager.php.
3. Click Repair Missing Items.
4. Go to /admin/update-installer.php.
5. Click Install v6.8 Update Patch Note.
6. Open /patch-notes.php to confirm the patch note appears.
Imported automatically from: updates/update_v6.8.json
Website v6.7 - Automatic Website Update Patch Notes
Site-wide
v6.7
Jul 10, 2026
Added an update installer that automatically creates website patch notes whenever a Tronsoft Games portal update is installed. Added update history tracking, installed update detection, and a dedicated Admin Update Installer page.
Imported automatically from: updates/update_v6.7.json
Tronsoft Games Portal v6.6
Site-wide
v6.6
Jul 10, 2026
# Tronsoft Games Portal v6.6
## Automatic Patch Notes Update
### Added
- Automatic patch-note helper: includes/patch-notes-helper.php
- Admin Auto Patch Notes settings page: /admin/auto-patch-notes.php
- Auto-create or update patch notes when a game version is saved.
- Auto-publish setting for generated patch notes.
- Patch-note template support.
### Updated
- Games Manager now creates patch notes automatically when a game record/version is saved.
- Publish Package page includes integration instructions for automatic patch-note generation.
- Admin submenu now includes Auto Patch Notes.
### Upgrade Steps
1. Upload v6.6.
2. Go to /admin/database-manager.php.
3. Click Repair Missing Items.
4. Go to /admin/auto-patch-notes.php.
5. Confirm automatic patch notes are enabled.
6. Edit a game version in /admin/games.php.
7. Check /admin/patch-notes.php and /patch-notes.php.
Imported automatically from: PATCH_NOTES_v6.6.txt
Tronsoft Games Portal v6.5
Site-wide
v6.5
Jul 10, 2026
# Tronsoft Games Portal v6.5
## Patch Notes System Fix
Release Type: Maintenance / Admin CMS Fix
### Added
- Full admin Patch Notes manager.
- Public Patch Notes page.
- Site-wide patch notes.
- Game-specific patch notes.
- Pinned patch notes.
- Published/draft toggle.
- Automatic game version update option.
- Patch note database schema file.
### Fixed
- Replaced placeholder Patch Notes admin page.
- Repaired public patch notes display.
- Added graceful error message if database tables are missing.
- Included patch note database repair SQL.
### Upgrade Steps
1. Upload v6.5 package.
2. Go to /admin/database-manager.php.
3. Click Repair Missing Items.
4. Go to /admin/patch-notes.php.
5. Create a test patch note.
6. View /patch-notes.php.
Imported automatically from: PATCH_NOTES_v6.5.txt
Release Type: Maintenance / Admin CMS Fix
Site-wide
v6.5.0
Jul 9, 2026
# Tronsoft Games Portal v6.5
## Patch Notes System Fix
Release Type: Maintenance / Admin CMS Fix
### Added
- Full admin Patch Notes manager.
- Public Patch Notes page.
- Site-wide patch notes.
- Game-specific patch notes.
- Pinned patch notes.
- Published/draft toggle.
- Automatic game version update option.
- Patch note database schema file.
### Fixed
- Replaced placeholder Patch Notes admin page.
- Repaired public patch notes display.
- Added graceful error message if database tables are missing.
- Included patch note database repair SQL.
### Upgrade Steps
1. Upload v6.5 package.
2. Go to /admin/database-manager.php.
3. Click Repair Missing Items.
4. Go to /admin/patch-notes.php.
5. Create a test patch note.
6. View /patch-notes.php.
Farhold v5.4.2 Published
Farhold
v5.4.2
Aug 15, 2026
Game package published automatically.
Game: Farhold
Version: 5.4.2
Package: published-games/farhold/5.4.2
Play URL: published-games/farhold/5.4.2/index.html
v5.4.2
Cover Refresh (2026-08-15):
- Replaces the game cover with new Farhold 4X space-strategy artwork.
- Removes interface controls and information boxes from the cover art.
- Gameplay, saves, balance, and rules are unchanged.
v5.3.0
Strategic Intelligence (2026-08-12):
- Adds High/Medium/Low intelligence confidence based on visible fleets and survey freshness.
- Adds military and industrial trend arrows derived from the observable intelligence history.
- Threat assessment now retains recent observed hostile actions after fleets leave current scans.
- Rival cards show the last hostile action and doctrine-specific behavioral observations.
- Adds All / Military / Territory / Combat intelligence-history filters.
- Adds a compact recent-change Intel Summary when meaningful rival intelligence changed this turn or last turn.
- Fog of war remains intact; hidden live rival totals are never exposed.
v5.2.1
Rival Intelligence Maintenance & History (2026-08-11):
- Synchronizes manifest patch notes, changelog, and release news with the current Rival Intelligence release.
- Adds a persistent, fog-of-war-safe intelligence history for each rival house.
- Records observable fleet contacts, territorial-control observations, material industrial shifts, approaching threats, and visible combat.
- Historical entries can focus a known world when a location is available.
- Older v5.x saves migrate additively; combat, AI, movement, research, and victory rules are unchanged.
v5.2.0
Rival Intelligence (2026-08-11): - Adds a Rivals ledger tab with fog-of-war-aware intelligence estimates.
- Doctrine is shown only as a suspected assessment after sufficient contact.
- Military estimates use currently visible rival fleets; industrial estimates use last surveyed rival worlds.
- Reports show freshness/staleness, recent observable behavior, threat level, and direct fleet focus.
- Does not expose hidden live rival totals or change AI/combat rules.
v5.1.0
Battle Theater: post-turn combat now opens an interactive theater for every visible fleet action, bombardment, and landing, with opening and surviving strength, casualties, exchange timeline, outcome, and direct map focus. Combat rules and save format are unchanged. See patches/patch_v5.1.0.txt.
v5.0.0
Actionable Command Briefing: briefing cards now open the exact unresolved fleet, nearest threat, next-turn arrival, or Research pane, turning End Turn review into a direct command workflow. See patches/patch_v5.0.0.txt.
v4.9.0
Command Briefing: End Turn now opens a pre-resolution briefing with unresolved orders, visible hostile approaches, friendly arrivals, and research completions due next turn. The player can return to command or deliberately resolve the turn. See patches/patch_v4.9.0.txt.
v4.8.0
Turn Readiness: the Mission Board now measures how many mobile fleets have resolved orders, shows a live readiness bar, identifies unresolved squadrons, and provides a one-click Review unresolved workflow before End Turn. See patches/patch_v4.8.0.txt.
v4.7.0
Fleet Triage: the Mission Board now shows per-mission counts, ranks squadrons by operational attention, provides a Next attention jump, and exposes direct Focus, Course, and Hold actions without changing combat rules. See patches/patch_v4.7.0.txt.
v4.6.0
Fleet Mission Board: the Fleet pane now groups every squadron by operational intent — Orders, Attack, Move, Rally, Guard, or Repair — with one-click selection, firepower, destination, and ETA. This makes large late-game empires faster to command without changing combat rules. See patches/patch_v4.6.0.txt.
v4.5.0
Engagement Forecast: destination intelligence now grades visible combat odds as Favorable, Edge, Contested, Danger, or Unknown. Visibly outmatched attacks require a deliberate second click within four seconds, reducing accidental fleet losses while preserving fog of war. See patches/patch_v4.5.0.txt.
v4.4.0
Course Intelligence: hovering a destination with a squadron selected now reports wrapped hex distance, travel time, arrival turn, committed firepower, and visible hostile contact before an order is issued. See patches/patch_v4.4.0.txt.
v4.3.0
Command Clarity: prioritized dismissible alerts and fleet readiness for faster operational decisions.
v4.2.0
Operational Awareness: actionable alerts for idle fleets, imminent research, and incoming threats with direct threat focus and ETA.
v4.1.0
Command & Combat Interface: context-sensitive fleet command buttons, stronger selected-fleet marker, strategic alert strip, fleet status filters, post-turn battle result popup, and completed three-step first-turn guidance. Core rules and save format remain compatible. See patches/patch_v4.1.0.txt.
Farhold — changelog
v4.0.1
Tactical Operations Polish: operational rally points, persistent UI preferences, wrapped minimap viewport, clearer research/victory status, planning-aware world ordering, and a less crowded masthead. Rules and balance are unchanged. See patches/patch_v4.0.1.txt.
v4.0.0
Tactical Operations: strategic dashboard, plate minimap, true zoom readout, world planning/rally markers, research ETA and victory tracking, and multi-level order undo/redo. Rules and balance are unchanged. See patches/patch_v4.0.0.txt.
v3.9.0
Strategic Command: fleet command queue, persistent planning lines, ETA labels, grouped orders, attack-risk intelligence, order undo and turn reports. See patches/patch_v3.9.0.txt.
v3.8.0
Command & Intelligence: direct fleet commands, next-idle workflow, strategic overlays, threat counts, combat previews, stable dispatch selection, keyboard help, and smarter End Turn warnings.
v3.7.0
Interface and command refinement: stable fleet selection, visible zoom controls, hostile threat overlay, stronger selection marks, and idle-order status on End Turn. See patches/patch_v3.7.0.txt.
v3.6.0
Three more reaches (the pocket, the shoal, the great expanse) and three more
houses, seven in all; supremacy is read against the size of the table. See
patches/patch_v3.6.0.txt.
v3.5.0
Moving a squadron is easier: drag or right-click to send it, the reach shaded
and the course drawn before committing. See patches/patch_v3.5.0.txt.
v3.4.1
Fixes a plate with no lights after resuming a game saved before 3.4.0. See
patches/patch_v3.4.1.txt.
v3.4.0
The fighting is shown: an Actions pane and marks on the plate. See
patches/patch_v3.4.0.txt.
v3.3.0
Give up on a game and set another sky. See patches/patch_v3.3.0.txt.
v3.2.0
The key moves into the right-hand column, and a click on a light is an
explicit choice. See patches/patch_v3.2.0.txt.
v3.1.1
Fixes lights vanishing from a centred or scrolled plate. See
patches/patch_v3.1.1.txt.
v3.1.0
Centre the plate on any light. See patches/patch_v3.1.0.txt.
v3.0.0
The plate wraps in both directions and can be ruled to order. See
patches/patch_v3.0.0.txt.
v2.0.0
The reach ruled in hexes. See patches/patch_v2.0.0.txt.
v1.0.0
First release. See patches/patch_v1.0.0.txt.
View Game
Farhold v5.4.1 Published
Farhold
v5.4.1
Aug 12, 2026
Game package published automatically.
Game: Farhold
Version: 5.4.1
Package: published-games/farhold/5.4.1
Play URL: published-games/farhold/5.4.1/index.html
patches/changelog.txt
View Game
Farhold v5.3.0 Published
Farhold
v5.3.0
Aug 15, 2026
Game package published automatically.
Game: Farhold
Version: 5.3.0
Package: published-games/farhold/5.3.0
Play URL: published-games/farhold/5.3.0/index.html
v5.3.0
Strategic Intelligence (2026-08-12):
- Adds High/Medium/Low intelligence confidence based on visible fleets and survey freshness.
- Adds military and industrial trend arrows derived from the observable intelligence history.
- Threat assessment now retains recent observed hostile actions after fleets leave current scans.
- Rival cards show the last hostile action and doctrine-specific behavioral observations.
- Adds All / Military / Territory / Combat intelligence-history filters.
- Adds a compact recent-change Intel Summary when meaningful rival intelligence changed this turn or last turn.
- Fog of war remains intact; hidden live rival totals are never exposed.
v5.2.1
Rival Intelligence Maintenance & History (2026-08-11):
- Synchronizes manifest patch notes, changelog, and release news with the current Rival Intelligence release.
- Adds a persistent, fog-of-war-safe intelligence history for each rival house.
- Records observable fleet contacts, territorial-control observations, material industrial shifts, approaching threats, and visible combat.
- Historical entries can focus a known world when a location is available.
- Older v5.x saves migrate additively; combat, AI, movement, research, and victory rules are unchanged.
v5.2.0
Rival Intelligence (2026-08-11): - Adds a Rivals ledger tab with fog-of-war-aware intelligence estimates.
- Doctrine is shown only as a suspected assessment after sufficient contact.
- Military estimates use currently visible rival fleets; industrial estimates use last surveyed rival worlds.
- Reports show freshness/staleness, recent observable behavior, threat level, and direct fleet focus.
- Does not expose hidden live rival totals or change AI/combat rules.
v5.1.0
Battle Theater: post-turn combat now opens an interactive theater for every visible fleet action, bombardment, and landing, with opening and surviving strength, casualties, exchange timeline, outcome, and direct map focus. Combat rules and save format are unchanged. See patches/patch_v5.1.0.txt.
v5.0.0
Actionable Command Briefing: briefing cards now open the exact unresolved fleet, nearest threat, next-turn arrival, or Research pane, turning End Turn review into a direct command workflow. See patches/patch_v5.0.0.txt.
v4.9.0
Command Briefing: End Turn now opens a pre-resolution briefing with unresolved orders, visible hostile approaches, friendly arrivals, and research completions due next turn. The player can return to command or deliberately resolve the turn. See patches/patch_v4.9.0.txt.
v4.8.0
Turn Readiness: the Mission Board now measures how many mobile fleets have resolved orders, shows a live readiness bar, identifies unresolved squadrons, and provides a one-click Review unresolved workflow before End Turn. See patches/patch_v4.8.0.txt.
v4.7.0
Fleet Triage: the Mission Board now shows per-mission counts, ranks squadrons by operational attention, provides a Next attention jump, and exposes direct Focus, Course, and Hold actions without changing combat rules. See patches/patch_v4.7.0.txt.
v4.6.0
Fleet Mission Board: the Fleet pane now groups every squadron by operational intent — Orders, Attack, Move, Rally, Guard, or Repair — with one-click selection, firepower, destination, and ETA. This makes large late-game empires faster to command without changing combat rules. See patches/patch_v4.6.0.txt.
v4.5.0
Engagement Forecast: destination intelligence now grades visible combat odds as Favorable, Edge, Contested, Danger, or Unknown. Visibly outmatched attacks require a deliberate second click within four seconds, reducing accidental fleet losses while preserving fog of war. See patches/patch_v4.5.0.txt.
v4.4.0
Course Intelligence: hovering a destination with a squadron selected now reports wrapped hex distance, travel time, arrival turn, committed firepower, and visible hostile contact before an order is issued. See patches/patch_v4.4.0.txt.
v4.3.0
Command Clarity: prioritized dismissible alerts and fleet readiness for faster operational decisions.
v4.2.0
Operational Awareness: actionable alerts for idle fleets, imminent research, and incoming threats with direct threat focus and ETA.
v4.1.0
Command & Combat Interface: context-sensitive fleet command buttons, stronger selected-fleet marker, strategic alert strip, fleet status filters, post-turn battle result popup, and completed three-step first-turn guidance. Core rules and save format remain compatible. See patches/patch_v4.1.0.txt.
Farhold — changelog
v4.0.1
Tactical Operations Polish: operational rally points, persistent UI preferences, wrapped minimap viewport, clearer research/victory status, planning-aware world ordering, and a less crowded masthead. Rules and balance are unchanged. See patches/patch_v4.0.1.txt.
v4.0.0
Tactical Operations: strategic dashboard, plate minimap, true zoom readout, world planning/rally markers, research ETA and victory tracking, and multi-level order undo/redo. Rules and balance are unchanged. See patches/patch_v4.0.0.txt.
v3.9.0
Strategic Command: fleet command queue, persistent planning lines, ETA labels, grouped orders, attack-risk intelligence, order undo and turn reports. See patches/patch_v3.9.0.txt.
v3.8.0
Command & Intelligence: direct fleet commands, next-idle workflow, strategic overlays, threat counts, combat previews, stable dispatch selection, keyboard help, and smarter End Turn warnings.
v3.7.0
Interface and command refinement: stable fleet selection, visible zoom controls, hostile threat overlay, stronger selection marks, and idle-order status on End Turn. See patches/patch_v3.7.0.txt.
v3.6.0
Three more reaches (the pocket, the shoal, the great expanse) and three more
houses, seven in all; supremacy is read against the size of the table. See
patches/patch_v3.6.0.txt.
v3.5.0
Moving a squadron is easier: drag or right-click to send it, the reach shaded
and the course drawn before committing. See patches/patch_v3.5.0.txt.
v3.4.1
Fixes a plate with no lights after resuming a game saved before 3.4.0. See
patches/patch_v3.4.1.txt.
v3.4.0
The fighting is shown: an Actions pane and marks on the plate. See
patches/patch_v3.4.0.txt.
v3.3.0
Give up on a game and set another sky. See patches/patch_v3.3.0.txt.
v3.2.0
The key moves into the right-hand column, and a click on a light is an
explicit choice. See patches/patch_v3.2.0.txt.
v3.1.1
Fixes lights vanishing from a centred or scrolled plate. See
patches/patch_v3.1.1.txt.
v3.1.0
Centre the plate on any light. See patches/patch_v3.1.0.txt.
v3.0.0
The plate wraps in both directions and can be ruled to order. See
patches/patch_v3.0.0.txt.
v2.0.0
The reach ruled in hexes. See patches/patch_v2.0.0.txt.
v1.0.0
First release. See patches/patch_v1.0.0.txt.
View Game
After the Fall: Arcology Genesis v4.9.1 Published
After the Fall: Arcology Genesis
v4.9.1
Aug 16, 2026
Game package published automatically.
Game: After the Fall: Arcology Genesis
Version: 4.9.1
Package: published-games/after-the-fall-v4-9-1-interplanetary-politics-integration/4.9.1
Play URL: published-games/after-the-fall-v4-9-1-interplanetary-politics-integration/4.9.1/index.html
Version 4.9.1 - Interplanetary Politics Integration.
View Game
Farhold v4.0.1 Published
Farhold
v4.0.1
Aug 9, 2026
Game package published automatically.
Game: Farhold
Version: 4.0.1
Package: published-games/farhold/4.0.1
Play URL: published-games/farhold/4.0.1/index.html
v4.0.1
Tactical Operations Polish: operational rally points, persistent UI preferences, wrapped minimap viewport, clearer research/victory status, planning-aware world ordering, and a less crowded masthead. See patches/patch_v4.0.1.txt.
v4.0.0
Tactical Operations: strategic dashboard, plate minimap, true zoom readout, world planning/rally markers, research ETA and victory tracking, persistent command intelligence, and multi-level order undo/redo. See patches/patch_v4.0.0.txt.
v3.9.0
Strategic Command: fleet command queue, persistent planning lines, ETA labels, grouped orders, attack-risk intelligence, order undo and turn reports. See patches/patch_v3.9.0.txt.
Farhold — changelog
v3.8.0
Command & Intelligence: direct click-to-move fleet commanding, automatic next-idle workflow, map overlay menu, threat stack counts, combat previews, stable dispatch selection, keyboard help, and smarter End Turn warnings. See patches/patch_v3.8.0.txt.
v3.7.0
Interface and command refinement: stable fleet selection, visible zoom controls, hostile threat overlay, stronger selection marks, and idle-order status on End Turn. See patches/patch_v3.7.0.txt.
v3.6.0
Three more reaches (the pocket, the shoal, the great expanse) and three more
houses, seven in all; supremacy is read against the size of the table. See
patches/patch_v3.6.0.txt.
v3.5.0
Moving a squadron is easier: drag or right-click to send it, the reach shaded
and the course drawn before committing. See patches/patch_v3.5.0.txt.
v3.4.1
Fixes a plate with no lights after resuming a game saved before 3.4.0. See
patches/patch_v3.4.1.txt.
v3.4.0
The fighting is shown: an Actions pane and marks on the plate. See
patches/patch_v3.4.0.txt.
v3.3.0
Give up on a game and set another sky. See patches/patch_v3.3.0.txt.
v3.2.0
The key moves into the right-hand column, and a click on a light is an
explicit choice. See patches/patch_v3.2.0.txt.
v3.1.1
Fixes lights vanishing from a centred or scrolled plate. See
patches/patch_v3.1.1.txt.
v3.1.0
Centre the plate on any light. See patches/patch_v3.1.0.txt.
v3.0.0
The plate wraps in both directions and can be ruled to order. See
patches/patch_v3.0.0.txt.
v2.0.0
The reach ruled in hexes. See patches/patch_v2.0.0.txt.
v1.0.0
First release. See patches/patch_v1.0.0.txt.
View Game
News CMS & Dynamic Portal Update
Site-wide
v3.7.0
Jul 8, 2026
? New Features
-Added a complete News Management System.
-News articles can now be published directly from the Admin Dashboard.
-Added automatic unique slug generation.
-Added scheduled news publishing.
-Added featured image uploads.
-Added article categories.
-Added article tags.
-Added SEO metadata (Meta Title and Meta Description).
-Added canonical URLs using https://tronsoft.net.
-Added RSS news feed.
-Added homepage news integration.
-Added individual news article pages.
? Portal Improvements
-Dynamic homepage powered by the database.
-Dynamic Games catalog.
-Dynamic Game Detail pages.
-Dynamic Downloads page.
-Dynamic Patch Notes page.
-Related games support.
-Statistics dashboard.
-Site Settings manager.
-Improved responsive navigation.
? Admin Improvements
-Better News Manager.
-Patch Notes Manager.
-Statistics Dashboard.
-Release Manager framework.
-Improved media handling.
-Automatic publication workflow.
-Better SEO support.
? Bug Fixes
-Fixed articles not appearing after publication.
-Fixed duplicate slug generation.
-Fixed scheduled articles not displaying correctly.
-Fixed homepage news display.
-Corrected canonical domain to tronsoft.net.
-Improved database compatibility.
Farhold v3.6.0 Published
Farhold
v3.6.0
Aug 2, 2026
Game package published automatically.
Game: Farhold
Version: 3.6.0
Package: published-games/farhold/3.6.0
Play URL: published-games/farhold/3.6.0/index.html
Farhold — changelog
v3.6.0
Three more reaches (the pocket, the shoal, the great expanse) and three more
houses, seven in all; supremacy is read against the size of the table. See
patches/patch_v3.6.0.txt.
v3.5.0
Moving a squadron is easier: drag or right-click to send it, the reach shaded
and the course drawn before committing. See patches/patch_v3.5.0.txt.
v3.4.1
Fixes a plate with no lights after resuming a game saved before 3.4.0. See
patches/patch_v3.4.1.txt.
v3.4.0
The fighting is shown: an Actions pane and marks on the plate. See
patches/patch_v3.4.0.txt.
v3.3.0
Give up on a game and set another sky. See patches/patch_v3.3.0.txt.
v3.2.0
The key moves into the right-hand column, and a click on a light is an
explicit choice. See patches/patch_v3.2.0.txt.
v3.1.1
Fixes lights vanishing from a centred or scrolled plate. See
patches/patch_v3.1.1.txt.
v3.1.0
Centre the plate on any light. See patches/patch_v3.1.0.txt.
v3.0.0
The plate wraps in both directions and can be ruled to order. See
patches/patch_v3.0.0.txt.
v2.0.0
The reach ruled in hexes. See patches/patch_v2.0.0.txt.
v1.0.0
First release. See patches/patch_v1.0.0.txt.
View Game
Dynamic Frontend
Site-wide
v3.6.0
Jul 8, 2026
Added
-Database-driven homepage.
-Dynamic Games page.
-Dynamic Game pages.
-Dynamic News page.
-Dynamic Downloads page.
-Public Patch Notes page.
-Responsive navigation.
Scarlet Serve v3.5.0 Published
Scarlet Serve
v3.5.0
Oct 1, 2026
Game package published automatically.
Game: Scarlet Serve
Version: 3.5.0
Package: published-games/scarlet-serve/3.5.0
Play URL: published-games/scarlet-serve/3.5.0/index.html
VERSION 3.5.0
Release Date: September 30, 2026
ADDED
- Key Rally Timeline in Match Lab: identifies the match's most important scoring swings, including extended runs, late lead changes, pressure rallies and saved highlight moments.
- Replay buttons on timeline entries when the rally is also available in the saved highlight reel.
- Film Report export now includes the key-rally timeline and notes which moments have saved replay footage.
SAVE COMPATIBILITY
- Existing seasons and matches remain compatible; the timeline is reconstructed from score history already stored in the match.
VERSION 3.4.0
Release Date: September 30, 2026
ADDED
- Player Impact Board in Match Lab with live K-E-TA, hitting efficiency, assists, blocks, digs, ace/error line and fatigue.
- Contextual player reads such as Hot attack, Floor anchor, Net impact, Serve pressure and Fatigue watch.
- Current on-court players are highlighted, and the board surfaces the strongest live attacking read once a useful sample exists.
- Exported Film Reports now include the full Player Impact Board.
SAVE COMPATIBILITY
- Existing saves continue normally. Player-impact reads are calculated from match statistics already stored in the active match.
VERSION 3.3.0
Release Date: September 30, 2026
ADDED
- Serve Target Advisor on every Nebraska serve.
- Recommendations combine opponent passing ratings with live pressure and perfect-pass results once a useful sample exists.
- One-click Target button applies the recommended receiver without changing serve type.
- Coach's Clipboard shows the current recommended target.
- Match Lab Serve Target Results now includes pressure rate.
- Exported Film Reports include pressure rate by intended target.
SAVE COMPATIBILITY
- Existing saves continue normally. The advisor is calculated from data already stored in the active match.
VERSION 3.2.0
Release Date: September 30, 2026
ADDED
- Live Serve Targeting on every Nebraska serve: Auto/open court or a specific opponent receiver.
- Serve Target Results in Match Lab with attempts, aces, service errors, poor passes and perfect passes by intended target.
- Active live serve target on the Coach's Clipboard.
- Serve-target breakdown in exported Match Film Reports.
CHANGED
- Serve resolution now records the intended target and actual receiver for Nebraska serves so film-room scouting can separate plan from outcome.
- Changing the live target does not alter the original pre-match target used by the game-plan grade.
SAVE COMPATIBILITY
- Earlier saves load normally. In-progress matches inherit the pre-match serve target until a live target is selected.
VERSION 3.1.0
Release Date: September 30, 2026
ADDED
- Match Focus selector in the pre-match screen: Balanced, First Contact, Serve Pressure, or Floor Defense.
- Three measurable live objectives for each focus in Match Lab, with an eight-rally minimum before on-track/needs-work status appears.
- Final-screen objective summary and Match Film Report export of the selected focus and objective results.
SAVE COMPATIBILITY
- Earlier saves load normally. Existing in-progress matches without a focus default to Balanced.
VERSION 3.0.0
Release Date: September 30, 2026
ADDED
- Tactical Packages on the match preview for one-click pre-match strategy setup.
- Scout Default combines the opponent's best hitter, weakest passer and film-based defensive system.
- Serve Pressure pairs an aggressive coaching profile with a weakest-passer target.
- Contain Star centers the plan on the opponent's top attacker with a controlled coaching profile.
- Read & React starts neutral and lets live Match Lab data drive later adjustments.
- Packages update deny/serve targets, defense and Coach Style together but remain fully editable before first serve.
SAVE COMPATIBILITY
- Existing saves remain compatible. Tactical Packages are pre-match helpers and add no required save fields.
VERSION 2.9.0
Release Date: September 30, 2026
ADDED
- Season Dashboard in Season Stats with record, set win rate, last-five form and current streak.
- Home, away and neutral-site splits plus Big Ten and postseason splits.
- Recent-results strip for the last 12 completed matches with score and post-match rank.
- Local Export Season Report with season summary, splits and full completed-match log.
SAVE COMPATIBILITY
- Earlier saves load normally. The dashboard is calculated from existing completed results, so prior seasons gain the view immediately.
VERSION 2.8.0
Release Date: September 30, 2026
ADDED
- Coach Style selector with Control, Balanced and Aggressive profiles.
- Style-aware Nebraska Auto-coach serve selection, attack distribution and block commitment.
- Style-aware Assistant Coach serve recommendations.
- Active Coach Style in exported Film Reports.
SAVE COMPATIBILITY
- Earlier saves load normally and default to Balanced Coach Style.
VERSION 2.7.0
Release Date: September 30, 2026
ADDED
- Persistent Opponent Notebook that stores compact scouting tendencies after every completed meeting.
- Match-preview scouting memory: prior attack lean, opponent hitting, serving ace/error balance and last result.
- Historical attack-mix and series-film panel in Match Lab.
- Prior-meeting context in exported film reports.
SAVE COMPATIBILITY
- Earlier saves load normally. The Opponent Notebook is initialized automatically and begins learning with the next completed match against each opponent.
VERSION 2.6.0
Release Date: September 30, 2026
ADDED
- Momentum & Turning Points section in Match Lab.
- Set-by-set longest scoring runs for Nebraska and the opponent.
- Maximum leads, lead-change counts and largest margin swings.
- Live Turning-Point Read for sustained runs, comebacks and back-and-forth sets.
- Momentum analysis in exported film reports.
SAVE COMPATIBILITY
- Earlier seasons load and continue; no save migration is required.
VERSION 2.5.0
Release Date: September 30, 2026
ADDED
- Set-by-Set Trends in Match Lab with separate score, hitting, side-out, serve-point, ace/error and top-attack-lane reads for each set.
- Adjustment Read that turns the latest set sample into one concise tactical priority.
- Between-set adjustment card appears before the next starting-rotation choice.
- Exported film reports now include set-by-set trends and adjustment reads.
CHANGED
- Match Lab now distinguishes current-set performance from full-match totals so short tactical swings are easier to see.
SAVE COMPATIBILITY
- Existing 2.4 and earlier season saves remain compatible. Set trend history is created fresh for each newly loaded match.
VERSION 2.4.0
Release Date: September 30, 2026
ADDED
- Bench & Fatigue Planner in Match Lab compares each starter with the best eligible bench option for that lineup slot.
- Role-aware fit scores use player ratings plus live fatigue, with fresh-leg reads when the gap becomes meaningful.
- Coach's Clipboard can surface the strongest live fresh-leg alert.
- Queue sub buttons send the suggested change through the existing substitution system and 15-sub-per-set limit.
- Exported film reports now include the bench/fatigue comparison.
SAVE COMPATIBILITY
- Existing 2.3 and earlier season saves continue to load; the planner is calculated from current roster and fatigue data.
SCARLET SERVE — CHANGELOG
VERSION 2.3.0
Release Date: September 29, 2026
ADDED
- Pressure Index: a 0–100 live game-state indicator using score leverage, late-set closeness, serve state and opponent scoring runs.
- Timeout Intelligence on the Coach's Clipboard and in Match Lab, with hold/consider/timeout-window reads.
- One-click Request timeout action when a useful timeout window is identified.
- Pressure and timeout reads in exported film reports.
CHANGED
- Timeout guidance remains advisory in manual play; Auto-coach keeps its existing automatic timeout behavior.
SAVE COMPATIBILITY
- Existing season saves remain compatible. The new indicators are calculated from the live match and require no save migration.
VERSION 2.2.0
Release Date: September 29, 2026
ADDED
- Rotation Matchup Matrix: Match Lab now tracks all 36 Nebraska/opponent rotation pairings.
- Live current-pairing highlight plus best/watch reads after a four-point sample.
- Matchup observations in film-room notes.
- Full matchup matrix in exported film reports.
SAVE COMPATIBILITY
- Existing season saves remain compatible. Matchup tracking begins with each newly loaded match.
VERSION 2.1.0
Release Date: September 29, 2026
ADDED
- Opponent Rotation Scouting in Match Lab. Every opponent rotation now tracks how often Nebraska scores while serving into it and how often Nebraska sides out against it.
- A Serve Target read identifies the opponent rotation that has yielded the most break points after a useful sample.
- Coach's Clipboard shows a live Scouting Alert when that target rotation reaches the service-receive side.
- Film report exports now include the complete opponent-rotation scouting matrix.
CHANGED
- Film-room notes can call out the opponent rotation currently offering the best serve-pressure opportunity.
SAVE COMPATIBILITY
- Existing season saves remain compatible. Opponent-rotation scouting starts fresh with each match.
VERSION 2.0.0
Release Date: September 29, 2026
ADDED
- Match Lab: a new live film-room tab with side-out, serve-point, attack, serve-risk, block and dig indicators.
- Rotation efficiency table that identifies the strongest and weakest sufficiently sampled rotations.
- Nebraska vs opponent attack-distribution comparison for outside, middle, right side and back-row options.
- Film-room notes that flag developing side-out, serving, distribution and defensive tendencies while acknowledging small samples.
- Export Film Report creates a local text report with match KPIs, rotation results, tactical notes and recent Coach Review decisions.
CHANGED
- The center navigation now includes Match Lab during every match, including the final screen.
- Match analytics remain descriptive and do not change rally outcomes, AI calls or save compatibility.
SAVE COMPATIBILITY
- Version 1.9 and earlier season saves continue to load. Match Lab is calculated from the current match and requires no save migration.
VERSION 1.9.0
Release Date: September 29, 2026
ADDED
- Coach Review for manual serve, set, block, challenge and rotation decisions.
- Live Assistant Coach alignment and recent-call history on the Coach's Clipboard.
- Post-match decision review with per-call-type alignment.
- Call staff pick button and C keyboard shortcut for the current recommendation.
CHANGED
- Assistant Coach recommendations now support one-click/one-key application while preserving fully manual control.
- Alignment is labeled as informational comparison, not a coaching grade.
SAVE COMPATIBILITY
- Earlier saves and v1.8 preferences remain compatible.
VERSION 1.8.0
Release Date: September 28, 2026
ADDED
- Assistant Coach recommendations for serve, attack, block, video challenge and set-break rotation decisions.
- STAFF PICK highlighting plus a short explanation for each recommendation.
- Pregame starting-rotation suggestion based on the strongest available server.
- Header toggle to show or hide coaching recommendations without enabling Auto-coach.
CHANGED
- Player decisions now provide optional tactical context while remaining fully manual.
SAVE COMPATIBILITY
- Earlier saves and v1.7 preferences remain compatible; Assistant Coach defaults on for existing players.
VERSION 1.7.0
Release Date: September 28, 2026
ADDED
- Live Coach's Clipboard analytics.
- Focus mode (F) for a court-first layout.
- Fullscreen control.
- High-contrast accessibility mode.
CHANGED
- Header controls and package capability metadata updated for the new view modes.
SAVE COMPATIBILITY
- Earlier seasons and preferences remain compatible.
VERSION 1.6.0
Release Date: September 28, 2026
ADDED
- Serve chart: two more presses of S (or the Shots button) show where
every serve was played this match, marked ace, service error, or by the
pass it drew, for Nebraska and then the opponent. Players dim while a
chart is up, and the chart legend is easier to read.
- Highlights: each match keeps its 5 best rallies (long rallies, set and
match points, stuff blocks, aces). Watch them from the final screen with
H or the Highlights button, captioned with set, score and the call.
- Careers: season totals roll into career records every off-season. The
Season stats tab lists career leaders in kills, digs, assists, blocks
and aces, this season included.
- Hall of Fame: graduating seniors are inducted on 8 honour points or a
career mark, named in the log and kept on the Season stats tab.
FIXED
- Signing day could hang when a large board ran out of jersey numbers
1-30 (most likely with two portal departures and a big senior class).
Numbers now continue from 31.
SAVE COMPATIBILITY
- Earlier seasons load and continue; careers start with the season in
progress.
VERSION 1.5.0
Release Date: September 27, 2026
ADDED
- Transfer portal. At signing day, underclassmen who sat behind the
starters may enter the portal (at most 2, one per position), freeing
their scholarships. Persuade one to stay if you want her back.
- 3 experienced transfers join the signing board each year: better now,
with fewer years left. The staff weighs them against the freshmen.
- Series records: the all-time record against every opponent, carried
through every season, in the match preview, the Match card and a new
table on the Season stats tab.
- Postseason tab: where Nebraska would be seeded if the season ended
today, the full eight-team Big Ten Tournament bracket, and the NCAA road
round by round with the national champion.
- Athletic director's goals: a win total and an NCAA round to reach, set
from the preseason poll, with a verdict at season's end (Hot seat, Solid
year or Contract extension) kept in the program history.
CHANGED
- Signing-day boards always offer at least one recruit at every position,
and as many as the roster is short.
SAVE COMPATIBILITY
- Earlier seasons load and continue; series records are rebuilt from the
current season's results, and goals come from the current poll.
VERSION 1.4.0
Release Date: September 27, 2026
ADDED
- Game plan in the match preview: deny one hitter (block and defense
shade toward her; the rest find a little more room) and serve at one
passer. It starts on their best hitter and weakest passer.
- Game-plan grade on the final screen: how the denied hitter hit against
the rest of her team, and aces on the targeted passer.
- Instant replay (R): the last rally again at one-third speed, whenever
the ball is dead. Replays never change the game.
- Program record book: single-match, season and team marks, kept through
every season of a dynasty, with a log line when one falls.
- Opponent box stats are now kept per player.
SAVE COMPATIBILITY
- Earlier seasons load and continue; the record book starts with the
first match played in 1.4.0.
VERSION 1.3.0
Release Date: September 26, 2026
ADDED
- Dynasty: after the season, seniors graduate and signing day opens.
Pick a recruiting class from a board of freshmen (3 to 5 stars; a higher
final ranking brings better recruits), or let the staff pick.
- Later seasons replay the 2026 slate on a projected schedule, same
weekdays, home and away swapped in odd years.
- Returning players move up a class and keep half their practice gains.
- Program history: each season's record, finish, ranking and honours.
- Defensive system: Perimeter (strong against hard swings) or Rotational
(strong against tips and roll shots). Opponents now tip; the scouting
report shows how often.
CHANGED
- "New season" is now "Restart from 2026".
SAVE COMPATIBILITY
- Earlier seasons load and continue; the roster is saved with the season
from the first signing day on.
VERSION 1.2.0
Release Date: September 26, 2026
ADDED
- Weekly practice plan: pick a focus (serving, serve receive and defense,
attacking and setting, blocking) and an intensity (light, normal, hard).
- Player development: practice raises ratings through the season, up to
+8 each; freshmen improve fastest, seniors slowest.
- Injuries and a medical log. Players can be hurt in matches or practice
and miss 1-5 matches; the lineup is rebuilt around them automatically.
- Shot chart on the court (S): where every kill and error landed.
- Opponents also improve a little as the season goes on.
CHANGED
- Season stats show current ratings with practice gains, and the medical log.
SAVE COMPATIBILITY
- v1.1.0 and v1.0.1 seasons load and continue; practice starts at
"Serve receive & defense, Normal".
VERSION 1.1.0
Release Date: September 26, 2026
ADDED
- Starting rotation: choose it in the match preview and at every set break.
- Rotation report: side-out and serve-point rates by rotation, live in the
match and totalled for the season.
- Video challenges on close line calls: one per team per set, kept when
the call is overturned. Overturned calls also correct the box score.
- Weekly Top 25 poll (Big Ten tab); NCAA seeds now follow the poll.
- Season honours: All-Big Ten, Big Ten Player of the Year, AVCA All-American.
- Momentum chart of the point margin through each set.
- Sets played (SP) column in season stats.
SAVE COMPATIBILITY
- v1.0.1 seasons load and continue; the new poll, rotation totals and
sets-played counts start from the point of upgrade.
VERSION 1.0.1
Release Date: September 26, 2026
ADDED
- First Tronsoft Games portal package (Package Specification v1.6.2).
- Opponent strength setting: Freshman, Varsity, All-American.
- Pause (P), with automatic pause when the tab is hidden.
- Effects volume slider.
- Local fonts, seven sound-effect files, storefront artwork, manual.
CHANGED
- Rules, AI, sound and interface split into separate scripts; one rally
engine now drives both the game and its automated tests.
- The coaching panel keeps its height between decisions, so Bench buttons
no longer move under the pointer after a call.
- Court numbers and labels are drawn at screen resolution and stay sharp
at every zoom.
FIXED
- Sound cues reuse a fixed set of voices instead of creating a new media
player per hit.
SAVE COMPATIBILITY
- Saves now use keys tronsoft_scarlet_serve_save and _prefs. Seasons saved
by the single-file v1.0.0 build are not carried over.
KNOWN ISSUES
- Sound starts after the first click or key press (browser autoplay rules).
VERSION 1.0.0
Release Date: September 26, 2026
ADDED
- Initial release as a single self-contained HTML file.
- The 2026 schedule, Big Ten standings, Big Ten Tournament and NCAA Tournament.
- Serve, set and block calls; rotations, libero, fatigue, substitutions, timeouts.
- Auto-coach, simulate set or match, speeds; pan and zoom court.
View Game
Farhold v3.5.0 Published
Farhold
v3.5.0
Aug 2, 2026
Game package published automatically.
Game: Farhold
Version: 3.5.0
Package: published-games/farhold/3.5.0
Play URL: published-games/farhold/3.5.0/index.html
Farhold — changelog
v3.5.0
Moving a squadron is easier: drag it onto a light or right-click one, see the
reach shaded and the course drawn before committing, call one in from a
world's pane, and step through the squadrons awaiting orders with f. See
patches/patch_v3.5.0.txt.
v3.4.1
Fixes a plate with no lights after resuming a game saved before 3.4.0. See
patches/patch_v3.4.1.txt.
v3.4.0
The fighting is shown: an Actions pane and marks on the plate. See
patches/patch_v3.4.0.txt.
v3.3.0
Give up on a game and set another sky from the masthead or the n key. See
patches/patch_v3.3.0.txt.
v3.2.0
The key moves into the right-hand column, and a click on a light is an
explicit choice. See patches/patch_v3.2.0.txt.
v3.1.1
Fixes lights vanishing from a centred or scrolled plate. See
patches/patch_v3.1.1.txt.
v3.1.0
Centre the plate on any light. See patches/patch_v3.1.0.txt.
v3.0.0
The plate wraps in both directions and can be ruled to order. See
patches/patch_v3.0.0.txt.
v2.0.0
The reach ruled in hexes. See patches/patch_v2.0.0.txt.
v1.0.0
First release. See patches/patch_v1.0.0.txt.
View Game
CMS Core
Site-wide
v3.5.0
Jul 8, 2026
Added
-Patch Notes Manager.
-Statistics Dashboard.
-Site Settings.
-Dynamic Homepage prototype.
-Public Patch Notes.
Albion: Land of Faerie v3.4.9 Published
Albion: Land of Faerie
v3.4.9
Aug 14, 2026
Game package published automatically.
Game: Albion: Land of Faerie
Version: 3.4.9
Package: published-games/albion/3.4.9
Play URL: published-games/albion/3.4.9/index.html
patches/changelog.txt
View Game
The Adventures of Tom Sawyer v3.4.8 TIFE Story Installed
The Adventures of Tom Sawyer
v3.4.8
Aug 23, 2026
Installed through the native TIFE Story/Game Installer.
TIFE Engine Requested: >=3.1.43 <3.2.0
Installed Runtime: 3.1.43
Story: The Adventures of Tom Sawyer 3.4.8
Install path: /tife-games/tom-sawyer/3.4.8/
Launch URL: /engines/tife/index.html?game=tom-sawyer&version=3.4.8&story=%2Ftife-games%2Ftom-sawyer%2F3.4.8%2Fgame.js
View Game
Albion: Land of Faerie v3.4.8 Published
Albion: Land of Faerie
v3.4.8
Aug 14, 2026
Game package published automatically.
Game: Albion: Land of Faerie
Version: 3.4.8
Package: published-games/albion/3.4.8
Play URL: published-games/albion/3.4.8/index.html
patches/changelog.txt
View Game
The Adventures of Tom Sawyer v3.4.7 TIFE Story Installed
The Adventures of Tom Sawyer
v3.4.7
Aug 23, 2026
Installed through the native TIFE Story/Game Installer.
TIFE Engine Requested: >=3.1.43 <3.2.0
Installed Runtime: 3.1.43
Story: The Adventures of Tom Sawyer 3.4.7
Install path: /tife-games/tom-sawyer/3.4.7/
Launch URL: /engines/tife/index.html?game=tom-sawyer&version=3.4.7&story=%2Ftife-games%2Ftom-sawyer%2F3.4.7%2Fgame.js
View Game
The Adventures of Tom Sawyer v3.4.6 TIFE Story Installed
The Adventures of Tom Sawyer
v3.4.6
Aug 23, 2026
Installed through the native TIFE Story/Game Installer.
TIFE Engine Requested: >=3.1.43 <3.2.0
Installed Runtime: 3.1.43
Story: The Adventures of Tom Sawyer 3.4.6
Install path: /tife-games/tom-sawyer/3.4.6/
Launch URL: /engines/tife/index.html?game=tom-sawyer&version=3.4.6&story=%2Ftife-games%2Ftom-sawyer%2F3.4.6%2Fgame.js
View Game
Albion: Land of Faerie v3.4.6 Published
Albion: Land of Faerie
v3.4.6
Aug 14, 2026
Game package published automatically.
Game: Albion: Land of Faerie
Version: 3.4.6
Package: published-games/albion/3.4.6
Play URL: published-games/albion/3.4.6/index.html
patches/changelog.txt
View Game
The Adventures of Tom Sawyer v3.4.5 TIFE Story Installed
The Adventures of Tom Sawyer
v3.4.5
Aug 23, 2026
Installed through the native TIFE Story/Game Installer.
TIFE Engine Requested: >=3.1.43 <3.2.0
Installed Runtime: 3.1.43
Story: The Adventures of Tom Sawyer 3.4.5
Install path: /tife-games/tom-sawyer/3.4.5/
Launch URL: /engines/tife/index.html?game=tom-sawyer&version=3.4.5&story=%2Ftife-games%2Ftom-sawyer%2F3.4.5%2Fgame.js
View Game
Albion: Land of Faerie v3.4.5 Published
Albion: Land of Faerie
v3.4.5
Aug 14, 2026
Game package published automatically.
Game: Albion: Land of Faerie
Version: 3.4.5
Package: published-games/albion/3.4.5
Play URL: published-games/albion/3.4.5/index.html
patches/changelog.txt
View Game
The Adventures of Tom Sawyer v3.4.4 TIFE Story Installed
The Adventures of Tom Sawyer
v3.4.4
Aug 23, 2026
Installed through the native TIFE Story/Game Installer.
TIFE Engine Requested: >=3.1.43 <3.2.0
Installed Runtime: 3.1.43
Story: The Adventures of Tom Sawyer 3.4.4
Install path: /tife-games/tom-sawyer/3.4.4/
Launch URL: /engines/tife/index.html?game=tom-sawyer&version=3.4.4&story=%2Ftife-games%2Ftom-sawyer%2F3.4.4%2Fgame.js
View Game
Albion: Land of Faerie v3.4.4 Published
Albion: Land of Faerie
v3.4.4
Aug 14, 2026
Game package published automatically.
Game: Albion: Land of Faerie
Version: 3.4.4
Package: published-games/albion/3.4.4
Play URL: published-games/albion/3.4.4/index.html
patches/changelog.txt
View Game
The Adventures of Tom Sawyer v3.4.3 TIFE Story Installed
The Adventures of Tom Sawyer
v3.4.3
Aug 23, 2026
Installed through the native TIFE Story/Game Installer.
TIFE Engine Requested: 3.1.43
Installed Runtime: 3.1.43
Story: The Adventures of Tom Sawyer 3.4.3
Install path: /tife-games/tom-sawyer/3.4.3/
Launch URL: /engines/tife/index.html?game=tom-sawyer&version=3.4.3&story=%2Ftife-games%2Ftom-sawyer%2F3.4.3%2Fgame.js
View Game
The Adventures of Tom Sawyer v3.4.1 TIFE Story Installed
The Adventures of Tom Sawyer
v3.4.1
Aug 23, 2026
Installed through the native TIFE Story/Game Installer.
TIFE Engine Requested: 3.1.42
Installed Runtime: 3.1.42
Story: The Adventures of Tom Sawyer 3.4.1
Install path: /tife-games/tom-sawyer/3.4.1/
Launch URL: /engines/tife/index.html?game=tom-sawyer&version=3.4.1&story=%2Ftife-games%2Ftom-sawyer%2F3.4.1%2Fgame.js
View Game
Albion: Land of Faerie v3.4.1 Published
Albion: Land of Faerie
v3.4.1
Aug 13, 2026
Game package published automatically.
Game: Albion: Land of Faerie
Version: 3.4.1
Package: published-games/albion/3.4.1
Play URL: published-games/albion/3.4.1/index.html
patches/changelog.txt
View Game
Albion: Land of Faerie v3.4.0 Published
Albion: Land of Faerie
v3.4.0
Aug 13, 2026
Game package published automatically.
Game: Albion: Land of Faerie
Version: 3.4.0
Package: published-games/albion/3.4.0
Play URL: published-games/albion/3.4.0/index.html
patches/changelog.txt
View Game
Media Manager
Site-wide
v3.4.0
Jul 8, 2026
Added
-Cover image uploads.
-Screenshot uploads.
-Manual uploads.
-Patch file uploads.
-Media browser.
-Thumbnail support.
-File search.
-Media attachment to games.
The Adventures of Tom Sawyer v3.3.3 TIFE Story Installed
The Adventures of Tom Sawyer
v3.3.3
Aug 21, 2026
Installed through the native TIFE Story/Game Installer.
TIFE Engine Requested: >=3.1.41 <3.2.0
Installed Runtime: 3.1.41
Story: The Adventures of Tom Sawyer 3.3.3
Install path: /tife-games/tom-sawyer/3.3.3/
Launch URL: /engines/tife/index.html?game=tom-sawyer&version=3.3.3&story=%2Ftife-games%2Ftom-sawyer%2F3.3.3%2Fgame.js
View Game
The Adventures of Tom Sawyer v3.3.2 TIFE Story Installed
The Adventures of Tom Sawyer
v3.3.2
Aug 21, 2026
Installed through the native TIFE Story/Game Installer.
TIFE Engine Requested: >=3.1.16 <3.2.0
Installed Runtime: 3.1.41
Story: The Adventures of Tom Sawyer 3.3.2
Install path: /tife-games/tom-sawyer/3.3.2/
Launch URL: /engines/tife/index.html?game=tom-sawyer&version=3.3.2&story=%2Ftife-games%2Ftom-sawyer%2F3.3.2%2Fgame.js
View Game
The Adventures of Tom Sawyer v3.3.1 TIFE Story Installed
The Adventures of Tom Sawyer
v3.3.1
Aug 21, 2026
Installed through the native TIFE Story/Game Installer.
TIFE Engine Requested: >=3.1.16 <3.2.0
Installed Runtime: 3.1.41
Story: The Adventures of Tom Sawyer 3.3.1
Install path: /tife-games/tom-sawyer/3.3.1/
Launch URL: /engines/tife/index.html?game=tom-sawyer&version=3.3.1&story=%2Ftife-games%2Ftom-sawyer%2F3.3.1%2Fgame.js
View Game
Albion: Land of Faerie v3.3.0 Published
Albion: Land of Faerie
v3.3.0
Aug 13, 2026
Game package published automatically.
Game: Albion: Land of Faerie
Version: 3.3.0
Package: published-games/albion/3.3.0
Play URL: published-games/albion/3.3.0/index.html
patches/changelog.txt
View Game
Game Publishing
Site-wide
v3.3.0
Jul 8, 2026
Added
-ZIP upload for HTML games.
-Automatic extraction.
-Automatic game creation.
-Screenshot management.
-Version management.
-Publish/Unpublish workflow.
Albion: Land of Faerie v3.2.8 Published
Albion: Land of Faerie
v3.2.8
Aug 13, 2026
Game package published automatically.
Game: Albion: Land of Faerie
Version: 3.2.8
Package: published-games/albion/3.2.8
Play URL: published-games/albion/3.2.8/index.html
patches/changelog.txt
View Game
Albion: Land of Faerie v3.2.6 Published
Albion: Land of Faerie
v3.2.6
Aug 13, 2026
Game package published automatically.
Game: Albion: Land of Faerie
Version: 3.2.6
Package: published-games/albion/3.2.6
Play URL: published-games/albion/3.2.6/index.html
patches/changelog.txt
View Game
Albion: Land of Faerie v3.2.5 Published
Albion: Land of Faerie
v3.2.5
Aug 13, 2026
Game package published automatically.
Game: Albion: Land of Faerie
Version: 3.2.5
Package: published-games/albion/3.2.5
Play URL: published-games/albion/3.2.5/index.html
patches/changelog.txt
View Game
Albion: Land of Faerie v3.2.4 Published
Albion: Land of Faerie
v3.2.4
Aug 13, 2026
Game package published automatically.
Game: Albion: Land of Faerie
Version: 3.2.4
Package: published-games/albion/3.2.4
Play URL: published-games/albion/3.2.4/index.html
patches/changelog.txt
View Game
Albion: Land of Faerie v3.2.3 Published
Albion: Land of Faerie
v3.2.3
Aug 13, 2026
Game package published automatically.
Game: Albion: Land of Faerie
Version: 3.2.3
Package: published-games/albion/3.2.3
Play URL: published-games/albion/3.2.3/index.html
patches/changelog.txt
View Game
Albion: Land of Faerie v3.2.2 Published
Albion: Land of Faerie
v3.2.2
Aug 13, 2026
Game package published automatically.
Game: Albion: Land of Faerie
Version: 3.2.2
Package: published-games/albion/3.2.2
Play URL: published-games/albion/3.2.2/index.html
patches/changelog.txt
View Game
Panzer Blitz v3.2.1 Published
Panzer Blitz
v3.2.1
Aug 14, 2026
Game package published automatically.
Game: Panzer Blitz
Version: 3.2.1
Package: published-games/panzer-blitz/3.2.1
Play URL: published-games/panzer-blitz/3.2.1/index.html
Panzer Blitz — Changelog
=====================================
3.2.1 — 2026-08-14
--------------------
Movement corrective release. Unified pathfinding and reachability rules, fixed friendly stacking behavior, added route-cost consistency checks, and cleaned up hover target handling.
3.2.0 — 2026-08-14
--------------------
Movement Path Preview feature release. Added engine-backed route calculation, battlefield path rendering, terrain-cost details, and remaining-movement feedback before movement is committed.
3.1.1 — 2026-08-14
--------------------
LOS corrective release. Synchronized the overlay with pan/zoom, exposed authoritative engine LOS tracing, added indirect-fire/spotter visualization, and corrected range and failure-reason reporting.
3.1.0 — 2026-08-14
--------------------
LOS & Fire Visualization feature release. Added clear/blocked fire-line rendering, blocker marking, and hover-based LOS preview while preserving the existing combat rules.
3.0.3 — 2026-08-14
--------------------
Polish release. Restored complete numeric Combat Preview details after support changes and sorted the Turn Command Queue with READY units before DEFERRED units.
3.0.2 — 2026-08-14
--------------------
Corrective maintenance release. Restored the supporting-fire selector, synchronized combat preview and resolution, fixed per-turn Defer reset, and separated Deferred from Ready in Force Status.
3.0.1 — 2026-08-14
--------------------
Maintenance release. Added player-controlled combined fire, persistent per-turn Defer behavior, queue/roster interaction fixes, current documentation, and refreshed package metadata for Tronsoft specification v1.6.2.
3.0.0 — 2026-08-14
--------------------
Turn Command Queue enhancement release. Added a live, clickable queue of all human units awaiting orders, with selection highlighting and compact status details. No rules or scenario changes.
2.9.0 — 2026-08-14
--------------------
Force Status enhancement release. Added live formation readiness counts and an interactive roster for selecting and centering units by status. No rules or scenario changes.
2.8.0 — 2026-08-14
--------------------
Victory & Objective Tracker enhancement release. Added live objective progress, turns remaining, advantage/status badges, progress bars, live point comparisons, and expandable victory-condition text. No rules or scenario changes.
2.7.0 — 2026-08-14
--------------------
Tactical Overview Map enhancement release. Added a persistent battlefield minimap with live unit positions, selected-unit emphasis, viewport indicator, click-to-recenter navigation, and zoom percentage readout. No rules or scenario changes.
2.4.0 — 2026-07-19
--------------------
Package specification compliance release. Upgraded the manifest to
schema_version 1.4 with the required publication metadata, document
pointers and storefront art paths; converted "features" to capability
flags and added "permissions" and "news" objects; corrected the package
identifier to "panzer-blitz"; renamed the main script to js/game.js as
required by the spec; and rewrote README.txt to carry every required
field. No gameplay changes.
2.3.0 — 2026-07-16
--------------------
Completed the canonical set: added Situations #8 (Korsun Pocket), #9 (Drive on
Stalino), #10 (Prochorovka) and #11 (Buchach), each with its own map
configuration, order of battle, setup zone, turns, first mover and victory
conditions. Twenty-six scenarios in all.
2.2.0 — 2026-07-16
--------------------
Added the 28-3 series: the 1941 PanzerBlitz intro and Situations 28-3/1..6
(Tula, Kharkov, the 1942 delaying action, Kursk, the breakthrough to Kharkov,
and the drive on Kustrin), each with its own map configuration, order of
battle, setup zone, turns, first mover and victory conditions. Twenty-two
scenarios in all.
2.1.0 — 2026-07-16
--------------------
Replaced the interpretive historical situations with faithful recreations of
the canonical PanzerBlitz situations (#1, #2, #3, #4, #5, #6, #7, #12, #14,
#45, #51, #52, #1A), each with its own map configuration, order of battle,
setup zone, turns, first mover and victory conditions. Added command-post,
board-majority, town-point and weighted-destruction victory mechanics; an
expanded roster (command posts, security/guards, Hummel, Nashorn, Flak, recon,
SU-85, wagons); new deployment zones (board edges, hilltops, row bands, any
edge); and objective-aware AI for all of it. The two Quick Battles remain.
=====================================
2.0.0 — 2026-07-15
--------------------
Major content release: the boards and the situations.
• Added the three geomorphic boards, recreated as original tile-style maps
(terrain layout digitised by eye from reference scans; no board artwork
reproduced — every hex is drawn by the game's own renderer).
• Multi-board maps: situations assemble two or three boards into one wide
battlefield per the situation's configuration.
• Added seven situations — "1941 PanzerBlitz" plus Situations 28-3/1..6 — each
with its own order of battle, setup zones, turn limit and victory conditions.
• Four victory types: points (with advance/exit bonuses), capture-and-clear a
town, exit off a map edge, and get units onto a far board.
• Automatic deployment into each side's setup zone.
• Expanded roster (Tiger, Panther, Marder, Wespe, IS-2, SU-152, SMG, cavalry…).
• Objective-driven AI (races for exits, hauls infantry, seizes towns, holds).
• The original three fights are preserved as Quick Battles.
• New board-preview screenshots.
1.0.0 — 2026-07-14
--------------------
Initial public release for the Tronsoft Games Portal.
• Tactical wargame engine (fire combat + CRT, LOS, movement, transports,
dispersal/recovery, victory by objective control).
• Three balanced situations; play the Wehrmacht or the Red Army vs. AI.
• 15 x 20 hex battlefield with river/bridges/ford, ridge village, and crossroads.
• 20+ historical unit types with AP/HE fire and distinct mobility.
• Heuristic AI validated across 1,200+ headless games; all games terminate.
• SVG board with pan/zoom/pinch, synthesized + packaged audio, autosave.
• PDF rules manual and strategy guide, in-game help, and standalone tutorial.
• Conforms to Tronsoft Games Package Specification v1.3.
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Albion: Land of Faerie v3.2.1 Published
Albion: Land of Faerie
v3.2.1
Aug 13, 2026
Game package published automatically.
Game: Albion: Land of Faerie
Version: 3.2.1
Package: published-games/albion/3.2.1
Play URL: published-games/albion/3.2.1/index.html
patches/changelog.txt
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GALAXY v3.2.1 Published
GALAXY
v3.2.1
Aug 9, 2026
Game package published automatically.
Game: GALAXY
Version: 3.2.1
Package: published-games/galaxy/3.2.1
Play URL: published-games/galaxy/3.2.1/index.html
Version 3.1.1 - Command & Control interface maintenance. Version 3.1.0 - Command & Control. Version 3.0.2 - camera stability maintenance. Version 3.0.1 - terrain overlay rendering fix. Version 3.0.0 - Galactic Age.
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Albion: Land of Faerie v3.2.0 Published
Albion: Land of Faerie
v3.2.0
Aug 13, 2026
Game package published automatically.
Game: Albion: Land of Faerie
Version: 3.2.0
Package: published-games/albion/3.2.0
Play URL: published-games/albion/3.2.0/index.html
patches/changelog.txt
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Administration
Site-wide
v3.2.0
Jul 8, 2026
Added
-Games Manager.
-User Manager.
-Downloads Manager.
-News Manager.
-Admin Dashboard.
-Database repair tools.
The Adventures of Tom Sawyer v3.1.12 TIFE Story Installed
The Adventures of Tom Sawyer
v3.1.12
Aug 19, 2026
Installed through the native TIFE Story/Game Installer.
TIFE Engine Requested: 3.1.3
Installed Runtime: 3.1.5
Story: The Adventures of Tom Sawyer 3.1.12
Install path: /tife-games/tom-sawyer/3.1.12/
Launch URL: /engines/tife/index.html?game=tom-sawyer&version=3.1.12&story=%2Ftife-games%2Ftom-sawyer%2F3.1.12%2Fgame.js
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The Adventures of Tom Sawyer v3.1.10 TIFE Story Installed
The Adventures of Tom Sawyer
v3.1.10
Aug 6, 2026
Installed through the native TIFE Story/Game Installer.\n\nTIFE Engine: 3.1.3\nStory: The Adventures of Tom Sawyer 3.1.10\nInstall path: /tife-games/tom-sawyer/3.1.10\nLaunch URL: /engines/tife/index.html?game=tom-sawyer&version=3.1.10&story=%2Ftife-games%2Ftom-sawyer%2F3.1.10%2Fgame.js
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The Adventures of Tom Sawyer v3.1.9 TIFE Story Installed
The Adventures of Tom Sawyer
v3.1.9
Aug 6, 2026
Installed through the native TIFE Story/Game Installer.\n\nTIFE Engine: 3.1.3\nStory: The Adventures of Tom Sawyer 3.1.9\nInstall path: /tife-games/tom-sawyer/3.1.9\nLaunch URL: /engines/tife/index.html?game=tom-sawyer&version=3.1.9&story=%2Ftife-games%2Ftom-sawyer%2F3.1.9%2Fgame.js
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The Adventures of Tom Sawyer v3.1.8 TIFE Story Installed
The Adventures of Tom Sawyer
v3.1.8
Aug 6, 2026
Installed through the native TIFE Story/Game Installer.\n\nTIFE Engine: 3.1.3\nStory: The Adventures of Tom Sawyer 3.1.8\nInstall path: /tife-games/tom-sawyer/3.1.8\nLaunch URL: /engines/tife/index.html?game=tom-sawyer&version=3.1.8&story=%2Ftife-games%2Ftom-sawyer%2F3.1.8%2Fgame.js
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The Adventures of Tom Sawyer v3.1.7 TIFE Story Installed
The Adventures of Tom Sawyer
v3.1.7
Aug 6, 2026
Installed through the native TIFE Story/Game Installer.\n\nTIFE Engine: 3.1.2\nStory: The Adventures of Tom Sawyer 3.1.7\nInstall path: /tife-games/tom-sawyer/3.1.7\nLaunch URL: /engines/tife/index.html?game=tom-sawyer&version=3.1.7&story=%2Ftife-games%2Ftom-sawyer%2F3.1.7%2Fgame.js
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Tronsoft Interactive Fiction Engine v3.1.6 Published
Tronsoft Interactive Fiction Engine
v3.1.6
Aug 20, 2026
Game package published automatically.
Game: Tronsoft Interactive Fiction Engine
Version: 3.1.6
Package: published-games/tife-engine/3.1.6
Play URL: published-games/tife-engine/3.1.6/index.html
Tronsoft Interactive Fiction Engine v3.1.6
Initial Tronsoft Games package release.
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The Adventures of Tom Sawyer v3.1.6 TIFE Story Installed
The Adventures of Tom Sawyer
v3.1.6
Aug 6, 2026
Installed through the native TIFE Story/Game Installer.\n\nTIFE Engine: 3.1.1\nStory: The Adventures of Tom Sawyer 3.1.6\nInstall path: /tife-games/tom-sawyer/3.1.6\nLaunch URL: /engines/tife/index.html?game=tom-sawyer&version=3.1.6&story=%2Ftife-games%2Ftom-sawyer%2F3.1.6%2Fgame.js
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The Adventures of Tom Sawyer v3.1.5 TIFE Story Installed
The Adventures of Tom Sawyer
v3.1.5
Aug 6, 2026
Installed through the native TIFE Story/Game Installer.\n\nTIFE Engine: 3.1.1\nStory: The Adventures of Tom Sawyer 3.1.5\nInstall path: /tife-games/tom-sawyer/3.1.5\nLaunch URL: /engines/tife/index.html?game=tom-sawyer&version=3.1.5&story=%2Ftife-games%2Ftom-sawyer%2F3.1.5%2Fgame.js
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The Adventures of Tom Sawyer v3.1.4 TIFE Story Installed
The Adventures of Tom Sawyer
v3.1.4
Aug 6, 2026
Installed through the native TIFE Story/Game Installer.\n\nTIFE Engine: 3.1.0\nStory: The Adventures of Tom Sawyer 3.1.4\nInstall path: /tife-games/tom-sawyer/3.1.4\nLaunch URL: /engines/tife/index.html?game=tom-sawyer&version=3.1.4&story=%2Ftife-games%2Ftom-sawyer%2F3.1.4%2Fgame.js
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The Adventures of Tom Sawyer v3.1.4 Published
The Adventures of Tom Sawyer
v3.1.4
Aug 6, 2026
Game package published automatically.
Game: The Adventures of Tom Sawyer
Version: 3.1.4
Package: published-games/tom-sawyer/3.1.4
Play URL: published-games/tom-sawyer/3.1.4/index.html
Version 3.1.4 - Native TIFE specification rebuild and playable runtime restoration.
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The Adventures of Tom Sawyer v3.1.3 TIFE Story Installed
The Adventures of Tom Sawyer
v3.1.3
Aug 6, 2026
Installed through the native TIFE Story/Game Installer.\n\nTIFE Engine: 3.1.0\nStory: The Adventures of Tom Sawyer 3.1.3\nInstall path: /tife-games/tom-sawyer/3.1.3\nLaunch URL: /engines/tife/index.html?game=tom-sawyer&version=3.1.3&story=%2Ftife-games%2Ftom-sawyer%2F3.1.3%2Fgame.js
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The Adventures of Tom Sawyer v3.1.3 Published
The Adventures of Tom Sawyer
v3.1.3
Aug 6, 2026
Game package published automatically.
Game: The Adventures of Tom Sawyer
Version: 3.1.3
Package: published-games/tom-sawyer/3.1.3
Play URL: published-games/tom-sawyer/3.1.3/game.js
Tom Sawyer 3.1.3
- Repackaged as a native TIFE story installation.
- Removed the duplicate standalone interface and engine runtime.
- Uses the installed TIFE 3.1.0 engine.
- Installs story data at /tife-games/tom-sawyer/3.1.3/game.js.
- Launches through /engines/tife/index.html?game=tom-sawyer&version=3.1.3.
- Retains 35 chapters and strict required-objective chapter progression.
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The Adventures of Tom Sawyer v3.1.3 Published
The Adventures of Tom Sawyer
v3.1.3
Aug 6, 2026
Game package published automatically.
Game: The Adventures of Tom Sawyer
Version: 3.1.3
Package: published-games/tom-sawyer-tife/3.1.3
Play URL: published-games/tom-sawyer-tife/3.1.3/index.html
Version 3.1.2 - Replaced the interactive cover with a static splash and fixed automatic game startup.
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The Adventures of Tom Sawyer v3.1.2 Published
The Adventures of Tom Sawyer
v3.1.2
Aug 6, 2026
Game package published automatically.
Game: The Adventures of Tom Sawyer
Version: 3.1.2
Package: published-games/tom-sawyer-tife/3.1.2
Play URL: published-games/tom-sawyer-tife/3.1.2/index.html
Version 3.1.1 - Chapter completion gating and separate engine/book version display.
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The Adventures of Tom Sawyer v3.1.1 Published
The Adventures of Tom Sawyer
v3.1.1
Aug 6, 2026
Game package published automatically.
Game: The Adventures of Tom Sawyer
Version: 3.1.1
Package: published-games/tom-sawyer-tife/3.1.1
Play URL: published-games/tom-sawyer-tife/3.1.1/index.html
Version 3.1.1 - Chapter completion gating and separate engine/book version display.
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Blitzkrieg v3.1.0 Published
Blitzkrieg
v3.1.0
Aug 8, 2026
Game package published automatically.
Game: Blitzkrieg
Version: 3.1.0
Package: published-games/blitzkrieg/3.1.0
Play URL: published-games/blitzkrieg/3.1.0/index.html
Version 3.1.0 - a choice of ground, scoring on ground rather than casualties, and par for the printed board. Version 3.0.0 - the printed mapboard transcribed, with roads, rivers and beaches. Version 2.1.0 - hover cards. Version 2.0.0 - a single fixed continent and fortified capitals. Version 1.0.0 - initial release.
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The Adventures of Tom Sawyer v3.1.0 Published
The Adventures of Tom Sawyer
v3.1.0
Aug 6, 2026
Game package published automatically.
Game: The Adventures of Tom Sawyer
Version: 3.1.0
Package: published-games/tom-sawyer-tife/3.1.0
Play URL: published-games/tom-sawyer-tife/3.1.0/index.html
Version 3.0.0 - Living interactive-novel systems and 35 expanded chapters.
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Initial Portal
Site-wide
v3.1.0
Jul 8, 2026
Initial Release
-User accounts.
-Login system.
-Registration.
-Database support.
-Game catalog.
-Search.
-Steam-style game cards.
-Responsive design.
-Dark Tronsoft theme.
-Dynamic menus.
Albion: Land of Faerie v3.0.2 Published
Albion: Land of Faerie
v3.0.2
Aug 12, 2026
Game package published automatically.
Game: Albion: Land of Faerie
Version: 3.0.2
Package: published-games/albion/3.0.2
Play URL: published-games/albion/3.0.2/index.html
patches/changelog.txt
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GALAXY v3.0.2 Published
GALAXY
v3.0.2
Aug 9, 2026
Game package published automatically.
Game: GALAXY
Version: 3.0.2
Package: published-games/galaxy/3.0.2
Play URL: published-games/galaxy/3.0.2/index.html
Version 3.0.2 - camera stability maintenance. Version 3.0.1 - terrain overlay rendering fix. Version 3.0.0 - Galactic Age. Version 2.9.0 - Galactic Society. Version 2.8.0 - Crisis & Civilization. Version 2.7.0 - Living Galaxy. Version 2.6.0 - Worlds & Technology. Version 2.5.0 - Galactic Command. Version 2.4.0 - Diplomacy & Warfare. Version 2.3.0 - Empires & Exploration. Version 2.2.0 - gameplay/interface enhancement release. Version 2.1.1 - maintenance release. Version 2.1.0 - usability and polish release. Version 2.0.0 - the plate ruled in hexes. Version 1.0.0 - initial Tronsoft Games release.
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Albion: Land of Faerie v3.0.1 Published
Albion: Land of Faerie
v3.0.1
Aug 12, 2026
Game package published automatically.
Game: Albion: Land of Faerie
Version: 3.0.1
Package: published-games/albion/3.0.1
Play URL: published-games/albion/3.0.1/index.html
patches/changelog.txt
View Game
GALAXY v3.0.1 Published
GALAXY
v3.0.1
Aug 9, 2026
Game package published automatically.
Game: GALAXY
Version: 3.0.1
Package: published-games/galaxy/3.0.1
Play URL: published-games/galaxy/3.0.1/index.html
Version 3.0.1 - terrain overlay rendering fix. Version 3.0.0 - Galactic Age. Version 2.9.0 - Galactic Society. Version 2.8.0 - Crisis & Civilization. Version 2.7.0 - Living Galaxy. Version 2.6.0 - Worlds & Technology. Version 2.5.0 - Galactic Command. Version 2.4.0 - Diplomacy & Warfare. Version 2.3.0 - Empires & Exploration. Version 2.2.0 - gameplay/interface enhancement release. Version 2.1.1 - maintenance release. Version 2.1.0 - usability and polish release. Version 2.0.0 - the plate ruled in hexes. Version 1.0.0 - initial Tronsoft Games release.
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Albion: Land of Faerie v3.0.0 Published
Albion: Land of Faerie
v3.0.0
Aug 12, 2026
Game package published automatically.
Game: Albion: Land of Faerie
Version: 3.0.0
Package: published-games/albion/3.0.0
Play URL: published-games/albion/3.0.0/index.html
patches/changelog.txt
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GALAXY v3.0.0 Published
GALAXY
v3.0.0
Aug 9, 2026
Game package published automatically.
Game: GALAXY
Version: 3.0.0
Package: published-games/galaxy/3.0.0
Play URL: published-games/galaxy/3.0.0/index.html
Version 3.0.0 - Galactic Age. Version 2.9.0 - Galactic Society. Version 2.8.0 - Crisis & Civilization. Version 2.7.0 - Living Galaxy. Version 2.6.0 - Worlds & Technology. Version 2.5.0 - Galactic Command. Version 2.4.0 - Diplomacy & Warfare. Version 2.3.0 - Empires & Exploration. Version 2.2.0 - gameplay/interface enhancement release. Version 2.1.1 - maintenance release. Version 2.1.0 - usability and polish release. Version 2.0.0 - the plate ruled in hexes. Version 1.0.0 - initial Tronsoft Games release.
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Realms of Aetherfall: Isles of Kharos v3.0.0 Published
Realms of Aetherfall
v3.0.0
Jul 27, 2026
Game package published automatically.
Game: Realms of Aetherfall: Isles of Kharos
Version: 3.0.0
Package: published-games/realms-of-aetherfall/3.0.0
Play URL: published-games/realms-of-aetherfall/3.0.0/index.html
Version 2.1.0 - Expanded 28×18 overworld and seven-shard quest.
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Gunfight at the O.K. Corral v2.12.0 Published
Gunfight at the O.K. Corral
v2.12.0
Sep 27, 2026
Game package published automatically.
Game: Gunfight at the O.K. Corral
Version: 2.12.0
Package: published-games/gunfight-at-the-ok-corral/2.12.0
Play URL: published-games/gunfight-at-the-ok-corral/2.12.0/index.html
VERSION 2.12.0 — 2026-09-26
- Fix the Battle Record freezing after reaching the existing 400-event retention limit.
- Preserve retained reading anchors; explain when older entries expire.
- Refresh filters on content changes and disclose the retention limit.
- Preserve original media, rules, AI, scenarios, balance, saves and prior enhancements.
VERSION 2.11.0 — 2026-09-26
- Fix Undo allowing reaction-fire dice to be reversed within the same activation.
- Explain Undo availability in the Order Guide and button descriptions.
- Clear stale animation, effects and targeting on exact move restoration.
- Preserve original media, rules, AI, scenarios, balance, saves and all prior enhancements.
VERSION 2.10.0 — 2026-09-26
- Made replay HUD, casualty summary, score and character inspection follow the selected frame.
- Roster inspection uses historical positions and retains the selected man across timeline changes.
- Label unrecorded historical values unavailable instead of showing final-state ammo, AP, initiative or odds.
- Hide final lesson objectives during replay and restore normal panels afterward.
- Preserve existing replay data, all previous features, original media, rules, AI, scenarios, balance and saves.
VERSION 2.9.0 — 2026-09-26
- Added covering-fire previews for reachable empty destinations, with loaded-gun filtering and engine reaction order.
- Corrected projected shots after moving to retain stance, shake and target-movement modifiers while removing aim.
- Updated map firing lanes and Odds Slip forecasts together.
- Explained first-shot gating, reaction uncertainty and general exposure assumptions.
- Preserved prior features, original media, rules, AI, scenarios, balance and save format 1.
VERSION 2.8.0 — 2026-09-26
- Added Save Ledger status for autosaves, resumed fights, Watch mode and completed-fight cleanup.
- Exposed storage failures and added Retry autosave without consuming actions or RNG.
- Added full snapshot labels and saved times with support for older snapshots without timestamps.
- Persist snapshot failure feedback and distinguish blocked/unreadable snapshot storage.
- Preserve all prior features, media, rules, AI, scenarios, balance and save format 1.
VERSION 2.7.0 — 2026-09-26
- Added a live, collapsible Order Guide explaining costs and current availability.
- Preview reload quantities and the next weapon; warn when aiming leaves no action to shoot.
- Explain disabled orders and temporary pause/help/replay/AI restrictions.
- Attach matching descriptions and tooltips to order buttons; keep inspection read-only.
- Preserve original media, previous features, rules, AI, scenarios, balance and save format 1.
VERSION 2.6.0 — 2026-09-26
- Added replay round selection and previous/next gunfire jumps, including Shift+Left/Right shortcuts.
- All replay seeks pause playback; boundary controls disable appropriately.
- Fixed queued playback advancing after manual pause/seek and repeated shot audio on pause.
- Clear stale effects during seeking and temporarily hide the minimap for replay controls.
- Preserved original media, prior features, rules, AI, scenarios, balance and save format 1.
VERSION 2.5.0 — 2026-09-26
- Added a read-only shot-choice comparison to the Odds Slip: fire now, aim then fire, and fan.
- Show engine-derived odds, action costs, ammunition-limited burst size and specific unavailable-choice explanations.
- Distinguish fan opening-shot odds from changing follow-up shots; explain possible covering-fire interruptions.
- Preserve all prior features, artwork, rules, AI, scenarios, balance and save format 1.
VERSION 2.4.0 — 2026-09-26
- Added full-history Battle Record search and side/event filters.
- Added earlier-entry pagination, latest-match navigation, counts and round markers.
- Preserved reading position when new events arrive or earlier entries load.
- Kept record inspection read-only, with keyboard-accessible controls and escaped event text.
- Preserved artwork, prior features, rules, AI, scenarios, balance and save format 1.
VERSION 2.3.0 — 2026-09-26
- Added a collapsible Target Ledger with ranked engine-derived odds, blocked-shot reasons and inspection-only target selection.
- Integrated target inspection with Survey; retained keyboard focus and exposed selected states.
- Q now follows current fan-adjusted odds; Shift+Q cycles backward.
- Added named line-of-fire warnings to the Odds Slip.
- Preserved original media, prior enhancements, rules, AI, all scenarios, balance and save format 1.
VERSION 2.2.0 — 2026-09-26
- Added Pause/Resume (J), keeping inspection available while combat orders and AI are suspended.
- Help and hidden browser tabs now suspend AI and replay playback while preserving manual pause choices.
- Added modal Help focus management, Escape dismissal and background inertness.
- Fixed immediate new-game autosaving and snapshot success feedback.
- Preserved artwork, prior enhancements, all scenarios, AI, rules, balance and save format 1.
VERSION 2.1.0 — 2026-09-26
- Added optional persistent Survey mode (D), with inspection-only map selections and explicit move/fire orders.
- Fixed empty-ground Odds Slip previews referencing an undefined reachability variable.
- Added keyboard roster buttons, retained inspection focus, descriptive initiative labels and announced toggle states.
- Prevented modifier shortcuts and held action keys from issuing unintended orders; improved narrow control layouts.
- Preserved all media, combat rules, AI, scenarios, par, balance, storage keys and save format 1.
VERSION 2.0.0 — 2026-09-26
- Added one manual tactical snapshot slot (S) and exact-state restore (K), separate from autosave.
- Added a live score-versus-par readout to the Situation panel using the game’s actual scoring and par tables.
- Removed the duplicate Situation rendering path and consolidated the battlefield summary, next activation and score readout.
- Save format 1, combat rules, AI, scenarios, par values and balance are unchanged.
VERSION 1.9.0 — 2026-09-26
- Added a detailed After-Action Report to fight and lesson results.
- Report compares Lawmen and Cowboys for shots, hits, accuracy, killed, wounded, down, surrendered, fled, and still standing.
- Added fight-tempo totals for movement, aiming, covering fire, reaction shots, reloads, fan-the-hammer orders, panic and surrender.
- Added Copy report for a plain-text playtest/share summary.
- Save format 1, combat rules, AI, scenario balance and par values are unchanged.
VERSION 1.8.0 — 2026-09-26
- Added persistent Fire Lanes (I), drawing every legal shot from the active man with live hit percentages and shot-quality styling.
- Added Target (Q), which cycles visible enemies from the strongest current shot downward and centres the selected target.
- Fixed first-run display defaults for 100% UI scaling and normal contrast.
- Removed a duplicated Situation panel and documented the new controls.
- Save format, combat rules, AI, scenarios, par values and balance are unchanged.
VERSION 1.7.0 — 2026-09-26
- Added a live Situation report for both sides, including fighting, wounded, down/out, and a next-activation preview.
- Roster and Initiative clicks now centre and inspect a man, feeding enemy inspection into the Odds Slip.
- Expanded the tactical HUD with distance, current shot odds/reason, reachability, and weapon-range context.
- Added the persistent Range guide (B) and replay timeline scrubber with keyboard stepping/jump controls.
- Save format, AI and combat balance are unchanged.
VERSION 1.6.0 — 2026-09-26
- Added a clickable Initiative strip showing the current round’s full activation order.
- Added move-position firing previews: hover a reachable square to see the best shots available after moving there.
- Planning previews use the live combat model, including movement, range, cover, smoke and line of sight.
- The Odds Slip now presents both incoming exposure and projected outgoing shots for a candidate move square.
- Save format and combat balance are unchanged.
VERSION 1.5.0 — 2026-09-26
- Added an interactive tactical minimap showing both sides, the active unit, and the current main-map viewport.
- Clicking the minimap now centres the main tactical map on that location.
- Added an optional all-target shot-odds overlay so every currently shootable enemy can display the active man’s hit chance at once.
- Added keyboard shortcuts: M toggles the minimap and X toggles the odds overlay.
- Both new display options are remembered between sessions.
VERSION 1.4.0 — 2026-09-26
- Integrated the new illustrated O.K. Corral cover into the scenario selection screen.
- Added a compact tactical HUD over the map for round, active man, actions, weapon/ammo, and hovered ground.
- Added persistent high-contrast display mode.
- Added persistent 100% / 115% / 130% interface scaling.
- Improved keyboard accessibility by making the tactical canvas focusable.
GUNFIGHT AT THE O.K. CORRAL - CHANGELOG
Entries are kept from every release, newest first.
VERSION 1.3.0
Release Date: September 25, 2026
First Tronsoft Games Portal package (Package Specification v1.6.2).
ADDED
- Packaged to the Tronsoft Games Package Specification v1.6.2: manifest, storefront art, four screenshots, manual, tutorial, credits, licence, self-tests and a developer-side validator.
- Keyboard play of the whole game: Shift+arrows move a cursor over the map, Q jumps to the next enemy in sight, Enter moves to or fires at the cursor square; Tab reaches every button with a visible focus ring.
- Sound volume in four steps (100%, 60%, 30%, off) in place of on/off.
- Fullscreen button in the View row.
- Recorded sound effects in sounds/ (rendered from the game's own synthesized recipes); the game falls back to synthesis if a file cannot be loaded.
- The replay now shows the roster as the men stood at each step, not as the fight ended.
CHANGED
- Browser storage moved into this game's namespace: tronsoft_gunfight_at_the_ok_corral_save and tronsoft_gunfight_at_the_ok_corral_prefs. Saves and settings under the v1.0-1.2 keys are moved across once, on first launch.
- The computer opponent now lives in its own file (js/ai.js), and every modifier, cover value, nerve, wound, surrender and scoring number lives in one exported table that the rules, the manual and the tutorial all read. Play is unchanged: 1,800 fights across all ten scenarios replay shot for shot identically to v1.2.0.
FIXED
- Pressing Enter or Space on a focused button no longer also triggers the matching keyboard order.
SAVED GAMES
- Save format 1 is unchanged. The storage keys changed; older saves are migrated once. A save written by v1.3.0 cannot be read by v1.0-1.2, which look under the old keys.
VERSION 1.2.0
Release Date: September 24, 2026
Iron Springs, random skirmishes and the Tactics Primer.
ADDED
- Iron Springs, March 24, 1882: Wyatt Earp's posse against Curly Bill Brocius's camp, with trees, rocks, brush and a spring.
- Skirmish in a Strange Town: a fictional marshal and three deputies against a gang of five in a town laid out fresh for every fight.
- The Tactics Primer: five lessons with objectives (Reading the Odds, Cover to Cover, Fire and Movement, The Flank, Breaking Nerve).
- Men walk square by square along their route; the walk respects reduced-motion settings.
CHANGED
- Each scenario has its own map; the header names the place and date.
VERSION 1.1.0
Release Date: September 24, 2026
Covering fire and the tools for learning the ground.
ADDED
- Hold fire, covering: a snap shot at the first enemy who fires, or once the fight has begun moves, in sight.
- Threat map, ground readout, Advise me and Undo the move.
- Three opposition levels (Greenhorn, Gunhand, Shootist) with par measured for each; save and resume; after-action replay.
VERSION 1.0.0
Release Date: September 24, 2026
First release as a single HTML file.
ADDED
- The fight on Fremont Street in three scenarios, with the Odds Slip, nerve, wounds, gunsmoke, horses with saddle rifles and Virgil Earp's call for surrender; scoring against par.
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Iron Dividend v2.9.1 Published
Iron Dividend
v2.9.1
Sep 15, 2026
Game package published automatically.
Game: Iron Dividend
Version: 2.9.1
Package: published-games/iron-dividend/2.9.1
Play URL: published-games/iron-dividend/2.9.1/index.html
Version 2.9.1 - Documentation, interface and market-record maintenance release.
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Cube Maze v2.9.1 Published
Cube Maze
v2.9.1
Aug 9, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.9.1
Package: published-games/cube-maze/2.9.1
Play URL: published-games/cube-maze/2.9.1/index.html
Version 2.9.1 - Publication cleanup and metadata synchronization. See patches/changelog.txt for consolidated history.
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After the Fall: Milestone 9 Sprint 11 v2.8.0 Published
After the Fall: Milestone 9 Sprint 11
v2.8.0
Aug 5, 2026
Game package published automatically.
Game: After the Fall: Milestone 9 Sprint 11
Version: 2.8.0
Package: published-games/after-the-fall-v2-8-0-milestone-9-sprint-11/2.8.0
Play URL: published-games/after-the-fall-v2-8-0-milestone-9-sprint-11/2.8.0/index.html
Version 2.8.0 - Mod Manager and Portal Publishing.
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After the Fall: Milestone 8 Sprint 10 v2.7.0 Published
After the Fall: Milestone 8 Sprint 10
v2.7.0
Aug 5, 2026
Game package published automatically.
Game: After the Fall: Milestone 8 Sprint 10
Version: 2.7.0
Package: published-games/after-the-fall-v2-7-0-milestone-8-sprint-10/2.7.0
Play URL: published-games/after-the-fall-v2-7-0-milestone-8-sprint-10/2.7.0/index.html
Version 2.7.0 - LAN and Live Multiplayer.
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Cube Maze v2.6.9 Published
Cube Maze
v2.6.9
Aug 8, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.6.9
Package: published-games/cube-maze/2.6.9
Play URL: published-games/cube-maze/2.6.9/index.html
Version 2.6.9 - Added persistent breadcrumb markers to visited rooms in the 2D minimap and 3D explored-maze view.
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Cube Maze v2.6.8 Published
Cube Maze
v2.6.8
Aug 8, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.6.8
Package: published-games/cube-maze/2.6.8
Play URL: published-games/cube-maze/2.6.8/index.html
Version 2.6.8 - Release metadata/documentation cleanup and preserved Hex minimap-door fix. See patches/changelog.txt for consolidated history and individual patch files for detailed historical notes.
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Cube Maze v2.6.7 Published
Cube Maze
v2.6.7
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.6.7
Package: published-games/cube-maze/2.6.7
Play URL: published-games/cube-maze/2.6.7/index.html
Version 2.6.0 - Enlarged the Hex sliding door panels and aligned them to the six wall midpoints, enlarged Up, Down, and Go Back controls, and added drag, wheel, pinch, and recenter controls to the 2D minimap. Version 2.5.8 - Mounted animated sliding doors directly on each Hex room wall, rotated every doorway to match its wall angle, removed room and direction text from the hex display, and changed the interior Up, Down, and Go Back controls to icon-only buttons. Version 2.5.7 - Replaced the Hex Maze perspective chamber with a simple top-down hexagon. Horizontal exit gates now sit outside the six sides, while Up, Down, and Go Back controls appear inside the room. Version 2.5.6 - Rotated the Hex Maze direction model to use N, SE, SW, S, NW, and NE. The five-wall perspective, turning order, minimap exits, facing arrow, and navigation labels now share this same orientation. Version 2.5.5 - Changed Hex Maze generation to a vertical-first layout. Up and Down passages are now prioritized, creating stacked shafts through the floors while horizontal exits form branches and alternate routes. Version 2.5.3 - Changed Hex Maze generation to a horizontal-first layout. Each floor now develops side to side before Up or Down links are added, so vertical passages connect floors without dominating the maze. Version 2.5.2 - Rebuilt the Hex room wall/door composition from the approved reference: stronger far-wall wrap, steeper inner floor angles, five visible wall faces, perspective-correct doors embedded only on actual exits, and the sixth direction behind the player. Version 2.5.1 - Changed the Hex Maze first-person camera to a one-wall viewpoint looking across the chamber at the other five walls, with a wider foreground floor and stronger converging perspective. Version 2.5.0 - Rebuilt the Hex Maze room renderer around the supplied reference room: five visible steel wall faces, hexagonal floor tiles, faceted ceiling, central light panel, wall lighting, five embedded visible doors, an indicated sixth wall behind the player, and Up/Down hatches. Version 2.4.17 - Corrected the Hex Maze room view so five wall faces are clearly visible; the sixth wall remains behind the player. Version 2.4.16 - Made Cube and Hex 2D-map exits brighter and added a glow for easier navigation. Resting still costs one turn, but no longer decreases light because the room light is extinguished during recovery. Version 2.4.14 - Enlarged East and West doors, added status-colored combat health bars, and extinguished the room light while resting. Version 2.4.13 - Enlarged and centered the East and West side-wall doors. Version 2.4.12 - Enlarged East and West doors, made them open sideways, and simplified the minimap current-position marker. Version 2.4.11 - Made East and West doorway assemblies perspective-correct and flush with the angled side walls. Version 2.4.9 - Made the floor Rest button fully functional with immediate healing, resource cost, logging, and visible +HP feedback. Version 2.4.8 - Correctly rotated the Cube Maze East and West exits onto their wall planes using the North split-door animation, kept their labels upright, and changed the floor Rest control to show that it restores 25% HP (minimum 6 HP). Version 2.4.7 - Rotated Cube side exits correctly, extended the log, added an in-room Rest control, and added status-based health colors. Version 2.4.6 - Repositioned and reoriented all Cube Maze room exits and matched floor linework to the ceiling. Version 2.4.5 - Added visible coordinate labels to every discovered room on the 2D Cube and Hex maps, with the current room showing full x,y,z or q,r,floor position beneath the YOU marker. Version 2.4.3 - Added clearly visible Up and Down exit doors to the Hex Maze room display, positioned on the ceiling and floor and shown only when those vertical connections exist. Version 2.4.1 - Renamed geometry choices to Cube Maze and Hex Maze, restored clear six-direction Cube navigation, changed the Hex room view to five visible perspective wall faces, added distinct ceiling and floor textures, removed sidebar Actions, and added a prominent YOU marker to the 2D map. Version 2.2.5 - Added an independent, always-visible exit control row below the room, explicit Cube versus True Hex geometry status, and clarified cube floor indicators. Version 2.2.4 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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Cube Maze v2.6.6 Published
Cube Maze
v2.6.6
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.6.6
Package: published-games/cube-maze/2.6.6
Play URL: published-games/cube-maze/2.6.6/index.html
Version 2.6.0 - Enlarged the Hex sliding door panels and aligned them to the six wall midpoints, enlarged Up, Down, and Go Back controls, and added drag, wheel, pinch, and recenter controls to the 2D minimap. Version 2.5.8 - Mounted animated sliding doors directly on each Hex room wall, rotated every doorway to match its wall angle, removed room and direction text from the hex display, and changed the interior Up, Down, and Go Back controls to icon-only buttons. Version 2.5.7 - Replaced the Hex Maze perspective chamber with a simple top-down hexagon. Horizontal exit gates now sit outside the six sides, while Up, Down, and Go Back controls appear inside the room. Version 2.5.6 - Rotated the Hex Maze direction model to use N, SE, SW, S, NW, and NE. The five-wall perspective, turning order, minimap exits, facing arrow, and navigation labels now share this same orientation. Version 2.5.5 - Changed Hex Maze generation to a vertical-first layout. Up and Down passages are now prioritized, creating stacked shafts through the floors while horizontal exits form branches and alternate routes. Version 2.5.3 - Changed Hex Maze generation to a horizontal-first layout. Each floor now develops side to side before Up or Down links are added, so vertical passages connect floors without dominating the maze. Version 2.5.2 - Rebuilt the Hex room wall/door composition from the approved reference: stronger far-wall wrap, steeper inner floor angles, five visible wall faces, perspective-correct doors embedded only on actual exits, and the sixth direction behind the player. Version 2.5.1 - Changed the Hex Maze first-person camera to a one-wall viewpoint looking across the chamber at the other five walls, with a wider foreground floor and stronger converging perspective. Version 2.5.0 - Rebuilt the Hex Maze room renderer around the supplied reference room: five visible steel wall faces, hexagonal floor tiles, faceted ceiling, central light panel, wall lighting, five embedded visible doors, an indicated sixth wall behind the player, and Up/Down hatches. Version 2.4.17 - Corrected the Hex Maze room view so five wall faces are clearly visible; the sixth wall remains behind the player. Version 2.4.16 - Made Cube and Hex 2D-map exits brighter and added a glow for easier navigation. Resting still costs one turn, but no longer decreases light because the room light is extinguished during recovery. Version 2.4.14 - Enlarged East and West doors, added status-colored combat health bars, and extinguished the room light while resting. Version 2.4.13 - Enlarged and centered the East and West side-wall doors. Version 2.4.12 - Enlarged East and West doors, made them open sideways, and simplified the minimap current-position marker. Version 2.4.11 - Made East and West doorway assemblies perspective-correct and flush with the angled side walls. Version 2.4.9 - Made the floor Rest button fully functional with immediate healing, resource cost, logging, and visible +HP feedback. Version 2.4.8 - Correctly rotated the Cube Maze East and West exits onto their wall planes using the North split-door animation, kept their labels upright, and changed the floor Rest control to show that it restores 25% HP (minimum 6 HP). Version 2.4.7 - Rotated Cube side exits correctly, extended the log, added an in-room Rest control, and added status-based health colors. Version 2.4.6 - Repositioned and reoriented all Cube Maze room exits and matched floor linework to the ceiling. Version 2.4.5 - Added visible coordinate labels to every discovered room on the 2D Cube and Hex maps, with the current room showing full x,y,z or q,r,floor position beneath the YOU marker. Version 2.4.3 - Added clearly visible Up and Down exit doors to the Hex Maze room display, positioned on the ceiling and floor and shown only when those vertical connections exist. Version 2.4.1 - Renamed geometry choices to Cube Maze and Hex Maze, restored clear six-direction Cube navigation, changed the Hex room view to five visible perspective wall faces, added distinct ceiling and floor textures, removed sidebar Actions, and added a prominent YOU marker to the 2D map. Version 2.2.5 - Added an independent, always-visible exit control row below the room, explicit Cube versus True Hex geometry status, and clarified cube floor indicators. Version 2.2.4 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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Cube Maze v2.6.5 Published
Cube Maze
v2.6.5
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.6.5
Package: published-games/cube-maze/2.6.5
Play URL: published-games/cube-maze/2.6.5/index.html
Version 2.6.0 - Enlarged the Hex sliding door panels and aligned them to the six wall midpoints, enlarged Up, Down, and Go Back controls, and added drag, wheel, pinch, and recenter controls to the 2D minimap. Version 2.5.8 - Mounted animated sliding doors directly on each Hex room wall, rotated every doorway to match its wall angle, removed room and direction text from the hex display, and changed the interior Up, Down, and Go Back controls to icon-only buttons. Version 2.5.7 - Replaced the Hex Maze perspective chamber with a simple top-down hexagon. Horizontal exit gates now sit outside the six sides, while Up, Down, and Go Back controls appear inside the room. Version 2.5.6 - Rotated the Hex Maze direction model to use N, SE, SW, S, NW, and NE. The five-wall perspective, turning order, minimap exits, facing arrow, and navigation labels now share this same orientation. Version 2.5.5 - Changed Hex Maze generation to a vertical-first layout. Up and Down passages are now prioritized, creating stacked shafts through the floors while horizontal exits form branches and alternate routes. Version 2.5.3 - Changed Hex Maze generation to a horizontal-first layout. Each floor now develops side to side before Up or Down links are added, so vertical passages connect floors without dominating the maze. Version 2.5.2 - Rebuilt the Hex room wall/door composition from the approved reference: stronger far-wall wrap, steeper inner floor angles, five visible wall faces, perspective-correct doors embedded only on actual exits, and the sixth direction behind the player. Version 2.5.1 - Changed the Hex Maze first-person camera to a one-wall viewpoint looking across the chamber at the other five walls, with a wider foreground floor and stronger converging perspective. Version 2.5.0 - Rebuilt the Hex Maze room renderer around the supplied reference room: five visible steel wall faces, hexagonal floor tiles, faceted ceiling, central light panel, wall lighting, five embedded visible doors, an indicated sixth wall behind the player, and Up/Down hatches. Version 2.4.17 - Corrected the Hex Maze room view so five wall faces are clearly visible; the sixth wall remains behind the player. Version 2.4.16 - Made Cube and Hex 2D-map exits brighter and added a glow for easier navigation. Resting still costs one turn, but no longer decreases light because the room light is extinguished during recovery. Version 2.4.14 - Enlarged East and West doors, added status-colored combat health bars, and extinguished the room light while resting. Version 2.4.13 - Enlarged and centered the East and West side-wall doors. Version 2.4.12 - Enlarged East and West doors, made them open sideways, and simplified the minimap current-position marker. Version 2.4.11 - Made East and West doorway assemblies perspective-correct and flush with the angled side walls. Version 2.4.9 - Made the floor Rest button fully functional with immediate healing, resource cost, logging, and visible +HP feedback. Version 2.4.8 - Correctly rotated the Cube Maze East and West exits onto their wall planes using the North split-door animation, kept their labels upright, and changed the floor Rest control to show that it restores 25% HP (minimum 6 HP). Version 2.4.7 - Rotated Cube side exits correctly, extended the log, added an in-room Rest control, and added status-based health colors. Version 2.4.6 - Repositioned and reoriented all Cube Maze room exits and matched floor linework to the ceiling. Version 2.4.5 - Added visible coordinate labels to every discovered room on the 2D Cube and Hex maps, with the current room showing full x,y,z or q,r,floor position beneath the YOU marker. Version 2.4.3 - Added clearly visible Up and Down exit doors to the Hex Maze room display, positioned on the ceiling and floor and shown only when those vertical connections exist. Version 2.4.1 - Renamed geometry choices to Cube Maze and Hex Maze, restored clear six-direction Cube navigation, changed the Hex room view to five visible perspective wall faces, added distinct ceiling and floor textures, removed sidebar Actions, and added a prominent YOU marker to the 2D map. Version 2.2.5 - Added an independent, always-visible exit control row below the room, explicit Cube versus True Hex geometry status, and clarified cube floor indicators. Version 2.2.4 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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Solitaire's Journey v2.6.4 Published
Solitaire's Journey
v2.6.4
Aug 19, 2026
Game package published automatically.
Game: Solitaire's Journey
Version: 2.6.4
Package: published-games/solitaires-journey/2.6.4
Play URL: published-games/solitaires-journey/2.6.4/index.html
v2.6.4
- Restored the painted cover art that v2.6.3 replaced. The replacement had been made
against a 600x900 dimension the package declared for itself; the specification asks
only for a path, so the painting had never been out of spec.
- Repainted the version cartouche: the art read v2.4.1 while the package read 2.6.1,
and no check could see it, because a number inside a picture drifts exactly like a
number in prose.
- Added the cover-stamp self-test, which ties the stamped version to the package
version AND to the exact bytes of the art, so neither can move without the other.
- No gameplay, rules, save-format or performance changes.
v2.6.3
- Cached the settled table in an offscreen surface. Every card carries a blurred drop
shadow, the most expensive thing a 2D canvas does, and all of them were redrawn on
every animation frame: the table ran at about 9 frames a second, so the cards were
never shown at the speed they were tweened at.
- Stopped rewriting the rail on every frame; it is written only where a value changed.
- Wired the animation-speed setting to the animator. Fast, Normal and Slow had all done
the same nothing, and Off did not stop the cards either, because the setting only
added a CSS class and the cards are drawn on a canvas.
- One multiplier now sets the card motion, the house's cadence and the auto-finish
cascade together; the default pace is Brisk.
- The speed setting no longer clears a system-wide reduce-motion request.
- No solitaire-rule or save-format changes.
v2.6.2
- Moved the public integration API back inside the engine closure; every one of its
functions referenced closure-private state from outside it, and two threw on load.
- Removed window.startGame = window.SJLaunchGame, which made the launcher call itself.
- Published currentGame, legalMoves, applyMove, saveBook, showScreen and the live book,
which six modules read and nothing defined.
- Registered the seven v2 sections in SCREENS and hid them; they were painted over the
cover for the whole of v2.
- Added stylesheet rules for button.secondary, .screenHeader and .resultsCard.
- Pointed the daily challenge, campaign, mastery and coach records at the player's book
instead of the unread sj_book store.
- Moved Daily Challenge, Statistics and Surprise Me out of the loose top of the document
into the cover nav, and folded the duplicate opening hero into the cover.
- Added a Leave Table action to the table menu; a hand in progress could not be left.
- Deferred every script so the feature modules load after the engine.
- Moved every persistent key inside tronsoft_solitaires_journey_, carrying the previous
value across once.
- Replaced the cover asset with a 600x900 plate drawn from the game's own art; the
previous key art was landscape and carried a stale baked-in version number.
- Declared features.audio, which the game has implemented since v1.8.
- Package validator: checks the joins between files (published globals, screen
registration, unstyled classes, undeclared storage keys) and no longer reads an
ordinary `data:` property name as a remote reference.
- No solitaire-rule or save-format changes.
v2.6.1
- Changed the initial collection progress placeholder from Learned to Explored.
- Refreshed RELEASE.txt and PUBLISH.txt for the v2.6 stable release.
- Promoted the v2.6 UX refinement work to the stable baseline.
- No solitaire-rule or save-format changes.
v2.6.0
- Renamed the player-facing Learned status to Explored.
- Moved Family, Difficulty, and Status controls into a compact More Filters panel.
- Removed redundant Explored status tags from game cards because play history is already shown in the card footer.
- Tightened opening-screen hierarchy: Continue and Recommended remain primary; Quick Play, New Journey, Surprise Me, and Campaign are visually secondary.
- No solitaire rule or save-format changes.
v2.5.3
- Hide library family sections when all games in that family are filtered out.
- Remove stale discovery tag references to non-registered Bisley and Fortress IDs.
- Keep discovery metadata aligned with the actual 38-game registry.
- No solitaire rule or save-format changes.
v2.5.2
- Corrected discovery CSS selectors from .gameCard to the actual .gamecard class.
- Fixed discoveryHidden and discovery metadata styling on real game cards.
- Guarded and debounced the library MutationObserver.
- Observer now ignores discovery metadata insertions and reacts only to real library rebuild changes.
- No solitaire rule or save-format changes.
v2.5.1
- Fixed library discovery to target the actual .gamecard elements.
- Added data-game-id directly when each library card is generated.
- Added SJGetGameStats() so discovery uses the same authoritative stats as the main game library.
- Removed duplicated/guessed statistics interpretation from the discovery layer.
- Added a 38-game discovery registry regression test.
v2.5.0
- Added an enhanced game-library discovery system.
- Added play-style categories: Relaxed, Quick, Strategic, Difficult, Open Information, and Unusual.
- Added Family, Difficulty, and Status filters.
- Added estimated play-time tags and Learned status to game cards.
- Added collection progress: learned vs unexplored games.
- Added filtered Surprise Me.
- Preserved the v2.4.1 stable rules engine and gameplay behavior.
v2.4.1 cover refresh
- Replaced the game cover artwork with the new Solitaire's Journey v2.4.1 cover.
- No gameplay changes.
v2.4.1
- Fixed opening-screen Continue to use the game's existing saved-hand resume pathway.
- Opening recommendations now read the correct saved-game field, book.resume.id.
- Continue button now displays the saved game name, e.g. Continue FreeCell.
- Added SJResumeGame() as a supported fallback resume API.
v2.4.0
- Added a redesigned opening experience using the new cover art.
- Added Continue, Quick Play, New Journey, Play Recommended, Surprise Me, and Campaign entry points.
- Added a recommended-game card that prefers an unfinished hand or a strong starter game.
- Added responsive opening layout for desktop, tablet, and phone.
- No solitaire rules were changed in this release.
v2.3.7 cover refresh
- Replaced the game cover artwork with the new Solitaire's Journey promotional cover.
- No gameplay changes.
v2.3.7
- Extended targeted rules-fidelity review to Yukon, Scorpion, Spider, Spiderette, Canfield, Golf, Tri Peaks, Forty Thieves, Baker's Game, Eight Off, and FreeCell.
- Corrected Spiderette so stock rows cannot be dealt while a tableau column is empty.
- Added a regression test for Spiderette's empty-column stock restriction.
- Documented the established Tri Peaks King/Ace wrapping variation and retained the current wrap behavior.
- Broad engine smoke testing still passes all 38 registered games.
v2.3.6
- Performed targeted rules-fidelity verification for Penguin, Calculation, Gaps, Accordion, Clock, and Alaska.
- Corrected Penguin packed-sequence movement: valid suited runs are no longer limited by FreeCell-style capacity.
- Added a Penguin regression test proving packed runs remain movable even when all flipper cells are occupied.
- Confirmed checked Calculation, Gaps, Accordion, Clock, and Alaska rule structures against reference rules.
- Recorded that Cruel, Bisley, and Auld Lang Syne are not currently registered playable games in the collection.
v2.3.5
- Performed deterministic engine-level playtests across all 38 registered solitaire games.
- Tested 20 deals per game with up to 200 hint-driven actions per deal.
- Individually validated 1,746 generated legal-move candidates.
- Added variant-aware card-count diagnostics for Gaps (48 active cards).
- Added off-table card accounting for Clock's temporary hand card.
- No solitaire rule changes were required by the playtest pass.
v2.3.4
- Changed SJGetGameState() to return sanitized pile summaries instead of live pile objects.
- Added explicit deck-count reporting to SJGetGameState().
- Variant diagnostics now calculate expected card count correctly for one- and two-deck games.
- Removed the remaining diagnostics path that could indirectly expose mutable game state.
v2.3.3
- Added SJGetGameState(), a read-only public accessor for diagnostic modules.
- Variant diagnostics now use the supported state accessor.
- Removed diagnostic double-click behavior from the card table.
- Diagnostics now log warnings automatically when the table screen becomes active.
- Corrected the false-positive duplicate ID 'p' from Pyramid pile identifiers.
- Applied the intended family-label fallback in the live table header.
v2.3.2
- Established v2.3.1 as the release baseline and performed a focused variant/rules audit.
- Added non-invasive runtime diagnostics for impossible card-count and redeal states.
- Added collection audit metadata for duplicate IDs and required rule-engine symbols.
- Added a safe family-label fallback in the table header.
- No speculative rule changes were made.
v2.3.1
- Removed redundant one-second mobile status polling; MutationObserver now handles status synchronization.
- Removed superseded v2.2.0 and v2.2.1 mobile CSS blocks.
- Kept the v2.3 compact mobile status/action rail as the single responsive implementation.
- No gameplay behavior changes.
v2.3.0
- Reworked phone/tablet table UI into a compact status row plus quick-action row.
- Mobile status now shows Game, Score, Moves, and Time without the full desktop toolbar.
- Mobile quick actions are limited to Undo, Hint, Auto-Finish, and Menu.
- Secondary actions remain available through the consolidated Menu.
- Increased usable card-table space on narrow screens.
v2.2.1
- Fixed mobile table controls to target the actual controls container (.rail).
- Restored Rules, Restart, and New Deal visibility on small screens.
- Added Rules, Restart, and New Deal to the consolidated Menu hub as a fallback.
- Preserved large touch targets and responsive controls for phones/tablets.
v2.2.0
- Rebalanced scoring for better cross-variant comparability.
- Added Challenge-mode score bonuses.
- Improved coarse-pointer and mobile/tablet ergonomics.
- Added sticky responsive table controls on smaller screens.
- Added pointer-cancel recovery for interrupted touch/drag gestures.
- Added a static variant-audit record for release checking.
v2.1.1
- Fixed Menu so it opens the consolidated Menu hub instead of returning to the cover.
- Remapped the A keyboard shortcut to the unified Auto-Finish command.
- Removed the inaccessible game-state fallback from Auto-Finish.
- Auto-Finish now uses only the supported safe completion path.
v2.1.0
- Consolidated secondary table controls behind a single Menu hub.
- Kept the table toolbar focused on gameplay actions.
- Removed the redundant Send Home button and unified auto-home behavior under Auto-Finish.
- Expanded Strategy Coach guidance across the solitaire collection, including many previously generic variants.
- Added responsive Menu hub navigation for Campaign, Goals, Mastery, Profile, History, Coach, Challenge, Deal Code, Audio, and Table Settings.
v2.0.2
- Added one-time migration from the legacy pre-profile save key into the default profile.
- Legacy save data is validated before migration.
- The original legacy save is retained as a recovery copy.
- Non-default and Guest profiles never inherit the old save automatically.
v2.0.1
- Fixed Hint ReferenceError by wiring Strategy Coach / Smart Hint variables correctly.
- Added public SJLaunchGame API for Daily Challenge and Deal Code launching.
- Made core Solitaire's Journey save book profile-aware for true profile isolation.
- Added legacy save migration into the default profile.
- Profile switching now reloads the active profile's complete save state.
- Changed Results -> Analysis flow to an explicit Review Analysis button.
- Improved deterministic launch integration for Daily Challenge and Deal Codes.
v2.0.0
- Added Deal History, lifetime statistics, variant analytics, Hall of Fame records, milestones, multiple local profiles, Guest Play, calendar history, and JSON Backup/Restore.
v1.8.0
- Added audio/effects system with master, effects, ambience, and speech controls.
- Added optional text-to-speech for coaching.
- Added victory celebration effects and unlock presentation.
- Added optional ambient sound and reduced-effects mode.
v1.7.0
- Added expanded Campaign screen with six themed regions and milestone rewards.
- Added daily Session Goals with XP rewards.
- Added Player Profile with traveler level, XP, progression title, wins, mastery, tables played, and streak.
- Added unlockable cosmetics tied to level, Journey, and collection wins.
- Added campaign milestone rewards and collection progression summary.
v1.6.0
- Added Strategy Coach with four hint levels.
- Added game-specific strategy guidance and explain-move hints.
- Added challenge modes: Standard, No Undo, No Hints, Speed Run, Fewest Moves, Expert.
- Added post-game analysis with coaching grade and next-focus recommendation.
- Added personal-best notices and keyboard shortcuts.
- Added stronger focus indicators and accessibility styling.
v1.5.0
- Added Smart Hint 2.0 with ranked move recommendations.
- Added legal-move previews and foundation-caution highlighting.
- Added deadlock/stall diagnosis.
- Added reproducible Deal Codes and deal loading.
- Added per-game mastery progression and collection completion tracking.
- Added Mastery screen with Bronze/Silver/Gold ranks.
v1.4.0
- Added drag-and-drop card interaction and destination highlighting.
- Added safe Auto-Finish for foundation-only endgames.
- Added persistent table themes, card backs, card sizing, animation, large-print, and reduced-motion settings.
- Added Restart/New Deal confirmations and no-useful-moves warning.
v1.3.0
- Added Daily Challenge with deterministic daily game/deal selection.
- Added daily Bronze, Silver, and Gold score targets.
- Added current/best daily streak tracking and recent Daily Challenge history.
- Added Statistics & Achievements screen covering the full collection.
- Added achievement gallery with locked/unlocked states.
- Added Surprise Me with difficulty, deck count, and play-history filters.
- Added 7-, 30-, and 100-day Daily Challenge achievements.
v1.2.0
- Added in-game Rules overlay for the current solitaire variant.
- Added results screen with score, moves, time, hints, undo count, and scoring breakdown.
- Added achievement/passport-style rewards and on-screen achievement notifications.
- Added performance scoring bonuses for move efficiency, time, no hints, and no undo.
- Added double-click quick-home support where legal.
- Added visual legal-target and invalid-move styling hooks.
v1.1.0
- Enhanced Journey route, progress and stage presentation.
- Descriptive hints name the card and destination.
- Tournament standings project final score and medal.
SOLITAIRE'S JOURNEY — CHANGELOG
v1.0.0 — August 16, 2026
Initial Tronsoft Games release.
View Game
Solitaire's Journey v2.6.3 Published
Solitaire's Journey
v2.6.3
Aug 19, 2026
Game package published automatically.
Game: Solitaire's Journey
Version: 2.6.3
Package: published-games/solitaires-journey/2.6.3
Play URL: published-games/solitaires-journey/2.6.3/index.html
patches/changelog.txt
View Game
Cube Maze v2.6.3 Published
Cube Maze
v2.6.3
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.6.3
Package: published-games/cube-maze/2.6.3
Play URL: published-games/cube-maze/2.6.3/index.html
Version 2.6.0 - Enlarged the Hex sliding door panels and aligned them to the six wall midpoints, enlarged Up, Down, and Go Back controls, and added drag, wheel, pinch, and recenter controls to the 2D minimap. Version 2.5.8 - Mounted animated sliding doors directly on each Hex room wall, rotated every doorway to match its wall angle, removed room and direction text from the hex display, and changed the interior Up, Down, and Go Back controls to icon-only buttons. Version 2.5.7 - Replaced the Hex Maze perspective chamber with a simple top-down hexagon. Horizontal exit gates now sit outside the six sides, while Up, Down, and Go Back controls appear inside the room. Version 2.5.6 - Rotated the Hex Maze direction model to use N, SE, SW, S, NW, and NE. The five-wall perspective, turning order, minimap exits, facing arrow, and navigation labels now share this same orientation. Version 2.5.5 - Changed Hex Maze generation to a vertical-first layout. Up and Down passages are now prioritized, creating stacked shafts through the floors while horizontal exits form branches and alternate routes. Version 2.5.3 - Changed Hex Maze generation to a horizontal-first layout. Each floor now develops side to side before Up or Down links are added, so vertical passages connect floors without dominating the maze. Version 2.5.2 - Rebuilt the Hex room wall/door composition from the approved reference: stronger far-wall wrap, steeper inner floor angles, five visible wall faces, perspective-correct doors embedded only on actual exits, and the sixth direction behind the player. Version 2.5.1 - Changed the Hex Maze first-person camera to a one-wall viewpoint looking across the chamber at the other five walls, with a wider foreground floor and stronger converging perspective. Version 2.5.0 - Rebuilt the Hex Maze room renderer around the supplied reference room: five visible steel wall faces, hexagonal floor tiles, faceted ceiling, central light panel, wall lighting, five embedded visible doors, an indicated sixth wall behind the player, and Up/Down hatches. Version 2.4.17 - Corrected the Hex Maze room view so five wall faces are clearly visible; the sixth wall remains behind the player. Version 2.4.16 - Made Cube and Hex 2D-map exits brighter and added a glow for easier navigation. Resting still costs one turn, but no longer decreases light because the room light is extinguished during recovery. Version 2.4.14 - Enlarged East and West doors, added status-colored combat health bars, and extinguished the room light while resting. Version 2.4.13 - Enlarged and centered the East and West side-wall doors. Version 2.4.12 - Enlarged East and West doors, made them open sideways, and simplified the minimap current-position marker. Version 2.4.11 - Made East and West doorway assemblies perspective-correct and flush with the angled side walls. Version 2.4.9 - Made the floor Rest button fully functional with immediate healing, resource cost, logging, and visible +HP feedback. Version 2.4.8 - Correctly rotated the Cube Maze East and West exits onto their wall planes using the North split-door animation, kept their labels upright, and changed the floor Rest control to show that it restores 25% HP (minimum 6 HP). Version 2.4.7 - Rotated Cube side exits correctly, extended the log, added an in-room Rest control, and added status-based health colors. Version 2.4.6 - Repositioned and reoriented all Cube Maze room exits and matched floor linework to the ceiling. Version 2.4.5 - Added visible coordinate labels to every discovered room on the 2D Cube and Hex maps, with the current room showing full x,y,z or q,r,floor position beneath the YOU marker. Version 2.4.3 - Added clearly visible Up and Down exit doors to the Hex Maze room display, positioned on the ceiling and floor and shown only when those vertical connections exist. Version 2.4.1 - Renamed geometry choices to Cube Maze and Hex Maze, restored clear six-direction Cube navigation, changed the Hex room view to five visible perspective wall faces, added distinct ceiling and floor textures, removed sidebar Actions, and added a prominent YOU marker to the 2D map. Version 2.2.5 - Added an independent, always-visible exit control row below the room, explicit Cube versus True Hex geometry status, and clarified cube floor indicators. Version 2.2.4 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
View Game
Solitaire's Journey v2.6.2 Published
Solitaire's Journey
v2.6.2
Aug 17, 2026
Game package published automatically.
Game: Solitaire's Journey
Version: 2.6.2
Package: published-games/solitaires-journey/2.6.2
Play URL: published-games/solitaires-journey/2.6.2/index.html
patches/changelog.txt
View Game
Cube Maze v2.6.2 Published
Cube Maze
v2.6.2
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.6.2
Package: published-games/cube-maze/2.6.2
Play URL: published-games/cube-maze/2.6.2/index.html
Version 2.6.0 - Enlarged the Hex sliding door panels and aligned them to the six wall midpoints, enlarged Up, Down, and Go Back controls, and added drag, wheel, pinch, and recenter controls to the 2D minimap. Version 2.5.8 - Mounted animated sliding doors directly on each Hex room wall, rotated every doorway to match its wall angle, removed room and direction text from the hex display, and changed the interior Up, Down, and Go Back controls to icon-only buttons. Version 2.5.7 - Replaced the Hex Maze perspective chamber with a simple top-down hexagon. Horizontal exit gates now sit outside the six sides, while Up, Down, and Go Back controls appear inside the room. Version 2.5.6 - Rotated the Hex Maze direction model to use N, SE, SW, S, NW, and NE. The five-wall perspective, turning order, minimap exits, facing arrow, and navigation labels now share this same orientation. Version 2.5.5 - Changed Hex Maze generation to a vertical-first layout. Up and Down passages are now prioritized, creating stacked shafts through the floors while horizontal exits form branches and alternate routes. Version 2.5.3 - Changed Hex Maze generation to a horizontal-first layout. Each floor now develops side to side before Up or Down links are added, so vertical passages connect floors without dominating the maze. Version 2.5.2 - Rebuilt the Hex room wall/door composition from the approved reference: stronger far-wall wrap, steeper inner floor angles, five visible wall faces, perspective-correct doors embedded only on actual exits, and the sixth direction behind the player. Version 2.5.1 - Changed the Hex Maze first-person camera to a one-wall viewpoint looking across the chamber at the other five walls, with a wider foreground floor and stronger converging perspective. Version 2.5.0 - Rebuilt the Hex Maze room renderer around the supplied reference room: five visible steel wall faces, hexagonal floor tiles, faceted ceiling, central light panel, wall lighting, five embedded visible doors, an indicated sixth wall behind the player, and Up/Down hatches. Version 2.4.17 - Corrected the Hex Maze room view so five wall faces are clearly visible; the sixth wall remains behind the player. Version 2.4.16 - Made Cube and Hex 2D-map exits brighter and added a glow for easier navigation. Resting still costs one turn, but no longer decreases light because the room light is extinguished during recovery. Version 2.4.14 - Enlarged East and West doors, added status-colored combat health bars, and extinguished the room light while resting. Version 2.4.13 - Enlarged and centered the East and West side-wall doors. Version 2.4.12 - Enlarged East and West doors, made them open sideways, and simplified the minimap current-position marker. Version 2.4.11 - Made East and West doorway assemblies perspective-correct and flush with the angled side walls. Version 2.4.9 - Made the floor Rest button fully functional with immediate healing, resource cost, logging, and visible +HP feedback. Version 2.4.8 - Correctly rotated the Cube Maze East and West exits onto their wall planes using the North split-door animation, kept their labels upright, and changed the floor Rest control to show that it restores 25% HP (minimum 6 HP). Version 2.4.7 - Rotated Cube side exits correctly, extended the log, added an in-room Rest control, and added status-based health colors. Version 2.4.6 - Repositioned and reoriented all Cube Maze room exits and matched floor linework to the ceiling. Version 2.4.5 - Added visible coordinate labels to every discovered room on the 2D Cube and Hex maps, with the current room showing full x,y,z or q,r,floor position beneath the YOU marker. Version 2.4.3 - Added clearly visible Up and Down exit doors to the Hex Maze room display, positioned on the ceiling and floor and shown only when those vertical connections exist. Version 2.4.1 - Renamed geometry choices to Cube Maze and Hex Maze, restored clear six-direction Cube navigation, changed the Hex room view to five visible perspective wall faces, added distinct ceiling and floor textures, removed sidebar Actions, and added a prominent YOU marker to the 2D map. Version 2.2.5 - Added an independent, always-visible exit control row below the room, explicit Cube versus True Hex geometry status, and clarified cube floor indicators. Version 2.2.4 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
View Game
Solitaire's Journey v2.6.1 Published
Solitaire's Journey
v2.6.1
Aug 16, 2026
Game package published automatically.
Game: Solitaire's Journey
Version: 2.6.1
Package: published-games/solitaires-journey/2.6.1
Play URL: published-games/solitaires-journey/2.6.1/index.html
patches/changelog.txt
View Game
Cube Maze v2.6.1 Published
Cube Maze
v2.6.1
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.6.1
Package: published-games/cube-maze/2.6.1
Play URL: published-games/cube-maze/2.6.1/index.html
Version 2.6.0 - Enlarged the Hex sliding door panels and aligned them to the six wall midpoints, enlarged Up, Down, and Go Back controls, and added drag, wheel, pinch, and recenter controls to the 2D minimap. Version 2.5.8 - Mounted animated sliding doors directly on each Hex room wall, rotated every doorway to match its wall angle, removed room and direction text from the hex display, and changed the interior Up, Down, and Go Back controls to icon-only buttons. Version 2.5.7 - Replaced the Hex Maze perspective chamber with a simple top-down hexagon. Horizontal exit gates now sit outside the six sides, while Up, Down, and Go Back controls appear inside the room. Version 2.5.6 - Rotated the Hex Maze direction model to use N, SE, SW, S, NW, and NE. The five-wall perspective, turning order, minimap exits, facing arrow, and navigation labels now share this same orientation. Version 2.5.5 - Changed Hex Maze generation to a vertical-first layout. Up and Down passages are now prioritized, creating stacked shafts through the floors while horizontal exits form branches and alternate routes. Version 2.5.3 - Changed Hex Maze generation to a horizontal-first layout. Each floor now develops side to side before Up or Down links are added, so vertical passages connect floors without dominating the maze. Version 2.5.2 - Rebuilt the Hex room wall/door composition from the approved reference: stronger far-wall wrap, steeper inner floor angles, five visible wall faces, perspective-correct doors embedded only on actual exits, and the sixth direction behind the player. Version 2.5.1 - Changed the Hex Maze first-person camera to a one-wall viewpoint looking across the chamber at the other five walls, with a wider foreground floor and stronger converging perspective. Version 2.5.0 - Rebuilt the Hex Maze room renderer around the supplied reference room: five visible steel wall faces, hexagonal floor tiles, faceted ceiling, central light panel, wall lighting, five embedded visible doors, an indicated sixth wall behind the player, and Up/Down hatches. Version 2.4.17 - Corrected the Hex Maze room view so five wall faces are clearly visible; the sixth wall remains behind the player. Version 2.4.16 - Made Cube and Hex 2D-map exits brighter and added a glow for easier navigation. Resting still costs one turn, but no longer decreases light because the room light is extinguished during recovery. Version 2.4.14 - Enlarged East and West doors, added status-colored combat health bars, and extinguished the room light while resting. Version 2.4.13 - Enlarged and centered the East and West side-wall doors. Version 2.4.12 - Enlarged East and West doors, made them open sideways, and simplified the minimap current-position marker. Version 2.4.11 - Made East and West doorway assemblies perspective-correct and flush with the angled side walls. Version 2.4.9 - Made the floor Rest button fully functional with immediate healing, resource cost, logging, and visible +HP feedback. Version 2.4.8 - Correctly rotated the Cube Maze East and West exits onto their wall planes using the North split-door animation, kept their labels upright, and changed the floor Rest control to show that it restores 25% HP (minimum 6 HP). Version 2.4.7 - Rotated Cube side exits correctly, extended the log, added an in-room Rest control, and added status-based health colors. Version 2.4.6 - Repositioned and reoriented all Cube Maze room exits and matched floor linework to the ceiling. Version 2.4.5 - Added visible coordinate labels to every discovered room on the 2D Cube and Hex maps, with the current room showing full x,y,z or q,r,floor position beneath the YOU marker. Version 2.4.3 - Added clearly visible Up and Down exit doors to the Hex Maze room display, positioned on the ceiling and floor and shown only when those vertical connections exist. Version 2.4.1 - Renamed geometry choices to Cube Maze and Hex Maze, restored clear six-direction Cube navigation, changed the Hex room view to five visible perspective wall faces, added distinct ceiling and floor textures, removed sidebar Actions, and added a prominent YOU marker to the 2D map. Version 2.2.5 - Added an independent, always-visible exit control row below the room, explicit Cube versus True Hex geometry status, and clarified cube floor indicators. Version 2.2.4 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
View Game
Breach v2.6.0 Published
Breach
v2.6.0
Aug 16, 2026
Game package published automatically.
Game: Breach
Version: 2.6.0
Package: published-games/breach/2.6.0
Play URL: published-games/breach/2.6.0/index.html
patches/changelog.txt
View Game
Cube Maze v2.6.0 Published
Cube Maze
v2.6.0
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.6.0
Package: published-games/cube-maze/2.6.0
Play URL: published-games/cube-maze/2.6.0/index.html
Version 2.6.0 - Enlarged the Hex sliding door panels and aligned them to the six wall midpoints, enlarged Up, Down, and Go Back controls, and added drag, wheel, pinch, and recenter controls to the 2D minimap. Version 2.5.8 - Mounted animated sliding doors directly on each Hex room wall, rotated every doorway to match its wall angle, removed room and direction text from the hex display, and changed the interior Up, Down, and Go Back controls to icon-only buttons. Version 2.5.7 - Replaced the Hex Maze perspective chamber with a simple top-down hexagon. Horizontal exit gates now sit outside the six sides, while Up, Down, and Go Back controls appear inside the room. Version 2.5.6 - Rotated the Hex Maze direction model to use N, SE, SW, S, NW, and NE. The five-wall perspective, turning order, minimap exits, facing arrow, and navigation labels now share this same orientation. Version 2.5.5 - Changed Hex Maze generation to a vertical-first layout. Up and Down passages are now prioritized, creating stacked shafts through the floors while horizontal exits form branches and alternate routes. Version 2.5.3 - Changed Hex Maze generation to a horizontal-first layout. Each floor now develops side to side before Up or Down links are added, so vertical passages connect floors without dominating the maze. Version 2.5.2 - Rebuilt the Hex room wall/door composition from the approved reference: stronger far-wall wrap, steeper inner floor angles, five visible wall faces, perspective-correct doors embedded only on actual exits, and the sixth direction behind the player. Version 2.5.1 - Changed the Hex Maze first-person camera to a one-wall viewpoint looking across the chamber at the other five walls, with a wider foreground floor and stronger converging perspective. Version 2.5.0 - Rebuilt the Hex Maze room renderer around the supplied reference room: five visible steel wall faces, hexagonal floor tiles, faceted ceiling, central light panel, wall lighting, five embedded visible doors, an indicated sixth wall behind the player, and Up/Down hatches. Version 2.4.17 - Corrected the Hex Maze room view so five wall faces are clearly visible; the sixth wall remains behind the player. Version 2.4.16 - Made Cube and Hex 2D-map exits brighter and added a glow for easier navigation. Resting still costs one turn, but no longer decreases light because the room light is extinguished during recovery. Version 2.4.14 - Enlarged East and West doors, added status-colored combat health bars, and extinguished the room light while resting. Version 2.4.13 - Enlarged and centered the East and West side-wall doors. Version 2.4.12 - Enlarged East and West doors, made them open sideways, and simplified the minimap current-position marker. Version 2.4.11 - Made East and West doorway assemblies perspective-correct and flush with the angled side walls. Version 2.4.9 - Made the floor Rest button fully functional with immediate healing, resource cost, logging, and visible +HP feedback. Version 2.4.8 - Correctly rotated the Cube Maze East and West exits onto their wall planes using the North split-door animation, kept their labels upright, and changed the floor Rest control to show that it restores 25% HP (minimum 6 HP). Version 2.4.7 - Rotated Cube side exits correctly, extended the log, added an in-room Rest control, and added status-based health colors. Version 2.4.6 - Repositioned and reoriented all Cube Maze room exits and matched floor linework to the ceiling. Version 2.4.5 - Added visible coordinate labels to every discovered room on the 2D Cube and Hex maps, with the current room showing full x,y,z or q,r,floor position beneath the YOU marker. Version 2.4.3 - Added clearly visible Up and Down exit doors to the Hex Maze room display, positioned on the ceiling and floor and shown only when those vertical connections exist. Version 2.4.1 - Renamed geometry choices to Cube Maze and Hex Maze, restored clear six-direction Cube navigation, changed the Hex room view to five visible perspective wall faces, added distinct ceiling and floor textures, removed sidebar Actions, and added a prominent YOU marker to the 2D map. Version 2.2.5 - Added an independent, always-visible exit control row below the room, explicit Cube versus True Hex geometry status, and clarified cube floor indicators. Version 2.2.4 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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Cube Maze v2.5.8 Published
Cube Maze
v2.5.8
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.5.8
Package: published-games/cube-maze/2.5.8
Play URL: published-games/cube-maze/2.5.8/index.html
Version 2.5.8 - Mounted animated sliding doors directly on each Hex room wall, rotated every doorway to match its wall angle, removed room and direction text from the hex display, and changed the interior Up, Down, and Go Back controls to icon-only buttons. Version 2.5.7 - Replaced the Hex Maze perspective chamber with a simple top-down hexagon. Horizontal exit gates now sit outside the six sides, while Up, Down, and Go Back controls appear inside the room. Version 2.5.6 - Rotated the Hex Maze direction model to use N, SE, SW, S, NW, and NE. The five-wall perspective, turning order, minimap exits, facing arrow, and navigation labels now share this same orientation. Version 2.5.5 - Changed Hex Maze generation to a vertical-first layout. Up and Down passages are now prioritized, creating stacked shafts through the floors while horizontal exits form branches and alternate routes. Version 2.5.3 - Changed Hex Maze generation to a horizontal-first layout. Each floor now develops side to side before Up or Down links are added, so vertical passages connect floors without dominating the maze. Version 2.5.2 - Rebuilt the Hex room wall/door composition from the approved reference: stronger far-wall wrap, steeper inner floor angles, five visible wall faces, perspective-correct doors embedded only on actual exits, and the sixth direction behind the player. Version 2.5.1 - Changed the Hex Maze first-person camera to a one-wall viewpoint looking across the chamber at the other five walls, with a wider foreground floor and stronger converging perspective. Version 2.5.0 - Rebuilt the Hex Maze room renderer around the supplied reference room: five visible steel wall faces, hexagonal floor tiles, faceted ceiling, central light panel, wall lighting, five embedded visible doors, an indicated sixth wall behind the player, and Up/Down hatches. Version 2.4.17 - Corrected the Hex Maze room view so five wall faces are clearly visible; the sixth wall remains behind the player. Version 2.4.16 - Made Cube and Hex 2D-map exits brighter and added a glow for easier navigation. Resting still costs one turn, but no longer decreases light because the room light is extinguished during recovery. Version 2.4.14 - Enlarged East and West doors, added status-colored combat health bars, and extinguished the room light while resting. Version 2.4.13 - Enlarged and centered the East and West side-wall doors. Version 2.4.12 - Enlarged East and West doors, made them open sideways, and simplified the minimap current-position marker. Version 2.4.11 - Made East and West doorway assemblies perspective-correct and flush with the angled side walls. Version 2.4.9 - Made the floor Rest button fully functional with immediate healing, resource cost, logging, and visible +HP feedback. Version 2.4.8 - Correctly rotated the Cube Maze East and West exits onto their wall planes using the North split-door animation, kept their labels upright, and changed the floor Rest control to show that it restores 25% HP (minimum 6 HP). Version 2.4.7 - Rotated Cube side exits correctly, extended the log, added an in-room Rest control, and added status-based health colors. Version 2.4.6 - Repositioned and reoriented all Cube Maze room exits and matched floor linework to the ceiling. Version 2.4.5 - Added visible coordinate labels to every discovered room on the 2D Cube and Hex maps, with the current room showing full x,y,z or q,r,floor position beneath the YOU marker. Version 2.4.3 - Added clearly visible Up and Down exit doors to the Hex Maze room display, positioned on the ceiling and floor and shown only when those vertical connections exist. Version 2.4.1 - Renamed geometry choices to Cube Maze and Hex Maze, restored clear six-direction Cube navigation, changed the Hex room view to five visible perspective wall faces, added distinct ceiling and floor textures, removed sidebar Actions, and added a prominent YOU marker to the 2D map. Version 2.2.5 - Added an independent, always-visible exit control row below the room, explicit Cube versus True Hex geometry status, and clarified cube floor indicators. Version 2.2.4 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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Cube Maze v2.5.7 Published
Cube Maze
v2.5.7
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.5.7
Package: published-games/cube-maze/2.5.7
Play URL: published-games/cube-maze/2.5.7/index.html
Version 2.5.7 - Replaced the Hex Maze perspective chamber with a simple top-down hexagon. Horizontal exit gates now sit outside the six sides, while Up, Down, and Go Back controls appear inside the room. Version 2.5.6 - Rotated the Hex Maze direction model to use N, SE, SW, S, NW, and NE. The five-wall perspective, turning order, minimap exits, facing arrow, and navigation labels now share this same orientation. Version 2.5.5 - Changed Hex Maze generation to a vertical-first layout. Up and Down passages are now prioritized, creating stacked shafts through the floors while horizontal exits form branches and alternate routes. Version 2.5.3 - Changed Hex Maze generation to a horizontal-first layout. Each floor now develops side to side before Up or Down links are added, so vertical passages connect floors without dominating the maze. Version 2.5.2 - Rebuilt the Hex room wall/door composition from the approved reference: stronger far-wall wrap, steeper inner floor angles, five visible wall faces, perspective-correct doors embedded only on actual exits, and the sixth direction behind the player. Version 2.5.1 - Changed the Hex Maze first-person camera to a one-wall viewpoint looking across the chamber at the other five walls, with a wider foreground floor and stronger converging perspective. Version 2.5.0 - Rebuilt the Hex Maze room renderer around the supplied reference room: five visible steel wall faces, hexagonal floor tiles, faceted ceiling, central light panel, wall lighting, five embedded visible doors, an indicated sixth wall behind the player, and Up/Down hatches. Version 2.4.17 - Corrected the Hex Maze room view so five wall faces are clearly visible; the sixth wall remains behind the player. Version 2.4.16 - Made Cube and Hex 2D-map exits brighter and added a glow for easier navigation. Resting still costs one turn, but no longer decreases light because the room light is extinguished during recovery. Version 2.4.14 - Enlarged East and West doors, added status-colored combat health bars, and extinguished the room light while resting. Version 2.4.13 - Enlarged and centered the East and West side-wall doors. Version 2.4.12 - Enlarged East and West doors, made them open sideways, and simplified the minimap current-position marker. Version 2.4.11 - Made East and West doorway assemblies perspective-correct and flush with the angled side walls. Version 2.4.9 - Made the floor Rest button fully functional with immediate healing, resource cost, logging, and visible +HP feedback. Version 2.4.8 - Correctly rotated the Cube Maze East and West exits onto their wall planes using the North split-door animation, kept their labels upright, and changed the floor Rest control to show that it restores 25% HP (minimum 6 HP). Version 2.4.7 - Rotated Cube side exits correctly, extended the log, added an in-room Rest control, and added status-based health colors. Version 2.4.6 - Repositioned and reoriented all Cube Maze room exits and matched floor linework to the ceiling. Version 2.4.5 - Added visible coordinate labels to every discovered room on the 2D Cube and Hex maps, with the current room showing full x,y,z or q,r,floor position beneath the YOU marker. Version 2.4.3 - Added clearly visible Up and Down exit doors to the Hex Maze room display, positioned on the ceiling and floor and shown only when those vertical connections exist. Version 2.4.1 - Renamed geometry choices to Cube Maze and Hex Maze, restored clear six-direction Cube navigation, changed the Hex room view to five visible perspective wall faces, added distinct ceiling and floor textures, removed sidebar Actions, and added a prominent YOU marker to the 2D map. Version 2.2.5 - Added an independent, always-visible exit control row below the room, explicit Cube versus True Hex geometry status, and clarified cube floor indicators. Version 2.2.4 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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Cube Maze v2.5.6 Published
Cube Maze
v2.5.6
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.5.6
Package: published-games/cube-maze/2.5.6
Play URL: published-games/cube-maze/2.5.6/index.html
Version 2.5.6 - Rotated the Hex Maze direction model to use N, SE, SW, S, NW, and NE. The five-wall perspective, turning order, minimap exits, facing arrow, and navigation labels now share this same orientation. Version 2.5.5 - Changed Hex Maze generation to a vertical-first layout. Up and Down passages are now prioritized, creating stacked shafts through the floors while horizontal exits form branches and alternate routes. Version 2.5.3 - Changed Hex Maze generation to a horizontal-first layout. Each floor now develops side to side before Up or Down links are added, so vertical passages connect floors without dominating the maze. Version 2.5.2 - Rebuilt the Hex room wall/door composition from the approved reference: stronger far-wall wrap, steeper inner floor angles, five visible wall faces, perspective-correct doors embedded only on actual exits, and the sixth direction behind the player. Version 2.5.1 - Changed the Hex Maze first-person camera to a one-wall viewpoint looking across the chamber at the other five walls, with a wider foreground floor and stronger converging perspective. Version 2.5.0 - Rebuilt the Hex Maze room renderer around the supplied reference room: five visible steel wall faces, hexagonal floor tiles, faceted ceiling, central light panel, wall lighting, five embedded visible doors, an indicated sixth wall behind the player, and Up/Down hatches. Version 2.4.17 - Corrected the Hex Maze room view so five wall faces are clearly visible; the sixth wall remains behind the player. Version 2.4.16 - Made Cube and Hex 2D-map exits brighter and added a glow for easier navigation. Resting still costs one turn, but no longer decreases light because the room light is extinguished during recovery. Version 2.4.14 - Enlarged East and West doors, added status-colored combat health bars, and extinguished the room light while resting. Version 2.4.13 - Enlarged and centered the East and West side-wall doors. Version 2.4.12 - Enlarged East and West doors, made them open sideways, and simplified the minimap current-position marker. Version 2.4.11 - Made East and West doorway assemblies perspective-correct and flush with the angled side walls. Version 2.4.9 - Made the floor Rest button fully functional with immediate healing, resource cost, logging, and visible +HP feedback. Version 2.4.8 - Correctly rotated the Cube Maze East and West exits onto their wall planes using the North split-door animation, kept their labels upright, and changed the floor Rest control to show that it restores 25% HP (minimum 6 HP). Version 2.4.7 - Rotated Cube side exits correctly, extended the log, added an in-room Rest control, and added status-based health colors. Version 2.4.6 - Repositioned and reoriented all Cube Maze room exits and matched floor linework to the ceiling. Version 2.4.5 - Added visible coordinate labels to every discovered room on the 2D Cube and Hex maps, with the current room showing full x,y,z or q,r,floor position beneath the YOU marker. Version 2.4.3 - Added clearly visible Up and Down exit doors to the Hex Maze room display, positioned on the ceiling and floor and shown only when those vertical connections exist. Version 2.4.1 - Renamed geometry choices to Cube Maze and Hex Maze, restored clear six-direction Cube navigation, changed the Hex room view to five visible perspective wall faces, added distinct ceiling and floor textures, removed sidebar Actions, and added a prominent YOU marker to the 2D map. Version 2.2.5 - Added an independent, always-visible exit control row below the room, explicit Cube versus True Hex geometry status, and clarified cube floor indicators. Version 2.2.4 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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Cube Maze v2.5.5 Published
Cube Maze
v2.5.5
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.5.5
Package: published-games/cube-maze/2.5.5
Play URL: published-games/cube-maze/2.5.5/index.html
Version 2.5.5 - Changed Hex Maze generation to a vertical-first layout. Up and Down passages are now prioritized, creating stacked shafts through the floors while horizontal exits form branches and alternate routes. Version 2.5.3 - Changed Hex Maze generation to a horizontal-first layout. Each floor now develops side to side before Up or Down links are added, so vertical passages connect floors without dominating the maze. Version 2.5.2 - Rebuilt the Hex room wall/door composition from the approved reference: stronger far-wall wrap, steeper inner floor angles, five visible wall faces, perspective-correct doors embedded only on actual exits, and the sixth direction behind the player. Version 2.5.1 - Changed the Hex Maze first-person camera to a one-wall viewpoint looking across the chamber at the other five walls, with a wider foreground floor and stronger converging perspective. Version 2.5.0 - Rebuilt the Hex Maze room renderer around the supplied reference room: five visible steel wall faces, hexagonal floor tiles, faceted ceiling, central light panel, wall lighting, five embedded visible doors, an indicated sixth wall behind the player, and Up/Down hatches. Version 2.4.17 - Corrected the Hex Maze room view so five wall faces are clearly visible; the sixth wall remains behind the player. Version 2.4.16 - Made Cube and Hex 2D-map exits brighter and added a glow for easier navigation. Resting still costs one turn, but no longer decreases light because the room light is extinguished during recovery. Version 2.4.14 - Enlarged East and West doors, added status-colored combat health bars, and extinguished the room light while resting. Version 2.4.13 - Enlarged and centered the East and West side-wall doors. Version 2.4.12 - Enlarged East and West doors, made them open sideways, and simplified the minimap current-position marker. Version 2.4.11 - Made East and West doorway assemblies perspective-correct and flush with the angled side walls. Version 2.4.9 - Made the floor Rest button fully functional with immediate healing, resource cost, logging, and visible +HP feedback. Version 2.4.8 - Correctly rotated the Cube Maze East and West exits onto their wall planes using the North split-door animation, kept their labels upright, and changed the floor Rest control to show that it restores 25% HP (minimum 6 HP). Version 2.4.7 - Rotated Cube side exits correctly, extended the log, added an in-room Rest control, and added status-based health colors. Version 2.4.6 - Repositioned and reoriented all Cube Maze room exits and matched floor linework to the ceiling. Version 2.4.5 - Added visible coordinate labels to every discovered room on the 2D Cube and Hex maps, with the current room showing full x,y,z or q,r,floor position beneath the YOU marker. Version 2.4.3 - Added clearly visible Up and Down exit doors to the Hex Maze room display, positioned on the ceiling and floor and shown only when those vertical connections exist. Version 2.4.1 - Renamed geometry choices to Cube Maze and Hex Maze, restored clear six-direction Cube navigation, changed the Hex room view to five visible perspective wall faces, added distinct ceiling and floor textures, removed sidebar Actions, and added a prominent YOU marker to the 2D map. Version 2.2.5 - Added an independent, always-visible exit control row below the room, explicit Cube versus True Hex geometry status, and clarified cube floor indicators. Version 2.2.4 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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Cube Maze v2.5.4 Published
Cube Maze
v2.5.4
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.5.4
Package: published-games/cube-maze/2.5.4
Play URL: published-games/cube-maze/2.5.4/index.html
Version 2.5.4 - Changed Hex Maze generation to a vertical-first layout. Up and Down passages are now prioritized, creating stacked shafts through the floors while horizontal exits form branches and alternate routes. Version 2.5.3 - Changed Hex Maze generation to a horizontal-first layout. Each floor now develops side to side before Up or Down links are added, so vertical passages connect floors without dominating the maze. Version 2.5.2 - Rebuilt the Hex room wall/door composition from the approved reference: stronger far-wall wrap, steeper inner floor angles, five visible wall faces, perspective-correct doors embedded only on actual exits, and the sixth direction behind the player. Version 2.5.1 - Changed the Hex Maze first-person camera to a one-wall viewpoint looking across the chamber at the other five walls, with a wider foreground floor and stronger converging perspective. Version 2.5.0 - Rebuilt the Hex Maze room renderer around the supplied reference room: five visible steel wall faces, hexagonal floor tiles, faceted ceiling, central light panel, wall lighting, five embedded visible doors, an indicated sixth wall behind the player, and Up/Down hatches. Version 2.4.17 - Corrected the Hex Maze room view so five wall faces are clearly visible; the sixth wall remains behind the player. Version 2.4.16 - Made Cube and Hex 2D-map exits brighter and added a glow for easier navigation. Resting still costs one turn, but no longer decreases light because the room light is extinguished during recovery. Version 2.4.14 - Enlarged East and West doors, added status-colored combat health bars, and extinguished the room light while resting. Version 2.4.13 - Enlarged and centered the East and West side-wall doors. Version 2.4.12 - Enlarged East and West doors, made them open sideways, and simplified the minimap current-position marker. Version 2.4.11 - Made East and West doorway assemblies perspective-correct and flush with the angled side walls. Version 2.4.9 - Made the floor Rest button fully functional with immediate healing, resource cost, logging, and visible +HP feedback. Version 2.4.8 - Correctly rotated the Cube Maze East and West exits onto their wall planes using the North split-door animation, kept their labels upright, and changed the floor Rest control to show that it restores 25% HP (minimum 6 HP). Version 2.4.7 - Rotated Cube side exits correctly, extended the log, added an in-room Rest control, and added status-based health colors. Version 2.4.6 - Repositioned and reoriented all Cube Maze room exits and matched floor linework to the ceiling. Version 2.4.5 - Added visible coordinate labels to every discovered room on the 2D Cube and Hex maps, with the current room showing full x,y,z or q,r,floor position beneath the YOU marker. Version 2.4.3 - Added clearly visible Up and Down exit doors to the Hex Maze room display, positioned on the ceiling and floor and shown only when those vertical connections exist. Version 2.4.1 - Renamed geometry choices to Cube Maze and Hex Maze, restored clear six-direction Cube navigation, changed the Hex room view to five visible perspective wall faces, added distinct ceiling and floor textures, removed sidebar Actions, and added a prominent YOU marker to the 2D map. Version 2.2.5 - Added an independent, always-visible exit control row below the room, explicit Cube versus True Hex geometry status, and clarified cube floor indicators. Version 2.2.4 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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Cube Maze v2.5.3 Published
Cube Maze
v2.5.3
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.5.3
Package: published-games/cube-maze/2.5.3
Play URL: published-games/cube-maze/2.5.3/index.html
Version 2.5.3 - Changed Hex Maze generation to a horizontal-first layout. Each floor now develops side to side before Up or Down links are added, so vertical passages connect floors without dominating the maze. Version 2.5.2 - Rebuilt the Hex room wall/door composition from the approved reference: stronger far-wall wrap, steeper inner floor angles, five visible wall faces, perspective-correct doors embedded only on actual exits, and the sixth direction behind the player. Version 2.5.1 - Changed the Hex Maze first-person camera to a one-wall viewpoint looking across the chamber at the other five walls, with a wider foreground floor and stronger converging perspective. Version 2.5.0 - Rebuilt the Hex Maze room renderer around the supplied reference room: five visible steel wall faces, hexagonal floor tiles, faceted ceiling, central light panel, wall lighting, five embedded visible doors, an indicated sixth wall behind the player, and Up/Down hatches. Version 2.4.17 - Corrected the Hex Maze room view so five wall faces are clearly visible; the sixth wall remains behind the player. Version 2.4.16 - Made Cube and Hex 2D-map exits brighter and added a glow for easier navigation. Resting still costs one turn, but no longer decreases light because the room light is extinguished during recovery. Version 2.4.14 - Enlarged East and West doors, added status-colored combat health bars, and extinguished the room light while resting. Version 2.4.13 - Enlarged and centered the East and West side-wall doors. Version 2.4.12 - Enlarged East and West doors, made them open sideways, and simplified the minimap current-position marker. Version 2.4.11 - Made East and West doorway assemblies perspective-correct and flush with the angled side walls. Version 2.4.9 - Made the floor Rest button fully functional with immediate healing, resource cost, logging, and visible +HP feedback. Version 2.4.8 - Correctly rotated the Cube Maze East and West exits onto their wall planes using the North split-door animation, kept their labels upright, and changed the floor Rest control to show that it restores 25% HP (minimum 6 HP). Version 2.4.7 - Rotated Cube side exits correctly, extended the log, added an in-room Rest control, and added status-based health colors. Version 2.4.6 - Repositioned and reoriented all Cube Maze room exits and matched floor linework to the ceiling. Version 2.4.5 - Added visible coordinate labels to every discovered room on the 2D Cube and Hex maps, with the current room showing full x,y,z or q,r,floor position beneath the YOU marker. Version 2.4.3 - Added clearly visible Up and Down exit doors to the Hex Maze room display, positioned on the ceiling and floor and shown only when those vertical connections exist. Version 2.4.1 - Renamed geometry choices to Cube Maze and Hex Maze, restored clear six-direction Cube navigation, changed the Hex room view to five visible perspective wall faces, added distinct ceiling and floor textures, removed sidebar Actions, and added a prominent YOU marker to the 2D map. Version 2.2.5 - Added an independent, always-visible exit control row below the room, explicit Cube versus True Hex geometry status, and clarified cube floor indicators. Version 2.2.4 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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Cube Maze v2.5.2 Published
Cube Maze
v2.5.2
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.5.2
Package: published-games/cube-maze/2.5.2
Play URL: published-games/cube-maze/2.5.2/index.html
Version 2.5.2 - Rebuilt the Hex room wall/door composition from the approved reference: stronger far-wall wrap, steeper inner floor angles, five visible wall faces, perspective-correct doors embedded only on actual exits, and the sixth direction behind the player. Version 2.5.1 - Changed the Hex Maze first-person camera to a one-wall viewpoint looking across the chamber at the other five walls, with a wider foreground floor and stronger converging perspective. Version 2.5.0 - Rebuilt the Hex Maze room renderer around the supplied reference room: five visible steel wall faces, hexagonal floor tiles, faceted ceiling, central light panel, wall lighting, five embedded visible doors, an indicated sixth wall behind the player, and Up/Down hatches. Version 2.4.17 - Corrected the Hex Maze room view so five wall faces are clearly visible; the sixth wall remains behind the player. Version 2.4.16 - Made Cube and Hex 2D-map exits brighter and added a glow for easier navigation. Resting still costs one turn, but no longer decreases light because the room light is extinguished during recovery. Version 2.4.14 - Enlarged East and West doors, added status-colored combat health bars, and extinguished the room light while resting. Version 2.4.13 - Enlarged and centered the East and West side-wall doors. Version 2.4.12 - Enlarged East and West doors, made them open sideways, and simplified the minimap current-position marker. Version 2.4.11 - Made East and West doorway assemblies perspective-correct and flush with the angled side walls. Version 2.4.9 - Made the floor Rest button fully functional with immediate healing, resource cost, logging, and visible +HP feedback. Version 2.4.8 - Correctly rotated the Cube Maze East and West exits onto their wall planes using the North split-door animation, kept their labels upright, and changed the floor Rest control to show that it restores 25% HP (minimum 6 HP). Version 2.4.7 - Rotated Cube side exits correctly, extended the log, added an in-room Rest control, and added status-based health colors. Version 2.4.6 - Repositioned and reoriented all Cube Maze room exits and matched floor linework to the ceiling. Version 2.4.5 - Added visible coordinate labels to every discovered room on the 2D Cube and Hex maps, with the current room showing full x,y,z or q,r,floor position beneath the YOU marker. Version 2.4.3 - Added clearly visible Up and Down exit doors to the Hex Maze room display, positioned on the ceiling and floor and shown only when those vertical connections exist. Version 2.4.1 - Renamed geometry choices to Cube Maze and Hex Maze, restored clear six-direction Cube navigation, changed the Hex room view to five visible perspective wall faces, added distinct ceiling and floor textures, removed sidebar Actions, and added a prominent YOU marker to the 2D map. Version 2.2.5 - Added an independent, always-visible exit control row below the room, explicit Cube versus True Hex geometry status, and clarified cube floor indicators. Version 2.2.4 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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Albion: Land of Faerie v2.5.1 Published
Albion: Land of Faerie
v2.5.1
Aug 12, 2026
Game package published automatically.
Game: Albion: Land of Faerie
Version: 2.5.1
Package: published-games/albion/2.5.1
Play URL: published-games/albion/2.5.1/index.html
patches/changelog.txt
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Cube Maze v2.5.1 Published
Cube Maze
v2.5.1
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.5.1
Package: published-games/cube-maze/2.5.1
Play URL: published-games/cube-maze/2.5.1/index.html
Version 2.5.1 - Changed the Hex Maze first-person camera to a one-wall viewpoint looking across the chamber at the other five walls, with a wider foreground floor and stronger converging perspective. Version 2.5.0 - Rebuilt the Hex Maze room renderer around the supplied reference room: five visible steel wall faces, hexagonal floor tiles, faceted ceiling, central light panel, wall lighting, five embedded visible doors, an indicated sixth wall behind the player, and Up/Down hatches. Version 2.4.17 - Corrected the Hex Maze room view so five wall faces are clearly visible; the sixth wall remains behind the player. Version 2.4.16 - Made Cube and Hex 2D-map exits brighter and added a glow for easier navigation. Resting still costs one turn, but no longer decreases light because the room light is extinguished during recovery. Version 2.4.14 - Enlarged East and West doors, added status-colored combat health bars, and extinguished the room light while resting. Version 2.4.13 - Enlarged and centered the East and West side-wall doors. Version 2.4.12 - Enlarged East and West doors, made them open sideways, and simplified the minimap current-position marker. Version 2.4.11 - Made East and West doorway assemblies perspective-correct and flush with the angled side walls. Version 2.4.9 - Made the floor Rest button fully functional with immediate healing, resource cost, logging, and visible +HP feedback. Version 2.4.8 - Correctly rotated the Cube Maze East and West exits onto their wall planes using the North split-door animation, kept their labels upright, and changed the floor Rest control to show that it restores 25% HP (minimum 6 HP). Version 2.4.7 - Rotated Cube side exits correctly, extended the log, added an in-room Rest control, and added status-based health colors. Version 2.4.6 - Repositioned and reoriented all Cube Maze room exits and matched floor linework to the ceiling. Version 2.4.5 - Added visible coordinate labels to every discovered room on the 2D Cube and Hex maps, with the current room showing full x,y,z or q,r,floor position beneath the YOU marker. Version 2.4.3 - Added clearly visible Up and Down exit doors to the Hex Maze room display, positioned on the ceiling and floor and shown only when those vertical connections exist. Version 2.4.1 - Renamed geometry choices to Cube Maze and Hex Maze, restored clear six-direction Cube navigation, changed the Hex room view to five visible perspective wall faces, added distinct ceiling and floor textures, removed sidebar Actions, and added a prominent YOU marker to the 2D map. Version 2.2.5 - Added an independent, always-visible exit control row below the room, explicit Cube versus True Hex geometry status, and clarified cube floor indicators. Version 2.2.4 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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Albion: Land of Faerie v2.5.0 Published
Albion: Land of Faerie
v2.5.0
Aug 12, 2026
Game package published automatically.
Game: Albion: Land of Faerie
Version: 2.5.0
Package: published-games/albion/2.5.0
Play URL: published-games/albion/2.5.0/index.html
patches/changelog.txt
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After the Fall: Milestone 6 Sprint 7 v2.5.0 Published
After the Fall: Milestone 6 Sprint 7
v2.5.0
Aug 5, 2026
Game package published automatically.
Game: After the Fall: Milestone 6 Sprint 7
Version: 2.5.0
Package: published-games/after-the-fall-v2-5-0-milestone-6-sprint-7/2.5.0
Play URL: published-games/after-the-fall-v2-5-0-milestone-6-sprint-7/2.5.0/index.html
Version 2.5.0 - Integrated Editor Suite.
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Cube Maze v2.5.0 Published
Cube Maze
v2.5.0
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.5.0
Package: published-games/cube-maze/2.5.0
Play URL: published-games/cube-maze/2.5.0/index.html
Version 2.5.0 - Rebuilt the Hex Maze room renderer around the supplied reference room: five visible steel wall faces, hexagonal floor tiles, faceted ceiling, central light panel, wall lighting, five embedded visible doors, an indicated sixth wall behind the player, and Up/Down hatches. Version 2.4.17 - Corrected the Hex Maze room view so five wall faces are clearly visible; the sixth wall remains behind the player. Version 2.4.16 - Made Cube and Hex 2D-map exits brighter and added a glow for easier navigation. Resting still costs one turn, but no longer decreases light because the room light is extinguished during recovery. Version 2.4.14 - Enlarged East and West doors, added status-colored combat health bars, and extinguished the room light while resting. Version 2.4.13 - Enlarged and centered the East and West side-wall doors. Version 2.4.12 - Enlarged East and West doors, made them open sideways, and simplified the minimap current-position marker. Version 2.4.11 - Made East and West doorway assemblies perspective-correct and flush with the angled side walls. Version 2.4.9 - Made the floor Rest button fully functional with immediate healing, resource cost, logging, and visible +HP feedback. Version 2.4.8 - Correctly rotated the Cube Maze East and West exits onto their wall planes using the North split-door animation, kept their labels upright, and changed the floor Rest control to show that it restores 25% HP (minimum 6 HP). Version 2.4.7 - Rotated Cube side exits correctly, extended the log, added an in-room Rest control, and added status-based health colors. Version 2.4.6 - Repositioned and reoriented all Cube Maze room exits and matched floor linework to the ceiling. Version 2.4.5 - Added visible coordinate labels to every discovered room on the 2D Cube and Hex maps, with the current room showing full x,y,z or q,r,floor position beneath the YOU marker. Version 2.4.3 - Added clearly visible Up and Down exit doors to the Hex Maze room display, positioned on the ceiling and floor and shown only when those vertical connections exist. Version 2.4.1 - Renamed geometry choices to Cube Maze and Hex Maze, restored clear six-direction Cube navigation, changed the Hex room view to five visible perspective wall faces, added distinct ceiling and floor textures, removed sidebar Actions, and added a prominent YOU marker to the 2D map. Version 2.2.5 - Added an independent, always-visible exit control row below the room, explicit Cube versus True Hex geometry status, and clarified cube floor indicators. Version 2.2.4 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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Cube Maze v2.4.16 Published
Cube Maze
v2.4.16
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.4.16
Package: published-games/cube-maze/2.4.16
Play URL: published-games/cube-maze/2.4.16/index.html
Version 2.4.16 - Made Cube and Hex 2D-map exits brighter and added a glow for easier navigation. Resting still costs one turn, but no longer decreases light because the room light is extinguished during recovery. Version 2.4.14 - Enlarged East and West doors, added status-colored combat health bars, and extinguished the room light while resting. Version 2.4.13 - Enlarged and centered the East and West side-wall doors. Version 2.4.12 - Enlarged East and West doors, made them open sideways, and simplified the minimap current-position marker. Version 2.4.11 - Made East and West doorway assemblies perspective-correct and flush with the angled side walls. Version 2.4.9 - Made the floor Rest button fully functional with immediate healing, resource cost, logging, and visible +HP feedback. Version 2.4.8 - Correctly rotated the Cube Maze East and West exits onto their wall planes using the North split-door animation, kept their labels upright, and changed the floor Rest control to show that it restores 25% HP (minimum 6 HP). Version 2.4.7 - Rotated Cube side exits correctly, extended the log, added an in-room Rest control, and added status-based health colors. Version 2.4.6 - Repositioned and reoriented all Cube Maze room exits and matched floor linework to the ceiling. Version 2.4.5 - Added visible coordinate labels to every discovered room on the 2D Cube and Hex maps, with the current room showing full x,y,z or q,r,floor position beneath the YOU marker. Version 2.4.3 - Added clearly visible Up and Down exit doors to the Hex Maze room display, positioned on the ceiling and floor and shown only when those vertical connections exist. Version 2.4.1 - Renamed geometry choices to Cube Maze and Hex Maze, restored clear six-direction Cube navigation, changed the Hex room view to five visible perspective wall faces, added distinct ceiling and floor textures, removed sidebar Actions, and added a prominent YOU marker to the 2D map. Version 2.2.5 - Added an independent, always-visible exit control row below the room, explicit Cube versus True Hex geometry status, and clarified cube floor indicators. Version 2.2.4 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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Cube Maze v2.4.15 Published
Cube Maze
v2.4.15
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.4.15
Package: published-games/cube-maze/2.4.15
Play URL: published-games/cube-maze/2.4.15/index.html
Version 2.4.15 - Made Cube and Hex 2D-map exits brighter and added a glow for easier navigation. Resting still costs one turn, but no longer decreases light because the room light is extinguished during recovery. Version 2.4.14 - Enlarged East and West doors, added status-colored combat health bars, and extinguished the room light while resting. Version 2.4.13 - Enlarged and centered the East and West side-wall doors. Version 2.4.12 - Enlarged East and West doors, made them open sideways, and simplified the minimap current-position marker. Version 2.4.11 - Made East and West doorway assemblies perspective-correct and flush with the angled side walls. Version 2.4.9 - Made the floor Rest button fully functional with immediate healing, resource cost, logging, and visible +HP feedback. Version 2.4.8 - Correctly rotated the Cube Maze East and West exits onto their wall planes using the North split-door animation, kept their labels upright, and changed the floor Rest control to show that it restores 25% HP (minimum 6 HP). Version 2.4.7 - Rotated Cube side exits correctly, extended the log, added an in-room Rest control, and added status-based health colors. Version 2.4.6 - Repositioned and reoriented all Cube Maze room exits and matched floor linework to the ceiling. Version 2.4.5 - Added visible coordinate labels to every discovered room on the 2D Cube and Hex maps, with the current room showing full x,y,z or q,r,floor position beneath the YOU marker. Version 2.4.3 - Added clearly visible Up and Down exit doors to the Hex Maze room display, positioned on the ceiling and floor and shown only when those vertical connections exist. Version 2.4.1 - Renamed geometry choices to Cube Maze and Hex Maze, restored clear six-direction Cube navigation, changed the Hex room view to five visible perspective wall faces, added distinct ceiling and floor textures, removed sidebar Actions, and added a prominent YOU marker to the 2D map. Version 2.2.5 - Added an independent, always-visible exit control row below the room, explicit Cube versus True Hex geometry status, and clarified cube floor indicators. Version 2.2.4 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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Cube Maze v2.4.14 Published
Cube Maze
v2.4.14
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.4.14
Package: published-games/cube-maze/2.4.14
Play URL: published-games/cube-maze/2.4.14/index.html
Version 2.4.14 - Enlarged East and West doors, added status-colored combat health bars, and extinguished the room light while resting. Version 2.4.13 - Enlarged and centered the East and West side-wall doors. Version 2.4.12 - Enlarged East and West doors, made them open sideways, and simplified the minimap current-position marker. Version 2.4.11 - Made East and West doorway assemblies perspective-correct and flush with the angled side walls. Version 2.4.9 - Made the floor Rest button fully functional with immediate healing, resource cost, logging, and visible +HP feedback. Version 2.4.8 - Correctly rotated the Cube Maze East and West exits onto their wall planes using the North split-door animation, kept their labels upright, and changed the floor Rest control to show that it restores 25% HP (minimum 6 HP). Version 2.4.7 - Rotated Cube side exits correctly, extended the log, added an in-room Rest control, and added status-based health colors. Version 2.4.6 - Repositioned and reoriented all Cube Maze room exits and matched floor linework to the ceiling. Version 2.4.5 - Added visible coordinate labels to every discovered room on the 2D Cube and Hex maps, with the current room showing full x,y,z or q,r,floor position beneath the YOU marker. Version 2.4.3 - Added clearly visible Up and Down exit doors to the Hex Maze room display, positioned on the ceiling and floor and shown only when those vertical connections exist. Version 2.4.1 - Renamed geometry choices to Cube Maze and Hex Maze, restored clear six-direction Cube navigation, changed the Hex room view to five visible perspective wall faces, added distinct ceiling and floor textures, removed sidebar Actions, and added a prominent YOU marker to the 2D map. Version 2.2.5 - Added an independent, always-visible exit control row below the room, explicit Cube versus True Hex geometry status, and clarified cube floor indicators. Version 2.2.4 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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Cube Maze v2.4.13 Published
Cube Maze
v2.4.13
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.4.13
Package: published-games/cube-maze/2.4.13
Play URL: published-games/cube-maze/2.4.13/index.html
Version 2.4.13 - Enlarged and centered the East and West side-wall doors. Version 2.4.12 - Enlarged East and West doors, made them open sideways, and simplified the minimap current-position marker. Version 2.4.11 - Made East and West doorway assemblies perspective-correct and flush with the angled side walls. Version 2.4.9 - Made the floor Rest button fully functional with immediate healing, resource cost, logging, and visible +HP feedback. Version 2.4.8 - Correctly rotated the Cube Maze East and West exits onto their wall planes using the North split-door animation, kept their labels upright, and changed the floor Rest control to show that it restores 25% HP (minimum 6 HP). Version 2.4.7 - Rotated Cube side exits correctly, extended the log, added an in-room Rest control, and added status-based health colors. Version 2.4.6 - Repositioned and reoriented all Cube Maze room exits and matched floor linework to the ceiling. Version 2.4.5 - Added visible coordinate labels to every discovered room on the 2D Cube and Hex maps, with the current room showing full x,y,z or q,r,floor position beneath the YOU marker. Version 2.4.3 - Added clearly visible Up and Down exit doors to the Hex Maze room display, positioned on the ceiling and floor and shown only when those vertical connections exist. Version 2.4.1 - Renamed geometry choices to Cube Maze and Hex Maze, restored clear six-direction Cube navigation, changed the Hex room view to five visible perspective wall faces, added distinct ceiling and floor textures, removed sidebar Actions, and added a prominent YOU marker to the 2D map. Version 2.2.5 - Added an independent, always-visible exit control row below the room, explicit Cube versus True Hex geometry status, and clarified cube floor indicators. Version 2.2.4 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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Cube Maze v2.4.12 Published
Cube Maze
v2.4.12
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.4.12
Package: published-games/cube-maze/2.4.12
Play URL: published-games/cube-maze/2.4.12/index.html
Version 2.4.12 - Enlarged East and West doors, made them open sideways, and simplified the minimap current-position marker. Version 2.4.11 - Made East and West doorway assemblies perspective-correct and flush with the angled side walls. Version 2.4.9 - Made the floor Rest button fully functional with immediate healing, resource cost, logging, and visible +HP feedback. Version 2.4.8 - Correctly rotated the Cube Maze East and West exits onto their wall planes using the North split-door animation, kept their labels upright, and changed the floor Rest control to show that it restores 25% HP (minimum 6 HP). Version 2.4.7 - Rotated Cube side exits correctly, extended the log, added an in-room Rest control, and added status-based health colors. Version 2.4.6 - Repositioned and reoriented all Cube Maze room exits and matched floor linework to the ceiling. Version 2.4.5 - Added visible coordinate labels to every discovered room on the 2D Cube and Hex maps, with the current room showing full x,y,z or q,r,floor position beneath the YOU marker. Version 2.4.3 - Added clearly visible Up and Down exit doors to the Hex Maze room display, positioned on the ceiling and floor and shown only when those vertical connections exist. Version 2.4.1 - Renamed geometry choices to Cube Maze and Hex Maze, restored clear six-direction Cube navigation, changed the Hex room view to five visible perspective wall faces, added distinct ceiling and floor textures, removed sidebar Actions, and added a prominent YOU marker to the 2D map. Version 2.2.5 - Added an independent, always-visible exit control row below the room, explicit Cube versus True Hex geometry status, and clarified cube floor indicators. Version 2.2.4 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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Cube Maze v2.4.11 Published
Cube Maze
v2.4.11
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.4.11
Package: published-games/cube-maze/2.4.11
Play URL: published-games/cube-maze/2.4.11/index.html
Version 2.4.11 - Made East and West doorway assemblies perspective-correct and flush with the angled side walls. Version 2.4.9 - Made the floor Rest button fully functional with immediate healing, resource cost, logging, and visible +HP feedback. Version 2.4.8 - Correctly rotated the Cube Maze East and West exits onto their wall planes using the North split-door animation, kept their labels upright, and changed the floor Rest control to show that it restores 25% HP (minimum 6 HP). Version 2.4.7 - Rotated Cube side exits correctly, extended the log, added an in-room Rest control, and added status-based health colors. Version 2.4.6 - Repositioned and reoriented all Cube Maze room exits and matched floor linework to the ceiling. Version 2.4.5 - Added visible coordinate labels to every discovered room on the 2D Cube and Hex maps, with the current room showing full x,y,z or q,r,floor position beneath the YOU marker. Version 2.4.3 - Added clearly visible Up and Down exit doors to the Hex Maze room display, positioned on the ceiling and floor and shown only when those vertical connections exist. Version 2.4.1 - Renamed geometry choices to Cube Maze and Hex Maze, restored clear six-direction Cube navigation, changed the Hex room view to five visible perspective wall faces, added distinct ceiling and floor textures, removed sidebar Actions, and added a prominent YOU marker to the 2D map. Version 2.2.5 - Added an independent, always-visible exit control row below the room, explicit Cube versus True Hex geometry status, and clarified cube floor indicators. Version 2.2.4 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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Cube Maze v2.4.10 Published
Cube Maze
v2.4.10
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.4.10
Package: published-games/cube-maze/2.4.10
Play URL: published-games/cube-maze/2.4.10/index.html
Version 2.4.9 - Made the floor Rest button fully functional with immediate healing, resource cost, logging, and visible +HP feedback. Version 2.4.8 - Correctly rotated the Cube Maze East and West exits onto their wall planes using the North split-door animation, kept their labels upright, and changed the floor Rest control to show that it restores 25% HP (minimum 6 HP). Version 2.4.7 - Rotated Cube side exits correctly, extended the log, added an in-room Rest control, and added status-based health colors. Version 2.4.6 - Repositioned and reoriented all Cube Maze room exits and matched floor linework to the ceiling. Version 2.4.5 - Added visible coordinate labels to every discovered room on the 2D Cube and Hex maps, with the current room showing full x,y,z or q,r,floor position beneath the YOU marker. Version 2.4.3 - Added clearly visible Up and Down exit doors to the Hex Maze room display, positioned on the ceiling and floor and shown only when those vertical connections exist. Version 2.4.1 - Renamed geometry choices to Cube Maze and Hex Maze, restored clear six-direction Cube navigation, changed the Hex room view to five visible perspective wall faces, added distinct ceiling and floor textures, removed sidebar Actions, and added a prominent YOU marker to the 2D map. Version 2.2.5 - Added an independent, always-visible exit control row below the room, explicit Cube versus True Hex geometry status, and clarified cube floor indicators. Version 2.2.4 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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Cube Maze v2.4.9 Published
Cube Maze
v2.4.9
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.4.9
Package: published-games/cube-maze/2.4.9
Play URL: published-games/cube-maze/2.4.9/index.html
Version 2.4.9 - Made the floor Rest button fully functional with immediate healing, resource cost, logging, and visible +HP feedback. Version 2.4.8 - Correctly rotated the Cube Maze East and West exits onto their wall planes using the North split-door animation, kept their labels upright, and changed the floor Rest control to show that it restores 25% HP (minimum 6 HP). Version 2.4.7 - Rotated Cube side exits correctly, extended the log, added an in-room Rest control, and added status-based health colors. Version 2.4.6 - Repositioned and reoriented all Cube Maze room exits and matched floor linework to the ceiling. Version 2.4.5 - Added visible coordinate labels to every discovered room on the 2D Cube and Hex maps, with the current room showing full x,y,z or q,r,floor position beneath the YOU marker. Version 2.4.3 - Added clearly visible Up and Down exit doors to the Hex Maze room display, positioned on the ceiling and floor and shown only when those vertical connections exist. Version 2.4.1 - Renamed geometry choices to Cube Maze and Hex Maze, restored clear six-direction Cube navigation, changed the Hex room view to five visible perspective wall faces, added distinct ceiling and floor textures, removed sidebar Actions, and added a prominent YOU marker to the 2D map. Version 2.2.5 - Added an independent, always-visible exit control row below the room, explicit Cube versus True Hex geometry status, and clarified cube floor indicators. Version 2.2.4 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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Cube Maze v2.4.8 Published
Cube Maze
v2.4.8
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.4.8
Package: published-games/cube-maze/2.4.8
Play URL: published-games/cube-maze/2.4.8/index.html
Version 2.4.8 - Correctly rotated the Cube Maze East and West exits onto their wall planes using the North split-door animation, kept their labels upright, and changed the floor Rest control to show that it restores 25% HP (minimum 6 HP). Version 2.4.7 - Rotated Cube side exits correctly, extended the log, added an in-room Rest control, and added status-based health colors. Version 2.4.6 - Repositioned and reoriented all Cube Maze room exits and matched floor linework to the ceiling. Version 2.4.5 - Added visible coordinate labels to every discovered room on the 2D Cube and Hex maps, with the current room showing full x,y,z or q,r,floor position beneath the YOU marker. Version 2.4.3 - Added clearly visible Up and Down exit doors to the Hex Maze room display, positioned on the ceiling and floor and shown only when those vertical connections exist. Version 2.4.1 - Renamed geometry choices to Cube Maze and Hex Maze, restored clear six-direction Cube navigation, changed the Hex room view to five visible perspective wall faces, added distinct ceiling and floor textures, removed sidebar Actions, and added a prominent YOU marker to the 2D map. Version 2.2.5 - Added an independent, always-visible exit control row below the room, explicit Cube versus True Hex geometry status, and clarified cube floor indicators. Version 2.2.4 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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Cube Maze v2.4.7 Published
Cube Maze
v2.4.7
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.4.7
Package: published-games/cube-maze/2.4.7
Play URL: published-games/cube-maze/2.4.7/index.html
Version 2.4.7 - Rotated Cube side exits correctly, extended the log, added an in-room Rest control, and added status-based health colors. Version 2.4.6 - Repositioned and reoriented all Cube Maze room exits and matched floor linework to the ceiling. Version 2.4.5 - Added visible coordinate labels to every discovered room on the 2D Cube and Hex maps, with the current room showing full x,y,z or q,r,floor position beneath the YOU marker. Version 2.4.3 - Added clearly visible Up and Down exit doors to the Hex Maze room display, positioned on the ceiling and floor and shown only when those vertical connections exist. Version 2.4.1 - Renamed geometry choices to Cube Maze and Hex Maze, restored clear six-direction Cube navigation, changed the Hex room view to five visible perspective wall faces, added distinct ceiling and floor textures, removed sidebar Actions, and added a prominent YOU marker to the 2D map. Version 2.2.5 - Added an independent, always-visible exit control row below the room, explicit Cube versus True Hex geometry status, and clarified cube floor indicators. Version 2.2.4 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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Cube Maze v2.4.6 Published
Cube Maze
v2.4.6
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.4.6
Package: published-games/cube-maze/2.4.6
Play URL: published-games/cube-maze/2.4.6/index.html
Version 2.4.6 - Repositioned and reoriented all Cube Maze room exits and matched floor linework to the ceiling. Version 2.4.5 - Added visible coordinate labels to every discovered room on the 2D Cube and Hex maps, with the current room showing full x,y,z or q,r,floor position beneath the YOU marker. Version 2.4.3 - Added clearly visible Up and Down exit doors to the Hex Maze room display, positioned on the ceiling and floor and shown only when those vertical connections exist. Version 2.4.1 - Renamed geometry choices to Cube Maze and Hex Maze, restored clear six-direction Cube navigation, changed the Hex room view to five visible perspective wall faces, added distinct ceiling and floor textures, removed sidebar Actions, and added a prominent YOU marker to the 2D map. Version 2.2.5 - Added an independent, always-visible exit control row below the room, explicit Cube versus True Hex geometry status, and clarified cube floor indicators. Version 2.2.4 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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After the Fall: Milestone 5 Sprint 6 v2.4.5 Published
After the Fall: Milestone 5 Sprint 6
v2.4.5
Aug 1, 2026
Game package published automatically.
Game: After the Fall: Milestone 5 Sprint 6
Version: 2.4.5
Package: published-games/after-the-fall-v2-4-4-milestone-5-sprint-5/2.4.5
Play URL: published-games/after-the-fall-v2-4-4-milestone-5-sprint-5/2.4.5/index.html
Version 2.4.5 - AI Economy sprint.
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Cube Maze v2.4.5 Published
Cube Maze
v2.4.5
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.4.5
Package: published-games/cube-maze/2.4.5
Play URL: published-games/cube-maze/2.4.5/index.html
Version 2.4.5 - Added visible coordinate labels to every discovered room on the 2D Cube and Hex maps, with the current room showing full x,y,z or q,r,floor position beneath the YOU marker. Version 2.4.3 - Added clearly visible Up and Down exit doors to the Hex Maze room display, positioned on the ceiling and floor and shown only when those vertical connections exist. Version 2.4.1 - Renamed geometry choices to Cube Maze and Hex Maze, restored clear six-direction Cube navigation, changed the Hex room view to five visible perspective wall faces, added distinct ceiling and floor textures, removed sidebar Actions, and added a prominent YOU marker to the 2D map. Version 2.2.5 - Added an independent, always-visible exit control row below the room, explicit Cube versus True Hex geometry status, and clarified cube floor indicators. Version 2.2.4 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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After the Fall: Milestone 5 Sprint 5 v2.4.4 Published
After the Fall: Milestone 5 Sprint 6
v2.4.4
Aug 1, 2026
Game package published automatically.
Game: After the Fall: Milestone 5 Sprint 5
Version: 2.4.4
Package: published-games/after-the-fall-v2-4-4-milestone-5-sprint-5/2.4.4
Play URL: published-games/after-the-fall-v2-4-4-milestone-5-sprint-5/2.4.4/index.html
Version 2.4.4 - Milestone 5 Sprint 5: Vehicles.
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Cube Maze v2.4.4 Published
Cube Maze
v2.4.4
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.4.4
Package: published-games/cube-maze/2.4.4
Play URL: published-games/cube-maze/2.4.4/index.html
Version 2.4.3 - Added clearly visible Up and Down exit doors to the Hex Maze room display, positioned on the ceiling and floor and shown only when those vertical connections exist. Version 2.4.1 - Renamed geometry choices to Cube Maze and Hex Maze, restored clear six-direction Cube navigation, changed the Hex room view to five visible perspective wall faces, added distinct ceiling and floor textures, removed sidebar Actions, and added a prominent YOU marker to the 2D map. Version 2.2.5 - Added an independent, always-visible exit control row below the room, explicit Cube versus True Hex geometry status, and clarified cube floor indicators. Version 2.2.4 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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After the Fall: Milestone 5 Sprint 4 v2.4.3 Published
After the Fall: Milestone 5 Sprint 4
v2.4.3
Aug 1, 2026
Game package published automatically.
Game: After the Fall: Milestone 5 Sprint 4
Version: 2.4.3
Package: published-games/after-the-fall-v2-4-2-milestone-5-sprint-3/2.4.3
Play URL: published-games/after-the-fall-v2-4-2-milestone-5-sprint-3/2.4.3/index.html
Version 2.4.3 - Milestone 5 Sprint 4: Dynamic World.
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Cube Maze v2.4.3 Published
Cube Maze
v2.4.3
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.4.3
Package: published-games/cube-maze/2.4.3
Play URL: published-games/cube-maze/2.4.3/index.html
Version 2.4.3 - Added clearly visible Up and Down exit doors to the Hex Maze room display, positioned on the ceiling and floor and shown only when those vertical connections exist. Version 2.4.1 - Renamed geometry choices to Cube Maze and Hex Maze, restored clear six-direction Cube navigation, changed the Hex room view to five visible perspective wall faces, added distinct ceiling and floor textures, removed sidebar Actions, and added a prominent YOU marker to the 2D map. Version 2.2.5 - Added an independent, always-visible exit control row below the room, explicit Cube versus True Hex geometry status, and clarified cube floor indicators. Version 2.2.4 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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Albion: Land of Faerie v2.4.2 Published
Albion: Land of Faerie
v2.4.2
Aug 12, 2026
Game package published automatically.
Game: Albion: Land of Faerie
Version: 2.4.2
Package: published-games/albion/2.4.2
Play URL: published-games/albion/2.4.2/index.html
patches/changelog.txt
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Second Commission v2.4.1 Published
Second Commission
v2.4.1
Aug 19, 2026
Game package published automatically.
Game: Second Commission
Version: 2.4.1
Package: published-games/second-commission/2.4.1
Play URL: published-games/second-commission/2.4.1/index.html
patches/changelog.txt
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Solitaire's Journey v2.4.1 Published
Solitaire's Journey
v2.4.1
Aug 16, 2026
Game package published automatically.
Game: Solitaire's Journey
Version: 2.4.1
Package: published-games/solitaires-journey/2.4.1
Play URL: published-games/solitaires-journey/2.4.1/index.html
patches/changelog.txt
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Albion: Land of Faerie v2.4.1 Published
Albion: Land of Faerie
v2.4.1
Aug 12, 2026
Game package published automatically.
Game: Albion: Land of Faerie
Version: 2.4.1
Package: published-games/albion/2.4.1
Play URL: published-games/albion/2.4.1/index.html
patches/changelog.txt
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After the Fall: Milestone 5 Sprint 2 v2.4.1 Published
After the Fall: Milestone 5 Sprint 2
v2.4.1
Aug 1, 2026
Game package published automatically.
Game: After the Fall: Milestone 5 Sprint 2
Version: 2.4.1
Package: published-games/after-the-fall-v2-milestone-5-sprint-2/2.4.1
Play URL: published-games/after-the-fall-v2-milestone-5-sprint-2/2.4.1/index.html
Version 2.4.1 - Roads and Logistics Sprint 2.
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Cube Maze v2.4.1 Published
Cube Maze
v2.4.1
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.4.1
Package: published-games/cube-maze/2.4.1
Play URL: published-games/cube-maze/2.4.1/index.html
Version 2.4.1 - Renamed geometry choices to Cube Maze and Hex Maze, restored clear six-direction Cube navigation, changed the Hex room view to five visible perspective wall faces, added distinct ceiling and floor textures, removed sidebar Actions, and added a prominent YOU marker to the 2D map. Version 2.2.5 - Added an independent, always-visible exit control row below the room, explicit Cube versus True Hex geometry status, and clarified cube floor indicators. Version 2.2.4 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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Albion: Land of Faerie v2.4.0 Published
Albion: Land of Faerie
v2.4.0
Aug 12, 2026
Game package published automatically.
Game: Albion: Land of Faerie
Version: 2.4.0
Package: published-games/albion/2.4.0
Play URL: published-games/albion/2.4.0/index.html
patches/changelog.txt
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After the Fall: Milestone 5 Sprint 1 v2.4.0 Published
After the Fall: Milestone 5 Sprint 1
v2.4.0
Aug 1, 2026
Game package published automatically.
Game: After the Fall: Milestone 5 Sprint 1
Version: 2.4.0
Package: published-games/after-the-fall-v2-milestone-3/2.4.0
Play URL: published-games/after-the-fall-v2-milestone-3/2.4.0/index.html
Version 2.4.0 - Living Factions Sprint 1.
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Cube Maze v2.4.0 Published
Cube Maze
v2.4.0
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.4.0
Package: published-games/cube-maze/2.4.0
Play URL: published-games/cube-maze/2.4.0/index.html
Version 2.2.5 - Added an independent, always-visible exit control row below the room, explicit Cube versus True Hex geometry status, and clarified cube floor indicators. Version 2.2.4 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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Panzer Blitz v2.4.0 Published
Panzer Blitz
v2.4.0
Jul 19, 2026
Game package published automatically.
Game: Panzer Blitz
Version: 2.4.0
Package: published-games/panzer-blitz/2.4.0
Play URL: published-games/panzer-blitz/2.4.0/index.html
Panzer Blitz — Changelog
=====================================
2.4.0 — 2026-07-19
--------------------
Package specification compliance release. Upgraded the manifest to
schema_version 1.4 with the required publication metadata, document
pointers and storefront art paths; converted "features" to capability
flags and added "permissions" and "news" objects; corrected the package
identifier to "panzer-blitz"; renamed the main script to js/game.js as
required by the spec; and rewrote README.txt to carry every required
field. No gameplay changes.
2.3.0 — 2026-07-16
--------------------
Completed the canonical set: added Situations #8 (Korsun Pocket), #9 (Drive on
Stalino), #10 (Prochorovka) and #11 (Buchach), each with its own map
configuration, order of battle, setup zone, turns, first mover and victory
conditions. Twenty-six scenarios in all.
2.2.0 — 2026-07-16
--------------------
Added the 28-3 series: the 1941 PanzerBlitz intro and Situations 28-3/1..6
(Tula, Kharkov, the 1942 delaying action, Kursk, the breakthrough to Kharkov,
and the drive on Kustrin), each with its own map configuration, order of
battle, setup zone, turns, first mover and victory conditions. Twenty-two
scenarios in all.
2.1.0 — 2026-07-16
--------------------
Replaced the interpretive historical situations with faithful recreations of
the canonical PanzerBlitz situations (#1, #2, #3, #4, #5, #6, #7, #12, #14,
#45, #51, #52, #1A), each with its own map configuration, order of battle,
setup zone, turns, first mover and victory conditions. Added command-post,
board-majority, town-point and weighted-destruction victory mechanics; an
expanded roster (command posts, security/guards, Hummel, Nashorn, Flak, recon,
SU-85, wagons); new deployment zones (board edges, hilltops, row bands, any
edge); and objective-aware AI for all of it. The two Quick Battles remain.
=====================================
2.0.0 — 2026-07-15
--------------------
Major content release: the boards and the situations.
• Added the three geomorphic boards, recreated as original tile-style maps
(terrain layout digitised by eye from reference scans; no board artwork
reproduced — every hex is drawn by the game's own renderer).
• Multi-board maps: situations assemble two or three boards into one wide
battlefield per the situation's configuration.
• Added seven situations — "1941 PanzerBlitz" plus Situations 28-3/1..6 — each
with its own order of battle, setup zones, turn limit and victory conditions.
• Four victory types: points (with advance/exit bonuses), capture-and-clear a
town, exit off a map edge, and get units onto a far board.
• Automatic deployment into each side's setup zone.
• Expanded roster (Tiger, Panther, Marder, Wespe, IS-2, SU-152, SMG, cavalry…).
• Objective-driven AI (races for exits, hauls infantry, seizes towns, holds).
• The original three fights are preserved as Quick Battles.
• New board-preview screenshots.
1.0.0 — 2026-07-14
--------------------
Initial public release for the Tronsoft Games Portal.
• Tactical wargame engine (fire combat + CRT, LOS, movement, transports,
dispersal/recovery, victory by objective control).
• Three balanced situations; play the Wehrmacht or the Red Army vs. AI.
• 15 x 20 hex battlefield with river/bridges/ford, ridge village, and crossroads.
• 20+ historical unit types with AP/HE fire and distinct mobility.
• Heuristic AI validated across 1,200+ headless games; all games terminate.
• SVG board with pan/zoom/pinch, synthesized + packaged audio, autosave.
• PDF rules manual and strategy guide, in-game help, and standalone tutorial.
• Conforms to Tronsoft Games Package Specification v1.3.
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Colossal Cave Expedition v2.3.1 TIFE Story Installed
Colossal Cave Expedition
v2.3.1
Aug 21, 2026
Installed through the native TIFE Story/Game Installer.
TIFE Engine Requested: 3.1.41
Installed Runtime: 3.1.41
Story: Colossal Cave Expedition 2.3.1
Install path: /tife-games/colossal-cave-expedition/2.3.1/
Launch URL: /engines/tife/index.html?game=colossal-cave-expedition&version=2.3.1&story=%2Ftife-games%2Fcolossal-cave-expedition%2F2.3.1%2Fgame.js
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Albion: Land of Faerie v2.3.1 Published
Albion: Land of Faerie
v2.3.1
Aug 12, 2026
Game package published automatically.
Game: Albion: Land of Faerie
Version: 2.3.1
Package: published-games/albion/2.3.1
Play URL: published-games/albion/2.3.1/index.html
patches/changelog.txt
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Nightsown v2.3.1 Published
Nightsown
v2.3.1
Aug 9, 2026
Game package published automatically.
Game: Nightsown
Version: 2.3.1
Package: published-games/nightsown/2.3.1
Play URL: published-games/nightsown/2.3.1/index.html
Version 1.4.0 - Pinch zoom, interactive season reports, safer previous-season recovery, and expanded course intelligence.
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Tronsoft Interactive Fiction Engine v2.3.1 Published
Tronsoft Interactive Fiction Engine
v2.3.1
Aug 4, 2026
Game package published automatically.
Game: Tronsoft Interactive Fiction Engine
Version: 2.3.1
Package: published-games/tife-core/2.3.1
Play URL: published-games/tife-core/2.3.1/index.html
Version 2.3.1 - Dynamic TIFE story loading and metadata-driven cover and narration.
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Scarlet Serve v2.3.0 Published
Scarlet Serve
v2.3.0
Sep 29, 2026
Game package published automatically.
Game: Scarlet Serve
Version: 2.3.0
Package: published-games/scarlet-serve/2.3.0
Play URL: published-games/scarlet-serve/2.3.0/index.html
SCARLET SERVE — CHANGELOG
VERSION 2.3.0
Release Date: September 29, 2026
ADDED
- Pressure Index: a 0–100 live game-state indicator using score leverage, late-set closeness, serve state and opponent scoring runs.
- Timeout Intelligence on the Coach's Clipboard and in Match Lab, with hold/consider/timeout-window reads.
- One-click Request timeout action when a useful timeout window is identified.
- Pressure and timeout reads in exported film reports.
CHANGED
- Timeout guidance remains advisory in manual play; Auto-coach keeps its existing automatic timeout behavior.
SAVE COMPATIBILITY
- Existing season saves remain compatible. The new indicators are calculated from the live match and require no save migration.
VERSION 2.2.0
Release Date: September 29, 2026
ADDED
- Rotation Matchup Matrix: Match Lab now tracks all 36 Nebraska/opponent rotation pairings.
- Live current-pairing highlight plus best/watch reads after a four-point sample.
- Matchup observations in film-room notes.
- Full matchup matrix in exported film reports.
SAVE COMPATIBILITY
- Existing season saves remain compatible. Matchup tracking begins with each newly loaded match.
VERSION 2.1.0
Release Date: September 29, 2026
ADDED
- Opponent Rotation Scouting in Match Lab. Every opponent rotation now tracks how often Nebraska scores while serving into it and how often Nebraska sides out against it.
- A Serve Target read identifies the opponent rotation that has yielded the most break points after a useful sample.
- Coach's Clipboard shows a live Scouting Alert when that target rotation reaches the service-receive side.
- Film report exports now include the complete opponent-rotation scouting matrix.
CHANGED
- Film-room notes can call out the opponent rotation currently offering the best serve-pressure opportunity.
SAVE COMPATIBILITY
- Existing season saves remain compatible. Opponent-rotation scouting starts fresh with each match.
VERSION 2.0.0
Release Date: September 29, 2026
ADDED
- Match Lab: a new live film-room tab with side-out, serve-point, attack, serve-risk, block and dig indicators.
- Rotation efficiency table that identifies the strongest and weakest sufficiently sampled rotations.
- Nebraska vs opponent attack-distribution comparison for outside, middle, right side and back-row options.
- Film-room notes that flag developing side-out, serving, distribution and defensive tendencies while acknowledging small samples.
- Export Film Report creates a local text report with match KPIs, rotation results, tactical notes and recent Coach Review decisions.
CHANGED
- The center navigation now includes Match Lab during every match, including the final screen.
- Match analytics remain descriptive and do not change rally outcomes, AI calls or save compatibility.
SAVE COMPATIBILITY
- Version 1.9 and earlier season saves continue to load. Match Lab is calculated from the current match and requires no save migration.
VERSION 1.9.0
Release Date: September 29, 2026
ADDED
- Coach Review for manual serve, set, block, challenge and rotation decisions.
- Live Assistant Coach alignment and recent-call history on the Coach's Clipboard.
- Post-match decision review with per-call-type alignment.
- Call staff pick button and C keyboard shortcut for the current recommendation.
CHANGED
- Assistant Coach recommendations now support one-click/one-key application while preserving fully manual control.
- Alignment is labeled as informational comparison, not a coaching grade.
SAVE COMPATIBILITY
- Earlier saves and v1.8 preferences remain compatible.
VERSION 1.8.0
Release Date: September 28, 2026
ADDED
- Assistant Coach recommendations for serve, attack, block, video challenge and set-break rotation decisions.
- STAFF PICK highlighting plus a short explanation for each recommendation.
- Pregame starting-rotation suggestion based on the strongest available server.
- Header toggle to show or hide coaching recommendations without enabling Auto-coach.
CHANGED
- Player decisions now provide optional tactical context while remaining fully manual.
SAVE COMPATIBILITY
- Earlier saves and v1.7 preferences remain compatible; Assistant Coach defaults on for existing players.
VERSION 1.7.0
Release Date: September 28, 2026
ADDED
- Live Coach's Clipboard analytics.
- Focus mode (F) for a court-first layout.
- Fullscreen control.
- High-contrast accessibility mode.
CHANGED
- Header controls and package capability metadata updated for the new view modes.
SAVE COMPATIBILITY
- Earlier seasons and preferences remain compatible.
VERSION 1.6.0
Release Date: September 28, 2026
ADDED
- Serve chart: two more presses of S (or the Shots button) show where
every serve was played this match, marked ace, service error, or by the
pass it drew, for Nebraska and then the opponent. Players dim while a
chart is up, and the chart legend is easier to read.
- Highlights: each match keeps its 5 best rallies (long rallies, set and
match points, stuff blocks, aces). Watch them from the final screen with
H or the Highlights button, captioned with set, score and the call.
- Careers: season totals roll into career records every off-season. The
Season stats tab lists career leaders in kills, digs, assists, blocks
and aces, this season included.
- Hall of Fame: graduating seniors are inducted on 8 honour points or a
career mark, named in the log and kept on the Season stats tab.
FIXED
- Signing day could hang when a large board ran out of jersey numbers
1-30 (most likely with two portal departures and a big senior class).
Numbers now continue from 31.
SAVE COMPATIBILITY
- Earlier seasons load and continue; careers start with the season in
progress.
VERSION 1.5.0
Release Date: September 27, 2026
ADDED
- Transfer portal. At signing day, underclassmen who sat behind the
starters may enter the portal (at most 2, one per position), freeing
their scholarships. Persuade one to stay if you want her back.
- 3 experienced transfers join the signing board each year: better now,
with fewer years left. The staff weighs them against the freshmen.
- Series records: the all-time record against every opponent, carried
through every season, in the match preview, the Match card and a new
table on the Season stats tab.
- Postseason tab: where Nebraska would be seeded if the season ended
today, the full eight-team Big Ten Tournament bracket, and the NCAA road
round by round with the national champion.
- Athletic director's goals: a win total and an NCAA round to reach, set
from the preseason poll, with a verdict at season's end (Hot seat, Solid
year or Contract extension) kept in the program history.
CHANGED
- Signing-day boards always offer at least one recruit at every position,
and as many as the roster is short.
SAVE COMPATIBILITY
- Earlier seasons load and continue; series records are rebuilt from the
current season's results, and goals come from the current poll.
VERSION 1.4.0
Release Date: September 27, 2026
ADDED
- Game plan in the match preview: deny one hitter (block and defense
shade toward her; the rest find a little more room) and serve at one
passer. It starts on their best hitter and weakest passer.
- Game-plan grade on the final screen: how the denied hitter hit against
the rest of her team, and aces on the targeted passer.
- Instant replay (R): the last rally again at one-third speed, whenever
the ball is dead. Replays never change the game.
- Program record book: single-match, season and team marks, kept through
every season of a dynasty, with a log line when one falls.
- Opponent box stats are now kept per player.
SAVE COMPATIBILITY
- Earlier seasons load and continue; the record book starts with the
first match played in 1.4.0.
VERSION 1.3.0
Release Date: September 26, 2026
ADDED
- Dynasty: after the season, seniors graduate and signing day opens.
Pick a recruiting class from a board of freshmen (3 to 5 stars; a higher
final ranking brings better recruits), or let the staff pick.
- Later seasons replay the 2026 slate on a projected schedule, same
weekdays, home and away swapped in odd years.
- Returning players move up a class and keep half their practice gains.
- Program history: each season's record, finish, ranking and honours.
- Defensive system: Perimeter (strong against hard swings) or Rotational
(strong against tips and roll shots). Opponents now tip; the scouting
report shows how often.
CHANGED
- "New season" is now "Restart from 2026".
SAVE COMPATIBILITY
- Earlier seasons load and continue; the roster is saved with the season
from the first signing day on.
VERSION 1.2.0
Release Date: September 26, 2026
ADDED
- Weekly practice plan: pick a focus (serving, serve receive and defense,
attacking and setting, blocking) and an intensity (light, normal, hard).
- Player development: practice raises ratings through the season, up to
+8 each; freshmen improve fastest, seniors slowest.
- Injuries and a medical log. Players can be hurt in matches or practice
and miss 1-5 matches; the lineup is rebuilt around them automatically.
- Shot chart on the court (S): where every kill and error landed.
- Opponents also improve a little as the season goes on.
CHANGED
- Season stats show current ratings with practice gains, and the medical log.
SAVE COMPATIBILITY
- v1.1.0 and v1.0.1 seasons load and continue; practice starts at
"Serve receive & defense, Normal".
VERSION 1.1.0
Release Date: September 26, 2026
ADDED
- Starting rotation: choose it in the match preview and at every set break.
- Rotation report: side-out and serve-point rates by rotation, live in the
match and totalled for the season.
- Video challenges on close line calls: one per team per set, kept when
the call is overturned. Overturned calls also correct the box score.
- Weekly Top 25 poll (Big Ten tab); NCAA seeds now follow the poll.
- Season honours: All-Big Ten, Big Ten Player of the Year, AVCA All-American.
- Momentum chart of the point margin through each set.
- Sets played (SP) column in season stats.
SAVE COMPATIBILITY
- v1.0.1 seasons load and continue; the new poll, rotation totals and
sets-played counts start from the point of upgrade.
VERSION 1.0.1
Release Date: September 26, 2026
ADDED
- First Tronsoft Games portal package (Package Specification v1.6.2).
- Opponent strength setting: Freshman, Varsity, All-American.
- Pause (P), with automatic pause when the tab is hidden.
- Effects volume slider.
- Local fonts, seven sound-effect files, storefront artwork, manual.
CHANGED
- Rules, AI, sound and interface split into separate scripts; one rally
engine now drives both the game and its automated tests.
- The coaching panel keeps its height between decisions, so Bench buttons
no longer move under the pointer after a call.
- Court numbers and labels are drawn at screen resolution and stay sharp
at every zoom.
FIXED
- Sound cues reuse a fixed set of voices instead of creating a new media
player per hit.
SAVE COMPATIBILITY
- Saves now use keys tronsoft_scarlet_serve_save and _prefs. Seasons saved
by the single-file v1.0.0 build are not carried over.
KNOWN ISSUES
- Sound starts after the first click or key press (browser autoplay rules).
VERSION 1.0.0
Release Date: September 26, 2026
ADDED
- Initial release as a single self-contained HTML file.
- The 2026 schedule, Big Ten standings, Big Ten Tournament and NCAA Tournament.
- Serve, set and block calls; rotations, libero, fatigue, substitutions, timeouts.
- Auto-coach, simulate set or match, speeds; pan and zoom court.
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Colossal Cave Expedition v2.3.0 TIFE Story Installed
Colossal Cave Expedition
v2.3.0
Aug 21, 2026
Installed through the native TIFE Story/Game Installer.
TIFE Engine Requested: 3.1.41
Installed Runtime: 3.1.41
Story: Colossal Cave Expedition 2.3.0
Install path: /tife-games/tife-colossal-cave/2.3.0/
Launch URL: /engines/tife/index.html?game=tife-colossal-cave&version=2.3.0&story=%2Ftife-games%2Ftife-colossal-cave%2F2.3.0%2Fgame.js
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Barbarian Kings v2.3.0 Published
Barbarian Kings
v2.3.0
Aug 15, 2026
Game package published automatically.
Game: Barbarian Kings
Version: 2.3.0
Package: published-games/barbarian-kings/2.3.0
Play URL: published-games/barbarian-kings/2.3.0/index.html
patches/changelog.txt
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Albion: Land of Faerie v2.3.0 Published
Albion: Land of Faerie
v2.3.0
Aug 12, 2026
Game package published automatically.
Game: Albion: Land of Faerie
Version: 2.3.0
Package: published-games/albion/2.3.0
Play URL: published-games/albion/2.3.0/index.html
patches/changelog.txt
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After the Fall: Milestone 4 v2.3.0 Published
After the Fall: Milestone 5 Sprint 1
v2.3.0
Aug 1, 2026
Game package published automatically.
Game: After the Fall: Milestone 4
Version: 2.3.0
Package: published-games/after-the-fall-v2-milestone-3/2.3.0
Play URL: published-games/after-the-fall-v2-milestone-3/2.3.0/index.html
Version 2.3.0 - Milestone 4 persistent campaign release.
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Tronsoft Interactive Fiction Engine v2.3.0 Published
Tronsoft Interactive Fiction Engine
v2.3.0
Jul 30, 2026
Game package published automatically.
Game: Tronsoft Interactive Fiction Engine
Version: 2.3.0
Package: published-games/tife-core/2.3.0
Play URL: published-games/tife-core/2.3.0/index.html
Version 2.3.0 - Native TIFE package installation format and engine registration metadata.
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Cube Maze v2.3.0 Published
Cube Maze
v2.3.0
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.3.0
Package: published-games/cube-maze/2.3.0
Play URL: published-games/cube-maze/2.3.0/index.html
Version 2.2.5 - Added an independent, always-visible exit control row below the room, explicit Cube versus True Hex geometry status, and clarified cube floor indicators. Version 2.2.4 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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Colossal Cave Expedition v2.2.9 TIFE Story Installed
Colossal Cave Expedition
v2.2.9
Aug 14, 2026
Installed through the native TIFE Story/Game Installer.
TIFE Engine Requested: 3.1.5
Installed Runtime: 3.1.5
Story: Colossal Cave Expedition 2.2.9
Install path: /tife-games/tife-colossal-cave/2.2.9/
Launch URL: /engines/tife/index.html?game=tife-colossal-cave&version=2.2.9&story=%2Ftife-games%2Ftife-colossal-cave%2F2.2.9%2Fgame.js
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Colossal Cave Expedition v2.2.8 TIFE Story Installed
Colossal Cave Expedition
v2.2.8
Aug 14, 2026
Installed through the native TIFE Story/Game Installer.
TIFE Engine Requested: 3.1.5
Installed Runtime: 3.1.5
Story: Colossal Cave Expedition 2.2.8
Install path: /tife-games/tife-colossal-cave/2.2.8/
Launch URL: /engines/tife/index.html?game=tife-colossal-cave&version=2.2.8&story=%2Ftife-games%2Ftife-colossal-cave%2F2.2.8%2Fgame.js
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Colossal Cave Expedition v2.2.7 TIFE Story Installed
Colossal Cave Expedition
v2.2.7
Aug 14, 2026
Installed through the native TIFE Story/Game Installer.
TIFE Engine Requested: 3.1.5
Installed Runtime: 3.1.5
Story: Colossal Cave Expedition 2.2.7
Install path: /tife-games/tife-colossal-cave/2.2.7/
Launch URL: /engines/tife/index.html?game=tife-colossal-cave&version=2.2.7&story=%2Ftife-games%2Ftife-colossal-cave%2F2.2.7%2Fgame.js
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Colossal Cave Expedition v2.2.6 TIFE Story Installed
Colossal Cave Expedition
v2.2.6
Aug 14, 2026
Installed through the native TIFE Story/Game Installer.
TIFE Engine Requested: 3.1.5
Installed Runtime: 3.1.5
Story: Colossal Cave Expedition 2.2.6
Install path: /tife-games/tife-colossal-cave/2.2.6/
Launch URL: /engines/tife/index.html?game=tife-colossal-cave&version=2.2.6&story=%2Ftife-games%2Ftife-colossal-cave%2F2.2.6%2Fgame.js
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Super Star Trek — Grand Scale Edition v2.2.6 Published
Super Star Trek — Grand Scale Edition
v2.2.6
Aug 12, 2026
Game package published automatically.
Game: Super Star Trek — Grand Scale Edition
Version: 2.2.6
Package: published-games/super-star-trek/2.2.6
Play URL: published-games/super-star-trek/2.2.6/index.html
patches/changelog.txt
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Colossal Cave Expedition v2.2.5 TIFE Story Installed
Colossal Cave Expedition
v2.2.5
Aug 13, 2026
Installed through the native TIFE Story/Game Installer.
TIFE Engine Requested: 3.1.5
Installed Runtime: 3.1.5
Story: Colossal Cave Expedition 2.2.5
Install path: /tife-games/tife-colossal-cave/2.2.5/
Launch URL: /engines/tife/index.html?game=tife-colossal-cave&version=2.2.5&story=%2Ftife-games%2Ftife-colossal-cave%2F2.2.5%2Fgame.js
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Super Star Trek — Grand Scale Edition v2.2.5 Published
Super Star Trek — Grand Scale Edition
v2.2.5
Aug 12, 2026
Game package published automatically.
Game: Super Star Trek — Grand Scale Edition
Version: 2.2.5
Package: published-games/super-star-trek/2.2.5
Play URL: published-games/super-star-trek/2.2.5/index.html
patches/changelog.txt
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Colossal Cave Expedition v2.2.4 TIFE Story Installed
Colossal Cave Expedition
v2.2.4
Aug 13, 2026
Installed through the native TIFE Story/Game Installer.
TIFE Engine Requested: 3.1.3
Installed Runtime: 3.1.3
Story: Colossal Cave Expedition 2.2.4
Install path: /tife-games/tife-colossal-cave/2.2.4/
Launch URL: /tife/engine-launch.php?game=tife-colossal-cave&version=2.2.4&story=%2Ftife-games%2Ftife-colossal-cave%2F2.2.4%2Fgame.js
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Super Star Trek — Grand Scale Edition v2.2.4 Published
Super Star Trek — Grand Scale Edition
v2.2.4
Aug 12, 2026
Game package published automatically.
Game: Super Star Trek — Grand Scale Edition
Version: 2.2.4
Package: published-games/super-star-trek/2.2.4
Play URL: published-games/super-star-trek/2.2.4/index.html
patches/changelog.txt
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Cube Maze v2.2.4 Published
Cube Maze
v2.2.4
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.2.4
Package: published-games/cube-maze/2.2.4
Play URL: published-games/cube-maze/2.2.4/index.html
Version 2.2.4 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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Super Star Trek — Grand Scale Edition v2.2.3 Published
Super Star Trek — Grand Scale Edition
v2.2.3
Aug 12, 2026
Game package published automatically.
Game: Super Star Trek — Grand Scale Edition
Version: 2.2.3
Package: published-games/super-star-trek/2.2.3
Play URL: published-games/super-star-trek/2.2.3/index.html
patches/changelog.txt
View Game
Cube Maze v2.2.3 Published
Cube Maze
v2.2.3
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.2.3
Package: published-games/cube-maze/2.2.3
Play URL: published-games/cube-maze/2.2.3/index.html
Version 2.2.0 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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Super Star Trek — Grand Scale Edition v2.2.2 Published
Super Star Trek — Grand Scale Edition
v2.2.2
Aug 12, 2026
Game package published automatically.
Game: Super Star Trek — Grand Scale Edition
Version: 2.2.2
Package: published-games/super-star-trek/2.2.2
Play URL: published-games/super-star-trek/2.2.2/index.html
patches/changelog.txt
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Cube Maze v2.2.2 Published
Cube Maze
v2.2.2
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.2.2
Package: published-games/cube-maze/2.2.2
Play URL: published-games/cube-maze/2.2.2/index.html
Version 2.2.0 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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Barbarian Kings v2.2.1 Published
Barbarian Kings
v2.2.1
Aug 15, 2026
Game package published automatically.
Game: Barbarian Kings
Version: 2.2.1
Package: published-games/barbarian-kings/2.2.1
Play URL: published-games/barbarian-kings/2.2.1/index.html
patches/changelog.txt
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Colossal Cave Expedition v2.2.1 Published
Colossal Cave Expedition
v2.2.1
Aug 13, 2026
Game package published automatically.
Game: Colossal Cave Expedition
Version: 2.2.1
Package: published-games/tife-colossal-cave/2.2.1
Play URL: published-games/tife-colossal-cave/2.2.1/index.html
Version 2.2.1 - Runtime recovery release. Restores the known-working bundled TIFE runtime and title-screen controls.
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Albion: Land of Faerie v2.2.1 Published
Albion: Land of Faerie
v2.2.1
Aug 12, 2026
Game package published automatically.
Game: Albion: Land of Faerie
Version: 2.2.1
Package: published-games/albion/2.2.1
Play URL: published-games/albion/2.2.1/index.html
patches/changelog.txt
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Super Star Trek — Grand Scale Edition v2.2.1 Published
Super Star Trek — Grand Scale Edition
v2.2.1
Aug 12, 2026
Game package published automatically.
Game: Super Star Trek — Grand Scale Edition
Version: 2.2.1
Package: published-games/super-star-trek/2.2.1
Play URL: published-games/super-star-trek/2.2.1/index.html
patches/changelog.txt
View Game
Cube Maze v2.2.1 Published
Cube Maze
v2.2.1
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.2.1
Package: published-games/cube-maze/2.2.1
Play URL: published-games/cube-maze/2.2.1/index.html
Version 2.2.0 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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Barbarian Kings v2.2.0 Published
Barbarian Kings
v2.2.0
Aug 15, 2026
Game package published automatically.
Game: Barbarian Kings
Version: 2.2.0
Package: published-games/barbarian-kings/2.2.0
Play URL: published-games/barbarian-kings/2.2.0/index.html
patches/changelog.txt
View Game
Colossal Cave Expedition v2.2.0 Published
Colossal Cave Expedition
v2.2.0
Aug 13, 2026
Game package published automatically.
Game: Colossal Cave Expedition
Version: 2.2.0
Package: published-games/tife-colossal-cave/2.2.0
Play URL: published-games/tife-colossal-cave/2.2.0/index.html
Version 2.2.0 - Shared TIFE 3.1.0 migration; removed bundled legacy runtime and added publisher-compatible index.html launcher.
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Super Star Trek — Grand Scale Edition v2.2.0 Published
Super Star Trek — Grand Scale Edition
v2.2.0
Aug 12, 2026
Game package published automatically.
Game: Super Star Trek — Grand Scale Edition
Version: 2.2.0
Package: published-games/super-star-trek/2.2.0
Play URL: published-games/super-star-trek/2.2.0/index.html
patches/changelog.txt
View Game
After the Fall v2.2.0 — Milestone 3 v2.2.0 Published
After the Fall: Milestone 5 Sprint 1
v2.2.0
Aug 1, 2026
Game package published automatically.
Game: After the Fall v2.2.0 — Milestone 3
Version: 2.2.0
Package: published-games/after-the-fall-v2-milestone-3/2.2.0
Play URL: published-games/after-the-fall-v2-milestone-3/2.2.0/index.html
Version 2.2.0 - Milestone 3 systems.
View Game
Cube Maze v2.2.0 Published
Cube Maze
v2.2.0
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.2.0
Package: published-games/cube-maze/2.2.0
Play URL: published-games/cube-maze/2.2.0/index.html
Version 2.2.0 - Added an adaptive, intuitive sidebar action panel below Equipped with available movement directions, a highlighted Go Back control, Rest and inventory actions, map and settings shortcuts, and context-sensitive combat controls. Version 2.1.1 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
View Game
Super Star Trek — Grand Scale Edition v2.1.9 Published
Super Star Trek — Grand Scale Edition
v2.1.9
Aug 12, 2026
Game package published automatically.
Game: Super Star Trek — Grand Scale Edition
Version: 2.1.9
Package: published-games/super-star-trek/2.1.9
Play URL: published-games/super-star-trek/2.1.9/index.html
patches/changelog.txt
View Game
Super Star Trek — Grand Scale Edition v2.1.8 Published
Super Star Trek — Grand Scale Edition
v2.1.8
Aug 12, 2026
Game package published automatically.
Game: Super Star Trek — Grand Scale Edition
Version: 2.1.8
Package: published-games/super-star-trek/2.1.8
Play URL: published-games/super-star-trek/2.1.8/index.html
patches/changelog.txt
View Game
Super Star Trek — Grand Scale Edition v2.1.7 Published
Super Star Trek — Grand Scale Edition
v2.1.7
Aug 12, 2026
Game package published automatically.
Game: Super Star Trek — Grand Scale Edition
Version: 2.1.7
Package: published-games/super-star-trek/2.1.7
Play URL: published-games/super-star-trek/2.1.7/index.html
patches/changelog.txt
View Game
Empire Hex v2.1.6 Published
Empire Hex
v2.1.6
Aug 12, 2026
Game package published automatically.
Game: Empire Hex
Version: 2.1.6
Package: published-games/empire-hex/2.1.6
Play URL: published-games/empire-hex/2.1.6/index.html
patches/changelog.txt
View Game
Super Star Trek — Grand Scale Edition v2.1.5 Published
Super Star Trek — Grand Scale Edition
v2.1.5
Aug 12, 2026
Game package published automatically.
Game: Super Star Trek — Grand Scale Edition
Version: 2.1.5
Package: published-games/super-star-trek/2.1.5
Play URL: published-games/super-star-trek/2.1.5/index.html
patches/changelog.txt
View Game
Empire Hex v2.1.5 Published
Empire Hex
v2.1.5
Aug 11, 2026
Game package published automatically.
Game: Empire Hex
Version: 2.1.5
Package: published-games/empire-hex/2.1.5
Play URL: published-games/empire-hex/2.1.5/index.html
EMPIRE HEX — PATCH NOTES
========================
v2.1.5 — August 11, 2026
- Refined automatic unit flow: a unit remains selected after a normal move while it still has movement points.
- Automatic next-unit selection now occurs when the current unit's activation actually ends.
- Renamed the sidebar control to Done / Next Unit (N); using it ends the selected unit's remaining movement and advances immediately.
- Fixed combat city capture so a victorious land attacker advances into the captured city and ends its movement there.
- Corrected the tutorial's input-hotfix heading to v2.1.3 and updated movement-flow documentation.
- Updated the save-resume message and migrated autosaves to the v2.1.5 key with v2.1.4 and earlier compatibility.
EMPIRE HEX — PATCH NOTES
========================
v2.1.4 — August 11, 2026
- Added automatic next-unit selection after a player unit moves, attacks, bombards, embarks, or captures a city.
- The next eligible unit is centered and highlighted immediately, with legal movement/attack destinations rendered automatically.
- Automatic cycling skips destroyed units, units with no movement remaining, Sentry/automated-order units, and Strategic Reserve units.
- If the moved unit is the only unit still awaiting manual orders, it remains available after the cycle wraps.
- Fixed the end-turn warning grammar so multiple threatened cities display as “cities,” not “cityies.”
- Migrated autosaves to the v2.1.4 key while retaining v1.1-v2.1.3 compatibility.
EMPIRE HEX — PATCH NOTES
========================
v2.1.3 — August 11, 2026
- Fixed Army and friendly-unit selection on the SVG battlefield.
- Map panning now starts only after a 5-pixel drag threshold instead of capturing every normal click.
- Normal unit/hex clicks are no longer retargeted to the SVG container by immediate pointer capture.
- Migrated autosaves to the v2.1.3 key while retaining v1.1-v2.1.2 compatibility.
EMPIRE HEX — PATCH NOTES
========================
v2.1.2 — August 11, 2026
- Corrected strategic reserve supply scoring to use the actual In Supply and Low Supply state names.
- Player-facing Roads Built statistics now count only roads constructed by Player 0 Engineers.
- Player-facing Bombardments statistics now count only bombardments performed by Player 0 units.
- Updated save metadata to v2.1.2 while retaining v1.1-v2.1.1 migration compatibility.
- Updated package metadata and documentation for the v2.1.2 stabilization release.
EMPIRE HEX — PATCH NOTES
========================
v2.1.1 — August 11, 2026
- Fixed AI Engineer road construction by removing the human-only restriction from the shared Build Road action.
- AI city production now preserves existing queues and appends new strategic requirements instead of replacing the queue every turn.
- Improved strategic reserve selection to favor healthy, experienced, mobile, supplied Armies.
- Added a Refit role for badly damaged AI Armies so they return toward friendly cities instead of being misclassified as reserve formations.
- Added planner safeguards for empty reserve candidate sets and missing nearby friendly-city targets.
- Updated package metadata and documentation for the v2.1.1 corrective release.
- Migrated autosaves to the v2.1.1 key while retaining v1.1-v2.1 compatibility.
EMPIRE HEX — PATCH NOTES
========================
v2.1.0 — August 11, 2026
- Corrected the portal/display title from Empire to Empire Hex.
- Added a dedicated strategic AI planner module (js/ai-planner.js), beginning the codebase modularization recommended after v2.0.
- AI now builds theater-level defensive and offensive fronts before individual units move.
- Offensive fronts receive staging areas, estimated force requirements, and objective priorities.
- AI assigns land formations to defensive, staging, offensive, or reserve roles.
- AI preserves a strategic Army reserve when the situation is stable and releases it when a nearby friendly city faces an emergency.
- Headquarters and Artillery are preferentially assigned to fronts that require command/support assets; Engineers receive extra weight on offensive theaters.
- AI movement scoring now rewards progress toward each formation's assigned operational objective instead of relying only on nearest-target behavior.
- Legacy Fronts overlay compatibility is preserved through planner-generated aiFronts data.
- Migrated autosaves to the v2.1 key while retaining v1.1-v2.0 compatibility.
EMPIRE — PATCH NOTES
====================
v2.0.0 — August 11, 2026
- Added road infrastructure. Engineers can build roads on land hexes; roads improve land movement and extend local supply reach.
- Added Engineers, Artillery, Bombers, and Cruisers to production and the Scenario Editor.
- Added artillery and cruiser ranged bombardment against enemy units within two hexes.
- Added combined-arms bonuses for coordinated Army, Artillery, Headquarters, and nearby air support.
- Added entrenchment for stationary land formations, increasing defensive power over consecutive turns.
- Added strategic reserve status for land formations; reserve units trade immediate mobility for protected operational depth.
- Added operational planning: select a formation, choose Plan Operation, then click an objective to route nearby land forces toward it.
- Added dynamic weather (Clear, Rain, Storm, Snow) with movement and combat effects, including reduced air effectiveness in severe weather.
- Added a Roads strategic overlay and road information in map hover details.
- Expanded supply calculations to account for road-supported formations.
- Expanded AI production and behavior to build/use Artillery, Engineers, Bombers, Cruisers, and Headquarters.
- Expanded after-action reporting with roads built, bombardments, final weather, and existing campaign statistics.
- Migrated autosaves to the v2.0 key while retaining v1.1-v1.9 compatibility.
EMPIRE — PATCH NOTES
====================
v1.9.0 — August 11, 2026
- Added enemy land-unit Zones of Control (ZOC); entering an enemy ZOC ends further movement for that action.
- Added adjacent-unit combat support with up to two supporting formations.
- Added Headquarters units that extend command/supply influence and provide nearby combat support.
- Added combat retreat behavior for surviving defeated defenders and advance-after-combat for compatible attackers.
- Added encirclement detection; heavily surrounded formations suffer severe supply and movement penalties.
- Added sustained isolation/encirclement attrition after two consecutive affected turns.
- Added Fronts map overlay to highlight contested sectors where opposing operational influence meets.
- Expanded combat preview with estimated odds ratio and attacker/defender support modifiers.
- Expanded AI planning to value friendly support, HQ command radius, ZOC exposure, and HQ production.
- Expanded campaign statistics with battles won/lost and richer turn briefing summaries.
- Migrated autosaves to the v1.9 key while retaining v1.1-v1.8 compatibility.
EMPIRE — CHANGELOG
==================
v1.8.0 — August 11, 2026
- Expanded movement hover preview with movement cost, remaining movement, route length, supply state, and capture information.
- Expanded combat preview with estimated attacker share and defender terrain/city multiplier.
- Improved fog-of-war intelligence with aging last-known contact uncertainty rings that expand and fade over time.
- Added coordinated Task Force Move Formation orders with relative formation spacing where possible.
- Added direct production queue reordering and removal controls.
- Added unit status readout for damage, supply, and task-force membership.
- Added richer end-turn warnings for idle units, isolation, threatened cities, and blocked deployments.
- Added live scenario-objective progress to the turn-status panel.
- Added AI strategic fronts so computer players concentrate forces around threatened cities and high-value offensive objectives.
- Migrated autosaves to the v1.8 key while retaining v1.1-v1.7 compatibility.
v1.7.0 — August 11, 2026
- Added distinct blue movement destinations and red attack target hexes.
- Added pulsing red target rings for attackable enemy units and hostile cities.
- Added persistent selected-unit halo for clearer command feedback.
- Added compact on-map battle result notifications with attack/defense values.
- Added live turn-status counters for ready units, threatened cities, damaged units, and isolated units.
- Added Scenario Editor validation for invalid cities, unit placement, duplicate occupancy, objectives, and missing sides.
- Scenario export now preserves objectives.
- Migrated autosaves to the v1.7 save key while retaining v1.1-v1.6 compatibility.
v1.6.0 — August 10, 2026
- Added Empire Scenario Format 1.0 and packaged sample scenarios.
- Added Scenario Library, JSON import/export, and first-pass Scenario Editor.
- Added terrain/city/force/objective editing tools.
- Added last-known contacts with intelligence aging.
- Added structured battle reports and Turn Briefing.
- Expanded task forces to adjacent group creation and group roles/orders.
- Added Fighter Recon and Patrol orders.
- Repair Yards accelerate naval recovery.
- Added local Hall of Fame.
- Added v1.1-v1.5 save migration to the v1.6 scenario model.
v1.5.0 — August 10, 2026
- Added functional supply and logistics movement effects.
- Added task-force management, Production Manager, and Intelligence screens.
- Added functional city specialization and city upgrades.
- Added ports, airfields, fortifications, and repair yards.
- Added seeded map generation with four map presets.
- Added five manual save slots and expanded settings.
- Added v1.1-v1.4 save migration to the v1.5 command model.
v1.4.0 — August 10, 2026
- Added named formations and per-unit operational histories.
- Added Sentry, Return to Base, Move Route, and Wake/Manual unit orders.
- Added persistent multi-turn routes and automatic ordered movement.
- Added city rally points and production specialization states.
- Added Ownership, Threat, and Supply strategic map overlays.
- Added Strategic Overview for forces, production, objectives, and recent events.
- Added simple naval task forces with destroyer escort behavior.
- Hard/Expert AI amphibious forces prefer escorted invasion approaches.
- Added v1.1/v1.2/v1.3 save migration to the v1.4 operational model.
v1.3.0 — August 10, 2026
- Added persistent unit strength/damage and friendly-city recovery.
- Added veteran experience levels and combat bonuses.
- Added terrain and fortified city defensive modifiers.
- Added city production queues, repeat production, and queue controls.
- Added automatic turn-boundary campaign saving.
- Added Conquest, Domination, and Turn-limit Score victory conditions.
- Added Balanced, Aggressive, Defensive, Naval, and Expansionist AI personalities.
- AI can withdraw critically damaged units and adapts production to personality.
- Added synthesized movement/combat/production/capture/victory/defeat sound effects.
- Added combat visual feedback and richer unit/city information.
- Added v1.1.0/v1.2.0 save migration to the v1.3.0 rules model.
v1.2.0 — August 10, 2026
- Added movement path preview and destination movement-cost information.
- Added combat estimates when hovering reachable enemy destinations.
- Added strategic minimap with viewport indicator and click-to-recenter.
- Added Next Unit (N) cycling and Center Unit controls.
- Added Easy, Normal, Hard, and Expert AI difficulty settings.
- Improved AI threatened-city production, fighter range choices, and transport invasions.
- Added city production turn estimates.
- Added persistent campaign activity history to save data.
- Expanded victory/defeat summary with exploration, cities lost, score, and difficulty.
- Added final-map inspection after victory or defeat.
- Added compatibility with v1.1.0 browser saves.
v1.1.0 — August 10, 2026
- Added save/resume campaign support.
- Added contextual unit, city, and terrain hover information.
- Fixed blocked production consuming production points.
- Added campaign statistics and end-turn confirmation.
- Improved pan/zoom controls and pointer/touch compatibility.
- Added Manual/Tutorial controls.
- Improved AI production and city-targeting priorities.
v1.0.3 — July 13, 2026
- Embedded changelog and patch-note text in manifest.json for portal validation.
v1.0.2 — July 13, 2026
- Added manual compatibility fields to manifest.json.
v1.0.1 — July 13, 2026
- Added manual_path for portal publishing validation.
v1.0.0 — July 13, 2026
- Initial Tronsoft Games release.
View Game
Computer Bismarck v2.1.4 Published
Computer Bismarck
v2.1.4
Aug 24, 2026
Game package published automatically.
Game: Computer Bismarck
Version: 2.1.4
Package: published-games/computer-bismarck/2.1.4
Play URL: published-games/computer-bismarck/2.1.4/index.html
Version 2.1.4 - Terrain Cartography Update: smooth geographic landmass rendering, layered coastal shading, interior relief texture, and a continuous shoreline beneath the full hex grid. Version 2.1.3 - Observer & Identity Update: persistent title/version display, AI-vs-AI scenario mode, continuous AI campaign execution, observer perspective switching, and AI-mode save/resume compatibility. Version 2.1.1 - Maintenance & Balance Verification: reconciled balance documentation, strict Monte Carlo argument validation and help, nine-pairing difficulty matrix mode, corrected RN staff-quality pursuit doctrine, and expanded regression baseline for AI staff-quality behavior. Version 2.1.0 - AI & Historical Balance Update: smarter RN search/intercept coordination, difficulty-sensitive fuel and withdrawal judgement, improved carrier strike timing, stronger German threat-aware routing and raiding choices, persistent AI decision audit, and developer Monte Carlo scenario balance testing. Version 2.0.0 - Atlantic Campaign Update: dynamic campaign generator, live convoy and merchant-loss statistics, logistics and fuel-endurance forecasting, actionable port-range warnings, richer carrier readiness states, Atlantic air-operations status, campaign KPI dashboard, moving-weather campaign configuration, and expanded operations-room reporting. Version 1.9.0 - Fleet Command & Orders Update: multi-waypoint standing routes, mission orders, six-hour projected movement, interactive command queue with awaiting-orders status, automatic next-force selection, actionable intercept plotting, return-to-port orders, and pre-watch readiness reporting. Version 1.8.0 - Admiralty Command Update: operations room, prioritized signal center, contact-history trails, intercept assessments, campaign timeline, named saves, and end-of-game Admiralty report. Version 1.7.0 - Tactical Engagement Update: expanded tactical battle view, engagement timeline, ship condition cards, salvo animation, durable before/after battle snapshots, after-action summaries, and browsable combat history. Version 1.6.0 - Naval Operations Update: live command-status dashboard, force and fuel-risk shortcuts, contact centering, mission and watches-remaining status, and an interactive search-coverage overlay based on assigned air sectors, patrols, and carrier search capability. Version 1.5.0 - Chart Room & Intelligence Update. Version 1.4.0 - prior release.
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Super Star Trek — Grand Scale Edition v2.1.4 Published
Super Star Trek — Grand Scale Edition
v2.1.4
Aug 12, 2026
Game package published automatically.
Game: Super Star Trek — Grand Scale Edition
Version: 2.1.4
Package: published-games/super-star-trek/2.1.4
Play URL: published-games/super-star-trek/2.1.4/index.html
patches/changelog.txt
View Game
Computer Bismarck v2.1.3 Published
Computer Bismarck
v2.1.3
Aug 23, 2026
Game package published automatically.
Game: Computer Bismarck
Version: 2.1.3
Package: published-games/computer-bismarck/2.1.3
Play URL: published-games/computer-bismarck/2.1.3/index.html
Version 2.1.3 - Observer & Identity Update: persistent title/version display, AI-vs-AI scenario mode, continuous AI campaign execution, observer perspective switching, and AI-mode save/resume compatibility. Version 2.1.1 - Maintenance & Balance Verification: reconciled balance documentation, strict Monte Carlo argument validation and help, nine-pairing difficulty matrix mode, corrected RN staff-quality pursuit doctrine, and expanded regression baseline for AI staff-quality behavior. Version 2.1.0 - AI & Historical Balance Update: smarter RN search/intercept coordination, difficulty-sensitive fuel and withdrawal judgement, improved carrier strike timing, stronger German threat-aware routing and raiding choices, persistent AI decision audit, and developer Monte Carlo scenario balance testing. Version 2.0.0 - Atlantic Campaign Update: dynamic campaign generator, live convoy and merchant-loss statistics, logistics and fuel-endurance forecasting, actionable port-range warnings, richer carrier readiness states, Atlantic air-operations status, campaign KPI dashboard, moving-weather campaign configuration, and expanded operations-room reporting. Version 1.9.0 - Fleet Command & Orders Update: multi-waypoint standing routes, mission orders, six-hour projected movement, interactive command queue with awaiting-orders status, automatic next-force selection, actionable intercept plotting, return-to-port orders, and pre-watch readiness reporting. Version 1.8.0 - Admiralty Command Update: operations room, prioritized signal center, contact-history trails, intercept assessments, campaign timeline, named saves, and end-of-game Admiralty report. Version 1.7.0 - Tactical Engagement Update: expanded tactical battle view, engagement timeline, ship condition cards, salvo animation, durable before/after battle snapshots, after-action summaries, and browsable combat history. Version 1.6.0 - Naval Operations Update: live command-status dashboard, force and fuel-risk shortcuts, contact centering, mission and watches-remaining status, and an interactive search-coverage overlay based on assigned air sectors, patrols, and carrier search capability. Version 1.5.0 - Chart Room & Intelligence Update. Version 1.4.0 - prior release.
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Super Star Trek — Grand Scale Edition v2.1.3 Published
Super Star Trek — Grand Scale Edition
v2.1.3
Aug 12, 2026
Game package published automatically.
Game: Super Star Trek — Grand Scale Edition
Version: 2.1.3
Package: published-games/super-star-trek/2.1.3
Play URL: published-games/super-star-trek/2.1.3/index.html
patches/changelog.txt
View Game
Empire Hex v2.1.3 Published
Empire Hex
v2.1.3
Aug 11, 2026
Game package published automatically.
Game: Empire Hex
Version: 2.1.3
Package: published-games/empire-hex/2.1.3
Play URL: published-games/empire-hex/2.1.3/index.html
EMPIRE HEX — PATCH NOTES
========================
v2.1.3 — August 11, 2026
- Fixed Army and friendly-unit selection on the SVG battlefield.
- Map panning now starts only after a 5-pixel drag threshold instead of capturing every normal click.
- Normal unit/hex clicks are no longer retargeted to the SVG container by immediate pointer capture.
- Migrated autosaves to the v2.1.3 key while retaining v1.1-v2.1.2 compatibility.
EMPIRE HEX — PATCH NOTES
========================
v2.1.2 — August 11, 2026
- Corrected strategic reserve supply scoring to use the actual In Supply and Low Supply state names.
- Player-facing Roads Built statistics now count only roads constructed by Player 0 Engineers.
- Player-facing Bombardments statistics now count only bombardments performed by Player 0 units.
- Updated save metadata to v2.1.2 while retaining v1.1-v2.1.1 migration compatibility.
- Updated package metadata and documentation for the v2.1.2 stabilization release.
EMPIRE HEX — PATCH NOTES
========================
v2.1.1 — August 11, 2026
- Fixed AI Engineer road construction by removing the human-only restriction from the shared Build Road action.
- AI city production now preserves existing queues and appends new strategic requirements instead of replacing the queue every turn.
- Improved strategic reserve selection to favor healthy, experienced, mobile, supplied Armies.
- Added a Refit role for badly damaged AI Armies so they return toward friendly cities instead of being misclassified as reserve formations.
- Added planner safeguards for empty reserve candidate sets and missing nearby friendly-city targets.
- Updated package metadata and documentation for the v2.1.1 corrective release.
- Migrated autosaves to the v2.1.1 key while retaining v1.1-v2.1 compatibility.
EMPIRE HEX — PATCH NOTES
========================
v2.1.0 — August 11, 2026
- Corrected the portal/display title from Empire to Empire Hex.
- Added a dedicated strategic AI planner module (js/ai-planner.js), beginning the codebase modularization recommended after v2.0.
- AI now builds theater-level defensive and offensive fronts before individual units move.
- Offensive fronts receive staging areas, estimated force requirements, and objective priorities.
- AI assigns land formations to defensive, staging, offensive, or reserve roles.
- AI preserves a strategic Army reserve when the situation is stable and releases it when a nearby friendly city faces an emergency.
- Headquarters and Artillery are preferentially assigned to fronts that require command/support assets; Engineers receive extra weight on offensive theaters.
- AI movement scoring now rewards progress toward each formation's assigned operational objective instead of relying only on nearest-target behavior.
- Legacy Fronts overlay compatibility is preserved through planner-generated aiFronts data.
- Migrated autosaves to the v2.1 key while retaining v1.1-v2.0 compatibility.
EMPIRE — PATCH NOTES
====================
v2.0.0 — August 11, 2026
- Added road infrastructure. Engineers can build roads on land hexes; roads improve land movement and extend local supply reach.
- Added Engineers, Artillery, Bombers, and Cruisers to production and the Scenario Editor.
- Added artillery and cruiser ranged bombardment against enemy units within two hexes.
- Added combined-arms bonuses for coordinated Army, Artillery, Headquarters, and nearby air support.
- Added entrenchment for stationary land formations, increasing defensive power over consecutive turns.
- Added strategic reserve status for land formations; reserve units trade immediate mobility for protected operational depth.
- Added operational planning: select a formation, choose Plan Operation, then click an objective to route nearby land forces toward it.
- Added dynamic weather (Clear, Rain, Storm, Snow) with movement and combat effects, including reduced air effectiveness in severe weather.
- Added a Roads strategic overlay and road information in map hover details.
- Expanded supply calculations to account for road-supported formations.
- Expanded AI production and behavior to build/use Artillery, Engineers, Bombers, Cruisers, and Headquarters.
- Expanded after-action reporting with roads built, bombardments, final weather, and existing campaign statistics.
- Migrated autosaves to the v2.0 key while retaining v1.1-v1.9 compatibility.
EMPIRE — PATCH NOTES
====================
v1.9.0 — August 11, 2026
- Added enemy land-unit Zones of Control (ZOC); entering an enemy ZOC ends further movement for that action.
- Added adjacent-unit combat support with up to two supporting formations.
- Added Headquarters units that extend command/supply influence and provide nearby combat support.
- Added combat retreat behavior for surviving defeated defenders and advance-after-combat for compatible attackers.
- Added encirclement detection; heavily surrounded formations suffer severe supply and movement penalties.
- Added sustained isolation/encirclement attrition after two consecutive affected turns.
- Added Fronts map overlay to highlight contested sectors where opposing operational influence meets.
- Expanded combat preview with estimated odds ratio and attacker/defender support modifiers.
- Expanded AI planning to value friendly support, HQ command radius, ZOC exposure, and HQ production.
- Expanded campaign statistics with battles won/lost and richer turn briefing summaries.
- Migrated autosaves to the v1.9 key while retaining v1.1-v1.8 compatibility.
EMPIRE — CHANGELOG
==================
v1.8.0 — August 11, 2026
- Expanded movement hover preview with movement cost, remaining movement, route length, supply state, and capture information.
- Expanded combat preview with estimated attacker share and defender terrain/city multiplier.
- Improved fog-of-war intelligence with aging last-known contact uncertainty rings that expand and fade over time.
- Added coordinated Task Force Move Formation orders with relative formation spacing where possible.
- Added direct production queue reordering and removal controls.
- Added unit status readout for damage, supply, and task-force membership.
- Added richer end-turn warnings for idle units, isolation, threatened cities, and blocked deployments.
- Added live scenario-objective progress to the turn-status panel.
- Added AI strategic fronts so computer players concentrate forces around threatened cities and high-value offensive objectives.
- Migrated autosaves to the v1.8 key while retaining v1.1-v1.7 compatibility.
v1.7.0 — August 11, 2026
- Added distinct blue movement destinations and red attack target hexes.
- Added pulsing red target rings for attackable enemy units and hostile cities.
- Added persistent selected-unit halo for clearer command feedback.
- Added compact on-map battle result notifications with attack/defense values.
- Added live turn-status counters for ready units, threatened cities, damaged units, and isolated units.
- Added Scenario Editor validation for invalid cities, unit placement, duplicate occupancy, objectives, and missing sides.
- Scenario export now preserves objectives.
- Migrated autosaves to the v1.7 save key while retaining v1.1-v1.6 compatibility.
v1.6.0 — August 10, 2026
- Added Empire Scenario Format 1.0 and packaged sample scenarios.
- Added Scenario Library, JSON import/export, and first-pass Scenario Editor.
- Added terrain/city/force/objective editing tools.
- Added last-known contacts with intelligence aging.
- Added structured battle reports and Turn Briefing.
- Expanded task forces to adjacent group creation and group roles/orders.
- Added Fighter Recon and Patrol orders.
- Repair Yards accelerate naval recovery.
- Added local Hall of Fame.
- Added v1.1-v1.5 save migration to the v1.6 scenario model.
v1.5.0 — August 10, 2026
- Added functional supply and logistics movement effects.
- Added task-force management, Production Manager, and Intelligence screens.
- Added functional city specialization and city upgrades.
- Added ports, airfields, fortifications, and repair yards.
- Added seeded map generation with four map presets.
- Added five manual save slots and expanded settings.
- Added v1.1-v1.4 save migration to the v1.5 command model.
v1.4.0 — August 10, 2026
- Added named formations and per-unit operational histories.
- Added Sentry, Return to Base, Move Route, and Wake/Manual unit orders.
- Added persistent multi-turn routes and automatic ordered movement.
- Added city rally points and production specialization states.
- Added Ownership, Threat, and Supply strategic map overlays.
- Added Strategic Overview for forces, production, objectives, and recent events.
- Added simple naval task forces with destroyer escort behavior.
- Hard/Expert AI amphibious forces prefer escorted invasion approaches.
- Added v1.1/v1.2/v1.3 save migration to the v1.4 operational model.
v1.3.0 — August 10, 2026
- Added persistent unit strength/damage and friendly-city recovery.
- Added veteran experience levels and combat bonuses.
- Added terrain and fortified city defensive modifiers.
- Added city production queues, repeat production, and queue controls.
- Added automatic turn-boundary campaign saving.
- Added Conquest, Domination, and Turn-limit Score victory conditions.
- Added Balanced, Aggressive, Defensive, Naval, and Expansionist AI personalities.
- AI can withdraw critically damaged units and adapts production to personality.
- Added synthesized movement/combat/production/capture/victory/defeat sound effects.
- Added combat visual feedback and richer unit/city information.
- Added v1.1.0/v1.2.0 save migration to the v1.3.0 rules model.
v1.2.0 — August 10, 2026
- Added movement path preview and destination movement-cost information.
- Added combat estimates when hovering reachable enemy destinations.
- Added strategic minimap with viewport indicator and click-to-recenter.
- Added Next Unit (N) cycling and Center Unit controls.
- Added Easy, Normal, Hard, and Expert AI difficulty settings.
- Improved AI threatened-city production, fighter range choices, and transport invasions.
- Added city production turn estimates.
- Added persistent campaign activity history to save data.
- Expanded victory/defeat summary with exploration, cities lost, score, and difficulty.
- Added final-map inspection after victory or defeat.
- Added compatibility with v1.1.0 browser saves.
v1.1.0 — August 10, 2026
- Added save/resume campaign support.
- Added contextual unit, city, and terrain hover information.
- Fixed blocked production consuming production points.
- Added campaign statistics and end-turn confirmation.
- Improved pan/zoom controls and pointer/touch compatibility.
- Added Manual/Tutorial controls.
- Improved AI production and city-targeting priorities.
v1.0.3 — July 13, 2026
- Embedded changelog and patch-note text in manifest.json for portal validation.
v1.0.2 — July 13, 2026
- Added manual compatibility fields to manifest.json.
v1.0.1 — July 13, 2026
- Added manual_path for portal publishing validation.
v1.0.0 — July 13, 2026
- Initial Tronsoft Games release.
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Chrome Sirens of Ganymede v2.1.3 Published
Chrome Sirens of Ganymede
v2.1.3
Jul 22, 2026
Game package published automatically.
Game: Chrome Sirens of Ganymede
Version: 2.1.3
Package: published-games/chrome-sirens-of-ganymede/2.1.3
Play URL: published-games/chrome-sirens-of-ganymede/2.1.3/index.html
Chrome Sirens of Ganymede v2.1.3
Initial Tronsoft Games package release.
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Colossal Cave Expedition v2.1.3 Published
Colossal Cave Expedition
v2.1.3
Jul 22, 2026
Game package published automatically.
Game: Colossal Cave Expedition
Version: 2.1.3
Package: published-games/colossal-cave-expedition/2.1.3
Play URL: published-games/colossal-cave-expedition/2.1.3/index.html
Colossal Cave Expedition v2.1.3
Initial Tronsoft Games package release.
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Computer Bismarck v2.1.2 Published
Computer Bismarck
v2.1.2
Aug 23, 2026
Game package published automatically.
Game: Computer Bismarck
Version: 2.1.2
Package: published-games/computer-bismarck/2.1.2
Play URL: published-games/computer-bismarck/2.1.2/index.html
Version 2.1.2 - Observer & Identity Update: persistent title/version display, AI-vs-AI scenario mode, continuous AI campaign execution, observer perspective switching, and AI-mode save/resume compatibility. Version 2.1.1 - Maintenance & Balance Verification: reconciled balance documentation, strict Monte Carlo argument validation and help, nine-pairing difficulty matrix mode, corrected RN staff-quality pursuit doctrine, and expanded regression baseline for AI staff-quality behavior. Version 2.1.0 - AI & Historical Balance Update: smarter RN search/intercept coordination, difficulty-sensitive fuel and withdrawal judgement, improved carrier strike timing, stronger German threat-aware routing and raiding choices, persistent AI decision audit, and developer Monte Carlo scenario balance testing. Version 2.0.0 - Atlantic Campaign Update: dynamic campaign generator, live convoy and merchant-loss statistics, logistics and fuel-endurance forecasting, actionable port-range warnings, richer carrier readiness states, Atlantic air-operations status, campaign KPI dashboard, moving-weather campaign configuration, and expanded operations-room reporting. Version 1.9.0 - Fleet Command & Orders Update: multi-waypoint standing routes, mission orders, six-hour projected movement, interactive command queue with awaiting-orders status, automatic next-force selection, actionable intercept plotting, return-to-port orders, and pre-watch readiness reporting. Version 1.8.0 - Admiralty Command Update: operations room, prioritized signal center, contact-history trails, intercept assessments, campaign timeline, named saves, and end-of-game Admiralty report. Version 1.7.0 - Tactical Engagement Update: expanded tactical battle view, engagement timeline, ship condition cards, salvo animation, durable before/after battle snapshots, after-action summaries, and browsable combat history. Version 1.6.0 - Naval Operations Update: live command-status dashboard, force and fuel-risk shortcuts, contact centering, mission and watches-remaining status, and an interactive search-coverage overlay based on assigned air sectors, patrols, and carrier search capability. Version 1.5.0 - Chart Room & Intelligence Update. Version 1.4.0 - prior release.
View Game
Bad Blood v2.1.2 Published
Bad Blood
v2.1.2
Aug 23, 2026
Game package published automatically.
Game: Bad Blood
Version: 2.1.2
Package: published-games/bad-blood-html5-1/2.1.2
Play URL: published-games/bad-blood-html5-1/2.1.2/index.html
BAD BLOOD v2.0.4 - Storefront Tile Compatibility Fix
- Reverted the experimental versioned-cover manifest changes from v2.0.3.
- Restored assets/cover.png as the canonical storefront cover.
- Regenerated assets/icon.png from the approved new cover so compact game tiles using the icon show the same artwork.
- Preserved v2.0.1 movement and survival-balance fixes.
BAD BLOOD v2.0.2 - Game Tile Cover Fix
- Added the missing manifest storefront artwork references.
- Game cards and library displays now explicitly use assets/cover.png.
- Added explicit icon, banner, and loading image manifest paths.
- Preserved the approved illustrated cover and all v2.0.1 control/survival fixes.
BAD BLOOD v2.0.1 - Controls, Survival Balance & Cover Update
- Updated the package with the approved illustrated Bad Blood cover page.
- Fixed quick W/E/A/D/Z/X movement taps being lost between game ticks.
- Movement now responds immediately and queues one intended step during the short movement cooldown.
- Reduced passive hunger and thirst accumulation to a more playable rate.
- Preserved the v2.0 campaign, combat, companions, locations, quests, factions, weather, and save compatibility.
BAD BLOOD v2.0.0 - Campaign Integration Release
- Added deterministic world-seed entry on the new-run screen.
- Added persistent run statistics for travel, searches, locations, item use, rests/waits, kills, quests, and companion recruitment.
- Added seven in-run achievements tied to exploration, survival, combat, companions, quests, and endings.
- Added a Run panel combining campaign identity, score, statistics, and achievement progress.
- Expanded the ending screen with campaign statistics.
- Added Reduced Motion and Larger Interface Text accessibility preferences, persisted locally.
- Existing difficulty modes and origin choices are now presented as part of the unified run setup.
- Existing v1.x saves initialize v2 campaign metadata lazily and remain compatible.
- Integrated the v1.1-v1.9 systems into a single campaign-facing progression layer without changing core combat formulas.
BAD BLOOD v1.9.0 - Day/Night, Weather & Environmental Survival
- Added persistent weather state and forecasts.
- Added Clear, Rain, Heavy Rain, Fog, Storm, Cold Snap, Heat, and Tainted Wind.
- Weather changes movement, visibility, thirst, taint exposure, and environmental risk.
- Added Dawn, Daylight, Dusk, and Night phases.
- Added shelter detection, Wait, Rest, and Forecast controls.
- Rest requires shelter and restores health while advancing time.
- Scout companions improve poor-weather/night visibility.
- Added environmental warnings and weather overlays on the map.
- Existing v1.x saves automatically initialize environmental state.
Bad Blood v1.8.0
Companion & Tactical Squad System.
- Added one active companion slot with persistent health, loyalty, order, and downed state.
- Sera Loft, Thrush, and Dr. Imogen Kass can become companions after sufficient trust/reputation.
- Added Follow, Engage, Defend, Scout, and Retreat tactical orders in the People panel.
- Active companions contribute attacks during combat according to specialty, reach, and current order.
- Medic/Doctor companions can periodically patch critical player wounds.
- Defending companions can intercept part of an incoming hit and may be downed.
- Downed companions recover after combat if the player survives.
- People and HUD panels now show companion specialty, HP, loyalty, order, and status.
- Companion recruitment and dismissal are integrated into ordinary NPC dialogue and persistent saves.
- Existing v1.x saves remain compatible through lazy companion-state initialization.
Bad Blood v1.7.0
Branching Quests & Consequences.
- Added persistent quest metadata and campaign consequence history.
- Reworked the task panel into Active, Available, Completed, and Failed sections.
- Active objectives now show known destination, distance, and direction.
- Added visible quest markers to the overworld for known active destinations.
- Bad Water now records which hold receives the filter core and changes reputation accordingly.
- The courier satchel can be returned to a faction trader or sold at Saltgate for more scrip with a reputation penalty.
- The Harrow ledger can be shared with the other hold or sold through Saltgate.
- Added a History tab containing major choices and campaign milestones.
- The final Sump decision is recorded as a lasting consequence.
- Existing v1.x saves initialize new quest metadata lazily and remain compatible.
Bad Blood v1.6.0
Faction, Reputation & NPC Relationship System.
- Added explicit Kettle Bluff and Wick reputation tiers from Hostile through Allied.
- Added persistent NPC memory for meetings, conversation count, and recent topics.
- Added a People panel listing faction standing and known NPCs.
- Added standing, rumor, and memory dialogue topics.
- Added item-for-item barter offers at traders alongside scrip purchases and sales.
- Major quest deeds now report reputation changes directly in the journal.
- Existing v1.x saves initialize the new social state lazily and remain compatible.
Bad Blood v1.5.0
Dynamic Locations & Exploration System.
- Added persistent location records for all eight major Ashwater Reach sites.
- Added multi-stage areas for towns and major underground sites.
- Added Discovered, Explored, Depleted, and Locked location states.
- Added an Explore Location panel accessible from contextual map selection.
- Exploring areas advances game time and reveals deeper areas.
- Searching explored areas produces location-specific supplies and permanently depletes that area.
- Harrow's secure archive remains locked until the marrow-key requirement is satisfied.
- Location progress is stored in ordinary saves; older v1.x saves are upgraded lazily on load.
- Existing combat, scavenging, inventory, quests, map movement, and world gates remain intact.
Bad Blood v1.4.0
Scavenging, Inventory & Equipment System.
- Added concealed scavenging caches to overworld and underground exploration.
- Added Search actions that reveal nearby hidden supplies and automatically collect caches underfoot.
- Hidden caches no longer render on the map until discovered.
- Expanded the pack with equipped-state labels, item stats, weight, Inspect, Use/Equip, and Drop actions.
- Added dynamic carry weight, capacity, and Light/Normal/Heavy/Overloaded encumbrance states.
- Heavy and overloaded packs increase movement time while preserving the existing combat balance.
- Dropped items remain in the world and can be picked up again.
- Existing v1.x saves remain compatible because encumbrance is derived from inventory rather than stored as new required state.
Bad Blood v1.3.1
Cover artwork update.
- Replaced assets/cover.png with the new illustrated Bad Blood cover page.
- Preserved the full source composition instead of cropping the feature panel and branding.
- Normalized the artwork to the required 600x900 storefront canvas.
- Gameplay systems and save compatibility are unchanged.
Bad Blood v1.3.0
Tactical Combat & Enemy Intelligence System.
- Added enemy condition, threat and behavior intent readouts.
- Added real damage-range and retaliation forecasts based on the existing combat formulas.
- Selecting a hostile now displays its current threat radius on the map.
- Added visual intent markers for attacking, pursuing, retreating, guarding, investigating and patrolling enemies.
- Badly wounded non-boss enemies can retreat when a valid escape hex exists.
- Expanded the fight panel with range, intent, damage forecast and retaliation information.
- Preserved the existing always-connect, variable-damage combat model and core weapon/enemy balance values.
Bad Blood v1.2.0
Survival & Exploration Feedback System.
- Added a persistent survival readout summarizing recent movement and condition changes.
- Added prominent warnings for low health, critical hunger/thirst, dangerous taint, and nearby hostiles.
- Added adjacent-hex risk previews showing movement cost, taint exposure, hostile contact, and loot before committing.
- Added a first-run contextual exploration hint.
- Integrated feedback with the existing v1.1.0 Interactive Hex Action System.
- Existing combat, saves, keyboard movement, sound, quests, and content remain compatible.
Bad Blood v1.1.0
Interactive Hex Action System.
- Added click-to-select and hover feedback for map hexes.
- Added a contextual hex card showing terrain, distance, movement cost, taint, loot, NPCs, routes, points of interest, and hostile stats.
- Adjacent legal movement destinations are highlighted; hostile adjacent hexes receive a danger cue.
- Selected and hovered hexes receive distinct visual outlines.
- Context actions allow Move/Engage, Face, Use, Talk, and Centre Map where applicable.
- Added visible in-game version label.
- Existing keyboard movement, combat rules, saves, sound, and content remain compatible.
Bad Blood v1.0.2
Storefront artwork refresh.
- Replaced assets/cover.png with a new illustrated Bad Blood cover.
- New cover emphasizes the hex-world survival setting, tactical combat,
exploration, tasks, and the game's darker post-collapse atmosphere.
- Cover normalized to the required 600x900 package dimensions.
- Gameplay code, save format, tutorial, icon, banner, and loading art are unchanged.
Bad Blood v1.0.1
The title screen is now a cover page rather than a banner strip above a form,
and the tutorial is now a tutorial.
- Launch cover redrawn full bleed: dusk sky, skyline, the flats in perspective
hexes, two walkers for scale, the taint vial lit and standing on the ground.
- Wordmark set on the art; kin, season and Walk out moved into a footer band.
- Short frames tighten the cover instead of pushing Walk out below the fold.
- Storefront cover, icon, banner and loading plate regenerated from the same
scene; the vial is drawn as glass and the plates are quantized on write.
- docs/tutorial.html replaced: the shipped page was three sentences of
generated boilerplate. It now teaches the compass, the taint marks, the
fight panel, the seven errands and the endings, checked against the tables.
- manifest: title corrected to Bad Blood, local_storage declared true.
View Game
Empire Builder v2.1.2 Published
Empire Builder
v2.1.2
Aug 19, 2026
Game package published automatically.
Game: Empire Builder
Version: 2.1.2
Package: published-games/empire-builder/2.1.2
Play URL: published-games/empire-builder/2.1.2/index.html
Version 2.1.2 - Documentation and presentation pass. The rulebook is regenerated from the game's own constants and now covers the operating desk, the rival operating styles, the trackage-rights economy and the Operations Center; it had been stamped Version 1.0.0 and described none of them. Store description and README updated to match. Fullscreen is now implemented behind the Full button and Shift+F, so the manifest's fullscreen declaration is supported by code rather than merely asserted. The in-game standing orders no longer describe a running phase followed by a building phase, which stopped being true in 2.0.0's predecessor. The release version is shown in the standing orders. Fixed: the Operations Center repeated the trackage-rights notice once per rival, crowding out the terminal warnings; the shipped screenshots were captured before the final 2.1.1 layout fix and showed a masthead that the release does not produce. Version 2.1.1 - Competitive intelligence rebuilt against the running game: the Operations Center now shows a Path to Victory reading major terminals and treasury against the charter conditions, and a per-rival threat assessment drawn from company value, terminals held, network size and trackage-rights payments. The previous release's intelligence overlay read fields the engine does not publish, so it never displayed data and appended itself inside the Operations button, covering part of the map; it has been removed. The Network Expansion Planner now costs every corridor before simulating a shortlist and no longer rebuilds the same reachability field once per producing city, so it answers in about a quarter of the time with the same recommendation. Treasury fit now measures a corridor against the season's construction budget rather than the cash pile alone. Fixed: the first masthead readout collapsed and printed over its neighbour; the operations card was clipped by the dialogue that held it; the version badge covered the first control on the action bar. Version 2.0.0 - Competitive Railroad Companies: rival railroads now use distinct corporate strategies; company standings rank operating value; company cards expose cash, locomotive, location, network, freight and access-fee performance; shared-track payments are tracked as access income and expense; AI turns produce concise rival activity reports; and the Railroad Operations Center adds competitive intelligence for every opponent. Existing Freight Advisor, Trip Planner, Expansion Planner, and Operations Center remain available and player-controlled. Version 1.9.0 - Added Railroad Operations Center: consolidates the existing freight, trip, and expansion planning tools into one live operating dashboard; shows locomotive, location, treasury, cargo, movement, construction budget, owned track, cities, major terminals, deliveries, freight income, operating notices, and a context-sensitive Next Best Action; provides quick links back to the train and all planning tools without auto-executing strategy. Version 1.8.0 - Added Network Expansion Planner: ranks strategic rail extensions by construction cost, current-contract improvement, future catalogue routes unlocked, route/build savings, major-terminal value, and treasury fit; highlights the recommended corridor and compares alternatives without laying track automatically. Version 1.7.0 - Added Multi-Contract Trip Planner: evaluates two- and three-contract freight circuits, combines construction, respects locomotive capacity, calculates total revenue/net/distance/seasons, displays numbered pickup/delivery stops, compares against the best single contract, and offers alternatives without auto-executing actions. Version 1.6.0 - Added Turn Strategy Advisor: analyzes the full order book, ranks freight opportunities, recommends build/run/upgrade priorities, highlights the best route on the map, shows a step-by-step season plan, and offers alternative contracts without auto-executing actions. Version 1.5.0 - Added Freight Advisor route planning for every demand: best production city, proposed construction, freight path, payment, build cost, projected net, movement, owned/new track counts, and map overlays. Version 1.4.0 - A season is now one turn in which running and building may be done in any order, with a mode toggle deciding what a click does; plus a movement gauge, a charter readout, a legend, and three standards of computer opposition. Version 1.3.2 - Fixed: the map canvas overhung its frame and swallowed clicks meant for the buttons. Version 1.3.1 - The map returns to its original terrain colouring. Version 1.3.0 - Survey-plate chrome and a freight-sourcing display. Version 1.2.1 - The map was rendered upside down and is corrected. Version 1.2.0 - Chart redrawn in a plain map style. Version 1.1.1 - The real shoreline traced over the map. Version 1.1.0 - Economy aligned to the classic crayon-rail constants. Version 1.0.1 - Real boundaries drawn on the map. Version 1.0.0 - First release under this title.
View Game
Super Star Trek — Grand Scale Edition v2.1.2 Published
Super Star Trek — Grand Scale Edition
v2.1.2
Aug 12, 2026
Game package published automatically.
Game: Super Star Trek — Grand Scale Edition
Version: 2.1.2
Package: published-games/super-star-trek/2.1.2
Play URL: published-games/super-star-trek/2.1.2/index.html
patches/changelog.txt
View Game
The Perfect General v2.1.2 Published
The Perfect General
v2.1.2
Aug 12, 2026
Game package published automatically.
Game: The Perfect General
Version: 2.1.2
Package: published-games/the-perfect-general/2.1.2
Play URL: published-games/the-perfect-general/2.1.2/index.html
Version 2.1.2 - Package Specification 1.5 & Cover Update: schema 1.5 metadata, new illustrated cover/storefront art, launch metadata, local audio resources, and self-validation. Version 2.1.1 - Classic Battlefield Texture Pass: adds textured terrain and a muted early-1990s operational-map palette. Version 2.1.0 - Command & Scenario Workshop: command-flow, scenario OOB placement, AI formation roles and balance testing. Version 2.0.2 - Victory, Replay & Mode Corrections: implements all Scenario Editor victory modes, separates mode statistics, makes custom replays self-contained, and adds editable Campaign Editor node controls. Version 2.0.1 - Release Polish & Editor Completion: corrects multiplayer/audio/storage metadata and documentation, adds privacy-safe hot-seat handoff, expands Scenario Editor controls for victory/environment/reinforcements, adds visual campaign-node preview, battlefield snapshot replay playback, a categorized main menu, and an automated regression harness. Version 1.5.0 - expands the game with six new scenarios, scenario difficulty/victory types, scheduled reinforcements, visible deployment zones, optional fog of war with reconnaissance and last-known contacts, overwatch, morale states and retreats, artillery smoke missions, richer scenario briefings, and an expanded after-action report. Version 1.4.0 - adds mini-map navigation, a selected-unit action panel, dangerous-move confirmation, threat overlay, artillery targeting mode, off-screen objective arrows, casualty roster, improved AI activity visualization, mission briefings, and graded victory results. Version 1.3.0 - adds a live objective-control status strip, Next Ready Unit command/hotkey, richer command summaries with objective income and destroyed-unit counts, improved battlefield fit, and corrects all internal package/version metadata. Version 1.2.0 - adds tactical attack previews with LOS and expected results, movement-path MP costs, expanded unit status indicators, turn summaries, and a richer battle log that records movement as well as fire. Version 1.1.1 - polishes the battlefield UI with cleaner objectives, natural road bends, stronger selected-unit and movement feedback, red target rings, combat-result popups, persistent map position, richer unit hover information, and refreshed screenshots. Version 1.1.0 - redraws the hex battlefield to match the original Perfect General visual language: green terrain, orange roads, clustered forests, pale water, town blocks, subtle hex lines, and solid red/blue counters. Version 1.0.2 - adds the cover page and redraws the storefront plates from it. Version 1.0.1 - packaged to Package Specification v1.4. Version 1.0.0 - initial release.
View Game
Empire Hex v2.1.2 Published
Empire Hex
v2.1.2
Aug 11, 2026
Game package published automatically.
Game: Empire Hex
Version: 2.1.2
Package: published-games/empire-hex/2.1.2
Play URL: published-games/empire-hex/2.1.2/index.html
EMPIRE HEX — PATCH NOTES
========================
v2.1.2 — August 11, 2026
- Corrected strategic reserve supply scoring to use the actual In Supply and Low Supply state names.
- Player-facing Roads Built statistics now count only roads constructed by Player 0 Engineers.
- Player-facing Bombardments statistics now count only bombardments performed by Player 0 units.
- Updated save metadata to v2.1.2 while retaining v1.1-v2.1.1 migration compatibility.
- Updated package metadata and documentation for the v2.1.2 stabilization release.
EMPIRE HEX — PATCH NOTES
========================
v2.1.1 — August 11, 2026
- Fixed AI Engineer road construction by removing the human-only restriction from the shared Build Road action.
- AI city production now preserves existing queues and appends new strategic requirements instead of replacing the queue every turn.
- Improved strategic reserve selection to favor healthy, experienced, mobile, supplied Armies.
- Added a Refit role for badly damaged AI Armies so they return toward friendly cities instead of being misclassified as reserve formations.
- Added planner safeguards for empty reserve candidate sets and missing nearby friendly-city targets.
- Updated package metadata and documentation for the v2.1.1 corrective release.
- Migrated autosaves to the v2.1.1 key while retaining v1.1-v2.1 compatibility.
EMPIRE HEX — PATCH NOTES
========================
v2.1.0 — August 11, 2026
- Corrected the portal/display title from Empire to Empire Hex.
- Added a dedicated strategic AI planner module (js/ai-planner.js), beginning the codebase modularization recommended after v2.0.
- AI now builds theater-level defensive and offensive fronts before individual units move.
- Offensive fronts receive staging areas, estimated force requirements, and objective priorities.
- AI assigns land formations to defensive, staging, offensive, or reserve roles.
- AI preserves a strategic Army reserve when the situation is stable and releases it when a nearby friendly city faces an emergency.
- Headquarters and Artillery are preferentially assigned to fronts that require command/support assets; Engineers receive extra weight on offensive theaters.
- AI movement scoring now rewards progress toward each formation's assigned operational objective instead of relying only on nearest-target behavior.
- Legacy Fronts overlay compatibility is preserved through planner-generated aiFronts data.
- Migrated autosaves to the v2.1 key while retaining v1.1-v2.0 compatibility.
EMPIRE — PATCH NOTES
====================
v2.0.0 — August 11, 2026
- Added road infrastructure. Engineers can build roads on land hexes; roads improve land movement and extend local supply reach.
- Added Engineers, Artillery, Bombers, and Cruisers to production and the Scenario Editor.
- Added artillery and cruiser ranged bombardment against enemy units within two hexes.
- Added combined-arms bonuses for coordinated Army, Artillery, Headquarters, and nearby air support.
- Added entrenchment for stationary land formations, increasing defensive power over consecutive turns.
- Added strategic reserve status for land formations; reserve units trade immediate mobility for protected operational depth.
- Added operational planning: select a formation, choose Plan Operation, then click an objective to route nearby land forces toward it.
- Added dynamic weather (Clear, Rain, Storm, Snow) with movement and combat effects, including reduced air effectiveness in severe weather.
- Added a Roads strategic overlay and road information in map hover details.
- Expanded supply calculations to account for road-supported formations.
- Expanded AI production and behavior to build/use Artillery, Engineers, Bombers, Cruisers, and Headquarters.
- Expanded after-action reporting with roads built, bombardments, final weather, and existing campaign statistics.
- Migrated autosaves to the v2.0 key while retaining v1.1-v1.9 compatibility.
EMPIRE — PATCH NOTES
====================
v1.9.0 — August 11, 2026
- Added enemy land-unit Zones of Control (ZOC); entering an enemy ZOC ends further movement for that action.
- Added adjacent-unit combat support with up to two supporting formations.
- Added Headquarters units that extend command/supply influence and provide nearby combat support.
- Added combat retreat behavior for surviving defeated defenders and advance-after-combat for compatible attackers.
- Added encirclement detection; heavily surrounded formations suffer severe supply and movement penalties.
- Added sustained isolation/encirclement attrition after two consecutive affected turns.
- Added Fronts map overlay to highlight contested sectors where opposing operational influence meets.
- Expanded combat preview with estimated odds ratio and attacker/defender support modifiers.
- Expanded AI planning to value friendly support, HQ command radius, ZOC exposure, and HQ production.
- Expanded campaign statistics with battles won/lost and richer turn briefing summaries.
- Migrated autosaves to the v1.9 key while retaining v1.1-v1.8 compatibility.
EMPIRE — CHANGELOG
==================
v1.8.0 — August 11, 2026
- Expanded movement hover preview with movement cost, remaining movement, route length, supply state, and capture information.
- Expanded combat preview with estimated attacker share and defender terrain/city multiplier.
- Improved fog-of-war intelligence with aging last-known contact uncertainty rings that expand and fade over time.
- Added coordinated Task Force Move Formation orders with relative formation spacing where possible.
- Added direct production queue reordering and removal controls.
- Added unit status readout for damage, supply, and task-force membership.
- Added richer end-turn warnings for idle units, isolation, threatened cities, and blocked deployments.
- Added live scenario-objective progress to the turn-status panel.
- Added AI strategic fronts so computer players concentrate forces around threatened cities and high-value offensive objectives.
- Migrated autosaves to the v1.8 key while retaining v1.1-v1.7 compatibility.
v1.7.0 — August 11, 2026
- Added distinct blue movement destinations and red attack target hexes.
- Added pulsing red target rings for attackable enemy units and hostile cities.
- Added persistent selected-unit halo for clearer command feedback.
- Added compact on-map battle result notifications with attack/defense values.
- Added live turn-status counters for ready units, threatened cities, damaged units, and isolated units.
- Added Scenario Editor validation for invalid cities, unit placement, duplicate occupancy, objectives, and missing sides.
- Scenario export now preserves objectives.
- Migrated autosaves to the v1.7 save key while retaining v1.1-v1.6 compatibility.
v1.6.0 — August 10, 2026
- Added Empire Scenario Format 1.0 and packaged sample scenarios.
- Added Scenario Library, JSON import/export, and first-pass Scenario Editor.
- Added terrain/city/force/objective editing tools.
- Added last-known contacts with intelligence aging.
- Added structured battle reports and Turn Briefing.
- Expanded task forces to adjacent group creation and group roles/orders.
- Added Fighter Recon and Patrol orders.
- Repair Yards accelerate naval recovery.
- Added local Hall of Fame.
- Added v1.1-v1.5 save migration to the v1.6 scenario model.
v1.5.0 — August 10, 2026
- Added functional supply and logistics movement effects.
- Added task-force management, Production Manager, and Intelligence screens.
- Added functional city specialization and city upgrades.
- Added ports, airfields, fortifications, and repair yards.
- Added seeded map generation with four map presets.
- Added five manual save slots and expanded settings.
- Added v1.1-v1.4 save migration to the v1.5 command model.
v1.4.0 — August 10, 2026
- Added named formations and per-unit operational histories.
- Added Sentry, Return to Base, Move Route, and Wake/Manual unit orders.
- Added persistent multi-turn routes and automatic ordered movement.
- Added city rally points and production specialization states.
- Added Ownership, Threat, and Supply strategic map overlays.
- Added Strategic Overview for forces, production, objectives, and recent events.
- Added simple naval task forces with destroyer escort behavior.
- Hard/Expert AI amphibious forces prefer escorted invasion approaches.
- Added v1.1/v1.2/v1.3 save migration to the v1.4 operational model.
v1.3.0 — August 10, 2026
- Added persistent unit strength/damage and friendly-city recovery.
- Added veteran experience levels and combat bonuses.
- Added terrain and fortified city defensive modifiers.
- Added city production queues, repeat production, and queue controls.
- Added automatic turn-boundary campaign saving.
- Added Conquest, Domination, and Turn-limit Score victory conditions.
- Added Balanced, Aggressive, Defensive, Naval, and Expansionist AI personalities.
- AI can withdraw critically damaged units and adapts production to personality.
- Added synthesized movement/combat/production/capture/victory/defeat sound effects.
- Added combat visual feedback and richer unit/city information.
- Added v1.1.0/v1.2.0 save migration to the v1.3.0 rules model.
v1.2.0 — August 10, 2026
- Added movement path preview and destination movement-cost information.
- Added combat estimates when hovering reachable enemy destinations.
- Added strategic minimap with viewport indicator and click-to-recenter.
- Added Next Unit (N) cycling and Center Unit controls.
- Added Easy, Normal, Hard, and Expert AI difficulty settings.
- Improved AI threatened-city production, fighter range choices, and transport invasions.
- Added city production turn estimates.
- Added persistent campaign activity history to save data.
- Expanded victory/defeat summary with exploration, cities lost, score, and difficulty.
- Added final-map inspection after victory or defeat.
- Added compatibility with v1.1.0 browser saves.
v1.1.0 — August 10, 2026
- Added save/resume campaign support.
- Added contextual unit, city, and terrain hover information.
- Fixed blocked production consuming production points.
- Added campaign statistics and end-turn confirmation.
- Improved pan/zoom controls and pointer/touch compatibility.
- Added Manual/Tutorial controls.
- Improved AI production and city-targeting priorities.
v1.0.3 — July 13, 2026
- Embedded changelog and patch-note text in manifest.json for portal validation.
v1.0.2 — July 13, 2026
- Added manual compatibility fields to manifest.json.
v1.0.1 — July 13, 2026
- Added manual_path for portal publishing validation.
v1.0.0 — July 13, 2026
- Initial Tronsoft Games release.
View Game
Colossal Cave Expedition v2.1.2 Published
Colossal Cave Expedition
v2.1.2
Jul 22, 2026
Game package published automatically.
Game: Colossal Cave Expedition
Version: 2.1.2
Package: published-games/colossal-cave-expedition/2.1.2
Play URL: published-games/colossal-cave-expedition/2.1.2/index.html
Colossal Cave Expedition v2.1.2
Initial Tronsoft Games package release.
View Game
Computer Bismarck v2.1.1 Published
Computer Bismarck
v2.1.1
Aug 23, 2026
Game package published automatically.
Game: Computer Bismarck
Version: 2.1.1
Package: published-games/computer-bismarck/2.1.1
Play URL: published-games/computer-bismarck/2.1.1/index.html
Version 2.1.1 - Maintenance & Balance Verification: reconciled balance documentation, strict Monte Carlo argument validation and help, nine-pairing difficulty matrix mode, corrected RN staff-quality pursuit doctrine, and expanded regression baseline for AI staff-quality behavior. Version 2.1.0 - AI & Historical Balance Update: smarter RN search/intercept coordination, difficulty-sensitive fuel and withdrawal judgement, improved carrier strike timing, stronger German threat-aware routing and raiding choices, persistent AI decision audit, and developer Monte Carlo scenario balance testing. Version 2.0.0 - Atlantic Campaign Update: dynamic campaign generator, live convoy and merchant-loss statistics, logistics and fuel-endurance forecasting, actionable port-range warnings, richer carrier readiness states, Atlantic air-operations status, campaign KPI dashboard, moving-weather campaign configuration, and expanded operations-room reporting. Version 1.9.0 - Fleet Command & Orders Update: multi-waypoint standing routes, mission orders, six-hour projected movement, interactive command queue with awaiting-orders status, automatic next-force selection, actionable intercept plotting, return-to-port orders, and pre-watch readiness reporting. Version 1.8.0 - Admiralty Command Update: operations room, prioritized signal center, contact-history trails, intercept assessments, campaign timeline, named saves, and end-of-game Admiralty report. Version 1.7.0 - Tactical Engagement Update: expanded tactical battle view, engagement timeline, ship condition cards, salvo animation, durable before/after battle snapshots, after-action summaries, and browsable combat history. Version 1.6.0 - Naval Operations Update: live command-status dashboard, force and fuel-risk shortcuts, contact centering, mission and watches-remaining status, and an interactive search-coverage overlay based on assigned air sectors, patrols, and carrier search capability. Version 1.5.0 - Chart Room & Intelligence Update. Version 1.4.0 - prior release.
View Game
Bad Blood v2.1.1 Published
Bad Blood
v2.1.1
Aug 22, 2026
Game package published automatically.
Game: Bad Blood
Version: 2.1.1
Package: published-games/bad-blood-html5-1/2.1.1
Play URL: published-games/bad-blood-html5-1/2.1.1/index.html
BAD BLOOD v2.0.4 - Storefront Tile Compatibility Fix
- Reverted the experimental versioned-cover manifest changes from v2.0.3.
- Restored assets/cover.png as the canonical storefront cover.
- Regenerated assets/icon.png from the approved new cover so compact game tiles using the icon show the same artwork.
- Preserved v2.0.1 movement and survival-balance fixes.
BAD BLOOD v2.0.2 - Game Tile Cover Fix
- Added the missing manifest storefront artwork references.
- Game cards and library displays now explicitly use assets/cover.png.
- Added explicit icon, banner, and loading image manifest paths.
- Preserved the approved illustrated cover and all v2.0.1 control/survival fixes.
BAD BLOOD v2.0.1 - Controls, Survival Balance & Cover Update
- Updated the package with the approved illustrated Bad Blood cover page.
- Fixed quick W/E/A/D/Z/X movement taps being lost between game ticks.
- Movement now responds immediately and queues one intended step during the short movement cooldown.
- Reduced passive hunger and thirst accumulation to a more playable rate.
- Preserved the v2.0 campaign, combat, companions, locations, quests, factions, weather, and save compatibility.
BAD BLOOD v2.0.0 - Campaign Integration Release
- Added deterministic world-seed entry on the new-run screen.
- Added persistent run statistics for travel, searches, locations, item use, rests/waits, kills, quests, and companion recruitment.
- Added seven in-run achievements tied to exploration, survival, combat, companions, quests, and endings.
- Added a Run panel combining campaign identity, score, statistics, and achievement progress.
- Expanded the ending screen with campaign statistics.
- Added Reduced Motion and Larger Interface Text accessibility preferences, persisted locally.
- Existing difficulty modes and origin choices are now presented as part of the unified run setup.
- Existing v1.x saves initialize v2 campaign metadata lazily and remain compatible.
- Integrated the v1.1-v1.9 systems into a single campaign-facing progression layer without changing core combat formulas.
BAD BLOOD v1.9.0 - Day/Night, Weather & Environmental Survival
- Added persistent weather state and forecasts.
- Added Clear, Rain, Heavy Rain, Fog, Storm, Cold Snap, Heat, and Tainted Wind.
- Weather changes movement, visibility, thirst, taint exposure, and environmental risk.
- Added Dawn, Daylight, Dusk, and Night phases.
- Added shelter detection, Wait, Rest, and Forecast controls.
- Rest requires shelter and restores health while advancing time.
- Scout companions improve poor-weather/night visibility.
- Added environmental warnings and weather overlays on the map.
- Existing v1.x saves automatically initialize environmental state.
Bad Blood v1.8.0
Companion & Tactical Squad System.
- Added one active companion slot with persistent health, loyalty, order, and downed state.
- Sera Loft, Thrush, and Dr. Imogen Kass can become companions after sufficient trust/reputation.
- Added Follow, Engage, Defend, Scout, and Retreat tactical orders in the People panel.
- Active companions contribute attacks during combat according to specialty, reach, and current order.
- Medic/Doctor companions can periodically patch critical player wounds.
- Defending companions can intercept part of an incoming hit and may be downed.
- Downed companions recover after combat if the player survives.
- People and HUD panels now show companion specialty, HP, loyalty, order, and status.
- Companion recruitment and dismissal are integrated into ordinary NPC dialogue and persistent saves.
- Existing v1.x saves remain compatible through lazy companion-state initialization.
Bad Blood v1.7.0
Branching Quests & Consequences.
- Added persistent quest metadata and campaign consequence history.
- Reworked the task panel into Active, Available, Completed, and Failed sections.
- Active objectives now show known destination, distance, and direction.
- Added visible quest markers to the overworld for known active destinations.
- Bad Water now records which hold receives the filter core and changes reputation accordingly.
- The courier satchel can be returned to a faction trader or sold at Saltgate for more scrip with a reputation penalty.
- The Harrow ledger can be shared with the other hold or sold through Saltgate.
- Added a History tab containing major choices and campaign milestones.
- The final Sump decision is recorded as a lasting consequence.
- Existing v1.x saves initialize new quest metadata lazily and remain compatible.
Bad Blood v1.6.0
Faction, Reputation & NPC Relationship System.
- Added explicit Kettle Bluff and Wick reputation tiers from Hostile through Allied.
- Added persistent NPC memory for meetings, conversation count, and recent topics.
- Added a People panel listing faction standing and known NPCs.
- Added standing, rumor, and memory dialogue topics.
- Added item-for-item barter offers at traders alongside scrip purchases and sales.
- Major quest deeds now report reputation changes directly in the journal.
- Existing v1.x saves initialize the new social state lazily and remain compatible.
Bad Blood v1.5.0
Dynamic Locations & Exploration System.
- Added persistent location records for all eight major Ashwater Reach sites.
- Added multi-stage areas for towns and major underground sites.
- Added Discovered, Explored, Depleted, and Locked location states.
- Added an Explore Location panel accessible from contextual map selection.
- Exploring areas advances game time and reveals deeper areas.
- Searching explored areas produces location-specific supplies and permanently depletes that area.
- Harrow's secure archive remains locked until the marrow-key requirement is satisfied.
- Location progress is stored in ordinary saves; older v1.x saves are upgraded lazily on load.
- Existing combat, scavenging, inventory, quests, map movement, and world gates remain intact.
Bad Blood v1.4.0
Scavenging, Inventory & Equipment System.
- Added concealed scavenging caches to overworld and underground exploration.
- Added Search actions that reveal nearby hidden supplies and automatically collect caches underfoot.
- Hidden caches no longer render on the map until discovered.
- Expanded the pack with equipped-state labels, item stats, weight, Inspect, Use/Equip, and Drop actions.
- Added dynamic carry weight, capacity, and Light/Normal/Heavy/Overloaded encumbrance states.
- Heavy and overloaded packs increase movement time while preserving the existing combat balance.
- Dropped items remain in the world and can be picked up again.
- Existing v1.x saves remain compatible because encumbrance is derived from inventory rather than stored as new required state.
Bad Blood v1.3.1
Cover artwork update.
- Replaced assets/cover.png with the new illustrated Bad Blood cover page.
- Preserved the full source composition instead of cropping the feature panel and branding.
- Normalized the artwork to the required 600x900 storefront canvas.
- Gameplay systems and save compatibility are unchanged.
Bad Blood v1.3.0
Tactical Combat & Enemy Intelligence System.
- Added enemy condition, threat and behavior intent readouts.
- Added real damage-range and retaliation forecasts based on the existing combat formulas.
- Selecting a hostile now displays its current threat radius on the map.
- Added visual intent markers for attacking, pursuing, retreating, guarding, investigating and patrolling enemies.
- Badly wounded non-boss enemies can retreat when a valid escape hex exists.
- Expanded the fight panel with range, intent, damage forecast and retaliation information.
- Preserved the existing always-connect, variable-damage combat model and core weapon/enemy balance values.
Bad Blood v1.2.0
Survival & Exploration Feedback System.
- Added a persistent survival readout summarizing recent movement and condition changes.
- Added prominent warnings for low health, critical hunger/thirst, dangerous taint, and nearby hostiles.
- Added adjacent-hex risk previews showing movement cost, taint exposure, hostile contact, and loot before committing.
- Added a first-run contextual exploration hint.
- Integrated feedback with the existing v1.1.0 Interactive Hex Action System.
- Existing combat, saves, keyboard movement, sound, quests, and content remain compatible.
Bad Blood v1.1.0
Interactive Hex Action System.
- Added click-to-select and hover feedback for map hexes.
- Added a contextual hex card showing terrain, distance, movement cost, taint, loot, NPCs, routes, points of interest, and hostile stats.
- Adjacent legal movement destinations are highlighted; hostile adjacent hexes receive a danger cue.
- Selected and hovered hexes receive distinct visual outlines.
- Context actions allow Move/Engage, Face, Use, Talk, and Centre Map where applicable.
- Added visible in-game version label.
- Existing keyboard movement, combat rules, saves, sound, and content remain compatible.
Bad Blood v1.0.2
Storefront artwork refresh.
- Replaced assets/cover.png with a new illustrated Bad Blood cover.
- New cover emphasizes the hex-world survival setting, tactical combat,
exploration, tasks, and the game's darker post-collapse atmosphere.
- Cover normalized to the required 600x900 package dimensions.
- Gameplay code, save format, tutorial, icon, banner, and loading art are unchanged.
Bad Blood v1.0.1
The title screen is now a cover page rather than a banner strip above a form,
and the tutorial is now a tutorial.
- Launch cover redrawn full bleed: dusk sky, skyline, the flats in perspective
hexes, two walkers for scale, the taint vial lit and standing on the ground.
- Wordmark set on the art; kin, season and Walk out moved into a footer band.
- Short frames tighten the cover instead of pushing Walk out below the fold.
- Storefront cover, icon, banner and loading plate regenerated from the same
scene; the vial is drawn as glass and the plates are quantized on write.
- docs/tutorial.html replaced: the shipped page was three sentences of
generated boilerplate. It now teaches the compass, the taint marks, the
fight panel, the seven errands and the endings, checked against the tables.
- manifest: title corrected to Bad Blood, local_storage declared true.
View Game
Napoleon's Last Battles v2.1.1 Published
Napoleon's Last Battles
v2.1.1
Aug 14, 2026
Game package published automatically.
Game: Napoleon's Last Battles
Version: 2.1.1
Package: published-games/napoleons-last-battles/2.1.1
Play URL: published-games/napoleons-last-battles/2.1.1/index.html
Version 1.6.0
- Added supply tracing and unit supply states.
- Added supply-route overlay and logistics dashboard.
- Added battlefield time, weather, ground, visibility, and artillery effects.
- Added fatigue accumulation and recovery.
- Added supply/fatigue effects to movement, combat, rally, and AI strategic orders.
- Save/load migrates older formations with zero fatigue.
Napoleon's Last Battles v1.6.0 — 2026-08-14
- Added Strategic Campaign / Campaign Situation dashboard.
- Added Attack, Defend, March, Reserve, and Withdraw army orders.
- Added reinforcement schedule and campaign turn timeline.
- Added lines-of-communication status.
- Added optional Fog of War with observation ranges.
- Added strategic-order effects to movement/combat and AI posture selection.
- Updated save/load for strategic orders and fog state.
Napoleon’s Last Battles v1.4.0
- Added leader command radii and in/extended/out-of-command status.
- Added formation hierarchy labels and command overlay.
- Added Good Order, Disordered, and Routed unit morale states.
- Added Rally command and army morale values.
- Added morale effects from step losses and reduced movement for degraded formations.
- Added historical event hooks for campaign/Waterloo scenarios.
- Added end-of-turn reports with losses, morale, VP, and events.
- Extended save data to preserve command/morale/event/report state.
Version 1.4.0 — 14 August 2026
- Added Combat Command System with map-first attacker and target selection.
- Added red eligible-target highlighting and blue attacker / red defender battle rings.
- Added live odds, terrain modifier, participating formations, and CRT possibility preview.
- Added Previous Combat / Next Combat navigation through unresolved attacks.
- Added Battle Results dialog with die roll, CRT result, step losses, retreats/advances, and VP change.
- Added animated retreat/advance direction cues on the map.
- Added defender/finished combat status indicators and a combat-phase summary.
- Improved AI to commit the smallest adequate force instead of every adjacent unit.
- Updated package metadata and documentation for v1.4.0.
Version 1.2.0 — 14 August 2026
- Added Unit Command workflow: Previous/Next unit, auto-advance after movement, Skip, Center, awaiting-orders count, richer unit details, stronger selection highlighting, and centralized runtime version metadata.
Version 1.1.2 — 14 August 2026
- Added a prominent always-visible version badge beside the main game title.
Version 1.1.1 (14 August 2026) - Maintenance release. Updated tutorial and PDF manual for Save/Load and selectable attackers; clarified the v1.0.0 changelog; added save-format validation, save metadata, and scenario/turn confirmation for Save and Load.
Version 1.1.0 (14 August 2026) - Persistent captured-objective control; route/MP previews; selectable combat participants; improved objective-aware AI; local save/load; interface and version-display improvements.
NAPOLEON'S LAST BATTLES - CHANGELOG
Game slug: napoleons-last-battles
--------------------------------------------------------------------------
Version 1.0.0 - July 19, 2026 - Initial Tronsoft Games release
--------------------------------------------------------------------------
Added
- Four historical battle scenarios: Quatre Bras, Ligny, Wavre and
La Belle Alliance (Waterloo).
- The Waterloo Campaign: all four maps joined into a single connected
board with the historical road network, ~120 units, 26 turns.
- Authentic Combat Results Table and Terrain Effects Chart.
- Two-step units, zones of control, stacking limits, leader command
bonuses, army demoralization and victory-point objectives.
- Computer opponent, hot-seat play, and AI-versus-AI observation mode.
- Zoom, drag-to-pan and jump-to-battlefield map navigation.
- Full documentation: tutorial, printable manual, description and credits.
Save data
- Version 1.0.0 stored no save data and wrote nothing to browser storage.
No migration concerns applied to that initial release.
View Game
Super Star Trek — Grand Scale Edition v2.1.1 Published
Super Star Trek — Grand Scale Edition
v2.1.1
Aug 12, 2026
Game package published automatically.
Game: Super Star Trek — Grand Scale Edition
Version: 2.1.1
Package: published-games/super-star-trek/2.1.1
Play URL: published-games/super-star-trek/2.1.1/index.html
patches/changelog.txt
View Game
The Perfect General v2.1.1 Published
The Perfect General
v2.1.1
Aug 11, 2026
Game package published automatically.
Game: The Perfect General
Version: 2.1.1
Package: published-games/the-perfect-general/2.1.1
Play URL: published-games/the-perfect-general/2.1.1/index.html
Version 2.1.1 - Classic Battlefield Texture Pass: adds textured terrain and a muted early-1990s operational-map palette. Version 2.1.0 - Command & Scenario Workshop: command-flow, scenario OOB placement, AI formation roles and balance testing. Version 2.0.2 - Victory, Replay & Mode Corrections: implements all Scenario Editor victory modes, separates mode statistics, makes custom replays self-contained, and adds editable Campaign Editor node controls. Version 2.0.1 - Release Polish & Editor Completion: corrects multiplayer/audio/storage metadata and documentation, adds privacy-safe hot-seat handoff, expands Scenario Editor controls for victory/environment/reinforcements, adds visual campaign-node preview, battlefield snapshot replay playback, a categorized main menu, and an automated regression harness. Version 1.5.0 - expands the game with six new scenarios, scenario difficulty/victory types, scheduled reinforcements, visible deployment zones, optional fog of war with reconnaissance and last-known contacts, overwatch, morale states and retreats, artillery smoke missions, richer scenario briefings, and an expanded after-action report. Version 1.4.0 - adds mini-map navigation, a selected-unit action panel, dangerous-move confirmation, threat overlay, artillery targeting mode, off-screen objective arrows, casualty roster, improved AI activity visualization, mission briefings, and graded victory results. Version 1.3.0 - adds a live objective-control status strip, Next Ready Unit command/hotkey, richer command summaries with objective income and destroyed-unit counts, improved battlefield fit, and corrects all internal package/version metadata. Version 1.2.0 - adds tactical attack previews with LOS and expected results, movement-path MP costs, expanded unit status indicators, turn summaries, and a richer battle log that records movement as well as fire. Version 1.1.1 - polishes the battlefield UI with cleaner objectives, natural road bends, stronger selected-unit and movement feedback, red target rings, combat-result popups, persistent map position, richer unit hover information, and refreshed screenshots. Version 1.1.0 - redraws the hex battlefield to match the original Perfect General visual language: green terrain, orange roads, clustered forests, pale water, town blocks, subtle hex lines, and solid red/blue counters. Version 1.0.2 - adds the cover page and redraws the storefront plates from it. Version 1.0.1 - packaged to Package Specification v1.4. Version 1.0.0 - initial release.
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Colossal Cave Expedition v2.1.1 Published
Colossal Cave Expedition
v2.1.1
Jul 22, 2026
Game package published automatically.
Game: Colossal Cave Expedition
Version: 2.1.1
Package: published-games/colossal-cave-expedition/2.1.1
Play URL: published-games/colossal-cave-expedition/2.1.1/index.html
Colossal Cave Expedition v2.1.1
Initial Tronsoft Games package release.
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Tobruk v2.1.0 Published
Tobruk
v2.1.0
Sep 13, 2026
Game package published automatically.
Game: Tobruk
Version: 2.1.0
Package: published-games/tobruk/2.1.0
Play URL: published-games/tobruk/2.1.0/index.html
2.1.0 - Next-target cycling and T/F engagement shortcuts. 2.0.0 - Manual weapon and ammunition choice. 1.9.0 - Movement planning. 1.8.0 - Fire-control lines. 1.7.0 - Enemy-contact board. 1.6.0 - Guarded phase commitment. 1.5.3 - Restored cover. 1.5.0 - Deterministic undo. 1.4.0 - Situation board. 1.0.0 - First release.
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Bad Blood v2.1.0 Published
Bad Blood
v2.1.0
Aug 22, 2026
Game package published automatically.
Game: Bad Blood
Version: 2.1.0
Package: published-games/bad-blood-html5-1/2.1.0
Play URL: published-games/bad-blood-html5-1/2.1.0/index.html
BAD BLOOD v2.0.4 - Storefront Tile Compatibility Fix
- Reverted the experimental versioned-cover manifest changes from v2.0.3.
- Restored assets/cover.png as the canonical storefront cover.
- Regenerated assets/icon.png from the approved new cover so compact game tiles using the icon show the same artwork.
- Preserved v2.0.1 movement and survival-balance fixes.
BAD BLOOD v2.0.2 - Game Tile Cover Fix
- Added the missing manifest storefront artwork references.
- Game cards and library displays now explicitly use assets/cover.png.
- Added explicit icon, banner, and loading image manifest paths.
- Preserved the approved illustrated cover and all v2.0.1 control/survival fixes.
BAD BLOOD v2.0.1 - Controls, Survival Balance & Cover Update
- Updated the package with the approved illustrated Bad Blood cover page.
- Fixed quick W/E/A/D/Z/X movement taps being lost between game ticks.
- Movement now responds immediately and queues one intended step during the short movement cooldown.
- Reduced passive hunger and thirst accumulation to a more playable rate.
- Preserved the v2.0 campaign, combat, companions, locations, quests, factions, weather, and save compatibility.
BAD BLOOD v2.0.0 - Campaign Integration Release
- Added deterministic world-seed entry on the new-run screen.
- Added persistent run statistics for travel, searches, locations, item use, rests/waits, kills, quests, and companion recruitment.
- Added seven in-run achievements tied to exploration, survival, combat, companions, quests, and endings.
- Added a Run panel combining campaign identity, score, statistics, and achievement progress.
- Expanded the ending screen with campaign statistics.
- Added Reduced Motion and Larger Interface Text accessibility preferences, persisted locally.
- Existing difficulty modes and origin choices are now presented as part of the unified run setup.
- Existing v1.x saves initialize v2 campaign metadata lazily and remain compatible.
- Integrated the v1.1-v1.9 systems into a single campaign-facing progression layer without changing core combat formulas.
BAD BLOOD v1.9.0 - Day/Night, Weather & Environmental Survival
- Added persistent weather state and forecasts.
- Added Clear, Rain, Heavy Rain, Fog, Storm, Cold Snap, Heat, and Tainted Wind.
- Weather changes movement, visibility, thirst, taint exposure, and environmental risk.
- Added Dawn, Daylight, Dusk, and Night phases.
- Added shelter detection, Wait, Rest, and Forecast controls.
- Rest requires shelter and restores health while advancing time.
- Scout companions improve poor-weather/night visibility.
- Added environmental warnings and weather overlays on the map.
- Existing v1.x saves automatically initialize environmental state.
Bad Blood v1.8.0
Companion & Tactical Squad System.
- Added one active companion slot with persistent health, loyalty, order, and downed state.
- Sera Loft, Thrush, and Dr. Imogen Kass can become companions after sufficient trust/reputation.
- Added Follow, Engage, Defend, Scout, and Retreat tactical orders in the People panel.
- Active companions contribute attacks during combat according to specialty, reach, and current order.
- Medic/Doctor companions can periodically patch critical player wounds.
- Defending companions can intercept part of an incoming hit and may be downed.
- Downed companions recover after combat if the player survives.
- People and HUD panels now show companion specialty, HP, loyalty, order, and status.
- Companion recruitment and dismissal are integrated into ordinary NPC dialogue and persistent saves.
- Existing v1.x saves remain compatible through lazy companion-state initialization.
Bad Blood v1.7.0
Branching Quests & Consequences.
- Added persistent quest metadata and campaign consequence history.
- Reworked the task panel into Active, Available, Completed, and Failed sections.
- Active objectives now show known destination, distance, and direction.
- Added visible quest markers to the overworld for known active destinations.
- Bad Water now records which hold receives the filter core and changes reputation accordingly.
- The courier satchel can be returned to a faction trader or sold at Saltgate for more scrip with a reputation penalty.
- The Harrow ledger can be shared with the other hold or sold through Saltgate.
- Added a History tab containing major choices and campaign milestones.
- The final Sump decision is recorded as a lasting consequence.
- Existing v1.x saves initialize new quest metadata lazily and remain compatible.
Bad Blood v1.6.0
Faction, Reputation & NPC Relationship System.
- Added explicit Kettle Bluff and Wick reputation tiers from Hostile through Allied.
- Added persistent NPC memory for meetings, conversation count, and recent topics.
- Added a People panel listing faction standing and known NPCs.
- Added standing, rumor, and memory dialogue topics.
- Added item-for-item barter offers at traders alongside scrip purchases and sales.
- Major quest deeds now report reputation changes directly in the journal.
- Existing v1.x saves initialize the new social state lazily and remain compatible.
Bad Blood v1.5.0
Dynamic Locations & Exploration System.
- Added persistent location records for all eight major Ashwater Reach sites.
- Added multi-stage areas for towns and major underground sites.
- Added Discovered, Explored, Depleted, and Locked location states.
- Added an Explore Location panel accessible from contextual map selection.
- Exploring areas advances game time and reveals deeper areas.
- Searching explored areas produces location-specific supplies and permanently depletes that area.
- Harrow's secure archive remains locked until the marrow-key requirement is satisfied.
- Location progress is stored in ordinary saves; older v1.x saves are upgraded lazily on load.
- Existing combat, scavenging, inventory, quests, map movement, and world gates remain intact.
Bad Blood v1.4.0
Scavenging, Inventory & Equipment System.
- Added concealed scavenging caches to overworld and underground exploration.
- Added Search actions that reveal nearby hidden supplies and automatically collect caches underfoot.
- Hidden caches no longer render on the map until discovered.
- Expanded the pack with equipped-state labels, item stats, weight, Inspect, Use/Equip, and Drop actions.
- Added dynamic carry weight, capacity, and Light/Normal/Heavy/Overloaded encumbrance states.
- Heavy and overloaded packs increase movement time while preserving the existing combat balance.
- Dropped items remain in the world and can be picked up again.
- Existing v1.x saves remain compatible because encumbrance is derived from inventory rather than stored as new required state.
Bad Blood v1.3.1
Cover artwork update.
- Replaced assets/cover.png with the new illustrated Bad Blood cover page.
- Preserved the full source composition instead of cropping the feature panel and branding.
- Normalized the artwork to the required 600x900 storefront canvas.
- Gameplay systems and save compatibility are unchanged.
Bad Blood v1.3.0
Tactical Combat & Enemy Intelligence System.
- Added enemy condition, threat and behavior intent readouts.
- Added real damage-range and retaliation forecasts based on the existing combat formulas.
- Selecting a hostile now displays its current threat radius on the map.
- Added visual intent markers for attacking, pursuing, retreating, guarding, investigating and patrolling enemies.
- Badly wounded non-boss enemies can retreat when a valid escape hex exists.
- Expanded the fight panel with range, intent, damage forecast and retaliation information.
- Preserved the existing always-connect, variable-damage combat model and core weapon/enemy balance values.
Bad Blood v1.2.0
Survival & Exploration Feedback System.
- Added a persistent survival readout summarizing recent movement and condition changes.
- Added prominent warnings for low health, critical hunger/thirst, dangerous taint, and nearby hostiles.
- Added adjacent-hex risk previews showing movement cost, taint exposure, hostile contact, and loot before committing.
- Added a first-run contextual exploration hint.
- Integrated feedback with the existing v1.1.0 Interactive Hex Action System.
- Existing combat, saves, keyboard movement, sound, quests, and content remain compatible.
Bad Blood v1.1.0
Interactive Hex Action System.
- Added click-to-select and hover feedback for map hexes.
- Added a contextual hex card showing terrain, distance, movement cost, taint, loot, NPCs, routes, points of interest, and hostile stats.
- Adjacent legal movement destinations are highlighted; hostile adjacent hexes receive a danger cue.
- Selected and hovered hexes receive distinct visual outlines.
- Context actions allow Move/Engage, Face, Use, Talk, and Centre Map where applicable.
- Added visible in-game version label.
- Existing keyboard movement, combat rules, saves, sound, and content remain compatible.
Bad Blood v1.0.2
Storefront artwork refresh.
- Replaced assets/cover.png with a new illustrated Bad Blood cover.
- New cover emphasizes the hex-world survival setting, tactical combat,
exploration, tasks, and the game's darker post-collapse atmosphere.
- Cover normalized to the required 600x900 package dimensions.
- Gameplay code, save format, tutorial, icon, banner, and loading art are unchanged.
Bad Blood v1.0.1
The title screen is now a cover page rather than a banner strip above a form,
and the tutorial is now a tutorial.
- Launch cover redrawn full bleed: dusk sky, skyline, the flats in perspective
hexes, two walkers for scale, the taint vial lit and standing on the ground.
- Wordmark set on the art; kin, season and Walk out moved into a footer band.
- Short frames tighten the cover instead of pushing Walk out below the fold.
- Storefront cover, icon, banner and loading plate regenerated from the same
scene; the vial is drawn as glass and the plates are quantized on write.
- docs/tutorial.html replaced: the shipped page was three sentences of
generated boilerplate. It now teaches the compass, the taint marks, the
fight panel, the seven errands and the endings, checked against the tables.
- manifest: title corrected to Bad Blood, local_storage declared true.
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Voyage of the BSM Pandora v2.1.0 Published
Voyage of the BSM Pandora
v2.1.0
Aug 19, 2026
Game package published automatically.
Game: Voyage of the BSM Pandora
Version: 2.1.0
Package: published-games/voyage-of-the-bsm-pandora/2.1.0
Play URL: published-games/voyage-of-the-bsm-pandora/2.1.0/index.html
CHANGELOG — BSM PANDORA
v1.0.0 (2026-07-13)
Initial Tronsoft Games release. Full solitaire implementation of BSM Pandora
from ARES Magazine #6. Includes all planets, creatures, crew, tools, and bots
from the original game with authentic ARES hex map imagery.
v1.1.0 (2026-08-05)
Added hover/focus information panels for crew, tools, bots, E-cages, and specimens.
Added in-game links to the PDF manual and HTML tutorial.
Added browser speech narration with selectable installed system voices.
Added animated shuttle landing and takeoff popup sequences.
v1.2.0 (2026-08-19)
Added persistent Save/Resume Mission with autosave support.
Added Expedition Command flow indicator and clearer legal-move hex feedback.
Added Specimen Laboratory for reviewing recovered and caged live specimens.
Added persistent Mission Journal capturing expedition events and outcomes.
Expanded mission usability while preserving the existing expedition and combat systems.
v1.3.0 (2026-08-19)
Expedition & Crew update. Added per-planet survey completion and fog-of-war scanning.
Added crew experience, levels, mission counts, fatigue and injury tracking.
Added Pandora Medical Bay and Repair Bay with supply-based recovery and equipment durability.
Expanded specimen laboratory metadata with IDs, rarity, condition and scientific value.
Added mission debrief grading with science, survival and readiness summaries.
v1.4.0 (2026-08-19)
Discovery & Tactical Encounters update. Added tactical encounter decisions with creature behavior, target scanning and defensive posture.
Added focused field discoveries influenced by terrain, persistent planetary dossiers and First Contact records.
Added Pandora Science Analysis for specimens and discoveries with one-time scientific-value bonuses.
Expanded expedition exploration with discovery cataloging while preserving the original combat resolver.
v1.5.0 (2026-08-19)
Mission Command & Dynamic Worlds update. Added mission objectives, achievements, command dashboard and research projects.
Tactical encounters now use operational range bands with advance/withdraw maneuvers and range-sensitive combat modifiers.
Added persistent multi-turn planetary conditions that influence expedition risk.
Science analysis now unlocks shipboard research projects, while objective and achievement progress is tracked throughout the tour.
v1.6.0 (2026-08-19)
Living Expedition update. Added away-team roles, creature AI personalities, tactical rounds, field medical actions, drone reconnaissance, a four-branch research tree, and chained discoveries.
Security, Science, Medical, Engineering and Command roles now affect encounters. Creature behavior reacts to tactical range and encounter state.
v1.7.0 (2026-08-19)
Exploration & Survival update. Added finite field supplies, away-team loadouts, terrain movement costs, fatigue, morale, emergency extraction, drone attrition, field-medkit consumption, daylight state, crew specialization, and expedition return summaries.
Planetary movement now consumes expedition resources and creates an explicit risk/reward decision around distance from the shuttle.
v1.8.0 (2026-08-19)
Planetary Exploration update. Added terrain-weighted return-route safety, route planning, configurable expedition loadouts, equipment durability, field camps, map markers, and expanded drone reconnaissance.
Expedition survival now evaluates whether current oxygen and rations are sufficient for the known route back to the shuttle and warns when the return becomes marginal or critical.
v1.9.0 (2026-08-19)
Navigation & Expedition Reliability update. Fixed the v1.8 Drone Recon recursion defect and rebuilt return routing around the authoritative expedition.hexMap. Added true shuttle distance, plotted map routes, stepwise route following, return safety calculations, loadout capacity, equipment durability penalties, repair-all support, and direct map-marker rendering.
v2.0.0 (2026-08-19)
Expedition Command major update. Consolidated gameplay into Ship Operations, Expedition Planning, and Planetary Operations.
Added manual crew-role assignment, individual equipment assignment, operational loadout-capacity enforcement, mission equipment recommendations, route modes, Captain's Log, named save slots, and additional durability-based equipment failure behavior.
Existing v1.9.0 systems and saves migrate forward.
v2.1.0 (2026-08-19)
Interface & Save Reliability update. Added robust Set/Map-aware save serialization and richer save-slot summaries.
Consolidated primary navigation around Ship Operations, Expedition Planning, and Planetary Operations; improved crew-role and equipment assignment controls; added visual loadout-capacity feedback; expanded Captain's Log coverage; and made Fastest, Safest, and Lowest Supply route modes use distinct path costs.
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Empire Builder v2.1.0 Published
Empire Builder
v2.1.0
Aug 18, 2026
Game package published automatically.
Game: Empire Builder
Version: 2.1.0
Package: published-games/empire-builder/2.1.0
Play URL: published-games/empire-builder/2.1.0/index.html
Version 2.0.0 - Competitive Railroad Companies: rival railroads now use distinct corporate strategies; company standings rank operating value; company cards expose cash, locomotive, location, network, freight and access-fee performance; shared-track payments are tracked as access income and expense; AI turns produce concise rival activity reports; and the Railroad Operations Center adds competitive intelligence for every opponent. Existing Freight Advisor, Trip Planner, Expansion Planner, and Operations Center remain available and player-controlled. Version 1.9.0 - Added Railroad Operations Center: consolidates the existing freight, trip, and expansion planning tools into one live operating dashboard; shows locomotive, location, treasury, cargo, movement, construction budget, owned track, cities, major terminals, deliveries, freight income, operating notices, and a context-sensitive Next Best Action; provides quick links back to the train and all planning tools without auto-executing strategy. Version 1.8.0 - Added Network Expansion Planner: ranks strategic rail extensions by construction cost, current-contract improvement, future catalogue routes unlocked, route/build savings, major-terminal value, and treasury fit; highlights the recommended corridor and compares alternatives without laying track automatically. Version 1.7.0 - Added Multi-Contract Trip Planner: evaluates two- and three-contract freight circuits, combines construction, respects locomotive capacity, calculates total revenue/net/distance/seasons, displays numbered pickup/delivery stops, compares against the best single contract, and offers alternatives without auto-executing actions. Version 1.6.0 - Added Turn Strategy Advisor: analyzes the full order book, ranks freight opportunities, recommends build/run/upgrade priorities, highlights the best route on the map, shows a step-by-step season plan, and offers alternative contracts without auto-executing actions. Version 1.5.0 - Added Freight Advisor route planning for every demand: best production city, proposed construction, freight path, payment, build cost, projected net, movement, owned/new track counts, and map overlays. Version 1.4.0 - A season is now one turn in which running and building may be done in any order, with a mode toggle deciding what a click does; plus a movement gauge, a charter readout, a legend, and three standards of computer opposition. Version 1.3.2 - Fixed: the map canvas overhung its frame and swallowed clicks meant for the buttons. Version 1.3.1 - The map returns to its original terrain colouring. Version 1.3.0 - Survey-plate chrome and a freight-sourcing display. Version 1.2.1 - The map was rendered upside down and is corrected. Version 1.2.0 - Chart redrawn in a plain map style. Version 1.1.1 - The real shoreline traced over the map. Version 1.1.0 - Economy aligned to the classic crayon-rail constants. Version 1.0.1 - Real boundaries drawn on the map. Version 1.0.0 - First release under this title.
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Napoleon's Last Battles v2.1.0 Published
Napoleon's Last Battles
v2.1.0
Aug 14, 2026
Game package published automatically.
Game: Napoleon's Last Battles
Version: 2.1.0
Package: published-games/napoleons-last-battles/2.1.0
Play URL: published-games/napoleons-last-battles/2.1.0/index.html
Version 1.6.0
- Added supply tracing and unit supply states.
- Added supply-route overlay and logistics dashboard.
- Added battlefield time, weather, ground, visibility, and artillery effects.
- Added fatigue accumulation and recovery.
- Added supply/fatigue effects to movement, combat, rally, and AI strategic orders.
- Save/load migrates older formations with zero fatigue.
Napoleon's Last Battles v1.6.0 — 2026-08-14
- Added Strategic Campaign / Campaign Situation dashboard.
- Added Attack, Defend, March, Reserve, and Withdraw army orders.
- Added reinforcement schedule and campaign turn timeline.
- Added lines-of-communication status.
- Added optional Fog of War with observation ranges.
- Added strategic-order effects to movement/combat and AI posture selection.
- Updated save/load for strategic orders and fog state.
Napoleon’s Last Battles v1.4.0
- Added leader command radii and in/extended/out-of-command status.
- Added formation hierarchy labels and command overlay.
- Added Good Order, Disordered, and Routed unit morale states.
- Added Rally command and army morale values.
- Added morale effects from step losses and reduced movement for degraded formations.
- Added historical event hooks for campaign/Waterloo scenarios.
- Added end-of-turn reports with losses, morale, VP, and events.
- Extended save data to preserve command/morale/event/report state.
Version 1.4.0 — 14 August 2026
- Added Combat Command System with map-first attacker and target selection.
- Added red eligible-target highlighting and blue attacker / red defender battle rings.
- Added live odds, terrain modifier, participating formations, and CRT possibility preview.
- Added Previous Combat / Next Combat navigation through unresolved attacks.
- Added Battle Results dialog with die roll, CRT result, step losses, retreats/advances, and VP change.
- Added animated retreat/advance direction cues on the map.
- Added defender/finished combat status indicators and a combat-phase summary.
- Improved AI to commit the smallest adequate force instead of every adjacent unit.
- Updated package metadata and documentation for v1.4.0.
Version 1.2.0 — 14 August 2026
- Added Unit Command workflow: Previous/Next unit, auto-advance after movement, Skip, Center, awaiting-orders count, richer unit details, stronger selection highlighting, and centralized runtime version metadata.
Version 1.1.2 — 14 August 2026
- Added a prominent always-visible version badge beside the main game title.
Version 1.1.1 (14 August 2026) - Maintenance release. Updated tutorial and PDF manual for Save/Load and selectable attackers; clarified the v1.0.0 changelog; added save-format validation, save metadata, and scenario/turn confirmation for Save and Load.
Version 1.1.0 (14 August 2026) - Persistent captured-objective control; route/MP previews; selectable combat participants; improved objective-aware AI; local save/load; interface and version-display improvements.
NAPOLEON'S LAST BATTLES - CHANGELOG
Game slug: napoleons-last-battles
--------------------------------------------------------------------------
Version 1.0.0 - July 19, 2026 - Initial Tronsoft Games release
--------------------------------------------------------------------------
Added
- Four historical battle scenarios: Quatre Bras, Ligny, Wavre and
La Belle Alliance (Waterloo).
- The Waterloo Campaign: all four maps joined into a single connected
board with the historical road network, ~120 units, 26 turns.
- Authentic Combat Results Table and Terrain Effects Chart.
- Two-step units, zones of control, stacking limits, leader command
bonuses, army demoralization and victory-point objectives.
- Computer opponent, hot-seat play, and AI-versus-AI observation mode.
- Zoom, drag-to-pan and jump-to-battlefield map navigation.
- Full documentation: tutorial, printable manual, description and credits.
Save data
- Version 1.0.0 stored no save data and wrote nothing to browser storage.
No migration concerns applied to that initial release.
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Super Star Trek — Grand Scale Edition v2.1.0 Published
Super Star Trek — Grand Scale Edition
v2.1.0
Aug 12, 2026
Game package published automatically.
Game: Super Star Trek — Grand Scale Edition
Version: 2.1.0
Package: published-games/super-star-trek/2.1.0
Play URL: published-games/super-star-trek/2.1.0/index.html
patches/changelog.txt
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Barbarian Kings v2.1.0 Published
Barbarian Kings
v2.1.0
Aug 12, 2026
Game package published automatically.
Game: Barbarian Kings
Version: 2.1.0
Package: published-games/barbarian-kings/2.1.0
Play URL: published-games/barbarian-kings/2.1.0/index.html
patches/changelog.txt
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After the Fall - Milestone 2 v2.1.0 Published
After the Fall - Milestone 2
v2.1.0
Aug 1, 2026
Game package published automatically.
Game: After the Fall - Milestone 2
Version: 2.1.0
Package: published-games/after-the-fall-v2-milestone-2/2.1.0
Play URL: published-games/after-the-fall-v2-milestone-2/2.1.0/index.html
Version 2.1.0 - Milestone 2 tactical gameplay foundation.
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Cube Maze v2.1.0 Published
Cube Maze
v2.1.0
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.1.0
Package: published-games/cube-maze/2.1.0
Play URL: published-games/cube-maze/2.1.0/index.html
Version 2.1.0 - Added a dedicated Go Back door to the previous room, clearer map walls and door openings, a Rest action that restores health outside combat, and a five-second victory fireworks display. Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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Realms of Aetherfall v2.1.0 Published
Realms of Aetherfall
v2.1.0
Jul 27, 2026
Game package published automatically.
Game: Realms of Aetherfall
Version: 2.1.0
Package: published-games/realms-of-aetherfall/2.1.0
Play URL: published-games/realms-of-aetherfall/2.1.0/index.html
Version 2.1.0 - Expanded 28×18 overworld and seven-shard quest.
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Colossal Cave Expedition v2.1.0 Published
Colossal Cave Expedition
v2.1.0
Jul 22, 2026
Game package published automatically.
Game: Colossal Cave Expedition
Version: 2.1.0
Package: published-games/colossal-cave-expedition/2.1.0
Play URL: published-games/colossal-cave-expedition/2.1.0/index.html
Colossal Cave Expedition v2.1.0
Initial Tronsoft Games package release.
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Panzer Blitz v2.1.0 Published
Panzer Blitz
v2.1.0
Jul 16, 2026
Game package published automatically.
Game: Panzer Blitz
Version: 2.1.0
Package: published-games/panzer-blitz/2.1.0
Play URL: published-games/panzer-blitz/2.1.0/index.html
Panzer Blitz — Changelog
=====================================
2.1.0 — 2026-07-16
--------------------
Replaced the interpretive historical situations with faithful recreations of
the canonical PanzerBlitz situations (#1, #2, #3, #4, #5, #6, #7, #12, #14,
#45, #51, #52, #1A), each with its own map configuration, order of battle,
setup zone, turns, first mover and victory conditions. Added command-post,
board-majority, town-point and weighted-destruction victory mechanics; an
expanded roster (command posts, security/guards, Hummel, Nashorn, Flak, recon,
SU-85, wagons); new deployment zones (board edges, hilltops, row bands, any
edge); and objective-aware AI for all of it. The two Quick Battles remain.
=====================================
2.0.0 — 2026-07-15
--------------------
Major content release: the boards and the situations.
• Added the three geomorphic boards, recreated as original tile-style maps
(terrain layout digitised by eye from reference scans; no board artwork
reproduced — every hex is drawn by the game's own renderer).
• Multi-board maps: situations assemble two or three boards into one wide
battlefield per the situation's configuration.
• Added seven situations — "1941 PanzerBlitz" plus Situations 28-3/1..6 — each
with its own order of battle, setup zones, turn limit and victory conditions.
• Four victory types: points (with advance/exit bonuses), capture-and-clear a
town, exit off a map edge, and get units onto a far board.
• Automatic deployment into each side's setup zone.
• Expanded roster (Tiger, Panther, Marder, Wespe, IS-2, SU-152, SMG, cavalry…).
• Objective-driven AI (races for exits, hauls infantry, seizes towns, holds).
• The original three fights are preserved as Quick Battles.
• New board-preview screenshots.
1.0.0 — 2026-07-14
--------------------
Initial public release for the Tronsoft Games Portal.
• Tactical wargame engine (fire combat + CRT, LOS, movement, transports,
dispersal/recovery, victory by objective control).
• Three balanced situations; play the Wehrmacht or the Red Army vs. AI.
• 15 x 20 hex battlefield with river/bridges/ford, ridge village, and crossroads.
• 20+ historical unit types with AP/HE fire and distinct mobility.
• Heuristic AI validated across 1,200+ headless games; all games terminate.
• SVG board with pan/zoom/pinch, synthesized + packaged audio, autosave.
• PDF rules manual and strategy guide, in-game help, and standalone tutorial.
• Conforms to Tronsoft Games Package Specification v1.3.
View Game
Hunt the Wumpus: Roguelike v2.0.11 Published
Hunt the Wumpus: Roguelike
v2.0.11
Aug 11, 2026
Game package published automatically.
Game: Hunt the Wumpus: Roguelike
Version: 2.0.11
Package: published-games/hunt-the-wumpus-roguelike/2.0.11
Play URL: published-games/hunt-the-wumpus-roguelike/2.0.11/index.html
2.0.11 - Room ID Update: visible room numbers added to map chambers.
2.0.10 - Outpost Exit Fix: dedicated exit restores map and movement controls.
2.0.9 - Map Interaction Fix: unified pointer click/pan/zoom handling.
2.0.8 - Performance Update: cached graph distances, lighter autosaves/ecology, capped log, reduced UI work.
2.0.7 - Reliable Movement & Layout Fix: true left log rail and explicit movement buttons.
2.0.6 - Left Log + Movement Clarity: log moved left; movement instructions clarified.
2.0.5 - UI Cleanup Release: removed stale deleted-title helpers and diagnostics; UI revalidated.
2.0.4 - Responsive Hotfix: single launch flow, direct movement, compact responsive UI.
2.0.2 - Release Candidate Fix: deterministic seeds, authentic Classic mode, fullscreen, title wiring, AI separation, in-game dialogs, delete-save and gameplay screenshot.
2.0.1 - Package Specification 1.4 compliance update.
2.0.0 - Release & Immersion Update: illustrated title flow, Daily Cave, tutorial, settings, achievements, run history, Classic mode framework and manual.
1.9.1 - Stabilization & Integration.
View Game
Risk: World Domination v2.0.10 Published
Risk: World Domination
v2.0.10
Aug 12, 2026
Game package published automatically.
Game: Risk: World Domination
Version: 2.0.10
Package: published-games/risk-world-domination/2.0.10
Play URL: published-games/risk-world-domination/2.0.10/index.html
patches/changelog.txt
View Game
Hunt the Wumpus: Roguelike v2.0.10 Published
Hunt the Wumpus: Roguelike
v2.0.10
Aug 11, 2026
Game package published automatically.
Game: Hunt the Wumpus: Roguelike
Version: 2.0.10
Package: published-games/hunt-the-wumpus-roguelike/2.0.10
Play URL: published-games/hunt-the-wumpus-roguelike/2.0.10/index.html
2.0.10 - Outpost Exit Fix: dedicated exit restores map and movement controls.
2.0.9 - Map Interaction Fix: unified pointer click/pan/zoom handling.
2.0.8 - Performance Update: cached graph distances, lighter autosaves/ecology, capped log, reduced UI work.
2.0.7 - Reliable Movement & Layout Fix: true left log rail and explicit movement buttons.
2.0.6 - Left Log + Movement Clarity: log moved left; movement instructions clarified.
2.0.5 - UI Cleanup Release: removed stale deleted-title helpers and diagnostics; UI revalidated.
2.0.4 - Responsive Hotfix: single launch flow, direct movement, compact responsive UI.
2.0.2 - Release Candidate Fix: deterministic seeds, authentic Classic mode, fullscreen, title wiring, AI separation, in-game dialogs, delete-save and gameplay screenshot.
2.0.1 - Package Specification 1.4 compliance update.
2.0.0 - Release & Immersion Update: illustrated title flow, Daily Cave, tutorial, settings, achievements, run history, Classic mode framework and manual.
1.9.1 - Stabilization & Integration.
View Game
Super Star Trek — Grand Scale Edition v2.0.9 Published
Super Star Trek — Grand Scale Edition
v2.0.9
Aug 12, 2026
Game package published automatically.
Game: Super Star Trek — Grand Scale Edition
Version: 2.0.9
Package: published-games/super-star-trek/2.0.9
Play URL: published-games/super-star-trek/2.0.9/index.html
patches/changelog.txt
View Game
Hunt the Wumpus: Roguelike v2.0.9 Published
Hunt the Wumpus: Roguelike
v2.0.9
Aug 11, 2026
Game package published automatically.
Game: Hunt the Wumpus: Roguelike
Version: 2.0.9
Package: published-games/hunt-the-wumpus-roguelike/2.0.9
Play URL: published-games/hunt-the-wumpus-roguelike/2.0.9/index.html
2.0.9 - Map Interaction Fix: unified pointer click/pan/zoom handling.
2.0.8 - Performance Update: cached graph distances, lighter autosaves/ecology, capped log, reduced UI work.
2.0.7 - Reliable Movement & Layout Fix: true left log rail and explicit movement buttons.
2.0.6 - Left Log + Movement Clarity: log moved left; movement instructions clarified.
2.0.5 - UI Cleanup Release: removed stale deleted-title helpers and diagnostics; UI revalidated.
2.0.4 - Responsive Hotfix: single launch flow, direct movement, compact responsive UI.
2.0.2 - Release Candidate Fix: deterministic seeds, authentic Classic mode, fullscreen, title wiring, AI separation, in-game dialogs, delete-save and gameplay screenshot.
2.0.1 - Package Specification 1.4 compliance update.
2.0.0 - Release & Immersion Update: illustrated title flow, Daily Cave, tutorial, settings, achievements, run history, Classic mode framework and manual.
1.9.1 - Stabilization & Integration.
View Game
Super Star Trek — Grand Scale Edition v2.0.8 Published
Super Star Trek — Grand Scale Edition
v2.0.8
Aug 12, 2026
Game package published automatically.
Game: Super Star Trek — Grand Scale Edition
Version: 2.0.8
Package: published-games/super-star-trek/2.0.8
Play URL: published-games/super-star-trek/2.0.8/index.html
patches/changelog.txt
View Game
Hunt the Wumpus: Roguelike v2.0.8 Published
Hunt the Wumpus: Roguelike
v2.0.8
Aug 11, 2026
Game package published automatically.
Game: Hunt the Wumpus: Roguelike
Version: 2.0.8
Package: published-games/hunt-the-wumpus-roguelike/2.0.8
Play URL: published-games/hunt-the-wumpus-roguelike/2.0.8/index.html
2.0.8 - Performance Update: cached graph distances, lighter autosaves/ecology, capped log, reduced UI work.
2.0.7 - Reliable Movement & Layout Fix: true left log rail and explicit movement buttons.
2.0.6 - Left Log + Movement Clarity: log moved left; movement instructions clarified.
2.0.5 - UI Cleanup Release: removed stale deleted-title helpers and diagnostics; UI revalidated.
2.0.4 - Responsive Hotfix: single launch flow, direct movement, compact responsive UI.
2.0.2 - Release Candidate Fix: deterministic seeds, authentic Classic mode, fullscreen, title wiring, AI separation, in-game dialogs, delete-save and gameplay screenshot.
2.0.1 - Package Specification 1.4 compliance update.
2.0.0 - Release & Immersion Update: illustrated title flow, Daily Cave, tutorial, settings, achievements, run history, Classic mode framework and manual.
1.9.1 - Stabilization & Integration.
View Game
Bad Blood v2.0.7 Published
Bad Blood
v2.0.7
Aug 22, 2026
Game package published automatically.
Game: Bad Blood
Version: 2.0.7
Package: published-games/bad-blood-html5-1/2.0.7
Play URL: published-games/bad-blood-html5-1/2.0.7/index.html
BAD BLOOD v2.0.4 - Storefront Tile Compatibility Fix
- Reverted the experimental versioned-cover manifest changes from v2.0.3.
- Restored assets/cover.png as the canonical storefront cover.
- Regenerated assets/icon.png from the approved new cover so compact game tiles using the icon show the same artwork.
- Preserved v2.0.1 movement and survival-balance fixes.
BAD BLOOD v2.0.2 - Game Tile Cover Fix
- Added the missing manifest storefront artwork references.
- Game cards and library displays now explicitly use assets/cover.png.
- Added explicit icon, banner, and loading image manifest paths.
- Preserved the approved illustrated cover and all v2.0.1 control/survival fixes.
BAD BLOOD v2.0.1 - Controls, Survival Balance & Cover Update
- Updated the package with the approved illustrated Bad Blood cover page.
- Fixed quick W/E/A/D/Z/X movement taps being lost between game ticks.
- Movement now responds immediately and queues one intended step during the short movement cooldown.
- Reduced passive hunger and thirst accumulation to a more playable rate.
- Preserved the v2.0 campaign, combat, companions, locations, quests, factions, weather, and save compatibility.
BAD BLOOD v2.0.0 - Campaign Integration Release
- Added deterministic world-seed entry on the new-run screen.
- Added persistent run statistics for travel, searches, locations, item use, rests/waits, kills, quests, and companion recruitment.
- Added seven in-run achievements tied to exploration, survival, combat, companions, quests, and endings.
- Added a Run panel combining campaign identity, score, statistics, and achievement progress.
- Expanded the ending screen with campaign statistics.
- Added Reduced Motion and Larger Interface Text accessibility preferences, persisted locally.
- Existing difficulty modes and origin choices are now presented as part of the unified run setup.
- Existing v1.x saves initialize v2 campaign metadata lazily and remain compatible.
- Integrated the v1.1-v1.9 systems into a single campaign-facing progression layer without changing core combat formulas.
BAD BLOOD v1.9.0 - Day/Night, Weather & Environmental Survival
- Added persistent weather state and forecasts.
- Added Clear, Rain, Heavy Rain, Fog, Storm, Cold Snap, Heat, and Tainted Wind.
- Weather changes movement, visibility, thirst, taint exposure, and environmental risk.
- Added Dawn, Daylight, Dusk, and Night phases.
- Added shelter detection, Wait, Rest, and Forecast controls.
- Rest requires shelter and restores health while advancing time.
- Scout companions improve poor-weather/night visibility.
- Added environmental warnings and weather overlays on the map.
- Existing v1.x saves automatically initialize environmental state.
Bad Blood v1.8.0
Companion & Tactical Squad System.
- Added one active companion slot with persistent health, loyalty, order, and downed state.
- Sera Loft, Thrush, and Dr. Imogen Kass can become companions after sufficient trust/reputation.
- Added Follow, Engage, Defend, Scout, and Retreat tactical orders in the People panel.
- Active companions contribute attacks during combat according to specialty, reach, and current order.
- Medic/Doctor companions can periodically patch critical player wounds.
- Defending companions can intercept part of an incoming hit and may be downed.
- Downed companions recover after combat if the player survives.
- People and HUD panels now show companion specialty, HP, loyalty, order, and status.
- Companion recruitment and dismissal are integrated into ordinary NPC dialogue and persistent saves.
- Existing v1.x saves remain compatible through lazy companion-state initialization.
Bad Blood v1.7.0
Branching Quests & Consequences.
- Added persistent quest metadata and campaign consequence history.
- Reworked the task panel into Active, Available, Completed, and Failed sections.
- Active objectives now show known destination, distance, and direction.
- Added visible quest markers to the overworld for known active destinations.
- Bad Water now records which hold receives the filter core and changes reputation accordingly.
- The courier satchel can be returned to a faction trader or sold at Saltgate for more scrip with a reputation penalty.
- The Harrow ledger can be shared with the other hold or sold through Saltgate.
- Added a History tab containing major choices and campaign milestones.
- The final Sump decision is recorded as a lasting consequence.
- Existing v1.x saves initialize new quest metadata lazily and remain compatible.
Bad Blood v1.6.0
Faction, Reputation & NPC Relationship System.
- Added explicit Kettle Bluff and Wick reputation tiers from Hostile through Allied.
- Added persistent NPC memory for meetings, conversation count, and recent topics.
- Added a People panel listing faction standing and known NPCs.
- Added standing, rumor, and memory dialogue topics.
- Added item-for-item barter offers at traders alongside scrip purchases and sales.
- Major quest deeds now report reputation changes directly in the journal.
- Existing v1.x saves initialize the new social state lazily and remain compatible.
Bad Blood v1.5.0
Dynamic Locations & Exploration System.
- Added persistent location records for all eight major Ashwater Reach sites.
- Added multi-stage areas for towns and major underground sites.
- Added Discovered, Explored, Depleted, and Locked location states.
- Added an Explore Location panel accessible from contextual map selection.
- Exploring areas advances game time and reveals deeper areas.
- Searching explored areas produces location-specific supplies and permanently depletes that area.
- Harrow's secure archive remains locked until the marrow-key requirement is satisfied.
- Location progress is stored in ordinary saves; older v1.x saves are upgraded lazily on load.
- Existing combat, scavenging, inventory, quests, map movement, and world gates remain intact.
Bad Blood v1.4.0
Scavenging, Inventory & Equipment System.
- Added concealed scavenging caches to overworld and underground exploration.
- Added Search actions that reveal nearby hidden supplies and automatically collect caches underfoot.
- Hidden caches no longer render on the map until discovered.
- Expanded the pack with equipped-state labels, item stats, weight, Inspect, Use/Equip, and Drop actions.
- Added dynamic carry weight, capacity, and Light/Normal/Heavy/Overloaded encumbrance states.
- Heavy and overloaded packs increase movement time while preserving the existing combat balance.
- Dropped items remain in the world and can be picked up again.
- Existing v1.x saves remain compatible because encumbrance is derived from inventory rather than stored as new required state.
Bad Blood v1.3.1
Cover artwork update.
- Replaced assets/cover.png with the new illustrated Bad Blood cover page.
- Preserved the full source composition instead of cropping the feature panel and branding.
- Normalized the artwork to the required 600x900 storefront canvas.
- Gameplay systems and save compatibility are unchanged.
Bad Blood v1.3.0
Tactical Combat & Enemy Intelligence System.
- Added enemy condition, threat and behavior intent readouts.
- Added real damage-range and retaliation forecasts based on the existing combat formulas.
- Selecting a hostile now displays its current threat radius on the map.
- Added visual intent markers for attacking, pursuing, retreating, guarding, investigating and patrolling enemies.
- Badly wounded non-boss enemies can retreat when a valid escape hex exists.
- Expanded the fight panel with range, intent, damage forecast and retaliation information.
- Preserved the existing always-connect, variable-damage combat model and core weapon/enemy balance values.
Bad Blood v1.2.0
Survival & Exploration Feedback System.
- Added a persistent survival readout summarizing recent movement and condition changes.
- Added prominent warnings for low health, critical hunger/thirst, dangerous taint, and nearby hostiles.
- Added adjacent-hex risk previews showing movement cost, taint exposure, hostile contact, and loot before committing.
- Added a first-run contextual exploration hint.
- Integrated feedback with the existing v1.1.0 Interactive Hex Action System.
- Existing combat, saves, keyboard movement, sound, quests, and content remain compatible.
Bad Blood v1.1.0
Interactive Hex Action System.
- Added click-to-select and hover feedback for map hexes.
- Added a contextual hex card showing terrain, distance, movement cost, taint, loot, NPCs, routes, points of interest, and hostile stats.
- Adjacent legal movement destinations are highlighted; hostile adjacent hexes receive a danger cue.
- Selected and hovered hexes receive distinct visual outlines.
- Context actions allow Move/Engage, Face, Use, Talk, and Centre Map where applicable.
- Added visible in-game version label.
- Existing keyboard movement, combat rules, saves, sound, and content remain compatible.
Bad Blood v1.0.2
Storefront artwork refresh.
- Replaced assets/cover.png with a new illustrated Bad Blood cover.
- New cover emphasizes the hex-world survival setting, tactical combat,
exploration, tasks, and the game's darker post-collapse atmosphere.
- Cover normalized to the required 600x900 package dimensions.
- Gameplay code, save format, tutorial, icon, banner, and loading art are unchanged.
Bad Blood v1.0.1
The title screen is now a cover page rather than a banner strip above a form,
and the tutorial is now a tutorial.
- Launch cover redrawn full bleed: dusk sky, skyline, the flats in perspective
hexes, two walkers for scale, the taint vial lit and standing on the ground.
- Wordmark set on the art; kin, season and Walk out moved into a footer band.
- Short frames tighten the cover instead of pushing Walk out below the fold.
- Storefront cover, icon, banner and loading plate regenerated from the same
scene; the vial is drawn as glass and the plates are quantized on write.
- docs/tutorial.html replaced: the shipped page was three sentences of
generated boilerplate. It now teaches the compass, the taint marks, the
fight panel, the seven errands and the endings, checked against the tables.
- manifest: title corrected to Bad Blood, local_storage declared true.
View Game
Risk: World Domination v2.0.7 Published
Risk: World Domination
v2.0.7
Aug 12, 2026
Game package published automatically.
Game: Risk: World Domination
Version: 2.0.7
Package: published-games/risk-world-domination/2.0.7
Play URL: published-games/risk-world-domination/2.0.7/index.html
patches/changelog.txt
View Game
Super Star Trek — Grand Scale Edition v2.0.7 Published
Super Star Trek — Grand Scale Edition
v2.0.7
Aug 12, 2026
Game package published automatically.
Game: Super Star Trek — Grand Scale Edition
Version: 2.0.7
Package: published-games/super-star-trek/2.0.7
Play URL: published-games/super-star-trek/2.0.7/index.html
patches/changelog.txt
View Game
Hunt the Wumpus: Roguelike v2.0.7 Published
Hunt the Wumpus: Roguelike
v2.0.7
Aug 11, 2026
Game package published automatically.
Game: Hunt the Wumpus: Roguelike
Version: 2.0.7
Package: published-games/hunt-the-wumpus-roguelike/2.0.7
Play URL: published-games/hunt-the-wumpus-roguelike/2.0.7/index.html
2.0.7 - Reliable Movement & Layout Fix: true left log rail and explicit movement buttons.
2.0.6 - Left Log + Movement Clarity: log moved left; movement instructions clarified.
2.0.5 - UI Cleanup Release: removed stale deleted-title helpers and diagnostics; UI revalidated.
2.0.4 - Responsive Hotfix: single launch flow, direct movement, compact responsive UI.
2.0.2 - Release Candidate Fix: deterministic seeds, authentic Classic mode, fullscreen, title wiring, AI separation, in-game dialogs, delete-save and gameplay screenshot.
2.0.1 - Package Specification 1.4 compliance update.
2.0.0 - Release & Immersion Update: illustrated title flow, Daily Cave, tutorial, settings, achievements, run history, Classic mode framework and manual.
1.9.1 - Stabilization & Integration.
View Game
Bad Blood v2.0.6 Published
Bad Blood
v2.0.6
Aug 22, 2026
Game package published automatically.
Game: Bad Blood
Version: 2.0.6
Package: published-games/bad-blood-html5-1/2.0.6
Play URL: published-games/bad-blood-html5-1/2.0.6/index.html
BAD BLOOD v2.0.4 - Storefront Tile Compatibility Fix
- Reverted the experimental versioned-cover manifest changes from v2.0.3.
- Restored assets/cover.png as the canonical storefront cover.
- Regenerated assets/icon.png from the approved new cover so compact game tiles using the icon show the same artwork.
- Preserved v2.0.1 movement and survival-balance fixes.
BAD BLOOD v2.0.2 - Game Tile Cover Fix
- Added the missing manifest storefront artwork references.
- Game cards and library displays now explicitly use assets/cover.png.
- Added explicit icon, banner, and loading image manifest paths.
- Preserved the approved illustrated cover and all v2.0.1 control/survival fixes.
BAD BLOOD v2.0.1 - Controls, Survival Balance & Cover Update
- Updated the package with the approved illustrated Bad Blood cover page.
- Fixed quick W/E/A/D/Z/X movement taps being lost between game ticks.
- Movement now responds immediately and queues one intended step during the short movement cooldown.
- Reduced passive hunger and thirst accumulation to a more playable rate.
- Preserved the v2.0 campaign, combat, companions, locations, quests, factions, weather, and save compatibility.
BAD BLOOD v2.0.0 - Campaign Integration Release
- Added deterministic world-seed entry on the new-run screen.
- Added persistent run statistics for travel, searches, locations, item use, rests/waits, kills, quests, and companion recruitment.
- Added seven in-run achievements tied to exploration, survival, combat, companions, quests, and endings.
- Added a Run panel combining campaign identity, score, statistics, and achievement progress.
- Expanded the ending screen with campaign statistics.
- Added Reduced Motion and Larger Interface Text accessibility preferences, persisted locally.
- Existing difficulty modes and origin choices are now presented as part of the unified run setup.
- Existing v1.x saves initialize v2 campaign metadata lazily and remain compatible.
- Integrated the v1.1-v1.9 systems into a single campaign-facing progression layer without changing core combat formulas.
BAD BLOOD v1.9.0 - Day/Night, Weather & Environmental Survival
- Added persistent weather state and forecasts.
- Added Clear, Rain, Heavy Rain, Fog, Storm, Cold Snap, Heat, and Tainted Wind.
- Weather changes movement, visibility, thirst, taint exposure, and environmental risk.
- Added Dawn, Daylight, Dusk, and Night phases.
- Added shelter detection, Wait, Rest, and Forecast controls.
- Rest requires shelter and restores health while advancing time.
- Scout companions improve poor-weather/night visibility.
- Added environmental warnings and weather overlays on the map.
- Existing v1.x saves automatically initialize environmental state.
Bad Blood v1.8.0
Companion & Tactical Squad System.
- Added one active companion slot with persistent health, loyalty, order, and downed state.
- Sera Loft, Thrush, and Dr. Imogen Kass can become companions after sufficient trust/reputation.
- Added Follow, Engage, Defend, Scout, and Retreat tactical orders in the People panel.
- Active companions contribute attacks during combat according to specialty, reach, and current order.
- Medic/Doctor companions can periodically patch critical player wounds.
- Defending companions can intercept part of an incoming hit and may be downed.
- Downed companions recover after combat if the player survives.
- People and HUD panels now show companion specialty, HP, loyalty, order, and status.
- Companion recruitment and dismissal are integrated into ordinary NPC dialogue and persistent saves.
- Existing v1.x saves remain compatible through lazy companion-state initialization.
Bad Blood v1.7.0
Branching Quests & Consequences.
- Added persistent quest metadata and campaign consequence history.
- Reworked the task panel into Active, Available, Completed, and Failed sections.
- Active objectives now show known destination, distance, and direction.
- Added visible quest markers to the overworld for known active destinations.
- Bad Water now records which hold receives the filter core and changes reputation accordingly.
- The courier satchel can be returned to a faction trader or sold at Saltgate for more scrip with a reputation penalty.
- The Harrow ledger can be shared with the other hold or sold through Saltgate.
- Added a History tab containing major choices and campaign milestones.
- The final Sump decision is recorded as a lasting consequence.
- Existing v1.x saves initialize new quest metadata lazily and remain compatible.
Bad Blood v1.6.0
Faction, Reputation & NPC Relationship System.
- Added explicit Kettle Bluff and Wick reputation tiers from Hostile through Allied.
- Added persistent NPC memory for meetings, conversation count, and recent topics.
- Added a People panel listing faction standing and known NPCs.
- Added standing, rumor, and memory dialogue topics.
- Added item-for-item barter offers at traders alongside scrip purchases and sales.
- Major quest deeds now report reputation changes directly in the journal.
- Existing v1.x saves initialize the new social state lazily and remain compatible.
Bad Blood v1.5.0
Dynamic Locations & Exploration System.
- Added persistent location records for all eight major Ashwater Reach sites.
- Added multi-stage areas for towns and major underground sites.
- Added Discovered, Explored, Depleted, and Locked location states.
- Added an Explore Location panel accessible from contextual map selection.
- Exploring areas advances game time and reveals deeper areas.
- Searching explored areas produces location-specific supplies and permanently depletes that area.
- Harrow's secure archive remains locked until the marrow-key requirement is satisfied.
- Location progress is stored in ordinary saves; older v1.x saves are upgraded lazily on load.
- Existing combat, scavenging, inventory, quests, map movement, and world gates remain intact.
Bad Blood v1.4.0
Scavenging, Inventory & Equipment System.
- Added concealed scavenging caches to overworld and underground exploration.
- Added Search actions that reveal nearby hidden supplies and automatically collect caches underfoot.
- Hidden caches no longer render on the map until discovered.
- Expanded the pack with equipped-state labels, item stats, weight, Inspect, Use/Equip, and Drop actions.
- Added dynamic carry weight, capacity, and Light/Normal/Heavy/Overloaded encumbrance states.
- Heavy and overloaded packs increase movement time while preserving the existing combat balance.
- Dropped items remain in the world and can be picked up again.
- Existing v1.x saves remain compatible because encumbrance is derived from inventory rather than stored as new required state.
Bad Blood v1.3.1
Cover artwork update.
- Replaced assets/cover.png with the new illustrated Bad Blood cover page.
- Preserved the full source composition instead of cropping the feature panel and branding.
- Normalized the artwork to the required 600x900 storefront canvas.
- Gameplay systems and save compatibility are unchanged.
Bad Blood v1.3.0
Tactical Combat & Enemy Intelligence System.
- Added enemy condition, threat and behavior intent readouts.
- Added real damage-range and retaliation forecasts based on the existing combat formulas.
- Selecting a hostile now displays its current threat radius on the map.
- Added visual intent markers for attacking, pursuing, retreating, guarding, investigating and patrolling enemies.
- Badly wounded non-boss enemies can retreat when a valid escape hex exists.
- Expanded the fight panel with range, intent, damage forecast and retaliation information.
- Preserved the existing always-connect, variable-damage combat model and core weapon/enemy balance values.
Bad Blood v1.2.0
Survival & Exploration Feedback System.
- Added a persistent survival readout summarizing recent movement and condition changes.
- Added prominent warnings for low health, critical hunger/thirst, dangerous taint, and nearby hostiles.
- Added adjacent-hex risk previews showing movement cost, taint exposure, hostile contact, and loot before committing.
- Added a first-run contextual exploration hint.
- Integrated feedback with the existing v1.1.0 Interactive Hex Action System.
- Existing combat, saves, keyboard movement, sound, quests, and content remain compatible.
Bad Blood v1.1.0
Interactive Hex Action System.
- Added click-to-select and hover feedback for map hexes.
- Added a contextual hex card showing terrain, distance, movement cost, taint, loot, NPCs, routes, points of interest, and hostile stats.
- Adjacent legal movement destinations are highlighted; hostile adjacent hexes receive a danger cue.
- Selected and hovered hexes receive distinct visual outlines.
- Context actions allow Move/Engage, Face, Use, Talk, and Centre Map where applicable.
- Added visible in-game version label.
- Existing keyboard movement, combat rules, saves, sound, and content remain compatible.
Bad Blood v1.0.2
Storefront artwork refresh.
- Replaced assets/cover.png with a new illustrated Bad Blood cover.
- New cover emphasizes the hex-world survival setting, tactical combat,
exploration, tasks, and the game's darker post-collapse atmosphere.
- Cover normalized to the required 600x900 package dimensions.
- Gameplay code, save format, tutorial, icon, banner, and loading art are unchanged.
Bad Blood v1.0.1
The title screen is now a cover page rather than a banner strip above a form,
and the tutorial is now a tutorial.
- Launch cover redrawn full bleed: dusk sky, skyline, the flats in perspective
hexes, two walkers for scale, the taint vial lit and standing on the ground.
- Wordmark set on the art; kin, season and Walk out moved into a footer band.
- Short frames tighten the cover instead of pushing Walk out below the fold.
- Storefront cover, icon, banner and loading plate regenerated from the same
scene; the vial is drawn as glass and the plates are quantized on write.
- docs/tutorial.html replaced: the shipped page was three sentences of
generated boilerplate. It now teaches the compass, the taint marks, the
fight panel, the seven errands and the endings, checked against the tables.
- manifest: title corrected to Bad Blood, local_storage declared true.
View Game
Risk: World Domination v2.0.6 Published
Risk: World Domination
v2.0.6
Aug 12, 2026
Game package published automatically.
Game: Risk: World Domination
Version: 2.0.6
Package: published-games/risk-world-domination/2.0.6
Play URL: published-games/risk-world-domination/2.0.6/index.html
patches/changelog.txt
View Game
Super Star Trek — Grand Scale Edition v2.0.6 Published
Super Star Trek — Grand Scale Edition
v2.0.6
Aug 12, 2026
Game package published automatically.
Game: Super Star Trek — Grand Scale Edition
Version: 2.0.6
Package: published-games/super-star-trek/2.0.6
Play URL: published-games/super-star-trek/2.0.6/index.html
patches/changelog.txt
View Game
Hunt the Wumpus: Roguelike v2.0.6 Published
Hunt the Wumpus: Roguelike
v2.0.6
Aug 11, 2026
Game package published automatically.
Game: Hunt the Wumpus: Roguelike
Version: 2.0.6
Package: published-games/hunt-the-wumpus-roguelike/2.0.6
Play URL: published-games/hunt-the-wumpus-roguelike/2.0.6/index.html
2.0.6 - Left Log + Movement Clarity: log moved left; movement instructions clarified.
2.0.5 - UI Cleanup Release: removed stale deleted-title helpers and diagnostics; UI revalidated.
2.0.4 - Responsive Hotfix: single launch flow, direct movement, compact responsive UI.
2.0.2 - Release Candidate Fix: deterministic seeds, authentic Classic mode, fullscreen, title wiring, AI separation, in-game dialogs, delete-save and gameplay screenshot.
2.0.1 - Package Specification 1.4 compliance update.
2.0.0 - Release & Immersion Update: illustrated title flow, Daily Cave, tutorial, settings, achievements, run history, Classic mode framework and manual.
1.9.1 - Stabilization & Integration.
View Game
Bad Blood v2.0.5 Published
Bad Blood
v2.0.5
Aug 22, 2026
Game package published automatically.
Game: Bad Blood
Version: 2.0.5
Package: published-games/bad-blood-html5-1/2.0.5
Play URL: published-games/bad-blood-html5-1/2.0.5/index.html
BAD BLOOD v2.0.4 - Storefront Tile Compatibility Fix
- Reverted the experimental versioned-cover manifest changes from v2.0.3.
- Restored assets/cover.png as the canonical storefront cover.
- Regenerated assets/icon.png from the approved new cover so compact game tiles using the icon show the same artwork.
- Preserved v2.0.1 movement and survival-balance fixes.
BAD BLOOD v2.0.2 - Game Tile Cover Fix
- Added the missing manifest storefront artwork references.
- Game cards and library displays now explicitly use assets/cover.png.
- Added explicit icon, banner, and loading image manifest paths.
- Preserved the approved illustrated cover and all v2.0.1 control/survival fixes.
BAD BLOOD v2.0.1 - Controls, Survival Balance & Cover Update
- Updated the package with the approved illustrated Bad Blood cover page.
- Fixed quick W/E/A/D/Z/X movement taps being lost between game ticks.
- Movement now responds immediately and queues one intended step during the short movement cooldown.
- Reduced passive hunger and thirst accumulation to a more playable rate.
- Preserved the v2.0 campaign, combat, companions, locations, quests, factions, weather, and save compatibility.
BAD BLOOD v2.0.0 - Campaign Integration Release
- Added deterministic world-seed entry on the new-run screen.
- Added persistent run statistics for travel, searches, locations, item use, rests/waits, kills, quests, and companion recruitment.
- Added seven in-run achievements tied to exploration, survival, combat, companions, quests, and endings.
- Added a Run panel combining campaign identity, score, statistics, and achievement progress.
- Expanded the ending screen with campaign statistics.
- Added Reduced Motion and Larger Interface Text accessibility preferences, persisted locally.
- Existing difficulty modes and origin choices are now presented as part of the unified run setup.
- Existing v1.x saves initialize v2 campaign metadata lazily and remain compatible.
- Integrated the v1.1-v1.9 systems into a single campaign-facing progression layer without changing core combat formulas.
BAD BLOOD v1.9.0 - Day/Night, Weather & Environmental Survival
- Added persistent weather state and forecasts.
- Added Clear, Rain, Heavy Rain, Fog, Storm, Cold Snap, Heat, and Tainted Wind.
- Weather changes movement, visibility, thirst, taint exposure, and environmental risk.
- Added Dawn, Daylight, Dusk, and Night phases.
- Added shelter detection, Wait, Rest, and Forecast controls.
- Rest requires shelter and restores health while advancing time.
- Scout companions improve poor-weather/night visibility.
- Added environmental warnings and weather overlays on the map.
- Existing v1.x saves automatically initialize environmental state.
Bad Blood v1.8.0
Companion & Tactical Squad System.
- Added one active companion slot with persistent health, loyalty, order, and downed state.
- Sera Loft, Thrush, and Dr. Imogen Kass can become companions after sufficient trust/reputation.
- Added Follow, Engage, Defend, Scout, and Retreat tactical orders in the People panel.
- Active companions contribute attacks during combat according to specialty, reach, and current order.
- Medic/Doctor companions can periodically patch critical player wounds.
- Defending companions can intercept part of an incoming hit and may be downed.
- Downed companions recover after combat if the player survives.
- People and HUD panels now show companion specialty, HP, loyalty, order, and status.
- Companion recruitment and dismissal are integrated into ordinary NPC dialogue and persistent saves.
- Existing v1.x saves remain compatible through lazy companion-state initialization.
Bad Blood v1.7.0
Branching Quests & Consequences.
- Added persistent quest metadata and campaign consequence history.
- Reworked the task panel into Active, Available, Completed, and Failed sections.
- Active objectives now show known destination, distance, and direction.
- Added visible quest markers to the overworld for known active destinations.
- Bad Water now records which hold receives the filter core and changes reputation accordingly.
- The courier satchel can be returned to a faction trader or sold at Saltgate for more scrip with a reputation penalty.
- The Harrow ledger can be shared with the other hold or sold through Saltgate.
- Added a History tab containing major choices and campaign milestones.
- The final Sump decision is recorded as a lasting consequence.
- Existing v1.x saves initialize new quest metadata lazily and remain compatible.
Bad Blood v1.6.0
Faction, Reputation & NPC Relationship System.
- Added explicit Kettle Bluff and Wick reputation tiers from Hostile through Allied.
- Added persistent NPC memory for meetings, conversation count, and recent topics.
- Added a People panel listing faction standing and known NPCs.
- Added standing, rumor, and memory dialogue topics.
- Added item-for-item barter offers at traders alongside scrip purchases and sales.
- Major quest deeds now report reputation changes directly in the journal.
- Existing v1.x saves initialize the new social state lazily and remain compatible.
Bad Blood v1.5.0
Dynamic Locations & Exploration System.
- Added persistent location records for all eight major Ashwater Reach sites.
- Added multi-stage areas for towns and major underground sites.
- Added Discovered, Explored, Depleted, and Locked location states.
- Added an Explore Location panel accessible from contextual map selection.
- Exploring areas advances game time and reveals deeper areas.
- Searching explored areas produces location-specific supplies and permanently depletes that area.
- Harrow's secure archive remains locked until the marrow-key requirement is satisfied.
- Location progress is stored in ordinary saves; older v1.x saves are upgraded lazily on load.
- Existing combat, scavenging, inventory, quests, map movement, and world gates remain intact.
Bad Blood v1.4.0
Scavenging, Inventory & Equipment System.
- Added concealed scavenging caches to overworld and underground exploration.
- Added Search actions that reveal nearby hidden supplies and automatically collect caches underfoot.
- Hidden caches no longer render on the map until discovered.
- Expanded the pack with equipped-state labels, item stats, weight, Inspect, Use/Equip, and Drop actions.
- Added dynamic carry weight, capacity, and Light/Normal/Heavy/Overloaded encumbrance states.
- Heavy and overloaded packs increase movement time while preserving the existing combat balance.
- Dropped items remain in the world and can be picked up again.
- Existing v1.x saves remain compatible because encumbrance is derived from inventory rather than stored as new required state.
Bad Blood v1.3.1
Cover artwork update.
- Replaced assets/cover.png with the new illustrated Bad Blood cover page.
- Preserved the full source composition instead of cropping the feature panel and branding.
- Normalized the artwork to the required 600x900 storefront canvas.
- Gameplay systems and save compatibility are unchanged.
Bad Blood v1.3.0
Tactical Combat & Enemy Intelligence System.
- Added enemy condition, threat and behavior intent readouts.
- Added real damage-range and retaliation forecasts based on the existing combat formulas.
- Selecting a hostile now displays its current threat radius on the map.
- Added visual intent markers for attacking, pursuing, retreating, guarding, investigating and patrolling enemies.
- Badly wounded non-boss enemies can retreat when a valid escape hex exists.
- Expanded the fight panel with range, intent, damage forecast and retaliation information.
- Preserved the existing always-connect, variable-damage combat model and core weapon/enemy balance values.
Bad Blood v1.2.0
Survival & Exploration Feedback System.
- Added a persistent survival readout summarizing recent movement and condition changes.
- Added prominent warnings for low health, critical hunger/thirst, dangerous taint, and nearby hostiles.
- Added adjacent-hex risk previews showing movement cost, taint exposure, hostile contact, and loot before committing.
- Added a first-run contextual exploration hint.
- Integrated feedback with the existing v1.1.0 Interactive Hex Action System.
- Existing combat, saves, keyboard movement, sound, quests, and content remain compatible.
Bad Blood v1.1.0
Interactive Hex Action System.
- Added click-to-select and hover feedback for map hexes.
- Added a contextual hex card showing terrain, distance, movement cost, taint, loot, NPCs, routes, points of interest, and hostile stats.
- Adjacent legal movement destinations are highlighted; hostile adjacent hexes receive a danger cue.
- Selected and hovered hexes receive distinct visual outlines.
- Context actions allow Move/Engage, Face, Use, Talk, and Centre Map where applicable.
- Added visible in-game version label.
- Existing keyboard movement, combat rules, saves, sound, and content remain compatible.
Bad Blood v1.0.2
Storefront artwork refresh.
- Replaced assets/cover.png with a new illustrated Bad Blood cover.
- New cover emphasizes the hex-world survival setting, tactical combat,
exploration, tasks, and the game's darker post-collapse atmosphere.
- Cover normalized to the required 600x900 package dimensions.
- Gameplay code, save format, tutorial, icon, banner, and loading art are unchanged.
Bad Blood v1.0.1
The title screen is now a cover page rather than a banner strip above a form,
and the tutorial is now a tutorial.
- Launch cover redrawn full bleed: dusk sky, skyline, the flats in perspective
hexes, two walkers for scale, the taint vial lit and standing on the ground.
- Wordmark set on the art; kin, season and Walk out moved into a footer band.
- Short frames tighten the cover instead of pushing Walk out below the fold.
- Storefront cover, icon, banner and loading plate regenerated from the same
scene; the vial is drawn as glass and the plates are quantized on write.
- docs/tutorial.html replaced: the shipped page was three sentences of
generated boilerplate. It now teaches the compass, the taint marks, the
fight panel, the seven errands and the endings, checked against the tables.
- manifest: title corrected to Bad Blood, local_storage declared true.
View Game
Risk: World Domination v2.0.5 Published
Risk: World Domination
v2.0.5
Aug 12, 2026
Game package published automatically.
Game: Risk: World Domination
Version: 2.0.5
Package: published-games/risk-world-domination/2.0.5
Play URL: published-games/risk-world-domination/2.0.5/index.html
patches/changelog.txt
View Game
Tron's Craps v2.0.5 Published
Tron's Craps
v2.0.5
Aug 12, 2026
Game package published automatically.
Game: Tron's Craps
Version: 2.0.5
Package: published-games/trons-craps/2.0.5
Play URL: published-games/trons-craps/2.0.5/index.html
patches/changelog.txt
View Game
Super Star Trek — Grand Scale Edition v2.0.5 Published
Super Star Trek — Grand Scale Edition
v2.0.5
Aug 12, 2026
Game package published automatically.
Game: Super Star Trek — Grand Scale Edition
Version: 2.0.5
Package: published-games/super-star-trek/2.0.5
Play URL: published-games/super-star-trek/2.0.5/index.html
patches/changelog.txt
View Game
Hunt the Wumpus: Roguelike v2.0.5 Published
Hunt the Wumpus: Roguelike
v2.0.5
Aug 11, 2026
Game package published automatically.
Game: Hunt the Wumpus: Roguelike
Version: 2.0.5
Package: published-games/hunt-the-wumpus-roguelike/2.0.5
Play URL: published-games/hunt-the-wumpus-roguelike/2.0.5/index.html
2.0.5 - UI Cleanup Release: removed stale deleted-title helpers and diagnostics; UI revalidated.
2.0.4 - Responsive Hotfix: single launch flow, direct movement, compact responsive UI.
2.0.2 - Release Candidate Fix: deterministic seeds, authentic Classic mode, fullscreen, title wiring, AI separation, in-game dialogs, delete-save and gameplay screenshot.
2.0.1 - Package Specification 1.4 compliance update.
2.0.0 - Release & Immersion Update: illustrated title flow, Daily Cave, tutorial, settings, achievements, run history, Classic mode framework and manual.
1.9.1 - Stabilization & Integration.
View Game
War of the Ring v2.0.5 Published
War of the Ring
v2.0.5
Aug 10, 2026
Game package published automatically.
Game: War of the Ring
Version: 2.0.5
Package: published-games/war-of-the-ring/2.0.5
Play URL: published-games/war-of-the-ring/2.0.5/index.html
v2.0.5 - Hex map integration: replaced the previous Nations board with the generated hex-based War of the Ring map and realigned all 35 interactive sites, army counters, siege markers, movement overlays, and camera focus to the new board.
v2.0.4 - Map alignment: cropped the supplied Nations image to the board itself and remapped all 35 interactive sites/cities to corresponding geographic positions on the reference map; updated map viewport, focus, and minimap scaling.
v2.0.3 - Strategic map update: added the supplied Nations map as the visible Middle-earth reference layer while retaining interactive regions, units, movement, zoom/pan, control, and overlays.
v2.0.2 - Maintainability consolidation: removed duplicate battle/replay declarations, collapsed repeated Hunt/log/map/battle wrapper chains into one canonical integration layer, added architecture/regression guidance, and preserved v2.0.1 behavior.
v2.0.1 - Stabilization: fixed null-state startup crash, corrected v1.x save migration boot order, removed duplicate automatic Hunt companion sacrifice, synchronized stronghold garrison display with authoritative army state, reset combat-card exhaustion per turn, and refreshed manifest release metadata.
v2.0.0 - Unified strategy-engine milestone: save migration/schema 2, Army Manager split/merge, movement trails, garrison badges, Hunt lifecycle, validated scenario editor/import/export, richer replay snapshots, diagnostics.
v1.9.0 - Contextual combat-card effects/exhaustion, manual rerolls, battle summaries/history, garrison model, Fellowship manager, unified settings, strategic-map replay hook.
v1.8.0 - Combat cards/rerolls, defender retreats, stack counters/inspector, operational siege assault, Hunt history, companion chooser, graphical replay playback.
v1.7.0 - Staged combat, unit casualty picker, map retreat mode, siege lifecycle/markers, companion Hunt absorption, stateful map replay.
v1.6.0 - Interactive battle dice, casualty/retreat support, persistent sieges, Hunt tile bag, Mordor visualization, character abilities, Hall of Fame, persistent settings.
v1.5.0 - Event-card UI, casualty preferences, siege decisions, replay viewer, game records, accessibility, cinematic watch, enhanced victory report.
v1.4.0 - Setup/scenarios, character roster, Hunt-pool visualization, timeline, portable save import/export.
WAR OF THE RING — CHANGELOG
v1.0.0 — July 12, 2026
- Initial release on the Tronsoft Games Portal.
- Full asymmetric engine: Action Dice, Hunt for the Ring, political track,
combat and sieges, Mordor Track, and all four victory conditions.
- Free Peoples and Shadow AI opponents; AI-vs-AI watch mode.
- Balance-tested via headless simulation.
- Self-contained package with locally bundled OFL fonts; no external
dependencies and no network access.
v1.1.0 — August 10, 2026
- Save/resume + autosave
- Rich region hover tooltips
- Legal move/attack highlighting
- Persistent status strip
- AI pause/speed controls
- Generated audio cues
- Guided tutorial
1.2.0 - Strategic visualization and combat enhancement pass: combat preview/animated reports, movement arrows, overlays, Hunt dashboard, political tracks, and end-game statistics.
1.3.0 - Replayability, AI personality, minimap, save slots, undo, intelligence panels, summaries, battle history, statistics, achievements.
View Game
Tron's Star Trek v2.0.4 Published
Tron's Star Trek
v2.0.4
Sep 23, 2026
Game package published automatically.
Game: Tron's Star Trek
Version: 2.0.4
Package: published-games/trons-star-trek/2.0.4
Play URL: published-games/trons-star-trek/2.0.4/index.html
2.0.4 — 2026-09-23
- Repair holds now update secondary deadlines, space hazards and turn statistics once per day, with one enemy response per day, stopping when the mission ends.
- Overdue secondary objectives cannot be claimed. Scans and objective completion enforce the mission time limit immediately without adding enemy attacks.
- Engineering and Medical officer repair modifiers now affect passive repair and repair holds. Emergency repair energy costs divide by the modifier, rounded up; starbase full repair is unchanged.
- Engineering: 1.35x repair speed and lower emergency energy costs. Medical: 0.85x repair speed and higher emergency energy costs. Other officers: 1.0x.
- Added regression tests for the corrected gameplay rules and captured release screenshots in an isolated clean browser session.
- Updated release metadata and documentation; regenerated final checksums. Save format and storage keys are unchanged.
2.0.3 — 2026-09-23
- Bumped the reviewed maintenance release, visible title, manifest, README and current documentation to 2.0.3.
- Includes the previously reviewed save-loading, keyboard navigation, torpedo state, career-record and Mission Briefing feedback fixes.
- Gameplay rules, save format and storage keys are unchanged.
- Refreshed release screenshots and validation reports; regenerated and verified final checksums.
2.0.2 — 2026-09-23
- Resume failures now show a visible, screen-reader-announced message inside Mission Briefing, scroll into view, retain button focus and clear when starting a mission or retrying. Added regression tests for missing and invalid saves.
Second review fixes (v2.0.2 rebuilt):
- Reconcile torpedo button text, styling, targeting hint and accessible pressed state whenever a mission is rendered, including new and resumed missions.
- Restore all missing/non-numeric legacy statistics to safe numeric defaults so mission scores remain finite.
- Reject incomplete saved secondary missions and space-event records before replacing the active mission.
- Sanitize damaged career counters, decorations and history entries so Career Log remains usable.
- Added four browser regression groups; all 21 groups pass, including the earlier four fixes and seeded gameplay comparisons.
Review follow-up fixes (v2.0.2 rebuilt):
- Validate nested save data and normalize the candidate before replacing the active mission; restore the previous mission if rendering fails. Invalid legacy saves are retained without migration.
- Transfer keyboard focus to the destination map or tab when changing screens, and restore map focus only inside a visible screen.
- Make the persistent Arm Torpedo button open Short Range, matching the T shortcut.
- Clamp keyboard navigation by row and column at all map edges.
- Added regression coverage for all four review findings, including malformed saves and simulated load-render failures.
- Synchronized release metadata and visible title to v2.0.2.
- Persistent desktop ship-information sidebar, central game area and controls sidebar; stacked layout below 901px.
- Added independent 100–250% tactical/galaxy zoom, reset, drag pan mode, keyboard panning and fullscreen with browser fallback.
- Added keyboard map cells with coordinates/contact labels, visible focus, dialog focus trapping/restoration, selected-button states and a live captain’s log.
- Honors prefers-reduced-motion for alerts, targeting, transitions and combat flashes.
- Prevents gameplay shortcuts while editing commands or while a dialog is open; failed resume no longer dismisses initial mission setup.
- Preserved combat, difficulty, doctrines, officers, space events, scoring, AI and save format.
- Corrected tutorial/README history, refreshed screenshots and added reproducible validation tests.
- Regenerated checksums after final edits; verified packaged bytes.
2.0.1
- Tronsoft Game Package Specification v1.6.2 compliance maintenance: declared career persistence key, refreshed release metadata, and self-test coverage.
2.0.0
- Added dynamic ion storms, nebulae, subspace rifts, comet fields, space-condition telemetry, and anomaly statistics.
1.9.0
- Added selectable Tactical, Engineering, Science, and Medical senior bridge officers with real gameplay bonuses and tradeoffs.
1.8.0
- Added Explorer, Tactical, and Science command doctrines with distinct Enterprise starting configurations and career tracking.
1.7.0
- Added persistent Starfleet career progression, career grades, cumulative statistics, decorations, and recent mission history.
1.6.0
- Added Captain rank progression, service decorations, Captain's Service Record, and final-rank reporting.
1.5.0
- Added optional Starfleet secondary missions, deadlines, map markers, rescue/medical/survey objectives, and bonus scoring.
1.4.0
- Added Battle Stations, Cruise Power, live target telemetry, combat streaks, and expanded combat statistics.
1.3.0
- Added target locking, focused/spread phasers, critical hits, Klingon ship classes, class-aware AI, and save migration.
1.2.0
- Added live score, Computer Status Report, Tactical Analysis, adaptive Klingon maneuvering, expanded mission statistics, and responsive command controls.
Version 1.1.1 (2026-08-12) - Native Tronsoft Package Specification v1.6.2 compliance, self-tests, and namespaced save migration.
Version 1.1.0 (2026-08-12)
- LCARS input panels, difficulty modes, save/resume, tactical polish, improved AI, scoring, and touch support.
TRON'S STAR TREK — CHANGELOG
Version 1.0.0 - July 19, 2026
- Initial release on the Tronsoft Games Portal.
- LCARS bridge interface with Short Range, Long Range, and Damage Control screens.
- Procedural 8x8 galaxy; impulse and warp navigation.
- Phasers, homing photon torpedoes, shields, and energy management.
- Eight damageable subsystems with emergency, hold-position, and dock repairs.
- Boarding parties with crew and transporter systems.
- Starbase docking, red-alert klaxon, and long-range auto-navigation.
- Procedural Web Audio sound; fully self-contained, no internet required.
View Game
Bad Blood v2.0.4 Published
Bad Blood
v2.0.4
Aug 22, 2026
Game package published automatically.
Game: Bad Blood
Version: 2.0.4
Package: published-games/bad-blood-html5-1/2.0.4
Play URL: published-games/bad-blood-html5-1/2.0.4/index.html
BAD BLOOD v2.0.4 - Storefront Tile Compatibility Fix
- Reverted the experimental versioned-cover manifest changes from v2.0.3.
- Restored assets/cover.png as the canonical storefront cover.
- Regenerated assets/icon.png from the approved new cover so compact game tiles using the icon show the same artwork.
- Preserved v2.0.1 movement and survival-balance fixes.
BAD BLOOD v2.0.2 - Game Tile Cover Fix
- Added the missing manifest storefront artwork references.
- Game cards and library displays now explicitly use assets/cover.png.
- Added explicit icon, banner, and loading image manifest paths.
- Preserved the approved illustrated cover and all v2.0.1 control/survival fixes.
BAD BLOOD v2.0.1 - Controls, Survival Balance & Cover Update
- Updated the package with the approved illustrated Bad Blood cover page.
- Fixed quick W/E/A/D/Z/X movement taps being lost between game ticks.
- Movement now responds immediately and queues one intended step during the short movement cooldown.
- Reduced passive hunger and thirst accumulation to a more playable rate.
- Preserved the v2.0 campaign, combat, companions, locations, quests, factions, weather, and save compatibility.
BAD BLOOD v2.0.0 - Campaign Integration Release
- Added deterministic world-seed entry on the new-run screen.
- Added persistent run statistics for travel, searches, locations, item use, rests/waits, kills, quests, and companion recruitment.
- Added seven in-run achievements tied to exploration, survival, combat, companions, quests, and endings.
- Added a Run panel combining campaign identity, score, statistics, and achievement progress.
- Expanded the ending screen with campaign statistics.
- Added Reduced Motion and Larger Interface Text accessibility preferences, persisted locally.
- Existing difficulty modes and origin choices are now presented as part of the unified run setup.
- Existing v1.x saves initialize v2 campaign metadata lazily and remain compatible.
- Integrated the v1.1-v1.9 systems into a single campaign-facing progression layer without changing core combat formulas.
BAD BLOOD v1.9.0 - Day/Night, Weather & Environmental Survival
- Added persistent weather state and forecasts.
- Added Clear, Rain, Heavy Rain, Fog, Storm, Cold Snap, Heat, and Tainted Wind.
- Weather changes movement, visibility, thirst, taint exposure, and environmental risk.
- Added Dawn, Daylight, Dusk, and Night phases.
- Added shelter detection, Wait, Rest, and Forecast controls.
- Rest requires shelter and restores health while advancing time.
- Scout companions improve poor-weather/night visibility.
- Added environmental warnings and weather overlays on the map.
- Existing v1.x saves automatically initialize environmental state.
Bad Blood v1.8.0
Companion & Tactical Squad System.
- Added one active companion slot with persistent health, loyalty, order, and downed state.
- Sera Loft, Thrush, and Dr. Imogen Kass can become companions after sufficient trust/reputation.
- Added Follow, Engage, Defend, Scout, and Retreat tactical orders in the People panel.
- Active companions contribute attacks during combat according to specialty, reach, and current order.
- Medic/Doctor companions can periodically patch critical player wounds.
- Defending companions can intercept part of an incoming hit and may be downed.
- Downed companions recover after combat if the player survives.
- People and HUD panels now show companion specialty, HP, loyalty, order, and status.
- Companion recruitment and dismissal are integrated into ordinary NPC dialogue and persistent saves.
- Existing v1.x saves remain compatible through lazy companion-state initialization.
Bad Blood v1.7.0
Branching Quests & Consequences.
- Added persistent quest metadata and campaign consequence history.
- Reworked the task panel into Active, Available, Completed, and Failed sections.
- Active objectives now show known destination, distance, and direction.
- Added visible quest markers to the overworld for known active destinations.
- Bad Water now records which hold receives the filter core and changes reputation accordingly.
- The courier satchel can be returned to a faction trader or sold at Saltgate for more scrip with a reputation penalty.
- The Harrow ledger can be shared with the other hold or sold through Saltgate.
- Added a History tab containing major choices and campaign milestones.
- The final Sump decision is recorded as a lasting consequence.
- Existing v1.x saves initialize new quest metadata lazily and remain compatible.
Bad Blood v1.6.0
Faction, Reputation & NPC Relationship System.
- Added explicit Kettle Bluff and Wick reputation tiers from Hostile through Allied.
- Added persistent NPC memory for meetings, conversation count, and recent topics.
- Added a People panel listing faction standing and known NPCs.
- Added standing, rumor, and memory dialogue topics.
- Added item-for-item barter offers at traders alongside scrip purchases and sales.
- Major quest deeds now report reputation changes directly in the journal.
- Existing v1.x saves initialize the new social state lazily and remain compatible.
Bad Blood v1.5.0
Dynamic Locations & Exploration System.
- Added persistent location records for all eight major Ashwater Reach sites.
- Added multi-stage areas for towns and major underground sites.
- Added Discovered, Explored, Depleted, and Locked location states.
- Added an Explore Location panel accessible from contextual map selection.
- Exploring areas advances game time and reveals deeper areas.
- Searching explored areas produces location-specific supplies and permanently depletes that area.
- Harrow's secure archive remains locked until the marrow-key requirement is satisfied.
- Location progress is stored in ordinary saves; older v1.x saves are upgraded lazily on load.
- Existing combat, scavenging, inventory, quests, map movement, and world gates remain intact.
Bad Blood v1.4.0
Scavenging, Inventory & Equipment System.
- Added concealed scavenging caches to overworld and underground exploration.
- Added Search actions that reveal nearby hidden supplies and automatically collect caches underfoot.
- Hidden caches no longer render on the map until discovered.
- Expanded the pack with equipped-state labels, item stats, weight, Inspect, Use/Equip, and Drop actions.
- Added dynamic carry weight, capacity, and Light/Normal/Heavy/Overloaded encumbrance states.
- Heavy and overloaded packs increase movement time while preserving the existing combat balance.
- Dropped items remain in the world and can be picked up again.
- Existing v1.x saves remain compatible because encumbrance is derived from inventory rather than stored as new required state.
Bad Blood v1.3.1
Cover artwork update.
- Replaced assets/cover.png with the new illustrated Bad Blood cover page.
- Preserved the full source composition instead of cropping the feature panel and branding.
- Normalized the artwork to the required 600x900 storefront canvas.
- Gameplay systems and save compatibility are unchanged.
Bad Blood v1.3.0
Tactical Combat & Enemy Intelligence System.
- Added enemy condition, threat and behavior intent readouts.
- Added real damage-range and retaliation forecasts based on the existing combat formulas.
- Selecting a hostile now displays its current threat radius on the map.
- Added visual intent markers for attacking, pursuing, retreating, guarding, investigating and patrolling enemies.
- Badly wounded non-boss enemies can retreat when a valid escape hex exists.
- Expanded the fight panel with range, intent, damage forecast and retaliation information.
- Preserved the existing always-connect, variable-damage combat model and core weapon/enemy balance values.
Bad Blood v1.2.0
Survival & Exploration Feedback System.
- Added a persistent survival readout summarizing recent movement and condition changes.
- Added prominent warnings for low health, critical hunger/thirst, dangerous taint, and nearby hostiles.
- Added adjacent-hex risk previews showing movement cost, taint exposure, hostile contact, and loot before committing.
- Added a first-run contextual exploration hint.
- Integrated feedback with the existing v1.1.0 Interactive Hex Action System.
- Existing combat, saves, keyboard movement, sound, quests, and content remain compatible.
Bad Blood v1.1.0
Interactive Hex Action System.
- Added click-to-select and hover feedback for map hexes.
- Added a contextual hex card showing terrain, distance, movement cost, taint, loot, NPCs, routes, points of interest, and hostile stats.
- Adjacent legal movement destinations are highlighted; hostile adjacent hexes receive a danger cue.
- Selected and hovered hexes receive distinct visual outlines.
- Context actions allow Move/Engage, Face, Use, Talk, and Centre Map where applicable.
- Added visible in-game version label.
- Existing keyboard movement, combat rules, saves, sound, and content remain compatible.
Bad Blood v1.0.2
Storefront artwork refresh.
- Replaced assets/cover.png with a new illustrated Bad Blood cover.
- New cover emphasizes the hex-world survival setting, tactical combat,
exploration, tasks, and the game's darker post-collapse atmosphere.
- Cover normalized to the required 600x900 package dimensions.
- Gameplay code, save format, tutorial, icon, banner, and loading art are unchanged.
Bad Blood v1.0.1
The title screen is now a cover page rather than a banner strip above a form,
and the tutorial is now a tutorial.
- Launch cover redrawn full bleed: dusk sky, skyline, the flats in perspective
hexes, two walkers for scale, the taint vial lit and standing on the ground.
- Wordmark set on the art; kin, season and Walk out moved into a footer band.
- Short frames tighten the cover instead of pushing Walk out below the fold.
- Storefront cover, icon, banner and loading plate regenerated from the same
scene; the vial is drawn as glass and the plates are quantized on write.
- docs/tutorial.html replaced: the shipped page was three sentences of
generated boilerplate. It now teaches the compass, the taint marks, the
fight panel, the seven errands and the endings, checked against the tables.
- manifest: title corrected to Bad Blood, local_storage declared true.
View Game
Risk: World Domination v2.0.4 Published
Risk: World Domination
v2.0.4
Aug 12, 2026
Game package published automatically.
Game: Risk: World Domination
Version: 2.0.4
Package: published-games/risk-world-domination/2.0.4
Play URL: published-games/risk-world-domination/2.0.4/index.html
patches/changelog.txt
View Game
Risk: Lord of the Rings v2.0.4 Published
Risk: Lord of the Rings
v2.0.4
Aug 12, 2026
Game package published automatically.
Game: Risk: Lord of the Rings
Version: 2.0.4
Package: published-games/risk-lord-of-the-rings/2.0.4
Play URL: published-games/risk-lord-of-the-rings/2.0.4/index.html
patches/changelog.txt
View Game
Super Star Trek — Grand Scale Edition v2.0.4 Published
Super Star Trek — Grand Scale Edition
v2.0.4
Aug 12, 2026
Game package published automatically.
Game: Super Star Trek — Grand Scale Edition
Version: 2.0.4
Package: published-games/super-star-trek/2.0.4
Play URL: published-games/super-star-trek/2.0.4/index.html
patches/changelog.txt
View Game
Tron's Craps v2.0.4 Published
Tron's Craps
v2.0.4
Aug 12, 2026
Game package published automatically.
Game: Tron's Craps
Version: 2.0.4
Package: published-games/trons-craps/2.0.4
Play URL: published-games/trons-craps/2.0.4/index.html
patches/changelog.txt
View Game
Hunt the Wumpus: Roguelike v2.0.4 Published
Hunt the Wumpus: Roguelike
v2.0.4
Aug 11, 2026
Game package published automatically.
Game: Hunt the Wumpus: Roguelike
Version: 2.0.4
Package: published-games/hunt-the-wumpus-roguelike/2.0.4
Play URL: published-games/hunt-the-wumpus-roguelike/2.0.4/index.html
2.0.4 - Responsive Hotfix: single launch flow, direct movement, compact responsive UI.
2.0.2 - Release Candidate Fix: deterministic seeds, authentic Classic mode, fullscreen, title wiring, AI separation, in-game dialogs, delete-save and gameplay screenshot.
2.0.1 - Package Specification 1.4 compliance update.
2.0.0 - Release & Immersion Update: illustrated title flow, Daily Cave, tutorial, settings, achievements, run history, Classic mode framework and manual.
1.9.1 - Stabilization & Integration.
View Game
Tron's Star Trek v2.0.3 Published
Tron's Star Trek
v2.0.3
Sep 23, 2026
Game package published automatically.
Game: Tron's Star Trek
Version: 2.0.3
Package: published-games/trons-star-trek/2.0.3
Play URL: published-games/trons-star-trek/2.0.3/index.html
2.0.3 — 2026-09-23
- Bumped the reviewed maintenance release, visible title, manifest, README and current documentation to 2.0.3.
- Includes the previously reviewed save-loading, keyboard navigation, torpedo state, career-record and Mission Briefing feedback fixes.
- Gameplay rules, save format and storage keys are unchanged.
- Refreshed release screenshots and validation reports; regenerated and verified final checksums.
2.0.2 — 2026-09-23
- Resume failures now show a visible, screen-reader-announced message inside Mission Briefing, scroll into view, retain button focus and clear when starting a mission or retrying. Added regression tests for missing and invalid saves.
Second review fixes (v2.0.2 rebuilt):
- Reconcile torpedo button text, styling, targeting hint and accessible pressed state whenever a mission is rendered, including new and resumed missions.
- Restore all missing/non-numeric legacy statistics to safe numeric defaults so mission scores remain finite.
- Reject incomplete saved secondary missions and space-event records before replacing the active mission.
- Sanitize damaged career counters, decorations and history entries so Career Log remains usable.
- Added four browser regression groups; all 21 groups pass, including the earlier four fixes and seeded gameplay comparisons.
Review follow-up fixes (v2.0.2 rebuilt):
- Validate nested save data and normalize the candidate before replacing the active mission; restore the previous mission if rendering fails. Invalid legacy saves are retained without migration.
- Transfer keyboard focus to the destination map or tab when changing screens, and restore map focus only inside a visible screen.
- Make the persistent Arm Torpedo button open Short Range, matching the T shortcut.
- Clamp keyboard navigation by row and column at all map edges.
- Added regression coverage for all four review findings, including malformed saves and simulated load-render failures.
- Synchronized release metadata and visible title to v2.0.2.
- Persistent desktop ship-information sidebar, central game area and controls sidebar; stacked layout below 901px.
- Added independent 100–250% tactical/galaxy zoom, reset, drag pan mode, keyboard panning and fullscreen with browser fallback.
- Added keyboard map cells with coordinates/contact labels, visible focus, dialog focus trapping/restoration, selected-button states and a live captain’s log.
- Honors prefers-reduced-motion for alerts, targeting, transitions and combat flashes.
- Prevents gameplay shortcuts while editing commands or while a dialog is open; failed resume no longer dismisses initial mission setup.
- Preserved combat, difficulty, doctrines, officers, space events, scoring, AI and save format.
- Corrected tutorial/README history, refreshed screenshots and added reproducible validation tests.
- Regenerated checksums after final edits; verified packaged bytes.
2.0.1
- Tronsoft Game Package Specification v1.6.2 compliance maintenance: declared career persistence key, refreshed release metadata, and self-test coverage.
2.0.0
- Added dynamic ion storms, nebulae, subspace rifts, comet fields, space-condition telemetry, and anomaly statistics.
1.9.0
- Added selectable Tactical, Engineering, Science, and Medical senior bridge officers with real gameplay bonuses and tradeoffs.
1.8.0
- Added Explorer, Tactical, and Science command doctrines with distinct Enterprise starting configurations and career tracking.
1.7.0
- Added persistent Starfleet career progression, career grades, cumulative statistics, decorations, and recent mission history.
1.6.0
- Added Captain rank progression, service decorations, Captain's Service Record, and final-rank reporting.
1.5.0
- Added optional Starfleet secondary missions, deadlines, map markers, rescue/medical/survey objectives, and bonus scoring.
1.4.0
- Added Battle Stations, Cruise Power, live target telemetry, combat streaks, and expanded combat statistics.
1.3.0
- Added target locking, focused/spread phasers, critical hits, Klingon ship classes, class-aware AI, and save migration.
1.2.0
- Added live score, Computer Status Report, Tactical Analysis, adaptive Klingon maneuvering, expanded mission statistics, and responsive command controls.
Version 1.1.1 (2026-08-12) - Native Tronsoft Package Specification v1.6.2 compliance, self-tests, and namespaced save migration.
Version 1.1.0 (2026-08-12)
- LCARS input panels, difficulty modes, save/resume, tactical polish, improved AI, scoring, and touch support.
TRON'S STAR TREK — CHANGELOG
Version 1.0.0 - July 19, 2026
- Initial release on the Tronsoft Games Portal.
- LCARS bridge interface with Short Range, Long Range, and Damage Control screens.
- Procedural 8x8 galaxy; impulse and warp navigation.
- Phasers, homing photon torpedoes, shields, and energy management.
- Eight damageable subsystems with emergency, hold-position, and dock repairs.
- Boarding parties with crew and transporter systems.
- Starbase docking, red-alert klaxon, and long-range auto-navigation.
- Procedural Web Audio sound; fully self-contained, no internet required.
View Game
Galactic Imperialism v2.0.3 Published
Galactic Imperialism
v2.0.3
Aug 25, 2026
Game package published automatically.
Game: Galactic Imperialism
Version: 2.0.3
Package: published-games/galactic-imperialism/2.0.3
Play URL: published-games/galactic-imperialism/2.0.3/index.html
Version 2.0.3 - Added safe, multi-step Undo/Redo for Phase 3 fleet movement.
View Game
Bad Blood v2.0.3 Published
Bad Blood
v2.0.3
Aug 22, 2026
Game package published automatically.
Game: Bad Blood
Version: 2.0.3
Package: published-games/bad-blood-html5-1/2.0.3
Play URL: published-games/bad-blood-html5-1/2.0.3/index.html
BAD BLOOD v2.0.3 - Portal Tile Artwork Compatibility Fix
- Added the portal builder's nested assets metadata format.
- Retained the specification-compatible top-level artwork fields.
- Added assets/cover-v2.0.3.png and points the tile metadata to this versioned URL to bypass stale cover caching.
- Retained assets/cover.png for package-spec compatibility.
- Preserved v2.0.1 movement and survival-balance fixes.
BAD BLOOD v2.0.2 - Game Tile Cover Fix
- Added the missing manifest storefront artwork references.
- Game cards and library displays now explicitly use assets/cover.png.
- Added explicit icon, banner, and loading image manifest paths.
- Preserved the approved illustrated cover and all v2.0.1 control/survival fixes.
BAD BLOOD v2.0.1 - Controls, Survival Balance & Cover Update
- Updated the package with the approved illustrated Bad Blood cover page.
- Fixed quick W/E/A/D/Z/X movement taps being lost between game ticks.
- Movement now responds immediately and queues one intended step during the short movement cooldown.
- Reduced passive hunger and thirst accumulation to a more playable rate.
- Preserved the v2.0 campaign, combat, companions, locations, quests, factions, weather, and save compatibility.
BAD BLOOD v2.0.0 - Campaign Integration Release
- Added deterministic world-seed entry on the new-run screen.
- Added persistent run statistics for travel, searches, locations, item use, rests/waits, kills, quests, and companion recruitment.
- Added seven in-run achievements tied to exploration, survival, combat, companions, quests, and endings.
- Added a Run panel combining campaign identity, score, statistics, and achievement progress.
- Expanded the ending screen with campaign statistics.
- Added Reduced Motion and Larger Interface Text accessibility preferences, persisted locally.
- Existing difficulty modes and origin choices are now presented as part of the unified run setup.
- Existing v1.x saves initialize v2 campaign metadata lazily and remain compatible.
- Integrated the v1.1-v1.9 systems into a single campaign-facing progression layer without changing core combat formulas.
BAD BLOOD v1.9.0 - Day/Night, Weather & Environmental Survival
- Added persistent weather state and forecasts.
- Added Clear, Rain, Heavy Rain, Fog, Storm, Cold Snap, Heat, and Tainted Wind.
- Weather changes movement, visibility, thirst, taint exposure, and environmental risk.
- Added Dawn, Daylight, Dusk, and Night phases.
- Added shelter detection, Wait, Rest, and Forecast controls.
- Rest requires shelter and restores health while advancing time.
- Scout companions improve poor-weather/night visibility.
- Added environmental warnings and weather overlays on the map.
- Existing v1.x saves automatically initialize environmental state.
Bad Blood v1.8.0
Companion & Tactical Squad System.
- Added one active companion slot with persistent health, loyalty, order, and downed state.
- Sera Loft, Thrush, and Dr. Imogen Kass can become companions after sufficient trust/reputation.
- Added Follow, Engage, Defend, Scout, and Retreat tactical orders in the People panel.
- Active companions contribute attacks during combat according to specialty, reach, and current order.
- Medic/Doctor companions can periodically patch critical player wounds.
- Defending companions can intercept part of an incoming hit and may be downed.
- Downed companions recover after combat if the player survives.
- People and HUD panels now show companion specialty, HP, loyalty, order, and status.
- Companion recruitment and dismissal are integrated into ordinary NPC dialogue and persistent saves.
- Existing v1.x saves remain compatible through lazy companion-state initialization.
Bad Blood v1.7.0
Branching Quests & Consequences.
- Added persistent quest metadata and campaign consequence history.
- Reworked the task panel into Active, Available, Completed, and Failed sections.
- Active objectives now show known destination, distance, and direction.
- Added visible quest markers to the overworld for known active destinations.
- Bad Water now records which hold receives the filter core and changes reputation accordingly.
- The courier satchel can be returned to a faction trader or sold at Saltgate for more scrip with a reputation penalty.
- The Harrow ledger can be shared with the other hold or sold through Saltgate.
- Added a History tab containing major choices and campaign milestones.
- The final Sump decision is recorded as a lasting consequence.
- Existing v1.x saves initialize new quest metadata lazily and remain compatible.
Bad Blood v1.6.0
Faction, Reputation & NPC Relationship System.
- Added explicit Kettle Bluff and Wick reputation tiers from Hostile through Allied.
- Added persistent NPC memory for meetings, conversation count, and recent topics.
- Added a People panel listing faction standing and known NPCs.
- Added standing, rumor, and memory dialogue topics.
- Added item-for-item barter offers at traders alongside scrip purchases and sales.
- Major quest deeds now report reputation changes directly in the journal.
- Existing v1.x saves initialize the new social state lazily and remain compatible.
Bad Blood v1.5.0
Dynamic Locations & Exploration System.
- Added persistent location records for all eight major Ashwater Reach sites.
- Added multi-stage areas for towns and major underground sites.
- Added Discovered, Explored, Depleted, and Locked location states.
- Added an Explore Location panel accessible from contextual map selection.
- Exploring areas advances game time and reveals deeper areas.
- Searching explored areas produces location-specific supplies and permanently depletes that area.
- Harrow's secure archive remains locked until the marrow-key requirement is satisfied.
- Location progress is stored in ordinary saves; older v1.x saves are upgraded lazily on load.
- Existing combat, scavenging, inventory, quests, map movement, and world gates remain intact.
Bad Blood v1.4.0
Scavenging, Inventory & Equipment System.
- Added concealed scavenging caches to overworld and underground exploration.
- Added Search actions that reveal nearby hidden supplies and automatically collect caches underfoot.
- Hidden caches no longer render on the map until discovered.
- Expanded the pack with equipped-state labels, item stats, weight, Inspect, Use/Equip, and Drop actions.
- Added dynamic carry weight, capacity, and Light/Normal/Heavy/Overloaded encumbrance states.
- Heavy and overloaded packs increase movement time while preserving the existing combat balance.
- Dropped items remain in the world and can be picked up again.
- Existing v1.x saves remain compatible because encumbrance is derived from inventory rather than stored as new required state.
Bad Blood v1.3.1
Cover artwork update.
- Replaced assets/cover.png with the new illustrated Bad Blood cover page.
- Preserved the full source composition instead of cropping the feature panel and branding.
- Normalized the artwork to the required 600x900 storefront canvas.
- Gameplay systems and save compatibility are unchanged.
Bad Blood v1.3.0
Tactical Combat & Enemy Intelligence System.
- Added enemy condition, threat and behavior intent readouts.
- Added real damage-range and retaliation forecasts based on the existing combat formulas.
- Selecting a hostile now displays its current threat radius on the map.
- Added visual intent markers for attacking, pursuing, retreating, guarding, investigating and patrolling enemies.
- Badly wounded non-boss enemies can retreat when a valid escape hex exists.
- Expanded the fight panel with range, intent, damage forecast and retaliation information.
- Preserved the existing always-connect, variable-damage combat model and core weapon/enemy balance values.
Bad Blood v1.2.0
Survival & Exploration Feedback System.
- Added a persistent survival readout summarizing recent movement and condition changes.
- Added prominent warnings for low health, critical hunger/thirst, dangerous taint, and nearby hostiles.
- Added adjacent-hex risk previews showing movement cost, taint exposure, hostile contact, and loot before committing.
- Added a first-run contextual exploration hint.
- Integrated feedback with the existing v1.1.0 Interactive Hex Action System.
- Existing combat, saves, keyboard movement, sound, quests, and content remain compatible.
Bad Blood v1.1.0
Interactive Hex Action System.
- Added click-to-select and hover feedback for map hexes.
- Added a contextual hex card showing terrain, distance, movement cost, taint, loot, NPCs, routes, points of interest, and hostile stats.
- Adjacent legal movement destinations are highlighted; hostile adjacent hexes receive a danger cue.
- Selected and hovered hexes receive distinct visual outlines.
- Context actions allow Move/Engage, Face, Use, Talk, and Centre Map where applicable.
- Added visible in-game version label.
- Existing keyboard movement, combat rules, saves, sound, and content remain compatible.
Bad Blood v1.0.2
Storefront artwork refresh.
- Replaced assets/cover.png with a new illustrated Bad Blood cover.
- New cover emphasizes the hex-world survival setting, tactical combat,
exploration, tasks, and the game's darker post-collapse atmosphere.
- Cover normalized to the required 600x900 package dimensions.
- Gameplay code, save format, tutorial, icon, banner, and loading art are unchanged.
Bad Blood v1.0.1
The title screen is now a cover page rather than a banner strip above a form,
and the tutorial is now a tutorial.
- Launch cover redrawn full bleed: dusk sky, skyline, the flats in perspective
hexes, two walkers for scale, the taint vial lit and standing on the ground.
- Wordmark set on the art; kin, season and Walk out moved into a footer band.
- Short frames tighten the cover instead of pushing Walk out below the fold.
- Storefront cover, icon, banner and loading plate regenerated from the same
scene; the vial is drawn as glass and the plates are quantized on write.
- docs/tutorial.html replaced: the shipped page was three sentences of
generated boilerplate. It now teaches the compass, the taint marks, the
fight panel, the seven errands and the endings, checked against the tables.
- manifest: title corrected to Bad Blood, local_storage declared true.
View Game
Risk: World Domination v2.0.3 Published
Risk: World Domination
v2.0.3
Aug 12, 2026
Game package published automatically.
Game: Risk: World Domination
Version: 2.0.3
Package: published-games/risk-world-domination/2.0.3
Play URL: published-games/risk-world-domination/2.0.3/index.html
patches/changelog.txt
View Game
Risk: Lord of the Rings v2.0.3 Published
Risk: Lord of the Rings
v2.0.3
Aug 12, 2026
Game package published automatically.
Game: Risk: Lord of the Rings
Version: 2.0.3
Package: published-games/risk-lord-of-the-rings/2.0.3
Play URL: published-games/risk-lord-of-the-rings/2.0.3/index.html
patches/changelog.txt
View Game
Tron's Craps v2.0.3 Published
Tron's Craps
v2.0.3
Aug 12, 2026
Game package published automatically.
Game: Tron's Craps
Version: 2.0.3
Package: published-games/trons-craps/2.0.3
Play URL: published-games/trons-craps/2.0.3/index.html
patches/changelog.txt
View Game
Hunt the Wumpus: Roguelike v2.0.3 Published
Hunt the Wumpus: Roguelike
v2.0.3
Aug 11, 2026
Game package published automatically.
Game: Hunt the Wumpus: Roguelike
Version: 2.0.3
Package: published-games/hunt-the-wumpus-roguelike/2.0.3
Play URL: published-games/hunt-the-wumpus-roguelike/2.0.3/index.html
2.0.3 - UI & Movement Fix: restored movement and compacted the interface.
2.0.2 - Release Candidate Fix: deterministic seeds, authentic Classic mode, fullscreen, title wiring, AI separation, in-game dialogs, delete-save and gameplay screenshot.
2.0.1 - Package Specification 1.4 compliance update.
2.0.0 - Release & Immersion Update: illustrated title flow, Daily Cave, tutorial, settings, achievements, run history, Classic mode framework and manual.
1.9.1 - Stabilization & Integration.
View Game
War of the Ring v2.0.3 Published
War of the Ring
v2.0.3
Aug 10, 2026
Game package published automatically.
Game: War of the Ring
Version: 2.0.3
Package: published-games/war-of-the-ring/2.0.3
Play URL: published-games/war-of-the-ring/2.0.3/index.html
v2.0.3 - Strategic map update: added the supplied Nations map as the visible Middle-earth reference layer while retaining interactive regions, units, movement, zoom/pan, control, and overlays.
v2.0.2 - Maintainability consolidation: removed duplicate battle/replay declarations, collapsed repeated Hunt/log/map/battle wrapper chains into one canonical integration layer, added architecture/regression guidance, and preserved v2.0.1 behavior.
v2.0.1 - Stabilization: fixed null-state startup crash, corrected v1.x save migration boot order, removed duplicate automatic Hunt companion sacrifice, synchronized stronghold garrison display with authoritative army state, reset combat-card exhaustion per turn, and refreshed manifest release metadata.
v2.0.0 - Unified strategy-engine milestone: save migration/schema 2, Army Manager split/merge, movement trails, garrison badges, Hunt lifecycle, validated scenario editor/import/export, richer replay snapshots, diagnostics.
v1.9.0 - Contextual combat-card effects/exhaustion, manual rerolls, battle summaries/history, garrison model, Fellowship manager, unified settings, strategic-map replay hook.
v1.8.0 - Combat cards/rerolls, defender retreats, stack counters/inspector, operational siege assault, Hunt history, companion chooser, graphical replay playback.
v1.7.0 - Staged combat, unit casualty picker, map retreat mode, siege lifecycle/markers, companion Hunt absorption, stateful map replay.
v1.6.0 - Interactive battle dice, casualty/retreat support, persistent sieges, Hunt tile bag, Mordor visualization, character abilities, Hall of Fame, persistent settings.
v1.5.0 - Event-card UI, casualty preferences, siege decisions, replay viewer, game records, accessibility, cinematic watch, enhanced victory report.
v1.4.0 - Setup/scenarios, character roster, Hunt-pool visualization, timeline, portable save import/export.
WAR OF THE RING — CHANGELOG
v1.0.0 — July 12, 2026
- Initial release on the Tronsoft Games Portal.
- Full asymmetric engine: Action Dice, Hunt for the Ring, political track,
combat and sieges, Mordor Track, and all four victory conditions.
- Free Peoples and Shadow AI opponents; AI-vs-AI watch mode.
- Balance-tested via headless simulation.
- Self-contained package with locally bundled OFL fonts; no external
dependencies and no network access.
v1.1.0 — August 10, 2026
- Save/resume + autosave
- Rich region hover tooltips
- Legal move/attack highlighting
- Persistent status strip
- AI pause/speed controls
- Generated audio cues
- Guided tutorial
1.2.0 - Strategic visualization and combat enhancement pass: combat preview/animated reports, movement arrows, overlays, Hunt dashboard, political tracks, and end-game statistics.
1.3.0 - Replayability, AI personality, minimap, save slots, undo, intelligence panels, summaries, battle history, statistics, achievements.
View Game
Tron's Star Trek v2.0.2 Published
Tron's Star Trek
v2.0.2
Sep 23, 2026
Game package published automatically.
Game: Tron's Star Trek
Version: 2.0.2
Package: published-games/trons-star-trek/2.0.2
Play URL: published-games/trons-star-trek/2.0.2/index.html
2.0.2 — 2026-09-23
Second review fixes (v2.0.2 rebuilt):
- Reconcile torpedo button text, styling, targeting hint and accessible pressed state whenever a mission is rendered, including new and resumed missions.
- Restore all missing/non-numeric legacy statistics to safe numeric defaults so mission scores remain finite.
- Reject incomplete saved secondary missions and space-event records before replacing the active mission.
- Sanitize damaged career counters, decorations and history entries so Career Log remains usable.
- Added four browser regression groups; all 21 groups pass, including the earlier four fixes and seeded gameplay comparisons.
Review follow-up fixes (v2.0.2 rebuilt):
- Validate nested save data and normalize the candidate before replacing the active mission; restore the previous mission if rendering fails. Invalid legacy saves are retained without migration.
- Transfer keyboard focus to the destination map or tab when changing screens, and restore map focus only inside a visible screen.
- Make the persistent Arm Torpedo button open Short Range, matching the T shortcut.
- Clamp keyboard navigation by row and column at all map edges.
- Added regression coverage for all four review findings, including malformed saves and simulated load-render failures.
- Synchronized release metadata and visible title to v2.0.2.
- Persistent desktop ship-information sidebar, central game area and controls sidebar; stacked layout below 901px.
- Added independent 100–250% tactical/galaxy zoom, reset, drag pan mode, keyboard panning and fullscreen with browser fallback.
- Added keyboard map cells with coordinates/contact labels, visible focus, dialog focus trapping/restoration, selected-button states and a live captain’s log.
- Honors prefers-reduced-motion for alerts, targeting, transitions and combat flashes.
- Prevents gameplay shortcuts while editing commands or while a dialog is open; failed resume no longer dismisses initial mission setup.
- Preserved combat, difficulty, doctrines, officers, space events, scoring, AI and save format.
- Corrected tutorial/README history, refreshed screenshots and added reproducible validation tests.
- Regenerated checksums after final edits; verified packaged bytes.
2.0.1
- Tronsoft Game Package Specification v1.6.2 compliance maintenance: declared career persistence key, refreshed release metadata, and self-test coverage.
2.0.0
- Added dynamic ion storms, nebulae, subspace rifts, comet fields, space-condition telemetry, and anomaly statistics.
1.9.0
- Added selectable Tactical, Engineering, Science, and Medical senior bridge officers with real gameplay bonuses and tradeoffs.
1.8.0
- Added Explorer, Tactical, and Science command doctrines with distinct Enterprise starting configurations and career tracking.
1.7.0
- Added persistent Starfleet career progression, career grades, cumulative statistics, decorations, and recent mission history.
1.6.0
- Added Captain rank progression, service decorations, Captain's Service Record, and final-rank reporting.
1.5.0
- Added optional Starfleet secondary missions, deadlines, map markers, rescue/medical/survey objectives, and bonus scoring.
1.4.0
- Added Battle Stations, Cruise Power, live target telemetry, combat streaks, and expanded combat statistics.
1.3.0
- Added target locking, focused/spread phasers, critical hits, Klingon ship classes, class-aware AI, and save migration.
1.2.0
- Added live score, Computer Status Report, Tactical Analysis, adaptive Klingon maneuvering, expanded mission statistics, and responsive command controls.
Version 1.1.1 (2026-08-12) - Native Tronsoft Package Specification v1.6.2 compliance, self-tests, and namespaced save migration.
Version 1.1.0 (2026-08-12)
- LCARS input panels, difficulty modes, save/resume, tactical polish, improved AI, scoring, and touch support.
TRON'S STAR TREK — CHANGELOG
Version 1.0.0 - July 19, 2026
- Initial release on the Tronsoft Games Portal.
- LCARS bridge interface with Short Range, Long Range, and Damage Control screens.
- Procedural 8x8 galaxy; impulse and warp navigation.
- Phasers, homing photon torpedoes, shields, and energy management.
- Eight damageable subsystems with emergency, hold-position, and dock repairs.
- Boarding parties with crew and transporter systems.
- Starbase docking, red-alert klaxon, and long-range auto-navigation.
- Procedural Web Audio sound; fully self-contained, no internet required.
View Game
Wreck of the BSM Pandora v2.0.2 Published
Wreck of the BSM Pandora
v2.0.2
Sep 2, 2026
Game package published automatically.
Game: Wreck of the BSM Pandora
Version: 2.0.2
Package: published-games/wreck-of-the-bsm-pandora/2.0.2
Play URL: published-games/wreck-of-the-bsm-pandora/2.0.2/index.html
Version 2.0.2 - Map Stability Fix: locked the ship map against flex shrinking so selecting crew, changing loadouts, and redrawing action panels no longer make the map progressively smaller.
Version 2.0.1 - Finalization: tutorial wiring, Ironman restrictions, supply-cache completion, Queen finale, dynamic turn limits, downloadable JSON reports, and full Custom Mission configuration.
Version 2.0.0 - Definitive Edition: five difficulty presets, Procedural Skirmish, Custom Mission and Tutorial Operation modes, optional Ironman play, threat and ship-system overlays, Alien Intelligence, Crew Service Records, exportable operation reports, accessibility controls, keyboard shortcuts, responsive layout improvements, and v1.x save migration.
Version 1.8.0 - Crew Orders, Alien Behavior & Tactical Awareness: persistent tactical orders, Search action, noise attraction, alien awareness states, morale/stress, tactical incidents, and noise-based hunting behavior.
Version 1.7.0 - Alien Ecology & Ship Command: compartment infestation levels, persistent hives, ecological spread, dynamic containment objectives, strategic map overlays, Pandora Command Console scan/seal/vent/stabilize operations, campaign contamination carryover, and ecology statistics.
Version 1.6.0 - Command, Alien Evolution & Dynamic Campaign: between-mission Command Phase, adaptive alien evolution, persistent ship-system damage, secondary objectives with Command Point rewards, alien intelligence, and campaign history.
Version 1.5.0 - Crew, Equipment & Campaign Progression: five-mission campaign, persistent crew service records, XP/ranks, personal equipment loadouts, ammo and equipment condition, commendations, and after-action reports.
Version 1.4.0 - Tactical Operations: sensor-based fog of war, unidentified contact markers, overwatch reaction fire, wound penalties, visible environmental hazards, and an alien-phase tactical timeline.
Version 1.3.0 - Ship Systems & Mission Events: four mission scenarios, five damageable/repairable ship systems, decompression and power hazards, survivor rescue actions, system-driven gameplay effects, expanded random events, and richer end-game statistics.
Version 1.2.0 - Tactical Combat & Crew Control: individual alien targeting, remaining movement allowance, automatic next-crew selection, controlled Mother spawning, contextual action guidance, and local save/continue.
Version 1.1.0 - Tactical map interaction, direct movement targeting, selected-crew highlighting, combat feedback, and distinct alien AI personalities.
Version 1.0.0 - Initial release. Solitaire survival wargame on the original three-deck BSM Pandora ship map, with 33 connected spaces, four crew specialists, four alien classes, table-driven combat, hover stat cards, two difficulty levels, and complete documentation.
View Game
Galactic Imperialism v2.0.2 Published
Galactic Imperialism
v2.0.2
Aug 25, 2026
Game package published automatically.
Game: Galactic Imperialism
Version: 2.0.2
Package: published-games/galactic-imperialism/2.0.2
Play URL: published-games/galactic-imperialism/2.0.2/index.html
Version 2.0.2 - Sidebar visibility, troop loading workflow, and movement animation update.
View Game
Bad Blood v2.0.2 Published
Bad Blood
v2.0.2
Aug 22, 2026
Game package published automatically.
Game: Bad Blood
Version: 2.0.2
Package: published-games/bad-blood-html5-1/2.0.2
Play URL: published-games/bad-blood-html5-1/2.0.2/index.html
BAD BLOOD v2.0.2 - Game Tile Cover Fix
- Added the missing manifest storefront artwork references.
- Game cards and library displays now explicitly use assets/cover.png.
- Added explicit icon, banner, and loading image manifest paths.
- Preserved the approved illustrated cover and all v2.0.1 control/survival fixes.
BAD BLOOD v2.0.1 - Controls, Survival Balance & Cover Update
- Updated the package with the approved illustrated Bad Blood cover page.
- Fixed quick W/E/A/D/Z/X movement taps being lost between game ticks.
- Movement now responds immediately and queues one intended step during the short movement cooldown.
- Reduced passive hunger and thirst accumulation to a more playable rate.
- Preserved the v2.0 campaign, combat, companions, locations, quests, factions, weather, and save compatibility.
BAD BLOOD v2.0.0 - Campaign Integration Release
- Added deterministic world-seed entry on the new-run screen.
- Added persistent run statistics for travel, searches, locations, item use, rests/waits, kills, quests, and companion recruitment.
- Added seven in-run achievements tied to exploration, survival, combat, companions, quests, and endings.
- Added a Run panel combining campaign identity, score, statistics, and achievement progress.
- Expanded the ending screen with campaign statistics.
- Added Reduced Motion and Larger Interface Text accessibility preferences, persisted locally.
- Existing difficulty modes and origin choices are now presented as part of the unified run setup.
- Existing v1.x saves initialize v2 campaign metadata lazily and remain compatible.
- Integrated the v1.1-v1.9 systems into a single campaign-facing progression layer without changing core combat formulas.
BAD BLOOD v1.9.0 - Day/Night, Weather & Environmental Survival
- Added persistent weather state and forecasts.
- Added Clear, Rain, Heavy Rain, Fog, Storm, Cold Snap, Heat, and Tainted Wind.
- Weather changes movement, visibility, thirst, taint exposure, and environmental risk.
- Added Dawn, Daylight, Dusk, and Night phases.
- Added shelter detection, Wait, Rest, and Forecast controls.
- Rest requires shelter and restores health while advancing time.
- Scout companions improve poor-weather/night visibility.
- Added environmental warnings and weather overlays on the map.
- Existing v1.x saves automatically initialize environmental state.
Bad Blood v1.8.0
Companion & Tactical Squad System.
- Added one active companion slot with persistent health, loyalty, order, and downed state.
- Sera Loft, Thrush, and Dr. Imogen Kass can become companions after sufficient trust/reputation.
- Added Follow, Engage, Defend, Scout, and Retreat tactical orders in the People panel.
- Active companions contribute attacks during combat according to specialty, reach, and current order.
- Medic/Doctor companions can periodically patch critical player wounds.
- Defending companions can intercept part of an incoming hit and may be downed.
- Downed companions recover after combat if the player survives.
- People and HUD panels now show companion specialty, HP, loyalty, order, and status.
- Companion recruitment and dismissal are integrated into ordinary NPC dialogue and persistent saves.
- Existing v1.x saves remain compatible through lazy companion-state initialization.
Bad Blood v1.7.0
Branching Quests & Consequences.
- Added persistent quest metadata and campaign consequence history.
- Reworked the task panel into Active, Available, Completed, and Failed sections.
- Active objectives now show known destination, distance, and direction.
- Added visible quest markers to the overworld for known active destinations.
- Bad Water now records which hold receives the filter core and changes reputation accordingly.
- The courier satchel can be returned to a faction trader or sold at Saltgate for more scrip with a reputation penalty.
- The Harrow ledger can be shared with the other hold or sold through Saltgate.
- Added a History tab containing major choices and campaign milestones.
- The final Sump decision is recorded as a lasting consequence.
- Existing v1.x saves initialize new quest metadata lazily and remain compatible.
Bad Blood v1.6.0
Faction, Reputation & NPC Relationship System.
- Added explicit Kettle Bluff and Wick reputation tiers from Hostile through Allied.
- Added persistent NPC memory for meetings, conversation count, and recent topics.
- Added a People panel listing faction standing and known NPCs.
- Added standing, rumor, and memory dialogue topics.
- Added item-for-item barter offers at traders alongside scrip purchases and sales.
- Major quest deeds now report reputation changes directly in the journal.
- Existing v1.x saves initialize the new social state lazily and remain compatible.
Bad Blood v1.5.0
Dynamic Locations & Exploration System.
- Added persistent location records for all eight major Ashwater Reach sites.
- Added multi-stage areas for towns and major underground sites.
- Added Discovered, Explored, Depleted, and Locked location states.
- Added an Explore Location panel accessible from contextual map selection.
- Exploring areas advances game time and reveals deeper areas.
- Searching explored areas produces location-specific supplies and permanently depletes that area.
- Harrow's secure archive remains locked until the marrow-key requirement is satisfied.
- Location progress is stored in ordinary saves; older v1.x saves are upgraded lazily on load.
- Existing combat, scavenging, inventory, quests, map movement, and world gates remain intact.
Bad Blood v1.4.0
Scavenging, Inventory & Equipment System.
- Added concealed scavenging caches to overworld and underground exploration.
- Added Search actions that reveal nearby hidden supplies and automatically collect caches underfoot.
- Hidden caches no longer render on the map until discovered.
- Expanded the pack with equipped-state labels, item stats, weight, Inspect, Use/Equip, and Drop actions.
- Added dynamic carry weight, capacity, and Light/Normal/Heavy/Overloaded encumbrance states.
- Heavy and overloaded packs increase movement time while preserving the existing combat balance.
- Dropped items remain in the world and can be picked up again.
- Existing v1.x saves remain compatible because encumbrance is derived from inventory rather than stored as new required state.
Bad Blood v1.3.1
Cover artwork update.
- Replaced assets/cover.png with the new illustrated Bad Blood cover page.
- Preserved the full source composition instead of cropping the feature panel and branding.
- Normalized the artwork to the required 600x900 storefront canvas.
- Gameplay systems and save compatibility are unchanged.
Bad Blood v1.3.0
Tactical Combat & Enemy Intelligence System.
- Added enemy condition, threat and behavior intent readouts.
- Added real damage-range and retaliation forecasts based on the existing combat formulas.
- Selecting a hostile now displays its current threat radius on the map.
- Added visual intent markers for attacking, pursuing, retreating, guarding, investigating and patrolling enemies.
- Badly wounded non-boss enemies can retreat when a valid escape hex exists.
- Expanded the fight panel with range, intent, damage forecast and retaliation information.
- Preserved the existing always-connect, variable-damage combat model and core weapon/enemy balance values.
Bad Blood v1.2.0
Survival & Exploration Feedback System.
- Added a persistent survival readout summarizing recent movement and condition changes.
- Added prominent warnings for low health, critical hunger/thirst, dangerous taint, and nearby hostiles.
- Added adjacent-hex risk previews showing movement cost, taint exposure, hostile contact, and loot before committing.
- Added a first-run contextual exploration hint.
- Integrated feedback with the existing v1.1.0 Interactive Hex Action System.
- Existing combat, saves, keyboard movement, sound, quests, and content remain compatible.
Bad Blood v1.1.0
Interactive Hex Action System.
- Added click-to-select and hover feedback for map hexes.
- Added a contextual hex card showing terrain, distance, movement cost, taint, loot, NPCs, routes, points of interest, and hostile stats.
- Adjacent legal movement destinations are highlighted; hostile adjacent hexes receive a danger cue.
- Selected and hovered hexes receive distinct visual outlines.
- Context actions allow Move/Engage, Face, Use, Talk, and Centre Map where applicable.
- Added visible in-game version label.
- Existing keyboard movement, combat rules, saves, sound, and content remain compatible.
Bad Blood v1.0.2
Storefront artwork refresh.
- Replaced assets/cover.png with a new illustrated Bad Blood cover.
- New cover emphasizes the hex-world survival setting, tactical combat,
exploration, tasks, and the game's darker post-collapse atmosphere.
- Cover normalized to the required 600x900 package dimensions.
- Gameplay code, save format, tutorial, icon, banner, and loading art are unchanged.
Bad Blood v1.0.1
The title screen is now a cover page rather than a banner strip above a form,
and the tutorial is now a tutorial.
- Launch cover redrawn full bleed: dusk sky, skyline, the flats in perspective
hexes, two walkers for scale, the taint vial lit and standing on the ground.
- Wordmark set on the art; kin, season and Walk out moved into a footer band.
- Short frames tighten the cover instead of pushing Walk out below the fold.
- Storefront cover, icon, banner and loading plate regenerated from the same
scene; the vial is drawn as glass and the plates are quantized on write.
- docs/tutorial.html replaced: the shipped page was three sentences of
generated boilerplate. It now teaches the compass, the taint marks, the
fight panel, the seven errands and the endings, checked against the tables.
- manifest: title corrected to Bad Blood, local_storage declared true.
View Game
Risk: World Domination v2.0.2 Published
Risk: World Domination
v2.0.2
Aug 12, 2026
Game package published automatically.
Game: Risk: World Domination
Version: 2.0.2
Package: published-games/risk-world-domination/2.0.2
Play URL: published-games/risk-world-domination/2.0.2/index.html
patches/changelog.txt
View Game
Risk: Lord of the Rings v2.0.2 Published
Risk: Lord of the Rings
v2.0.2
Aug 12, 2026
Game package published automatically.
Game: Risk: Lord of the Rings
Version: 2.0.2
Package: published-games/risk-lord-of-the-rings/2.0.2
Play URL: published-games/risk-lord-of-the-rings/2.0.2/index.html
patches/changelog.txt
View Game
Super Star Trek — Grand Scale Edition v2.0.2 Published
Super Star Trek — Grand Scale Edition
v2.0.2
Aug 12, 2026
Game package published automatically.
Game: Super Star Trek — Grand Scale Edition
Version: 2.0.2
Package: published-games/super-star-trek/2.0.2
Play URL: published-games/super-star-trek/2.0.2/index.html
patches/changelog.txt
View Game
Hunt the Wumpus: Roguelike v2.0.2 Published
Hunt the Wumpus: Roguelike
v2.0.2
Aug 11, 2026
Game package published automatically.
Game: Hunt the Wumpus: Roguelike
Version: 2.0.2
Package: published-games/hunt-the-wumpus-roguelike/2.0.2
Play URL: published-games/hunt-the-wumpus-roguelike/2.0.2/index.html
2.0.2 - Release Candidate Fix: deterministic seeds, authentic Classic mode, fullscreen, title wiring, AI separation, in-game dialogs, delete-save and gameplay screenshot.
2.0.1 - Package Specification 1.4 compliance update.
2.0.0 - Release & Immersion Update: illustrated title flow, Daily Cave, tutorial, settings, achievements, run history, Classic mode framework and manual.
1.9.1 - Stabilization & Integration.
View Game
War of the Ring v2.0.2 Published
War of the Ring
v2.0.2
Aug 10, 2026
Game package published automatically.
Game: War of the Ring
Version: 2.0.2
Package: published-games/war-of-the-ring/2.0.2
Play URL: published-games/war-of-the-ring/2.0.2/index.html
v2.0.2 - Maintainability consolidation: removed duplicate battle/replay declarations, collapsed repeated Hunt/log/map/battle wrapper chains into one canonical integration layer, added architecture/regression guidance, and preserved v2.0.1 behavior.
v2.0.1 - Stabilization: fixed null-state startup crash, corrected v1.x save migration boot order, removed duplicate automatic Hunt companion sacrifice, synchronized stronghold garrison display with authoritative army state, reset combat-card exhaustion per turn, and refreshed manifest release metadata.
v2.0.0 - Unified strategy-engine milestone: save migration/schema 2, Army Manager split/merge, movement trails, garrison badges, Hunt lifecycle, validated scenario editor/import/export, richer replay snapshots, diagnostics.
v1.9.0 - Contextual combat-card effects/exhaustion, manual rerolls, battle summaries/history, garrison model, Fellowship manager, unified settings, strategic-map replay hook.
v1.8.0 - Combat cards/rerolls, defender retreats, stack counters/inspector, operational siege assault, Hunt history, companion chooser, graphical replay playback.
v1.7.0 - Staged combat, unit casualty picker, map retreat mode, siege lifecycle/markers, companion Hunt absorption, stateful map replay.
v1.6.0 - Interactive battle dice, casualty/retreat support, persistent sieges, Hunt tile bag, Mordor visualization, character abilities, Hall of Fame, persistent settings.
v1.5.0 - Event-card UI, casualty preferences, siege decisions, replay viewer, game records, accessibility, cinematic watch, enhanced victory report.
v1.4.0 - Setup/scenarios, character roster, Hunt-pool visualization, timeline, portable save import/export.
WAR OF THE RING — CHANGELOG
v1.0.0 — July 12, 2026
- Initial release on the Tronsoft Games Portal.
- Full asymmetric engine: Action Dice, Hunt for the Ring, political track,
combat and sieges, Mordor Track, and all four victory conditions.
- Free Peoples and Shadow AI opponents; AI-vs-AI watch mode.
- Balance-tested via headless simulation.
- Self-contained package with locally bundled OFL fonts; no external
dependencies and no network access.
v1.1.0 — August 10, 2026
- Save/resume + autosave
- Rich region hover tooltips
- Legal move/attack highlighting
- Persistent status strip
- AI pause/speed controls
- Generated audio cues
- Guided tutorial
1.2.0 - Strategic visualization and combat enhancement pass: combat preview/animated reports, movement arrows, overlays, Hunt dashboard, political tracks, and end-game statistics.
1.3.0 - Replayability, AI personality, minimap, save slots, undo, intelligence panels, summaries, battle history, statistics, achievements.
View Game
Galactic Imperialism v2.0.1 Published
Galactic Imperialism
v2.0.1
Aug 24, 2026
Game package published automatically.
Game: Galactic Imperialism
Version: 2.0.1
Package: published-games/galactic-imperialism/2.0.1
Play URL: published-games/galactic-imperialism/2.0.1/index.html
Version 2.0.1 - Grand Campaign stabilization and balance update.
View Game
Bad Blood v2.0.1 Published
Bad Blood
v2.0.1
Aug 22, 2026
Game package published automatically.
Game: Bad Blood
Version: 2.0.1
Package: published-games/bad-blood-html5-1/2.0.1
Play URL: published-games/bad-blood-html5-1/2.0.1/index.html
BAD BLOOD v2.0.1 - Controls, Survival Balance & Cover Update
- Updated the package with the approved illustrated Bad Blood cover page.
- Fixed quick W/E/A/D/Z/X movement taps being lost between game ticks.
- Movement now responds immediately and queues one intended step during the short movement cooldown.
- Reduced passive hunger and thirst accumulation to a more playable rate.
- Preserved the v2.0 campaign, combat, companions, locations, quests, factions, weather, and save compatibility.
BAD BLOOD v2.0.0 - Campaign Integration Release
- Added deterministic world-seed entry on the new-run screen.
- Added persistent run statistics for travel, searches, locations, item use, rests/waits, kills, quests, and companion recruitment.
- Added seven in-run achievements tied to exploration, survival, combat, companions, quests, and endings.
- Added a Run panel combining campaign identity, score, statistics, and achievement progress.
- Expanded the ending screen with campaign statistics.
- Added Reduced Motion and Larger Interface Text accessibility preferences, persisted locally.
- Existing difficulty modes and origin choices are now presented as part of the unified run setup.
- Existing v1.x saves initialize v2 campaign metadata lazily and remain compatible.
- Integrated the v1.1-v1.9 systems into a single campaign-facing progression layer without changing core combat formulas.
BAD BLOOD v1.9.0 - Day/Night, Weather & Environmental Survival
- Added persistent weather state and forecasts.
- Added Clear, Rain, Heavy Rain, Fog, Storm, Cold Snap, Heat, and Tainted Wind.
- Weather changes movement, visibility, thirst, taint exposure, and environmental risk.
- Added Dawn, Daylight, Dusk, and Night phases.
- Added shelter detection, Wait, Rest, and Forecast controls.
- Rest requires shelter and restores health while advancing time.
- Scout companions improve poor-weather/night visibility.
- Added environmental warnings and weather overlays on the map.
- Existing v1.x saves automatically initialize environmental state.
Bad Blood v1.8.0
Companion & Tactical Squad System.
- Added one active companion slot with persistent health, loyalty, order, and downed state.
- Sera Loft, Thrush, and Dr. Imogen Kass can become companions after sufficient trust/reputation.
- Added Follow, Engage, Defend, Scout, and Retreat tactical orders in the People panel.
- Active companions contribute attacks during combat according to specialty, reach, and current order.
- Medic/Doctor companions can periodically patch critical player wounds.
- Defending companions can intercept part of an incoming hit and may be downed.
- Downed companions recover after combat if the player survives.
- People and HUD panels now show companion specialty, HP, loyalty, order, and status.
- Companion recruitment and dismissal are integrated into ordinary NPC dialogue and persistent saves.
- Existing v1.x saves remain compatible through lazy companion-state initialization.
Bad Blood v1.7.0
Branching Quests & Consequences.
- Added persistent quest metadata and campaign consequence history.
- Reworked the task panel into Active, Available, Completed, and Failed sections.
- Active objectives now show known destination, distance, and direction.
- Added visible quest markers to the overworld for known active destinations.
- Bad Water now records which hold receives the filter core and changes reputation accordingly.
- The courier satchel can be returned to a faction trader or sold at Saltgate for more scrip with a reputation penalty.
- The Harrow ledger can be shared with the other hold or sold through Saltgate.
- Added a History tab containing major choices and campaign milestones.
- The final Sump decision is recorded as a lasting consequence.
- Existing v1.x saves initialize new quest metadata lazily and remain compatible.
Bad Blood v1.6.0
Faction, Reputation & NPC Relationship System.
- Added explicit Kettle Bluff and Wick reputation tiers from Hostile through Allied.
- Added persistent NPC memory for meetings, conversation count, and recent topics.
- Added a People panel listing faction standing and known NPCs.
- Added standing, rumor, and memory dialogue topics.
- Added item-for-item barter offers at traders alongside scrip purchases and sales.
- Major quest deeds now report reputation changes directly in the journal.
- Existing v1.x saves initialize the new social state lazily and remain compatible.
Bad Blood v1.5.0
Dynamic Locations & Exploration System.
- Added persistent location records for all eight major Ashwater Reach sites.
- Added multi-stage areas for towns and major underground sites.
- Added Discovered, Explored, Depleted, and Locked location states.
- Added an Explore Location panel accessible from contextual map selection.
- Exploring areas advances game time and reveals deeper areas.
- Searching explored areas produces location-specific supplies and permanently depletes that area.
- Harrow's secure archive remains locked until the marrow-key requirement is satisfied.
- Location progress is stored in ordinary saves; older v1.x saves are upgraded lazily on load.
- Existing combat, scavenging, inventory, quests, map movement, and world gates remain intact.
Bad Blood v1.4.0
Scavenging, Inventory & Equipment System.
- Added concealed scavenging caches to overworld and underground exploration.
- Added Search actions that reveal nearby hidden supplies and automatically collect caches underfoot.
- Hidden caches no longer render on the map until discovered.
- Expanded the pack with equipped-state labels, item stats, weight, Inspect, Use/Equip, and Drop actions.
- Added dynamic carry weight, capacity, and Light/Normal/Heavy/Overloaded encumbrance states.
- Heavy and overloaded packs increase movement time while preserving the existing combat balance.
- Dropped items remain in the world and can be picked up again.
- Existing v1.x saves remain compatible because encumbrance is derived from inventory rather than stored as new required state.
Bad Blood v1.3.1
Cover artwork update.
- Replaced assets/cover.png with the new illustrated Bad Blood cover page.
- Preserved the full source composition instead of cropping the feature panel and branding.
- Normalized the artwork to the required 600x900 storefront canvas.
- Gameplay systems and save compatibility are unchanged.
Bad Blood v1.3.0
Tactical Combat & Enemy Intelligence System.
- Added enemy condition, threat and behavior intent readouts.
- Added real damage-range and retaliation forecasts based on the existing combat formulas.
- Selecting a hostile now displays its current threat radius on the map.
- Added visual intent markers for attacking, pursuing, retreating, guarding, investigating and patrolling enemies.
- Badly wounded non-boss enemies can retreat when a valid escape hex exists.
- Expanded the fight panel with range, intent, damage forecast and retaliation information.
- Preserved the existing always-connect, variable-damage combat model and core weapon/enemy balance values.
Bad Blood v1.2.0
Survival & Exploration Feedback System.
- Added a persistent survival readout summarizing recent movement and condition changes.
- Added prominent warnings for low health, critical hunger/thirst, dangerous taint, and nearby hostiles.
- Added adjacent-hex risk previews showing movement cost, taint exposure, hostile contact, and loot before committing.
- Added a first-run contextual exploration hint.
- Integrated feedback with the existing v1.1.0 Interactive Hex Action System.
- Existing combat, saves, keyboard movement, sound, quests, and content remain compatible.
Bad Blood v1.1.0
Interactive Hex Action System.
- Added click-to-select and hover feedback for map hexes.
- Added a contextual hex card showing terrain, distance, movement cost, taint, loot, NPCs, routes, points of interest, and hostile stats.
- Adjacent legal movement destinations are highlighted; hostile adjacent hexes receive a danger cue.
- Selected and hovered hexes receive distinct visual outlines.
- Context actions allow Move/Engage, Face, Use, Talk, and Centre Map where applicable.
- Added visible in-game version label.
- Existing keyboard movement, combat rules, saves, sound, and content remain compatible.
Bad Blood v1.0.2
Storefront artwork refresh.
- Replaced assets/cover.png with a new illustrated Bad Blood cover.
- New cover emphasizes the hex-world survival setting, tactical combat,
exploration, tasks, and the game's darker post-collapse atmosphere.
- Cover normalized to the required 600x900 package dimensions.
- Gameplay code, save format, tutorial, icon, banner, and loading art are unchanged.
Bad Blood v1.0.1
The title screen is now a cover page rather than a banner strip above a form,
and the tutorial is now a tutorial.
- Launch cover redrawn full bleed: dusk sky, skyline, the flats in perspective
hexes, two walkers for scale, the taint vial lit and standing on the ground.
- Wordmark set on the art; kin, season and Walk out moved into a footer band.
- Short frames tighten the cover instead of pushing Walk out below the fold.
- Storefront cover, icon, banner and loading plate regenerated from the same
scene; the vial is drawn as glass and the plates are quantized on write.
- docs/tutorial.html replaced: the shipped page was three sentences of
generated boilerplate. It now teaches the compass, the taint marks, the
fight panel, the seven errands and the endings, checked against the tables.
- manifest: title corrected to Bad Blood, local_storage declared true.
View Game
Wreck of the BSM Pandora v2.0.1 Published
Wreck of the BSM Pandora
v2.0.1
Aug 16, 2026
Game package published automatically.
Game: Wreck of the BSM Pandora
Version: 2.0.1
Package: published-games/wreck-of-the-bsm-pandora/2.0.1
Play URL: published-games/wreck-of-the-bsm-pandora/2.0.1/index.html
Version 2.0.1 - Finalization: tutorial wiring, Ironman restrictions, supply-cache completion, Queen finale, dynamic turn limits, downloadable JSON reports, and full Custom Mission configuration.
Version 2.0.0 - Definitive Edition: five difficulty presets, Procedural Skirmish, Custom Mission and Tutorial Operation modes, optional Ironman play, threat and ship-system overlays, Alien Intelligence, Crew Service Records, exportable operation reports, accessibility controls, keyboard shortcuts, responsive layout improvements, and v1.x save migration.
Version 1.8.0 - Crew Orders, Alien Behavior & Tactical Awareness: persistent tactical orders, Search action, noise attraction, alien awareness states, morale/stress, tactical incidents, and noise-based hunting behavior.
Version 1.7.0 - Alien Ecology & Ship Command: compartment infestation levels, persistent hives, ecological spread, dynamic containment objectives, strategic map overlays, Pandora Command Console scan/seal/vent/stabilize operations, campaign contamination carryover, and ecology statistics.
Version 1.6.0 - Command, Alien Evolution & Dynamic Campaign: between-mission Command Phase, adaptive alien evolution, persistent ship-system damage, secondary objectives with Command Point rewards, alien intelligence, and campaign history.
Version 1.5.0 - Crew, Equipment & Campaign Progression: five-mission campaign, persistent crew service records, XP/ranks, personal equipment loadouts, ammo and equipment condition, commendations, and after-action reports.
Version 1.4.0 - Tactical Operations: sensor-based fog of war, unidentified contact markers, overwatch reaction fire, wound penalties, visible environmental hazards, and an alien-phase tactical timeline.
Version 1.3.0 - Ship Systems & Mission Events: four mission scenarios, five damageable/repairable ship systems, decompression and power hazards, survivor rescue actions, system-driven gameplay effects, expanded random events, and richer end-game statistics.
Version 1.2.0 - Tactical Combat & Crew Control: individual alien targeting, remaining movement allowance, automatic next-crew selection, controlled Mother spawning, contextual action guidance, and local save/continue.
Version 1.1.0 - Tactical map interaction, direct movement targeting, selected-crew highlighting, combat feedback, and distinct alien AI personalities.
Version 1.0.0 - Initial release. Solitaire survival wargame on the original three-deck BSM Pandora ship map, with 33 connected spaces, four crew specialists, four alien classes, table-driven combat, hover stat cards, two difficulty levels, and complete documentation.
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Risk: Lord of the Rings v2.0.1 Published
Risk: Lord of the Rings
v2.0.1
Aug 12, 2026
Game package published automatically.
Game: Risk: Lord of the Rings
Version: 2.0.1
Package: published-games/risk-lord-of-the-rings/2.0.1
Play URL: published-games/risk-lord-of-the-rings/2.0.1/index.html
patches/changelog.txt
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Tron's Star Trek v2.0.1 Published
Tron's Star Trek
v2.0.1
Aug 12, 2026
Game package published automatically.
Game: Tron's Star Trek
Version: 2.0.1
Package: published-games/trons-star-trek/2.0.1
Play URL: published-games/trons-star-trek/2.0.1/index.html
patches/changelog.txt
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Super Star Trek — Grand Scale Edition v2.0.1 Published
Super Star Trek — Grand Scale Edition
v2.0.1
Aug 12, 2026
Game package published automatically.
Game: Super Star Trek — Grand Scale Edition
Version: 2.0.1
Package: published-games/super-star-trek/2.0.1
Play URL: published-games/super-star-trek/2.0.1/index.html
patches/changelog.txt
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Quest for Glory II: Trial by Fire v2.0.1 Published
Quest for Glory II: Trial by Fire
v2.0.1
Jul 31, 2026
Game package published automatically.
Game: Quest for Glory II: Trial by Fire
Version: 2.0.1
Package: published-games/quest-for-glory-ii/2.0.1
Play URL: published-games/quest-for-glory-ii/2.0.1/index.html
2.0.1 - Full-window responsive layout: the world scales to fill the viewport without distortion and re-fits on resize/fullscreen. 2.0.0 - Full-size expansion to two acts and nine scenes: Raseir and Ad Avis, equipment, Guild training and ranks, the inn and day cycle, wandering monsters, side quests, expanded magic, and a quest journal. 1.0.0 - Initial release: three classes, three scenes, four elemental bosses, turn-based combat, shops, save/continue, generated audio and narration.
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Colossal Cave Expedition v2.0.1 Published
Colossal Cave Expedition
v2.0.1
Jul 22, 2026
Game package published automatically.
Game: Colossal Cave Expedition
Version: 2.0.1
Package: published-games/colossal-cave-expedition/2.0.1
Play URL: published-games/colossal-cave-expedition/2.0.1/index.html
Colossal Cave Expedition v2.0.1
Initial Tronsoft Games package release.
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Gunfight at the O.K. Corral v2.0.0 Published
Gunfight at the O.K. Corral
v2.0.0
Sep 26, 2026
Game package published automatically.
Game: Gunfight at the O.K. Corral
Version: 2.0.0
Package: published-games/gunfight-at-the-ok-corral/2.0.0
Play URL: published-games/gunfight-at-the-ok-corral/2.0.0/index.html
VERSION 2.0.0 — 2026-09-26
- Added one manual tactical snapshot slot (S) and exact-state restore (K), separate from autosave.
- Added a live score-versus-par readout to the Situation panel using the game’s actual scoring and par tables.
- Removed the duplicate Situation rendering path and consolidated the battlefield summary, next activation and score readout.
- Save format 1, combat rules, AI, scenarios, par values and balance are unchanged.
VERSION 1.9.0 — 2026-09-26
- Added a detailed After-Action Report to fight and lesson results.
- Report compares Lawmen and Cowboys for shots, hits, accuracy, killed, wounded, down, surrendered, fled, and still standing.
- Added fight-tempo totals for movement, aiming, covering fire, reaction shots, reloads, fan-the-hammer orders, panic and surrender.
- Added Copy report for a plain-text playtest/share summary.
- Save format 1, combat rules, AI, scenario balance and par values are unchanged.
VERSION 1.8.0 — 2026-09-26
- Added persistent Fire Lanes (I), drawing every legal shot from the active man with live hit percentages and shot-quality styling.
- Added Target (Q), which cycles visible enemies from the strongest current shot downward and centres the selected target.
- Fixed first-run display defaults for 100% UI scaling and normal contrast.
- Removed a duplicated Situation panel and documented the new controls.
- Save format, combat rules, AI, scenarios, par values and balance are unchanged.
VERSION 1.7.0 — 2026-09-26
- Added a live Situation report for both sides, including fighting, wounded, down/out, and a next-activation preview.
- Roster and Initiative clicks now centre and inspect a man, feeding enemy inspection into the Odds Slip.
- Expanded the tactical HUD with distance, current shot odds/reason, reachability, and weapon-range context.
- Added the persistent Range guide (B) and replay timeline scrubber with keyboard stepping/jump controls.
- Save format, AI and combat balance are unchanged.
VERSION 1.6.0 — 2026-09-26
- Added a clickable Initiative strip showing the current round’s full activation order.
- Added move-position firing previews: hover a reachable square to see the best shots available after moving there.
- Planning previews use the live combat model, including movement, range, cover, smoke and line of sight.
- The Odds Slip now presents both incoming exposure and projected outgoing shots for a candidate move square.
- Save format and combat balance are unchanged.
VERSION 1.5.0 — 2026-09-26
- Added an interactive tactical minimap showing both sides, the active unit, and the current main-map viewport.
- Clicking the minimap now centres the main tactical map on that location.
- Added an optional all-target shot-odds overlay so every currently shootable enemy can display the active man’s hit chance at once.
- Added keyboard shortcuts: M toggles the minimap and X toggles the odds overlay.
- Both new display options are remembered between sessions.
VERSION 1.4.0 — 2026-09-26
- Integrated the new illustrated O.K. Corral cover into the scenario selection screen.
- Added a compact tactical HUD over the map for round, active man, actions, weapon/ammo, and hovered ground.
- Added persistent high-contrast display mode.
- Added persistent 100% / 115% / 130% interface scaling.
- Improved keyboard accessibility by making the tactical canvas focusable.
GUNFIGHT AT THE O.K. CORRAL - CHANGELOG
Entries are kept from every release, newest first.
VERSION 1.3.0
Release Date: September 25, 2026
First Tronsoft Games Portal package (Package Specification v1.6.2).
ADDED
- Packaged to the Tronsoft Games Package Specification v1.6.2: manifest, storefront art, four screenshots, manual, tutorial, credits, licence, self-tests and a developer-side validator.
- Keyboard play of the whole game: Shift+arrows move a cursor over the map, Q jumps to the next enemy in sight, Enter moves to or fires at the cursor square; Tab reaches every button with a visible focus ring.
- Sound volume in four steps (100%, 60%, 30%, off) in place of on/off.
- Fullscreen button in the View row.
- Recorded sound effects in sounds/ (rendered from the game's own synthesized recipes); the game falls back to synthesis if a file cannot be loaded.
- The replay now shows the roster as the men stood at each step, not as the fight ended.
CHANGED
- Browser storage moved into this game's namespace: tronsoft_gunfight_at_the_ok_corral_save and tronsoft_gunfight_at_the_ok_corral_prefs. Saves and settings under the v1.0-1.2 keys are moved across once, on first launch.
- The computer opponent now lives in its own file (js/ai.js), and every modifier, cover value, nerve, wound, surrender and scoring number lives in one exported table that the rules, the manual and the tutorial all read. Play is unchanged: 1,800 fights across all ten scenarios replay shot for shot identically to v1.2.0.
FIXED
- Pressing Enter or Space on a focused button no longer also triggers the matching keyboard order.
SAVED GAMES
- Save format 1 is unchanged. The storage keys changed; older saves are migrated once. A save written by v1.3.0 cannot be read by v1.0-1.2, which look under the old keys.
VERSION 1.2.0
Release Date: September 24, 2026
Iron Springs, random skirmishes and the Tactics Primer.
ADDED
- Iron Springs, March 24, 1882: Wyatt Earp's posse against Curly Bill Brocius's camp, with trees, rocks, brush and a spring.
- Skirmish in a Strange Town: a fictional marshal and three deputies against a gang of five in a town laid out fresh for every fight.
- The Tactics Primer: five lessons with objectives (Reading the Odds, Cover to Cover, Fire and Movement, The Flank, Breaking Nerve).
- Men walk square by square along their route; the walk respects reduced-motion settings.
CHANGED
- Each scenario has its own map; the header names the place and date.
VERSION 1.1.0
Release Date: September 24, 2026
Covering fire and the tools for learning the ground.
ADDED
- Hold fire, covering: a snap shot at the first enemy who fires, or once the fight has begun moves, in sight.
- Threat map, ground readout, Advise me and Undo the move.
- Three opposition levels (Greenhorn, Gunhand, Shootist) with par measured for each; save and resume; after-action replay.
VERSION 1.0.0
Release Date: September 24, 2026
First release as a single HTML file.
ADDED
- The fight on Fremont Street in three scenarios, with the Odds Slip, nerve, wounds, gunsmoke, horses with saddle rifles and Virgil Earp's call for surrender; scoring against par.
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Chess v2.0.0 Published
Chess
v2.0.0
Aug 24, 2026
Game package published automatically.
Game: Chess
Version: 2.0.0
Package: published-games/chess/2.0.0
Play URL: published-games/chess/2.0.0/index.html
CHESS - CHANGELOG
v2.0.0 (2026-08-24)
- Championship events now require a win; draws do not complete championship events.
- Added visible Daily Challenge trophy and immediate mastery persistence.
- Migrated core save identity to v2.0.0 and refreshed cover/screenshots.
- Added Career Mode, clubs, AI personalities, persistent rivals, season championships, trophy room, mastery goals, daily challenges, and unified Play Hub/dashboard.
- Preserved all v1.9.0 online and earlier systems.
v1.9.0 (2026-08-24)
- Added online lobby, private matches, challenges, spectators, reconnect, chat/presence, online rating framework, and server-authoritative integration hooks.
- Preserved all v1.8.0 study and earlier game systems.
v1.8.0 (2026-08-24)
- Added Opening Explorer, repertoire and spaced-repetition training, study positions/collections, puzzles, endgames, move annotations, annotated PGN, saved variations, and study dashboard.
- Preserved v1.7.0 board visualization and all earlier systems.
v1.7.0 (2026-08-24)
- Added scalable board/piece visualization, drag-and-drop play, board arrows and annotations, threat visualization, zoom, Focus Mode, Full Screen, and match presentation.
- Preserved v1.6.0 advanced engine analysis and earlier coaching/competition systems.
v1.6.0 (2026-08-24)
- Added advanced engine search, opening book, evaluation bar, Multi-PV analysis, engine telemetry, and best-move guidance.
- Recalibrated AI ratings for the stronger engine.
- Preserved v1.5.0 competition and v1.4.0 coaching systems.
v1.5.0 (2026-08-24)
- Added player profiles, USCF-style ratings, rated/casual/training modes, match series, tournaments, AI ladder, achievements, rating history, and archive filters.
- Preserved the v1.4.0 training and coach system.
v1.4.0 (2026-08-24)
- Added Coach Mode, progressive hints, tactical scans, move-quality feedback, opening guidance, post-game coach reports, and training history.
- Preserved all v1.3.0 gameplay and interface functionality.
v1.3.0 (2026-08-24)
- Rebuilt the play screen as a full-screen three-column interface.
- Added dedicated information and control sidebars.
- Enlarged the chessboard to use available screen space dynamically.
- Added responsive layouts and clearer title/version treatment.
- Preserved v1.2.1 gameplay and migrated supported saves to v1.3.0.
v1.2.1 (2026-08-10)
- Fixed Undo cleanup for archived completed-game records.
- Preserved PGN result tags and added NAG, nested-variation, SetUp, and FEN-start support.
- Strengthened six-field FEN validation and preserved fullmove counters.
- Added Replay to completed-game library entries.
- Corrected imported-game duration reporting and AI Best move labeling.
- Expanded common opening/ECO recognition and refreshed screenshots.
v1.2.0 (2026-08-09)
- Added opening/ECO recognition.
- Added FEN export/import and PGN import/replay.
- Added current/end-game statistics.
- Added local completed-game library with PGN copy/delete.
- Added Classic, Walnut, Tournament, Blue, and High Contrast board themes.
- Added same-color rematch, swap-color rematch, and new-game result options.
- Added iterative-deepening AI search telemetry.
- Expanded PGN metadata and migrated v1.1.x saves.
v1.1.2 (2026-08-09)
- Corrected README clock setup instructions.
- Replaced font-dependent move-navigation glyphs with First/Prev/Live/Next/Last labels.
- Added true disabled and ARIA-disabled review-mode control states.
- Added modal focus placement, Tab trapping, and focus restoration.
- Added increment clock presets including 3+2, 5+3, and 15+10.
- Migrated v1.1.0/v1.1.1 local saves to the v1.1.2 storage key.
v1.1.1 (2026-08-09)
- Persisted running clocks during active play.
- Unified AI and live-game repetition position identity.
- Added timeout draw handling when the opponent cannot possibly mate.
- Persisted sound preference and migrated v1.1.0 local saves.
- Moved player/clock configuration into a New Game setup dialog.
- Locked inappropriate live controls during move review.
- Added Left/Right review, F board-flip, and Escape dialog keyboard shortcuts.
- Refreshed package screenshots.
v1.1.0 (2026-08-09)
- Added polished game-over/rematch/review workflow.
- Added clickable score sheet and move-history navigation.
- Added optional chess clocks, resign, draw offers, PGN export, and sounds.
- Added automatic local save/resume.
- Improved accessibility and control tooltips.
- Corrected threefold repetition position identity and added AI repetition awareness.
- Expanded insufficient-material draw detection for same-color bishop-only positions.
v1.0.0 (2026-07-11)
- Initial Tronsoft Games release.
- Full chess rule set with all special moves and draw conditions.
- Three play modes: Human vs Human, Human vs AI, AI vs AI.
- Four AI difficulty levels (Easy, Medium, Hard, Expert).
- Move list, captured pieces, undo, board flip, promotion picker.
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Bad Blood v2.0.0 Published
Bad Blood
v2.0.0
Aug 22, 2026
Game package published automatically.
Game: Bad Blood
Version: 2.0.0
Package: published-games/bad-blood-html5-1/2.0.0
Play URL: published-games/bad-blood-html5-1/2.0.0/index.html
BAD BLOOD v2.0.0 - Campaign Integration Release
- Added deterministic world-seed entry on the new-run screen.
- Added persistent run statistics for travel, searches, locations, item use, rests/waits, kills, quests, and companion recruitment.
- Added seven in-run achievements tied to exploration, survival, combat, companions, quests, and endings.
- Added a Run panel combining campaign identity, score, statistics, and achievement progress.
- Expanded the ending screen with campaign statistics.
- Added Reduced Motion and Larger Interface Text accessibility preferences, persisted locally.
- Existing difficulty modes and origin choices are now presented as part of the unified run setup.
- Existing v1.x saves initialize v2 campaign metadata lazily and remain compatible.
- Integrated the v1.1-v1.9 systems into a single campaign-facing progression layer without changing core combat formulas.
BAD BLOOD v1.9.0 - Day/Night, Weather & Environmental Survival
- Added persistent weather state and forecasts.
- Added Clear, Rain, Heavy Rain, Fog, Storm, Cold Snap, Heat, and Tainted Wind.
- Weather changes movement, visibility, thirst, taint exposure, and environmental risk.
- Added Dawn, Daylight, Dusk, and Night phases.
- Added shelter detection, Wait, Rest, and Forecast controls.
- Rest requires shelter and restores health while advancing time.
- Scout companions improve poor-weather/night visibility.
- Added environmental warnings and weather overlays on the map.
- Existing v1.x saves automatically initialize environmental state.
Bad Blood v1.8.0
Companion & Tactical Squad System.
- Added one active companion slot with persistent health, loyalty, order, and downed state.
- Sera Loft, Thrush, and Dr. Imogen Kass can become companions after sufficient trust/reputation.
- Added Follow, Engage, Defend, Scout, and Retreat tactical orders in the People panel.
- Active companions contribute attacks during combat according to specialty, reach, and current order.
- Medic/Doctor companions can periodically patch critical player wounds.
- Defending companions can intercept part of an incoming hit and may be downed.
- Downed companions recover after combat if the player survives.
- People and HUD panels now show companion specialty, HP, loyalty, order, and status.
- Companion recruitment and dismissal are integrated into ordinary NPC dialogue and persistent saves.
- Existing v1.x saves remain compatible through lazy companion-state initialization.
Bad Blood v1.7.0
Branching Quests & Consequences.
- Added persistent quest metadata and campaign consequence history.
- Reworked the task panel into Active, Available, Completed, and Failed sections.
- Active objectives now show known destination, distance, and direction.
- Added visible quest markers to the overworld for known active destinations.
- Bad Water now records which hold receives the filter core and changes reputation accordingly.
- The courier satchel can be returned to a faction trader or sold at Saltgate for more scrip with a reputation penalty.
- The Harrow ledger can be shared with the other hold or sold through Saltgate.
- Added a History tab containing major choices and campaign milestones.
- The final Sump decision is recorded as a lasting consequence.
- Existing v1.x saves initialize new quest metadata lazily and remain compatible.
Bad Blood v1.6.0
Faction, Reputation & NPC Relationship System.
- Added explicit Kettle Bluff and Wick reputation tiers from Hostile through Allied.
- Added persistent NPC memory for meetings, conversation count, and recent topics.
- Added a People panel listing faction standing and known NPCs.
- Added standing, rumor, and memory dialogue topics.
- Added item-for-item barter offers at traders alongside scrip purchases and sales.
- Major quest deeds now report reputation changes directly in the journal.
- Existing v1.x saves initialize the new social state lazily and remain compatible.
Bad Blood v1.5.0
Dynamic Locations & Exploration System.
- Added persistent location records for all eight major Ashwater Reach sites.
- Added multi-stage areas for towns and major underground sites.
- Added Discovered, Explored, Depleted, and Locked location states.
- Added an Explore Location panel accessible from contextual map selection.
- Exploring areas advances game time and reveals deeper areas.
- Searching explored areas produces location-specific supplies and permanently depletes that area.
- Harrow's secure archive remains locked until the marrow-key requirement is satisfied.
- Location progress is stored in ordinary saves; older v1.x saves are upgraded lazily on load.
- Existing combat, scavenging, inventory, quests, map movement, and world gates remain intact.
Bad Blood v1.4.0
Scavenging, Inventory & Equipment System.
- Added concealed scavenging caches to overworld and underground exploration.
- Added Search actions that reveal nearby hidden supplies and automatically collect caches underfoot.
- Hidden caches no longer render on the map until discovered.
- Expanded the pack with equipped-state labels, item stats, weight, Inspect, Use/Equip, and Drop actions.
- Added dynamic carry weight, capacity, and Light/Normal/Heavy/Overloaded encumbrance states.
- Heavy and overloaded packs increase movement time while preserving the existing combat balance.
- Dropped items remain in the world and can be picked up again.
- Existing v1.x saves remain compatible because encumbrance is derived from inventory rather than stored as new required state.
Bad Blood v1.3.1
Cover artwork update.
- Replaced assets/cover.png with the new illustrated Bad Blood cover page.
- Preserved the full source composition instead of cropping the feature panel and branding.
- Normalized the artwork to the required 600x900 storefront canvas.
- Gameplay systems and save compatibility are unchanged.
Bad Blood v1.3.0
Tactical Combat & Enemy Intelligence System.
- Added enemy condition, threat and behavior intent readouts.
- Added real damage-range and retaliation forecasts based on the existing combat formulas.
- Selecting a hostile now displays its current threat radius on the map.
- Added visual intent markers for attacking, pursuing, retreating, guarding, investigating and patrolling enemies.
- Badly wounded non-boss enemies can retreat when a valid escape hex exists.
- Expanded the fight panel with range, intent, damage forecast and retaliation information.
- Preserved the existing always-connect, variable-damage combat model and core weapon/enemy balance values.
Bad Blood v1.2.0
Survival & Exploration Feedback System.
- Added a persistent survival readout summarizing recent movement and condition changes.
- Added prominent warnings for low health, critical hunger/thirst, dangerous taint, and nearby hostiles.
- Added adjacent-hex risk previews showing movement cost, taint exposure, hostile contact, and loot before committing.
- Added a first-run contextual exploration hint.
- Integrated feedback with the existing v1.1.0 Interactive Hex Action System.
- Existing combat, saves, keyboard movement, sound, quests, and content remain compatible.
Bad Blood v1.1.0
Interactive Hex Action System.
- Added click-to-select and hover feedback for map hexes.
- Added a contextual hex card showing terrain, distance, movement cost, taint, loot, NPCs, routes, points of interest, and hostile stats.
- Adjacent legal movement destinations are highlighted; hostile adjacent hexes receive a danger cue.
- Selected and hovered hexes receive distinct visual outlines.
- Context actions allow Move/Engage, Face, Use, Talk, and Centre Map where applicable.
- Added visible in-game version label.
- Existing keyboard movement, combat rules, saves, sound, and content remain compatible.
Bad Blood v1.0.2
Storefront artwork refresh.
- Replaced assets/cover.png with a new illustrated Bad Blood cover.
- New cover emphasizes the hex-world survival setting, tactical combat,
exploration, tasks, and the game's darker post-collapse atmosphere.
- Cover normalized to the required 600x900 package dimensions.
- Gameplay code, save format, tutorial, icon, banner, and loading art are unchanged.
Bad Blood v1.0.1
The title screen is now a cover page rather than a banner strip above a form,
and the tutorial is now a tutorial.
- Launch cover redrawn full bleed: dusk sky, skyline, the flats in perspective
hexes, two walkers for scale, the taint vial lit and standing on the ground.
- Wordmark set on the art; kin, season and Walk out moved into a footer band.
- Short frames tighten the cover instead of pushing Walk out below the fold.
- Storefront cover, icon, banner and loading plate regenerated from the same
scene; the vial is drawn as glass and the plates are quantized on write.
- docs/tutorial.html replaced: the shipped page was three sentences of
generated boilerplate. It now teaches the compass, the taint marks, the
fight panel, the seven errands and the endings, checked against the tables.
- manifest: title corrected to Bad Blood, local_storage declared true.
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Battles of Destiny v2.0.0 Published
Battles of Destiny
v2.0.0
Aug 18, 2026
Game package published automatically.
Game: Battles of Destiny
Version: 2.0.0
Package: published-games/battles-of-destiny/2.0.0
Play URL: published-games/battles-of-destiny/2.0.0/index.html
Development project created from published game.
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Conquered Kingdoms v2.0.0 Published
Conquered Kingdoms
v2.0.0
Aug 17, 2026
Game package published automatically.
Game: Conquered Kingdoms
Version: 2.0.0
Package: published-games/conquered-kingdoms/2.0.0
Play URL: published-games/conquered-kingdoms/2.0.0/index.html
patches/changelog.txt
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Risk: Lord of the Rings v2.0.0 Published
Risk: Lord of the Rings
v2.0.0
Aug 12, 2026
Game package published automatically.
Game: Risk: Lord of the Rings
Version: 2.0.0
Package: published-games/risk-lord-of-the-rings/2.0.0
Play URL: published-games/risk-lord-of-the-rings/2.0.0/index.html
patches/changelog.txt
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Barbarian Kings v2.0.0 Published
Barbarian Kings
v2.0.0
Aug 12, 2026
Game package published automatically.
Game: Barbarian Kings
Version: 2.0.0
Package: published-games/barbarian-kings/2.0.0
Play URL: published-games/barbarian-kings/2.0.0/index.html
patches/changelog.txt
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War of the Ring v2.0.0 Published
War of the Ring
v2.0.0
Aug 10, 2026
Game package published automatically.
Game: War of the Ring
Version: 2.0.0
Package: published-games/war-of-the-ring/2.0.0
Play URL: published-games/war-of-the-ring/2.0.0/index.html
WAR OF THE RING — CHANGELOG
v1.0.0 — July 12, 2026
- Initial release on the Tronsoft Games Portal.
- Full asymmetric engine: Action Dice, Hunt for the Ring, political track,
combat and sieges, Mordor Track, and all four victory conditions.
- Free Peoples and Shadow AI opponents; AI-vs-AI watch mode.
- Balance-tested via headless simulation.
- Self-contained package with locally bundled OFL fonts; no external
dependencies and no network access.
v1.1.0 — August 10, 2026
- Added save/resume and autosave.
- Added map hover intelligence and move/attack highlighting.
- Added persistent status strip and Action Die help.
- Added AI watch pause/speed controls, generated audio cues, and guided tutorial.
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Nightsown v2.0.0 Published
Nightsown
v2.0.0
Aug 9, 2026
Game package published automatically.
Game: Nightsown
Version: 2.0.0
Package: published-games/nightsown/2.0.0
Play URL: published-games/nightsown/2.0.0/index.html
Version 1.4.0 - Pinch zoom, interactive season reports, safer previous-season recovery, and expanded course intelligence.
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GALAXY v2.0.0 Published
GALAXY
v2.0.0
Aug 8, 2026
Game package published automatically.
Game: GALAXY
Version: 2.0.0
Package: published-games/galaxy/2.0.0
Play URL: published-games/galaxy/2.0.0/index.html
Version 2.0.0 - the plate ruled in hexes. Version 1.0.0 - initial Tronsoft Games release.
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TWE: After the Fall v2.0.0 Published
TWE: After the Fall
v2.0.0
Aug 1, 2026
Game package published automatically.
Game: TWE: After the Fall
Version: 2.0.0
Package: published-games/after-the-fall/2.0.0
Play URL: published-games/after-the-fall/2.0.0/index.html
Version 2.0.0 - Milestone 1 foundation.
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Free Kriegsspiel v2.0.0 Published
Free Kriegsspiel
v2.0.0
Jul 31, 2026
Game package published automatically.
Game: Free Kriegsspiel
Version: 2.0.0
Package: published-games/free-kriegsspiel/2.0.0
Play URL: published-games/free-kriegsspiel/2.0.0/index.html
Version 2.0.0 - Rebuilt on the Tronsoft Wargame Engine 1.0.0. Hex map, data-driven content, three scenarios, campaign, replay determinism, supply and entrenchment. Breaking save change. Version 1.0.0 - First release as a single self-contained file on continuous ground.
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The Count of Monte Cristo v2.0.0 Published
The Count of Monte Cristo
v2.0.0
Jul 30, 2026
Game package published automatically.
Game: The Count of Monte Cristo
Version: 2.0.0
Package: published-games/monte-cristo/2.0.0
Play URL: published-games/monte-cristo/2.0.0/index.html
Version 2.0.0 - port to TIFE Core 2.3.0, packaged to Specification v1.4, with sound cues, a names panel, a five-act chart, and a game-side patch layer that corrects seven pieces of engine behaviour without touching js/core. Version 1.0.0 - the TIFE 3.0.1 data-only edition, which remains current.
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Cube Maze v2.0.0 Published
Cube Maze
v2.0.0
Jul 29, 2026
Game package published automatically.
Game: Cube Maze
Version: 2.0.0
Package: published-games/cube-maze/2.0.0
Play URL: published-games/cube-maze/2.0.0/index.html
Version 2.0.0 - The rotatable 3D maze now builds itself visually as the player explores. Only visited cells and visited connections are displayed, explored cells are substantially brighter, and the 3D view automatically reframes the discovered structure as it grows. Version 1.9.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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Chrome Sirens of Ganymede v2.0.0 Published
Chrome Sirens of Ganymede
v2.0.0
Jul 22, 2026
Game package published automatically.
Game: Chrome Sirens of Ganymede
Version: 2.0.0
Package: published-games/chrome-sirens-of-ganymede/2.0.0
Play URL: published-games/chrome-sirens-of-ganymede/2.0.0/index.html
2.0.0 - TIFE Core 1.1 platform rebuild with accessibility suite, story cover, and core-driven procedural audio; 1.x saves incompatible. 1.0.1 - Added the fully procedural WebAudio sound layer and AUDIO toggle. 1.0.0 - Initial release: ten rooms, three NPCs, three quests, five achievements, 100 points, naughtiness dial.
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Colossal Cave Expedition v2.0.0 Published
Colossal Cave Expedition
v2.0.0
Jul 22, 2026
Game package published automatically.
Game: Colossal Cave Expedition
Version: 2.0.0
Package: published-games/colossal-cave-expedition/2.0.0
Play URL: published-games/colossal-cave-expedition/2.0.0/index.html
Colossal Cave Expedition v2.0.0
Initial Tronsoft Games package release.
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Ultima I: The First Age of Darkness v2.0.0 Published
Ultima I: The First Age of Darkness
v2.0.0
Jul 21, 2026
Game package published automatically.
Game: Ultima I: The First Age of Darkness
Version: 2.0.0
Package: published-games/ultima-i-first-age-of-darkness/2.0.0
Play URL: published-games/ultima-i-first-age-of-darkness/2.0.0/index.html
v2.0.0 - 2026-07-22 - The Full Chronicle update.
- Character creation: Race (Human/Elf/Dwarf/Bobbit) x Class (Fighter/Cleric/Wizard/Thief) x Sex
- Pointy-top hex overworld (32x32) with seamless wrapping in all directions
- Fog of war on the overworld: unseen / explored (dim) / visible states
- Roaming animated creatures (Orc, Skeleton, Troll, Daemon, Serpent)
- Mouse click-to-move with BFS pathfinding; keyboard hex movement (W/E/D/X/Z/A)
- Hexagonal towns with six shops around the perimeter and a central fountain
- Gray stone town floors; animated NPCs
- Multi-level dungeons (3-10 levels deep, averaging 5), each independently generated
- Textured first-person cave dungeon view with rocky walls and torch vignette
- Stairs up and down; dungeon minimap with fog of war
- Camping and resting to recover health over time (with ambush risk)
- Full combat inside a popup with animated enemy sprite and HP bars
- Hover-for-stats on creature encounters
- Space travel: real-time flight with a parallax starfield
- Space combat: destroy 8 enemy vessels (fighters and heavies)
- Final boss battle against Mondain and the Gem of Immortality
- Victory ending screen with final chronicle and New Quest option
- Spaceship revealed only after all dungeons are conquered
v1.0.0 - 2026-07-14 - Initial Tronsoft Games release.
- Title screen, character creation, tile overworld, towns, first-person dungeon, combat.
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Panzer Blitz v2.0.0 Published
Panzer Blitz
v2.0.0
Jul 16, 2026
Game package published automatically.
Game: Panzer Blitz
Version: 2.0.0
Package: published-games/panzer-blitz/2.0.0
Play URL: published-games/panzer-blitz/2.0.0/index.html
Panzer Blitz — Changelog
=====================================
2.0.0 — 2026-07-15
--------------------
Major content release: the boards and the situations.
• Added the three geomorphic boards, recreated as original tile-style maps
(terrain layout digitised by eye from reference scans; no board artwork
reproduced — every hex is drawn by the game's own renderer).
• Multi-board maps: situations assemble two or three boards into one wide
battlefield per the situation's configuration.
• Added seven situations — "1941 PanzerBlitz" plus Situations 28-3/1..6 — each
with its own order of battle, setup zones, turn limit and victory conditions.
• Four victory types: points (with advance/exit bonuses), capture-and-clear a
town, exit off a map edge, and get units onto a far board.
• Automatic deployment into each side's setup zone.
• Expanded roster (Tiger, Panther, Marder, Wespe, IS-2, SU-152, SMG, cavalry…).
• Objective-driven AI (races for exits, hauls infantry, seizes towns, holds).
• The original three fights are preserved as Quick Battles.
• New board-preview screenshots.
1.0.0 — 2026-07-14
--------------------
Initial public release for the Tronsoft Games Portal.
• Tactical wargame engine (fire combat + CRT, LOS, movement, transports,
dispersal/recovery, victory by objective control).
• Three balanced situations; play the Wehrmacht or the Red Army vs. AI.
• 15 x 20 hex battlefield with river/bridges/ford, ridge village, and crossroads.
• 20+ historical unit types with AP/HE fire and distinct mobility.
• Heuristic AI validated across 1,200+ headless games; all games terminate.
• SVG board with pan/zoom/pinch, synthesized + packaged audio, autosave.
• PDF rules manual and strategy guide, in-game help, and standalone tutorial.
• Conforms to Tronsoft Games Package Specification v1.3.
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Afrika Korps v1.37.0 Published
Afrika Korps
v1.37.0
Sep 12, 2026
Game package published automatically.
Game: Afrika Korps
Version: 1.37.0
Package: published-games/afrika-korps/1.37.0
Play URL: published-games/afrika-korps/1.37.0/index.html
AFRIKA KORPS — CHANGE HISTORY
v1.37.0 Added a live reserve advisor with legal reinforcement-route previews.
v1.36.0 Added a persistent front-line pressure overlay with live combat ratios.
v1.35.0 Added live, map-linked front-line pressure intelligence for both armies.
v1.34.0 Added live, map-linked force-concentration intelligence for both armies.
v1.33.0 Added live aggregate strength badges for formation stacks.
v1.32.0 Added synchronized All, Marches, and Battles after-action filters.
v1.31.0 Added a direct-selection timeline scrubber to after-action review.
v1.30.0 Added automatic after-action replay with pause and speed controls.
v1.29.0 Added a map-linked navigator for stepping through recorded actions.
v1.28.0 Added a toggleable map overlay for recorded movement and combat actions.
v1.27.0 Added a persistent combat journal with losses, retreats, and advances.
v1.26.0 Added a persistent, undo-aware movement journal and report section.
v1.25.0 Added a live movement-route briefing with expenditure and stop warnings.
v1.24.0 Added a live formation-stack inspector with direct selection and cycling.
v1.23.0 Added visible save health, manual saving, and rotating autosave recovery.
v1.22.0 Added an interactive battlefield hex-range ruler.
v1.21.0 Added three persistent battlefield command-view bookmarks.
v1.20.0 Added touch pinch zoom, a live zoom readout, and saved battlefield views.
v1.19.0 Added a persistent high-contrast interface and battlefield palette.
v1.18.0 Added end-phase command checks for unused movement and available attacks.
v1.17.0 Added a live, map-linked operational marker ledger.
v1.16.0 Added persistent commander notes to operational map markers.
v1.15.0 Added local two-player hot-seat campaigns with private turn handoffs.
v1.14.0 Added persistent, map-linked operational planning markers.
v1.13.0 Added persistent turn-by-turn campaign history and strength trends.
v1.12.0 Added a persistent casualty ledger with loss factors, causes, and turns.
v1.11.0 Added a searchable, map-linked Order of Battle.
v1.10.0 Added a strength-weighted enemy movement-threat overlay.
v1.9.0 Added a ranked, map-linked combat advisor.
v1.8.0 Added downloadable, print-ready campaign reports.
v1.7.0 Added live command alerts with map-linked formation warnings.
v1.6.0 Added a live, map-linked strategic-objectives ladder.
v1.5.0 Added portable campaign files and verified save-slot deletion.
v1.4.1 Added an operational reinforcement forecast for both armies.
v1.4.0 Added an interactive live campaign minimap.
v1.3.1 Added turn-sequence awareness and named-place map navigation.
v1.3.0 Rebuilt campaign setup as a responsive operational briefing.
v1.2.1 Replaced the portal cover asset to match the new command-map cover page.
v1.2.0 Rebuilt the cover as a classic operational command-map presentation.
v1.1.1 Polished cover navigation, focus behavior, and background loading.
v1.1.0 New illustrated cover page with campaign actions and accessible HTML title treatment.
v1.0.0 — first release.
See patches/patch_v1.0.0.txt.
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War in Russia v1.31.2 Published
War in Russia
v1.31.2
Sep 12, 2026
Game package published automatically.
Game: War in Russia
Version: 1.31.2
Package: published-games/war-in-russia/1.31.2
Play URL: published-games/war-in-russia/1.31.2/index.html
Version 1.31.2 - Complete save-integrity validation and safe portable wrapper settings. Version 1.31.1 - Save recovery, strict import validation, responsive marker table and current manual. Version 1.31.0 - Operational-marker feasibility and tactical outlook. Version 1.30.0 - Reserve arrival forecasts and marker ETA status. Version 1.29.0 - Balanced reserve coverage and operational-marker status. Version 1.28.0 - Operational-marker destinations for exact reserve routes. Version 1.27.0 - Selectable front destination for exact reserve routes. Version 1.26.0 - Exact reserve-route suggestions with standard map preview. Version 1.25.0 - Command Reserve Board with readiness, sector filters and map recall. Version 1.24.0 - Sector Command Dashboard with priority guidance and map fitting. Version 1.23.0 - Formation-level Rail Impact Review with filters and map recall. Version 1.22.0 - Rail Allocation Advisor with projected supply effects. Version 1.21.0 - Persistent operational map markers and plan summary. Version 1.20.0 - Front Pressure overlay, sector assessment and weakest-point focus. Version 1.19.0 - Persistent map-view bookmarks with save portability. Version 1.18.0 - Front-line overlay with whole-front and sector fitting. Version 1.17.0 - Validated portable campaign export and import. Version 1.16.0 - Searchable Formation Locator with condition filters and map recall. Version 1.15.0 - Persistent Weekly Situation Report with battlefield recall. Version 1.14.0 - Live clickable strategic overview and viewport navigation. Version 1.13.0 - Three-column play layout, visible version and dedicated map controls. Version 1.12.0 - Exact supply traces and corrected isolation aging. Version 1.11.0 - Exact movement-route preview. Version 1.10.0 - Selective end-of-week Orders Review. Version 1.9.0 - Strategic Objectives board and overlay. Version 1.8.0 - Actionable Order Queue with map recall. Version 1.7.0 - Force Forecast and reliable reinforcement deployment. Version 1.6.0 - Persistent Combat Journal, map recall and export. Version 1.5.0 - Campaign record and downloadable AAR. Version 1.4.0 - Route movement and Undo/Redo. Version 1.3.0 - Attack forecast and confirmation. Version 1.2.0 - Command briefing and orders summary. Version 1.1.1 - New Eastern Front campaign cover. Version 1.1.0 - Sound added, optional throughout. Version 1.0.0 - Initial release.
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Go v1.30.0 Published
Go
v1.30.0
Sep 12, 2026
Game package published automatically.
Game: Go
Version: 1.30.0
Package: published-games/go/1.30.0
Play URL: published-games/go/1.30.0/index.html
GO CHANGELOG
VERSION 1.30.0 — September 12, 2026
- Added a non-destructive outcome preview for the selected tactical response.
- Reported exact captured-stone totals for Capture responses.
- Reported resulting group liberties for Save responses.
- Included counter-captures made while saving a group.
- Identified illegal responses caused by ko or self-capture.
- Added regression tests for capture, rescue, and live-board preservation.
VERSION 1.29.0 — September 12, 2026
- Added a selectable queue containing every active atari group.
- Listed each group by color, coordinate, stone count, and Save or Capture response.
- Added direct threat selection without repeated arrow navigation.
- Synchronized queue selection with board overlays and the accessible keyboard cursor.
- Highlighted the currently selected queue row.
- Added regression tests for queue contents, direct selection, and navigator coordination.
VERSION 1.28.0 — September 12, 2026
- Added Previous and Next navigation for positions with multiple groups in atari.
- Added a live Threat 1 of N selection indicator.
- Synchronized the endangered-group ring with its critical-liberty response marker.
- Moved the accessible keyboard cursor to each newly selected threat.
- Added wraparound navigation and safe selection clamping when threats disappear.
- Added regression tests using two simultaneous atari groups and distinct response points.
VERSION 1.27.0 — September 11, 2026
- Added critical-liberty coordinates for the weakest group in atari.
- Distinguished Save and Capture responses using the displayed side to move.
- Added Focus Response with accessible keyboard-cursor navigation.
- Added a cyan diamond crosshair for the recommended response point.
- Made response guidance follow historical turn order during replay.
- Added regression tests for response purpose, coordinate, control state, and focus.
VERSION 1.26.0 — September 11, 2026
- Added live Black and White atari counts to the information sidebar.
- Identified the most vulnerable connected group by liberty count.
- Added Focus Threat to move the accessible board cursor and highlight the full group.
- Used red focus rings for atari and cyan rings for lower-priority weaknesses.
- Made tactical analysis follow the currently displayed replay position.
- Added regression tests for counts, weakest-group reporting, and focused navigation.
VERSION 1.25.0 — September 11, 2026
- Added individual collapse and expand buttons to all fourteen control panels.
- Added Collapse All and Expand All actions to the Control Navigator.
- Added live folded-panel status feedback.
- Saved collapsed-panel choices on the current device.
- Temporarily exposed matching collapsed panels during Control Finder searches.
- Restored saved folded states when search is cleared.
- Added regression tests for individual, bulk, persistent, invalid, and search-aware folding.
VERSION 1.24.0 — September 10, 2026
- Cleared active searches when a Control Navigator category is selected.
- Kept selected-category feedback synchronized with the visible panels.
- Prevented Ctrl, Command, and Alt combinations from triggering the / search shortcut.
- Replaced no-op class mocks with stateful visibility testing.
- Added tests for matched panels, hidden panels, empty results, clearing, and category coordination.
- Replaced the obsolete single-sidebar screenshot with the current three-column interface.
VERSION 1.23.0 — September 10, 2026
- Added a live Control Finder to the right sidebar.
- Added multi-term matching across all fourteen control panels.
- Added filtered panel display with match totals and no-result feedback.
- Added a Clear action that restores Compact View or the complete panel stack.
- Added / to focus search and Escape to clear an active search.
- Kept category selection and Compact View preferences intact while searching.
VERSION 1.22.0 — September 10, 2026
- Added Setup, Play, Display, Study, Review, and Files navigation buttons.
- Added smooth navigation to the first panel in each category.
- Added Compact View to hide unrelated control panels.
- Grouped related study, review, and file panels into task categories.
- Added selected-category and visible-panel status feedback.
- Saved the Compact View preference locally.
- Adapted the navigator for desktop, tablet, and mobile layouts.
VERSION 1.21.0 — September 9, 2026
- Added a dedicated left sidebar for live game information.
- Moved the full control collection into a labeled right sidebar.
- Kept the Go board centered between both sidebars on wide screens.
- Added live turn, phase, move, board, capture, clock, and status summaries.
- Added live scoring margin, group-review progress, and agreement readiness.
- Added adaptive two-column tablet and stacked mobile layouts.
- Updated board sizing for one-sidebar and two-sidebar display modes.
VERSION 1.20.0 — September 9, 2026
- Classified scoring groups as Critical, Unsettled, or Stable by liberty count.
- Ordered pending reviews from fewest liberties upward.
- Updated Next Unreviewed Group to follow review priority.
- Added a Priority filter for vulnerable pending groups.
- Added red, amber, and cyan group highlights matching review priority.
- Added priority labels to the Study Report Group Status Register.
VERSION 1.19.0 — September 9, 2026
- Added a filterable Scoring Group Navigator.
- Listed every group with color, coordinate, size, liberties, and review status.
- Added Pending, All, Alive, and Dead filters.
- Added one-click full-group board focus from navigator entries.
- Preserved reviewed groups for post-decision auditing.
- Added a complete Group Status Register to Study Reports.
VERSION 1.18.0 — September 9, 2026
- Blocked score acceptance while any connected group remains pending review.
- Disabled player score confirmations until Group Review is complete.
- Added Confirm Remaining Alive with a confirmation prompt for routine groups.
- Recorded bulk confirmations as separate reversible decisions.
- Reopened the review gate when an alive decision is undone.
- Added Passed or Blocked review-gate status to Study Reports.
VERSION 1.17.0 — September 9, 2026
- Added alive, dead, and pending counts for every connected group during scoring.
- Added Next Unreviewed Group navigation and full-group highlighting.
- Added explicit Confirm Alive decisions that leave the score unchanged.
- Synchronized alive decisions with scoring Undo, Redo, and the Decision Log.
- Cleared score confirmations after every group-review revision.
- Added Group Review completion totals to Study Reports.
VERSION 1.16.0 — September 8, 2026
- Added initial and current scoring-margin displays.
- Added the size and direction of the margin shift caused by scoring decisions.
- Added leader-change and leader-stability explanations.
- Updated the comparison after marking, undoing, or redoing dead groups.
- Added Scoring Impact details to Study Reports.
VERSION 1.15.0 — September 8, 2026
- Added a collapsible Scoring Decision Log.
- Recorded group color, coordinate, size, alive/dead status, and resulting scores.
- Synchronized decision entries with scoring Undo and Redo.
- Cleared the log when a new scoring session begins.
- Added applied scoring decisions to Study Reports.
VERSION 1.14.0 — September 8, 2026
- Added Undo Dead Mark and Redo Dead Mark controls during scoring.
- Added a live count of applied scoring changes and available redo steps.
- Recalculated scoring guidance after every restored revision.
- Cleared both score confirmations after scoring undo or redo.
- Reset revision history when a new scoring session begins.
- Added the applied scoring-revision count to Study Reports.
VERSION 1.13.0 — September 7, 2026
- Added separate Black and White score confirmations.
- Required both confirmations before accepting a Human-vs-Human score.
- Automatically cleared both confirmations whenever dead-stone markings changed.
- Kept dual confirmation optional in games involving AI.
- Added score-agreement status to Study Reports.
VERSION 1.12.0 — September 7, 2026
- Added a live Scoring Assistant after two consecutive passes.
- Added rules-aware Chinese area and Japanese territory breakdowns.
- Added neutral-point and marked-dead stone counts.
- Added detection and manual review of unmarked groups with one or two liberties.
- Added Next Disputed Group with an amber full-group board highlight.
- Added scoring audit details to Study Reports.
VERSION 1.11.0 — September 7, 2026
- Added a strongest local alternative for every reviewed move.
- Added Show Alternative with a cyan ALT board marker.
- Added coordinate-specific alternative recommendations to review explanations.
- Added Practice Alternative to create a playable branch before the reviewed move.
- Preserved the original game automatically in the variation list.
- Added suggested alternatives to Study Reports.
VERSION 1.10.0 — September 7, 2026
- Added Best, Good, Inaccuracy, and Mistake ratings for every reviewed move.
- Added separate Black and White move-quality summaries.
- Added weakest-move identification and one-click navigation.
- Added tactical explanations based on captures, liberties, rescues, connections, pressure, and self-atari.
- Added quality badges to Move History.
- Expanded Study Reports with rating summaries and per-move explanations.
VERSION 1.9.0 — September 6, 2026
- Added full keyboard navigation and activation for the Go board.
- Added a high-visibility cyan intersection cursor and Focus Board control.
- Added screen-reader announcements for coordinates, stones, group size, liberties, annotations, turn, replay, and scoring state.
- Added keyboard support for Study Board annotations and dead-group scoring.
- Added number-key navigation for current Opening Explorer candidates.
VERSION 1.8.0 — September 6, 2026
- Added downloadable, self-contained Go Study Reports.
- Reports include the board, settings, players, captures, result, coaching summary, and study marks.
- Added a complete move table with comments, bookmarks, and critical-move identification.
- Added print styling and a Print / Save PDF control.
VERSION 1.7.0 — September 6, 2026
- Added Opening Explorer with three ranked legal candidate moves and explanations.
- Added optional numbered candidate markers and click-to-emphasize selection.
- Added a 4 MB SGF import limit before FileReader allocation.
- Added user guidance for downloading and splitting oversized SGF collections.
- Optimized the cover image, reducing the complete package by roughly half.
VERSION 1.6.0 — September 6, 2026
- Added circles, triangles, squares, X marks, and numbered study sequences.
- Added annotation-mode input that prevents accidental stone placement.
- Preserved study marks in manual saves and automatic recovery.
- Added PNG export of the displayed board and its overlays.
VERSION 1.5.0 — September 6, 2026
- Added the Live Position Coach with opening, middle-game, and endgame guidance.
- Added atari and weak-group detection with brief or detailed explanations.
- Added Coach Move suggestions using the existing AI and cyan board marker.
- Updated coaching preferences, tutorial content, and save-feature documentation.
- Corrected game initialization order to prevent a startup state error.
VERSION 1.2.0 — August 10, 2026
- Chinese and Japanese scoring rules.
- Standard 2–9 stone handicap games.
- Main clocks and optional five-period byo-yomi.
- Three local save slots and automatic save snapshots.
- SGF import/export.
- Move replay timeline and transport controls.
- Persistent local statistics.
- Board and stone themes plus coordinate toggle.
- Expanded scoring results and v1.2 documentation.
VERSION 1.1.0 — August 10, 2026
- Responsive board and touch/pointer support.
- Confirmation and game-result dialogs.
- Scoring breakdown and AI-vs-AI scoring adjudication.
- Move history, coordinates, optional move numbers, and territory estimate.
- Sound effects, capture feedback, fullscreen, manual/tutorial controls, and keyboard shortcuts.
- Saved preferences and safer setup-change workflow.
- Stronger superko history rebuild after undo.
VERSION 1.0.0 — July 12, 2026
- Initial Tronsoft Games release.
- Human vs Human, Human vs AI, and AI vs AI modes.
- Four AI difficulty levels.
- 9x9, 13x13, and 19x19 boards.
- Capture, suicide prohibition, positional superko, passing, resignation, undo, Chinese area scoring, dead-stone marking, komi, coordinates, star points, and last-move marker.
v1.3.0
- Added Teaching & Analysis panel.
- Added group/liberty inspection, legal-move highlighting and move suggestions.
- Added redo and replay branching (Play From Here).
- Added move comments and richer SGF player metadata/comment round-tripping.
- Improved tactical AI heuristics.
- Added Black/White player names and replay estimate guidance.
VERSION 1.4.1 — September 6, 2026
- Replaced the original diagram-style cover with cinematic Go board artwork.
- Added a refined title treatment, version mark, and Tronsoft Games branding.
VERSION 1.4.0 — August 10, 2026
- Added Review Lab score timeline and turning-point navigation.
- Added bookmarks, approximate influence, group-status overlays, and replay analysis.
- Added branch-preserving variation lines.
- Added six AI personalities.
- Added tactical puzzles and five guided lessons.
- Added saved-game library, expanded statistics, volume, and reduced-motion controls.
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Ultima: Britannian Chronicles v1.26.1 Published
Ultima: Britannian Chronicles
v1.26.1
Aug 15, 2026
Game package published automatically.
Game: Ultima: Britannian Chronicles
Version: 1.26.1
Package: published-games/ultima-britannian-chronicles/1.26.1
Play URL: published-games/ultima-britannian-chronicles/1.26.1/index.html
patches/changelog.txt
View Game
Mech Brigade v1.26.0 Published
Mech Brigade
v1.26.0
Sep 13, 2026
Game package published automatically.
Game: Mech Brigade
Version: 1.26.0
Package: published-games/mech-brigade/1.26.0
Play URL: published-games/mech-brigade/1.26.0/index.html
Version 1.26.0 - Consolidated the command interface and documentation; introduced backward-compatible save schema v2; upgraded machine commander recovery, maintenance, fatigue, ammunition, command-link and sector-pressure decisions.
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Battle of the Bulge v1.26.0 Published
Battle of the Bulge
v1.26.0
Aug 19, 2026
Game package published automatically.
Game: Battle of the Bulge
Version: 1.26.0
Package: published-games/battle-of-the-bulge/1.26.0
Play URL: published-games/battle-of-the-bulge/1.26.0/index.html
v1.26.0 - 2026-08-19. Command Center redesign: consolidates seventeen previously stacked status and planning systems into four switchable groups—Situation, Operations, Intelligence, and Forces—while preserving every existing tool. A compact operational summary strip surfaces critical threats, line gaps, legal attacks, worn formations, and withdrawal recommendations with one-click jumps to the relevant group. The new Battle of the Bulge cover art is also installed as the package cover. No movement, combat, AI, scenario, or save-format rules changed. v1.25.0 - 2026-08-19. Withdrawal-and-recovery upgrade: adds a live advisory panel that identifies formations that should Hold, Watch, Rest, or Withdraw based on remaining steps, supply state, enemy proximity, movement remaining, interdiction, and recent attack commitment. Flagged formations can be selected and centered with one click. Recommendations never move units automatically and do not alter movement, combat, AI, scenario, or save rules. v1.24.0 - 2026-08-19. Combat-readiness upgrade: adds a live Combat Readiness panel that evaluates friendly formations using remaining steps, supply state, attack commitment, movement remaining, interdiction, and congestion. Formations are classified Ready, Worn, Fragile, or Spent and can be selected/centered with one click. The readiness score is advisory only and does not alter movement, combat, AI, scenario, or save rules. v1.23.0 - 2026-08-19. Mobility-efficiency upgrade: adds a live Mobility Efficiency panel that evaluates friendly formations using movement spent, remaining movement, supply state, interdiction, traffic, road access, and blown crossings. Formations are classified Good, Degraded, or Poor and can be selected/centered with one click. The analysis is advisory only and does not alter movement costs, combat, AI, scenarios, or save rules. v1.22.0 - 2026-08-19. Objective-priority upgrade: adds a ranked Objective Priority panel that scores enemy-held victory objectives using VP value, estimated arrival time, defending strength, nearby friendly combat power, road access, and west-bank significance. Objectives are classified Top, High, Medium, or Low and can be centered with one click. The scoring is advisory only and does not alter movement, combat, AI, scenario, or save rules. v1.21.0 - 2026-08-19. Objective-forecast upgrade: adds a campaign-time Objective Forecast panel that estimates how many turns the nearest friendly formation would need to reach each enemy-held victory objective using current formation position and movement allowance. Objectives are classified Reachable, Tight, or Late relative to the remaining scenario turns, with nearest formation, distance, defending steps, and VP value shown. The estimate is advisory only and does not predict enemy movement, combat delays, traffic, or future weather. No movement, combat, AI, scenario, or save-format changes. v1.20.0 - 2026-08-19. Breakthrough-watch upgrade: adds a live Breakthrough Watch panel that flags both offensive opportunities and defensive dangers using local adjacent combat power, defender strength, road access, victory-objective value, west-bank significance, and enemy movement reach. Flagged hexes can be centered with one click. The system is advisory only and does not alter movement, combat, supply, ZOC, AI, scenarios, or save rules. v1.19.0 - 2026-08-19. Sector-pressure upgrade: adds a North/Center/South operational balance panel that compares local friendly and enemy formation strength, supply health, and victory-objective control, classifying sectors as Advantage, Contested, or Under pressure. Each sector can be centered with one click for rapid inspection. The estimate is informational only and does not alter movement, combat, supply, ZOC, AI, scenario, or save rules. v1.18.0 - 2026-08-19. Line-gap analysis upgrade: adds a live Line Gaps panel that detects empty hexes bordered by at least two friendly positions and close to enemy formations. It prioritizes gaps using enemy distance, enemy adjacency, road-corridor importance, nearby friendly separation, and victory-objective value, with one-click map centering for inspection. The analysis is advisory only and does not alter movement, combat, ZOC, supply, AI, scenario, or save rules. v1.17.0 - 2026-08-19. Front-cohesion command upgrade: adds a live Front Cohesion panel that ranks friendly formations by exposure using enemy proximity, distance to supporting friendly formations, supply state, and remaining movement. Critical and warning formations can be selected and centered with one click. This is an informational command aid only and does not alter movement, combat, ZOC, supply, AI, scenario, or save rules. v1.16.0 - 2026-08-19. Offensive planning upgrade: adds an Attack Planner during the human Combat phase. It scans all adjacent enemy stacks, assembles every eligible adjacent attacker, evaluates the resulting CRT column and exact defender-gives-ground / attacker-setback probabilities, ranks available attacks with objective hexes emphasized, and loads any legal plan into the fire slip with one click for final adjustment. Also fixes the Combat Odds overlay so its adjacent-attacker helper correctly evaluates each target hex instead of accidentally reusing only the currently selected target. No combat-resolution, AI, scenario, or save-format changes. v1.15.0 - 2026-08-19. Reserve Finder upgrade: adds a defensive reserve-planning panel that identifies friendly formations able to reach threatened friendly positions using their remaining movement under current terrain, road, bridge, weather, supply, fuel and ZOC conditions. Threatened positions can be cycled and centered; candidate reserves are ranked by movement cost and can be selected with one click. The aid never moves units automatically and does not predict AI intent. No combat-resolution, AI, scenario, or save-format changes. v1.14.0 - 2026-08-19. Defensive triage upgrade: adds a live Threat Alerts panel that uses the Enemy Reach calculation to identify friendly formations and held victory objectives inside opposing movement reach, ranks alerts by convergence severity, and provides one-click selection/centering for exposed formations and objectives. Threat counts indicate how many enemy formations can reach a hex under current conditions and do not predict AI intent. No combat-resolution, AI, scenario, or save-format changes. v1.13.0 - 2026-08-19. Enemy-reach planning upgrade: optional Enemy Reach overlay shades every hex that one or more opposing formations could reach on a fresh movement phase using the current position, weather, supply, fuel, terrain, road, bridge and ZOC rules; darker hexes and small counts identify converging threats. No combat-resolution, AI, scenario, or save-format changes. v1.12.0 - 2026-08-19. Combat-opportunities upgrade: optional Combat Odds overlay highlights enemy stacks attackable in the current Combat phase, labels each with the best available CRT column using all eligible adjacent formations, and click-to-assembles the attack. No combat-resolution, AI, scenario, or save-format changes. v1.11.0 - 2026-08-19. Combat-risk intelligence upgrade: the fire slip now shows exact d10 outcome probabilities for the selected CRT column, grouped into defender-gives-ground, exchange, and attacker-setback chances, plus individual result percentages. No combat-resolution, AI, scenario, or save-format changes. v1.10.0 - 2026-08-19. Combat-planning upgrade: optional Enemy ZOC map overlay shows the active side where opposing zones of control constrain movement; combat targets gain Select all adjacent and Clear attackers controls, with A selecting every eligible adjacent formation. No combat-resolution, AI, scenario, or save-format changes. v1.9.0 - 2026-08-19. Supply-line trace upgrade: selected supplied formations can display their actual ground supply route to a valid source, including route length, supply cost and source identification; S toggles the trace. Air-supplied and cut-off formations are handled explicitly. No combat, AI, scenario, or save-format changes. v1.8.0 - 2026-08-19. Movement Undo upgrade: Undo Move button and U shortcut reverse recent human movement in the current Movement or Exploitation phase, restoring position, movement expenditure, traffic, German fuel, destination control, captured fuel state and movement log effects. Undo history clears on phase advance and is not saved. No combat, AI, scenario, or save-format changes. v1.7.0 - 2026-08-19. Order-of-battle command upgrade: expandable German and Allied formation navigator shows on-map, pending and lost formations, remaining steps, formations ready for orders, supply state and strength bars; clicking an active formation selects and centers it. No rules or save-format changes. v1.6.0 - 2026-08-19. Operational forecast upgrade: expandable next-turn intelligence shows current and upcoming weather status, Allied air availability, German fuel releases, and scheduled German/Allied reinforcements grouped by formation and entry area. Future random weather remains hidden as Variable. No rules or save-format changes. v1.5.0 - 2026-08-19. Force-balance intelligence upgrade: live German/Allied battlefield-strength cards show attack and defence power, remaining steps, losses, supply percentage, armored formations, reinforcements awaiting arrival, and the current attack-strength ratio. No rules or save-format changes. v1.4.0 - 2026-08-19. Operational-picture upgrade: live Victory & Objectives panel with score-source breakdown, next-victory threshold, objective ownership ledger and click-to-center objective navigation, plus visible version labeling. No rules or save-format changes. v1.3.0 - 2026-08-19. Command-control upgrade: live phase readiness dashboard, supplied-formation count, Next Ready, Center Unit and Fit Map controls, plus C/F keyboard shortcuts. No rules or save-format changes. v1.2.0 - 2026-08-19. Battlefield intelligence upgrade: hover hex intelligence now reports terrain, objectives, roads, interdiction, forces and movement cost; selected formations gain Previous/Next navigation with P/N keyboard shortcuts. No rules or save-format changes. v1.1.0 - 2026-08-19. Usability upgrade: detailed selected-unit panel, movement-cost highlighting, optional objective/road/supply map overlays, richer combat-factor preview, clearer three-step phase guidance, and tutorial victory-table correction. Rules and save format remain compatible. v1.0.1 - 2026-07-25. Specification v1.4 conformance pass: manifest rebuilt to the Section 9 schema, permissions object added, banner converted to JPG, loading image added, documentation completed against Sections 13 to 15. No rules changes; saves remain compatible. v1.0.0 - first release: the full campaign plus four short scenarios, 182 counters on a 806-hex map, a computer opponent at three skill levels, and save and resume.
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Ultima: Britannian Chronicles v1.26.0 Published
Ultima: Britannian Chronicles
v1.26.0
Aug 15, 2026
Game package published automatically.
Game: Ultima: Britannian Chronicles
Version: 1.26.0
Package: published-games/ultima-britannian-chronicles/1.26.0
Play URL: published-games/ultima-britannian-chronicles/1.26.0/index.html
patches/changelog.txt
View Game
B-17: Queen of the Skies v1.25.0 Published
B-17: Queen of the Skies
v1.25.0
Sep 26, 2026
Game package published automatically.
Game: B-17: Queen of the Skies
Version: 1.25.0
Package: published-games/b17-queen-of-the-skies/1.25.0
Play URL: published-games/b17-queen-of-the-skies/1.25.0/index.html
B-17: QUEEN OF THE SKIES — CHANGELOG
Newest first. Every release is kept.
VERSION 1.25.0
Release Date: September 27, 2026
FORMATION BOARD
Formation Board lists every ship in the lead, high and low squadrons, including
recorded losses, their causes, filled gaps and your bomber's position. See
current formation drive-off odds and the effect of reduced squadron strength.
When a gap is available during cruise, preview the move and its improved
formation protection before closing up. The original Close up control opens
this review. Applying uses the existing action; returning preserves orders.
Recorded losses remain after the gap is filled. Rockets bypass formation fire.
Stragglers are excluded from the in-formation count. Reviewing pauses auto-fly;
no preview consumes fuel, ammunition or random rolls. Existing saves remain
compatible, including older missions without formation-roster data.
COMPATIBILITY
Save format, storage keys and rules remain unchanged except VERSION.
VERSION 1.24.0
Release Date: September 26, 2026
FIRST AID REVIEW
Manual first-aid assignments now open a review before issuing orders. Inspect
the helper, patient, treatment location, gun availability and compartment
hazards. Redirecting a helper shows whose existing treatment will be canceled.
Treatment completes at the next zone upkeep only if the patient is still
seriously wounded and the helper remains able. The order ends even on failure.
Completed aid prevents the untreated-wound death check; it does not restore
the patient to duty or protect against combat damage. The review explains the
1-in-18 untreated-wound risk separately from overall survival.
Assign first aid uses the existing action; Keep current orders cancels without
changing saves, ammunition or random state. Auto-fly pauses during review.
COMPATIBILITY
Save format, storage keys and rules remain unchanged except VERSION.
VERSION 1.23.0
Release Date: September 26, 2026
CREW TRANSFER REVIEW
Manual crew transfers now open a review before changing posts. Choose a new
station in the cruise crew controls to see the affected guns, their proposed
operators, readiness and hit chances. The review flags angles gaining coverage
or losing every positive-chance shot. Apply transfer saves the existing move;
Keep current posts cancels without changing orders.
Coverage uses a hypothetical undamaged, non-ace fighter at each angle under
current crew, sun and contrail conditions. It does not reveal future attackers
or predict kills. Previewing pauses auto-fly and consumes no rolls or ammunition.
Older saves without initialized crew-post fields remain supported.
COMPATIBILITY
Save format, storage keys and rules remain unchanged except VERSION.
VERSION 1.22.0
Release Date: September 26, 2026
PRINTABLE TOUR REPORT
- Open Printable Tour Report from the Logbook to preview the whole tour.
- Download a self-contained HTML document for offline reading and printing.
- Include campaign totals, pilot progress, mission ledger, strike assessments,
group losses, citations, ace claims, crew notes and personnel service records.
- Include every completed mission regardless of archive filters.
- Distinguish no-drop sorties from zero-percent drops in accuracy averages.
- Identify unfinished missions and missing legacy assessments explicitly.
- Preserve archive filters and keyboard focus when returning to the Logbook.
- Report download failures visibly without modifying campaign saves.
LIMITS AND COMPATIBILITY
The report is a readable snapshot, not a restorable save backup. It has no
scripts, remote assets or network dependencies. Browser print layout remains
unverified in this environment. Saves and game rules are unchanged except VERSION.
VERSION 1.21.0
Release Date: September 26, 2026
RESCUE OUTLOOK
- Open Rescue Outlook from the aircraft-loss emergency controls.
- Compare individual bailout and, when available, ditching outcome odds.
- Include wounds, oxygen deprivation, completed first aid and explosions.
- Account for radio condition, distance from England and ditching modifiers.
- Distinguish safe return, evasion, capture and loss over land.
- Show expected survivors and explain shared ditching impact/rescue rolls.
- Keep emergency decisions paused while reviewing; closing commits no action.
LIMITS AND COMPATIBILITY
Individual odds are not whole-crew survival probabilities. Ditching outcomes
are correlated through shared impact and rescue rolls. Expected survivors are
averages, not guarantees. Existing saves and rules are unchanged except VERSION.
VERSION 1.20.0
Release Date: September 26, 2026
TARGET DOSSIER
- Open Target Dossier in the briefing or its map-side controls.
- Inspect current target damage, repairs and recorded strike count.
- Review earlier sorties against the same target, including diverted and
no-drop missions; distinguish missing legacy damage assessments.
- Adjust assumed group accuracy and compare each available bomb load's
resulting target damage and projected arrival fuel reserve.
- Show date-dependent load availability, unsafe fuel reserves and load notes.
- Preview cards without changing the selected load; Apply uses the existing
load action and saves the choice. Keep current load cancels the preview.
LIMITS AND COMPATIBILITY
The accuracy setting is a what-if assumption, not a forecast. Group accuracy
is distinct from the player's accuracy. Opportunity targets do not damage the
assigned target. Fuel forecasts hold current damage constant. Existing saves,
storage keys and rules remain compatible; rules change only VERSION.
VERSION 1.19.0
Release Date: September 26, 2026
DAMAGE CONTROL
- Review active fires and oil leaks from the cruise controls.
- Show each fire's next-departure extinction, persistence and catastrophe or
spreading probabilities; combine direct catastrophic fire risks.
- Track oil-leak deadlines, ongoing fuel loss and damaged transfer valves.
- Preview emergency dives: one 50% roll for all engine and wing-tank fires,
formation loss, unchanged internal fires and remaining tank drainage.
- The existing Dive control now opens this review before committing the order.
- Execute dive uses the existing action; Return to flight preserves orders.
- Pause auto-fly while reviewing and restore scheduling on close.
LIMITS AND COMPATIBILITY
Departure estimates hold current damage constant and exclude future attacks
and other causes of aircraft loss. Fire probabilities are not overall survival
odds. Existing saves, storage keys and rules remain unchanged; rules source
changes only its VERSION constant.
VERSION 1.18.0
Release Date: September 26, 2026
THREAT BOARD AND FOCUSED FIRE
- Open Threat Board during defensive combat to compare active attackers.
- Rank by expected incoming hits and show the chance of at least one hit.
- Include aircraft type, difficulty, damage, ace status, attack angle,
straggling and formation drive-off in the incoming-fire calculation.
- Handle stand-off rockets separately, including their formation bypass.
- Inspect a fighter's zero/one/two/three-hit distribution and usable guns.
- Preview concentrating every usable positive-chance gun on one target.
- Show current assignments, per-gun odds/ammunition, coverage changes and
other fighters that would lose coverage before applying the orders.
- Cancel leaves orders intact; apply assigns guns without firing or using ammo.
- Pause auto-fly while inspecting; restore its normal scheduling on close.
LIMITS AND COMPATIBILITY
Threat estimates assume an attacker survives your gunfire unchanged. Knock-on
changes from other attackers are not modeled. Expected hits are not survival
odds. Existing save format, keys and combat rules remain unchanged; the rules
source differs from v1.17.0 only in the version constant.
VERSION 1.17.0
Release Date: September 26, 2026
FLIGHT RECORDER AND LIVE LOG READING
- Pause the live feed by scrolling up or unchecking Follow latest.
- Keep the visible feed still while gameplay continues, count new entries,
and use Jump to latest to resume following with keyboard focus restored.
- Open Flight Recorder to search retained entries by text, mission and event type.
- Include base entries, current/numbered missions and legacy unassigned events.
- Filter damage/critical events together or select individual event types.
- Sort oldest/newest, browse pages of 50 and export all matches as plain text.
- Keep filters and page selection across reopening within the same campaign.
- Recorder pauses auto-fly while open; pausing only the live feed does not.
- Explain retention: the live feed shows up to 160 entries, while the rules
normally retain the latest 600. Completed summaries remain in the Logbook.
COMPATIBILITY
No changes to log storage, combat/campaign rules, save format or storage keys.
Rules source differs from v1.16.0 only in its version constant. Feed/Recorder
view settings are session-only and do not alter saved campaign progress.
VERSION 1.16.0
Release Date: September 26, 2026
AUTO-FLY CHECKPOINTS
- Configure optional stops before target approach and landing, after combat or
bombing reports, and at every cruise decision.
- Key decisions (the default) stops before target approach and landing.
- Every checkpoint enables all optional stops; Classic auto-fly disables them.
- Resume auto-fly releases only the current optional stop, schedules normal
automatic play and returns keyboard focus to the auto-fly control.
- Required pauses for hazards, manual gunnery, cloud choices, German turns and
emergencies retain priority. Resume cannot bypass them.
- Settings persist in browser preferences and are shared across save slots.
- Checkpoint settings pause auto-fly while open. Reviewing or changing settings
never advances the mission or changes the campaign save.
- Resume acknowledgement is temporary; reload checks the current position again.
COMPATIBILITY
Existing campaign saves and storage keys are unchanged. Older preferences gain
the default target/landing stops; use Classic to restore the earlier behavior.
The rules source differs from v1.15.0 only in the version constant.
VERSION 1.15.0
Release Date: September 26, 2026
CREW ROOM
- Open Crew Room from the crew information card during a tour.
- Search names, roles and decorations across all personnel, including reserves,
men in hospital or at the rest home, and former or missing crew.
- Combine assignment and role filters; sort by name, strain, missions or claims.
- Open service records with experience, wounds, strain, recovery duration,
decorations (including repeated awards) and recorded ace claims.
- Preserve filters and keyboard focus when returning to the roster.
- At base, preview a strained active man's rest leave or a 48-hour crew pass.
- Show exact before/after strain, affected personnel and recovery duration.
- Explain that resting the campaign pilot pauses his personal mission progress.
- Cancel previews without changes; apply uses existing rest/pass actions and
saves the result. No random rolls or mission advancement are added.
- Auto-fly pauses while the Crew Room is open and resumes normal scheduling
when it closes. Recovery timers count completed sorties, not calendar days.
COMPATIBILITY
Save format 1, storage keys and combat/campaign rules remain unchanged.
The rules source differs from v1.14.0 only in the displayed version constant.
VERSION 1.14.0
Release Date: September 26, 2026
BOMB-RUN OUTLOOK
- Open the outlook directly from briefing or during outbound cruise.
- Compare attacking the assigned target, bombing through cloud, diverting to
a target of opportunity and bringing the bombs home when cloud is forecast.
- Show mean accuracy, chance of 40%+ accuracy, zero-accuracy chance, and a full
distribution from 1,296 approach/flak and bombing dice combinations.
- Show expected close flak bursts and chance of at least one across three rounds.
- Explain weather, bombardier, bombsight, release, formation and H2S modifiers.
- Include the direct accuracy penalty from the first two flak rounds; hold
current crew, systems and formation constant. Future damage and survival
are not modeled. Estimates concern bomb accuracy, not target damage.
- Pause auto-fly during review and return focus to the briefing or mission.
- Correct the cloud-choice text to show -1 when operational H2S is available.
COMPATIBILITY
Existing save format 1 and storage keys are unchanged. The actual bomb run and
outlook share pure accuracy/modifier/flak helpers. Seeded comparisons with
v1.13.0 produced identical state and random state at every step across 24 tours.
No preview consumes random rolls or changes mission orders.
VERSION 1.13.0
Release Date: September 26, 2026
GUNNERY PLANNER
- Open Review gunnery plan during the Assign your guns phase.
- Full defense maximizes distinct-target coverage, then adds spare usable guns.
- Conserve ammunition uses one gun per covered fighter and holds spare guns.
- For maximum coverage, choose the assignment with the strongest sum of
individual hit chances. Firing arcs, ammunition and crew condition apply.
- Preview current/proposed assignments, individual odds and uncovered threats.
- Exclude zero-chance shots; explain held guns and unreachable fighters.
- Apply assignments without firing, or cancel with all current orders intact.
- Auto-fly pauses for the preview and resumes normal scheduling on close.
- Existing auto-assignment, combat dice, save format and storage keys unchanged.
VALIDATION
Planner checked against exhaustive assignment search on 512 small firing-arc
graphs, plus real combat/save/UI fixtures. Existing campaign regression tests
remain included. Forecast percentages are current hit odds, not kill chances;
earlier shots can change later chances and ammunition use.
VERSION 1.12.0 — 2026-09-26
- Navigator panel lists remaining outbound and homebound zone departures.
- Shows terrain, geographic escort coverage, contrails and projected fuel.
- Fuel estimates include current tank drains/fires and damaged transfer valves.
- Compare continuing to the target with turning home during outbound cruise.
- Warn at the first departure projected to exhaust fuel, including exactly zero.
- Opening previews pauses auto-fly; closing restores focus and normal scheduling.
- N opens Navigator; the Mission information card also provides a button.
- Read-only forecasts do not consume rolls, reveal fighter waves or issue orders.
- Existing save format, keys, combat rules and cover artwork are preserved.
Estimates hold current damage constant; actual damage, fires and forced returns
can change the result. Negative projected fuel represents a shortfall, not fuel
that the aircraft can use. The existing planned fuel margin remains unchanged.
The PDF manual covers the original rules; current controls are in README,
tutorial and in-game help.
VERSION 1.11.0 — 2026-09-25
- Searchable mission archive with credit/outcome filters and five sort orders.
- Statistics for shown missions and CSV export preserving filters and order.
- Detailed reports with prior-sortie comparisons, route events and crew notes.
- Open full reports from debriefs; retain filters when returning to the archive.
- Historical replays pause auto-fly and block live mission actions.
- Restore the earlier camera/view on return; preserve saves and combat rules.
VERSION 1.10.0 — 2026-09-25
- Flight command: fuel margin, crew, fire, engine, ammunition and formation alerts.
- Preview and apply legal crew orders while preserving ongoing first aid.
- Exact 2d6 hit percentages, fighter coverage and zero-chance shot warnings.
- Landing and ditching outlooks, including controlled forced landings.
- Preserve save format, combat rules, random state and existing cover artwork.
VERSION 1.9.0 — 2026-09-24
- Checked save loading; visible storage-failure warnings; backup and restore tools.
- Retain unreadable saves for recovery; keep unsaved live tours on menu resume.
- Preflight readiness, bomb-load comparisons and one-click load recommendations.
- Reduced-motion flash fix, responsive cover height and keyboard-focus adjustment.
VERSION 1.8.2 — 2026-09-24
- New original B-17 cover illustration, displayed in a responsive launch screen.
- Full artwork stays visible beside the menu on desktop and above it on mobile.
- Saved tours and gameplay are unchanged.
VERSION 1.8.1 — 2026-09-24
- Packaged to the Tronsoft Games Package Specification v1.6.2: manifest,
store art, screenshots, manual, tutorial, credits, licence, checksums,
self-tests and validate.js.
- Rendered sound files; effects and voice volume; reduce-motion switch;
arrow keys pan the route map.
- Code split into rules, German side (ai.js), sound and interface files.
No change to play or to saved games.
VERSION 1.8.0 — 2026-09-24
- Crew nerves: strain from every hard mission; flak-happy men shoot, bomb and
land worse; the flight surgeon grounds a man at breaking point; the flak
house and the 48-hour pass.
- Lead crews: offered to an experienced crew; lead the group, +1 bombing, a
DFC for putting the group on the target; H2S radar from mid-October 1943.
- Contrails: fighters from six o'clock hide in them; escorts find the box.
- Printable end-of-tour certificate; nerves in the logbook and debrief.
VERSION 1.7.0 — 2026-09-24
- Bomb loads (general purpose, incendiary, 1,000-pounders, Tokyo tanks);
strike photographs; lasting target damage that the Germans repair;
Distinguished Unit Citations; target folder in the logbook.
VERSION 1.6.0 — 2026-09-24
- Aircraft damage sheet; renaming the aircraft and crew; the crew intercom
in the log and as optional speech; settings for larger text and high
contrast.
VERSION 1.5.0 — 2026-09-24
- Three save slots; after-action route map and replays from the logbook;
the Experten; logbook charts.
VERSION 1.4.0 — 2026-09-24
- Difficulty levels; crew experience (green replacements, veterans, aces);
wear, patches and early returns; trading in a war-weary aircraft;
first-time tips; logbook export.
VERSION 1.3.0 — 2026-09-24
- The 18-ship combat box with losses and thinning crossfire; closing up into
a gap; coast flak; Hall of Fame.
VERSION 1.2.0 — 2026-09-23
- The Summer–Autumn 1943 tour: deep raids, rockets, Me 410s and Ju 88s,
longer-range escorts, the B-17G chin turret, the sun, attack passes; the
logbook.
VERSION 1.1.0 — 2026-09-23
- Crew posts and first aid; ditching; the decision over a clouded target;
group losses; auto-fly; nose art.
VERSION 1.0.2 — 2026-09-23
- Review fixes to the interface and keyboard handling.
VERSION 1.0.1 — 2026-09-23
- Review fixes to rules and balance.
VERSION 1.0.0 — 2026-09-23
- First release: a solitaire B-17F tour of the winter of 1942–43, zone by
zone to the target, fighter waves and positions, hit, location and damage
tables, flak, bombing, landing; an optional second player for the German
fighters; shared orders codes to fly one mission in formation.
View Game
Ultima: Britannian Chronicles v1.25.0 Published
Ultima: Britannian Chronicles
v1.25.0
Aug 15, 2026
Game package published automatically.
Game: Ultima: Britannian Chronicles
Version: 1.25.0
Package: published-games/ultima-britannian-chronicles/1.25.0
Play URL: published-games/ultima-britannian-chronicles/1.25.0/index.html
patches/changelog.txt
View Game
B-17: Queen of the Skies v1.24.0 Published
B-17: Queen of the Skies
v1.24.0
Sep 27, 2026
Game package published automatically.
Game: B-17: Queen of the Skies
Version: 1.24.0
Package: published-games/b17-queen-of-the-skies/1.24.0
Play URL: published-games/b17-queen-of-the-skies/1.24.0/index.html
B-17: QUEEN OF THE SKIES — CHANGELOG
Newest first. Every release is kept.
VERSION 1.24.0
Release Date: September 26, 2026
FIRST AID REVIEW
Manual first-aid assignments now open a review before issuing orders. Inspect
the helper, patient, treatment location, gun availability and compartment
hazards. Redirecting a helper shows whose existing treatment will be canceled.
Treatment completes at the next zone upkeep only if the patient is still
seriously wounded and the helper remains able. The order ends even on failure.
Completed aid prevents the untreated-wound death check; it does not restore
the patient to duty or protect against combat damage. The review explains the
1-in-18 untreated-wound risk separately from overall survival.
Assign first aid uses the existing action; Keep current orders cancels without
changing saves, ammunition or random state. Auto-fly pauses during review.
COMPATIBILITY
Save format, storage keys and rules remain unchanged except VERSION.
VERSION 1.23.0
Release Date: September 26, 2026
CREW TRANSFER REVIEW
Manual crew transfers now open a review before changing posts. Choose a new
station in the cruise crew controls to see the affected guns, their proposed
operators, readiness and hit chances. The review flags angles gaining coverage
or losing every positive-chance shot. Apply transfer saves the existing move;
Keep current posts cancels without changing orders.
Coverage uses a hypothetical undamaged, non-ace fighter at each angle under
current crew, sun and contrail conditions. It does not reveal future attackers
or predict kills. Previewing pauses auto-fly and consumes no rolls or ammunition.
Older saves without initialized crew-post fields remain supported.
COMPATIBILITY
Save format, storage keys and rules remain unchanged except VERSION.
VERSION 1.22.0
Release Date: September 26, 2026
PRINTABLE TOUR REPORT
- Open Printable Tour Report from the Logbook to preview the whole tour.
- Download a self-contained HTML document for offline reading and printing.
- Include campaign totals, pilot progress, mission ledger, strike assessments,
group losses, citations, ace claims, crew notes and personnel service records.
- Include every completed mission regardless of archive filters.
- Distinguish no-drop sorties from zero-percent drops in accuracy averages.
- Identify unfinished missions and missing legacy assessments explicitly.
- Preserve archive filters and keyboard focus when returning to the Logbook.
- Report download failures visibly without modifying campaign saves.
LIMITS AND COMPATIBILITY
The report is a readable snapshot, not a restorable save backup. It has no
scripts, remote assets or network dependencies. Browser print layout remains
unverified in this environment. Saves and game rules are unchanged except VERSION.
VERSION 1.21.0
Release Date: September 26, 2026
RESCUE OUTLOOK
- Open Rescue Outlook from the aircraft-loss emergency controls.
- Compare individual bailout and, when available, ditching outcome odds.
- Include wounds, oxygen deprivation, completed first aid and explosions.
- Account for radio condition, distance from England and ditching modifiers.
- Distinguish safe return, evasion, capture and loss over land.
- Show expected survivors and explain shared ditching impact/rescue rolls.
- Keep emergency decisions paused while reviewing; closing commits no action.
LIMITS AND COMPATIBILITY
Individual odds are not whole-crew survival probabilities. Ditching outcomes
are correlated through shared impact and rescue rolls. Expected survivors are
averages, not guarantees. Existing saves and rules are unchanged except VERSION.
VERSION 1.20.0
Release Date: September 26, 2026
TARGET DOSSIER
- Open Target Dossier in the briefing or its map-side controls.
- Inspect current target damage, repairs and recorded strike count.
- Review earlier sorties against the same target, including diverted and
no-drop missions; distinguish missing legacy damage assessments.
- Adjust assumed group accuracy and compare each available bomb load's
resulting target damage and projected arrival fuel reserve.
- Show date-dependent load availability, unsafe fuel reserves and load notes.
- Preview cards without changing the selected load; Apply uses the existing
load action and saves the choice. Keep current load cancels the preview.
LIMITS AND COMPATIBILITY
The accuracy setting is a what-if assumption, not a forecast. Group accuracy
is distinct from the player's accuracy. Opportunity targets do not damage the
assigned target. Fuel forecasts hold current damage constant. Existing saves,
storage keys and rules remain compatible; rules change only VERSION.
VERSION 1.19.0
Release Date: September 26, 2026
DAMAGE CONTROL
- Review active fires and oil leaks from the cruise controls.
- Show each fire's next-departure extinction, persistence and catastrophe or
spreading probabilities; combine direct catastrophic fire risks.
- Track oil-leak deadlines, ongoing fuel loss and damaged transfer valves.
- Preview emergency dives: one 50% roll for all engine and wing-tank fires,
formation loss, unchanged internal fires and remaining tank drainage.
- The existing Dive control now opens this review before committing the order.
- Execute dive uses the existing action; Return to flight preserves orders.
- Pause auto-fly while reviewing and restore scheduling on close.
LIMITS AND COMPATIBILITY
Departure estimates hold current damage constant and exclude future attacks
and other causes of aircraft loss. Fire probabilities are not overall survival
odds. Existing saves, storage keys and rules remain unchanged; rules source
changes only its VERSION constant.
VERSION 1.18.0
Release Date: September 26, 2026
THREAT BOARD AND FOCUSED FIRE
- Open Threat Board during defensive combat to compare active attackers.
- Rank by expected incoming hits and show the chance of at least one hit.
- Include aircraft type, difficulty, damage, ace status, attack angle,
straggling and formation drive-off in the incoming-fire calculation.
- Handle stand-off rockets separately, including their formation bypass.
- Inspect a fighter's zero/one/two/three-hit distribution and usable guns.
- Preview concentrating every usable positive-chance gun on one target.
- Show current assignments, per-gun odds/ammunition, coverage changes and
other fighters that would lose coverage before applying the orders.
- Cancel leaves orders intact; apply assigns guns without firing or using ammo.
- Pause auto-fly while inspecting; restore its normal scheduling on close.
LIMITS AND COMPATIBILITY
Threat estimates assume an attacker survives your gunfire unchanged. Knock-on
changes from other attackers are not modeled. Expected hits are not survival
odds. Existing save format, keys and combat rules remain unchanged; the rules
source differs from v1.17.0 only in the version constant.
VERSION 1.17.0
Release Date: September 26, 2026
FLIGHT RECORDER AND LIVE LOG READING
- Pause the live feed by scrolling up or unchecking Follow latest.
- Keep the visible feed still while gameplay continues, count new entries,
and use Jump to latest to resume following with keyboard focus restored.
- Open Flight Recorder to search retained entries by text, mission and event type.
- Include base entries, current/numbered missions and legacy unassigned events.
- Filter damage/critical events together or select individual event types.
- Sort oldest/newest, browse pages of 50 and export all matches as plain text.
- Keep filters and page selection across reopening within the same campaign.
- Recorder pauses auto-fly while open; pausing only the live feed does not.
- Explain retention: the live feed shows up to 160 entries, while the rules
normally retain the latest 600. Completed summaries remain in the Logbook.
COMPATIBILITY
No changes to log storage, combat/campaign rules, save format or storage keys.
Rules source differs from v1.16.0 only in its version constant. Feed/Recorder
view settings are session-only and do not alter saved campaign progress.
VERSION 1.16.0
Release Date: September 26, 2026
AUTO-FLY CHECKPOINTS
- Configure optional stops before target approach and landing, after combat or
bombing reports, and at every cruise decision.
- Key decisions (the default) stops before target approach and landing.
- Every checkpoint enables all optional stops; Classic auto-fly disables them.
- Resume auto-fly releases only the current optional stop, schedules normal
automatic play and returns keyboard focus to the auto-fly control.
- Required pauses for hazards, manual gunnery, cloud choices, German turns and
emergencies retain priority. Resume cannot bypass them.
- Settings persist in browser preferences and are shared across save slots.
- Checkpoint settings pause auto-fly while open. Reviewing or changing settings
never advances the mission or changes the campaign save.
- Resume acknowledgement is temporary; reload checks the current position again.
COMPATIBILITY
Existing campaign saves and storage keys are unchanged. Older preferences gain
the default target/landing stops; use Classic to restore the earlier behavior.
The rules source differs from v1.15.0 only in the version constant.
VERSION 1.15.0
Release Date: September 26, 2026
CREW ROOM
- Open Crew Room from the crew information card during a tour.
- Search names, roles and decorations across all personnel, including reserves,
men in hospital or at the rest home, and former or missing crew.
- Combine assignment and role filters; sort by name, strain, missions or claims.
- Open service records with experience, wounds, strain, recovery duration,
decorations (including repeated awards) and recorded ace claims.
- Preserve filters and keyboard focus when returning to the roster.
- At base, preview a strained active man's rest leave or a 48-hour crew pass.
- Show exact before/after strain, affected personnel and recovery duration.
- Explain that resting the campaign pilot pauses his personal mission progress.
- Cancel previews without changes; apply uses existing rest/pass actions and
saves the result. No random rolls or mission advancement are added.
- Auto-fly pauses while the Crew Room is open and resumes normal scheduling
when it closes. Recovery timers count completed sorties, not calendar days.
COMPATIBILITY
Save format 1, storage keys and combat/campaign rules remain unchanged.
The rules source differs from v1.14.0 only in the displayed version constant.
VERSION 1.14.0
Release Date: September 26, 2026
BOMB-RUN OUTLOOK
- Open the outlook directly from briefing or during outbound cruise.
- Compare attacking the assigned target, bombing through cloud, diverting to
a target of opportunity and bringing the bombs home when cloud is forecast.
- Show mean accuracy, chance of 40%+ accuracy, zero-accuracy chance, and a full
distribution from 1,296 approach/flak and bombing dice combinations.
- Show expected close flak bursts and chance of at least one across three rounds.
- Explain weather, bombardier, bombsight, release, formation and H2S modifiers.
- Include the direct accuracy penalty from the first two flak rounds; hold
current crew, systems and formation constant. Future damage and survival
are not modeled. Estimates concern bomb accuracy, not target damage.
- Pause auto-fly during review and return focus to the briefing or mission.
- Correct the cloud-choice text to show -1 when operational H2S is available.
COMPATIBILITY
Existing save format 1 and storage keys are unchanged. The actual bomb run and
outlook share pure accuracy/modifier/flak helpers. Seeded comparisons with
v1.13.0 produced identical state and random state at every step across 24 tours.
No preview consumes random rolls or changes mission orders.
VERSION 1.13.0
Release Date: September 26, 2026
GUNNERY PLANNER
- Open Review gunnery plan during the Assign your guns phase.
- Full defense maximizes distinct-target coverage, then adds spare usable guns.
- Conserve ammunition uses one gun per covered fighter and holds spare guns.
- For maximum coverage, choose the assignment with the strongest sum of
individual hit chances. Firing arcs, ammunition and crew condition apply.
- Preview current/proposed assignments, individual odds and uncovered threats.
- Exclude zero-chance shots; explain held guns and unreachable fighters.
- Apply assignments without firing, or cancel with all current orders intact.
- Auto-fly pauses for the preview and resumes normal scheduling on close.
- Existing auto-assignment, combat dice, save format and storage keys unchanged.
VALIDATION
Planner checked against exhaustive assignment search on 512 small firing-arc
graphs, plus real combat/save/UI fixtures. Existing campaign regression tests
remain included. Forecast percentages are current hit odds, not kill chances;
earlier shots can change later chances and ammunition use.
VERSION 1.12.0 — 2026-09-26
- Navigator panel lists remaining outbound and homebound zone departures.
- Shows terrain, geographic escort coverage, contrails and projected fuel.
- Fuel estimates include current tank drains/fires and damaged transfer valves.
- Compare continuing to the target with turning home during outbound cruise.
- Warn at the first departure projected to exhaust fuel, including exactly zero.
- Opening previews pauses auto-fly; closing restores focus and normal scheduling.
- N opens Navigator; the Mission information card also provides a button.
- Read-only forecasts do not consume rolls, reveal fighter waves or issue orders.
- Existing save format, keys, combat rules and cover artwork are preserved.
Estimates hold current damage constant; actual damage, fires and forced returns
can change the result. Negative projected fuel represents a shortfall, not fuel
that the aircraft can use. The existing planned fuel margin remains unchanged.
The PDF manual covers the original rules; current controls are in README,
tutorial and in-game help.
VERSION 1.11.0 — 2026-09-25
- Searchable mission archive with credit/outcome filters and five sort orders.
- Statistics for shown missions and CSV export preserving filters and order.
- Detailed reports with prior-sortie comparisons, route events and crew notes.
- Open full reports from debriefs; retain filters when returning to the archive.
- Historical replays pause auto-fly and block live mission actions.
- Restore the earlier camera/view on return; preserve saves and combat rules.
VERSION 1.10.0 — 2026-09-25
- Flight command: fuel margin, crew, fire, engine, ammunition and formation alerts.
- Preview and apply legal crew orders while preserving ongoing first aid.
- Exact 2d6 hit percentages, fighter coverage and zero-chance shot warnings.
- Landing and ditching outlooks, including controlled forced landings.
- Preserve save format, combat rules, random state and existing cover artwork.
VERSION 1.9.0 — 2026-09-24
- Checked save loading; visible storage-failure warnings; backup and restore tools.
- Retain unreadable saves for recovery; keep unsaved live tours on menu resume.
- Preflight readiness, bomb-load comparisons and one-click load recommendations.
- Reduced-motion flash fix, responsive cover height and keyboard-focus adjustment.
VERSION 1.8.2 — 2026-09-24
- New original B-17 cover illustration, displayed in a responsive launch screen.
- Full artwork stays visible beside the menu on desktop and above it on mobile.
- Saved tours and gameplay are unchanged.
VERSION 1.8.1 — 2026-09-24
- Packaged to the Tronsoft Games Package Specification v1.6.2: manifest,
store art, screenshots, manual, tutorial, credits, licence, checksums,
self-tests and validate.js.
- Rendered sound files; effects and voice volume; reduce-motion switch;
arrow keys pan the route map.
- Code split into rules, German side (ai.js), sound and interface files.
No change to play or to saved games.
VERSION 1.8.0 — 2026-09-24
- Crew nerves: strain from every hard mission; flak-happy men shoot, bomb and
land worse; the flight surgeon grounds a man at breaking point; the flak
house and the 48-hour pass.
- Lead crews: offered to an experienced crew; lead the group, +1 bombing, a
DFC for putting the group on the target; H2S radar from mid-October 1943.
- Contrails: fighters from six o'clock hide in them; escorts find the box.
- Printable end-of-tour certificate; nerves in the logbook and debrief.
VERSION 1.7.0 — 2026-09-24
- Bomb loads (general purpose, incendiary, 1,000-pounders, Tokyo tanks);
strike photographs; lasting target damage that the Germans repair;
Distinguished Unit Citations; target folder in the logbook.
VERSION 1.6.0 — 2026-09-24
- Aircraft damage sheet; renaming the aircraft and crew; the crew intercom
in the log and as optional speech; settings for larger text and high
contrast.
VERSION 1.5.0 — 2026-09-24
- Three save slots; after-action route map and replays from the logbook;
the Experten; logbook charts.
VERSION 1.4.0 — 2026-09-24
- Difficulty levels; crew experience (green replacements, veterans, aces);
wear, patches and early returns; trading in a war-weary aircraft;
first-time tips; logbook export.
VERSION 1.3.0 — 2026-09-24
- The 18-ship combat box with losses and thinning crossfire; closing up into
a gap; coast flak; Hall of Fame.
VERSION 1.2.0 — 2026-09-23
- The Summer–Autumn 1943 tour: deep raids, rockets, Me 410s and Ju 88s,
longer-range escorts, the B-17G chin turret, the sun, attack passes; the
logbook.
VERSION 1.1.0 — 2026-09-23
- Crew posts and first aid; ditching; the decision over a clouded target;
group losses; auto-fly; nose art.
VERSION 1.0.2 — 2026-09-23
- Review fixes to the interface and keyboard handling.
VERSION 1.0.1 — 2026-09-23
- Review fixes to rules and balance.
VERSION 1.0.0 — 2026-09-23
- First release: a solitaire B-17F tour of the winter of 1942–43, zone by
zone to the target, fighter waves and positions, hit, location and damage
tables, flak, bombing, landing; an optional second player for the German
fighters; shared orders codes to fly one mission in formation.
View Game
Ultima: Britannian Chronicles v1.23.7 Published
Ultima: Britannian Chronicles
v1.23.7
Aug 15, 2026
Game package published automatically.
Game: Ultima: Britannian Chronicles
Version: 1.23.7
Package: published-games/ultima-britannian-chronicles/1.23.7
Play URL: published-games/ultima-britannian-chronicles/1.23.7/index.html
patches/changelog.txt
View Game
Ultima: Britannian Chronicles v1.23.6 Published
Ultima: Britannian Chronicles
v1.23.6
Aug 15, 2026
Game package published automatically.
Game: Ultima: Britannian Chronicles
Version: 1.23.6
Package: published-games/ultima-britannian-chronicles/1.23.6
Play URL: published-games/ultima-britannian-chronicles/1.23.6/index.html
patches/changelog.txt
View Game
Ultima: Britannian Chronicles v1.23.5 Published
Ultima: Britannian Chronicles
v1.23.5
Aug 15, 2026
Game package published automatically.
Game: Ultima: Britannian Chronicles
Version: 1.23.5
Package: published-games/ultima-britannian-chronicles/1.23.5
Play URL: published-games/ultima-britannian-chronicles/1.23.5/index.html
patches/changelog.txt
View Game
Ultima: Britannian Chronicles v1.23.4 Published
Ultima: Britannian Chronicles
v1.23.4
Aug 15, 2026
Game package published automatically.
Game: Ultima: Britannian Chronicles
Version: 1.23.4
Package: published-games/ultima-britannian-chronicles/1.23.4
Play URL: published-games/ultima-britannian-chronicles/1.23.4/index.html
patches/changelog.txt
View Game
Ultima: Britannian Chronicles v1.23.3 Published
Ultima: Britannian Chronicles
v1.23.3
Aug 15, 2026
Game package published automatically.
Game: Ultima: Britannian Chronicles
Version: 1.23.3
Package: published-games/ultima-britannian-chronicles/1.23.3
Play URL: published-games/ultima-britannian-chronicles/1.23.3/index.html
patches/changelog.txt
View Game
Ultima: Britannian Chronicles v1.23.2 Published
Ultima: Britannian Chronicles
v1.23.2
Aug 15, 2026
Game package published automatically.
Game: Ultima: Britannian Chronicles
Version: 1.23.2
Package: published-games/ultima-britannian-chronicles/1.23.2
Play URL: published-games/ultima-britannian-chronicles/1.23.2/index.html
patches/changelog.txt
View Game
Ultima: Britannian Chronicles v1.23.1 Published
Ultima: Britannian Chronicles
v1.23.1
Aug 15, 2026
Game package published automatically.
Game: Ultima: Britannian Chronicles
Version: 1.23.1
Package: published-games/ultima-britannian-chronicles/1.23.1
Play URL: published-games/ultima-britannian-chronicles/1.23.1/index.html
patches/changelog.txt
View Game
Kriegsspiel v1.23.0 Published
Kriegsspiel
v1.23.0
Oct 1, 2026
Game package published automatically.
Game: Kriegsspiel
Version: 1.23.0
Package: published-games/kriegsspiel/1.23.0
Play URL: published-games/kriegsspiel/1.23.0/index.html
v1.23.0 — 27 September 2026
Formation and movement readiness, route/courier context and new filters.
See patches/patch_v1.23.0.txt.
v1.22.0 — 26 September 2026
Compact readiness comparison with expandable details and extra condition filters.
See patches/patch_v1.22.0.txt.
v1.21.0 — 26 September 2026
Searchable readiness report with troop filters, totals and text export.
See patches/patch_v1.21.0.txt.
v1.20.0 — 26 September 2026
Bookmark rename, reorder and undo removal with automatic saving.
See patches/patch_v1.20.0.txt.
v1.19.0 — 26 September 2026
Persistent named map bookmarks in saves and validated portable backups.
See patches/patch_v1.19.0.txt.
v1.18.0 — 26 September 2026
Direct history picker and six named session map bookmarks.
See patches/patch_v1.18.0.txt.
v1.17.0 — 26 September 2026
Back/Forward camera history for map navigation.
See patches/patch_v1.17.0.txt.
v1.16.0 — 26 September 2026
Sortable roster, additional status filters and filtered unit navigation.
See patches/patch_v1.16.0.txt.
v1.15.0 — 26 September 2026
Individual unsent-draft discard with guarded one-step undo.
See patches/patch_v1.15.0.txt.
v1.14.0 — 26 September 2026
Coordinate navigation, optional labeled grid and adaptive map scale.
See patches/patch_v1.14.0.txt.
v1.13.0 — 26 September 2026
Searchable retained battle journal, move filters and filtered text exports.
See patches/patch_v1.13.0.txt.
v1.12.0 — 26 September 2026
Courier desk with arrival sorting, order details and multiple-order warnings.
See patches/patch_v1.12.0.txt.
v1.11.0 — 26 September 2026
Searchable enemy report desk and safe scouting-waypoint shortcuts.
See patches/patch_v1.11.0.txt.
v1.10.0 — 26 September 2026
Optional command review with actionable warnings and protected move resolution.
See patches/patch_v1.10.0.txt.
v1.9.0 — 26 September 2026
Searchable map gazetteer, location highlights and draft waypoint shortcuts.
See patches/patch_v1.9.0.txt.
v1.8.0 — 26 September 2026
Party readiness report, fatigue/rest estimates and protected rest-order drafts.
See patches/patch_v1.8.0.txt.
v1.7.0 — 26 September 2026
Terrain-aware route assistance, waypoint editing and correct halting at route
completion. See patches/patch_v1.7.0.txt.
v1.6.0 — 24 September 2026
Saved command groups and reviewed group march/hold orders with draft
protection, courier estimates and terrain warnings. See patches/patch_v1.6.0.txt.
v1.5.0 — 24 September 2026
Editable planning pins, a move-report archive with filters, and a downloadable
field journal. See patches/patch_v1.5.0.txt.
v1.4.0 — 24 September 2026
Survey ruler with terrain sightlines and a saved, actionable move report.
See patches/patch_v1.4.0.txt.
v1.3.0 — 25 September 2026
Interactive overview, searchable unit filters, command review and standing
route overlays. See patches/patch_v1.3.0.txt.
v1.2.0 — 24 September 2026
Waypoint routes, persistent drafts, battle journal, portable saves and
report-based attack movement. See patches/patch_v1.2.0.txt.
v1.1.0 — 24 September 2026
Command sidebars, tactical reports, unit inspection, map tools, mobile tabs,
unsent-order protection and visible save status. See patches/patch_v1.1.0.txt.
v1.0.1 — 24 September 2026
New cover artwork and opening-screen presentation. See patches/patch_v1.0.1.txt.
Kriegsspiel — changelog
v1.0.0 — 31 July 2026 First release. 6 situations, single player against the
machine. See patches/patch_v1.0.0.txt for the full notes.
View Game
Ultima: Britannian Chronicles v1.23.0 Published
Ultima: Britannian Chronicles
v1.23.0
Aug 15, 2026
Game package published automatically.
Game: Ultima: Britannian Chronicles
Version: 1.23.0
Package: published-games/ultima-britannian-chronicles/1.23.0
Play URL: published-games/ultima-britannian-chronicles/1.23.0/index.html
patches/changelog.txt
View Game
Alpha Omega v1.22.0 Published
Alpha Omega
v1.22.0
Oct 1, 2026
Game package published automatically.
Game: Alpha Omega
Version: 1.22.0
Package: published-games/alpha-omega/1.22.0
Play URL: published-games/alpha-omega/1.22.0/index.html
ALPHA OMEGA — CHANGE HISTORY
v1.22.0 — 30 September 2026
Contact Intelligence: consolidated held and last-known sensor contacts, range and
bearing, firm-identification class/armament, quick target assignment and export.
v1.21.0 — 30 September 2026
The turn archive: every commander can review the orders they actually wrote on
earlier turns without exposing the opposing seat’s sealed sheets.
v1.20.0 — 30 September 2026
Orders Review: a squadron-wide pre-commit board for checking every friendly
sheet at once, with power, speed, course, targets, ship work and readiness.
Press O or choose Orders review; selecting a hull returns directly to her sheet.
v1.19.0 — 30 September 2026
Battle Log: complete turn-by-turn action timeline with combat, damage/repair
and alert filters, summary counts, and one-click plain-text export.
v1.17.0 — 30 September 2026
Threat map for firmly identified enemy contacts, showing potential weapon
coverage without revealing hidden damage, charge state, or orders.
v1.18.0 — 30 September 2026
Fleet Status: one damage-control board for every friendly hull, with readiness, degraded systems, surviving mounts and stores; choose a hull to return to it on the plot.
v1.16.0 — 30 September 2026
Exact weapon-coverage overlay: every hex the selected hull can actually engage
is shaded using true hex distance and each mount's firing arc. Toggle with V.
v1.15.0 — 30 September 2026
Tactical firing solutions: nearest-contact range/aspect/lock/guns-bearing readout, plus one-key target assignment.
v1.14.0 — 30 September 2026
Manual quick-save/quick-load snapshots and center-on-selected navigation.
v1.13.0 — 30 September 2026
Tactical overview minimap, full-screen play, M/F keyboard shortcuts, and refreshed cover artwork.
v1.12.0 — 13 September 2026
The service record and the strong plot.
v1.11.0 — 13 September 2026
The contact report and last known positions; last turn’s sheets repeated.
v1.10.0 — 13 September 2026
A guided first action, and energy controls that always answer.
v1.9.0 — 13 September 2026
Movement in the replay, weapon-specific fire, battle damage on the hulls
and a wreck field. Only the plot repaints between seconds, so the order
sheet stays put under the reader.
v1.8.0 — 13 September 2026
Ship silhouettes: original hull designs for the Human, Rhylsh and Drove
yards, scaled by class, with engine light and a legible fallback at very
small scales. Storefront artwork redrawn to match.
v1.7.0 — 13 September 2026
Phone layout with a sheet switcher; finger-sized controls; labels on every
icon control; visible focus; reduced-motion respected. First package built
to Specification v1.6.2.
v1.6.0 — 13 September 2026
Speed discipline for the fleet officer: 27 / 51 / 66 per cent on the ladder.
v1.5.0 — 13 September 2026
The Long History: six actions as one war, with a ledger and reinforcements.
v1.4.0 — 13 September 2026
Two commanders at one screen; the table card of every figure in the game.
v1.3.0 — 13 September 2026
Seat fairness: the handedness in the officers and the off-axis stars fixed.
v1.2.0 — 13 September 2026
Free action drawn to a point purse; after-action report; per-yard purse
weights measured over 40 games a pairing.
v1.1.0 — 13 September 2026
Turn replay second by second; synthesised sound; staff-written sheets.
v1.0.0 — 13 September 2026
First build: six scenarios, secret simultaneous order sheets, hex plot.
View Game
Martian Rails v1.22.0 Published
Martian Rails
v1.22.0
Sep 13, 2026
Game package published automatically.
Game: Martian Rails
Version: 1.22.0
Package: published-games/martian-rails/1.22.0
Play URL: published-games/martian-rails/1.22.0/index.html
1.22.0 - Darkened loaded-cargo colors for accessibility. 1.21.0 - Added reproducible survey seeds. 1.20.0 - Added an interactive loaded-car cargo manifest. 1.19.0 - Added confirmed cargo unloading controls. 1.18.0 - Added filterable and exportable operations history. 1.17.0 - Added interactive Charter Race standings. 1.16.0 - Added an optional end-turn freight safeguard. 1.15.0 - Added a live legal construction-options overlay. 1.14.0 - Added an exact live train movement-range overlay. 1.13.0 - Added persistent map-layer controls. 1.12.0 - Added persistent collapsible sidebar panels. 1.11.0 - Added persistent opposition pace controls. 1.10.0 - Added selected-contract itinerary planning and map overlays. 1.9.0 - Added filterable contract-board views. 1.8.0 - Added live operating status to every waybill demand. 1.7.0 - Added live network and freight-readiness auditing. 1.6.0 - Added read-only dispatch recommendations. 1.5.0 - Added non-destructive route planning for selected settlements. 1.4.0 - Added settlement search and major-city navigation. 1.3.0 - Added action-level saving and portable backups. 1.2.0 - Enhanced map navigation. 1.1.0 - New cover art and standardized layout. 1.0.0 - Initial release.
View Game
Parcheesi v1.22.0 Published
Parcheesi
v1.22.0
Sep 13, 2026
Game package published automatically.
Game: Parcheesi
Version: 1.22.0
Package: published-games/parcheesi/1.22.0
Play URL: published-games/parcheesi/1.22.0/index.html
Version 1.22.0 adds the Focus Play dock. See patches/changelog.txt for the complete release history.
View Game
Martian Rails v1.21.0 Published
Martian Rails
v1.21.0
Sep 13, 2026
Game package published automatically.
Game: Martian Rails
Version: 1.21.0
Package: published-games/martian-rails/1.21.0
Play URL: published-games/martian-rails/1.21.0/index.html
1.21.0 - Added reproducible survey seeds. 1.20.0 - Added an interactive loaded-car cargo manifest. 1.19.0 - Added confirmed cargo unloading controls. 1.18.0 - Added filterable and exportable operations history. 1.17.0 - Added interactive Charter Race standings. 1.16.0 - Added an optional end-turn freight safeguard. 1.15.0 - Added a live legal construction-options overlay. 1.14.0 - Added an exact live train movement-range overlay. 1.13.0 - Added persistent map-layer controls. 1.12.0 - Added persistent collapsible sidebar panels. 1.11.0 - Added persistent opposition pace controls. 1.10.0 - Added selected-contract itinerary planning and map overlays. 1.9.0 - Added filterable contract-board views. 1.8.0 - Added live operating status to every waybill demand. 1.7.0 - Added live network and freight-readiness auditing. 1.6.0 - Added read-only dispatch recommendations. 1.5.0 - Added non-destructive route planning for selected settlements. 1.4.0 - Added settlement search and major-city navigation. 1.3.0 - Added action-level saving and portable backups. 1.2.0 - Enhanced map navigation. 1.1.0 - New cover art and standardized layout. 1.0.0 - Initial release.
View Game
Go v1.21.0 Published
Go
v1.21.0
Sep 9, 2026
Game package published automatically.
Game: Go
Version: 1.21.0
Package: published-games/go/1.21.0
Play URL: published-games/go/1.21.0/index.html
GO CHANGELOG
VERSION 1.21.0 — September 9, 2026
- Added a dedicated left sidebar for live game information.
- Moved the full control collection into a labeled right sidebar.
- Kept the Go board centered between both sidebars on wide screens.
- Added live turn, phase, move, board, capture, clock, and status summaries.
- Added live scoring margin, group-review progress, and agreement readiness.
- Added adaptive two-column tablet and stacked mobile layouts.
- Updated board sizing for one-sidebar and two-sidebar display modes.
VERSION 1.20.0 — September 9, 2026
- Classified scoring groups as Critical, Unsettled, or Stable by liberty count.
- Ordered pending reviews from fewest liberties upward.
- Updated Next Unreviewed Group to follow review priority.
- Added a Priority filter for vulnerable pending groups.
- Added red, amber, and cyan group highlights matching review priority.
- Added priority labels to the Study Report Group Status Register.
VERSION 1.19.0 — September 9, 2026
- Added a filterable Scoring Group Navigator.
- Listed every group with color, coordinate, size, liberties, and review status.
- Added Pending, All, Alive, and Dead filters.
- Added one-click full-group board focus from navigator entries.
- Preserved reviewed groups for post-decision auditing.
- Added a complete Group Status Register to Study Reports.
VERSION 1.18.0 — September 9, 2026
- Blocked score acceptance while any connected group remains pending review.
- Disabled player score confirmations until Group Review is complete.
- Added Confirm Remaining Alive with a confirmation prompt for routine groups.
- Recorded bulk confirmations as separate reversible decisions.
- Reopened the review gate when an alive decision is undone.
- Added Passed or Blocked review-gate status to Study Reports.
VERSION 1.17.0 — September 9, 2026
- Added alive, dead, and pending counts for every connected group during scoring.
- Added Next Unreviewed Group navigation and full-group highlighting.
- Added explicit Confirm Alive decisions that leave the score unchanged.
- Synchronized alive decisions with scoring Undo, Redo, and the Decision Log.
- Cleared score confirmations after every group-review revision.
- Added Group Review completion totals to Study Reports.
VERSION 1.16.0 — September 8, 2026
- Added initial and current scoring-margin displays.
- Added the size and direction of the margin shift caused by scoring decisions.
- Added leader-change and leader-stability explanations.
- Updated the comparison after marking, undoing, or redoing dead groups.
- Added Scoring Impact details to Study Reports.
VERSION 1.15.0 — September 8, 2026
- Added a collapsible Scoring Decision Log.
- Recorded group color, coordinate, size, alive/dead status, and resulting scores.
- Synchronized decision entries with scoring Undo and Redo.
- Cleared the log when a new scoring session begins.
- Added applied scoring decisions to Study Reports.
VERSION 1.14.0 — September 8, 2026
- Added Undo Dead Mark and Redo Dead Mark controls during scoring.
- Added a live count of applied scoring changes and available redo steps.
- Recalculated scoring guidance after every restored revision.
- Cleared both score confirmations after scoring undo or redo.
- Reset revision history when a new scoring session begins.
- Added the applied scoring-revision count to Study Reports.
VERSION 1.13.0 — September 7, 2026
- Added separate Black and White score confirmations.
- Required both confirmations before accepting a Human-vs-Human score.
- Automatically cleared both confirmations whenever dead-stone markings changed.
- Kept dual confirmation optional in games involving AI.
- Added score-agreement status to Study Reports.
VERSION 1.12.0 — September 7, 2026
- Added a live Scoring Assistant after two consecutive passes.
- Added rules-aware Chinese area and Japanese territory breakdowns.
- Added neutral-point and marked-dead stone counts.
- Added detection and manual review of unmarked groups with one or two liberties.
- Added Next Disputed Group with an amber full-group board highlight.
- Added scoring audit details to Study Reports.
VERSION 1.11.0 — September 7, 2026
- Added a strongest local alternative for every reviewed move.
- Added Show Alternative with a cyan ALT board marker.
- Added coordinate-specific alternative recommendations to review explanations.
- Added Practice Alternative to create a playable branch before the reviewed move.
- Preserved the original game automatically in the variation list.
- Added suggested alternatives to Study Reports.
VERSION 1.10.0 — September 7, 2026
- Added Best, Good, Inaccuracy, and Mistake ratings for every reviewed move.
- Added separate Black and White move-quality summaries.
- Added weakest-move identification and one-click navigation.
- Added tactical explanations based on captures, liberties, rescues, connections, pressure, and self-atari.
- Added quality badges to Move History.
- Expanded Study Reports with rating summaries and per-move explanations.
VERSION 1.9.0 — September 6, 2026
- Added full keyboard navigation and activation for the Go board.
- Added a high-visibility cyan intersection cursor and Focus Board control.
- Added screen-reader announcements for coordinates, stones, group size, liberties, annotations, turn, replay, and scoring state.
- Added keyboard support for Study Board annotations and dead-group scoring.
- Added number-key navigation for current Opening Explorer candidates.
VERSION 1.8.0 — September 6, 2026
- Added downloadable, self-contained Go Study Reports.
- Reports include the board, settings, players, captures, result, coaching summary, and study marks.
- Added a complete move table with comments, bookmarks, and critical-move identification.
- Added print styling and a Print / Save PDF control.
VERSION 1.7.0 — September 6, 2026
- Added Opening Explorer with three ranked legal candidate moves and explanations.
- Added optional numbered candidate markers and click-to-emphasize selection.
- Added a 4 MB SGF import limit before FileReader allocation.
- Added user guidance for downloading and splitting oversized SGF collections.
- Optimized the cover image, reducing the complete package by roughly half.
VERSION 1.6.0 — September 6, 2026
- Added circles, triangles, squares, X marks, and numbered study sequences.
- Added annotation-mode input that prevents accidental stone placement.
- Preserved study marks in manual saves and automatic recovery.
- Added PNG export of the displayed board and its overlays.
VERSION 1.5.0 — September 6, 2026
- Added the Live Position Coach with opening, middle-game, and endgame guidance.
- Added atari and weak-group detection with brief or detailed explanations.
- Added Coach Move suggestions using the existing AI and cyan board marker.
- Updated coaching preferences, tutorial content, and save-feature documentation.
- Corrected game initialization order to prevent a startup state error.
VERSION 1.2.0 — August 10, 2026
- Chinese and Japanese scoring rules.
- Standard 2–9 stone handicap games.
- Main clocks and optional five-period byo-yomi.
- Three local save slots and automatic save snapshots.
- SGF import/export.
- Move replay timeline and transport controls.
- Persistent local statistics.
- Board and stone themes plus coordinate toggle.
- Expanded scoring results and v1.2 documentation.
VERSION 1.1.0 — August 10, 2026
- Responsive board and touch/pointer support.
- Confirmation and game-result dialogs.
- Scoring breakdown and AI-vs-AI scoring adjudication.
- Move history, coordinates, optional move numbers, and territory estimate.
- Sound effects, capture feedback, fullscreen, manual/tutorial controls, and keyboard shortcuts.
- Saved preferences and safer setup-change workflow.
- Stronger superko history rebuild after undo.
VERSION 1.0.0 — July 12, 2026
- Initial Tronsoft Games release.
- Human vs Human, Human vs AI, and AI vs AI modes.
- Four AI difficulty levels.
- 9x9, 13x13, and 19x19 boards.
- Capture, suicide prohibition, positional superko, passing, resignation, undo, Chinese area scoring, dead-stone marking, komi, coordinates, star points, and last-move marker.
v1.3.0
- Added Teaching & Analysis panel.
- Added group/liberty inspection, legal-move highlighting and move suggestions.
- Added redo and replay branching (Play From Here).
- Added move comments and richer SGF player metadata/comment round-tripping.
- Improved tactical AI heuristics.
- Added Black/White player names and replay estimate guidance.
VERSION 1.4.1 — September 6, 2026
- Replaced the original diagram-style cover with cinematic Go board artwork.
- Added a refined title treatment, version mark, and Tronsoft Games branding.
VERSION 1.4.0 — August 10, 2026
- Added Review Lab score timeline and turning-point navigation.
- Added bookmarks, approximate influence, group-status overlays, and replay analysis.
- Added branch-preserving variation lines.
- Added six AI personalities.
- Added tactical puzzles and five guided lessons.
- Added saved-game library, expanded statistics, volume, and reduced-motion controls.
View Game
Ultima: Britannian Chronicles v1.21.0 Published
Ultima: Britannian Chronicles
v1.21.0
Aug 15, 2026
Game package published automatically.
Game: Ultima: Britannian Chronicles
Version: 1.21.0
Package: published-games/ultima-britannian-chronicles/1.21.0
Play URL: published-games/ultima-britannian-chronicles/1.21.0/index.html
patches/changelog.txt
View Game
BattleFleet Mars v1.20.0 Published
BattleFleet Mars
v1.20.0
Sep 26, 2026
Game package published automatically.
Game: BattleFleet Mars
Version: 1.20.0
Package: published-games/battlefleet-mars/1.20.0
Play URL: published-games/battlefleet-mars/1.20.0/index.html
BATTLEFLEET MARS — CHANGELOG
VERSION 1.20.0 — September 27, 2026
- Added Income breakdown beside Resources, showing owned-site base production, local losses, embargo reduction, difficulty adjustment where applicable and the actual current event adjustment.
- Every displayed adjustment reconciles with the existing production and income rules, including rounding and event clamping. Simultaneous sabotage and blockade do not double-count lost production.
- Site contributions are sorted by largest local loss, then current output. Inspect site returns directly to the relevant body for follow-up command.
- The report shows current treasury and a clearly conditional balance after one unchanged income payment with no further spending. Empty production is explicitly handled.
- Corrected Income next turn labels in the sidebar and Situation report to Income at current conditions. Current-state calculations are not guaranteed forecasts because captures, sabotage, Assembly effects and events can change before collection.
- Viewing or inspecting changes no orders, resources or random state. Gameplay rules, save format 2 and storage keys remain unchanged; saves from v1.1.0 through v1.19.0 remain compatible.
VERSION 1.19.0 — September 26, 2026
- Added Compare ship effects to every technology in Develop. The preview shows affected friendly ship classes without and with the selected technology, keeping other active technologies constant.
- Changes to hull, lasers and missile equipment are shown explicitly. Class unlocks are labelled, while classes still requiring another technology remain clearly marked as unavailable.
- The preview explains that existing ships are not retrofitted; commissioning uses then-active technologies, including for ships already under construction. Build costs and durations are shown unchanged.
- Funding controls show exact spending, remaining balance and whether funding will finish. Fully funded technology shows its next-turn activation; active technology remains available for comparison without another funding action.
- Investing from the preview uses the existing research rules and refreshes the report. Viewing alone changes no ships, orders, resources or random state, and enemy research never affects the displayed comparison.
- Gameplay rules, save format 2 and storage keys remain unchanged; saves from v1.1.0 through v1.18.0 remain compatible.
VERSION 1.18.0 — September 26, 2026
- Added Compare interceptor options in Operational Intelligence for every detected eligible enemy transit, including contacts beyond the earlier five-item ready-opportunity summary.
- The comparison considers all friendly fleets at rest, including fleets with existing orders. Feasible candidates appear first, ordered by earliest meeting and then combat strength.
- Each candidate shows meeting turn, burn, fuel reserve or shortage, combat factor versus the target and the exact rule reason if interception is unavailable.
- Existing hunter orders are explicitly labelled as replaced. Combat factor is presented as a comparison, not a guaranteed battle outcome.
- Order intercept commits the selected hunter through the existing rules and selects it for follow-up command. The action rechecks contact detection and feasibility before replacing orders.
- Undetected contacts, friendly fleets and already matched transits cannot be used as targets. Previewing changes neither orders nor the random stream.
- Existing quick-intercept suggestions remain available. Gameplay rules, save format 2 and storage keys are unchanged; saves from v1.1.0 through v1.17.0 remain compatible.
VERSION 1.17.0 — September 26, 2026
- Added Review tactical orders beside the round controls, giving one board for every active friendly ship's hull, thrust, laser target, missile orders and fighter-launch intent.
- All ships, Unplotted, Movement warnings and Weapon checks filters include counts. Edit ship returns directly to that ship's plotting controls.
- Movement warnings reuse the existing three-dimensional rock/exit forecast. Weapon checks identify inactive targets, projected out-of-range lasers, obstructed laser lines and inactive missile targets.
- In-range unobstructed laser targets show estimated per-laser hit chance under the enemy-drift assumption. Automatic break-off is identified as recalculated at execution rather than a fixed plot.
- Review includes only the current commander's active ships. Hidden enemy plots do not influence estimates, and enemy ships have no edit controls.
- Opening, filtering and selecting from the board neither alters orders nor executes the round and does not create an undo entry. Existing plotting and undo controls remain unchanged.
- Gameplay rules, save format 2 and storage keys remain unchanged; saves from v1.1.0 through v1.16.0 remain compatible.
VERSION 1.16.0 — September 26, 2026
- Expanded the fleet roster with literal, case-insensitive search by ship name, ship class, current location, travel destination or assault site. Search combines with the active fleet filter.
- Added Needs service for fleets missing any hull, fuel, missiles or fighters, and Boarding parties for fleets carrying assault troops, including those underway.
- Added sorting by location, combat strength, speed or lowest fuel. Stable fleet-id tie breaking keeps equal entries predictable without rearranging game state.
- Roster rows now show representative ship names, speed, fuel and boarding strength, making fleets easier to identify and compare.
- Filter buttons expose selected state and whole-force counts; matching counts and empty-state guidance explain the current view. Reset roster clears search, filter and sort together.
- Search text clears for new games, save reload and hotseat orders handover. All roster calculations are limited to the current commander's fleets and never alter orders, resources or the simulation.
- Core rules, save format 2 and storage keys remain unchanged; saves from v1.1.0 through v1.15.0 remain compatible.
VERSION 1.15.0 — September 26, 2026
- Added Search dispatch archive beside strategic dispatches. Search retained reports by literal text, exact turn, and All visible/Public/Your private scope, newest first.
- Search trims whitespace and ignores case; filters combine, Reset restores all visible reports, and Enter submits a search. Matching and visible-report counts clarify the results.
- The archive clearly states the existing 220-entry global retention limit. Enemy private messages are excluded before searching or counting, preserving hotseat privacy. Report text is HTML-escaped.
- Fixed end-turn dispatch extraction after rolling-log truncation. A retained entry marker replaces absolute array indices, so new reports remain visible when old entries roll off the front.
- Removed the premature 30-entry slice from summary extraction. If the marker itself ages out, all retained newer entries are eligible; a recent-turn fallback handles resumed resolution without the in-memory marker.
- Search and preview are read-only. The log retention policy, gameplay rules, save format 2 and storage keys remain unchanged; saves from v1.1.0 through v1.14.0 remain compatible.
VERSION 1.14.0 — September 26, 2026
- Added Readiness & resupply for selected friendly fleets, including fleets underway. It counts damaged ships, ships below full fuel, and ships with depleted missiles or fighters.
- Each ship shows current hull, fuel and weapons beside capacity. Stationary fleets also see an exact one-upkeep projection conditional on remaining at the current location with unchanged ownership.
- Local service distinguishes full shipyard restoration, ice-site refuelling, ordinary friendly-site repair/refuelling and trickle-only refuelling. The Jovian refuelling bonus is included.
- Reachable friendly service destinations are listed fastest first, with current service facilities, arrival turn, burn and reserve. Order route commits through the existing movement validator and replaces current orders.
- In-transit fleets show no local upkeep or redirection options. Enemy fleet readiness is not exposed, and route commitment rechecks ownership to reject stale service destinations.
- Projections clearly explain that existing movement orders, combat and ownership changes can alter the result. Previewing changes no game state.
- All prior features remain available. Gameplay rules, save format 2 and storage keys are unchanged; saves from v1.1.0 through v1.13.0 remain compatible.
VERSION 1.13.0 — September 26, 2026
- Added Operations timeline to the strategic command footer, combining fleet transits, valid pending travel orders, construction due dates and funded research activation into one chronological view.
- Events are grouped by turn with calendar dates and relative timing. All events are shown without the five-item limit used in earlier summary panels.
- All, Fleets and Industry filters include counts. Fleet events select the corresponding fleet, construction opens Yards, and research opens Develop.
- Pending orders are explicitly marked as planned. Invalid travel orders are excluded from scheduled arrivals; a Review pending orders link lets the commander inspect and repair them.
- Delayed ships are labelled as launch rechecks. Blocked or lost yards carry current-condition warnings instead of implying guaranteed commissioning.
- Enemy entries are restricted to detected transits. Enemy pending orders, construction and research are never included, including in hotseat views.
- Event navigation rechecks the current timeline before acting, refreshing if an entry is no longer available. Opening, filtering and closing the timeline do not advance or mutate the game.
- Core rules, save format 2 and storage keys remain unchanged; saves from v1.1.0 through v1.12.0 remain compatible.
VERSION 1.12.0 — September 26, 2026
- Assault orders now open a briefing before commitment. It explains boarding parties, gun support, attack strength and effective site defence, including shaken garrisons.
- The capture forecast lists every possible attack die, its attack value and outcome, plus the count and percentage of successful rolls under the current conditions.
- Return-fire ranges distinguish capture from repulse and explicitly warn that a successful assault can still damage or destroy ships.
- The briefing identifies detected orbital opposition and explains that an assault only executes if no enemy fleet remains after battles. On-arrival forecasts warn that travel, combat losses and garrison changes can alter the result.
- Fleets without boarding parties can inspect the briefing and see the rejection reason; commitment is disabled. Committing always rechecks the existing order rules.
- Viewing or cancelling changes no game state or random stream. Existing assault orders can still be cancelled directly, and movement orders remain intact when adding an assault.
- All prior features remain available. Gameplay rules, save format 2 and storage keys are unchanged; saves from v1.1.0 through v1.11.0 remain compatible.
VERSION 1.11.0 — September 26, 2026
- Fleet splits and merges now open a formation review before commitment, showing ship count, combat factor, speed, reaction-mass range and boarding strength.
- Split review compares the selected fleet with the remaining and detached groups. It explains that the remaining fleet retains its orders while the detached fleet starts without orders.
- Merge review compares both original groups with the combined fleet, and explicitly identifies retained orders and the merged-in fleet's orders that will be removed.
- Existing order validators recheck the resulting formation and warn about problems such as insufficient reaction mass for a retained route or missing boarding parties for an assault. Retained travel plans show their recalculated arrival/meeting turn and burn.
- Reviews simulate the existing split/merge rules on an isolated state copy. Previewing and cancelling change no orders, ship assignments, random state or identifiers. Committing rechecks eligibility and calls the original rules.
- Invalid, opposing, in-transit and incompatible fleets cannot be reorganized through the review. A successful split selects the detached fleet for new orders.
- All prior planning, targeting and tactical undo features remain available. Core rules and save format 2 remain unchanged and compatible with v1.1.0 through v1.10.0.
VERSION 1.10.0 — September 26, 2026
- Research investment buttons show the actual RP spend after accounting for available funds and remaining cost. Tooltips show the resulting balance, and partially affordable completion is labelled Invest available rather than Finish.
- Fully funded research is explicitly marked Funded with its next-turn activation date instead of appearing indistinguishable from active technology.
- Shipyard cards show earliest completion turn, balance after an affordable build, or the RP shortfall. Current enemy orbital presence is called out as a launch blocker without preventing construction.
- Build queues are sorted by due turn. Delayed ships show the next launch check, captured yards explain the loss risk, and available cancellation buttons show the refund. Existing cancellation availability is unchanged.
- Compare laser targets lists active enemy ships, stations and fighters with projected range, relative speed, obstruction and estimated per-laser hit chance. Usable shots appear first, followed by hit chance.
- Forecasts share the selected-target fire-solution calculation and assume enemy drift; hidden enemy plots never affect the comparison. Automatic break-off is identified as unsuitable for a fixed-plot forecast.
- Select a laser target directly or return to automatic targeting. Both actions integrate with tactical undo and preserve missile and fighter commands.
- Strategic, combat, production, AI and victory rules remain unchanged. Save format 2 and storage keys remain compatible with v1.1.0 through v1.9.0.
VERSION 1.9.0 — September 26, 2026
- Added Review pending orders to the strategic command footer. It lists every stationary friendly fleet with movement, interception or assault orders, plus arrival/meeting turn, burn and remaining reaction mass where applicable.
- The review rechecks each order using the existing rule validators on private fleet copies and explains orders that have become invalid. Reviewing never changes orders or the random stream.
- Edit jumps to the selected fleet. Cancel orders removes that fleet's pending instructions and refreshes the review immediately. Enemy orders and fleets already in transit are excluded.
- Added Undo plotting (U) for the most recent 20 tactical command changes in the current round. Restores thrust plots, laser and missile targets, fighter-launch orders and break-off settings.
- Bulk Re-plan all and Auto-plot unplotted can be undone as single edits. Selecting ships and viewing warnings do not create undo entries.
- Undo history is temporary and clears on round execution, hotseat handover, battle changes and save reload. It never reverses resolved combat, resource spending or enemy orders.
- All v1.8 planning aids remain available. Strategic and tactical rules are unchanged; save format 2 and storage keys remain compatible with v1.1.0 through v1.8.0.
VERSION 1.8.0 — September 26, 2026
- Compare routes: select a stationary fleet and compare all destinations, ordered by reachability and travel time. See arrival turn, burn, remaining reaction mass, and exact reasons a route is unavailable. Order a route directly from the comparison.
- Route previews use the existing order validator on a private fleet copy, preserving current orders and the random stream. Committing a route replaces that fleet's orders and rechecks legality.
- Tactical movement preview shows next position and velocity, rock-crossing damage, and departures beyond the display boundary using the existing 3D movement geometry.
- Plot Review now catches hazardous explicit plots as well as unplotted ships. Select a warning to return to that ship, revise plots, or explicitly accept and execute. Hotseat review exposes only the current commander's ships.
- Brake (X) spends available thrust opposing velocity without reversing an axis; weapons and other ships' plots are preserved. Brake is a momentum control, not an automatic obstacle-avoidance command.
- Break-off courses are labelled as recalculated automatically rather than given a misleading fixed preview. Laser estimates explicitly assume the target drifts.
- Keyboard Drift and Auto-plot now clear Break off, matching their buttons. Corrected the static version badge.
- Strategic movement, combat, production, AI and victory rules are unchanged. Save format 2 and storage keys are unchanged; compatible with saves from 1.1.0 through 1.7.0.
VERSION 1.7.0 — September 26, 2026
- Operational Intelligence now shows inbound enemy fleet strength beside friendly orbital strength already at the threatened destination.
- Ready intercept opportunities are limited to fleets still awaiting orders and can be issued directly from the Intel tab with one click; the display includes meeting turn, burn, and relative fleet factors.
- The Situation Report can jump directly to Operational Intelligence whenever a threat or ready intercept exists.
- Tactical combat adds Best Laser Target (B), choosing the most useful in-range target from the ship's projected position.
- Tactical plotting adds Auto-plot Unplotted and a plot-review warning before a round executes while ships are still set to drift.
- Re-plan All replaces the older Auto-plot All label to make its destructive effect on existing plots explicit.
- No strategic or tactical combat rules changed. Save format 2 remains compatible with versions 1.1.0 through 1.6.0.
VERSION 1.6.0 — September 26, 2026
- Added fleet command filters for All, Awaiting Orders, Ordered and In Transit, with live counts and a compact command-readiness summary.
- Expanded the Situation report with a Command Outlook showing detected inbound threats, catchable enemy transits, ordered friendly fleets and fleets already underway.
- Cleaned up strategic keyboard handling by removing a duplicated G-key branch.
- Strategic and tactical rules are unchanged. Save format remains 2 and stays compatible with saves from 1.1.0 through 1.5.0.
VERSION 1.5.0 — September 26, 2026
- Operational Intelligence: inbound detected enemy fleets targeting your sites are summarized in the Intel tab.
- Intercept Opportunities: catchable enemy transit fleets now show a suitable interceptor, meeting turn and burn requirement.
- Tactical target cycling: Next Target / T cycles hostile ships and stations by projected range.
- Strategic map: G recenters on the selected fleet.
- Save format unchanged and compatible with 1.1.0 through 1.4.0.
VERSION 1.4.0 — September 26, 2026
- Added Orders Review before turn execution when friendly fleets still have no movement, assault or intercept order; jump directly to any listed fleet or end the turn deliberately.
- Added a projected tactical Fire Solution for a selected laser target, showing range, obstruction by asteroid rock and estimated hit chance after the current thrust plot.
- Added tactical plot-readiness feedback and a Next unplotted control; press P to cycle through ships that still have no explicit plot.
- Save format is unchanged; saves from 1.1.0 through 1.3.0 remain compatible.
VERSION 1.3.0 — September 26, 2026
- Added a Situation report with a concise strategic summary of Will, Assembly opinion, resources, forces, sites, objectives, arrivals, construction and unissued orders.
- Added an order-readiness footer with a Next idle button, making it easier to finish a turn without missing fleets.
- Added S (Situation), ? (Help) and M (Menu) keyboard shortcuts.
- Integrated the new illustrated cover into the in-game start screen and polished responsive presentation.
- Save format is unchanged; 1.1.0 and 1.2.0 saves remain compatible.
VERSION 1.2.0 — September 24, 2026
- Interception: a fleet at rest can intercept a detected enemy fleet in transit. Hovering the enemy counter while setting course shows the intercept rule (meeting turn and burn); the Fleets tab lists every catchable contact. The fleets fight in deep space, with no stations and no retreat, and the pursuer then travels on with its quarry.
- Rock at the asteroids: battles at Vesta, Ceres, Pallas and Hygiea are fought among drifting rock that blocks fire, grazes hulls and swallows missiles and fighters.
- The machine commanders intercept fleets bound for their sites when they can catch and beat them.
- Balance re-measured with interception: Consortium starting Will lowered in The Seizure and War in the Belt.
- Saves from 1.1.0 carry over: the save format is unchanged. Saves from 1.0.0 remain unreadable.
VERSION 1.1.0 — September 24, 2026
- Two players: a hotseat mode for two commanders at one screen, with hidden orders and tactical plots and a veiled hand-over between them.
- Reaction mass: every ship carries a limited burn in AU; the transit rule shows the burn against what the fleet carries and refuses a course it cannot make. Yards and ice sites refuel fully, other stations by half, doubled for the side holding the Jovian Skimmer.
- War record: a chart of both sides’ Will, Assembly opinion and production, turn by turn, in the Intel tab and on the end-of-war sheet.
- Arrivals board: every fleet in transit you know of, by arrival turn.
- Enemy commissions, developments and arrests are no longer reported to the other side.
- Balance re-measured with reaction mass: Tharsis defence 14 ? 17, starting Will and purses retuned for The Seizure and War in the Belt.
- Saves from 1.0.0 cannot be read by 1.1.0 (save format 2 adds reaction mass): start a new war.
VERSION 1.0.0 — September 24, 2026
- Initial Tronsoft Games release.
- Strategic map of the inner Solar System, Mercury to Jupiter, with the planets on their real orbits and distance-measured movement.
- The transit rule: arrival turn and lead point worked out to where the destination will be.
- The two-plane tactical display: plan and elevation boards, vector movement in three dimensions, lasers, homing missiles, point defence and carrier fighters.
- The strategic table, fitted to computer-played tactical battles, with a printed Battle Record.
- Victory by Will: production, blockade, captures, agents, propaganda and the Terran Assembly.
- Eleven sites, seven ship classes, four weapons to develop during the war.
- Three scenarios (The Seizure, War in the Belt, The Phobos Crisis) and three opponent ranks.
- Automatic saving, pause menu, pan and zoom, keyboard controls, reduced-motion support.
- Synthesised sound with separate music and effects volumes.
- Illustrated PDF manual and HTML tutorial.
View Game
Wooden Ships & Iron Men v1.20.0 Published
Wooden Ships & Iron Men
v1.20.0
Sep 24, 2026
Game package published automatically.
Game: Wooden Ships & Iron Men
Version: 1.20.0
Package: published-games/wooden-ships-iron-men/1.20.0
Play URL: published-games/wooden-ships-iron-men/1.20.0/index.html
Wooden Ships & Iron Men — changelog
======================================================================
v1.20.0 — 2026-09-25
A live Fire Control Board aggregates laid broadsides by enemy, showing total
batteries, rakes and expected effect while counting held loaded batteries
and flagging possible over-concentration of hull-directed fire.
v1.19.0 — 2026-09-25
Fire Signals apply editable squadron-wide target doctrines for best effect,
closest targets, raking fire, weakened enemies and holding first broadsides.
Batteries unable to comply retain their existing orders and are reported.
v1.18.0 — 2026-09-25
Gunnery Readiness audits every friendly battery before fire, intercepting
invalid orders and long-range first broadsides while advising on weak shots,
held fire, missed rakes, boarding commitments and severely reduced gun crews.
v1.17.0 — 2026-09-25
Fleet Readiness audits courses, endpoints and damage-control assignments
before movement, intercepting dangerous plans for review while retaining an
explicit captain's option to make sail despite the warning.
v1.16.0 — 2026-09-25
A squadron Signal Book applies legal group manoeuvre and sail commands while
preserving existing orders for ships unable to comply and reporting exactly
how many captains answered each signal.
v1.15.0 — 2026-09-25
A persistent Admiral's Service Record tracks completed actions, results,
best margin against scenario par, ships defeated and lost, and performance
by scenario while preventing reopened reports from counting twice.
v1.14.0 — 2026-09-25
Persistent Normal, Fast and Instant resolution modes control movement and
gunfire presentation without changing results. Reduced-motion preferences
automatically receive instant resolution with a single compressed report.
v1.13.0 — 2026-09-25
A Captain's After-Action Report combines score, scenario par, complete ship
returns, emergencies and the chronological journal, and downloads a detailed
plain-text record carrying the version and deterministic scenario seed.
v1.12.0 — 2026-09-25
Portable Battle Files export and import complete actions, including orders,
damage, expanded chart, random state and Undo Turn checkpoint. Imports are
fully validated before they may replace the current battle.
v1.11.0 — 2026-09-25
An Admiralty Briefing presents the historical situation, order of battle,
wind, scenario par, victory priorities and tactical advice derived from the
actual forces. It remains available from the header throughout the action.
v1.10.0 — 2026-09-25
A range-and-bearing ruler pins a measurement from the selected ship to any
chart hex. It reports range, compass and relative bearing, and estimated
sailing time, and remains registered correctly while the chart pans or zooms.
v1.9.0 — 2026-09-25
Fleet Orders drafts editable courses, sail plans, damage-control duties,
targets and ammunition for every active ship in the player's squadron.
Advice neither advances the turn nor consumes the battle's random sequence.
v1.8.0 — 2026-09-25
A persistent one-turn checkpoint is recorded before movement. Undo Turn
restores orders, positions, damage, wind, chart bounds and random state,
survives save and resume, and requires confirmation before rewinding play.
v1.7.0 — 2026-09-25
A live battle dashboard compares squadron strength, combat status, loaded
broadsides and emergencies, then measures current points against scenario
par to project the result before nightfall.
v1.6.0 — 2026-09-25
A navigator minimap shows the full expanding chart, ship sides, selected
ship, shoals and current viewport. Clicking or tapping it recenters the
main chart without disturbing the player's zoom level.
v1.5.0 — 2026-09-25
The chart expands automatically in twelve-hex bands whenever active ships
approach an edge. Expansion works north, south, east and west; camera bounds,
overlays, chart rendering and saved battles follow the larger sea room.
v1.4.0 — 2026-09-24
Captain's Aid suggests movement, damage-control assignments, fire orders
and ammunition for the selected ship while leaving the final decision with
the player. Ship records now assess the nearest threat and which batteries
bear. A full-screen control expands the chart for desktop play.
v1.3.0 — 2026-09-24
Damaged saves are rejected and cleared with a readable warning. A new
tactical overview exposes every ship's position, heading, condition and
nearest-enemy range to keyboard and screen-reader users. Dialogs now trap
focus, identify their title, make the background inert and return focus on
close. Regression tests cover saves and the accessibility contracts.
v1.2.1 — 2026-09-24
Rebuilt directly from version 1.1.1 with the new original cover embedded
at assets/cover.png. Gameplay and save format are unchanged.
v1.1.1 — 2026-09-23
A review pass. A battery stripped of hands now falls silent instead of
firing at four-tenths weight; the watch bill is trimmed when casualties
leave a ship unable to man it; Build a Battle refuses an empty side; the
rules sheet is generated from the engine and covers the 1.1.0 systems; the
sailing master's estimate is on from the first turn; the gunnery panel
writes its target out in full; the helm and the bill are fingertip-sized on
a telephone; the store plates keep their ships inside the border.
Saves written by 1.1.0 are read unchanged.
v1.1.0 — 2026-09-23
The watch bill: crews told off into gun crews, topmen, marines,
with parties sent to repairs, the pumps or the fire party each turn.
Leaks sprung by close-range hull hits, knotting and splicing aloft, long
guns and carronades, Lake Erie, Breaking the Line, Build a Battle, two
new rates, the raking-water overlay and the sailing master's estimate.
Save format 2; 1.0.0 saves are not readable.
v1.0.0 — 2026-09-22
First release. Six actions, ten ship classes, three grades of computer
captain, plotted simultaneous movement, simultaneous gunnery with the
gunnery return, grappling and boarding, fire and striking, saved game.
View Game
The Rust Sovereigns v1.20.0 Published
The Rust Sovereigns
v1.20.0
Sep 9, 2026
Game package published automatically.
Game: The Rust Sovereigns
Version: 1.20.0
Package: published-games/rust-sovereigns/1.20.0
Play URL: published-games/rust-sovereigns/1.20.0/index.html
THE RUST SOVEREIGNS — CHANGELOG
Version 1.20.0 — September 9, 2026
- Replaced the former procedural pylon screen with a cinematic Surface and Undercity cover.
- Added a stronger title hierarchy, doctrine color rail, feature summary, and clearer main actions.
- Added responsive layouts for desktop, tablet, and phone displays.
- Added reduced-motion behavior and descriptive cover-art accessibility text.
v1.9.0 — September 6, 2026
- BREADCRUMBS. With a stack selected, moving the pointer over the map lays out the road it would take — every step it will spend movement on, with the destination marked larger. The path is worked out with the same search the march itself uses, so what you see is what will happen.
- THE CHRONICLE. The Realm tab now opens with the ledger of every sovereign drawn season by season, so an age can be read as a shape rather than a number: who rose, who stalled, and when. It carries a written label for a screen reader.
- Every season now records a line — holds, ledger and power for each sovereign — which is saved with the game.
v1.8.0 — September 6, 2026
- A COVER. Opening the game now lands on the front of the box — the title, a line about the waste, and New game, Resume and How to play — over a scene drawn on a canvas rather than shipped as a picture, so the installed package and the single file show the same cover.
- Return to cover on the end plate, so an age can be closed without reloading.
- Resume on the cover names the season it will put you back into, and reaches the quick save if there is no autosave.
- A pinned seed (#seed=NNN) or #play opens the charter directly, so a shared link still goes where it points.
- Panels opened over the cover — How to play in particular — were drawn behind it and could not be used.
v1.7.0 — September 6, 2026
- A SETTINGS section in the controls column, kept in its own storage key so it outlives any one game: high contrast (stronger ink and panels, and brighter hex outlines on the board), advance to the next unit when a stack runs out of movement, and a warning before ending a season while units still have movement.
- A full screen button.
- The warning before ending a season happens in the page — the button changes to "End season anyway" for a few seconds — rather than in a browser dialog.
- Sound and volume are remembered with the other settings instead of resetting each time the game is opened.
v1.6.0 — September 6, 2026
- SAVE SLOTS AND QUICK SAVE. Three named slots in the Game section, each showing the sovereign and the season it holds, plus a quick save on Q and a quick load on Shift+Q. The autosave at the end of every season is unchanged and keeps its own key.
- Resume from the charter now offers itself whenever any save exists, not only the autosave.
- Saving and loading go through one pair of routines, so every slot behaves the same and a storage refusal is reported the same way wherever it happens.
v1.5.0 — September 6, 2026
- UNDO. Anything you do in a season can be taken back — a move, a march, an attack, founding a hold, binding a reactor, casting a protocol, a build order, a research choice, and every envoy approach. The button in the Game section names what it will undo; the U key and Ctrl+Z do the same.
- Up to twelve steps are kept. Ending the season clears them: a season, once ended, stands.
- Undo restores the random state along with everything else, so a battle refought after an undo goes exactly as it did the first time. Taking something back is not a way to reroll the dice.
v1.4.0 — September 6, 2026
- SOUND. Ten effects — a switch thrown, boots on grit, blows landing, a unit falling, charge poured into a protocol, a reactor coming on the bus, a hold founded, the season turning, and the two ends of an age. Every one is synthesized from plain waveforms and noise by tools/sounds.js, so the game carries no sampled audio at all.
- A Sound button and an effects volume slider in the Game section of the controls column. Sound waits for your first click or keypress, as browsers require, and going quiet is a choice the game respects rather than a failure it hides.
- The package plays the WAV files it ships in sounds/; the single self-contained file plays the same bytes embedded in itself.
v1.3.0 — September 6, 2026
- DIFFICULTY. Four levels on the charter — Lenient, Even, Harsh and Merciless — each explained in a line where you choose it, and named in the masthead while you play. The level changes only what the computer sovereigns are given: their income, how large a host they keep, how soon they march and how readily they treat. The rules the human plays by never change.
- The masthead now carries the level alongside the season.
v1.2.0 — September 6, 2026
- DIPLOMACY. Sovereigns who have met can hail one another over the same bus that carries their power. The Envoys section of the controls column shows every rival you have met, how they regard you, and any truce that stands. You may offer a truce, send gold, or break a truce you no longer want.
- Truces are binding: striking a sovereign you are at truce with breaks it first, costs you heavily with the wronged party, and is heard by every other sovereign in the waste.
- Computer sovereigns treat as well: a builder losing a war sues for peace, a seeker close to the Long Broadcast buys quiet with gold, a raider hails nobody, and any sovereign who outgrows a truce tears it up.
- A refused truce now says who refused and why, instead of failing silently.
v1.19.0 — September 6, 2026
- THE FIELD BOOK. The help plate is now a reference to the whole game: pages for Units, Buildings, Protocols and Terrain, with a search across all of them. Every page is read out of the same tables the rules play by, so it cannot fall out of date the way a written manual can — and a summon that carries no description of its own is described by what it summons.
- How to play is the first page of the field book rather than the whole of it.
v1.18.0 — September 6, 2026
- HEROES. A Wanderer is no longer one more counter: it arrives with a name of its own — Vess the Ashwalker, Corwin Rustbane — drawn from the same seeded stream as the age, never sharing a name with another hero in the same age, and it is called by that name everywhere the game speaks of it.
- A hero learns faster and further than a soldier: it is the better for a single fight where a soldier needs two, and rises to the fifth rank where a soldier stops at the third. The age hears of a hero rising.
- A hero may take service with whoever clears a ruin — rarely, and worth more than the salvage.
v1.17.0 — September 6, 2026
- EVENTS. The waste is not still: a dust storm that halts every host in the open, a bound reactor flaring and banking charge, refugees arriving at a hold, a find in the rubble, raiders out of the waste falling on an outlying hold, and blight in the fields. They come from the same seeded stream as everything else, so a season replays exactly, and you hear of yours in the season report.
v1.16.0 — September 6, 2026
- THE SEASON REPORT. When a season turns, a short account of what came of it: what changed in your holds, your power and your ledger, and the lines from the log that concern you — your own business and what the whole waste heard, never a rival's private affairs. A quiet season says so.
- The report can be dismissed for good from the plate itself, or switched in Settings.
v1.15.1 — September 6, 2026
- The window title now carries the version as well — "The Rust Sovereigns v1.15.1" — so the browser tab, the masthead and the cover all agree on which build is open.
v1.15.0 — September 6, 2026
- ALLIANCES. Sworn word, one step beyond a truce: neither sovereign strikes the other, and each sees where the other's holds stand — not the whole map, only what is theirs. An alliance must be earned: a truce kept first, and standing enough that they think well of you. A raider keeps its own counsel unless you have done a great deal for it.
- Computer sovereigns swear with a sovereign they already keep a truce with when someone bigger is on the board, and sworn sovereigns march at the same enemy rather than picking their own.
- Forswearing an alliance costs far more standing than breaking a truce, with every sovereign in the waste hearing of it.
- The Envoys panel names who is sworn and offers to forswear rather than merely break a truce.
v1.14.0 — September 6, 2026
- SIEGE, which the manual has described since the first release but the game did not have. A hold's Wall no longer helps its garrison if the attackers bring a siege unit, and the battle plate says the wall is breached. Sappers carry the siege flag, and any sovereign with a Workshop can raise the new WALL BREAKER.
- Computer sovereigns raise a siege engine when the rival they have a grudge against sits behind a wall.
- YIELDING. A computer sovereign reduced to a single hold with no host left, facing a neighbour five times its strength, now yields: its hold and people change hands and the age is told. A human sovereign is never made to yield, and nobody yields to a sovereign they are at truce with.
- The manual described a siege flag that no unit carried. The game now does what the manual said.
v1.13.0 — September 6, 2026
- THE HUM OF THE BUS. Not a tune: three detuned oscillators through a slow-sweeping filter, the drone of a working power bus, synthesized live rather than shipped as a file. It opens up as the power on your bus grows, so binding a reactor is something you hear. Off by default, with its own switch and volume beside the effects.
- Sound now has two volumes, effects and hum, both remembered with the other settings.
v1.12.0 — September 6, 2026
- SCENARIOS. Five set situations on the charter, each a fixed world with one thing wrong with it: The Last Reactor (every Surface reactor already bound by a rival, horizon at 120), The Undercity Gambit (every sovereign begins below), A Short War (two sovereigns, sixty seasons, twice the guardians), Race for the Broadcast (six sovereigns, every rival a seeker), and a free age with every dial in your hands.
- A scenario settles the seed, the size of the age, the difficulty and the horizon, and briefs you where you choose it. The masthead names the scenario and its own horizon while you play.
- The horizon is now a property of the game rather than a fixed number, so a scenario can end an age early.
v1.11.0 — September 6, 2026
- HOTSEAT. Up to four sovereigns can share one screen. Each drafts their own charter in turn before the age begins — the charter says whose seat it is, and the seed and the size of the age are settled by the first — and each keeps their own fog, holds and protocols.
- A pass-the-table screen between seats: the board stays covered until the next sovereign says they are ready, so nobody reads a rival's map over their shoulder. The season turns only after the last seat has ended it.
- A sovereign's name is now taken per seat rather than only for the first player.
v1.10.0 — September 6, 2026
- CAPTIONS. A setting that writes down what the game just said out loud — a reactor coming on the bus, blows landing, the season turning — for anyone playing without sound. The line is announced politely to a screen reader as well.
- SAVES FROM OLDER VERSIONS NOW OPEN. A game saved before truces, the chronicle or difficulty existed was missing those parts and crashed the moment a season turned. Such a save is now filled in with sane defaults, stamped with the current format, and the game says what it filled in. Nothing already in the save is disturbed.
v1.1.0 — September 6, 2026
- A minimap of both planes in the information column: known ground, holds in their sovereign's colour, bound reactors, shafts, and a box showing what the glass is looking at. Click either plane to travel there.
- Computer sovereigns now go to a war footing: once the host outweighs a rival hold they stop grabbing sites and converge on it, and they press the assault when the ring around it is strong enough.
- A sovereign of the seeker temper now pursues the Long Broadcast: it hunts reactors of doctrines it still lacks, researches the Broadcast once four are bound, opens the SURGE breaker to lift the cap, and hoards every watt until it can pour the 400 charge.
- A sovereign that binds a reactor now stands on it for a few seasons instead of walking away, which ends the re-bind war that used to fill the log.
- Ages now end in three different ways rather than always on the ledger: across twenty measured campaigns, fourteen ledger, three by conquest and three by the Long Broadcast (previously twelve of twelve on the ledger).
v1.0.2 — September 6, 2026
- On a narrow screen the whole page now scrolls and the columns stack in the order map, controls, information; on screens under 1200px wide the two columns are narrower so the map keeps its room.
- On a phone the two columns were short scroll boxes that hid most of the controls: the Switchboard, hold orders, research and casting and the Save game buttons could only be reached by scrolling inside a 138-pixel window.
v1.0.1 — September 5, 2026
- The two columns are now information on the LEFT (Ground, Protocols, Realm, Log tabs) and controls on the RIGHT (orders, the Switchboard, hold build orders, research and casting, Save game / New game).
- Battle protocols that need a target now use an inline target picker on the battle plate instead of a browser dialog.
- Computer sovereigns now know of rival holds near their own and cross planes by shaft to hunt the last rivals.
v1.0.0 — September 5, 2026
- Initial Tronsoft Games release.
- Two-plane hex world (Surface and Undercity) with shafts, reactors and ruins under fog of war.
- The Charter: 11 picks across five doctrines, nine traits and five factions.
- The Switchboard: STORE, STUDY and SURGE breakers over one power bus.
- 44 protocols, 25 unit types, 11 buildings.
- Stack battles in rounds on a battle plate with battle casting and retreat.
- Three roads to victory: conquest, the Long Broadcast, the ledger at season 150.
- Computer sovereigns with three tempers.
- Mouse, keyboard and touch controls; zoom and pan; phone layout; autosave.
View Game
Ultima: Britannian Chronicles v1.20.0 Published
Ultima: Britannian Chronicles
v1.20.0
Aug 15, 2026
Game package published automatically.
Game: Ultima: Britannian Chronicles
Version: 1.20.0
Package: published-games/ultima-britannian-chronicles/1.20.0
Play URL: published-games/ultima-britannian-chronicles/1.20.0/index.html
patches/changelog.txt
View Game
The Rust Sovereigns v1.19.0 Published
The Rust Sovereigns
v1.19.0
Sep 9, 2026
Game package published automatically.
Game: The Rust Sovereigns
Version: 1.19.0
Package: published-games/rust-sovereigns/1.19.0
Play URL: published-games/rust-sovereigns/1.19.0/index.html
THE RUST SOVEREIGNS — CHANGELOG
v1.9.0 — September 6, 2026
- BREADCRUMBS. With a stack selected, moving the pointer over the map lays out the road it would take — every step it will spend movement on, with the destination marked larger. The path is worked out with the same search the march itself uses, so what you see is what will happen.
- THE CHRONICLE. The Realm tab now opens with the ledger of every sovereign drawn season by season, so an age can be read as a shape rather than a number: who rose, who stalled, and when. It carries a written label for a screen reader.
- Every season now records a line — holds, ledger and power for each sovereign — which is saved with the game.
v1.8.0 — September 6, 2026
- A COVER. Opening the game now lands on the front of the box — the title, a line about the waste, and New game, Resume and How to play — over a scene drawn on a canvas rather than shipped as a picture, so the installed package and the single file show the same cover.
- Return to cover on the end plate, so an age can be closed without reloading.
- Resume on the cover names the season it will put you back into, and reaches the quick save if there is no autosave.
- A pinned seed (#seed=NNN) or #play opens the charter directly, so a shared link still goes where it points.
- Panels opened over the cover — How to play in particular — were drawn behind it and could not be used.
v1.7.0 — September 6, 2026
- A SETTINGS section in the controls column, kept in its own storage key so it outlives any one game: high contrast (stronger ink and panels, and brighter hex outlines on the board), advance to the next unit when a stack runs out of movement, and a warning before ending a season while units still have movement.
- A full screen button.
- The warning before ending a season happens in the page — the button changes to "End season anyway" for a few seconds — rather than in a browser dialog.
- Sound and volume are remembered with the other settings instead of resetting each time the game is opened.
v1.6.0 — September 6, 2026
- SAVE SLOTS AND QUICK SAVE. Three named slots in the Game section, each showing the sovereign and the season it holds, plus a quick save on Q and a quick load on Shift+Q. The autosave at the end of every season is unchanged and keeps its own key.
- Resume from the charter now offers itself whenever any save exists, not only the autosave.
- Saving and loading go through one pair of routines, so every slot behaves the same and a storage refusal is reported the same way wherever it happens.
v1.5.0 — September 6, 2026
- UNDO. Anything you do in a season can be taken back — a move, a march, an attack, founding a hold, binding a reactor, casting a protocol, a build order, a research choice, and every envoy approach. The button in the Game section names what it will undo; the U key and Ctrl+Z do the same.
- Up to twelve steps are kept. Ending the season clears them: a season, once ended, stands.
- Undo restores the random state along with everything else, so a battle refought after an undo goes exactly as it did the first time. Taking something back is not a way to reroll the dice.
v1.4.0 — September 6, 2026
- SOUND. Ten effects — a switch thrown, boots on grit, blows landing, a unit falling, charge poured into a protocol, a reactor coming on the bus, a hold founded, the season turning, and the two ends of an age. Every one is synthesized from plain waveforms and noise by tools/sounds.js, so the game carries no sampled audio at all.
- A Sound button and an effects volume slider in the Game section of the controls column. Sound waits for your first click or keypress, as browsers require, and going quiet is a choice the game respects rather than a failure it hides.
- The package plays the WAV files it ships in sounds/; the single self-contained file plays the same bytes embedded in itself.
v1.3.0 — September 6, 2026
- DIFFICULTY. Four levels on the charter — Lenient, Even, Harsh and Merciless — each explained in a line where you choose it, and named in the masthead while you play. The level changes only what the computer sovereigns are given: their income, how large a host they keep, how soon they march and how readily they treat. The rules the human plays by never change.
- The masthead now carries the level alongside the season.
v1.2.0 — September 6, 2026
- DIPLOMACY. Sovereigns who have met can hail one another over the same bus that carries their power. The Envoys section of the controls column shows every rival you have met, how they regard you, and any truce that stands. You may offer a truce, send gold, or break a truce you no longer want.
- Truces are binding: striking a sovereign you are at truce with breaks it first, costs you heavily with the wronged party, and is heard by every other sovereign in the waste.
- Computer sovereigns treat as well: a builder losing a war sues for peace, a seeker close to the Long Broadcast buys quiet with gold, a raider hails nobody, and any sovereign who outgrows a truce tears it up.
- A refused truce now says who refused and why, instead of failing silently.
v1.19.0 — September 6, 2026
- THE FIELD BOOK. The help plate is now a reference to the whole game: pages for Units, Buildings, Protocols and Terrain, with a search across all of them. Every page is read out of the same tables the rules play by, so it cannot fall out of date the way a written manual can — and a summon that carries no description of its own is described by what it summons.
- How to play is the first page of the field book rather than the whole of it.
v1.18.0 — September 6, 2026
- HEROES. A Wanderer is no longer one more counter: it arrives with a name of its own — Vess the Ashwalker, Corwin Rustbane — drawn from the same seeded stream as the age, never sharing a name with another hero in the same age, and it is called by that name everywhere the game speaks of it.
- A hero learns faster and further than a soldier: it is the better for a single fight where a soldier needs two, and rises to the fifth rank where a soldier stops at the third. The age hears of a hero rising.
- A hero may take service with whoever clears a ruin — rarely, and worth more than the salvage.
v1.17.0 — September 6, 2026
- EVENTS. The waste is not still: a dust storm that halts every host in the open, a bound reactor flaring and banking charge, refugees arriving at a hold, a find in the rubble, raiders out of the waste falling on an outlying hold, and blight in the fields. They come from the same seeded stream as everything else, so a season replays exactly, and you hear of yours in the season report.
v1.16.0 — September 6, 2026
- THE SEASON REPORT. When a season turns, a short account of what came of it: what changed in your holds, your power and your ledger, and the lines from the log that concern you — your own business and what the whole waste heard, never a rival's private affairs. A quiet season says so.
- The report can be dismissed for good from the plate itself, or switched in Settings.
v1.15.1 — September 6, 2026
- The window title now carries the version as well — "The Rust Sovereigns v1.15.1" — so the browser tab, the masthead and the cover all agree on which build is open.
v1.15.0 — September 6, 2026
- ALLIANCES. Sworn word, one step beyond a truce: neither sovereign strikes the other, and each sees where the other's holds stand — not the whole map, only what is theirs. An alliance must be earned: a truce kept first, and standing enough that they think well of you. A raider keeps its own counsel unless you have done a great deal for it.
- Computer sovereigns swear with a sovereign they already keep a truce with when someone bigger is on the board, and sworn sovereigns march at the same enemy rather than picking their own.
- Forswearing an alliance costs far more standing than breaking a truce, with every sovereign in the waste hearing of it.
- The Envoys panel names who is sworn and offers to forswear rather than merely break a truce.
v1.14.0 — September 6, 2026
- SIEGE, which the manual has described since the first release but the game did not have. A hold's Wall no longer helps its garrison if the attackers bring a siege unit, and the battle plate says the wall is breached. Sappers carry the siege flag, and any sovereign with a Workshop can raise the new WALL BREAKER.
- Computer sovereigns raise a siege engine when the rival they have a grudge against sits behind a wall.
- YIELDING. A computer sovereign reduced to a single hold with no host left, facing a neighbour five times its strength, now yields: its hold and people change hands and the age is told. A human sovereign is never made to yield, and nobody yields to a sovereign they are at truce with.
- The manual described a siege flag that no unit carried. The game now does what the manual said.
v1.13.0 — September 6, 2026
- THE HUM OF THE BUS. Not a tune: three detuned oscillators through a slow-sweeping filter, the drone of a working power bus, synthesized live rather than shipped as a file. It opens up as the power on your bus grows, so binding a reactor is something you hear. Off by default, with its own switch and volume beside the effects.
- Sound now has two volumes, effects and hum, both remembered with the other settings.
v1.12.0 — September 6, 2026
- SCENARIOS. Five set situations on the charter, each a fixed world with one thing wrong with it: The Last Reactor (every Surface reactor already bound by a rival, horizon at 120), The Undercity Gambit (every sovereign begins below), A Short War (two sovereigns, sixty seasons, twice the guardians), Race for the Broadcast (six sovereigns, every rival a seeker), and a free age with every dial in your hands.
- A scenario settles the seed, the size of the age, the difficulty and the horizon, and briefs you where you choose it. The masthead names the scenario and its own horizon while you play.
- The horizon is now a property of the game rather than a fixed number, so a scenario can end an age early.
v1.11.0 — September 6, 2026
- HOTSEAT. Up to four sovereigns can share one screen. Each drafts their own charter in turn before the age begins — the charter says whose seat it is, and the seed and the size of the age are settled by the first — and each keeps their own fog, holds and protocols.
- A pass-the-table screen between seats: the board stays covered until the next sovereign says they are ready, so nobody reads a rival's map over their shoulder. The season turns only after the last seat has ended it.
- A sovereign's name is now taken per seat rather than only for the first player.
v1.10.0 — September 6, 2026
- CAPTIONS. A setting that writes down what the game just said out loud — a reactor coming on the bus, blows landing, the season turning — for anyone playing without sound. The line is announced politely to a screen reader as well.
- SAVES FROM OLDER VERSIONS NOW OPEN. A game saved before truces, the chronicle or difficulty existed was missing those parts and crashed the moment a season turned. Such a save is now filled in with sane defaults, stamped with the current format, and the game says what it filled in. Nothing already in the save is disturbed.
v1.1.0 — September 6, 2026
- A minimap of both planes in the information column: known ground, holds in their sovereign's colour, bound reactors, shafts, and a box showing what the glass is looking at. Click either plane to travel there.
- Computer sovereigns now go to a war footing: once the host outweighs a rival hold they stop grabbing sites and converge on it, and they press the assault when the ring around it is strong enough.
- A sovereign of the seeker temper now pursues the Long Broadcast: it hunts reactors of doctrines it still lacks, researches the Broadcast once four are bound, opens the SURGE breaker to lift the cap, and hoards every watt until it can pour the 400 charge.
- A sovereign that binds a reactor now stands on it for a few seasons instead of walking away, which ends the re-bind war that used to fill the log.
- Ages now end in three different ways rather than always on the ledger: across twenty measured campaigns, fourteen ledger, three by conquest and three by the Long Broadcast (previously twelve of twelve on the ledger).
v1.0.2 — September 6, 2026
- On a narrow screen the whole page now scrolls and the columns stack in the order map, controls, information; on screens under 1200px wide the two columns are narrower so the map keeps its room.
- On a phone the two columns were short scroll boxes that hid most of the controls: the Switchboard, hold orders, research and casting and the Save game buttons could only be reached by scrolling inside a 138-pixel window.
v1.0.1 — September 5, 2026
- The two columns are now information on the LEFT (Ground, Protocols, Realm, Log tabs) and controls on the RIGHT (orders, the Switchboard, hold build orders, research and casting, Save game / New game).
- Battle protocols that need a target now use an inline target picker on the battle plate instead of a browser dialog.
- Computer sovereigns now know of rival holds near their own and cross planes by shaft to hunt the last rivals.
v1.0.0 — September 5, 2026
- Initial Tronsoft Games release.
- Two-plane hex world (Surface and Undercity) with shafts, reactors and ruins under fog of war.
- The Charter: 11 picks across five doctrines, nine traits and five factions.
- The Switchboard: STORE, STUDY and SURGE breakers over one power bus.
- 44 protocols, 25 unit types, 11 buildings.
- Stack battles in rounds on a battle plate with battle casting and retreat.
- Three roads to victory: conquest, the Long Broadcast, the ledger at season 150.
- Computer sovereigns with three tempers.
- Mouse, keyboard and touch controls; zoom and pan; phone layout; autosave.
View Game
Ultima: Britannian Chronicles v1.19.0 Published
Ultima: Britannian Chronicles
v1.19.0
Aug 15, 2026
Game package published automatically.
Game: Ultima: Britannian Chronicles
Version: 1.19.0
Package: published-games/ultima-britannian-chronicles/1.19.0
Play URL: published-games/ultima-britannian-chronicles/1.19.0/index.html
patches/changelog.txt
View Game
Ultima: Britannian Chronicles v1.18.0 Published
Ultima: Britannian Chronicles
v1.18.0
Aug 15, 2026
Game package published automatically.
Game: Ultima: Britannian Chronicles
Version: 1.18.0
Package: published-games/ultima-britannian-chronicles/1.18.0
Play URL: published-games/ultima-britannian-chronicles/1.18.0/index.html
patches/changelog.txt
View Game
Huskers 2026 v1.17.0 Published
Huskers 2026
v1.17.0
Oct 1, 2026
Game package published automatically.
Game: Huskers 2026
Version: 1.17.0
Package: published-games/huskers-2026/1.17.0
Play URL: published-games/huskers-2026/1.17.0/index.html
HUSKERS 2026 — VERSION 1.17.0
Release date: 2026-09-30
INTERACTIVE MATCHUP GUIDE
- Compare all 91 pairings of 13 offensive calls and seven defenses.
- Select either call to inspect the offense's formation and both play tips.
- View ratings from each side, ranked offensive options against a coverage
and ranked defensive answers to a play. Equal ratings keep playbook order.
- Positive ratings favor the named side. They are base matchup ratings,
not yardage forecasts or success percentages; other game factors matter.
- Special teams, clock plays and trick plays are outside the comparison.
- Save or remove the selected calls in the existing shared favorites.
The call sheet refreshes without calling a play or changing game state.
ACCESS AND GAMEPLAY ISOLATION
- Open from the title screen, season hub or right-side Call panel.
- The dedicated overlay preserves the screen and selections underneath.
- Gameplay progression and game shortcuts pause while it is open.
- Entry is blocked during animations, simulation and practice. Practice
entry is blocked while studying the guide.
- Close, Escape or backdrop dismissal restores focus and resumes the live
game where appropriate. Tab navigation stays inside the guide.
- Selected comparisons last for the current page; favorites remain saved.
- Favorite save failures retain the current selection and explain recovery
through the existing Retry save control.
- The guide takes public call IDs only; no live hidden calls or RNG reads.
COMPATIBILITY AND VALIDATION
- Season key, format 1.6, internal save version 7, review version 1 and
practice notebook version 1 are unchanged. No additional storage key.
- Original cover artwork retained byte-for-byte.
- 168 regression checks pass, including 15 guide checks and four added
call-sheet integration checks. All 91 pairings and both ranking lists
are verified against engine values.
- Coverage includes favorites persistence/retry, no-snap behavior,
keyboard isolation, entry gates, selection controls, focus and escaping.
- Studying matchups before each decision leaves a complete simulated game
identical, including its random sequence.
- UI handlers tested with DOM stubs; browser visual testing unavailable.
- Existing cover image-size advisory remains.
HUSKERS 2026 — VERSION 1.16.0
Release date: 2026-09-30
SAVED PRACTICE NOTEBOOK
- Retains the latest 30 completed attempts independently of the season.
- Open Notebook from practice setup or after completing a drill.
- Filter by drill or result; newest attempts appear first.
- Expand each entry for its original settings and finishing score, clock,
resolved plays, elapsed time and Nebraska timeouts remaining.
- Replay setup restores the original seed and settings, including custom
objectives and both teams' timeouts. You choose the calls again.
- Notebook entries display the version in which they were recorded;
replay always uses the current version.
MATCHING-SETUP COMPARISONS
- Attempt reviews show objectives met out of matching retained attempts,
distinct seeds and fewest resolved plays in a successful attempt.
- Matching requires the same game version, drill, opponent, difficulty,
weather and every custom setting. Seeds may differ.
- Repeated seeds count as separate attempts. Resets and unfinished drills
are excluded, and rendering a completed review never adds duplicates.
- Comparisons describe retained practice history, not win probabilities.
PERSISTENCE AND COMPATIBILITY
- Uses a separate tronsoft_huskers_2026_practice storage key. Season save
key, format 1.6, internal version 7 and review version 1 are unchanged.
- Completed results survive page reloads and new seasons. Setup drafts
and unfinished attempts still remain only in the current page session.
- Failed writes keep results in memory and offer Retry notebook save.
- Unreadable or future-version notebooks remain intact until the user
explicitly confirms clearing them; new results remain in memory.
- Clear notebook requires confirmation and commits before clearing memory.
Season progress, favorites, trophies and game reviews are untouched.
- Original cover artwork is retained byte-for-byte.
VALIDATION
- 149 regression checks pass, including 15 notebook storage/engine checks
and seven added interface-handler checks for recording, replay, filters,
save retry, clearing, legacy-data protection and HTML escaping.
- Preset and custom setup replay restores the original initial state.
- Notebook reads/writes/clearing leave season state and its subsequent
random sequence unchanged.
- A retained 30-attempt sample uses about 18 KiB; a full-length 14-game
season remains about 366 KiB, within the 1 MiB storage estimate.
- UI handlers tested with DOM stubs; browser visual testing unavailable.
- Existing cover image-size advisory remains.
HUSKERS 2026 — VERSION 1.15.0
Release date: 2026-09-30
SCORING CENTER
- New Scoring tab in the live sidebar and archived game reviews.
- Quarter line score with Q1–Q4, combined OT points and game totals.
- Chronological scoring timeline with team, score type, points, period,
game clock, cumulative score and resulting lead after each event.
- Includes offensive/defensive touchdowns, punt/kickoff return touchdowns,
field goals, safeties, extra points and two-point conversions.
- Successful conversions appear separately. Failed attempts remain in
the play log. All displayed score pairs show Nebraska first.
- The final-game screen also includes the quarter line score.
- Accessible table captions and row/column headings; descriptions are
escaped, and timeline cards wrap within the existing sidebar.
RECORDING AND COMPATIBILITY
- Scoring observes final score changes after an action resolves without
drawing randomness or changing engine outcomes.
- Event periods are captured before resolution, so a quarter-ending kick,
untimed conversion or overtime transition stays in its actual period.
- JSON save/load and archived game reviews retain independent records.
- New games start with complete scoring records. A resumed older game
records future scores from its next action, preserving earlier points
as a baseline. Unknown quarter totals remain unavailable.
- Older completed reviews retain their totals without fabricated history.
- Practice setups keep their initial score as a baseline.
- Save key, format 1.6, internal save version 7 and review version 1 remain
compatible. Original cover artwork is retained byte-for-byte.
VALIDATION
- 127 regression checks pass, including 18 new scoring checks covering
actual engine scores, exact OT periods, JSON persistence, legacy data,
read-only inspection, HTML escaping and live/archive interface handlers.
- Eight complete games match the engine without recording exactly, aside
from optional scoring metadata; every recorded score reconciles.
- A 14-game full-length season saves at about 366 KiB (UTF-16 estimate),
within the existing 1 MiB storage estimate.
- UI handlers tested with DOM stubs; browser visual testing unavailable.
- Existing cover image-size advisory remains.
HUSKERS 2026 — VERSION 1.14.0
Release date: 2026-09-30
DRIVE EXPLORER
- The live Box tab and archived review Drives section now offer an
interactive drive explorer with per-team and per-result filters.
- Browse all, scoring, turnovers/downs or non-scoring possessions.
- Compare completed-drive counts, scoring rates, average starting field
position, recorded yards per drive, TDs, FGs, giveaways and downs.
- Result filters narrow the list without changing summary denominators.
Live possessions do not count in completed-drive averages.
- Field strips show start and final/current positions. Expand each drive
to read exact positions, result and starting quarter/clock.
- Filters and expanded rows survive refreshes separately for each game
during the current page session. Reloading resets this view state.
- Empty results and unavailable older positions have explanatory text.
- Enter or Space on a drive heading expands it without snapping the ball.
KICK-POSITION RECORDING FIX
- Previous kick endings sometimes used the receiving team's coordinate
frame or an overtime reset position. These could misplace chart bars.
- New completed drives include an optional endSpot field in the driving
team's frame. Punts and field goals record their actual kick spot.
- Kick bars exclude kick distance and returns. Older kick records with
ambiguous spots show only their starting position and Unavailable.
- Existing endYl data remains intact for compatibility. Archived reports
retain the new optional field, including through JSON save/load.
- Overtime displays OT, without inventing unrecorded period numbers.
COMPATIBILITY AND VALIDATION
- Save key, format 1.6, internal save version 7 and review version 1 remain
compatible. No old statistics or field positions are fabricated.
- 109 regression checks pass, including 15 drive-explorer checks and a
keyboard guard check. Coverage includes filtering, summary denominators,
negative yards, live drives, legacy records, real kicks, archived saves,
interface events and unchanged results while reading reports.
- Eight full games match v1.13.0 exactly apart from the new endSpot data.
- Full-season save remains within the existing 1 MiB storage estimate.
- UI handlers tested with DOM stubs; browser visual testing unavailable.
- Original cover retained with its existing image-size advisory.
HUSKERS 2026 — VERSION 1.13.0
Release date: 2026-09-30
CUSTOM PRACTICE BUILDER
- Practice now offers Build a custom situation alongside the four presets.
- Choose Touchdown drive, Move the chains, Scoring drive or Defensive stop.
- The objective sets possession; a live field preview shows the ball,
line to gain, field position and direction of attack.
- Set Nebraska/opponent territory and yard line, down, distance, both
scores, both teams' timeouts and the remaining fourth-quarter clock.
- All setups begin with a stopped clock, a fresh roster and no installs.
- Score range 0-99; timeouts 0-3; clock 0:01-15:00; down 1-4. Distance is
capped at the goal line. Invalid form values block Start drill.
OBJECTIVES AND REPEATS
- Touchdown drive requires six points; Move the chains accepts a first
down or touchdown; Scoring drive accepts a field goal or touchdown.
- Defensive stop accepts any possession ending without a touchdown,
including a field goal allowed. The scoreboard does not decide success.
- Clock expiry ends practice; attempts do not continue into overtime.
- Reset and Repeat restore the original setup, seed and fresh statistics.
New seed keeps the custom situation and varies the play sequence.
- Custom choices survive reopening Practice within the current page, but
are reset on reload. Attempts and custom choices are not saved.
COMPATIBILITY AND VALIDATION
- Season save key, format 1.6 and internal save version 7 are unchanged.
- No practice writes to season state, saved options, favorites, reports,
trophies or statistics. Original presets and cover artwork are retained.
- 93 regression checks pass, including 14 additional custom-practice
checks. Boundary coverage includes 432 custom combinations of objective,
field position, weather, difficulty and seed, plus 108 preset cases.
- Tests cover real field goals, objective grading, legal field geometry,
form validation, repeat/reset/new-seed handlers, deterministic attempts
and unchanged season state and subsequent game simulation.
- UI handlers tested with DOM stubs; browser visual testing unavailable.
- The original cover retains its existing image-size advisory.
HUSKERS 2026 — VERSION 1.12.0
Release date: 2026-09-30
YOUR CALL SHEET
- Heart buttons beside regular calls save offensive and defensive
favorites independently, without calling a play or advancing the game.
- Browse Favorites, Installed, This situation, or play-type groups.
- Offense adds Run, Pass, Short yardage and Red zone. Defense adds Run
defense, Pass defense and Pressure. Show all calls clears the filter.
- Situation groups use visible down, distance and field position only.
They are browsing shortcuts, not hidden-call information or predictions.
- Hearts identify favorites; stars still identify weekly install bonuses.
CONTROLS AND PERSISTENCE
- Keyboard assignments stay fixed. Hidden regular calls have no active
shortcut; Snap, clock controls and legal special teams stay available.
- The selected offensive call remains visible outside the chosen group
at the line. Existing current-call and once-only audible guards remain.
- Buttons have favorite labels and pressed states. Focus follows the
replacement control after filtering or toggling a favorite.
- Empty groups show recovery guidance and Show all calls.
- Favorites are stored with UI options using the existing save key.
They survive loading and replacement seasons. Malformed, duplicate or
obsolete saved favorite IDs are discarded without changing the season.
- Offensive and defensive filters are independent and reset to All calls
for new games and when loading. Practice retains its own full call list.
COMPATIBILITY AND VALIDATION
- Save format 1.6 and internal save version 7 are unchanged.
- Older saves default to empty favorite lists. Game rules, staff advice,
season trends, archives and isolated practice behavior are retained.
- 79 regression checks pass, including 17 new call-sheet checks for
persistence, keyboard handling, audible guards, filter recovery and
identical full-game simulation with and without filter inspection.
- UI handlers tested with DOM stubs; browser visual testing unavailable.
- Original cover retained with its existing image-size advisory.
HUSKERS 2026 — VERSION 1.11.0
Release date: 2026-09-29
STAFF GAME PLAN
- Game week recommends one offensive install, one support install and a
practice focus. Each recommendation explains the evidence behind it.
- Advice uses opponent game ratings and base run tendency, the forecast,
starter injuries, available-player ratings including development, and
up to three archived game reports.
- Recent sacks, giveaways and yards allowed can change the plan.
- Recovery and second-team development receive attention when starters
are unavailable. Training experience is earned after the game.
- Use staff plan fills the editable choices. It never commits them by
itself; Kick off or confirmed simulation does that.
- Recommended installs and focus carry Staff pick badges.
- Suggestions are heuristics, not predictions or hidden-call information.
SEASON TRENDS
- New Trends tab in the information sidebar.
- Compares up to three recent archived games with up to three preceding
archived games: offense/defense net yards per play, third-down rate,
sacks allowed rate and turnover margin per game.
- Rates combine underlying totals rather than averaging game percentages.
- Favorable/unfavorable changes are marked; unavailable rates show a dash.
- Recent score buttons reopen the recorded game reviews.
- Score-only results, practice attempts and live games are excluded.
- Definitions distinguish box-score trends from regular-call analytics;
small samples are explicitly provisional.
PREPARATION FLOW FIX
- Opening or applying the staff plan leaves season state unchanged.
- Canceling Sim this game keeps draft selections visible but no longer
writes the draft to season preparation. Back discards the draft.
- Starting a game requires exactly two distinct valid installs.
- Reopening Game week during a live game returns to the season screen.
COMPATIBILITY AND VALIDATION
- Same save key, format 1.6 and internal save version.
- No new persistent fields or fabricated historical statistics.
- Reports consume no gameplay randomness and do not heal players.
- 62 regression checks pass, including advice for every defined opponent,
weighted trend calculations, draft/commit/cancel handlers and unchanged
full-game results after inspecting advice.
- Browser visual testing unavailable; UI handlers tested with DOM stubs.
- Original cover retained with its existing image-size advisory.
HUSKERS 2026 — VERSION 1.10.0
Release date: 2026-09-29
PRACTICE FIELD
- Open Practice from the header, title screen or season window.
- Four drills: two-minute touchdown drive, red-zone touchdown possession,
fourth-and-short conversion and a goal-line defensive stand.
- Choose a schedule opponent, difficulty, clear/windy/rainy weather and seed.
- Each drill starts in the fourth quarter with a stopped clock, a healthy
fresh roster, no player-development boosts and no weekly installs.
- Dedicated field diagram, scoreboard and recent plays on the left;
play calls, clock controls and coach shortlist on the right.
- Real play engine with pre-snap reads, one audible, defensive disguise,
sideline intent, timeouts and tempo changes.
- Clear objective result and tracked call statistics after each attempt.
- Repeat same setup or choose New seed. Same settings, seed and actions
reproduce the same sequence; changing decisions may change the sequence.
- Responsive practice screen; keyboard focus stays within the overlay.
- Focused buttons respond to Enter and Space without triggering field keys.
SEASON ISOLATION
- Practice owns separate state and never writes attempts to browser storage.
- Season progress, game reports, history and trophies are unchanged.
- The live turn pump pauses while the practice overlay is open.
- Practice is unavailable during active play animations or simulation.
- Exit or Escape returns to the original screen. Practice attempts are
intentionally discarded on exit or reload.
COMPATIBILITY AND VALIDATION
- Existing save key, format 1.6 and save version retained.
- Cover art and previous coaching/reporting features retained.
- 46 regression checks pass, including 108 drill/weather/difficulty/seed
combinations and practice UI events exercised with DOM stubs.
- Verified deterministic repeats, objective scoring and season/RNG isolation.
- Browser visual testing unavailable in the build environment.
- Existing cover image size advisory remains.
HUSKERS 2026 — VERSION 1.9.0
Release date: 2026-09-30
SAVED GAME REVIEWS
- Select a Review score from either season schedule to reopen a game.
- Summary: saved coaching notes and the win-probability chart.
- Box score: team statistics and Nebraska individual leaders.
- Playbook: separate offense and defense call performance.
- Drives: completed possessions and their outcomes.
- Previous/Next navigation between available reports.
- Continue after a final captures a compact independent snapshot before
clearing the live game. Played and simulated games are included.
- Reviews remain with the current season and survive browser reloads.
- Earlier results keep their score only; no detail is invented. Finishing
a game loaded from an earlier version retains its available history.
AUTOSAVE FEEDBACK
- Header shows when a saved season is loaded or progress saves locally.
- A persistent warning appears if autosave fails, including a Retry save
button. The current in-memory season stays playable; keep the tab open
until a successful retry. Failed writes preserve the previous save.
- Warning clears after a successful write or loading a saved season.
COMPATIBILITY AND VALIDATION
- Same save key, format 1.6 and save version; reports are optional fields.
- Current-season reports are replaced when starting a new season;
trophy history and the completed-season record book remain.
- Reports consume no randomness and do not alter results or season totals.
- Storage estimate increased to 1 MiB for game reports.
- 32 regression checks, including a complete 15-minute-quarter season,
save failure/retry, legacy saves and actual report handlers in DOM stubs.
- Browser layout testing was unavailable in the build environment.
- Cover artwork is unchanged; its existing size advisory remains.
HUSKERS 2026 — VERSION 1.8.0
Release date: 2026-09-28
PLAYBOOK PERFORMANCE
- New Playbook information tab with game/season and offense/defense filters.
- Call counts, yards per snap, touchdowns, giveaways/takeaways and success.
- On schedule: 40% of needed yards on first, 60% on second, conversion on
third/fourth; touchdowns succeed and turnovers/safeties fail.
- Defensive stop percentage is the inverse, measured per regular snap.
- Excludes penalties, special teams, kneels, spikes and two-point tries.
- Sacks and incompletions count against the called pass; sims are tracked.
- Rankings require three snaps and flag the limits of small samples.
- Completed totals persist; the live game is included exactly once.
COACHING REVIEW AND SAVE HANDLING
- Postgame review covers turnovers, third-down conversions, completed
drives and the most effective tracked calls.
- New-season setup retains saved progress until replacement is confirmed.
- Trophy case and completed-season record book are preserved.
COMPATIBILITY
- Existing cover, coaching suggestions and save format 1.6 retained.
- Tracking begins with newly resolved plays; earlier plays are not inferred.
- Optional aggregate fields require no migration of existing saves.
- Core manual remains 1.6.0; tutorial updated for 1.8.0.
VALIDATION
node validate.js
node tests/coach-tests.js
node tests/analytics-tests.js
node tests/save-flow-tests.js (handler checks; layout not tested)
HUSKERS 2026 — VERSION 1.7.0
Release date: 2026-09-28
SIDELINE COACH
- Three suggested offensive or defensive calls with explanations.
- Uses only visible looks and formations, recorded film, situation,
weather and weekly installs; never reads hidden calls or advances RNG.
- Warns about repeated calls in the current situation.
- Clock plan recommends tempo or a timeout; choices stay with the player.
- Coach badges mark suggestions; Options can turn the coach off.
GAME FLOW
- Current-drive card shows possession, plays, yards and field positions.
- Fullscreen header control when supported by the browser/portal.
- Full-game simulation requires confirmation on all three entry points.
- Audible choices disable after the one allowed change.
COMPATIBILITY
- Retains the Every Snap, Every Call cover.
- Save format 1.6, internal save version 7 and storage key are unchanged.
- New coach preference defaults on for existing saves.
- The 1.6.0 gameplay manual remains applicable; tutorial updated to 1.7.0.
VALIDATION
Run node validate.js and node tests/coach-tests.js.
HUSKERS 2026 — VERSION 1.6.1
Release date: 2026-09-28
- Replaced the catalog cover with Every Snap, Every Call artwork.
- Added the same complete, uncropped artwork to the opening screen.
- Season setup appears beside the cover on wide screens and beneath it
on narrow screens; Start, Continue, Trophy case and Help are retained.
- Updated release metadata, artwork credits and package checksums.
- Gameplay rules, storage key and save format 1.6 are unchanged.
The bundled gameplay manual from version 1.6.0 remains applicable.
HUSKERS 2026 - CHANGELOG
VERSION 1.6.0 (September 28, 2026)
- Halftime adjustments for both staffs.
- The Husker Beat; the Playoff bracket, played out to a champion.
- Win probability refitted.
- Save format 1.6 with migration from 1.0 through 1.5.
VERSION 1.5.0 (September 27, 2026)
- Fake punts and fake field goals, for Nebraska and the computer staffs.
- Trophy case: twenty-one achievements and a record book of seasons.
- Save format 1.5 with migration from 1.0 through 1.4.
VERSION 1.4.0 (September 27, 2026)
- A named defense with credited tackles, sacks and interceptions, growth
and injuries; Defensive fundamentals practice focus.
- Live win probability, play of the game and the fourth-down card.
- Save format 1.4 with migration from 1.0 through 1.3.
VERSION 1.3.0 (September 27, 2026)
- Player development from game reps and a weekly practice focus.
- Heisman watch and vote against fictional national candidates.
- Sideline toggle for the two-minute drill; first downs stop the clock
only until the ball is spotted.
- Save format 1.3 with migration from 1.0, 1.1 and 1.2.
VERSION 1.2.0 (September 27, 2026)
- Game week: scouting report, forecast, injury report and two installs per
team from eight.
- Depth chart with named backups; injuries lasting a game or several.
- Chalkboard preview of any call; the defense shell drawn at the line.
- Around-the-league results; head-to-head Big Ten tiebreaker.
- Save format 1.2 with migration from 1.0 and 1.1.
VERSION 1.1.0 (September 27, 2026)
- The pre-snap read: disguised looks, audibles and check-backs on offense;
formation reads and disguised coverage on defense.
- Simulated 18-team Big Ten and national Top 25; League tab; Big Ten title
game from the standings; 12-team College Football Playoff by ranking.
- Weather, momentum and crowd noise; drive chart; last-play replay.
- Real 31-13 win at Michigan State; "Pick up today" starts 4-0.
- Save format 1.1 with migration from 1.0.
VERSION 1.0.1 (September 26, 2026)
- Packaged to Tronsoft Games Package Specification v1.6.2.
- Computer coordinators split into js/ai.js; sound into js/sound.js with
local WAV files; effects-volume control added.
- Save format 1.0 unchanged.
VERSION 1.0.0 (September 26, 2026)
- Initial release as a single self-contained HTML file.
- The real 2026 Nebraska schedule; start 3-0 at Michigan State or from week one.
- One-decision-per-snap play-calling: 13 offensive plays plus specials,
7 defensive calls, matchup verdicts.
- Computer coordinators that read your film by situation; three difficulty levels.
- College clock, timeouts, tempo, two-point tries and overtime.
- Pan-and-zoom field with animated plays; box score, film and season tabs.
- Bowl, Big Ten Championship and College Football Playoff paths.
- Autosave, keyboard shortcuts, synthesised sound, phone layout.
View Game
Groundbreak v1.17.0 Published
Groundbreak
v1.17.0
Sep 12, 2026
Game package published automatically.
Game: Groundbreak
Version: 1.17.0
Package: published-games/groundbreak/1.17.0
Play URL: published-games/groundbreak/1.17.0/index.html
GROUNDBREAK
Changelog
VERSION 1.17.0 - September 13, 2026
Added Live Closing Field to Settlement Watch. Every projected office is now
listed by rank and final fortune, with the player highlighted and each rival's
exact lead or deficit shown relative to the player. The field updates with the
certificate basket and becomes a Final Field after settlement.
VERSION 1.16.0 - September 13, 2026
Added Closing Adviser behavior to the right-side Staff Adviser. When settlement
is callable, it now uses the exhaustive Closing Basket Scan, reports the best
basket and can fill that selection into the certificate controls. It handles a
buy-nothing optimum by clearing the basket. Purchases and settlement still
require their normal confirmations.
VERSION 1.15.0 - September 13, 2026
Added Closing Basket Scan to Settlement Watch. During a callable certificate
phase it evaluates every legal basket, identifies the highest final fortune and
reports its cost, rank and value against the current selection. Deterministic
tie-breaking prefers fewer certificates and lower cost when outcomes match. The
scan remains informational and cannot alter the basket or live position.
VERSION 1.14.0 - September 13, 2026
Added Basket Impact to the callable-finish forecast. During certificate
selection, Settlement Watch now compares the chosen basket with buying nothing,
showing rank before and after, exact final-fortune change and holder-bonus gain.
Selections with no settlement premium are identified plainly. The comparison
updates live and remains read-only.
VERSION 1.13.0 - September 13, 2026
Added Endgame Exposure to Settlement Watch. Once a finish is callable, the
forecast now separates projected fortune into remaining cash, certificate
liquidation and final holder bonuses, visualizes their proportions and names
the player's largest syndicate exposure. The components reconcile to the final
projection and update with the selected basket without mutating the game.
VERSION 1.12.0 - September 13, 2026
Added Settlement Watch to the left information rail. It tracks the 38-lot and
all-protected finish routes independently, states the remaining thresholds and
previews the player's final rank and fortune once settlement is callable. The
read-only projection includes a currently selected certificate basket without
changing funds, logs, records, the board or opponent randomness.
VERSION 1.11.0 - September 13, 2026
Added a read-only Comparative Assay to the left information rail. During each
human lot phase it ranks the three strongest legal tickets, repeats their quoted
effects, visualizes relative standing and labels the top-two recommendation gap.
Blocked lots are counted but excluded. The deterministic order matches the Staff
adviser without selecting a move or consuming opponent randomness.
VERSION 1.10.0 - September 13, 2026
Added an interactive Merger Site Report to the left information rail. Selecting
a marked merger contact now shows the affected syndicates, sizes, protection,
the player's holdings, current holder prizes, projected combined size and either
the fixed survivor or tied-survivor payout range. Protected collisions explain
why the site is blocked. The overlay no longer treats sealed charter sites as
merger contacts.
VERSION 1.9.0 - September 13, 2026
Added a persistent Planning Overlay to the right control rail. It can mark every
held lot by consequence or reveal all current merger contacts directly on the
grid, using color plus O/C/G/M/× symbols that remain readable in high contrast
and track the board through pan and zoom. The V key cycles its three modes.
VERSION 1.8.0 - September 13, 2026
Added Challenge Replay. Every live city now displays its seed, office count and
opposition level, can copy those settings in a shareable address, and can restart
the exact setup from the settlement report. Challenge URLs reproduce the initial
board, draw order and deterministic computer-office random sequence.
VERSION 1.7.0 - September 13, 2026
Added Reconsider Turn to the right control rail and U key. A one-level checkpoint
restores the exact start of the current human turn, including board, funds,
certificates, logs, metrics and opponent random state. It closes when the player
finishes the certificate phase and the next office begins.
VERSION 1.6.0 - September 13, 2026
Added a persistent Office Record to the left information rail and final report.
It tracks settlements, victories and win rate, podium finishes, average rank,
best final fortune and the latest result. Finished autosaves retain a completion
marker so reopening the same settled city cannot inflate the record.
VERSION 1.5.0 - September 13, 2026
Added a Development Outlook to the left information rail. It tracks each active
syndicate's progress toward protection, counts unplayed lots that would cause a
merger now, and marks merger contacts already present in the player's assay
strip. Immediate opportunities sort first. Discards and illegal protected joins
are excluded, while the underlying rules and saved positions remain unchanged.
VERSION 1.4.0 - September 13, 2026
Added a live city minimap to the right-side View card. It mirrors developed lots
and syndicate identity, outlines the visible board area, and recenters the main
grid by click or drag while zoomed. Focused arrow-key navigation provides the
same control from the keyboard. Pan, zoom, full screen and game rules are intact.
VERSION 1.3.1 - September 13, 2026
Added full-screen play from the right-side View card and F key. The complete
three-column game shell expands together, the control reports its live state,
and pan, zoom and high contrast remain available. Native Escape exits normally;
blocked portal access produces a notice without interrupting the game.
VERSION 1.3.0 - September 13, 2026
Added a final settlement report with full rankings, the player's finish and
margin, city growth totals, charters, mergers, certificate purchases, merger
bonuses and closing bonuses. The report can close back to the finished grid or
open a new game. Activity totals now persist with autosaves.
VERSION 1.2.1 - September 13, 2026
Added a persistent high-contrast display mode from the View card or C key. It
strengthens interface boundaries, outlines color chips, and redraws the canvas
with a black-on-white drafting ground, black lot boundaries and a distinct
six-color syndicate palette. Syndicate initials preserve non-color identification.
VERSION 1.2.0 - September 13, 2026
Added an optional Staff adviser to the right control rail. It recommends a
legal lot during placement or a value-based certificate basket during buying,
with a concise explanation and cost. Selecting advice fills the choice but
never completes an action. Its deterministic calculation works on a cloned
state and cannot change the board or the opponents' random stream.
VERSION 1.1.1 - September 13, 2026
Made the existing decision-point autosave explicit, visible and safer. The
purse card now reports save status and time; Keep writes an immediate checkpoint.
Save format 2 validates structure and an integrity fingerprint before recovery,
while existing format 1 saves remain compatible. The manifest now accurately
declares automatic saving.
VERSION 1.1.0 - September 13, 2026
Added pan and zoom navigation to the city grid. The right control rail now has
zoom-out, reset and zoom-in controls with a live percentage. Mouse-wheel zoom
holds the lot under the pointer, drag panning works with mouse, pen and touch,
and +, -, and 0 provide keyboard control. Board hit testing follows the
transformed view, while saves and game rules remain unchanged.
VERSION 1.0.10 - September 13, 2026
Added a settlement preview and confirmation step before Call the finish. It
projects final standings after the selected certificate purchase, all closing
prizes and certificate sales. Cancel returns to the market without changing
the game.
VERSION 1.0.9 - September 12, 2026
Made the new-game sheet reversible during play. It now offers Continue current
game, supports Escape to return to the board, and preserves the current state
until Break ground actually starts a replacement game.
VERSION 1.0.8 - September 12, 2026
Added interactive syndicate tracing from the register. Hovering outlines a
syndicate's lots and softens its rivals; clicking locks the trace for planning,
and Escape clears it. Game rules and saved positions remain unchanged.
VERSION 1.0.7 - September 12, 2026
Added market intelligence to every live certificate row: the player's holding
position, the number of certificates needed to take the lead, and the current
gross top-holder prize. Game rules and saved positions remain unchanged.
VERSION 1.0.6 - September 12, 2026
Added a live portfolio summary to the information rail. It separates cash and
certificate value, totals current net worth, and reports the lead or deficit
against the strongest rival. Game rules and saved positions remain unchanged.
VERSION 1.0.5 - September 12, 2026
Replaced the cover with enhanced isometric city artwork showing the six
syndicates, physical land tiles, distinctive district emblems and a merger
boundary. Updated the cover to the required 600 by 900 pixel dimensions.
VERSION 1.0.4 - September 12, 2026
First Tronsoft Games release, packaged to Specification 1.6.2.
Original tile-and-share design: 110 lots, six syndicates, the assay strip and
the transfer slate. Three measured difficulties. Keep and resume.
House layout adopted: information left, board centre, controls right, version
beside the title.
Fixed a locked strip that left the player with no legal move and no control,
an uncounted discard pile, and a narrow-viewport layout that let one rail's
panels overlap another's.
View Game
Ultima: Britannian Chronicles v1.17.0 Published
Ultima: Britannian Chronicles
v1.17.0
Aug 15, 2026
Game package published automatically.
Game: Ultima: Britannian Chronicles
Version: 1.17.0
Package: published-games/ultima-britannian-chronicles/1.17.0
Play URL: published-games/ultima-britannian-chronicles/1.17.0/index.html
patches/changelog.txt
View Game
Go v1.16.0 Published
Go
v1.16.0
Sep 8, 2026
Game package published automatically.
Game: Go
Version: 1.16.0
Package: published-games/go/1.16.0
Play URL: published-games/go/1.16.0/index.html
GO CHANGELOG
VERSION 1.16.0 — September 8, 2026
- Added initial and current scoring-margin displays.
- Added the size and direction of the margin shift caused by scoring decisions.
- Added leader-change and leader-stability explanations.
- Updated the comparison after marking, undoing, or redoing dead groups.
- Added Scoring Impact details to Study Reports.
VERSION 1.15.0 — September 8, 2026
- Added a collapsible Scoring Decision Log.
- Recorded group color, coordinate, size, alive/dead status, and resulting scores.
- Synchronized decision entries with scoring Undo and Redo.
- Cleared the log when a new scoring session begins.
- Added applied scoring decisions to Study Reports.
VERSION 1.14.0 — September 8, 2026
- Added Undo Dead Mark and Redo Dead Mark controls during scoring.
- Added a live count of applied scoring changes and available redo steps.
- Recalculated scoring guidance after every restored revision.
- Cleared both score confirmations after scoring undo or redo.
- Reset revision history when a new scoring session begins.
- Added the applied scoring-revision count to Study Reports.
VERSION 1.13.0 — September 7, 2026
- Added separate Black and White score confirmations.
- Required both confirmations before accepting a Human-vs-Human score.
- Automatically cleared both confirmations whenever dead-stone markings changed.
- Kept dual confirmation optional in games involving AI.
- Added score-agreement status to Study Reports.
VERSION 1.12.0 — September 7, 2026
- Added a live Scoring Assistant after two consecutive passes.
- Added rules-aware Chinese area and Japanese territory breakdowns.
- Added neutral-point and marked-dead stone counts.
- Added detection and manual review of unmarked groups with one or two liberties.
- Added Next Disputed Group with an amber full-group board highlight.
- Added scoring audit details to Study Reports.
VERSION 1.11.0 — September 7, 2026
- Added a strongest local alternative for every reviewed move.
- Added Show Alternative with a cyan ALT board marker.
- Added coordinate-specific alternative recommendations to review explanations.
- Added Practice Alternative to create a playable branch before the reviewed move.
- Preserved the original game automatically in the variation list.
- Added suggested alternatives to Study Reports.
VERSION 1.10.0 — September 7, 2026
- Added Best, Good, Inaccuracy, and Mistake ratings for every reviewed move.
- Added separate Black and White move-quality summaries.
- Added weakest-move identification and one-click navigation.
- Added tactical explanations based on captures, liberties, rescues, connections, pressure, and self-atari.
- Added quality badges to Move History.
- Expanded Study Reports with rating summaries and per-move explanations.
VERSION 1.9.0 — September 6, 2026
- Added full keyboard navigation and activation for the Go board.
- Added a high-visibility cyan intersection cursor and Focus Board control.
- Added screen-reader announcements for coordinates, stones, group size, liberties, annotations, turn, replay, and scoring state.
- Added keyboard support for Study Board annotations and dead-group scoring.
- Added number-key navigation for current Opening Explorer candidates.
VERSION 1.8.0 — September 6, 2026
- Added downloadable, self-contained Go Study Reports.
- Reports include the board, settings, players, captures, result, coaching summary, and study marks.
- Added a complete move table with comments, bookmarks, and critical-move identification.
- Added print styling and a Print / Save PDF control.
VERSION 1.7.0 — September 6, 2026
- Added Opening Explorer with three ranked legal candidate moves and explanations.
- Added optional numbered candidate markers and click-to-emphasize selection.
- Added a 4 MB SGF import limit before FileReader allocation.
- Added user guidance for downloading and splitting oversized SGF collections.
- Optimized the cover image, reducing the complete package by roughly half.
VERSION 1.6.0 — September 6, 2026
- Added circles, triangles, squares, X marks, and numbered study sequences.
- Added annotation-mode input that prevents accidental stone placement.
- Preserved study marks in manual saves and automatic recovery.
- Added PNG export of the displayed board and its overlays.
VERSION 1.5.0 — September 6, 2026
- Added the Live Position Coach with opening, middle-game, and endgame guidance.
- Added atari and weak-group detection with brief or detailed explanations.
- Added Coach Move suggestions using the existing AI and cyan board marker.
- Updated coaching preferences, tutorial content, and save-feature documentation.
- Corrected game initialization order to prevent a startup state error.
VERSION 1.2.0 — August 10, 2026
- Chinese and Japanese scoring rules.
- Standard 2–9 stone handicap games.
- Main clocks and optional five-period byo-yomi.
- Three local save slots and automatic save snapshots.
- SGF import/export.
- Move replay timeline and transport controls.
- Persistent local statistics.
- Board and stone themes plus coordinate toggle.
- Expanded scoring results and v1.2 documentation.
VERSION 1.1.0 — August 10, 2026
- Responsive board and touch/pointer support.
- Confirmation and game-result dialogs.
- Scoring breakdown and AI-vs-AI scoring adjudication.
- Move history, coordinates, optional move numbers, and territory estimate.
- Sound effects, capture feedback, fullscreen, manual/tutorial controls, and keyboard shortcuts.
- Saved preferences and safer setup-change workflow.
- Stronger superko history rebuild after undo.
VERSION 1.0.0 — July 12, 2026
- Initial Tronsoft Games release.
- Human vs Human, Human vs AI, and AI vs AI modes.
- Four AI difficulty levels.
- 9x9, 13x13, and 19x19 boards.
- Capture, suicide prohibition, positional superko, passing, resignation, undo, Chinese area scoring, dead-stone marking, komi, coordinates, star points, and last-move marker.
v1.3.0
- Added Teaching & Analysis panel.
- Added group/liberty inspection, legal-move highlighting and move suggestions.
- Added redo and replay branching (Play From Here).
- Added move comments and richer SGF player metadata/comment round-tripping.
- Improved tactical AI heuristics.
- Added Black/White player names and replay estimate guidance.
VERSION 1.4.1 — September 6, 2026
- Replaced the original diagram-style cover with cinematic Go board artwork.
- Added a refined title treatment, version mark, and Tronsoft Games branding.
VERSION 1.4.0 — August 10, 2026
- Added Review Lab score timeline and turning-point navigation.
- Added bookmarks, approximate influence, group-status overlays, and replay analysis.
- Added branch-preserving variation lines.
- Added six AI personalities.
- Added tactical puzzles and five guided lessons.
- Added saved-game library, expanded statistics, volume, and reduced-motion controls.
View Game
Circus Maximus v1.15.0 Published
Circus Maximus
v1.15.0
Oct 1, 2026
Game package published automatically.
Game: Circus Maximus
Version: 1.15.0
Package: published-games/circus-maximus/1.15.0
Play URL: published-games/circus-maximus/1.15.0/index.html
1.15.0 - 2026-09-30
Adds an interactive race minimap showing the entire Circus, all chariots and the
main-camera viewport, with click-to-recenter navigation and an N shortcut.
CIRCUS MAXIMUS - CHANGE HISTORY
1.14.0 - 2026-09-30
Pre-race scouting pass: added a full next-field report to the Stable with
bookmaker odds, speed, cornering, stamina, hull, scythes and driver skills.
S opens the scouting report. No race, AI, betting, campaign or arena rules changed.
1.13.0 - 2026-09-30
Arena tactical pass: live bout telemetry, a contextual Bout Chronicle, tactical
reach/wound/ground readout, and keyboard controls for ground, legal blows,
and turning cards. No arena-resolution rules changed.
1.12.0 - 2026-09-30
Adds the Race Chronicle: a full event ledger with All, Incidents and Finishes
filters, live event/wreck counts, and an end-of-race podium and incident summary.
The L key opens the chronicle during a race. No race-resolution rules changed.
1.11.0 - 2026-09-30
Added Safe, Pace, and Attack quick plans to the racing tablet, with a live
risk meter showing whether the selected speed/line is likely to reach the
next meta safely. Added [ and ] speed nudging and R to reset the tablet.
These controls write existing legal choices only; race rules are unchanged.
1.10.0 - 2026-09-30
Control and season-dashboard pass: animated race resolution can now be paused and resumed
from the header or Space key. The stable now summarizes races run, wins, podiums,
average placing, purse income, and net betting result across the season.
1.9.0 - 2026-09-30
Race telemetry pass: live corner-speed margin, gaps to nearby rivals, latest-event strip,
tactical readout, and a persistent telemetry toggle with T shortcut.
1.8.0 - 2026-09-30
Autosave, high-contrast mode, and direct keyboard controls for the racing tablet.
Removed a duplicate Arena heading.
1.7.0 - 2026-09-30
Race-awareness pass: live progress display, meta safety HUD, center/follow camera controls, and quick save.
1.6.0 - 2026-09-30
Presentation and playability pass: cover-art stable screen, live race HUD,
focus mode, full-screen support, global sound control, and in-game help.
1.5.1 - 2026-09-30
New illustrated cover artwork featuring the chariot race and gladiatorial bout.
1.5.0 - 2026-09-14
A difficulty ladder of three rungs, with the six candidate dials ablated
and four of them reported flat; see patches/patch_v1.5.0.txt.
1.4.0
Sound: eleven cues, each described once and rendered both in the browser
and to the WAV files in sounds/.
1.3.0
Hotseat for up to eight drivers and for both gladiators, and the choice of
arms before the bout.
1.2.0
The teams drawn as quadrigas and the gladiators as armed men.
1.1.0
First packaged release, to Package Specification v1.6.2.
Interface and arena corrections found by the picture pass.
1.0.0
First release, as a single self-contained HTML file.
Chariot race: 84-space, 8-lane circuit, three laps, eight teams, gates
drawn by lot, secret tablets resolved over twelve impulses, control
checks at the meta, wrecks, dragging and men on the sand.
Gladiatorial bout: seven armatures on a five-band reach gauge with
minimum reach, the parting blow, the barrier at a retreating man's back,
and appeal to the editor.
Season: stable, purse, repairs, rests and a betting book.
Save and resume.
View Game
Ultima: Britannian Chronicles v1.15.0 Published
Ultima: Britannian Chronicles
v1.15.0
Aug 12, 2026
Game package published automatically.
Game: Ultima: Britannian Chronicles
Version: 1.15.0
Package: published-games/ultima-britannian-chronicles/1.15.0
Play URL: published-games/ultima-britannian-chronicles/1.15.0/index.html
patches/changelog.txt
View Game
B-17: Queen of the Skies v1.14.0 Published
B-17: Queen of the Skies
v1.14.0
Sep 26, 2026
Game package published automatically.
Game: B-17: Queen of the Skies
Version: 1.14.0
Package: published-games/b17-queen-of-the-skies/1.14.0
Play URL: published-games/b17-queen-of-the-skies/1.14.0/index.html
B-17: QUEEN OF THE SKIES — CHANGELOG
Newest first. Every release is kept.
VERSION 1.14.0 — 2026-09-26
- Preview crew passes and rest-home orders before the next briefing.
- Compare actual seat-selection forecasts, stress, reserves and replacements.
- Show recovery countdowns and pilot-credit / lead-training consequences.
- Apply and save existing recovery actions; cancel leaves the roster intact.
- Preserve core campaign rules, saves and artwork.
VERSION 1.13.0 — 2026-09-26
- Preview spread-fire or ammunition-saving gun assignments during defense.
- Compare coverage, individual targets, hit chances and ammunition cost.
- Apply legal assignments without advancing combat; cancel preserves orders.
- Auto-fly pauses during review; core combat rules and saves remain intact.
VERSION 1.12.0 — 2026-09-25
- Navigator route board: terrain, distance, escorts, contrails and coast flak.
- Per-zone fighter-wave odds from public rules, without revealing planned rolls.
- Fuel budgets include current tank loss and damaged transfer valves.
- Correct takeoff/overcast step counts and keep all fuel displays consistent.
- Compare continuing versus aborting; show engine oil endurance.
- Pause auto-fly for a zero or negative projected fuel reserve.
VERSION 1.11.0 — 2026-09-25
- Searchable mission archive with credit/outcome filters and five sort orders.
- Statistics for shown missions and CSV export preserving filters and order.
- Detailed reports with prior-sortie comparisons, route events and crew notes.
- Open full reports from debriefs; retain filters when returning to the archive.
- Historical replays pause auto-fly and block live mission actions.
- Restore the earlier camera/view on return; preserve saves and combat rules.
VERSION 1.10.0 — 2026-09-25
- Flight command: fuel margin, crew, fire, engine, ammunition and formation alerts.
- Preview and apply legal crew orders while preserving ongoing first aid.
- Exact 2d6 hit percentages, fighter coverage and zero-chance shot warnings.
- Landing and ditching outlooks, including controlled forced landings.
- Preserve save format, combat rules, random state and existing cover artwork.
VERSION 1.9.0 — 2026-09-24
- Checked save loading; visible storage-failure warnings; backup and restore tools.
- Retain unreadable saves for recovery; keep unsaved live tours on menu resume.
- Preflight readiness, bomb-load comparisons and one-click load recommendations.
- Reduced-motion flash fix, responsive cover height and keyboard-focus adjustment.
VERSION 1.8.2 — 2026-09-24
- New original B-17 cover illustration, displayed in a responsive launch screen.
- Full artwork stays visible beside the menu on desktop and above it on mobile.
- Saved tours and gameplay are unchanged.
VERSION 1.8.1 — 2026-09-24
- Packaged to the Tronsoft Games Package Specification v1.6.2: manifest,
store art, screenshots, manual, tutorial, credits, licence, checksums,
self-tests and validate.js.
- Rendered sound files; effects and voice volume; reduce-motion switch;
arrow keys pan the route map.
- Code split into rules, German side (ai.js), sound and interface files.
No change to play or to saved games.
VERSION 1.8.0 — 2026-09-24
- Crew nerves: strain from every hard mission; flak-happy men shoot, bomb and
land worse; the flight surgeon grounds a man at breaking point; the flak
house and the 48-hour pass.
- Lead crews: offered to an experienced crew; lead the group, +1 bombing, a
DFC for putting the group on the target; H2S radar from mid-October 1943.
- Contrails: fighters from six o'clock hide in them; escorts find the box.
- Printable end-of-tour certificate; nerves in the logbook and debrief.
VERSION 1.7.0 — 2026-09-24
- Bomb loads (general purpose, incendiary, 1,000-pounders, Tokyo tanks);
strike photographs; lasting target damage that the Germans repair;
Distinguished Unit Citations; target folder in the logbook.
VERSION 1.6.0 — 2026-09-24
- Aircraft damage sheet; renaming the aircraft and crew; the crew intercom
in the log and as optional speech; settings for larger text and high
contrast.
VERSION 1.5.0 — 2026-09-24
- Three save slots; after-action route map and replays from the logbook;
the Experten; logbook charts.
VERSION 1.4.0 — 2026-09-24
- Difficulty levels; crew experience (green replacements, veterans, aces);
wear, patches and early returns; trading in a war-weary aircraft;
first-time tips; logbook export.
VERSION 1.3.0 — 2026-09-24
- The 18-ship combat box with losses and thinning crossfire; closing up into
a gap; coast flak; Hall of Fame.
VERSION 1.2.0 — 2026-09-23
- The Summer–Autumn 1943 tour: deep raids, rockets, Me 410s and Ju 88s,
longer-range escorts, the B-17G chin turret, the sun, attack passes; the
logbook.
VERSION 1.1.0 — 2026-09-23
- Crew posts and first aid; ditching; the decision over a clouded target;
group losses; auto-fly; nose art.
VERSION 1.0.2 — 2026-09-23
- Review fixes to the interface and keyboard handling.
VERSION 1.0.1 — 2026-09-23
- Review fixes to rules and balance.
VERSION 1.0.0 — 2026-09-23
- First release: a solitaire B-17F tour of the winter of 1942–43, zone by
zone to the target, fighter waves and positions, hit, location and damage
tables, flak, bombing, landing; an optional second player for the German
fighters; shared orders codes to fly one mission in formation.
View Game
Parcheesi v1.14.0 Published
Parcheesi
v1.14.0
Sep 13, 2026
Game package published automatically.
Game: Parcheesi
Version: 1.14.0
Package: published-games/parcheesi/1.14.0
Play URL: published-games/parcheesi/1.14.0/index.html
Version 1.13.0 (2026-09-08) - Match-length enhancement. Version 1.12.0 (2026-09-08) - Resume Center enhancement. Version 1.11.0 (2026-09-08) - Strategy Coach enhancement. Version 1.10.0 (2026-09-08) - Dice statistics enhancement. Version 1.9.0 (2026-09-07) - Quick-reference and match-history enhancement. Version 1.8.0 (2026-09-07) - Visual-accessibility enhancement. Version 1.7.0 (2026-09-07) - Achievements and match-summary enhancement. Version 1.6.0 (2026-09-07) - Pass-and-play identity and handoff enhancement. Version 1.5.0 (2026-09-07) - Local multiplayer enhancement. Version 1.4.0 (2026-09-07) - Accessibility and feedback enhancement. Version 1.3.0 (2026-09-07) - Difficulty and player-dashboard enhancement. Version 1.2.0 (2026-09-07) - Rules and control enhancement. Version 1.1.0 (2026-09-07) - Added the illustrated opening cover experience. Version 1.0.1 (2026-09-07) - Added new cover artwork. Version 1.0.0 (2026-07-20) - Initial release.
View Game
Terrible Swift Sword v1.13.0 Published
Terrible Swift Sword
v1.13.0
Oct 1, 2026
Game package published automatically.
Game: Terrible Swift Sword
Version: 1.13.0
Package: published-games/terrible-swift-sword/1.13.0
Play URL: published-games/terrible-swift-sword/1.13.0/index.html
TERRIBLE SWIFT SWORD
VERSION 1.13.0
Release Date: October 1, 2026 (UTC)
ADDED / CHANGED
- Army highlights in the Map panel: movement remaining, morale trouble, low ammunition, command gaps and the selected brigade.
- Press Y to cycle views or Shift+Y to cycle back. Read matching counts, descriptions and letter-code legends on the battlefield and in the right panel.
- Outline matching friendly counters with letter badges; add matching rings to the overview without hiding ordinary counters.
- Press [ or ] or use Previous / Next to select and locate matching units. Navigation wraps in map order, cancels prior planning modes and issues no orders.
- Movement highlights exclude held, routed, charged, exhausted and machine-commanded units; remaining MP does not promise a legal destination or count unused fire orders.
- Differentiate disorder/rout, low/empty cartridges and low artillery missions/canister only. Command coverage follows existing rules; selected brigade follows its regiment or brigadier.
- Respect fixed player sides, hot-seat and Watch mode; never query enemy positions for highlights. Suspend highlights and navigation during machine execution.
- Persist the selected view in existing browser preferences. Refresh counts after orders, condition changes, side changes and selection; no stale status cache.
COMPATIBILITY AND VERIFICATION
- Existing cover, combat and movement rules, AI, order of battle, scenarios and save format are unchanged. Autosaves and named checkpoints remain compatible.
- Non-movement highlights include delegated combat units and remain available after battle. Commanders, horse-holders, pending arrivals and lost units are not counted.
- Highlighting and navigation preserve game state, RNG, journals and undo. Names inserted into the legend are escaped.
- Actual game canvas rendered for visual inspection of morale and ammunition highlights. Full browser layout remains unverified in this environment.
- README, HTML tutorial and in-game help describe the views, symbols and shortcuts.
- Developer checks: node tests/army-tests.js and node validate.js . --zip-name terrible-swift-sword-v1.13.0.zip
TERRIBLE SWIFT SWORD
VERSION 1.12.0
Release Date: October 1, 2026 (UTC)
ADDED / CHANGED
- Sight and fire-lane inspector (I) for friendly regiments, batteries and leaders, including delegated units and completed battles.
- Enter map coordinates or inspect a hex by clicking. The report measures distance, checks terrain sight, spotting coverage, range, facing, fire readiness and known masking units independently.
- Show a terrain trace on the map, circles at terrain obstructions and crosses at known fire-lane obstructions, with a persistent textual result.
- Expand the report to inspect every intervening terrain hex, its elevation, obstruction top and sight height. Identify artillery overhead-fire exceptions.
- Respect fog of war: hidden occupants and masking units never enter an inspection result or overlay. Hidden units may still prevent a real shot.
- While inspecting, map clicks and Enter open reports instead of moving, firing, charging or ending the turn. Finish inspection returns to normal map interaction. Coordinate inputs retain native keyboard behavior.
- Locate the inspected hex without issuing orders. Inspector reads preserve battle state, RNG, undo, journals and selection; stale controls cannot affect another battle or observer.
COMPATIBILITY
- Shared terrain-sight and fire-lane traces preserve prior rule results; regression coverage compares the previous implementation across map pairs, terrain, troop masking, gun elevation and all eight scenarios.
- Original cover, scenarios, machine tactics, combat tables and save format are retained. Existing autosaves and checkpoints remain compatible; inspector state is not saved.
- README, HTML tutorial and in-game help describe the new controls and distinguish clear sight from a legal shot.
- Developer checks: node tests/sight-tests.js and node validate.js . --zip-name terrible-swift-sword-v1.12.0.zip
TERRIBLE SWIFT SWORD
VERSION 1.11.0
Release Date: October 1, 2026 (UTC)
ADDED / CHANGED
- Recovery and command report (K) for friendly regiments and batteries, including delegated units and completed battles.
- Show daytime recovery thresholds, each modifier, and passing results among all 36 equally likely two-dice pairs. The report and rally phase share a pure rules query.
- Identify blocked rallies, retreat-on-failure conditions, next own half-turn, intervening nightfall and scenario endings.
- List effective nearby rally support and separate command-chain coverage, with controls to select and locate friendly units and leaders.
- Show current-condition overnight recovery, ammunition, breastworks and wrecked-brigade status by rehearsing the real sequential night procedure on an isolated board.
- Fogged distance and nightfall guidance use known enemies only; hidden enemy positions are not revealed. Reports issue no orders and do not alter real state, undo, journals or RNG.
- Correct the in-game daytime ammunition claim. Existing rules replenish ammunition overnight; there is no daytime resupply order.
- Document full versus half leader credit, highest-bonus-only rallies, cavalry command radius, army-leader rally support and artillery command independence.
COMPATIBILITY
- Cover artwork, scenarios, movement, firing, melee, machine tactics and save format are retained.
- Rally-phase refactoring preserves prior outcomes, logs, retreats and RNG order; compatibility is checked against the pre-v1.11 implementation in all eight scenarios.
- Conditional report chances are not predictions after intervening orders or hidden enemy actions. A routed unit rallies to disordered first.
- Existing autosaves and named checkpoints remain compatible; report state is not saved.
- README, HTML tutorial and in-game help document the current controls and ammunition behavior.
- Developer checks: node tests/readiness-tests.js and node validate.js . --zip-name terrible-swift-sword-v1.11.0.zip
======================================================================
TERRIBLE SWIFT SWORD
VERSION 1.10.0
Release Date: October 1, 2026 (UTC)
ADDED / CHANGED
- Brigade march planner (B / Plan brigade march) now reviews an intended formation before issuing the order. A persistent map prompt identifies planning mode and offers Cancel.
- Show each fielded regiment's projected endpoint, route, movement/facing cost, remaining MP, facing and firing eligibility, plus the brigadier's projected movement.
- Reuse the existing brigade pairing, congestion, movement and facing algorithm on an isolated board. No preview orders, reactions, RNG changes or objective claims reach the real battle.
- List known defensive-fire candidates at each arrival. Forecasts omit fire, morale, encounters and new sightings; the same defender may appear more than once because no hypothetical shots are spent.
- Formation outlines and previews use known positions under fog. Hidden troops and actual reactions can change the line, paths, facing and endpoints when the real order executes.
- Identify routed, exhausted, charged and held regiments. Existing Hold position markers do not exempt units from a brigade march; the review makes their inclusion explicit.
- Choose another center or Escape returns to planning; Cancel or B exits while retaining selection. Map clicks during planning never issue direct fire or charges.
- Explicit confirmation runs the real brigade order once. Stale reviews and repeated commits cannot issue extra orders. No-change projections disable the commit button.
- The review states that brigade marches cannot be undone and are formation orders rather than fixed routes.
COMPATIBILITY
- Cover artwork, scenarios, order of battle, core movement/combat rules, machine tactics and save format are retained.
- Existing autosaves and named checkpoints remain compatible. Transient planning projections are not saved.
- README, HTML tutorial and in-game rules describe the current controls; the PDF manual remains the battle-rules reference.
- Developer checks: node tests/formation-tests.js and node validate.js . --zip-name terrible-swift-sword-v1.10.0.zip
======================================================================
TERRIBLE SWIFT SWORD
VERSION 1.9.0
Release Date: October 1, 2026 (UTC)
ADDED / CHANGED
- Brigade volley planner (V / Plan brigade volley) replaces immediate player-issued brigade fire with a review of individual target orders.
- Choose a visible target or hold fire for each fielded regiment. Inspect per-shot direct-casualty estimates, dice ranges, modifiers and target concentration.
- Suggestions preserve the existing targeting preference and respect Hold position markers. Hold all and Restore suggested targets adjust the draft without issuing orders.
- Fire planned volleys executes once in brigade roster order. Recheck each chosen target after earlier shots; skip missing, hidden or illegal targets without spending that regiment's shot or automatically selecting another enemy.
- Brigade volley return lists fired, held and skipped orders with reasons. Expand each fired volley to inspect its actual dice, modifiers, morale ruling and events.
- Estimates describe the opening position and are not additive when several regiments fire at the same target. Actual fire still uses the existing rules and random sequence.
- Preview, cancel and locate actions issue no combat orders. Changed plans cannot execute, and repeated commits cannot duplicate an attack.
- Player brigade targeting and the volley button now honor fog-of-war visibility.
COMPATIBILITY
- Cover artwork, scenarios, order of battle, core combat tables, machine tactics and save format are retained.
- Existing autosaves and named checkpoints remain compatible. Draft volley plans and the temporary brigade return are not stored in saves; combat dispatches and the last Casualty Return are preserved normally.
- Hold fire in this planner applies only to the current volley, separately from the persistent Hold position marker.
- README, HTML tutorial and in-game rules describe the current controls; the PDF manual remains the battle-rules reference.
- Developer checks: node tests/volley-tests.js and node validate.js . --zip-name terrible-swift-sword-v1.9.0.zip
======================================================================
TERRIBLE SWIFT SWORD
VERSION 1.8.0
Release Date: October 1, 2026 (UTC)
ADDED / CHANGED
- Charge planner (C / Plan charge) compares visible adjacent targets before an explicit Commit this charge action. Map clicks that would auto-charge open the same review.
- List every regiment committed under the existing automatic support rules, total men, effective strength, odds column and terrain/command factors. Eligible support from delegated corps is identified.
- Show closing-volley expected direct casualties and dice range, including the reduced second volley after prior defensive fire.
- Display all six melee outcomes with their frequencies across 36 dice pairs. The table is explicitly conditional on reaching melee at current strength: closing fire and morale may change the column or stop the attack.
- Keep planning / close, Escape and Locate target issue no attack. Previewing consumes no orders, ammunition or RNG; stale reviews and repeated clicks cannot issue duplicate charges.
- Fix direct manual orders bypassing corps delegation. Delegated units remain inspectable; return their corps to human control to issue manual orders.
- Filter attack overlays and charge availability to visible targets under fog of war.
COMPATIBILITY
- Cover artwork, machine tactics, map, scenarios, order of battle, combat rules and tables, and save format are retained.
- Supporting regiments still join automatically; all participants spend their charge order even if the charge fails before melee.
- Existing saves and named checkpoints remain compatible.
- The PDF manual covers combat rules; README and HTML tutorial document current controls.
- Developer checks: node tests/assault-tests.js and node validate.js . --zip-name terrible-swift-sword-v1.8.0.zip
======================================================================
TERRIBLE SWIFT SWORD
VERSION 1.7.0
Release Date: September 30, 2026 (UTC)
ADDED / CHANGED
- March planner (P) for movable player-commanded regiments and batteries, with a persistent map prompt and a Cancel control.
- Review the planned path, per-step cost, remaining movement points, final facing, firing eligibility and known defensive-fire candidates before explicitly committing a march.
- While planning, map clicks never fire or charge. Choose another destination retains planning mode; Cancel or P exits while keeping the selected unit.
- Preview state is separate from the real battlefield. Planning consumes no orders, ammunition, saves or dice; stale plans and repeated commit clicks cannot issue duplicate orders.
- Fogged plans, route overlays and tooltips use currently known positions. Hidden enemies may block or change the actual march. Reactions are evaluated at the destination under the existing movement rules.
- Arrival statistics are before defensive-fire casualties, morale and encounters. The planner lists known eligible defenders rather than claiming to predict their combined results.
- Reach shading now respects actual firing eligibility, including artillery's movement limit.
- Fix movement undo retaining captured objective ownership. Undo restores control and the previous move marker, removes only march-generated dispatches and refreshes cached movement/visibility queries.
- Enemy leader encounters and horse-holder captures now prevent undo, as defensive fire already did.
COMPATIBILITY
- Cover artwork, machine tactics, map, scenarios, order of battle, combat tables and save format remain unchanged. The rules-engine changes are limited to movement undo bookkeeping and encounter eligibility for undo.
- Leaders and horse-holders retain direct movement. Existing direct-click movement and combat remain available outside the planner.
- Existing saved battles and checkpoints remain compatible; the transient last-march undo buffer is not saved.
- The PDF manual covers combat rules; the README and HTML tutorial document current controls.
- Developer checks: node tests/march-tests.js and node validate.js . --zip-name terrible-swift-sword-v1.7.0.zip
TERRIBLE SWIFT SWORD
VERSION 1.6.0
Release Date: September 30, 2026 (UTC)
ADDED / CHANGED
- Battle briefing (O), accessible below Victory in the information sidebar: scenario context, current verdict, points, par and final-turn timing.
- Objective planner: compare hypothetical control changes with the exact rules-engine scoring query, including side-specific objectives. Show the net score swing and points needed for marginal, substantive and decisive victory.
- Plans never change the battlefield, saved state or random sequence. Combat losses and other score inputs remain fixed. Reset restores actual control in the planner; closing the briefing discards it.
- Objective cards show actual control, points, capture radius and the closest non-routed friendly combat unit. Select an objective to inspect its ground on the map.
- Friendly corps readiness: combat troops, serviceable guns, morale, ammunition, command, holding and unfinished orders. Horse-holders are separate and pending reinforcements are excluded.
- Open a corps directly in the filtered command report, or inspect the reinforcement schedule.
- Battle-course charts and an accessible table of recorded turn totals are available during play and after the final verdict. Chart time labels now include the July day.
- Readiness uses the human command side or, in hot-seat and Watch modes, the side to move. Hidden enemies never add to unfinished attack counts. Stale briefings cannot navigate a different battle.
COMPATIBILITY
- Save format, storage keys, cover artwork, combat rules, machine tactics, scenarios and map remain unchanged from v1.5.0.
- The PDF manual covers combat rules; the README and HTML tutorial document current controls.
- Developer checks: node tests/briefing-tests.js and node validate.js . --zip-name terrible-swift-sword-v1.6.0.zip
TERRIBLE SWIFT SWORD
VERSION 1.5.0
Release Date: September 30, 2026
ADDED / CHANGED
- Saved battles (S): browse autosave and three independent, named checkpoint slots from the title sheet or Battle panel.
- Save cards show the scenario, turn, date/time, command side, side to move, fog setting, completion state and save timestamp.
- Checkpoints preserve the battle and random sequence. Normal autosaves, new games and loading another battle never change them.
- Review before replacing or deleting a checkpoint, loading a saved battle or starting over. Repeated clicks cannot repeat a committed operation; stale slot changes are rejected.
- Retain the selected scenario and command when returning from the new-battle review.
- Legacy autosave format and storage key remain supported. Missing older UI fields receive defaults on restoration; unreadable saves remain untouched.
- Report unavailable or full browser storage without claiming success or deleting existing saves.
- Save/load controls wait for machine orders to finish. Watch-mode players can pause and wait for the current half-turn before saving.
- Delayed AI/delegation callbacks and animation frames belong to a specific battle session. Starting a battle clears transient animation, hover and movement overlays.
COMPATIBILITY
- Combat rules, machine tactics, scenario data, cover artwork and fire/arrival/hold tools are retained.
- Save capacity is one automatic slot plus three checkpoints. Saves stay in local browser/site storage. Clearing site data removes them. Camera position and last-march undo are not saved.
- The PDF manual describes combat rules; the README and HTML tutorial document current controls and saved-battle workflows.
- Developer checks: node tests/save-tests.js and node validate.js . --zip-name terrible-swift-sword-v1.5.0.zip
TERRIBLE SWIFT SWORD — CHANGELOG
VERSION 1.4.0
Release Date: September 28, 2026
ADDED / CHANGED
- Plan fire (F): compare visible targets, expected direct casualties, the full dice range, distance and every combat modifier before committing a volley.
- Fire previews use all 36 two-dice outcomes, respect fog of war and do not consume ammunition, actions or random rolls. Fire requires the explicit Fire this volley button; stale plans cannot fire.
- Reinforcements (J): see the friendly arrival schedule, units, commanders, nominal strength, guns and entry routes; locate an entry area on the map.
- Arrival rosters honor scenario restrictions, exclude already-deployed or lost troops, and avoid counting a unit in multiple waves.
- Hold position (H): mark a regiment or battery as deliberately holding for this half-turn. Held units are skipped by Next regiment and unfinished-order warnings; report filters and selected-unit details show the marker.
- Hold markers can be reversed with H. New orders or changes to the unit invalidate them; changing turns expires them. They cost no movement and do not prevent defensive fire.
COMPATIBILITY
- The new cover, command report and objective navigation remain included.
- Battle rules and dice tables are unchanged. Existing v1.0.x through v1.3.x saves remain compatible; optional hold markers are stored with saved battles.
- Developer checks: node tests/planning-tests.js and node validate.js . --zip-name terrible-swift-sword-v1.4.0.zip
VERSION 1.3.0
Release Date: September 28, 2026
ADDED / CHANGED
- Command report (R): search friendly regiments and batteries by name or formation; filter by corps, orders left, visible fire targets, disorder/rout, ammunition and command status.
- Select a report entry to center the map on that unit. Fog of war is respected, and machine-commanded corps are excluded from unfinished-order counts.
- Optional turn review shows unfinished orders before ending a human turn. Review units, keep playing or end the turn anyway. Disable the review under Battle.
- Click an objective in the Victory panel to center the map and inspect its terrain.
- Next regiment skips delegated corps, includes visible charges, and correctly selects the last available unit when cycling backward from no selection.
- Tab now navigates controls instead of cycling regiments. Dialogs keep keyboard focus inside; Escape returns to the field, and button activation no longer also ends a turn.
- Manual save reports failure honestly when browser storage is unavailable or full; automatic saving also warns once.
COMPATIBILITY
- New Gettysburg cover retained. Battle rules, scenarios and save format are unchanged.
- Existing v1.0.x, v1.1.x and v1.2.x saved battles remain compatible.
- Developer checks: node tests/command-tests.js and node validate.js . --zip-name terrible-swift-sword-v1.3.0.zip
VERSION 1.2.1
Release Date: September 28, 2026
ADDED / CHANGED
- Replaced the package cover with the newly supplied Gettysburg artwork.
- Displayed the full cover beside battle setup on wide screens, and above it on narrow screens, without cropping the illustration.
- Updated the displayed version, release metadata, artwork credits and package checksums.
NOTES
- Battle rules, scenarios, controls and saved-game format are unchanged.
- Existing saves remain compatible.
VERSION 1.2.0
Release Date: September 27, 2026
ADDED / CHANGED
- New action: East Cemetery Hill (July 2, 4:00–8:00 PM) — Latimer on Benner's Hill, Johnson against Greene on Culp's Hill, and the Louisiana Tigers among the XI Corps guns at dusk.
- Enemy fire zones (Map option, or T): shades the ground the enemy can fire into as his troops now face; The Ground reads how much fire falls on the hex.
- The course of the battle: the verdict sheet charts both sides' casualties and the standing against par, turn by turn.
- Keyboard shortcuts now work while a map option checkbox has focus.
NOTES
- Saves from 1.0.x and 1.1.x load unchanged; a resumed battle charts its course from the turn it resumes.
VERSION 1.1.1
Release Date: September 27, 2026
ADDED / CHANGED
- Packaged for the Tronsoft Games Portal (Package Specification 1.6.2): the game now runs from separate css/ and js/ files with a manifest, documentation, storefront art, screenshots and a manual.
- Sound effects ship as sound files (sounds/*.wav), with the synthesizer kept as a fallback.
- Effects volume slider.
- Full-screen button in the header.
- Hex coordinates in The Ground panel.
- Honours the reduced-motion preference: the machine's moves are shown at once and combat flashes are omitted.
- Visible keyboard focus on every control.
NOTES
- Saves from 1.0.x and 1.1.0 load unchanged.
VERSION 1.1.0
Release Date: September 27, 2026
ADDED / CHANGED
- Brigade orders: March brigade (B) forms a whole brigade in line; Brigade volley (V) fires every regiment that can.
- Machine commands: hand any corps to the machine general.
- Optional fog of war.
- The Field: an overview map with the view marked.
- Losses reported every half-turn.
NOTES
- A coordinated-assault machine general was tried and measured worse than the existing one on paired battles; it was not adopted.
VERSION 1.0.1
Release Date: September 26, 2026
ADDED / CHANGED
- Fixed a crash when a horse-holders counter was selected.
VERSION 1.0.0
Release Date: September 26, 2026
ADDED / CHANGED
- First release: the Gettysburg map at 120 yards to the hex, the regimental order of battle, six actions and the three-day battle, the machine general, the Casualty Return.
View Game
Parcheesi v1.13.0 Published
Parcheesi
v1.13.0
Sep 8, 2026
Game package published automatically.
Game: Parcheesi
Version: 1.13.0
Package: published-games/parcheesi/1.13.0
Play URL: published-games/parcheesi/1.13.0/index.html
Version 1.13.0 (2026-09-08) - Match-length enhancement. Version 1.12.0 (2026-09-08) - Resume Center enhancement. Version 1.11.0 (2026-09-08) - Strategy Coach enhancement. Version 1.10.0 (2026-09-08) - Dice statistics enhancement. Version 1.9.0 (2026-09-07) - Quick-reference and match-history enhancement. Version 1.8.0 (2026-09-07) - Visual-accessibility enhancement. Version 1.7.0 (2026-09-07) - Achievements and match-summary enhancement. Version 1.6.0 (2026-09-07) - Pass-and-play identity and handoff enhancement. Version 1.5.0 (2026-09-07) - Local multiplayer enhancement. Version 1.4.0 (2026-09-07) - Accessibility and feedback enhancement. Version 1.3.0 (2026-09-07) - Difficulty and player-dashboard enhancement. Version 1.2.0 (2026-09-07) - Rules and control enhancement. Version 1.1.0 (2026-09-07) - Added the illustrated opening cover experience. Version 1.0.1 (2026-09-07) - Added new cover artwork. Version 1.0.0 (2026-07-20) - Initial release.
View Game
Ultima: Britannian Chronicles v1.13.0 Published
Ultima: Britannian Chronicles
v1.13.0
Aug 12, 2026
Game package published automatically.
Game: Ultima: Britannian Chronicles
Version: 1.13.0
Package: published-games/ultima-britannian-chronicles/1.13.0
Play URL: published-games/ultima-britannian-chronicles/1.13.0/index.html
patches/changelog.txt
View Game
Ultima: Britannian Chronicles v1.12.1 Published
Ultima: Britannian Chronicles
v1.12.1
Aug 12, 2026
Game package published automatically.
Game: Ultima: Britannian Chronicles
Version: 1.12.1
Package: published-games/ultima-britannian-chronicles/1.12.1
Play URL: published-games/ultima-britannian-chronicles/1.12.1/index.html
patches/changelog.txt
View Game
Alpha Omega v1.12.0 Published
Alpha Omega
v1.12.0
Sep 30, 2026
Game package published automatically.
Game: Alpha Omega
Version: 1.12.0
Package: published-games/alpha-omega/1.12.0
Play URL: published-games/alpha-omega/1.12.0/index.html
ALPHA OMEGA — CHANGE HISTORY
v1.12.0 — 13 September 2026
The service record and the strong plot.
v1.11.0 — 13 September 2026
The contact report and last known positions; last turn’s sheets repeated.
v1.10.0 — 13 September 2026
A guided first action, and energy controls that always answer.
v1.9.0 — 13 September 2026
Movement in the replay, weapon-specific fire, battle damage on the hulls
and a wreck field. Only the plot repaints between seconds, so the order
sheet stays put under the reader.
v1.8.0 — 13 September 2026
Ship silhouettes: original hull designs for the Human, Rhylsh and Drove
yards, scaled by class, with engine light and a legible fallback at very
small scales. Storefront artwork redrawn to match.
v1.7.0 — 13 September 2026
Phone layout with a sheet switcher; finger-sized controls; labels on every
icon control; visible focus; reduced-motion respected. First package built
to Specification v1.6.2.
v1.6.0 — 13 September 2026
Speed discipline for the fleet officer: 27 / 51 / 66 per cent on the ladder.
v1.5.0 — 13 September 2026
The Long History: six actions as one war, with a ledger and reinforcements.
v1.4.0 — 13 September 2026
Two commanders at one screen; the table card of every figure in the game.
v1.3.0 — 13 September 2026
Seat fairness: the handedness in the officers and the off-axis stars fixed.
v1.2.0 — 13 September 2026
Free action drawn to a point purse; after-action report; per-yard purse
weights measured over 40 games a pairing.
v1.1.0 — 13 September 2026
Turn replay second by second; synthesised sound; staff-written sheets.
v1.0.0 — 13 September 2026
First build: six scenarios, secret simultaneous order sheets, hex plot.
View Game
War in Russia v1.12.0 Published
War in Russia
v1.12.0
Sep 12, 2026
Game package published automatically.
Game: War in Russia
Version: 1.12.0
Package: published-games/war-in-russia/1.12.0
Play URL: published-games/war-in-russia/1.12.0/index.html
Version 1.12.0 - Exact supply traces and corrected isolation aging. Version 1.11.0 - Exact movement-route preview. Version 1.10.0 - Selective end-of-week Orders Review. Version 1.9.0 - Strategic Objectives board and overlay. Version 1.8.0 - Actionable Order Queue with map recall. Version 1.7.0 - Force Forecast and reliable reinforcement deployment. Version 1.6.0 - Persistent Combat Journal, map recall and export. Version 1.5.0 - Campaign record and downloadable AAR. Version 1.4.0 - Route movement and Undo/Redo. Version 1.3.0 - Attack forecast and confirmation. Version 1.2.0 - Command briefing and orders summary. Version 1.1.1 - New Eastern Front campaign cover. Version 1.1.0 - Sound added, optional throughout. Version 1.0.0 - Initial release.
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Ultima: Britannian Chronicles v1.12.0 Published
Ultima: Britannian Chronicles
v1.12.0
Aug 12, 2026
Game package published automatically.
Game: Ultima: Britannian Chronicles
Version: 1.12.0
Package: published-games/ultima-britannian-chronicles/1.12.0
Play URL: published-games/ultima-britannian-chronicles/1.12.0/index.html
patches/changelog.txt
View Game
Ultima: Britannian Chronicles v1.11.1 Published
Ultima: Britannian Chronicles
v1.11.1
Aug 12, 2026
Game package published automatically.
Game: Ultima: Britannian Chronicles
Version: 1.11.1
Package: published-games/ultima-britannian-chronicles/1.11.1
Play URL: published-games/ultima-britannian-chronicles/1.11.1/index.html
patches/changelog.txt
View Game
Huskers 2026 v1.11.0 Published
Huskers 2026
v1.11.0
Sep 29, 2026
Game package published automatically.
Game: Huskers 2026
Version: 1.11.0
Package: published-games/huskers-2026/1.11.0
Play URL: published-games/huskers-2026/1.11.0/index.html
HUSKERS 2026 — VERSION 1.11.0
Release date: 2026-09-29
STAFF GAME PLAN
- Game week recommends one offensive install, one support install and a
practice focus. Each recommendation explains the evidence behind it.
- Advice uses opponent game ratings and base run tendency, the forecast,
starter injuries, available-player ratings including development, and
up to three archived game reports.
- Recent sacks, giveaways and yards allowed can change the plan.
- Recovery and second-team development receive attention when starters
are unavailable. Training experience is earned after the game.
- Use staff plan fills the editable choices. It never commits them by
itself; Kick off or confirmed simulation does that.
- Recommended installs and focus carry Staff pick badges.
- Suggestions are heuristics, not predictions or hidden-call information.
SEASON TRENDS
- New Trends tab in the information sidebar.
- Compares up to three recent archived games with up to three preceding
archived games: offense/defense net yards per play, third-down rate,
sacks allowed rate and turnover margin per game.
- Rates combine underlying totals rather than averaging game percentages.
- Favorable/unfavorable changes are marked; unavailable rates show a dash.
- Recent score buttons reopen the recorded game reviews.
- Score-only results, practice attempts and live games are excluded.
- Definitions distinguish box-score trends from regular-call analytics;
small samples are explicitly provisional.
PREPARATION FLOW FIX
- Opening or applying the staff plan leaves season state unchanged.
- Canceling Sim this game keeps draft selections visible but no longer
writes the draft to season preparation. Back discards the draft.
- Starting a game requires exactly two distinct valid installs.
- Reopening Game week during a live game returns to the season screen.
COMPATIBILITY AND VALIDATION
- Same save key, format 1.6 and internal save version.
- No new persistent fields or fabricated historical statistics.
- Reports consume no gameplay randomness and do not heal players.
- 62 regression checks pass, including advice for every defined opponent,
weighted trend calculations, draft/commit/cancel handlers and unchanged
full-game results after inspecting advice.
- Browser visual testing unavailable; UI handlers tested with DOM stubs.
- Original cover retained with its existing image-size advisory.
HUSKERS 2026 — VERSION 1.10.0
Release date: 2026-09-29
PRACTICE FIELD
- Open Practice from the header, title screen or season window.
- Four drills: two-minute touchdown drive, red-zone touchdown possession,
fourth-and-short conversion and a goal-line defensive stand.
- Choose a schedule opponent, difficulty, clear/windy/rainy weather and seed.
- Each drill starts in the fourth quarter with a stopped clock, a healthy
fresh roster, no player-development boosts and no weekly installs.
- Dedicated field diagram, scoreboard and recent plays on the left;
play calls, clock controls and coach shortlist on the right.
- Real play engine with pre-snap reads, one audible, defensive disguise,
sideline intent, timeouts and tempo changes.
- Clear objective result and tracked call statistics after each attempt.
- Repeat same setup or choose New seed. Same settings, seed and actions
reproduce the same sequence; changing decisions may change the sequence.
- Responsive practice screen; keyboard focus stays within the overlay.
- Focused buttons respond to Enter and Space without triggering field keys.
SEASON ISOLATION
- Practice owns separate state and never writes attempts to browser storage.
- Season progress, game reports, history and trophies are unchanged.
- The live turn pump pauses while the practice overlay is open.
- Practice is unavailable during active play animations or simulation.
- Exit or Escape returns to the original screen. Practice attempts are
intentionally discarded on exit or reload.
COMPATIBILITY AND VALIDATION
- Existing save key, format 1.6 and save version retained.
- Cover art and previous coaching/reporting features retained.
- 46 regression checks pass, including 108 drill/weather/difficulty/seed
combinations and practice UI events exercised with DOM stubs.
- Verified deterministic repeats, objective scoring and season/RNG isolation.
- Browser visual testing unavailable in the build environment.
- Existing cover image size advisory remains.
HUSKERS 2026 — VERSION 1.9.0
Release date: 2026-09-30
SAVED GAME REVIEWS
- Select a Review score from either season schedule to reopen a game.
- Summary: saved coaching notes and the win-probability chart.
- Box score: team statistics and Nebraska individual leaders.
- Playbook: separate offense and defense call performance.
- Drives: completed possessions and their outcomes.
- Previous/Next navigation between available reports.
- Continue after a final captures a compact independent snapshot before
clearing the live game. Played and simulated games are included.
- Reviews remain with the current season and survive browser reloads.
- Earlier results keep their score only; no detail is invented. Finishing
a game loaded from an earlier version retains its available history.
AUTOSAVE FEEDBACK
- Header shows when a saved season is loaded or progress saves locally.
- A persistent warning appears if autosave fails, including a Retry save
button. The current in-memory season stays playable; keep the tab open
until a successful retry. Failed writes preserve the previous save.
- Warning clears after a successful write or loading a saved season.
COMPATIBILITY AND VALIDATION
- Same save key, format 1.6 and save version; reports are optional fields.
- Current-season reports are replaced when starting a new season;
trophy history and the completed-season record book remain.
- Reports consume no randomness and do not alter results or season totals.
- Storage estimate increased to 1 MiB for game reports.
- 32 regression checks, including a complete 15-minute-quarter season,
save failure/retry, legacy saves and actual report handlers in DOM stubs.
- Browser layout testing was unavailable in the build environment.
- Cover artwork is unchanged; its existing size advisory remains.
HUSKERS 2026 — VERSION 1.8.0
Release date: 2026-09-28
PLAYBOOK PERFORMANCE
- New Playbook information tab with game/season and offense/defense filters.
- Call counts, yards per snap, touchdowns, giveaways/takeaways and success.
- On schedule: 40% of needed yards on first, 60% on second, conversion on
third/fourth; touchdowns succeed and turnovers/safeties fail.
- Defensive stop percentage is the inverse, measured per regular snap.
- Excludes penalties, special teams, kneels, spikes and two-point tries.
- Sacks and incompletions count against the called pass; sims are tracked.
- Rankings require three snaps and flag the limits of small samples.
- Completed totals persist; the live game is included exactly once.
COACHING REVIEW AND SAVE HANDLING
- Postgame review covers turnovers, third-down conversions, completed
drives and the most effective tracked calls.
- New-season setup retains saved progress until replacement is confirmed.
- Trophy case and completed-season record book are preserved.
COMPATIBILITY
- Existing cover, coaching suggestions and save format 1.6 retained.
- Tracking begins with newly resolved plays; earlier plays are not inferred.
- Optional aggregate fields require no migration of existing saves.
- Core manual remains 1.6.0; tutorial updated for 1.8.0.
VALIDATION
node validate.js
node tests/coach-tests.js
node tests/analytics-tests.js
node tests/save-flow-tests.js (handler checks; layout not tested)
HUSKERS 2026 — VERSION 1.7.0
Release date: 2026-09-28
SIDELINE COACH
- Three suggested offensive or defensive calls with explanations.
- Uses only visible looks and formations, recorded film, situation,
weather and weekly installs; never reads hidden calls or advances RNG.
- Warns about repeated calls in the current situation.
- Clock plan recommends tempo or a timeout; choices stay with the player.
- Coach badges mark suggestions; Options can turn the coach off.
GAME FLOW
- Current-drive card shows possession, plays, yards and field positions.
- Fullscreen header control when supported by the browser/portal.
- Full-game simulation requires confirmation on all three entry points.
- Audible choices disable after the one allowed change.
COMPATIBILITY
- Retains the Every Snap, Every Call cover.
- Save format 1.6, internal save version 7 and storage key are unchanged.
- New coach preference defaults on for existing saves.
- The 1.6.0 gameplay manual remains applicable; tutorial updated to 1.7.0.
VALIDATION
Run node validate.js and node tests/coach-tests.js.
HUSKERS 2026 — VERSION 1.6.1
Release date: 2026-09-28
- Replaced the catalog cover with Every Snap, Every Call artwork.
- Added the same complete, uncropped artwork to the opening screen.
- Season setup appears beside the cover on wide screens and beneath it
on narrow screens; Start, Continue, Trophy case and Help are retained.
- Updated release metadata, artwork credits and package checksums.
- Gameplay rules, storage key and save format 1.6 are unchanged.
The bundled gameplay manual from version 1.6.0 remains applicable.
HUSKERS 2026 - CHANGELOG
VERSION 1.6.0 (September 28, 2026)
- Halftime adjustments for both staffs.
- The Husker Beat; the Playoff bracket, played out to a champion.
- Win probability refitted.
- Save format 1.6 with migration from 1.0 through 1.5.
VERSION 1.5.0 (September 27, 2026)
- Fake punts and fake field goals, for Nebraska and the computer staffs.
- Trophy case: twenty-one achievements and a record book of seasons.
- Save format 1.5 with migration from 1.0 through 1.4.
VERSION 1.4.0 (September 27, 2026)
- A named defense with credited tackles, sacks and interceptions, growth
and injuries; Defensive fundamentals practice focus.
- Live win probability, play of the game and the fourth-down card.
- Save format 1.4 with migration from 1.0 through 1.3.
VERSION 1.3.0 (September 27, 2026)
- Player development from game reps and a weekly practice focus.
- Heisman watch and vote against fictional national candidates.
- Sideline toggle for the two-minute drill; first downs stop the clock
only until the ball is spotted.
- Save format 1.3 with migration from 1.0, 1.1 and 1.2.
VERSION 1.2.0 (September 27, 2026)
- Game week: scouting report, forecast, injury report and two installs per
team from eight.
- Depth chart with named backups; injuries lasting a game or several.
- Chalkboard preview of any call; the defense shell drawn at the line.
- Around-the-league results; head-to-head Big Ten tiebreaker.
- Save format 1.2 with migration from 1.0 and 1.1.
VERSION 1.1.0 (September 27, 2026)
- The pre-snap read: disguised looks, audibles and check-backs on offense;
formation reads and disguised coverage on defense.
- Simulated 18-team Big Ten and national Top 25; League tab; Big Ten title
game from the standings; 12-team College Football Playoff by ranking.
- Weather, momentum and crowd noise; drive chart; last-play replay.
- Real 31-13 win at Michigan State; "Pick up today" starts 4-0.
- Save format 1.1 with migration from 1.0.
VERSION 1.0.1 (September 26, 2026)
- Packaged to Tronsoft Games Package Specification v1.6.2.
- Computer coordinators split into js/ai.js; sound into js/sound.js with
local WAV files; effects-volume control added.
- Save format 1.0 unchanged.
VERSION 1.0.0 (September 26, 2026)
- Initial release as a single self-contained HTML file.
- The real 2026 Nebraska schedule; start 3-0 at Michigan State or from week one.
- One-decision-per-snap play-calling: 13 offensive plays plus specials,
7 defensive calls, matchup verdicts.
- Computer coordinators that read your film by situation; three difficulty levels.
- College clock, timeouts, tempo, two-point tries and overtime.
- Pan-and-zoom field with animated plays; box score, film and season tabs.
- Bowl, Big Ten Championship and College Football Playoff paths.
- Autosave, keyboard shortcuts, synthesised sound, phone layout.
View Game
B-17: Queen of the Skies v1.11.0 Published
B-17: Queen of the Skies
v1.11.0
Sep 24, 2026
Game package published automatically.
Game: B-17: Queen of the Skies
Version: 1.11.0
Package: published-games/b17-queen-of-the-skies/1.11.0
Play URL: published-games/b17-queen-of-the-skies/1.11.0/index.html
B-17: QUEEN OF THE SKIES — CHANGELOG
Newest first. Every release is kept.
VERSION 1.11.0 — 2026-09-25
- Searchable mission archive with credit/outcome filters and five sort orders.
- Statistics for shown missions and CSV export preserving filters and order.
- Detailed reports with prior-sortie comparisons, route events and crew notes.
- Open full reports from debriefs; retain filters when returning to the archive.
- Historical replays pause auto-fly and block live mission actions.
- Restore the earlier camera/view on return; preserve saves and combat rules.
VERSION 1.10.0 — 2026-09-25
- Flight command: fuel margin, crew, fire, engine, ammunition and formation alerts.
- Preview and apply legal crew orders while preserving ongoing first aid.
- Exact 2d6 hit percentages, fighter coverage and zero-chance shot warnings.
- Landing and ditching outlooks, including controlled forced landings.
- Preserve save format, combat rules, random state and existing cover artwork.
VERSION 1.9.0 — 2026-09-24
- Checked save loading; visible storage-failure warnings; backup and restore tools.
- Retain unreadable saves for recovery; keep unsaved live tours on menu resume.
- Preflight readiness, bomb-load comparisons and one-click load recommendations.
- Reduced-motion flash fix, responsive cover height and keyboard-focus adjustment.
VERSION 1.8.2 — 2026-09-24
- New original B-17 cover illustration, displayed in a responsive launch screen.
- Full artwork stays visible beside the menu on desktop and above it on mobile.
- Saved tours and gameplay are unchanged.
VERSION 1.8.1 — 2026-09-24
- Packaged to the Tronsoft Games Package Specification v1.6.2: manifest,
store art, screenshots, manual, tutorial, credits, licence, checksums,
self-tests and validate.js.
- Rendered sound files; effects and voice volume; reduce-motion switch;
arrow keys pan the route map.
- Code split into rules, German side (ai.js), sound and interface files.
No change to play or to saved games.
VERSION 1.8.0 — 2026-09-24
- Crew nerves: strain from every hard mission; flak-happy men shoot, bomb and
land worse; the flight surgeon grounds a man at breaking point; the flak
house and the 48-hour pass.
- Lead crews: offered to an experienced crew; lead the group, +1 bombing, a
DFC for putting the group on the target; H2S radar from mid-October 1943.
- Contrails: fighters from six o'clock hide in them; escorts find the box.
- Printable end-of-tour certificate; nerves in the logbook and debrief.
VERSION 1.7.0 — 2026-09-24
- Bomb loads (general purpose, incendiary, 1,000-pounders, Tokyo tanks);
strike photographs; lasting target damage that the Germans repair;
Distinguished Unit Citations; target folder in the logbook.
VERSION 1.6.0 — 2026-09-24
- Aircraft damage sheet; renaming the aircraft and crew; the crew intercom
in the log and as optional speech; settings for larger text and high
contrast.
VERSION 1.5.0 — 2026-09-24
- Three save slots; after-action route map and replays from the logbook;
the Experten; logbook charts.
VERSION 1.4.0 — 2026-09-24
- Difficulty levels; crew experience (green replacements, veterans, aces);
wear, patches and early returns; trading in a war-weary aircraft;
first-time tips; logbook export.
VERSION 1.3.0 — 2026-09-24
- The 18-ship combat box with losses and thinning crossfire; closing up into
a gap; coast flak; Hall of Fame.
VERSION 1.2.0 — 2026-09-23
- The Summer–Autumn 1943 tour: deep raids, rockets, Me 410s and Ju 88s,
longer-range escorts, the B-17G chin turret, the sun, attack passes; the
logbook.
VERSION 1.1.0 — 2026-09-23
- Crew posts and first aid; ditching; the decision over a clouded target;
group losses; auto-fly; nose art.
VERSION 1.0.2 — 2026-09-23
- Review fixes to the interface and keyboard handling.
VERSION 1.0.1 — 2026-09-23
- Review fixes to rules and balance.
VERSION 1.0.0 — 2026-09-23
- First release: a solitaire B-17F tour of the winter of 1942–43, zone by
zone to the target, fighter waves and positions, hit, location and damage
tables, flak, bombing, landing; an optional second player for the German
fighters; shared orders codes to fly one mission in formation.
View Game
Ultima: Britannian Chronicles v1.11.0 Published
Ultima: Britannian Chronicles
v1.11.0
Aug 12, 2026
Game package published automatically.
Game: Ultima: Britannian Chronicles
Version: 1.11.0
Package: published-games/ultima-britannian-chronicles/1.11.0
Play URL: published-games/ultima-britannian-chronicles/1.11.0/index.html
patches/changelog.txt
View Game
Eurorails v1.10.0 Published
Eurorails
v1.10.0
Oct 1, 2026
Game package published automatically.
Game: Eurorails
Version: 1.10.0
Package: published-games/eurorails/1.10.0
Play URL: published-games/eurorails/1.10.0/index.html
EURORAILS v1.10.0 - 2026-09-30
- Save up to five construction projects, including ordinary and great cities.
- Compare each target from your current network and after earlier projects.
- Ordered estimates reuse shared new rail and show remaining cash or shortfall.
- Reorder priorities, pin a route, and build it manually over several turns.
- Pinned project routes fit on the map and refresh as the railway changes.
- Freight jobs and pickup choices survive switching to a construction project.
- Completed projects stay saved until removed; removal never deletes track.
- Left-side project status pairs with right-side planning controls.
- Existing saves load unchanged; optional project lists receive strict validation.
- Economic rules, computer play and the seven-great-city victory goal retained.
- Updated manual, strategy guide, tutorial and in-game rules.
Verification: shared-rail totals, independent quotes, partial construction costs,
multi-turn completion, phase/event/cash/ownership blockers, project priorities,
freight preservation, build/undo, immediate autosave and ordinary-city save
restore passed. Genuine v1.9.0 saves with queues and history load unchanged.
All bundled engine tests, simulated interface checks and three seeded computer
games passed. CSS, PDF layout and package references checked. Live browser
visual, touch and fullscreen checks remain unavailable because local previews
are blocked.
View Game
Hunt the Wumpus: Roguelike v1.9.3 Published
Hunt the Wumpus: Roguelike
v1.9.3
Aug 12, 2026
Game package published automatically.
Game: Hunt the Wumpus: Roguelike
Version: 1.9.3
Package: published-games/hunt-the-wumpus-roguelike/1.9.3
Play URL: published-games/hunt-the-wumpus-roguelike/1.9.3/index.html
patches/changelog.txt
View Game
The Rust Sovereigns v1.9.0 Published
The Rust Sovereigns
v1.9.0
Sep 6, 2026
Game package published automatically.
Game: The Rust Sovereigns
Version: 1.9.0
Package: published-games/rust-sovereigns/1.9.0
Play URL: published-games/rust-sovereigns/1.9.0/index.html
THE RUST SOVEREIGNS — CHANGELOG
v1.9.0 — September 6, 2026
- BREADCRUMBS. With a stack selected, moving the pointer over the map lays out the road it would take — every step it will spend movement on, with the destination marked larger. The path is worked out with the same search the march itself uses, so what you see is what will happen.
- THE CHRONICLE. The Realm tab now opens with the ledger of every sovereign drawn season by season, so an age can be read as a shape rather than a number: who rose, who stalled, and when. It carries a written label for a screen reader.
- Every season now records a line — holds, ledger and power for each sovereign — which is saved with the game.
v1.8.0 — September 6, 2026
- A COVER. Opening the game now lands on the front of the box — the title, a line about the waste, and New game, Resume and How to play — over a scene drawn on a canvas rather than shipped as a picture, so the installed package and the single file show the same cover.
- Return to cover on the end plate, so an age can be closed without reloading.
- Resume on the cover names the season it will put you back into, and reaches the quick save if there is no autosave.
- A pinned seed (#seed=NNN) or #play opens the charter directly, so a shared link still goes where it points.
- Panels opened over the cover — How to play in particular — were drawn behind it and could not be used.
v1.7.0 — September 6, 2026
- A SETTINGS section in the controls column, kept in its own storage key so it outlives any one game: high contrast (stronger ink and panels, and brighter hex outlines on the board), advance to the next unit when a stack runs out of movement, and a warning before ending a season while units still have movement.
- A full screen button.
- The warning before ending a season happens in the page — the button changes to "End season anyway" for a few seconds — rather than in a browser dialog.
- Sound and volume are remembered with the other settings instead of resetting each time the game is opened.
v1.6.0 — September 6, 2026
- SAVE SLOTS AND QUICK SAVE. Three named slots in the Game section, each showing the sovereign and the season it holds, plus a quick save on Q and a quick load on Shift+Q. The autosave at the end of every season is unchanged and keeps its own key.
- Resume from the charter now offers itself whenever any save exists, not only the autosave.
- Saving and loading go through one pair of routines, so every slot behaves the same and a storage refusal is reported the same way wherever it happens.
v1.5.0 — September 6, 2026
- UNDO. Anything you do in a season can be taken back — a move, a march, an attack, founding a hold, binding a reactor, casting a protocol, a build order, a research choice, and every envoy approach. The button in the Game section names what it will undo; the U key and Ctrl+Z do the same.
- Up to twelve steps are kept. Ending the season clears them: a season, once ended, stands.
- Undo restores the random state along with everything else, so a battle refought after an undo goes exactly as it did the first time. Taking something back is not a way to reroll the dice.
v1.4.0 — September 6, 2026
- SOUND. Ten effects — a switch thrown, boots on grit, blows landing, a unit falling, charge poured into a protocol, a reactor coming on the bus, a hold founded, the season turning, and the two ends of an age. Every one is synthesized from plain waveforms and noise by tools/sounds.js, so the game carries no sampled audio at all.
- A Sound button and an effects volume slider in the Game section of the controls column. Sound waits for your first click or keypress, as browsers require, and going quiet is a choice the game respects rather than a failure it hides.
- The package plays the WAV files it ships in sounds/; the single self-contained file plays the same bytes embedded in itself.
v1.3.0 — September 6, 2026
- DIFFICULTY. Four levels on the charter — Lenient, Even, Harsh and Merciless — each explained in a line where you choose it, and named in the masthead while you play. The level changes only what the computer sovereigns are given: their income, how large a host they keep, how soon they march and how readily they treat. The rules the human plays by never change.
- The masthead now carries the level alongside the season.
v1.2.0 — September 6, 2026
- DIPLOMACY. Sovereigns who have met can hail one another over the same bus that carries their power. The Envoys section of the controls column shows every rival you have met, how they regard you, and any truce that stands. You may offer a truce, send gold, or break a truce you no longer want.
- Truces are binding: striking a sovereign you are at truce with breaks it first, costs you heavily with the wronged party, and is heard by every other sovereign in the waste.
- Computer sovereigns treat as well: a builder losing a war sues for peace, a seeker close to the Long Broadcast buys quiet with gold, a raider hails nobody, and any sovereign who outgrows a truce tears it up.
- A refused truce now says who refused and why, instead of failing silently.
v1.1.0 — September 6, 2026
- A minimap of both planes in the information column: known ground, holds in their sovereign's colour, bound reactors, shafts, and a box showing what the glass is looking at. Click either plane to travel there.
- Computer sovereigns now go to a war footing: once the host outweighs a rival hold they stop grabbing sites and converge on it, and they press the assault when the ring around it is strong enough.
- A sovereign of the seeker temper now pursues the Long Broadcast: it hunts reactors of doctrines it still lacks, researches the Broadcast once four are bound, opens the SURGE breaker to lift the cap, and hoards every watt until it can pour the 400 charge.
- A sovereign that binds a reactor now stands on it for a few seasons instead of walking away, which ends the re-bind war that used to fill the log.
- Ages now end in three different ways rather than always on the ledger: across twenty measured campaigns, fourteen ledger, three by conquest and three by the Long Broadcast (previously twelve of twelve on the ledger).
v1.0.2 — September 6, 2026
- On a narrow screen the whole page now scrolls and the columns stack in the order map, controls, information; on screens under 1200px wide the two columns are narrower so the map keeps its room.
- On a phone the two columns were short scroll boxes that hid most of the controls: the Switchboard, hold orders, research and casting and the Save game buttons could only be reached by scrolling inside a 138-pixel window.
v1.0.1 — September 5, 2026
- The two columns are now information on the LEFT (Ground, Protocols, Realm, Log tabs) and controls on the RIGHT (orders, the Switchboard, hold build orders, research and casting, Save game / New game).
- Battle protocols that need a target now use an inline target picker on the battle plate instead of a browser dialog.
- Computer sovereigns now know of rival holds near their own and cross planes by shaft to hunt the last rivals.
v1.0.0 — September 5, 2026
- Initial Tronsoft Games release.
- Two-plane hex world (Surface and Undercity) with shafts, reactors and ruins under fog of war.
- The Charter: 11 picks across five doctrines, nine traits and five factions.
- The Switchboard: STORE, STUDY and SURGE breakers over one power bus.
- 44 protocols, 24 unit types, 11 buildings.
- Stack battles in rounds on a battle plate with battle casting and retreat.
- Three roads to victory: conquest, the Long Broadcast, the ledger at season 150.
- Computer sovereigns with three tempers.
- Mouse, keyboard and touch controls; zoom and pan; phone layout; autosave.
View Game
B-17: Queen of the Skies v1.8.1 Published
B-17: Queen of the Skies
v1.8.1
Sep 26, 2026
Game package published automatically.
Game: B-17: Queen of the Skies
Version: 1.8.1
Package: published-games/b17-queen-of-the-skies/1.8.1
Play URL: published-games/b17-queen-of-the-skies/1.8.1/index.html
B-17: QUEEN OF THE SKIES — CHANGELOG
Newest first. Every release is kept.
VERSION 1.8.1 — 2026-09-24
- Packaged to the Tronsoft Games Package Specification v1.6.2: manifest,
store art, screenshots, manual, tutorial, credits, licence, checksums,
self-tests and validate.js.
- Rendered sound files; effects and voice volume; reduce-motion switch;
arrow keys pan the route map.
- Code split into rules, German side (ai.js), sound and interface files.
No change to play or to saved games.
VERSION 1.8.0 — 2026-09-24
- Crew nerves: strain from every hard mission; flak-happy men shoot, bomb and
land worse; the flight surgeon grounds a man at breaking point; the flak
house and the 48-hour pass.
- Lead crews: offered to an experienced crew; lead the group, +1 bombing, a
DFC for putting the group on the target; H2S radar from mid-October 1943.
- Contrails: fighters from six o'clock hide in them; escorts find the box.
- Printable end-of-tour certificate; nerves in the logbook and debrief.
VERSION 1.7.0 — 2026-09-24
- Bomb loads (general purpose, incendiary, 1,000-pounders, Tokyo tanks);
strike photographs; lasting target damage that the Germans repair;
Distinguished Unit Citations; target folder in the logbook.
VERSION 1.6.0 — 2026-09-24
- Aircraft damage sheet; renaming the aircraft and crew; the crew intercom
in the log and as optional speech; settings for larger text and high
contrast.
VERSION 1.5.0 — 2026-09-24
- Three save slots; after-action route map and replays from the logbook;
the Experten; logbook charts.
VERSION 1.4.0 — 2026-09-24
- Difficulty levels; crew experience (green replacements, veterans, aces);
wear, patches and early returns; trading in a war-weary aircraft;
first-time tips; logbook export.
VERSION 1.3.0 — 2026-09-24
- The 18-ship combat box with losses and thinning crossfire; closing up into
a gap; coast flak; Hall of Fame.
VERSION 1.2.0 — 2026-09-23
- The Summer–Autumn 1943 tour: deep raids, rockets, Me 410s and Ju 88s,
longer-range escorts, the B-17G chin turret, the sun, attack passes; the
logbook.
VERSION 1.1.0 — 2026-09-23
- Crew posts and first aid; ditching; the decision over a clouded target;
group losses; auto-fly; nose art.
VERSION 1.0.2 — 2026-09-23
- Review fixes to the interface and keyboard handling.
VERSION 1.0.1 — 2026-09-23
- Review fixes to rules and balance.
VERSION 1.0.0 — 2026-09-23
- First release: a solitaire B-17F tour of the winter of 1942–43, zone by
zone to the target, fighter waves and positions, hit, location and damage
tables, flak, bombing, landing; an optional second player for the German
fighters; shared orders codes to fly one mission in formation.
View Game
Eclipse — ICV Meridian Star v1.8.1 Published
Eclipse — ICV Meridian Star
v1.8.1
Aug 10, 2026
Game package published automatically.
Game: Eclipse — ICV Meridian Star
Version: 1.8.1
Package: published-games/eclipse-meridian-star/1.8.1
Play URL: published-games/eclipse-meridian-star/1.8.1/index.html
ECLIPSE — ICV MERIDIAN STAR — CHANGELOG
v1.8.0 — 2026-08-10
Combat polish, richer mission debrief, accessibility controls, expanded combat statistics, audio feedback, and hostile-awareness events.
v1.7.1 — 2026-08-10
New cinematic cover artwork with no gameplay controls or feature panels.
v1.7.0 — 2026-08-10
Advanced Sensor Suite with Passive, Bio, and Tactical scan modes; possible/confirmed contact confidence; hazard intelligence; pointer/touch map panning; sensor feedback and v1.6 cleanup fixes.
v1.6.0 — 2026-08-10
Persistent sensor reconnaissance, contact classification, SENSOR map filter, and scan risk/reward.
v1.5.0 — 2026-08-10
Tactical Route Planner with explored-section waypoints, shortest-known-route highlighting, and Mission Intel navigation guidance.
v1.4.0 — 2026-08-10
Captain’s Log, discovered-room notes, tactical map filters, and breadcrumb controls.
v1.3.0 — 2026-08-10
Dynamic ship events, live mission intel, keyboard controls, objective guidance, and new achievements.
v1.2.0 — 2026-08-10
Difficulty profiles, mission scoring/ranks, achievements, and enhanced debrief.
v1.1.0 — 2026-08-10
Persistence, breadcrumbs, map navigation, audio cues, offline fonts and documentation upgrade.
v1.0.0 — 2026-07-13
Initial release.
View Game
Phantasie III v1.8.0 Published
Phantasie III
v1.8.0
Sep 13, 2026
Game package published automatically.
Game: Phantasie III
Version: 1.8.0
Package: published-games/phantasie-iii/1.8.0
Play URL: published-games/phantasie-iii/1.8.0/index.html
Version 1.8.0 - September 13, 2026 - Added the combat Order Ledger. Version 1.7.0 - September 13, 2026 - Added nearest-refuge and affordability planning. Version 1.6.0 - September 13, 2026 - Added cleared-site survey marks and map key. Version 1.5.0 - September 13, 2026 - Added accessible display preferences. Version 1.4.0 - September 13, 2026 - Added Scout Route guidance to the travel maps. Version 1.3.0 - September 13, 2026 - Added Tactical Assessment to combat. Version 1.2.0 - September 13, 2026 - Added Expedition Briefing navigation and readiness guidance. Version 1.1.0 - September 13, 2026 - Added the Campaign Journal and J shortcut. Version 1.0.3 - September 13, 2026 - Premium cover refinement. Version 1.0.2 - September 13, 2026 - Enhanced cover and title backdrop. Version 1.0.1 - September 13, 2026 - New polished cover and title-screen treatment. Version 1.0.0 - July 29, 2026 - Initial release.
View Game
Cube Maze v1.8.0 Published
Cube Maze
v1.8.0
Jul 28, 2026
Game package published automatically.
Game: Cube Maze
Version: 1.8.0
Package: published-games/cube-maze/1.8.0
Play URL: published-games/cube-maze/1.8.0/index.html
Version 1.8.0 - Added visible version number, enhanced equipped character rendering, separated and centered Down/South doors, synthesized sound effects with a settings popup, mirrored shimmering wall treatment, exit fireworks, and a spherical hex-ball chamber presentation for hex mazes. Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
View Game
Western Front — Panzer Leader Situations v1.7.8 Published
Western Front — Panzer Leader Situations
v1.7.8
Aug 10, 2026
Game package published automatically.
Game: Western Front — Panzer Leader Situations
Version: 1.7.8
Package: published-games/western-front/1.7.8
Play URL: published-games/western-front/1.7.8/index.html
WESTERN FRONT — PANZER LEADER SITUATIONS
CHANGELOG
v1.3.0 — August 10, 2026
Tactical command release: HQ/command radius, supply states and penalties, explicit overwatch, three AI difficulty levels, victory forecasting, and chronological battle replay.
v1.2.0 — August 10, 2026
Gameplay enhancement release: combat preview, movement costs and fire-line visualization, turn dashboard, stronger Lone Fox AI, after-action reports, game history, improved map interaction, keyboard controls, procedural audio cues, and richer scenario briefings.
v1.1.0 — August 10, 2026
Correctness and interface update: accurate sixteen-situation packaging, side selection, scenario attacker fixes, save/resume, minefield cleanup, documentation launch controls, improved map navigation, and action-state/hover polish.
v1.0.0 — July 13, 2026
Initial Tronsoft Games release with sixteen selected situations across all four PANZER LEADER mapboards, tactical combat, opportunity fire, and the Lone Fox solitaire AI.
View Game
Western Front — Panzer Leader Situations v1.7.7 Published
Western Front — Panzer Leader Situations
v1.7.7
Aug 10, 2026
Game package published automatically.
Game: Western Front — Panzer Leader Situations
Version: 1.7.7
Package: published-games/western-front/1.7.7
Play URL: published-games/western-front/1.7.7/index.html
WESTERN FRONT — PANZER LEADER SITUATIONS
CHANGELOG
v1.3.0 — August 10, 2026
Tactical command release: HQ/command radius, supply states and penalties, explicit overwatch, three AI difficulty levels, victory forecasting, and chronological battle replay.
v1.2.0 — August 10, 2026
Gameplay enhancement release: combat preview, movement costs and fire-line visualization, turn dashboard, stronger Lone Fox AI, after-action reports, game history, improved map interaction, keyboard controls, procedural audio cues, and richer scenario briefings.
v1.1.0 — August 10, 2026
Correctness and interface update: accurate sixteen-situation packaging, side selection, scenario attacker fixes, save/resume, minefield cleanup, documentation launch controls, improved map navigation, and action-state/hover polish.
v1.0.0 — July 13, 2026
Initial Tronsoft Games release with sixteen selected situations across all four PANZER LEADER mapboards, tactical combat, opportunity fire, and the Lone Fox solitaire AI.
View Game
Western Front — Panzer Leader Situations v1.7.6 Published
Western Front — Panzer Leader Situations
v1.7.6
Aug 10, 2026
Game package published automatically.
Game: Western Front — Panzer Leader Situations
Version: 1.7.6
Package: published-games/western-front/1.7.6
Play URL: published-games/western-front/1.7.6/index.html
WESTERN FRONT — PANZER LEADER SITUATIONS
CHANGELOG
v1.3.0 — August 10, 2026
Tactical command release: HQ/command radius, supply states and penalties, explicit overwatch, three AI difficulty levels, victory forecasting, and chronological battle replay.
v1.2.0 — August 10, 2026
Gameplay enhancement release: combat preview, movement costs and fire-line visualization, turn dashboard, stronger Lone Fox AI, after-action reports, game history, improved map interaction, keyboard controls, procedural audio cues, and richer scenario briefings.
v1.1.0 — August 10, 2026
Correctness and interface update: accurate sixteen-situation packaging, side selection, scenario attacker fixes, save/resume, minefield cleanup, documentation launch controls, improved map navigation, and action-state/hover polish.
v1.0.0 — July 13, 2026
Initial Tronsoft Games release with sixteen selected situations across all four PANZER LEADER mapboards, tactical combat, opportunity fire, and the Lone Fox solitaire AI.
View Game
Western Front — Panzer Leader Situations v1.7.5 Published
Western Front — Panzer Leader Situations
v1.7.5
Aug 10, 2026
Game package published automatically.
Game: Western Front — Panzer Leader Situations
Version: 1.7.5
Package: published-games/western-front/1.7.5
Play URL: published-games/western-front/1.7.5/index.html
WESTERN FRONT — PANZER LEADER SITUATIONS
CHANGELOG
v1.3.0 — August 10, 2026
Tactical command release: HQ/command radius, supply states and penalties, explicit overwatch, three AI difficulty levels, victory forecasting, and chronological battle replay.
v1.2.0 — August 10, 2026
Gameplay enhancement release: combat preview, movement costs and fire-line visualization, turn dashboard, stronger Lone Fox AI, after-action reports, game history, improved map interaction, keyboard controls, procedural audio cues, and richer scenario briefings.
v1.1.0 — August 10, 2026
Correctness and interface update: accurate sixteen-situation packaging, side selection, scenario attacker fixes, save/resume, minefield cleanup, documentation launch controls, improved map navigation, and action-state/hover polish.
v1.0.0 — July 13, 2026
Initial Tronsoft Games release with sixteen selected situations across all four PANZER LEADER mapboards, tactical combat, opportunity fire, and the Lone Fox solitaire AI.
View Game
Western Front — Panzer Leader Situations v1.7.4 Published
Western Front — Panzer Leader Situations
v1.7.4
Aug 10, 2026
Game package published automatically.
Game: Western Front — Panzer Leader Situations
Version: 1.7.4
Package: published-games/western-front/1.7.4
Play URL: published-games/western-front/1.7.4/index.html
WESTERN FRONT — PANZER LEADER SITUATIONS
CHANGELOG
v1.3.0 — August 10, 2026
Tactical command release: HQ/command radius, supply states and penalties, explicit overwatch, three AI difficulty levels, victory forecasting, and chronological battle replay.
v1.2.0 — August 10, 2026
Gameplay enhancement release: combat preview, movement costs and fire-line visualization, turn dashboard, stronger Lone Fox AI, after-action reports, game history, improved map interaction, keyboard controls, procedural audio cues, and richer scenario briefings.
v1.1.0 — August 10, 2026
Correctness and interface update: accurate sixteen-situation packaging, side selection, scenario attacker fixes, save/resume, minefield cleanup, documentation launch controls, improved map navigation, and action-state/hover polish.
v1.0.0 — July 13, 2026
Initial Tronsoft Games release with sixteen selected situations across all four PANZER LEADER mapboards, tactical combat, opportunity fire, and the Lone Fox solitaire AI.
View Game
Western Front — Panzer Leader Situations v1.7.3 Published
Western Front — Panzer Leader Situations
v1.7.3
Aug 10, 2026
Game package published automatically.
Game: Western Front — Panzer Leader Situations
Version: 1.7.3
Package: published-games/western-front/1.7.3
Play URL: published-games/western-front/1.7.3/index.html
WESTERN FRONT — PANZER LEADER SITUATIONS
CHANGELOG
v1.3.0 — August 10, 2026
Tactical command release: HQ/command radius, supply states and penalties, explicit overwatch, three AI difficulty levels, victory forecasting, and chronological battle replay.
v1.2.0 — August 10, 2026
Gameplay enhancement release: combat preview, movement costs and fire-line visualization, turn dashboard, stronger Lone Fox AI, after-action reports, game history, improved map interaction, keyboard controls, procedural audio cues, and richer scenario briefings.
v1.1.0 — August 10, 2026
Correctness and interface update: accurate sixteen-situation packaging, side selection, scenario attacker fixes, save/resume, minefield cleanup, documentation launch controls, improved map navigation, and action-state/hover polish.
v1.0.0 — July 13, 2026
Initial Tronsoft Games release with sixteen selected situations across all four PANZER LEADER mapboards, tactical combat, opportunity fire, and the Lone Fox solitaire AI.
View Game
The Sundered Weave v1.7.2 Published
The Sundered Weave
v1.7.2
Sep 5, 2026
Game package published automatically.
Game: The Sundered Weave
Version: 1.7.2
Package: published-games/sundered-weave/1.7.2
Play URL: published-games/sundered-weave/1.7.2/index.html
THE SUNDERED WEAVE — CHANGE HISTORY
1.7.2
One cursor at a time: while the arrow keys walk the cursor the system
pointer is hidden over the cloth, and the first movement of the mouse
brings it back.
1.7.1
The wizard count on the charter sheet offers as many wizards as there are
names, so the broad, vast and boundless weaves can be played as offered.
The order key gives its order to the cursor, not to the pointer. Home goes
through the same door as any other choosing. A warlike temper no longer
outbuilds its own treasury.
1.7.0
One cursor, one reading. The floating card that followed the pointer is
gone; what the cursor stands on is read in the left-hand column.
1.6.0
Choosing a hex centres it on the drawn cloth as well as in the window, and
the map scrolls to it rather than jumping.
1.5.0
The map scrolls to the cursor. Arrow keys walk a cursor over the weave.
1.4.0
The cloth rolls under the eye so no hex is stranded at a seam.
1.3.0
The glass comes in closer, and the eye follows what is chosen.
1.2.0
Both planes wrap in both directions. Larger weaves: broad, vast and
boundless, the last of them 68 x 46 with eight wizards.
1.1.0
The Weave of Words: truces, pacts, gifts, tribute, declared war, and
promises that can be broken and are remembered.
1.0.0
First release. The power loom, two planes, the charter of thirteen picks,
five realms, forty-six spells, tactical battles, and three ways to win.
View Game
Western Front — Panzer Leader Situations v1.7.2 Published
Western Front — Panzer Leader Situations
v1.7.2
Aug 10, 2026
Game package published automatically.
Game: Western Front — Panzer Leader Situations
Version: 1.7.2
Package: published-games/western-front/1.7.2
Play URL: published-games/western-front/1.7.2/index.html
WESTERN FRONT — PANZER LEADER SITUATIONS
CHANGELOG
v1.3.0 — August 10, 2026
Tactical command release: HQ/command radius, supply states and penalties, explicit overwatch, three AI difficulty levels, victory forecasting, and chronological battle replay.
v1.2.0 — August 10, 2026
Gameplay enhancement release: combat preview, movement costs and fire-line visualization, turn dashboard, stronger Lone Fox AI, after-action reports, game history, improved map interaction, keyboard controls, procedural audio cues, and richer scenario briefings.
v1.1.0 — August 10, 2026
Correctness and interface update: accurate sixteen-situation packaging, side selection, scenario attacker fixes, save/resume, minefield cleanup, documentation launch controls, improved map navigation, and action-state/hover polish.
v1.0.0 — July 13, 2026
Initial Tronsoft Games release with sixteen selected situations across all four PANZER LEADER mapboards, tactical combat, opportunity fire, and the Lone Fox solitaire AI.
View Game
Western Front — Panzer Leader Situations v1.7.1 Published
Western Front — Panzer Leader Situations
v1.7.1
Aug 10, 2026
Game package published automatically.
Game: Western Front — Panzer Leader Situations
Version: 1.7.1
Package: published-games/western-front/1.7.1
Play URL: published-games/western-front/1.7.1/index.html
WESTERN FRONT — PANZER LEADER SITUATIONS
CHANGELOG
v1.3.0 — August 10, 2026
Tactical command release: HQ/command radius, supply states and penalties, explicit overwatch, three AI difficulty levels, victory forecasting, and chronological battle replay.
v1.2.0 — August 10, 2026
Gameplay enhancement release: combat preview, movement costs and fire-line visualization, turn dashboard, stronger Lone Fox AI, after-action reports, game history, improved map interaction, keyboard controls, procedural audio cues, and richer scenario briefings.
v1.1.0 — August 10, 2026
Correctness and interface update: accurate sixteen-situation packaging, side selection, scenario attacker fixes, save/resume, minefield cleanup, documentation launch controls, improved map navigation, and action-state/hover polish.
v1.0.0 — July 13, 2026
Initial Tronsoft Games release with sixteen selected situations across all four PANZER LEADER mapboards, tactical combat, opportunity fire, and the Lone Fox solitaire AI.
View Game
Eclipse — ICV Meridian Star v1.7.1 Published
Eclipse — ICV Meridian Star
v1.7.1
Aug 10, 2026
Game package published automatically.
Game: Eclipse — ICV Meridian Star
Version: 1.7.1
Package: published-games/eclipse-meridian-star/1.7.1
Play URL: published-games/eclipse-meridian-star/1.7.1/index.html
ECLIPSE — ICV MERIDIAN STAR — CHANGELOG
v1.7.1 — 2026-08-10
New cinematic cover artwork with no gameplay controls or feature panels.
v1.7.0 — 2026-08-10
Advanced Sensor Suite with Passive, Bio, and Tactical scan modes; possible/confirmed contact confidence; hazard intelligence; pointer/touch map panning; sensor feedback and v1.6 cleanup fixes.
v1.6.0 — 2026-08-10
Persistent sensor reconnaissance, contact classification, SENSOR map filter, and scan risk/reward.
v1.5.0 — 2026-08-10
Tactical Route Planner with explored-section waypoints, shortest-known-route highlighting, and Mission Intel navigation guidance.
v1.4.0 — 2026-08-10
Captain’s Log, discovered-room notes, tactical map filters, and breadcrumb controls.
v1.3.0 — 2026-08-10
Dynamic ship events, live mission intel, keyboard controls, objective guidance, and new achievements.
v1.2.0 — 2026-08-10
Difficulty profiles, mission scoring/ranks, achievements, and enhanced debrief.
v1.1.0 — 2026-08-10
Persistence, breadcrumbs, map navigation, audio cues, offline fonts and documentation upgrade.
v1.0.0 — 2026-07-13
Initial release.
View Game
Cube Maze v1.7.1 Published
Cube Maze
v1.7.1
Jul 28, 2026
Game package published automatically.
Game: Cube Maze
Version: 1.7.1
Package: published-games/cube-maze/1.7.1
Play URL: published-games/cube-maze/1.7.1/index.html
Version 1.7.1 - Fixed the persistent battle popup Attack button so every click advances one combat round, updates both health bars and the battle log immediately, and prevents accidental duplicate attacks from rapid input. Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
View Game
Terrible Swift Sword v1.7.0 Published
Terrible Swift Sword
v1.7.0
Sep 29, 2026
Game package published automatically.
Game: Terrible Swift Sword
Version: 1.7.0
Package: published-games/terrible-swift-sword/1.7.0
Play URL: published-games/terrible-swift-sword/1.7.0/index.html
TERRIBLE SWIFT SWORD
VERSION 1.7.0
Release Date: September 30, 2026 (UTC)
ADDED / CHANGED
- March planner (P) for movable player-commanded regiments and batteries, with a persistent map prompt and a Cancel control.
- Review the planned path, per-step cost, remaining movement points, final facing, firing eligibility and known defensive-fire candidates before explicitly committing a march.
- While planning, map clicks never fire or charge. Choose another destination retains planning mode; Cancel or P exits while keeping the selected unit.
- Preview state is separate from the real battlefield. Planning consumes no orders, ammunition, saves or dice; stale plans and repeated commit clicks cannot issue duplicate orders.
- Fogged plans, route overlays and tooltips use currently known positions. Hidden enemies may block or change the actual march. Reactions are evaluated at the destination under the existing movement rules.
- Arrival statistics are before defensive-fire casualties, morale and encounters. The planner lists known eligible defenders rather than claiming to predict their combined results.
- Reach shading now respects actual firing eligibility, including artillery's movement limit.
- Fix movement undo retaining captured objective ownership. Undo restores control and the previous move marker, removes only march-generated dispatches and refreshes cached movement/visibility queries.
- Enemy leader encounters and horse-holder captures now prevent undo, as defensive fire already did.
COMPATIBILITY
- Cover artwork, machine tactics, map, scenarios, order of battle, combat tables and save format remain unchanged. The rules-engine changes are limited to movement undo bookkeeping and encounter eligibility for undo.
- Leaders and horse-holders retain direct movement. Existing direct-click movement and combat remain available outside the planner.
- Existing saved battles and checkpoints remain compatible; the transient last-march undo buffer is not saved.
- The PDF manual covers combat rules; the README and HTML tutorial document current controls.
- Developer checks: node tests/march-tests.js and node validate.js . --zip-name terrible-swift-sword-v1.7.0.zip
TERRIBLE SWIFT SWORD
VERSION 1.6.0
Release Date: September 30, 2026 (UTC)
ADDED / CHANGED
- Battle briefing (O), accessible below Victory in the information sidebar: scenario context, current verdict, points, par and final-turn timing.
- Objective planner: compare hypothetical control changes with the exact rules-engine scoring query, including side-specific objectives. Show the net score swing and points needed for marginal, substantive and decisive victory.
- Plans never change the battlefield, saved state or random sequence. Combat losses and other score inputs remain fixed. Reset restores actual control in the planner; closing the briefing discards it.
- Objective cards show actual control, points, capture radius and the closest non-routed friendly combat unit. Select an objective to inspect its ground on the map.
- Friendly corps readiness: combat troops, serviceable guns, morale, ammunition, command, holding and unfinished orders. Horse-holders are separate and pending reinforcements are excluded.
- Open a corps directly in the filtered command report, or inspect the reinforcement schedule.
- Battle-course charts and an accessible table of recorded turn totals are available during play and after the final verdict. Chart time labels now include the July day.
- Readiness uses the human command side or, in hot-seat and Watch modes, the side to move. Hidden enemies never add to unfinished attack counts. Stale briefings cannot navigate a different battle.
COMPATIBILITY
- Save format, storage keys, cover artwork, combat rules, machine tactics, scenarios and map remain unchanged from v1.5.0.
- The PDF manual covers combat rules; the README and HTML tutorial document current controls.
- Developer checks: node tests/briefing-tests.js and node validate.js . --zip-name terrible-swift-sword-v1.6.0.zip
TERRIBLE SWIFT SWORD
VERSION 1.5.0
Release Date: September 30, 2026
ADDED / CHANGED
- Saved battles (S): browse autosave and three independent, named checkpoint slots from the title sheet or Battle panel.
- Save cards show the scenario, turn, date/time, command side, side to move, fog setting, completion state and save timestamp.
- Checkpoints preserve the battle and random sequence. Normal autosaves, new games and loading another battle never change them.
- Review before replacing or deleting a checkpoint, loading a saved battle or starting over. Repeated clicks cannot repeat a committed operation; stale slot changes are rejected.
- Retain the selected scenario and command when returning from the new-battle review.
- Legacy autosave format and storage key remain supported. Missing older UI fields receive defaults on restoration; unreadable saves remain untouched.
- Report unavailable or full browser storage without claiming success or deleting existing saves.
- Save/load controls wait for machine orders to finish. Watch-mode players can pause and wait for the current half-turn before saving.
- Delayed AI/delegation callbacks and animation frames belong to a specific battle session. Starting a battle clears transient animation, hover and movement overlays.
COMPATIBILITY
- Combat rules, machine tactics, scenario data, cover artwork and fire/arrival/hold tools are retained.
- Save capacity is one automatic slot plus three checkpoints. Saves stay in local browser/site storage. Clearing site data removes them. Camera position and last-march undo are not saved.
- The PDF manual describes combat rules; the README and HTML tutorial document current controls and saved-battle workflows.
- Developer checks: node tests/save-tests.js and node validate.js . --zip-name terrible-swift-sword-v1.5.0.zip
TERRIBLE SWIFT SWORD — CHANGELOG
VERSION 1.4.0
Release Date: September 28, 2026
ADDED / CHANGED
- Plan fire (F): compare visible targets, expected direct casualties, the full dice range, distance and every combat modifier before committing a volley.
- Fire previews use all 36 two-dice outcomes, respect fog of war and do not consume ammunition, actions or random rolls. Fire requires the explicit Fire this volley button; stale plans cannot fire.
- Reinforcements (J): see the friendly arrival schedule, units, commanders, nominal strength, guns and entry routes; locate an entry area on the map.
- Arrival rosters honor scenario restrictions, exclude already-deployed or lost troops, and avoid counting a unit in multiple waves.
- Hold position (H): mark a regiment or battery as deliberately holding for this half-turn. Held units are skipped by Next regiment and unfinished-order warnings; report filters and selected-unit details show the marker.
- Hold markers can be reversed with H. New orders or changes to the unit invalidate them; changing turns expires them. They cost no movement and do not prevent defensive fire.
COMPATIBILITY
- The new cover, command report and objective navigation remain included.
- Battle rules and dice tables are unchanged. Existing v1.0.x through v1.3.x saves remain compatible; optional hold markers are stored with saved battles.
- Developer checks: node tests/planning-tests.js and node validate.js . --zip-name terrible-swift-sword-v1.4.0.zip
VERSION 1.3.0
Release Date: September 28, 2026
ADDED / CHANGED
- Command report (R): search friendly regiments and batteries by name or formation; filter by corps, orders left, visible fire targets, disorder/rout, ammunition and command status.
- Select a report entry to center the map on that unit. Fog of war is respected, and machine-commanded corps are excluded from unfinished-order counts.
- Optional turn review shows unfinished orders before ending a human turn. Review units, keep playing or end the turn anyway. Disable the review under Battle.
- Click an objective in the Victory panel to center the map and inspect its terrain.
- Next regiment skips delegated corps, includes visible charges, and correctly selects the last available unit when cycling backward from no selection.
- Tab now navigates controls instead of cycling regiments. Dialogs keep keyboard focus inside; Escape returns to the field, and button activation no longer also ends a turn.
- Manual save reports failure honestly when browser storage is unavailable or full; automatic saving also warns once.
COMPATIBILITY
- New Gettysburg cover retained. Battle rules, scenarios and save format are unchanged.
- Existing v1.0.x, v1.1.x and v1.2.x saved battles remain compatible.
- Developer checks: node tests/command-tests.js and node validate.js . --zip-name terrible-swift-sword-v1.3.0.zip
VERSION 1.2.1
Release Date: September 28, 2026
ADDED / CHANGED
- Replaced the package cover with the newly supplied Gettysburg artwork.
- Displayed the full cover beside battle setup on wide screens, and above it on narrow screens, without cropping the illustration.
- Updated the displayed version, release metadata, artwork credits and package checksums.
NOTES
- Battle rules, scenarios, controls and saved-game format are unchanged.
- Existing saves remain compatible.
VERSION 1.2.0
Release Date: September 27, 2026
ADDED / CHANGED
- New action: East Cemetery Hill (July 2, 4:00–8:00 PM) — Latimer on Benner's Hill, Johnson against Greene on Culp's Hill, and the Louisiana Tigers among the XI Corps guns at dusk.
- Enemy fire zones (Map option, or T): shades the ground the enemy can fire into as his troops now face; The Ground reads how much fire falls on the hex.
- The course of the battle: the verdict sheet charts both sides' casualties and the standing against par, turn by turn.
- Keyboard shortcuts now work while a map option checkbox has focus.
NOTES
- Saves from 1.0.x and 1.1.x load unchanged; a resumed battle charts its course from the turn it resumes.
VERSION 1.1.1
Release Date: September 27, 2026
ADDED / CHANGED
- Packaged for the Tronsoft Games Portal (Package Specification 1.6.2): the game now runs from separate css/ and js/ files with a manifest, documentation, storefront art, screenshots and a manual.
- Sound effects ship as sound files (sounds/*.wav), with the synthesizer kept as a fallback.
- Effects volume slider.
- Full-screen button in the header.
- Hex coordinates in The Ground panel.
- Honours the reduced-motion preference: the machine's moves are shown at once and combat flashes are omitted.
- Visible keyboard focus on every control.
NOTES
- Saves from 1.0.x and 1.1.0 load unchanged.
VERSION 1.1.0
Release Date: September 27, 2026
ADDED / CHANGED
- Brigade orders: March brigade (B) forms a whole brigade in line; Brigade volley (V) fires every regiment that can.
- Machine commands: hand any corps to the machine general.
- Optional fog of war.
- The Field: an overview map with the view marked.
- Losses reported every half-turn.
NOTES
- A coordinated-assault machine general was tried and measured worse than the existing one on paired battles; it was not adopted.
VERSION 1.0.1
Release Date: September 26, 2026
ADDED / CHANGED
- Fixed a crash when a horse-holders counter was selected.
VERSION 1.0.0
Release Date: September 26, 2026
ADDED / CHANGED
- First release: the Gettysburg map at 120 yards to the hex, the regimental order of battle, six actions and the three-day battle, the machine general, the Casualty Return.
View Game
Kriegsspiel v1.7.0 Published
Kriegsspiel
v1.7.0
Sep 27, 2026
Game package published automatically.
Game: Kriegsspiel
Version: 1.7.0
Package: published-games/kriegsspiel/1.7.0
Play URL: published-games/kriegsspiel/1.7.0/index.html
v1.7.0 — 26 September 2026
Terrain-aware route assistance, waypoint editing and correct halting at route
completion. See patches/patch_v1.7.0.txt.
v1.6.0 — 24 September 2026
Saved command groups and reviewed group march/hold orders with draft
protection, courier estimates and terrain warnings. See patches/patch_v1.6.0.txt.
v1.5.0 — 24 September 2026
Editable planning pins, a move-report archive with filters, and a downloadable
field journal. See patches/patch_v1.5.0.txt.
v1.4.0 — 24 September 2026
Survey ruler with terrain sightlines and a saved, actionable move report.
See patches/patch_v1.4.0.txt.
v1.3.0 — 25 September 2026
Interactive overview, searchable unit filters, command review and standing
route overlays. See patches/patch_v1.3.0.txt.
v1.2.0 — 24 September 2026
Waypoint routes, persistent drafts, battle journal, portable saves and
report-based attack movement. See patches/patch_v1.2.0.txt.
v1.1.0 — 24 September 2026
Command sidebars, tactical reports, unit inspection, map tools, mobile tabs,
unsent-order protection and visible save status. See patches/patch_v1.1.0.txt.
v1.0.1 — 24 September 2026
New cover artwork and opening-screen presentation. See patches/patch_v1.0.1.txt.
Kriegsspiel — changelog
v1.0.0 — 31 July 2026 First release. 6 situations, single player against the
machine. See patches/patch_v1.0.0.txt for the full notes.
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BattleFleet Mars v1.7.0 Published
BattleFleet Mars
v1.7.0
Sep 26, 2026
Game package published automatically.
Game: BattleFleet Mars
Version: 1.7.0
Package: published-games/battlefleet-mars/1.7.0
Play URL: published-games/battlefleet-mars/1.7.0/index.html
BATTLEFLEET MARS — CHANGELOG
VERSION 1.7.0 — September 26, 2026
- Operational Intelligence now shows inbound enemy fleet strength beside friendly orbital strength already at the threatened destination.
- Ready intercept opportunities are limited to fleets still awaiting orders and can be issued directly from the Intel tab with one click; the display includes meeting turn, burn, and relative fleet factors.
- The Situation Report can jump directly to Operational Intelligence whenever a threat or ready intercept exists.
- Tactical combat adds Best Laser Target (B), choosing the most useful in-range target from the ship's projected position.
- Tactical plotting adds Auto-plot Unplotted and a plot-review warning before a round executes while ships are still set to drift.
- Re-plan All replaces the older Auto-plot All label to make its destructive effect on existing plots explicit.
- No strategic or tactical combat rules changed. Save format 2 remains compatible with versions 1.1.0 through 1.6.0.
VERSION 1.6.0 — September 26, 2026
- Added fleet command filters for All, Awaiting Orders, Ordered and In Transit, with live counts and a compact command-readiness summary.
- Expanded the Situation report with a Command Outlook showing detected inbound threats, catchable enemy transits, ordered friendly fleets and fleets already underway.
- Cleaned up strategic keyboard handling by removing a duplicated G-key branch.
- Strategic and tactical rules are unchanged. Save format remains 2 and stays compatible with saves from 1.1.0 through 1.5.0.
VERSION 1.5.0 — September 26, 2026
- Operational Intelligence: inbound detected enemy fleets targeting your sites are summarized in the Intel tab.
- Intercept Opportunities: catchable enemy transit fleets now show a suitable interceptor, meeting turn and burn requirement.
- Tactical target cycling: Next Target / T cycles hostile ships and stations by projected range.
- Strategic map: G recenters on the selected fleet.
- Save format unchanged and compatible with 1.1.0 through 1.4.0.
VERSION 1.4.0 — September 26, 2026
- Added Orders Review before turn execution when friendly fleets still have no movement, assault or intercept order; jump directly to any listed fleet or end the turn deliberately.
- Added a projected tactical Fire Solution for a selected laser target, showing range, obstruction by asteroid rock and estimated hit chance after the current thrust plot.
- Added tactical plot-readiness feedback and a Next unplotted control; press P to cycle through ships that still have no explicit plot.
- Save format is unchanged; saves from 1.1.0 through 1.3.0 remain compatible.
VERSION 1.3.0 — September 26, 2026
- Added a Situation report with a concise strategic summary of Will, Assembly opinion, resources, forces, sites, objectives, arrivals, construction and unissued orders.
- Added an order-readiness footer with a Next idle button, making it easier to finish a turn without missing fleets.
- Added S (Situation), ? (Help) and M (Menu) keyboard shortcuts.
- Integrated the new illustrated cover into the in-game start screen and polished responsive presentation.
- Save format is unchanged; 1.1.0 and 1.2.0 saves remain compatible.
VERSION 1.2.0 — September 24, 2026
- Interception: a fleet at rest can intercept a detected enemy fleet in transit. Hovering the enemy counter while setting course shows the intercept rule (meeting turn and burn); the Fleets tab lists every catchable contact. The fleets fight in deep space, with no stations and no retreat, and the pursuer then travels on with its quarry.
- Rock at the asteroids: battles at Vesta, Ceres, Pallas and Hygiea are fought among drifting rock that blocks fire, grazes hulls and swallows missiles and fighters.
- The machine commanders intercept fleets bound for their sites when they can catch and beat them.
- Balance re-measured with interception: Consortium starting Will lowered in The Seizure and War in the Belt.
- Saves from 1.1.0 carry over: the save format is unchanged. Saves from 1.0.0 remain unreadable.
VERSION 1.1.0 — September 24, 2026
- Two players: a hotseat mode for two commanders at one screen, with hidden orders and tactical plots and a veiled hand-over between them.
- Reaction mass: every ship carries a limited burn in AU; the transit rule shows the burn against what the fleet carries and refuses a course it cannot make. Yards and ice sites refuel fully, other stations by half, doubled for the side holding the Jovian Skimmer.
- War record: a chart of both sides’ Will, Assembly opinion and production, turn by turn, in the Intel tab and on the end-of-war sheet.
- Arrivals board: every fleet in transit you know of, by arrival turn.
- Enemy commissions, developments and arrests are no longer reported to the other side.
- Balance re-measured with reaction mass: Tharsis defence 14 ? 17, starting Will and purses retuned for The Seizure and War in the Belt.
- Saves from 1.0.0 cannot be read by 1.1.0 (save format 2 adds reaction mass): start a new war.
VERSION 1.0.0 — September 24, 2026
- Initial Tronsoft Games release.
- Strategic map of the inner Solar System, Mercury to Jupiter, with the planets on their real orbits and distance-measured movement.
- The transit rule: arrival turn and lead point worked out to where the destination will be.
- The two-plane tactical display: plan and elevation boards, vector movement in three dimensions, lasers, homing missiles, point defence and carrier fighters.
- The strategic table, fitted to computer-played tactical battles, with a printed Battle Record.
- Victory by Will: production, blockade, captures, agents, propaganda and the Terran Assembly.
- Eleven sites, seven ship classes, four weapons to develop during the war.
- Three scenarios (The Seizure, War in the Belt, The Phobos Crisis) and three opponent ranks.
- Automatic saving, pause menu, pan and zoom, keyboard controls, reduced-motion support.
- Synthesised sound with separate music and effects volumes.
- Illustrated PDF manual and HTML tutorial.
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Gunfight at the O.K. Corral v1.7.0 Published
Gunfight at the O.K. Corral
v1.7.0
Sep 26, 2026
Game package published automatically.
Game: Gunfight at the O.K. Corral
Version: 1.7.0
Package: published-games/gunfight-at-the-ok-corral/1.7.0
Play URL: published-games/gunfight-at-the-ok-corral/1.7.0/index.html
VERSION 1.7.0 — 2026-09-26
- Added a live Situation report for both sides: fighting, wounded, down, and out.
- Added a next-activation preview to the Situation card.
- Roster and Initiative clicks now centre and inspect a man, feeding enemy inspection into the Odds Slip.
- Expanded the map HUD with distance, current shot odds/reason, reachability, and weapon-range context.
- Save format, AI and combat balance are unchanged.
VERSION 1.7.0 — 2026-09-26
- Added a persistent Fire Lanes overlay (I) that draws every legal shot from the active man to visible enemies.
- Fire-lane labels use the live hit model and show current hit percentages; solid/dashed line styles make strong, middling and poor shots easy to distinguish.
- Added a Situation card summarizing each side's remaining fighters, wounded men, shaken/running men and covering shooters.
- Save format, AI, scenarios, par values and combat balance are unchanged.
VERSION 1.7.0 — 2026-09-26
- Added a persistent weapon Range guide (B) with maximum-range boundary and out-of-range shading.
- Tactical HUD now shows the active weapon's maximum range.
- Added a replay timeline scrubber for instant navigation through the after-action record.
- Replay keyboard controls now support Left/Right step, Home/End jump, Space play/pause, Escape close.
- Save format, combat rules, AI, par values and scenarios are unchanged.
VERSION 1.6.0 — 2026-09-26
- Added a clickable Initiative strip showing the current round’s full activation order.
- Added move-position firing previews: hover a reachable square to see the best shots available after moving there.
- Planning previews use the live combat model, including movement, range, cover, smoke and line of sight.
- The Odds Slip now presents both incoming exposure and projected outgoing shots for a candidate move square.
- Save format and combat balance are unchanged.
VERSION 1.5.0 — 2026-09-26
- Added an interactive tactical minimap showing both sides, the active unit, and the current main-map viewport.
- Clicking the minimap now centres the main tactical map on that location.
- Added an optional all-target shot-odds overlay so every currently shootable enemy can display the active man’s hit chance at once.
- Added keyboard shortcuts: M toggles the minimap and X toggles the odds overlay.
- Both new display options are remembered between sessions.
VERSION 1.4.0 — 2026-09-26
- Integrated the new illustrated O.K. Corral cover into the scenario selection screen.
- Added a compact tactical HUD over the map for round, active man, actions, weapon/ammo, and hovered ground.
- Added persistent high-contrast display mode.
- Added persistent 100% / 115% / 130% interface scaling.
- Improved keyboard accessibility by making the tactical canvas focusable.
GUNFIGHT AT THE O.K. CORRAL - CHANGELOG
Entries are kept from every release, newest first.
VERSION 1.3.0
Release Date: September 25, 2026
First Tronsoft Games Portal package (Package Specification v1.6.2).
ADDED
- Packaged to the Tronsoft Games Package Specification v1.6.2: manifest, storefront art, four screenshots, manual, tutorial, credits, licence, self-tests and a developer-side validator.
- Keyboard play of the whole game: Shift+arrows move a cursor over the map, Q jumps to the next enemy in sight, Enter moves to or fires at the cursor square; Tab reaches every button with a visible focus ring.
- Sound volume in four steps (100%, 60%, 30%, off) in place of on/off.
- Fullscreen button in the View row.
- Recorded sound effects in sounds/ (rendered from the game's own synthesized recipes); the game falls back to synthesis if a file cannot be loaded.
- The replay now shows the roster as the men stood at each step, not as the fight ended.
CHANGED
- Browser storage moved into this game's namespace: tronsoft_gunfight_at_the_ok_corral_save and tronsoft_gunfight_at_the_ok_corral_prefs. Saves and settings under the v1.0-1.2 keys are moved across once, on first launch.
- The computer opponent now lives in its own file (js/ai.js), and every modifier, cover value, nerve, wound, surrender and scoring number lives in one exported table that the rules, the manual and the tutorial all read. Play is unchanged: 1,800 fights across all ten scenarios replay shot for shot identically to v1.2.0.
FIXED
- Pressing Enter or Space on a focused button no longer also triggers the matching keyboard order.
SAVED GAMES
- Save format 1 is unchanged. The storage keys changed; older saves are migrated once. A save written by v1.3.0 cannot be read by v1.0-1.2, which look under the old keys.
VERSION 1.2.0
Release Date: September 24, 2026
Iron Springs, random skirmishes and the Tactics Primer.
ADDED
- Iron Springs, March 24, 1882: Wyatt Earp's posse against Curly Bill Brocius's camp, with trees, rocks, brush and a spring.
- Skirmish in a Strange Town: a fictional marshal and three deputies against a gang of five in a town laid out fresh for every fight.
- The Tactics Primer: five lessons with objectives (Reading the Odds, Cover to Cover, Fire and Movement, The Flank, Breaking Nerve).
- Men walk square by square along their route; the walk respects reduced-motion settings.
CHANGED
- Each scenario has its own map; the header names the place and date.
VERSION 1.1.0
Release Date: September 24, 2026
Covering fire and the tools for learning the ground.
ADDED
- Hold fire, covering: a snap shot at the first enemy who fires, or once the fight has begun moves, in sight.
- Threat map, ground readout, Advise me and Undo the move.
- Three opposition levels (Greenhorn, Gunhand, Shootist) with par measured for each; save and resume; after-action replay.
VERSION 1.0.0
Release Date: September 24, 2026
First release as a single HTML file.
ADDED
- The fight on Fremont Street in three scenarios, with the Odds Slip, nerve, wounds, gunsmoke, horses with saddle rifles and Virgil Earp's call for surrender; scoring against par.
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Kampfgruppe v1.7.0 Published
Kampfgruppe
v1.7.0
Sep 13, 2026
Game package published automatically.
Game: Kampfgruppe
Version: 1.7.0
Package: published-games/kampfgruppe/1.7.0
Play URL: published-games/kampfgruppe/1.7.0/index.html
Version 1.7.0 - Added fire traces, impact flashes, floating outcomes, and reduced-motion support.
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Mech Brigade v1.7.0 Published
Mech Brigade
v1.7.0
Sep 13, 2026
Game package published automatically.
Game: Mech Brigade
Version: 1.7.0
Package: published-games/mech-brigade/1.7.0
Play URL: published-games/mech-brigade/1.7.0/index.html
Version 1.7.0 - Optional procedural battlefield audio.
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Western Front — Panzer Leader Situations v1.7.0 Published
Western Front — Panzer Leader Situations
v1.7.0
Aug 10, 2026
Game package published automatically.
Game: Western Front — Panzer Leader Situations
Version: 1.7.0
Package: published-games/western-front/1.7.0
Play URL: published-games/western-front/1.7.0/index.html
WESTERN FRONT — PANZER LEADER SITUATIONS
CHANGELOG
v1.3.0 — August 10, 2026
Tactical command release: HQ/command radius, supply states and penalties, explicit overwatch, three AI difficulty levels, victory forecasting, and chronological battle replay.
v1.2.0 — August 10, 2026
Gameplay enhancement release: combat preview, movement costs and fire-line visualization, turn dashboard, stronger Lone Fox AI, after-action reports, game history, improved map interaction, keyboard controls, procedural audio cues, and richer scenario briefings.
v1.1.0 — August 10, 2026
Correctness and interface update: accurate sixteen-situation packaging, side selection, scenario attacker fixes, save/resume, minefield cleanup, documentation launch controls, improved map navigation, and action-state/hover polish.
v1.0.0 — July 13, 2026
Initial Tronsoft Games release with sixteen selected situations across all four PANZER LEADER mapboards, tactical combat, opportunity fire, and the Lone Fox solitaire AI.
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Cube Maze v1.7.0 Published
Cube Maze
v1.7.0
Jul 28, 2026
Game package published automatically.
Game: Cube Maze
Version: 1.7.0
Package: published-games/cube-maze/1.7.0
Play URL: published-games/cube-maze/1.7.0/index.html
Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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Little Wars v1.6.6 Published
Little Wars
v1.6.6
Sep 21, 2026
Game package published automatically.
Game: Little Wars
Version: 1.6.6
Package: published-games/little-wars/1.6.6
Play URL: published-games/little-wars/1.6.6/index.html
1.6.6 (2026-09-22) — combat eligibility and escort movement fixes. 1.6.5 (2026-09-22) — melee, withdrawal, capture, and escort fixes. 1.6.4 (2026-09-22) — prisoner rifle and gun withdrawal fixes. 1.6.3 (2026-09-22) — scaling, crew movement, and rifle fixes. 1.6.2 (2026-09-22) — mouse, gun route, and camera fixes. 1.6.1 (2026-09-21) — gesture, targeting, playback, and setup fixes. 1.6.0 (2026-09-21) — shot results and synchronized playback. 1.5.0 (2026-09-21) — aiming guide and deliberate firing. 1.4.1 (2026-09-21) — corrected shot direction. 1.4.0 (2026-09-21) — reliable saves and mid-turn resume. 1.3.0 (2026-09-21) — command aids and turn safety. 1.2.0 (2026-09-21) — interactive overview map. 1.1.0 (2026-09-21) — command interface enhancement. 1.0.1 (2026-09-16) — new cover artwork. 1.0.0 (2026-07-31) — first release.
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Eurorails v1.6.0 Published
Eurorails
v1.6.0
Sep 29, 2026
Game package published automatically.
Game: Eurorails
Version: 1.6.0
Package: published-games/eurorails/1.6.0
Play URL: published-games/eurorails/1.6.0/index.html
EURORAILS v1.6.0 - 2026-09-29
- Map overlays mark pickup cities still needed and waybill destinations.
- Optional railway emphasis dims competitors; city label density is selectable.
- Display preferences are remembered by the browser separately from game saves.
- Inspect city makes map clicks read-only until toggled off or Escape is pressed.
- City reports show supplies, serving companies, new rail estimates, matching
waybills and current movement/rent quotes when reachable.
- Plan a delivery or choose a fixed pickup directly from a city report.
- Contextual turn checklist highlights ready waybills, useful loading, wagon
capacity, movement, construction funds, upgrades, debt and paused queues.
- Review turn links to the relevant controls without taking game actions.
- Left information / center map / right controls layout retained.
- Older saves and economic rules retained; manuals and tutorial updated.
Verification: city/turn report calculations and privacy, read-only previews,
inspection clicks, overlay preference saving, city pickup selection, review
links, previous interface regressions and genuine v1.5.0 save compatibility.
CSS, PDF layout and package resources checked. Live browser visual, touch and
fullscreen checks remain unavailable because local previews are blocked.
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Scarlet Serve v1.6.0 Published
Scarlet Serve
v1.6.0
Sep 28, 2026
Game package published automatically.
Game: Scarlet Serve
Version: 1.6.0
Package: published-games/scarlet-serve/1.6.0
Play URL: published-games/scarlet-serve/1.6.0/index.html
SCARLET SERVE — CHANGELOG
VERSION 1.6.0
Release Date: September 28, 2026
ADDED
- Serve chart: two more presses of S (or the Shots button) show where
every serve was played this match, marked ace, service error, or by the
pass it drew, for Nebraska and then the opponent. Players dim while a
chart is up, and the chart legend is easier to read.
- Highlights: each match keeps its 5 best rallies (long rallies, set and
match points, stuff blocks, aces). Watch them from the final screen with
H or the Highlights button, captioned with set, score and the call.
- Careers: season totals roll into career records every off-season. The
Season stats tab lists career leaders in kills, digs, assists, blocks
and aces, this season included.
- Hall of Fame: graduating seniors are inducted on 8 honour points or a
career mark, named in the log and kept on the Season stats tab.
FIXED
- Signing day could hang when a large board ran out of jersey numbers
1-30 (most likely with two portal departures and a big senior class).
Numbers now continue from 31.
SAVE COMPATIBILITY
- Earlier seasons load and continue; careers start with the season in
progress.
VERSION 1.5.0
Release Date: September 27, 2026
ADDED
- Transfer portal. At signing day, underclassmen who sat behind the
starters may enter the portal (at most 2, one per position), freeing
their scholarships. Persuade one to stay if you want her back.
- 3 experienced transfers join the signing board each year: better now,
with fewer years left. The staff weighs them against the freshmen.
- Series records: the all-time record against every opponent, carried
through every season, in the match preview, the Match card and a new
table on the Season stats tab.
- Postseason tab: where Nebraska would be seeded if the season ended
today, the full eight-team Big Ten Tournament bracket, and the NCAA road
round by round with the national champion.
- Athletic director's goals: a win total and an NCAA round to reach, set
from the preseason poll, with a verdict at season's end (Hot seat, Solid
year or Contract extension) kept in the program history.
CHANGED
- Signing-day boards always offer at least one recruit at every position,
and as many as the roster is short.
SAVE COMPATIBILITY
- Earlier seasons load and continue; series records are rebuilt from the
current season's results, and goals come from the current poll.
VERSION 1.4.0
Release Date: September 27, 2026
ADDED
- Game plan in the match preview: deny one hitter (block and defense
shade toward her; the rest find a little more room) and serve at one
passer. It starts on their best hitter and weakest passer.
- Game-plan grade on the final screen: how the denied hitter hit against
the rest of her team, and aces on the targeted passer.
- Instant replay (R): the last rally again at one-third speed, whenever
the ball is dead. Replays never change the game.
- Program record book: single-match, season and team marks, kept through
every season of a dynasty, with a log line when one falls.
- Opponent box stats are now kept per player.
SAVE COMPATIBILITY
- Earlier seasons load and continue; the record book starts with the
first match played in 1.4.0.
VERSION 1.3.0
Release Date: September 26, 2026
ADDED
- Dynasty: after the season, seniors graduate and signing day opens.
Pick a recruiting class from a board of freshmen (3 to 5 stars; a higher
final ranking brings better recruits), or let the staff pick.
- Later seasons replay the 2026 slate on a projected schedule, same
weekdays, home and away swapped in odd years.
- Returning players move up a class and keep half their practice gains.
- Program history: each season's record, finish, ranking and honours.
- Defensive system: Perimeter (strong against hard swings) or Rotational
(strong against tips and roll shots). Opponents now tip; the scouting
report shows how often.
CHANGED
- "New season" is now "Restart from 2026".
SAVE COMPATIBILITY
- Earlier seasons load and continue; the roster is saved with the season
from the first signing day on.
VERSION 1.2.0
Release Date: September 26, 2026
ADDED
- Weekly practice plan: pick a focus (serving, serve receive and defense,
attacking and setting, blocking) and an intensity (light, normal, hard).
- Player development: practice raises ratings through the season, up to
+8 each; freshmen improve fastest, seniors slowest.
- Injuries and a medical log. Players can be hurt in matches or practice
and miss 1-5 matches; the lineup is rebuilt around them automatically.
- Shot chart on the court (S): where every kill and error landed.
- Opponents also improve a little as the season goes on.
CHANGED
- Season stats show current ratings with practice gains, and the medical log.
SAVE COMPATIBILITY
- v1.1.0 and v1.0.1 seasons load and continue; practice starts at
"Serve receive & defense, Normal".
VERSION 1.1.0
Release Date: September 26, 2026
ADDED
- Starting rotation: choose it in the match preview and at every set break.
- Rotation report: side-out and serve-point rates by rotation, live in the
match and totalled for the season.
- Video challenges on close line calls: one per team per set, kept when
the call is overturned. Overturned calls also correct the box score.
- Weekly Top 25 poll (Big Ten tab); NCAA seeds now follow the poll.
- Season honours: All-Big Ten, Big Ten Player of the Year, AVCA All-American.
- Momentum chart of the point margin through each set.
- Sets played (SP) column in season stats.
SAVE COMPATIBILITY
- v1.0.1 seasons load and continue; the new poll, rotation totals and
sets-played counts start from the point of upgrade.
VERSION 1.0.1
Release Date: September 26, 2026
ADDED
- First Tronsoft Games portal package (Package Specification v1.6.2).
- Opponent strength setting: Freshman, Varsity, All-American.
- Pause (P), with automatic pause when the tab is hidden.
- Effects volume slider.
- Local fonts, seven sound-effect files, storefront artwork, manual.
CHANGED
- Rules, AI, sound and interface split into separate scripts; one rally
engine now drives both the game and its automated tests.
- The coaching panel keeps its height between decisions, so Bench buttons
no longer move under the pointer after a call.
- Court numbers and labels are drawn at screen resolution and stay sharp
at every zoom.
FIXED
- Sound cues reuse a fixed set of voices instead of creating a new media
player per hit.
SAVE COMPATIBILITY
- Saves now use keys tronsoft_scarlet_serve_save and _prefs. Seasons saved
by the single-file v1.0.0 build are not carried over.
KNOWN ISSUES
- Sound starts after the first click or key press (browser autoplay rules).
VERSION 1.0.0
Release Date: September 26, 2026
ADDED
- Initial release as a single self-contained HTML file.
- The 2026 schedule, Big Ten standings, Big Ten Tournament and NCAA Tournament.
- Serve, set and block calls; rotations, libero, fatigue, substitutions, timeouts.
- Auto-coach, simulate set or match, speeds; pan and zoom court.
View Game
Huskers 2026 v1.6.0 Published
Huskers 2026
v1.6.0
Sep 28, 2026
Game package published automatically.
Game: Huskers 2026
Version: 1.6.0
Package: published-games/huskers-2026/1.6.0
Play URL: published-games/huskers-2026/1.6.0/index.html
HUSKERS 2026 - CHANGELOG
VERSION 1.6.0 (September 28, 2026)
- Halftime adjustments for both staffs.
- The Husker Beat; the Playoff bracket, played out to a champion.
- Win probability refitted.
- Save format 1.6 with migration from 1.0 through 1.5.
VERSION 1.5.0 (September 27, 2026)
- Fake punts and fake field goals, for Nebraska and the computer staffs.
- Trophy case: twenty-one achievements and a record book of seasons.
- Save format 1.5 with migration from 1.0 through 1.4.
VERSION 1.4.0 (September 27, 2026)
- A named defense with credited tackles, sacks and interceptions, growth
and injuries; Defensive fundamentals practice focus.
- Live win probability, play of the game and the fourth-down card.
- Save format 1.4 with migration from 1.0 through 1.3.
VERSION 1.3.0 (September 27, 2026)
- Player development from game reps and a weekly practice focus.
- Heisman watch and vote against fictional national candidates.
- Sideline toggle for the two-minute drill; first downs stop the clock
only until the ball is spotted.
- Save format 1.3 with migration from 1.0, 1.1 and 1.2.
VERSION 1.2.0 (September 27, 2026)
- Game week: scouting report, forecast, injury report and two installs per
team from eight.
- Depth chart with named backups; injuries lasting a game or several.
- Chalkboard preview of any call; the defense shell drawn at the line.
- Around-the-league results; head-to-head Big Ten tiebreaker.
- Save format 1.2 with migration from 1.0 and 1.1.
VERSION 1.1.0 (September 27, 2026)
- The pre-snap read: disguised looks, audibles and check-backs on offense;
formation reads and disguised coverage on defense.
- Simulated 18-team Big Ten and national Top 25; League tab; Big Ten title
game from the standings; 12-team College Football Playoff by ranking.
- Weather, momentum and crowd noise; drive chart; last-play replay.
- Real 31-13 win at Michigan State; "Pick up today" starts 4-0.
- Save format 1.1 with migration from 1.0.
VERSION 1.0.1 (September 26, 2026)
- Packaged to Tronsoft Games Package Specification v1.6.2.
- Computer coordinators split into js/ai.js; sound into js/sound.js with
local WAV files; effects-volume control added.
- Save format 1.0 unchanged.
VERSION 1.0.0 (September 26, 2026)
- Initial release as a single self-contained HTML file.
- The real 2026 Nebraska schedule; start 3-0 at Michigan State or from week one.
- One-decision-per-snap play-calling: 13 offensive plays plus specials,
7 defensive calls, matchup verdicts.
- Computer coordinators that read your film by situation; three difficulty levels.
- College clock, timeouts, tempo, two-point tries and overtime.
- Pan-and-zoom field with animated plays; box score, film and season tabs.
- Bowl, Big Ten Championship and College Football Playoff paths.
- Autosave, keyboard shortcuts, synthesised sound, phone layout.
View Game
Kriegsspiel v1.6.0 Published
Kriegsspiel
v1.6.0
Sep 26, 2026
Game package published automatically.
Game: Kriegsspiel
Version: 1.6.0
Package: published-games/kriegsspiel/1.6.0
Play URL: published-games/kriegsspiel/1.6.0/index.html
v1.6.0 — 24 September 2026
Saved command groups and reviewed group march/hold orders with draft
protection, courier estimates and terrain warnings. See patches/patch_v1.6.0.txt.
v1.5.0 — 24 September 2026
Editable planning pins, a move-report archive with filters, and a downloadable
field journal. See patches/patch_v1.5.0.txt.
v1.4.0 — 24 September 2026
Survey ruler with terrain sightlines and a saved, actionable move report.
See patches/patch_v1.4.0.txt.
v1.3.0 — 25 September 2026
Interactive overview, searchable unit filters, command review and standing
route overlays. See patches/patch_v1.3.0.txt.
v1.2.0 — 24 September 2026
Waypoint routes, persistent drafts, battle journal, portable saves and
report-based attack movement. See patches/patch_v1.2.0.txt.
v1.1.0 — 24 September 2026
Command sidebars, tactical reports, unit inspection, map tools, mobile tabs,
unsent-order protection and visible save status. See patches/patch_v1.1.0.txt.
v1.0.1 — 24 September 2026
New cover artwork and opening-screen presentation. See patches/patch_v1.0.1.txt.
Kriegsspiel — changelog
v1.0.0 — 31 July 2026 First release. 6 situations, single player against the
machine. See patches/patch_v1.0.0.txt for the full notes.
View Game
Iron Dividend v1.6.0 Published
Iron Dividend
v1.6.0
Sep 14, 2026
Game package published automatically.
Game: Iron Dividend
Version: 1.6.0
Package: published-games/iron-dividend/1.6.0
Play URL: published-games/iron-dividend/1.6.0/index.html
Version 1.6.0 - Challenge scenarios and alternate strategy release.
View Game
Afrika Korps v1.6.0 Published
Afrika Korps
v1.6.0
Sep 10, 2026
Game package published automatically.
Game: Afrika Korps
Version: 1.6.0
Package: published-games/afrika-korps/1.6.0
Play URL: published-games/afrika-korps/1.6.0/index.html
AFRIKA KORPS — CHANGE HISTORY
v1.6.0 Added a live, map-linked strategic-objectives ladder.
v1.5.0 Added portable campaign files and verified save-slot deletion.
v1.4.1 Added an operational reinforcement forecast for both armies.
v1.4.0 Added an interactive live campaign minimap.
v1.3.1 Added turn-sequence awareness and named-place map navigation.
v1.3.0 Rebuilt campaign setup as a responsive operational briefing.
v1.2.1 Replaced the portal cover asset to match the new command-map cover page.
v1.2.0 Rebuilt the cover as a classic operational command-map presentation.
v1.1.1 Polished cover navigation, focus behavior, and background loading.
v1.1.0 New illustrated cover page with campaign actions and accessible HTML title treatment.
v1.0.0 — first release.
See patches/patch_v1.0.0.txt.
View Game
HeroQuest v1.6.0 Published
HeroQuest
v1.6.0
Aug 10, 2026
Game package published automatically.
Game: HeroQuest
Version: 1.6.0
Package: published-games/heroquest/1.6.0
Play URL: published-games/heroquest/1.6.0/index.html
v1.6.0 (2026-08-10): Added tactical fog/visibility, breadcrumbs, undo movement, previews, boss phases, journal, interactive furniture, audio mixer, Quest Editor 2.0, playtesting, and quest ZIP export.
v1.3.0 (2026-08-10): Added Quest Book, three unlockable campaign quests, persistent campaign gold/progression, Armory, equipment, inventory, achievements, and action-mode controls.
v1.2.0 (2026-08-10): Added minimap, objective tracking, movement previews, combat feedback, log filters, statistics, audio volume and accessibility settings.
v1.1.0 (2026-08-10): Added zoom/pan, fullscreen, hover stats, safer save/quit behavior, final-dungeon viewing, and manual/tutorial launch choices.
v1.0.0 (2026-07-16): Initial public release.
View Game
Empire v1.6.0 Published
Empire Hex
v1.6.0
Aug 10, 2026
Game package published automatically.
Game: Empire
Version: 1.6.0
Package: published-games/empire-hex/1.6.0
Play URL: published-games/empire-hex/1.6.0/index.html
EMPIRE — CHANGELOG
==================
v1.6.0 — August 10, 2026
- Added Empire Scenario Format 1.0 and packaged sample scenarios.
- Added Scenario Library, JSON import/export, and first-pass Scenario Editor.
- Added terrain/city/force/objective editing tools.
- Added last-known contacts with intelligence aging.
- Added structured battle reports and Turn Briefing.
- Expanded task forces to adjacent group creation and group roles/orders.
- Added Fighter Recon and Patrol orders.
- Repair Yards accelerate naval recovery.
- Added local Hall of Fame.
- Added v1.1-v1.5 save migration to the v1.6 scenario model.
v1.5.0 — August 10, 2026
- Added functional supply and logistics movement effects.
- Added task-force management, Production Manager, and Intelligence screens.
- Added functional city specialization and city upgrades.
- Added ports, airfields, fortifications, and repair yards.
- Added seeded map generation with four map presets.
- Added five manual save slots and expanded settings.
- Added v1.1-v1.4 save migration to the v1.5 command model.
v1.4.0 — August 10, 2026
- Added named formations and per-unit operational histories.
- Added Sentry, Return to Base, Move Route, and Wake/Manual unit orders.
- Added persistent multi-turn routes and automatic ordered movement.
- Added city rally points and production specialization states.
- Added Ownership, Threat, and Supply strategic map overlays.
- Added Strategic Overview for forces, production, objectives, and recent events.
- Added simple naval task forces with destroyer escort behavior.
- Hard/Expert AI amphibious forces prefer escorted invasion approaches.
- Added v1.1/v1.2/v1.3 save migration to the v1.4 operational model.
v1.3.0 — August 10, 2026
- Added persistent unit strength/damage and friendly-city recovery.
- Added veteran experience levels and combat bonuses.
- Added terrain and fortified city defensive modifiers.
- Added city production queues, repeat production, and queue controls.
- Added automatic turn-boundary campaign saving.
- Added Conquest, Domination, and Turn-limit Score victory conditions.
- Added Balanced, Aggressive, Defensive, Naval, and Expansionist AI personalities.
- AI can withdraw critically damaged units and adapts production to personality.
- Added synthesized movement/combat/production/capture/victory/defeat sound effects.
- Added combat visual feedback and richer unit/city information.
- Added v1.1.0/v1.2.0 save migration to the v1.3.0 rules model.
v1.2.0 — August 10, 2026
- Added movement path preview and destination movement-cost information.
- Added combat estimates when hovering reachable enemy destinations.
- Added strategic minimap with viewport indicator and click-to-recenter.
- Added Next Unit (N) cycling and Center Unit controls.
- Added Easy, Normal, Hard, and Expert AI difficulty settings.
- Improved AI threatened-city production, fighter range choices, and transport invasions.
- Added city production turn estimates.
- Added persistent campaign activity history to save data.
- Expanded victory/defeat summary with exploration, cities lost, score, and difficulty.
- Added final-map inspection after victory or defeat.
- Added compatibility with v1.1.0 browser saves.
v1.1.0 — August 10, 2026
- Added save/resume campaign support.
- Added contextual unit, city, and terrain hover information.
- Fixed blocked production consuming production points.
- Added campaign statistics and end-turn confirmation.
- Improved pan/zoom controls and pointer/touch compatibility.
- Added Manual/Tutorial controls.
- Improved AI production and city-targeting priorities.
v1.0.3 — July 13, 2026
- Embedded changelog and patch-note text in manifest.json for portal validation.
v1.0.2 — July 13, 2026
- Added manual compatibility fields to manifest.json.
v1.0.1 — July 13, 2026
- Added manual_path for portal publishing validation.
v1.0.0 — July 13, 2026
- Initial Tronsoft Games release.
View Game
Eclipse — ICV Meridian Star v1.6.0 Published
Eclipse — ICV Meridian Star
v1.6.0
Aug 10, 2026
Game package published automatically.
Game: Eclipse — ICV Meridian Star
Version: 1.6.0
Package: published-games/eclipse-meridian-star/1.6.0
Play URL: published-games/eclipse-meridian-star/1.6.0/index.html
ECLIPSE — ICV MERIDIAN STAR — CHANGELOG
v1.6.0 — 2026-08-10
Persistent sensor reconnaissance, contact classification, SENSOR map filter, and scan risk/reward.
v1.4.0 — 2026-08-10
Captain’s Log, discovered-room notes, tactical map filters, and breadcrumb controls.
v1.3.0 — 2026-08-10
Dynamic ship events, live mission intel, keyboard controls, objective guidance, and new achievements.
v1.2.0 — 2026-08-10
Difficulty profiles, mission scoring/ranks, achievements, and enhanced debrief.
v1.1.0 — 2026-08-10
Persistence, breadcrumbs, map navigation, audio cues, offline fonts and documentation upgrade.
v1.0.0 — 2026-07-13
Initial release.
View Game
Cube Maze v1.6.0 Published
Cube Maze
v1.6.0
Jul 28, 2026
Game package published automatically.
Game: Cube Maze
Version: 1.6.0
Package: published-games/cube-maze/1.6.0
Play URL: published-games/cube-maze/1.6.0/index.html
Version 1.6.0 - Added a live equipped-character display below the pack. The figure visibly holds the current weapon and changes armor styling as better equipment is found. Added a rotatable and zoomable 3D overview of the complete maze, with explored rooms solid, unknown rooms as faint wireframes, current position highlighted, and both cube and hex-prism support. Version 1.5.0 - Combat now remains inside a persistent full-battle popup with player and enemy health bars, equipment and trait details, round-by-round battle messages, Attack, Ration, Potion, and Flee actions, plus victory and defeat transitions. Version 1.4.0 - Rebuilt exits as two-panel sci-fi sliding doors with synchronized canvas art, hover/focus/touch opening animation, illuminated tracks, access strips, and improved gate styling. Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
View Game
ISS Vanguard v1.5.6 Published
ISS Vanguard
v1.5.6
Sep 21, 2026
Game package published automatically.
Game: ISS Vanguard
Version: 1.5.6
Package: published-games/iss-vanguard/1.5.6
Play URL: published-games/iss-vanguard/1.5.6/index.html
ISS Vanguard v1.5.6 — Map Controls and Refueling Fixes
- Preserve tile clicks and taps by capturing the pointer only after movement
reaches the drag threshold. Suppress accidental tile activation after a drag.
Ignore secondary buttons and pointers; clean up canceled gestures, lost
capture, and releases outside the map. Save tile selection and completed pans.
- Require enough capacity for the full fuel transfer before spending supplies
or exhausting a deposit. Disable unavailable transfers with explanatory
tooltips. Enforce planetary-deposit and synthesizer prerequisites.
- Solar Collection remains a full turn action at maximum fuel, including crew
recovery and upkeep. Its interface and log correctly report zero added fuel.
- Render selected-region details from the current game state after actions,
travel, reload, and campaign restart. Keep harvesting available on explored
resource hexes while disabling depleted or capacity-blocked deposits.
- Synchronize reduced-motion styling with the current setting on campaign
start, load, boot, and toggle. A new campaign resets both to Standard.
- Refresh release metadata and JavaScript/CSS cache keys to v1.5.6.
Existing saves remain compatible with schema 7.
VALIDATION
115 regression checks passed, including all prior 92 checks and 23 new checks.
The suite uses simulated DOM, storage, timers, audio, and pointer dispatch.
Pointer tests model capture and click targeting for mouse and touch input.
Browser visual and speaker-output testing were unavailable.
ISS Vanguard v1.5.5 — Campaign Recovery and Upgrade Fixes
- Refresh JavaScript and CSS cache keys for v1.5.5 so an in-place update requests
the current engine and styles.
- Basic Medical Bay care stabilizes one incapacitated crew member to 1 HP per
turn without a resource cost. Medical Nanobots continue to heal every wounded
member by 1 HP instead. End Turn and Solar Collection both apply recovery.
- Require a conscious crew member for surface exploration. Keep a conscious
selection; otherwise assign a conscious substitute, preferring Recon skill.
If none are conscious, block the roll and explain how to recover.
- Retreat and Abandon Camp remove at most 1 progress from an unfinished mission.
Prefer the selected eligible mission, then the first eligible mission.
Completed missions, recorded rewards, and completed planets remain intact.
- Restore mission completion on load when existing reward or planet-completion
records prove an older retreat incorrectly reduced progress. Do not repeat
mission or chapter rewards. Save schema remains 7.
- Refresh the mission workspace immediately when crew selection changes.
- Update the tutorial and recovery guidance to match the current controls.
VALIDATION
92 engine regression checks passed (node tests/regression.cjs), including the
previous 74 checks and 18 new recovery, exploration, completion, selection,
and cache-key checks. DOM, storage, timers, and audio interfaces are simulated.
Browser visual and speaker-output testing were unavailable.
ISS Vanguard v1.5.4 — Crew Eligibility and Audio Fixes
- Require a conscious crew member for encounter rolls and field responses.
Respect a conscious selection; otherwise assign a conscious substitute,
preferring the relevant skill. Validate eligibility before charging costs.
- Do not award encounter XP to incapacitated crew. If a responder is incapacitated
by the encounter, that responder receives no encounter XP.
- Apply crew wounds to the selected conscious member or another conscious member.
Additional wounds continue onto conscious crew instead of disappearing.
- Offer withdrawal without rewards when all crew are incapacitated so that a
pending encounter cannot block turn advancement or medical recovery.
- Recommend only conscious, qualified crew with actions remaining. Explain
exhaustion, missing skills, supply shortages, and pending encounter blockers.
- Treat volume zero as silence. A shared audio output control mutes active sounds
immediately, respects Audio Off, and restores the saved volume after loading.
- Preserve save schema 7, the new cover, and all previous campaign fixes.
VALIDATION
74 engine regression checks passed (node tests/regression.cjs).
The suite simulates DOM, storage, timers, and audio nodes. Browser visual and
speaker-output testing were unavailable.
ISS Vanguard v1.5.3 — Encounter and Turn Fixes
- Separate forced losses from purchases. Morale penalties now reduce the remaining
balance to zero, trigger defeat when appropriate, and never create negatives.
- Allow one encounter per turn. Save the pending card and resolved status so that
closing, reloading, or traveling cannot reroll a card or repeat its rewards.
- Add Resume Event controls and block campaign actions until a pending encounter
is resolved. All encounter cards retain at least one response without payment.
- Enforce listed Fuel, Supply, and Intel costs before a response resolves.
Unaffordable choices preserve the encounter and leave other responses usable.
- Charge Emergency Thrusters exactly once; prevent failed escape attempts from
disabling the remaining encounter choices.
- Route solar collection through the shared turn routine: action reset, healing,
morale upkeep, encounter reset, and six-turn rollover. Solar collection provides
a net +1 Fuel in place of the ordinary turn's fuel burn.
- Normalize oversized turn counters from older solar-collection saves without
reducing elapsed time. Migrate saves to schema 7.
- Preserve existing campaign fixes, mission rewards, cover artwork, and title screen.
VALIDATION
58 engine regression checks passed (node tests/regression.cjs).
The suite uses simulated DOM, storage, and timers; visual browser QA was unavailable.
ISS Vanguard v1.5.2 — Campaign Reliability Fixes
- Autosave mission attempts, research purchases, technology unlocks, event outcomes,
surface scans, and exploration, including nonfatal consequences.
- Prevent Star Map clicks on the current planet from spending fuel or resetting
missions, exploration, and harvested deposits.
- End the campaign immediately when hull or morale reaches zero. Lock gameplay
after victory or defeat and preserve the result for viewing after reload.
- Award all 16 missions' listed rewards once, including research, section repair,
ship upgrades, resource grants, and named discoveries in the Star Map archive.
- Recover missing mission rewards from earlier saves once. Resource caps apply.
- Require and deduct one supply before a valid mission roll. Zero supplies block
the attempt without consuming an action.
- Restore pending skill training after loading. Add a Training button for upgrades
postponed by closing the dialog. Resume blocked training after other dialogs.
- Migrate previous saves to schema 6 while retaining progress and existing unlocks.
- Preserve the new cover artwork and responsive title screen from v1.5.1.
VALIDATION
35 engine regression checks passed (node tests/regression.cjs).
The suite uses simulated DOM, storage, and timers; visual browser QA was unavailable.
ISS Vanguard v1.5.1 — New Cover
- Replaced the catalog cover with the new ISS Vanguard expedition artwork.
- Added the full portrait cover to the title screen beside the campaign menu.
- Added a responsive stacked title layout for smaller displays.
- Displayed v1.5.1 beside the title and in the game header.
- Updated package release metadata and documentation version labels.
- Gameplay code and the existing save format are unchanged.
ISS Vanguard v1.5.0
- Reorganized Bridge into a primary mission workspace with a stacked command sidebar.
- Moved ship status, crew, mission log, research, and quick actions into a clearer secondary hierarchy.
- Expanded the central mission area and reduced competing side-column width.
- Added compact resource and crew layouts in the command sidebar.
- Improved responsive layouts for desktop, tablet, and narrow screens.
- Made the game header and mission context remain visible while scrolling.
ISS VANGUARD — CHANGELOG
========================
VERSION 1.2.0 — 2026-08-10
Zoomable and pannable planetary exploration map.
Persistent visited-region breadcrumb indicators.
Map legend and improved exploration status tooltips.
Save schema v3 with automatic migration.
ISS VANGUARD — PATCH NOTES
==========================
VERSION 1.1.0 — 2026-08-10
GAMEPLAY
- Mission cards now select on first click and show an explicit ATTEMPT MISSION button.
- Scan, Repair, Rest, and Research Boost now consume one selected-crew action.
- Section repairs now use the same crew action economy.
- Added Cadet, Vanguard, and Command campaign difficulty choices.
- Enhanced Sensors now reveals additional map regions during Scan.
- Drone Scouts prevent hull damage from failed hazardous-hex exploration.
- Neural Translator adds a safe Alien Transmission resolution.
- Emergency Thrusters can escape hostile encounters for 1 Fuel.
- Existing Quantum Comms, Medical Nanobots, Portable Lab, Adaptive Hull Plating, and Fuel Synthesizer effects retained.
INTERFACE
- Title screen now correctly identifies the game as a single-player crew-management campaign.
- Added in-game Documentation menu for Manual, Tutorial, and Walkthrough.
- Documentation can open in the current window or a new window.
- Selected missions receive stronger visual highlighting and clearer action guidance.
SAVE SYSTEM
- Save schema upgraded to version 2.
- Added migration support for v1.0.0 browser saves.
PACKAGE
- Manifest version updated to 1.1.0.
- multiplayer flag corrected to false.
- Added docs/walkthrough.html and v1.1.0 patch notes.
ISS VANGUARD — CHANGELOG
========================
VERSION 1.0.0 — 2026-07-16
Initial Tronsoft Games release.
Four-planet campaign: Kepler-7f, Vega-4, Cygnus-2, Sol-9.
16 missions across the campaign (4 per planet, one per type).
4 specialist crew with skills, wounds, XP, and levelling.
6 ship sections with individual HP and damage conditions.
8 planetary event cards with branching outcomes.
Hex-grid planet surface exploration with fog of war.
Five refueling methods including fuel-rich planet bonuses.
9-item research technology tree.
Star Map with chapter progression and travel.
Victory screen (Sol-9 completion) and defeat conditions (hull=0, morale=0).
Full save/load via browser localStorage.
Difficulty-scaled dice resolution engine.
Per-crew action economy (2 actions per turn).
Mission skill gates and wound-based dice penalties.
Desktop browser support (Chrome, Firefox, Edge).
VERSION 1.3.0 — 2026-08-10
Drag/wheel/keyboard/touch map navigation, procedural UI audio, settings, and reduced-motion accessibility.
VERSION 1.4.0 — 2026-08-10
Player-directed crew skill advancement.
Mission readiness recommendations.
Save schema v5 with migration.
View Game
Tobruk v1.5.1 Published
Tobruk
v1.5.1
Sep 13, 2026
Game package published automatically.
Game: Tobruk
Version: 1.5.1
Package: published-games/tobruk/1.5.1
Play URL: published-games/tobruk/1.5.1/index.html
1.5.1 - New hand-painted Tobruk cover artwork. 1.5.0 - Deterministic one-step undo for player orders. 1.4.0 - Added a left-side situation board with objective and force information. 1.3.0 - A card under the pointer. 1.2.0 - Fixed boards. 1.1.0 - Sound. 1.0.0 - First release.
View Game
Circus Maximus v1.5.0 Published
Circus Maximus
v1.5.0
Sep 29, 2026
Game package published automatically.
Game: Circus Maximus
Version: 1.5.0
Package: published-games/circus-maximus/1.5.0
Play URL: published-games/circus-maximus/1.5.0/index.html
CIRCUS MAXIMUS - CHANGE HISTORY
1.5.0 - 2026-09-14
A difficulty ladder of three rungs, with the six candidate dials ablated
and four of them reported flat; see patches/patch_v1.5.0.txt.
1.4.0
Sound: eleven cues, each described once and rendered both in the browser
and to the WAV files in sounds/.
1.3.0
Hotseat for up to eight drivers and for both gladiators, and the choice of
arms before the bout.
1.2.0
The teams drawn as quadrigas and the gladiators as armed men.
1.1.0
First packaged release, to Package Specification v1.6.2.
Interface and arena corrections found by the picture pass.
1.0.0
First release, as a single self-contained HTML file.
Chariot race: 84-space, 8-lane circuit, three laps, eight teams, gates
drawn by lot, secret tablets resolved over twelve impulses, control
checks at the meta, wrecks, dragging and men on the sand.
Gladiatorial bout: seven armatures on a five-band reach gauge with
minimum reach, the parting blow, the barrier at a retreating man's back,
and appeal to the editor.
Season: stable, purse, repairs, rests and a betting book.
Save and resume.
View Game
Eurorails v1.5.0 Published
Eurorails
v1.5.0
Sep 27, 2026
Game package published automatically.
Game: Eurorails
Version: 1.5.0
Package: published-games/eurorails/1.5.0
Play URL: published-games/eurorails/1.5.0/index.html
EURORAILS v1.5.0 - 2026-09-28
- Three-column workspace: information left, railway map center, controls right.
- Left sidebar shows company status, cargo, events, network progress, waybills,
standings, city information and traffic log without gameplay buttons.
- Right sidebar holds map search/zoom, freight orders, cargo actions, planners,
delivery queue, network planning and fixed turn controls.
- Freight-order selector provides Plan delivery and Add to queue controls.
Deliveries ready at the current city also have direct buttons on the right.
- Search and turn guidance no longer float over the map.
- Independent sidebar scrolling, with Information/Controls tabs below the map
on smaller screens. Map resizing preserves its current center.
- Existing saves, queues, pickups, bonds and economic rules retained.
- Updated tutorial, manual and strategy guide for the new control locations.
Verification: simulated-interface tests covered control placement, selector,
queueing, direct delivery, cargo, map resizing, compact tabs, import/export,
privacy handoff and the previous planner/finance workflows. CSS parsing,
PDF rendering and package references checked. The preview browser blocks
local game files, so live visual layout/touch/fullscreen checks remain pending.
View Game
Tobruk v1.5.0 Published
Tobruk
v1.5.0
Sep 13, 2026
Game package published automatically.
Game: Tobruk
Version: 1.5.0
Package: published-games/tobruk/1.5.0
Play URL: published-games/tobruk/1.5.0/index.html
1.5.0 - Deterministic one-step undo for player orders. 1.4.0 - Added a left-side situation board with live objective control, force readiness, clickable objective focus, camera controls, and next-ready-unit cycling. 1.3.0 - A card under the pointer for any counter or report. 1.2.0 - The ground is printed rather than generated. 1.1.0 - Added sound. 1.0.0 - First release.
View Game
Computer Bismarck v1.5.0 Published
Computer Bismarck
v1.5.0
Aug 23, 2026
Game package published automatically.
Game: Computer Bismarck
Version: 1.5.0
Package: published-games/computer-bismarck/1.5.0
Play URL: published-games/computer-bismarck/1.5.0/index.html
Version 1.5.0 - Chart Room & Intelligence Update: contact confidence grading, uncertainty display, selected-force order summary, staged watch-resolution feedback, improved touch pan/pinch/tap plotting, and clearer contact labels. Version 1.4.0 - prior release.
View Game
ISS Vanguard v1.5.0 Published
ISS Vanguard
v1.5.0
Aug 10, 2026
Game package published automatically.
Game: ISS Vanguard
Version: 1.5.0
Package: published-games/iss-vanguard/1.5.0
Play URL: published-games/iss-vanguard/1.5.0/index.html
ISS VANGUARD — CHANGELOG
========================
VERSION 1.0.0 — 2026-07-16
Initial Tronsoft Games release.
Four-planet campaign: Kepler-7f, Vega-4, Cygnus-2, Sol-9.
16 missions across the campaign (4 per planet, one per type).
4 specialist crew with skills, wounds, XP, and levelling.
6 ship sections with individual HP and damage conditions.
8 planetary event cards with branching outcomes.
Hex-grid planet surface exploration with fog of war.
Five refueling methods including fuel-rich planet bonuses.
9-item research technology tree.
Star Map with chapter progression and travel.
Victory screen (Sol-9 completion) and defeat conditions (hull=0, morale=0).
Full save/load via browser localStorage.
Difficulty-scaled dice resolution engine.
Per-crew action economy (2 actions per turn).
Mission skill gates and wound-based dice penalties.
Desktop browser support (Chrome, Firefox, Edge).
View Game
SolarQuest v1.5.0 Published
SolarQuest
v1.5.0
Aug 10, 2026
Game package published automatically.
Game: SolarQuest
Version: 1.5.0
Package: published-games/solarquest/1.5.0
Play URL: published-games/solarquest/1.5.0/index.html
v1.5.0 (2026-08-10): Added Tactical Focus with on-board orbital route previews, a Focus quickbar control, keyboard shortcut, and Mission Control status readout.
v1.4.0 (2026-08-10): Added an Economic Ledger with ranked net worth, per-turn wealth changes, asset breakdowns, visual wealth bars, quick access, and L keyboard shortcut.
v1.3.0 (2026-08-10): Added a live mission dashboard with turn, elapsed mission time, current leader and autosave feedback; persistent mission history with timestamps; and a History keyboard shortcut.
v1.2.0 (2026-08-10): Added synthesized game audio with mute control, live mission statistics and net-worth standings, persistent turn counters, and keyboard shortcuts for roll, end turn, save, sound, and help.
v1.1.0 (2026-08-10): Added save/resume, AI speed controls, stranded warnings, hover information, legal branch highlighting, stronger current-ship highlighting, integrated Help access, and current/new-window document choices.
v1.0.0 (2026-07-14): Initial release — original board over the real board map, authentic economy, Red Shift deck, optional lasers, AI opponents, zoom/pan map and context-sensitive action list.
View Game
Barbarian Prince v1.4.9 Published
Barbarian Prince
v1.4.9
Aug 23, 2026
Game package published automatically.
Game: Barbarian Prince
Version: 1.4.9
Package: published-games/barbarian-prince/1.4.9
Play URL: published-games/barbarian-prince/1.4.9/index.html
Version 1.4.2 - Reworked overworld direction controls into a spatial hex layout: N at top, NW/NE above the middle, SW/SE below, and S at bottom.
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Checkers v1.4.8 Published
Checkers
v1.4.8
Aug 24, 2026
Game package published automatically.
Game: Checkers
Version: 1.4.8
Package: published-games/checkers/1.4.8
Play URL: published-games/checkers/1.4.8/index.html
Checkers v1.4.8
Expanded the play screen to use the full browser viewport while keeping the information sidebar on the left, the board centered, and controls on the right. Sidebars now scroll independently when needed so the board can remain large. Added a more detailed wood board with grain, square bevels, deeper frame treatment, stronger coordinate markings, and refined checker depth and edge detailing. Mobile layout still collapses vertically for usability.
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Barbarian Prince v1.4.8 Published
Barbarian Prince
v1.4.8
Aug 23, 2026
Game package published automatically.
Game: Barbarian Prince
Version: 1.4.8
Package: published-games/barbarian-prince/1.4.8
Play URL: published-games/barbarian-prince/1.4.8/index.html
Version 1.4.2 - Reworked overworld direction controls into a spatial hex layout: N at top, NW/NE above the middle, SW/SE below, and S at bottom.
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Checkers v1.4.7 Published
Checkers
v1.4.7
Aug 24, 2026
Game package published automatically.
Game: Checkers
Version: 1.4.7
Package: published-games/checkers/1.4.7
Play URL: published-games/checkers/1.4.7/index.html
Checkers v1.4.7
Reorganized the play screen into three columns. Added a dedicated left information sidebar for turn status, piece counts, captures, game statistics, AI/thinking feedback, and move history. The right sidebar is now dedicated to player setup, game commands, display settings, sound, and accessibility controls. The checkers board remains centered and the layout collapses cleanly on smaller screens.
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Barbarian Prince v1.4.7 Published
Barbarian Prince
v1.4.7
Aug 23, 2026
Game package published automatically.
Game: Barbarian Prince
Version: 1.4.7
Package: published-games/barbarian-prince/1.4.7
Play URL: published-games/barbarian-prince/1.4.7/index.html
Version 1.4.2 - Reworked overworld direction controls into a spatial hex layout: N at top, NW/NE above the middle, SW/SE below, and S at bottom.
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Barbarian Prince v1.4.6 Published
Barbarian Prince
v1.4.6
Aug 23, 2026
Game package published automatically.
Game: Barbarian Prince
Version: 1.4.6
Package: published-games/barbarian-prince/1.4.6
Play URL: published-games/barbarian-prince/1.4.6/index.html
Version 1.4.2 - Reworked overworld direction controls into a spatial hex layout: N at top, NW/NE above the middle, SW/SE below, and S at bottom.
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Checkers v1.4.6 Published
Checkers
v1.4.6
Aug 10, 2026
Game package published automatically.
Game: Checkers
Version: 1.4.6
Package: published-games/checkers/1.4.6
Play URL: published-games/checkers/1.4.6/index.html
Checkers v1.4.6
Fixed publisher cover artwork detection. Added explicit cover, cover_image, thumbnail, image, and screenshots metadata. The cover is a clean picture of the Checkers game with no controls or text.
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Othello v1.4.5 Published
Othello
v1.4.5
Sep 1, 2026
Game package published automatically.
Game: Othello
Version: 1.4.5
Package: published-games/othello/1.4.5
Play URL: published-games/othello/1.4.5/index.html
1.4.5 (2026-08-31): Portal Resource Synchronization Update for clean replacement of the stale v1.0.0 manual resource after Portal v21.8.123 is installed. 1.4.4 (2026-08-31): Documentation Metadata Correction with one canonical reference for each bundled document and no duplicate manual listing. 1.4.3 (2026-08-31): Three-Column Interface Update with a left information sidebar, centered board, right controls sidebar, and responsive tablet and mobile fallbacks. 1.4.2 (2026-08-31): Stability, Security & Presentation Update with corrected series lifecycle, restored match settings, hardened imports, faster endgames, organized controls, accessible dialogs, launch cover, and refreshed documentation. 1.4.1 (2026-08-10): Tournament Reliability Update. 1.4.0 (2026-08-09): Tournament & Training Update. 1.3.1 (2026-08-09): Strategy Engine Reliability Update. 1.3.0 (2026-08-09): Advanced Strategy Update with AI personalities, opening recognition, exact endgame solver, expanded analysis, challenges, and position editor. 1.2.1 (2026-08-09): Maintenance and reliability update. 1.2.0 (2026-08-09): Strategy Analysis Update with evaluation meter, move grading, heat map, enhanced review, statistics, save/load/export, and stronger AI. 1.1.0 (2026-08-09): Replay and richer board controls. 1.0.0 (2026-07-15): Initial release.
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Barbarian Prince v1.4.5 Published
Barbarian Prince
v1.4.5
Aug 23, 2026
Game package published automatically.
Game: Barbarian Prince
Version: 1.4.5
Package: published-games/barbarian-prince/1.4.5
Play URL: published-games/barbarian-prince/1.4.5/index.html
Version 1.4.2 - Reworked overworld direction controls into a spatial hex layout: N at top, NW/NE above the middle, SW/SE below, and S at bottom.
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Breach 2 v1.4.5 Published
Breach 2
v1.4.5
Aug 20, 2026
Game package published automatically.
Game: Breach 2
Version: 1.4.5
Package: published-games/breach-2/1.4.5
Play URL: published-games/breach-2/1.4.5/index.html
1.4.5 - Suppression & Morale: burst/grenade suppression, four morale states, AP and accuracy effects, Rally action, leader-assisted recovery, and AI morale behavior.
v1.4.1 — Grenade Solutions
- Added live grenade impact and blast-radius preview.
- Shows throw reach, scatter risk, visible hostiles in the blast, and friendly-fire warnings before commitment.
- Fog of war and combat resolution are unchanged.
Version 1.3.5 — 2026-08-19
- Added a fog-safe Sight overlay for the selected trooper's actual field of view.
- Added L shortcut and toolbar state for Sight.
- Sight respects facing, range, blocking terrain, and explored fog.
- Sight combines with Reach, Threats, and Cover overlays.
Version 1.3.4 — 2026-08-19
- Added a fog-safe Cover overlay to the tactical deck plan.
- Green shading marks explored passable terrain that provides intrinsic cover.
- At useful zoom levels, covered cells display their terrain cover percentage.
- Added the C keyboard shortcut and Cover toolbar button.
- Cover can be combined with Reach and Threats for movement-versus-danger planning.
- The overlay explicitly avoids claiming the final shot modifier, which remains directional.
v1.3.3 — 2026-08-19
- Added Reach overlay for current-trooper movement planning.
- Added R keyboard shortcut and Reach toolbar control.
- Reach uses real route/action-point costs and preserves fog of war.
v1.3.2 — 2026-08-19
- Added optional Threats overlay showing the weapon reach of currently visible hostiles on explored terrain.
- Added Threats toolbar control and T keyboard shortcut.
- Threat display preserves fog of war: hidden hostiles and unexplored cells are never shown.
Version 1.3.1 — 2026-08-19
- Added an in-game keyboard command reference available from the new Keys button or ? key.
- Added N to select the next trooper awaiting orders.
- Added D to cycle decks without leaving the tactical plan.
- Documented existing squad-selection, zoom, fit-plan, end-turn, and cancel shortcuts in one place.
- Preserved all mission, combat, campaign, and AI rules from v1.3.0.
Version 1.3.0 — 2026-08-19
- Added next-trooper workflow and automatic advancement when a trooper is effectively finished.
- Added end-turn confirmation when troops still have useful action points.
- Added visible Station Action phase feedback.
- Expanded movement previews with route length, cost, and points remaining.
- Expanded failed-order guidance and selected-trooper status.
- Strengthened active-trooper highlighting.
BREACH 2 — CHANGELOG
VERSION 1.2.1 — August 19, 2026
Added the review pass and its self-test; probed every refusal the rules can
produce; removed two unread state fields and one unread constant; namespaced
the storage keys to the package slug; split the station’s conduct into its
own script; fixed the lift shuttle and duplicate roster first names.
First packaged release, to Package Specification v1.6.2.
VERSION 1.2.0 — August 19, 2026
Added the campaign and the depot: one roster across all five taskings, pay
against the account, arms and armour to buy, replacements who arrive green,
and an infirmary for anyone lifted off. Fixed a double payment, a deadlock
when the squad leader was in the infirmary, and a casualty who did not
travel with the man carrying him.
VERSION 1.1.0 — August 19, 2026
Every attack now files a report: the odds quoted before the shot, the result
round by round afterwards, and a tracer drawn on the plan. Fixed a preview
that quoted a steadiness bonus the act of firing cancels.
VERSION 1.0.0 — August 16, 2026
Initial release. Five taskings across ship interiors and airless surface
sites, the orbit link, air and venting, six advancing skills, and par, pace
and turn limits fitted from measured play.
1.3.6 — 2026-08-19
- Added route-risk preview using only currently visible hostile weapon reach.
- Hovered movement routes now mark exposed cells yellow or red for multiple threats.
- Destination readout reports exposed steps, peak visible threats, and known terrain cover.
1.3.7 — 2026-08-19
- Added an Objectives overlay with direct tactical-plan labels for unresolved tasking sites.
- Same-deck labels quote the selected trooper’s real route AP cost when available.
- Added O as the keyboard shortcut for objective navigation.
Version 1.3.8 — 2026-08-19
- Added Squad Status overlay (button and S key).
- Added readiness rings and compact status/AP labels directly to squad markers.
- Added ready/deployed squad count to the toolbar.
- Synced Objectives and Squad toggle accessibility state in the top bar.
Version 1.3.9 — 2026-08-19
- Added Planning Mode (button and P key) to enable all six tactical overlays together.
- Leaving Planning Mode restores the player's previous individual overlay settings.
Version 1.4.0 — 2026-08-19
- Added contextual Fire Solutions when a fire order is armed.
- Visible hostile targets now show exact current hit odds from the rules engine.
- Legal solutions use a green ring; currently invalid visible targets show X.
- At useful zoom levels solutions also quote target cover.
- Fire Solutions respects visibility/fog and reveals no hidden contacts.
- Restored the Planning toolbar button omitted from the v1.3.9 HTML.
Version 1.4.2 — 2026-08-19
- Added directional Overwatch Preview for Stand watch orders.
- Pointing at a sector previews known cells covered by real cone, LOS, and weapon-range rules.
- Preview quotes turn AP plus watch AP before commitment.
- Clicking commits the facing and watch order atomically; ESC cancels without spending AP.
- Fog of war is preserved: unexplored cells are never painted by the preview.
1.4.4 — 2026-08-19
- Added Intel overlay for stale hostile contact reports.
- Last-seen contacts now show report age and an expanding uncertainty ring when Intel is enabled.
- Added I keyboard shortcut and Intel toolbar control.
- Planning Mode now includes Intel and restores its previous toggle state.
- Contact intel remains fog-safe and uses only previously observed hostile reports.
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Checkers v1.4.5 Published
Checkers
v1.4.5
Aug 10, 2026
Game package published automatically.
Game: Checkers
Version: 1.4.5
Package: published-games/checkers/1.4.5
Play URL: published-games/checkers/1.4.5/index.html
Checkers v1.4.5
Replaced the cover page with a clean full-screen picture of the Checkers game. Removed all visible cover controls, buttons, menus, labels, and text. Clicking anywhere on the cover launches the game.
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Othello v1.4.4 Published
Othello
v1.4.4
Aug 31, 2026
Game package published automatically.
Game: Othello
Version: 1.4.4
Package: published-games/othello/1.4.4
Play URL: published-games/othello/1.4.4/index.html
1.4.4 (2026-08-31): Documentation Metadata Correction with one canonical reference for each bundled document and no duplicate manual listing. 1.4.3 (2026-08-31): Three-Column Interface Update with a left information sidebar, centered board, right controls sidebar, and responsive tablet and mobile fallbacks. 1.4.2 (2026-08-31): Stability, Security & Presentation Update with corrected series lifecycle, restored match settings, hardened imports, faster endgames, organized controls, accessible dialogs, launch cover, and refreshed documentation. 1.4.1 (2026-08-10): Tournament Reliability Update. 1.4.0 (2026-08-09): Tournament & Training Update. 1.3.1 (2026-08-09): Strategy Engine Reliability Update. 1.3.0 (2026-08-09): Advanced Strategy Update with AI personalities, opening recognition, exact endgame solver, expanded analysis, challenges, and position editor. 1.2.1 (2026-08-09): Maintenance and reliability update. 1.2.0 (2026-08-09): Strategy Analysis Update with evaluation meter, move grading, heat map, enhanced review, statistics, save/load/export, and stronger AI. 1.1.0 (2026-08-09): Replay and richer board controls. 1.0.0 (2026-07-15): Initial release.
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Barbarian Prince v1.4.4 Published
Barbarian Prince
v1.4.4
Aug 23, 2026
Game package published automatically.
Game: Barbarian Prince
Version: 1.4.4
Package: published-games/barbarian-prince/1.4.4
Play URL: published-games/barbarian-prince/1.4.4/index.html
Version 1.4.2 - Reworked overworld direction controls into a spatial hex layout: N at top, NW/NE above the middle, SW/SE below, and S at bottom.
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Othello v1.4.3 Published
Othello
v1.4.3
Aug 31, 2026
Game package published automatically.
Game: Othello
Version: 1.4.3
Package: published-games/othello/1.4.3
Play URL: published-games/othello/1.4.3/index.html
1.4.3 (2026-08-31): Three-Column Interface Update with a left information sidebar, centered board, right controls sidebar, and responsive tablet and mobile fallbacks. 1.4.2 (2026-08-31): Stability, Security & Presentation Update with corrected series lifecycle, restored match settings, hardened imports, faster endgames, organized controls, accessible dialogs, launch cover, and refreshed documentation. 1.4.1 (2026-08-10): Tournament Reliability Update. 1.4.0 (2026-08-09): Tournament & Training Update. 1.3.1 (2026-08-09): Strategy Engine Reliability Update. 1.3.0 (2026-08-09): Advanced Strategy Update with AI personalities, opening recognition, exact endgame solver, expanded analysis, challenges, and position editor. 1.2.1 (2026-08-09): Maintenance and reliability update. 1.2.0 (2026-08-09): Strategy Analysis Update with evaluation meter, move grading, heat map, enhanced review, statistics, save/load/export, and stronger AI. 1.1.0 (2026-08-09): Replay and richer board controls. 1.0.0 (2026-07-15): Initial release.
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Barbarian Prince v1.4.3 Published
Barbarian Prince
v1.4.3
Aug 23, 2026
Game package published automatically.
Game: Barbarian Prince
Version: 1.4.3
Package: published-games/barbarian-prince/1.4.3
Play URL: published-games/barbarian-prince/1.4.3/index.html
Version 1.4.2 - Reworked overworld direction controls into a spatial hex layout: N at top, NW/NE above the middle, SW/SE below, and S at bottom.
View Game
Checkers v1.4.3 Published
Checkers
v1.4.3
Aug 10, 2026
Game package published automatically.
Game: Checkers
Version: 1.4.3
Package: published-games/checkers/1.4.3
Play URL: published-games/checkers/1.4.3/index.html
Checkers v1.4.3
Fixed and redesigned the cover page with a responsive launch screen and direct links to the game and tutorial.
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Othello v1.4.2 Published
Othello
v1.4.2
Aug 31, 2026
Game package published automatically.
Game: Othello
Version: 1.4.2
Package: published-games/othello/1.4.2
Play URL: published-games/othello/1.4.2/index.html
1.4.2 (2026-08-31): Stability, Security & Presentation Update with corrected series lifecycle, restored match settings, hardened imports, faster endgames, organized controls, accessible dialogs, launch cover, and refreshed documentation. 1.4.1 (2026-08-10): Tournament Reliability Update. 1.4.0 (2026-08-09): Tournament & Training Update. 1.3.1 (2026-08-09): Strategy Engine Reliability Update. 1.3.0 (2026-08-09): Advanced Strategy Update with AI personalities, opening recognition, exact endgame solver, expanded analysis, challenges, and position editor. 1.2.1 (2026-08-09): Maintenance and reliability update. 1.2.0 (2026-08-09): Strategy Analysis Update with evaluation meter, move grading, heat map, enhanced review, statistics, save/load/export, and stronger AI. 1.1.0 (2026-08-09): Replay and richer board controls. 1.0.0 (2026-07-15): Initial release.
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Barbarian Prince v1.4.2 Published
Barbarian Prince
v1.4.2
Aug 23, 2026
Game package published automatically.
Game: Barbarian Prince
Version: 1.4.2
Package: published-games/barbarian-prince/1.4.2
Play URL: published-games/barbarian-prince/1.4.2/index.html
Version 1.4.2 - Reworked overworld direction controls into a spatial hex layout: N at top, NW/NE above the middle, SW/SE below, and S at bottom.
View Game
Checkers v1.4.2 Published
Checkers
v1.4.2
Aug 9, 2026
Game package published automatically.
Game: Checkers
Version: 1.4.2
Package: published-games/checkers/1.4.2
Play URL: published-games/checkers/1.4.2/index.html
Checkers v1.4.2
Initial Tronsoft Games package release.
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Little Wars v1.4.1 Published
Little Wars
v1.4.1
Sep 20, 2026
Game package published automatically.
Game: Little Wars
Version: 1.4.1
Package: published-games/little-wars/1.4.1
Play URL: published-games/little-wars/1.4.1/index.html
1.4.1 (2026-09-21) — corrected shot direction. 1.4.0 (2026-09-21) — reliable saves and mid-turn resume. 1.3.0 (2026-09-21) — command aids and turn safety. 1.2.0 (2026-09-21) — interactive overview map. 1.1.0 (2026-09-21) — command interface enhancement. 1.0.1 (2026-09-16) — new cover artwork. 1.0.0 (2026-07-31) — first release.
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The Magic Candle v1.4.1 Published
The Magic Candle
v1.4.1
Sep 9, 2026
Game package published automatically.
Game: The Magic Candle
Version: 1.4.1
Package: published-games/the-magic-candle/1.4.1
Play URL: published-games/the-magic-candle/1.4.1/index.html
THE MAGIC CANDLE - CHANGELOG
v1.4.1 (September 9, 2026)
* The title card is narrower and the artwork is repositioned at desktop widths, so the story text no longer crowds the candle.
+ The selected candle length now has a strong visible state and exposes its selection with aria-pressed.
* Cover instructions remain correct when the control column moves below the artwork on small screens.
+ The cover-art description is available to screen readers, the sound button reports its actual state on the title screen, and short-height displays use a more compact title card.
See patch_v1.4.1.txt.
v1.4.0 (September 9, 2026)
+ A new illustrated cover places the failing candle over the map of Corvane, with the six-person company, ruined sites and rite components gathered into one scene.
+ The title screen now uses a responsive story card, a clearer premise and three concise quest markers while keeping difficulty, seed, Continue and reference controls in their familiar columns.
+ The portal cover has been rebuilt at the required 600 x 900 dimensions.
See patch_v1.4.0.txt.
v1.3.0 (September 7, 2026)
+ Battle by key: S strike, M move, H hold, R run, F let them fight it out, space to step a foe's turn. Escape drops a chosen action before it is aimed. The battle buttons name their keys, and the sheet keys stay inert while a battle is on.
* Escape now drops a chosen action (strike, move, cast, herb) instead of doing nothing until a sheet was open.
See patch_v1.3.0.txt.
v1.2.9 (September 7, 2026)
+ The rite sheet reasons with you: it counts the positions the sages have fixed, sets out every order still consistent with them (up to twelve), and lets you press one to set it in the boxes. Orders already spoken are struck through, so a wrong order is never wasted twice; what has been spoken is kept in the save.
See patch_v1.2.9.txt.
v1.2.8 (September 7, 2026)
+ The map sheet (M): a key to the ground - hours a hex, how dangerous it is, and what it does to a fight - and a list of every place in the land with what it offers, how far off it stands, whether the packs would cover the road, and Travel there. Places are listed nearest first.
See patch_v1.2.8.txt.
v1.2.7 (September 7, 2026)
+ The mage: where a town teaches casting, the teachers sheet now sets out every spell against every caster in the company - what it needs, what it costs, what it does - and offers Learn only where that companion could cast it and the purse can pay. Known spells are marked, and a town without a mage says nothing about spells.
* Spells could not be learned at all through the interface: the only control that offered them named no student and depended on a companion being selected, which no sheet has required since 1.2.3. That list is superseded by the mage grid.
See patch_v1.2.7.txt.
v1.2.6 (September 7, 2026)
+ The title screen keeps the same two columns as play: the commission, the land and the three candles on the left, every control - candle, seed, Light the candle, Continue, How to play - on the right. The plate in the middle carries the candle and the title only.
+ The version number is stated in the masthead beside the title and on the title plate.
* The title screen shared a class name with the title plate, so its columns were centred as islands instead of filling the window.
See patch_v1.2.6.txt.
v1.2.5 (September 7, 2026)
+ Sheets by key: T the quest, N the chronicle, R the roster book, B the satchel, P the company sheet, ? the help page. The same key closes the sheet again, Escape closes any sheet or halts a walk, and the letters are chosen to leave the movement keys alone. The buttons name their keys.
* Typing in the seed field no longer triggers a shortcut.
See patch_v1.2.5.txt.
v1.2.4 (September 7, 2026)
+ The candle marks its own burning: at half, a quarter, a tenth and a twentieth of the wax it speaks once each, and those lines are turning points in the chronicle.
+ The masthead names the stage - burning down, low, guttering - and the count of days warms from gold through amber to red as the wax goes.
See patch_v1.2.4.txt.
v1.2.3 (September 7, 2026)
+ The satchel serves the whole company: a grid of companions against the herbs held, with hits and energy beside each name and a Give button only where the herb would do some good - no nightgill for a whole man, no hollowcap for a full one, no emberroot for someone who cannot cast. What each herb does is set out beneath. No companion need be selected first.
See patch_v1.2.3.txt.
v1.2.2 (September 7, 2026)
+ Provisions weighed against the road: hovering a destination says how many rations short the journey would leave the company, setting out short of food says so in the journal, and the quest sheet and roster book carry the same figure beside each distance.
* The viewport check in the launch gate judged controls against the window even when they sat in a scrolling column; on a phone that mis-reported the town band, whose buttons scroll.
See patch_v1.2.2.txt.
v1.2.1 (September 7, 2026)
+ The tavern judges recruits against the company: a table of everyone looking for work with their people, skills and kit, and a column saying what each would actually add (Stealth 0 to 5) or that they add nothing the company lacks. The heading gives the company's best in every skill and the room left.
See patch_v1.2.1.txt.
v1.2.0 (September 6, 2026)
+ Battles are fought on the ground the company stood in. Woodland and rock give cover to both sides (harder to hit), marsh, sand and rock slow the stride, a hillside lets bows reach a square further and trees make them draw a square shorter; blades are never affected. The field is coloured by its ground, named in the caption and in the journal, and described under the controls.
* The foe and companion AI asked for reaches and strides it had worked out for itself; it now asks the rules, so ground effects cannot leave a unit unable to act.
* The solver could spin forever buying herbs outside a town; a refused purchase now ends the loop.
See patch_v1.2.0.txt.
v1.1.6 (September 6, 2026)
+ Camp until rested (Rest until fit underground): keeps watch night after night until every companion is near full hits and energy, the rations run out, an encounter finds the camp, or seven nights have gone - and says which. Offered only when the company is not already fit.
See patch_v1.1.6.txt.
v1.1.5 (September 6, 2026)
+ The order of play: during a battle the left column lists who acts next with their hits, the one acting now at the head, foes marked apart, and a divider where the round turns over. It updates as turns are taken and drops anyone who falls.
See patch_v1.1.5.txt.
v1.1.4 (September 6, 2026)
+ Teachers serve the whole company: a grid of companions against the skills the town teaches, each cell showing the level held and the price of one more, bought with one press. Longer courses are still available by picking a companion.
+ Work serves the whole company: a grid of companions against trades with the daily wage in each cell, the best-paying trade for each companion marked, and the length set once above.
+ No town sheet needs a companion selected in the sidebar any more.
See patch_v1.1.4.txt.
v1.1.3 (September 6, 2026)
+ The smith outfits the whole company: a row per companion showing what they carry and wear and the best piece the purse can afford that would actually improve them, bought with one press - no need to select anyone first. Weapons are only offered in a skill the companion holds (or the one they already use), and worth is judged by expected damage a turn under the game's own hit rule, so a caster is never handed a great axe.
See patch_v1.1.3.txt.
v1.1.2 (September 6, 2026)
+ The roster book sheet: every companion left in a town with what they are doing, days still to run, wages owed so far, and how far off that town is - with Rejoin where you stand and Travel there where you do not. Names the next one to finish.
+ Wages owed are computed by the same rule that pays them, so the figure shown is the figure paid.
* A line that repeats day after day (hunger, mostly) is now counted in the journal rather than reprinted.
* The roster book no longer says "no road" about the town the company is standing in.
See patch_v1.1.2.txt.
v1.1.1 (September 6, 2026)
+ The chronicle: turning points (a companion joining, a sage answering, a verse or component taken, a ruin first entered, the company falling, the rite spoken) are marked as they happen, stand out in the journal, and are collected in a Chronicle sheet with a record of the campaign - days and wax left, verses held, positions of the order known, ruins entered, battles, wages, hexes walked, purse.
+ The chronicle is reachable in town, on the road, underground and from the end screen; the end screen names the seed so the same land can be walked again.
See patch_v1.1.1.txt.
v1.1.0 (September 6, 2026)
+ The dark in the ruins: only what the company's light has reached (three squares) is drawn; what it has shown stays known but dims; monsters appear only within the light. Click-to-walk plans only across known ground, and clicking the dark says so.
+ Saves keep what each ruin's light has shown; saves from before this version load with their ruins fully known.
See patch_v1.1.0.txt.
v1.0.5 (September 6, 2026)
+ The quest sheet (button under The rite, in town and on the road): every verse, component and sage with its status, where it is, the travel time from where you stand, and a Travel there button that leaves town if need be and sets off by the quickest road. Shows the order as far as it is known and how many orders remain possible.
* Phone layout: the map keeps at least 38% of the screen; the control and company columns scroll instead of squeezing it.
See patch_v1.0.5.txt.
v1.0.4 (September 6, 2026)
+ Battle readout: point at a foe to see its hits, whether it is dazed, your companion's chance to hit and whether it is in reach; point at a companion for hits and energy; point at a square to see whether it can be reached this turn.
+ Close with: clicking a foe out of reach moves the acting companion to the square within this turn's move that brings the foe into reach, or as near as possible. Clicking a foe in reach strikes, as before.
+ The hovered unit is outlined on the field.
See patch_v1.0.4.txt.
v1.0.3 (September 6, 2026)
+ Click-to-walk underground: click any floor square in a ruin and the company walks there by the shortest way (eight-way), stopping when a monster comes into the light, at a chest or the goal room, or when a fight begins. Hover shows the path and the number of steps; Stop here halts.
+ Route band with Stop here shown underground as well as on the road.
See patch_v1.0.3.txt.
v1.0.2 (September 6, 2026)
+ Click-to-travel: click any reachable hex or place and the company walks there by the quickest road, one hex at a time, stopping for encounters, arrival at a place, exhaustion or the candle. A Stop here button (Route band) halts the walk; any manual move cancels it.
+ Hover preview: pointing at a hex draws the route and the caption names the place or terrain and estimates the time (hours or days).
+ The route in progress is drawn on the map with the hexes left to go.
See patch_v1.0.2.txt.
v1.0.1 (September 6, 2026)
+ World map pan and zoom: mouse wheel and pinch zoom about the cursor (0.5x to 4x), drag to pan, + / - / 0 keys, and a Map band with Zoom in, Zoom out and Centre on company.
+ Satellite-style world map: shaded relief, forest canopy, marsh pools, shallows and beach rims, roads drawn as tracks, towns as roof clusters. Painted once per zoom level into an offscreen sheet.
+ Information column on the left (candle, company, gold and rations, roster book, rite), control column on the right; phone layout below 1100 px.
+ Hex coordinates in the map caption; in-game help covers arrows, Escape and the map controls.
* ResizeObserver loop error: repaints are coalesced into one animation frame instead of running inside the observer.
* The offscreen map sheet is capped at 8192 device pixels a side; at 4x zoom on a 2x display it would otherwise have exceeded browser canvas limits and drawn nothing.
* A mis-aimed spell no longer costs energy.
* Overview map labels no longer shrink below 11 px.
See patch_v1.0.1.txt.
v1.0.0 (September 5, 2026)
+ Initial Tronsoft Games release.
+ Hex-mapped kingdom of Corvane with six towns and five ruins, generated from a seed.
+ Company of up to six from ten recruits; work, study, wages and the roster book.
+ Turn-based battles with initiative order, spells and herbs; automatic resolution.
+ The Rite of Renewing: four verses, four sages, twenty-four orders.
+ Three candle lengths; autosave after every action; resume from the title screen.
+ Procedural sound with a toggle.
See patch_v1.0.0.txt.
View Game
Othello v1.4.1 Published
Othello
v1.4.1
Aug 31, 2026
Game package published automatically.
Game: Othello
Version: 1.4.1
Package: published-games/othello/1.4.1
Play URL: published-games/othello/1.4.1/index.html
1.4.1 (2026-08-10): Tournament Reliability Update. 1.4.0 (2026-08-09): Tournament & Training Update. 1.3.1 (2026-08-09): Strategy Engine Reliability Update. 1.3.0 (2026-08-09): Advanced Strategy Update with AI personalities, opening recognition, exact endgame solver, expanded analysis, challenges, and position editor. 1.2.1 (2026-08-09): Maintenance and reliability update. 1.2.0 (2026-08-09): Strategy Analysis Update with evaluation meter, move grading, heat map, enhanced review, statistics, save/load/export, and stronger AI. 1.1.0 (2026-08-09): Replay and richer board controls. 1.0.0 (2026-07-15): Initial release.
View Game
Barbarian Prince v1.4.1 Published
Barbarian Prince
v1.4.1
Aug 23, 2026
Game package published automatically.
Game: Barbarian Prince
Version: 1.4.1
Package: published-games/barbarian-prince/1.4.1
Play URL: published-games/barbarian-prince/1.4.1/index.html
Version 1.4.1 - Main quest tracker, sidebar quest summary, combat estimates and roll feedback, improved dungeon depth/legend/room cues, and responsive interface polish.
View Game
Eurorails v1.4.0 Published
Eurorails
v1.4.0
Sep 27, 2026
Game package published automatically.
Game: Eurorails
Version: 1.4.0
Package: published-games/eurorails/1.4.0
Play URL: published-games/eurorails/1.4.0/index.html
EURORAILS v1.4.0 - 2026-09-28
- Saved delivery queue for up to three jobs, one alternative per waybill.
- Queue controls for reordering, removing, pausing and resuming jobs.
- Active queues advance after delivery and track shifting waybill positions.
Delivering an alternative retires the entire card's queued job.
- Numbered map markers identify queued delivery cities.
- Choose a pickup city, compare rail estimates, or return to automatic choice.
- Cargo manifest groups loads and shows matching destinations and payments.
- Setting down cargo now asks for confirmation and flags useful loads.
- Queue plans and pickup choices persist through turns and portable saves.
- Strict validation of queue entries and producers; older saves stay supported.
- Updated manuals, tutorial and strategy guide; no economic rule changes.
Verification: queue lifecycle and import tests; existing routing, dispatch and
financial tests; simulated-interface interactions; genuine v1.3.0 save
compatibility; three completed seeded AI games. Live browser layout, touch
and fullscreen checks remain unavailable in this environment.
View Game
Little Wars v1.4.0 Published
Little Wars
v1.4.0
Sep 20, 2026
Game package published automatically.
Game: Little Wars
Version: 1.4.0
Package: published-games/little-wars/1.4.0
Play URL: published-games/little-wars/1.4.0/index.html
1.4.0 (2026-09-21) — reliable saves and mid-turn resume. 1.3.0 (2026-09-21) — command aids and turn safety. 1.2.0 (2026-09-21) — interactive overview map. 1.1.0 (2026-09-21) — command interface enhancement. 1.0.1 (2026-09-16) — new cover artwork. 1.0.0 (2026-07-31) — first release.
View Game
Typhoon of Steel v1.4.0 Published
Typhoon of Steel
v1.4.0
Sep 11, 2026
Game package published automatically.
Game: Typhoon of Steel
Version: 1.4.0
Package: published-games/typhoon-of-steel/1.4.0
Play URL: published-games/typhoon-of-steel/1.4.0/index.html
1.4.0 (2026-09-11): Next Ready cycling, remaining-ready count and end-turn readiness review; no gameplay or save-format change. 1.3.0 (2026-09-11): live command-status panel, objective navigation and situation-aware tactical estimate; no gameplay or save-format change. 1.2.0 (2026-09-11): responsive cover-led field-command opening screen; no gameplay or save-format change. 1.1.0 (2026-09-10): new storefront cover artwork and typography; no gameplay change. 1.0.1 (2026-08-06): brought into line with Package Specification v1.4 as written — feature flags, news object, README, licence, credits, tutorial and logo; no rules change. 1.0.0 (2026-08-05): first release — Coral Beach, Kunai Ridge, Airfield Road; 20 bodies; 15 arms; three grades of opposing commander; save and resume.
View Game
Barbarian Prince v1.4.0 Published
Barbarian Prince
v1.4.0
Aug 23, 2026
Game package published automatically.
Game: Barbarian Prince
Version: 1.4.0
Package: published-games/barbarian-prince/1.4.0
Play URL: published-games/barbarian-prince/1.4.0/index.html
Version 1.4.0 - Main quest tracker, sidebar quest summary, combat estimates and roll feedback, improved dungeon depth/legend/room cues, and responsive interface polish.
View Game
Bad Blood v1.4.0 Published
Bad Blood
v1.4.0
Aug 22, 2026
Game package published automatically.
Game: Bad Blood
Version: 1.4.0
Package: published-games/bad-blood-html5-1/1.4.0
Play URL: published-games/bad-blood-html5-1/1.4.0/index.html
Bad Blood v1.4.0
Scavenging, Inventory & Equipment System.
- Added concealed scavenging caches to overworld and underground exploration.
- Added Search actions that reveal nearby hidden supplies and automatically collect caches underfoot.
- Hidden caches no longer render on the map until discovered.
- Expanded the pack with equipped-state labels, item stats, weight, Inspect, Use/Equip, and Drop actions.
- Added dynamic carry weight, capacity, and Light/Normal/Heavy/Overloaded encumbrance states.
- Heavy and overloaded packs increase movement time while preserving the existing combat balance.
- Dropped items remain in the world and can be picked up again.
- Existing v1.x saves remain compatible because encumbrance is derived from inventory rather than stored as new required state.
Bad Blood v1.3.1
Cover artwork update.
- Replaced assets/cover.png with the new illustrated Bad Blood cover page.
- Preserved the full source composition instead of cropping the feature panel and branding.
- Normalized the artwork to the required 600x900 storefront canvas.
- Gameplay systems and save compatibility are unchanged.
Bad Blood v1.3.0
Tactical Combat & Enemy Intelligence System.
- Added enemy condition, threat and behavior intent readouts.
- Added real damage-range and retaliation forecasts based on the existing combat formulas.
- Selecting a hostile now displays its current threat radius on the map.
- Added visual intent markers for attacking, pursuing, retreating, guarding, investigating and patrolling enemies.
- Badly wounded non-boss enemies can retreat when a valid escape hex exists.
- Expanded the fight panel with range, intent, damage forecast and retaliation information.
- Preserved the existing always-connect, variable-damage combat model and core weapon/enemy balance values.
Bad Blood v1.2.0
Survival & Exploration Feedback System.
- Added a persistent survival readout summarizing recent movement and condition changes.
- Added prominent warnings for low health, critical hunger/thirst, dangerous taint, and nearby hostiles.
- Added adjacent-hex risk previews showing movement cost, taint exposure, hostile contact, and loot before committing.
- Added a first-run contextual exploration hint.
- Integrated feedback with the existing v1.1.0 Interactive Hex Action System.
- Existing combat, saves, keyboard movement, sound, quests, and content remain compatible.
Bad Blood v1.1.0
Interactive Hex Action System.
- Added click-to-select and hover feedback for map hexes.
- Added a contextual hex card showing terrain, distance, movement cost, taint, loot, NPCs, routes, points of interest, and hostile stats.
- Adjacent legal movement destinations are highlighted; hostile adjacent hexes receive a danger cue.
- Selected and hovered hexes receive distinct visual outlines.
- Context actions allow Move/Engage, Face, Use, Talk, and Centre Map where applicable.
- Added visible in-game version label.
- Existing keyboard movement, combat rules, saves, sound, and content remain compatible.
Bad Blood v1.0.2
Storefront artwork refresh.
- Replaced assets/cover.png with a new illustrated Bad Blood cover.
- New cover emphasizes the hex-world survival setting, tactical combat,
exploration, tasks, and the game's darker post-collapse atmosphere.
- Cover normalized to the required 600x900 package dimensions.
- Gameplay code, save format, tutorial, icon, banner, and loading art are unchanged.
Bad Blood v1.0.1
The title screen is now a cover page rather than a banner strip above a form,
and the tutorial is now a tutorial.
- Launch cover redrawn full bleed: dusk sky, skyline, the flats in perspective
hexes, two walkers for scale, the taint vial lit and standing on the ground.
- Wordmark set on the art; kin, season and Walk out moved into a footer band.
- Short frames tighten the cover instead of pushing Walk out below the fold.
- Storefront cover, icon, banner and loading plate regenerated from the same
scene; the vial is drawn as glass and the plates are quantized on write.
- docs/tutorial.html replaced: the shipped page was three sentences of
generated boilerplate. It now teaches the compass, the taint marks, the
fight panel, the seven errands and the endings, checked against the tables.
- manifest: title corrected to Bad Blood, local_storage declared true.
View Game
ISS Vanguard v1.4.0 Published
ISS Vanguard
v1.4.0
Aug 10, 2026
Game package published automatically.
Game: ISS Vanguard
Version: 1.4.0
Package: published-games/iss-vanguard/1.4.0
Play URL: published-games/iss-vanguard/1.4.0/index.html
ISS VANGUARD — CHANGELOG
========================
VERSION 1.0.0 — 2026-07-16
Initial Tronsoft Games release.
Four-planet campaign: Kepler-7f, Vega-4, Cygnus-2, Sol-9.
16 missions across the campaign (4 per planet, one per type).
4 specialist crew with skills, wounds, XP, and levelling.
6 ship sections with individual HP and damage conditions.
8 planetary event cards with branching outcomes.
Hex-grid planet surface exploration with fog of war.
Five refueling methods including fuel-rich planet bonuses.
9-item research technology tree.
Star Map with chapter progression and travel.
Victory screen (Sol-9 completion) and defeat conditions (hull=0, morale=0).
Full save/load via browser localStorage.
Difficulty-scaled dice resolution engine.
Per-crew action economy (2 actions per turn).
Mission skill gates and wound-based dice penalties.
Desktop browser support (Chrome, Firefox, Edge).
View Game
Tic Tac Toe v1.4.0 Published
Tic Tac Toe
v1.4.0
Aug 10, 2026
Game package published automatically.
Game: Tic Tac Toe
Version: 1.4.0
Package: published-games/tic-tac-toe/1.4.0
Play URL: published-games/tic-tac-toe/1.4.0/index.html
TIC TAC TOE CHANGELOG
VERSION 1.4.0 — August 10, 2026
- Added Coach Mode, minimax move grading, post-round analysis, and best-move alternatives.
TIC TAC TOE CHANGELOG
VERSION 1.3.0 — August 10, 2026
- Added persistent achievements, Focus Mode, larger distraction-free board, and v1.2 save migration.
VERSION 1.2.0 — August 10, 2026
- Added strategic hints, visual themes, lifetime statistics display, win-streak tracking, and v1.1 save migration.
TIC TAC TOE CHANGELOG
VERSION 1.1.0 — August 10, 2026
- Added pause/resume, step mode, AI speed control, best-of matches, configurable first player, undo, replay, history, sound, keyboard accessibility, local preferences/statistics, and improved responsive controls.
VERSION 1.0.0 — July 12, 2026
- Initial Tronsoft Games release with Human vs Human, Human vs AI, AI vs AI, three AI levels, scoring, touch support, and minimax Hard AI.
View Game
Go v1.4.0 Published
Go
v1.4.0
Aug 10, 2026
Game package published automatically.
Game: Go
Version: 1.4.0
Package: published-games/go/1.4.0
Play URL: published-games/go/1.4.0/index.html
GO CHANGELOG
VERSION 1.2.0 — August 10, 2026
- Chinese and Japanese scoring rules.
- Standard 2–9 stone handicap games.
- Main clocks and optional five-period byo-yomi.
- Three local save slots and automatic save snapshots.
- SGF import/export.
- Move replay timeline and transport controls.
- Persistent local statistics.
- Board and stone themes plus coordinate toggle.
- Expanded scoring results and v1.2 documentation.
VERSION 1.1.0 — August 10, 2026
- Responsive board and touch/pointer support.
- Confirmation and game-result dialogs.
- Scoring breakdown and AI-vs-AI scoring adjudication.
- Move history, coordinates, optional move numbers, and territory estimate.
- Sound effects, capture feedback, fullscreen, manual/tutorial controls, and keyboard shortcuts.
- Saved preferences and safer setup-change workflow.
- Stronger superko history rebuild after undo.
VERSION 1.0.0 — July 12, 2026
- Initial Tronsoft Games release.
- Human vs Human, Human vs AI, and AI vs AI modes.
- Four AI difficulty levels.
- 9x9, 13x13, and 19x19 boards.
- Capture, suicide prohibition, positional superko, passing, resignation, undo, Chinese area scoring, dead-stone marking, komi, coordinates, star points, and last-move marker.
v1.3.0
- Added Teaching & Analysis panel.
- Added group/liberty inspection, legal-move highlighting and move suggestions.
- Added redo and replay branching (Play From Here).
- Added move comments and richer SGF player metadata/comment round-tripping.
- Improved tactical AI heuristics.
- Added Black/White player names and replay estimate guidance.
v1.4.0
- Added Review Lab with score timeline, critical moves, bookmarks and replay analysis.
- Added approximate influence and group-status visualization.
- Added branch-preserving variations and branch restoration.
- Added six AI personalities.
- Added tactical puzzles and five guided lessons.
- Added saved-game library, expanded statistics, volume control and reduced-motion support.
View Game
Computer Bismarck v1.4.0 Published
Computer Bismarck
v1.4.0
Aug 9, 2026
Game package published automatically.
Game: Computer Bismarck
Version: 1.4.0
Package: published-games/computer-bismarck/1.4.0
Play URL: published-games/computer-bismarck/1.4.0/index.html
Version 1.2.0 - patrol orders, the hex board drawn and readable, zoom and pan. Version 1.1.0 - hex map interface pass. Version 1.0.0 - first release: three scenarios, the plotting table, par-relative scoring.
View Game
Empire Builder v1.4.0 Published
Empire Builder
v1.4.0
Jul 29, 2026
Game package published automatically.
Game: Empire Builder
Version: 1.4.0
Package: published-games/empire-builder/1.4.0
Play URL: published-games/empire-builder/1.4.0/index.html
Version 1.4.0 - A season is now one turn in which running and building may be done in any order, with a mode toggle deciding what a click does; plus a movement gauge, a charter readout, a legend, and three standards of computer opposition. Version 1.3.2 - Fixed: the map canvas overhung its frame and swallowed clicks meant for the buttons. Version 1.3.1 - The map returns to its original terrain colouring. Version 1.3.0 - Survey-plate chrome and a freight-sourcing display. Version 1.2.1 - The map was rendered upside down and is corrected. Version 1.2.0 - Chart redrawn in a plain map style. Version 1.1.1 - The real shoreline traced over the map. Version 1.1.0 - Economy aligned to the classic crayon-rail constants. Version 1.0.1 - Real boundaries drawn on the map. Version 1.0.0 - First release under this title.
View Game
Empire Builder v1.3.2 Published
Empire Builder
v1.3.2
Jul 28, 2026
Game package published automatically.
Game: Empire Builder
Version: 1.3.2
Package: published-games/empire-builder/1.3.2
Play URL: published-games/empire-builder/1.3.2/index.html
Version 1.3.2 - Fixed: the map canvas overhung its frame and swallowed clicks meant for the buttons at the foot of the screen. Full engine and interface audit alongside. Version 1.3.1 - The map returns to its original terrain colouring. Version 1.3.0 - Survey-plate chrome and a freight-sourcing display. Version 1.2.1 - The map was rendered upside down and is corrected. Version 1.2.0 - Chart redrawn in a plain map style. Version 1.1.1 - The real shoreline traced over the map. Version 1.1.0 - Economy aligned to the classic crayon-rail constants. Version 1.0.1 - Real boundaries drawn on the map. Version 1.0.0 - First release under this title.
View Game
Empire Builder v1.3.1 Published
Empire Builder
v1.3.1
Jul 28, 2026
Game package published automatically.
Game: Empire Builder
Version: 1.3.1
Package: published-games/empire-builder/1.3.1
Play URL: published-games/empire-builder/1.3.1/index.html
Version 1.3.1 - The map returns to its original terrain colouring; the pale chart palette of version 1.2.0 is withdrawn. Orientation, shoreline, frontiers, chrome and freight sourcing are unchanged. Version 1.3.0 - Interface brought into line with the publisher's other rail title: survey-plate chrome, and a freight-sourcing display that marks where a marked contract can be loaded. Version 1.2.1 - The map was rendered upside down and is corrected; north is now at the top. Version 1.2.0 - Chart redrawn in a plain map style. Version 1.1.1 - The real shoreline traced over the map. Version 1.1.0 - Economy aligned to the classic crayon-rail constants. Version 1.0.1 - Real boundaries drawn on the map. Version 1.0.0 - First release under this title.
View Game
Gunfight at the O.K. Corral v1.3.0 Published
Gunfight at the O.K. Corral
v1.3.0
Sep 26, 2026
Game package published automatically.
Game: Gunfight at the O.K. Corral
Version: 1.3.0
Package: published-games/gunfight-at-the-ok-corral/1.3.0
Play URL: published-games/gunfight-at-the-ok-corral/1.3.0/index.html
GUNFIGHT AT THE O.K. CORRAL - CHANGELOG
Entries are kept from every release, newest first.
VERSION 1.3.0
Release Date: September 25, 2026
First Tronsoft Games Portal package (Package Specification v1.6.2).
ADDED
- Packaged to the Tronsoft Games Package Specification v1.6.2: manifest, storefront art, four screenshots, manual, tutorial, credits, licence, self-tests and a developer-side validator.
- Keyboard play of the whole game: Shift+arrows move a cursor over the map, Q jumps to the next enemy in sight, Enter moves to or fires at the cursor square; Tab reaches every button with a visible focus ring.
- Sound volume in four steps (100%, 60%, 30%, off) in place of on/off.
- Fullscreen button in the View row.
- Recorded sound effects in sounds/ (rendered from the game's own synthesized recipes); the game falls back to synthesis if a file cannot be loaded.
- The replay now shows the roster as the men stood at each step, not as the fight ended.
CHANGED
- Browser storage moved into this game's namespace: tronsoft_gunfight_at_the_ok_corral_save and tronsoft_gunfight_at_the_ok_corral_prefs. Saves and settings under the v1.0-1.2 keys are moved across once, on first launch.
- The computer opponent now lives in its own file (js/ai.js), and every modifier, cover value, nerve, wound, surrender and scoring number lives in one exported table that the rules, the manual and the tutorial all read. Play is unchanged: 1,800 fights across all ten scenarios replay shot for shot identically to v1.2.0.
FIXED
- Pressing Enter or Space on a focused button no longer also triggers the matching keyboard order.
SAVED GAMES
- Save format 1 is unchanged. The storage keys changed; older saves are migrated once. A save written by v1.3.0 cannot be read by v1.0-1.2, which look under the old keys.
VERSION 1.2.0
Release Date: September 24, 2026
Iron Springs, random skirmishes and the Tactics Primer.
ADDED
- Iron Springs, March 24, 1882: Wyatt Earp's posse against Curly Bill Brocius's camp, with trees, rocks, brush and a spring.
- Skirmish in a Strange Town: a fictional marshal and three deputies against a gang of five in a town laid out fresh for every fight.
- The Tactics Primer: five lessons with objectives (Reading the Odds, Cover to Cover, Fire and Movement, The Flank, Breaking Nerve).
- Men walk square by square along their route; the walk respects reduced-motion settings.
CHANGED
- Each scenario has its own map; the header names the place and date.
VERSION 1.1.0
Release Date: September 24, 2026
Covering fire and the tools for learning the ground.
ADDED
- Hold fire, covering: a snap shot at the first enemy who fires, or once the fight has begun moves, in sight.
- Threat map, ground readout, Advise me and Undo the move.
- Three opposition levels (Greenhorn, Gunhand, Shootist) with par measured for each; save and resume; after-action replay.
VERSION 1.0.0
Release Date: September 24, 2026
First release as a single HTML file.
ADDED
- The fight on Fremont Street in three scenarios, with the Odds Slip, nerve, wounds, gunsmoke, horses with saddle rifles and Virgil Earp's call for surrender; scoring against par.
View Game
Wooden Ships & Iron Men v1.3.0 Published
Wooden Ships & Iron Men
v1.3.0
Sep 23, 2026
Game package published automatically.
Game: Wooden Ships & Iron Men
Version: 1.3.0
Package: published-games/wooden-ships-iron-men/1.3.0
Play URL: published-games/wooden-ships-iron-men/1.3.0/index.html
Wooden Ships & Iron Men — changelog
======================================================================
v1.3.0 — 2026-09-24
Damaged saves are rejected and cleared with a readable warning. A new
tactical overview exposes every ship's position, heading, condition and
nearest-enemy range to keyboard and screen-reader users. Dialogs now trap
focus, identify their title, make the background inert and return focus on
close. Regression tests cover saves and the accessibility contracts.
v1.2.1 — 2026-09-24
Rebuilt directly from version 1.1.1 with the new original cover embedded
at assets/cover.png. Gameplay and save format are unchanged.
v1.1.1 — 2026-09-23
A review pass. A battery stripped of hands now falls silent instead of
firing at four-tenths weight; the watch bill is trimmed when casualties
leave a ship unable to man it; Build a Battle refuses an empty side; the
rules sheet is generated from the engine and covers the 1.1.0 systems; the
sailing master's estimate is on from the first turn; the gunnery panel
writes its target out in full; the helm and the bill are fingertip-sized on
a telephone; the store plates keep their ships inside the border.
Saves written by 1.1.0 are read unchanged.
v1.1.0 — 2026-09-23
The watch bill: crews told off into gun crews, topmen, marines,
with parties sent to repairs, the pumps or the fire party each turn.
Leaks sprung by close-range hull hits, knotting and splicing aloft, long
guns and carronades, Lake Erie, Breaking the Line, Build a Battle, two
new rates, the raking-water overlay and the sailing master's estimate.
Save format 2; 1.0.0 saves are not readable.
v1.0.0 — 2026-09-22
First release. Six actions, ten ship classes, three grades of computer
captain, plotted simultaneous movement, simultaneous gunnery with the
gunnery return, grappling and boarding, fire and striking, saved game.
View Game
Tobruk v1.3.0 Published
Tobruk
v1.3.0
Sep 13, 2026
Game package published automatically.
Game: Tobruk
Version: 1.3.0
Package: published-games/tobruk/1.3.0
Play URL: published-games/tobruk/1.3.0/index.html
1.3.0 - A card under the pointer for any counter or report. 1.2.0 - The ground is printed rather than generated: three fixed boards from the real features of the fighting, objectives as named places, par re-measured. 1.1.0 - Added sound and a Sound button. 1.0.0 - First release: three actions, the lay, hit location and penetration, dust, hull-down ground, overruns, mines and an anti-tank ditch, three grades of opposing commander, results read against measured par.
View Game
The Magic Candle v1.3.0 Published
The Magic Candle
v1.3.0
Sep 9, 2026
Game package published automatically.
Game: The Magic Candle
Version: 1.3.0
Package: published-games/the-magic-candle/1.3.0
Play URL: published-games/the-magic-candle/1.3.0/index.html
THE MAGIC CANDLE - CHANGELOG
v1.3.0 (September 7, 2026)
+ Battle by key: S strike, M move, H hold, R run, F let them fight it out, space to step a foe's turn. Escape drops a chosen action before it is aimed. The battle buttons name their keys, and the sheet keys stay inert while a battle is on.
* Escape now drops a chosen action (strike, move, cast, herb) instead of doing nothing until a sheet was open.
See patch_v1.3.0.txt.
v1.2.9 (September 7, 2026)
+ The rite sheet reasons with you: it counts the positions the sages have fixed, sets out every order still consistent with them (up to twelve), and lets you press one to set it in the boxes. Orders already spoken are struck through, so a wrong order is never wasted twice; what has been spoken is kept in the save.
See patch_v1.2.9.txt.
v1.2.8 (September 7, 2026)
+ The map sheet (M): a key to the ground - hours a hex, how dangerous it is, and what it does to a fight - and a list of every place in the land with what it offers, how far off it stands, whether the packs would cover the road, and Travel there. Places are listed nearest first.
See patch_v1.2.8.txt.
v1.2.7 (September 7, 2026)
+ The mage: where a town teaches casting, the teachers sheet now sets out every spell against every caster in the company - what it needs, what it costs, what it does - and offers Learn only where that companion could cast it and the purse can pay. Known spells are marked, and a town without a mage says nothing about spells.
* Spells could not be learned at all through the interface: the only control that offered them named no student and depended on a companion being selected, which no sheet has required since 1.2.3. That list is superseded by the mage grid.
See patch_v1.2.7.txt.
v1.2.6 (September 7, 2026)
+ The title screen keeps the same two columns as play: the commission, the land and the three candles on the left, every control - candle, seed, Light the candle, Continue, How to play - on the right. The plate in the middle carries the candle and the title only.
+ The version number is stated in the masthead beside the title and on the title plate.
* The title screen shared a class name with the title plate, so its columns were centred as islands instead of filling the window.
See patch_v1.2.6.txt.
v1.2.5 (September 7, 2026)
+ Sheets by key: T the quest, N the chronicle, R the roster book, B the satchel, P the company sheet, ? the help page. The same key closes the sheet again, Escape closes any sheet or halts a walk, and the letters are chosen to leave the movement keys alone. The buttons name their keys.
* Typing in the seed field no longer triggers a shortcut.
See patch_v1.2.5.txt.
v1.2.4 (September 7, 2026)
+ The candle marks its own burning: at half, a quarter, a tenth and a twentieth of the wax it speaks once each, and those lines are turning points in the chronicle.
+ The masthead names the stage - burning down, low, guttering - and the count of days warms from gold through amber to red as the wax goes.
See patch_v1.2.4.txt.
v1.2.3 (September 7, 2026)
+ The satchel serves the whole company: a grid of companions against the herbs held, with hits and energy beside each name and a Give button only where the herb would do some good - no nightgill for a whole man, no hollowcap for a full one, no emberroot for someone who cannot cast. What each herb does is set out beneath. No companion need be selected first.
See patch_v1.2.3.txt.
v1.2.2 (September 7, 2026)
+ Provisions weighed against the road: hovering a destination says how many rations short the journey would leave the company, setting out short of food says so in the journal, and the quest sheet and roster book carry the same figure beside each distance.
* The viewport check in the launch gate judged controls against the window even when they sat in a scrolling column; on a phone that mis-reported the town band, whose buttons scroll.
See patch_v1.2.2.txt.
v1.2.1 (September 7, 2026)
+ The tavern judges recruits against the company: a table of everyone looking for work with their people, skills and kit, and a column saying what each would actually add (Stealth 0 to 5) or that they add nothing the company lacks. The heading gives the company's best in every skill and the room left.
See patch_v1.2.1.txt.
v1.2.0 (September 6, 2026)
+ Battles are fought on the ground the company stood in. Woodland and rock give cover to both sides (harder to hit), marsh, sand and rock slow the stride, a hillside lets bows reach a square further and trees make them draw a square shorter; blades are never affected. The field is coloured by its ground, named in the caption and in the journal, and described under the controls.
* The foe and companion AI asked for reaches and strides it had worked out for itself; it now asks the rules, so ground effects cannot leave a unit unable to act.
* The solver could spin forever buying herbs outside a town; a refused purchase now ends the loop.
See patch_v1.2.0.txt.
v1.1.6 (September 6, 2026)
+ Camp until rested (Rest until fit underground): keeps watch night after night until every companion is near full hits and energy, the rations run out, an encounter finds the camp, or seven nights have gone - and says which. Offered only when the company is not already fit.
See patch_v1.1.6.txt.
v1.1.5 (September 6, 2026)
+ The order of play: during a battle the left column lists who acts next with their hits, the one acting now at the head, foes marked apart, and a divider where the round turns over. It updates as turns are taken and drops anyone who falls.
See patch_v1.1.5.txt.
v1.1.4 (September 6, 2026)
+ Teachers serve the whole company: a grid of companions against the skills the town teaches, each cell showing the level held and the price of one more, bought with one press. Longer courses are still available by picking a companion.
+ Work serves the whole company: a grid of companions against trades with the daily wage in each cell, the best-paying trade for each companion marked, and the length set once above.
+ No town sheet needs a companion selected in the sidebar any more.
See patch_v1.1.4.txt.
v1.1.3 (September 6, 2026)
+ The smith outfits the whole company: a row per companion showing what they carry and wear and the best piece the purse can afford that would actually improve them, bought with one press - no need to select anyone first. Weapons are only offered in a skill the companion holds (or the one they already use), and worth is judged by expected damage a turn under the game's own hit rule, so a caster is never handed a great axe.
See patch_v1.1.3.txt.
v1.1.2 (September 6, 2026)
+ The roster book sheet: every companion left in a town with what they are doing, days still to run, wages owed so far, and how far off that town is - with Rejoin where you stand and Travel there where you do not. Names the next one to finish.
+ Wages owed are computed by the same rule that pays them, so the figure shown is the figure paid.
* A line that repeats day after day (hunger, mostly) is now counted in the journal rather than reprinted.
* The roster book no longer says "no road" about the town the company is standing in.
See patch_v1.1.2.txt.
v1.1.1 (September 6, 2026)
+ The chronicle: turning points (a companion joining, a sage answering, a verse or component taken, a ruin first entered, the company falling, the rite spoken) are marked as they happen, stand out in the journal, and are collected in a Chronicle sheet with a record of the campaign - days and wax left, verses held, positions of the order known, ruins entered, battles, wages, hexes walked, purse.
+ The chronicle is reachable in town, on the road, underground and from the end screen; the end screen names the seed so the same land can be walked again.
See patch_v1.1.1.txt.
v1.1.0 (September 6, 2026)
+ The dark in the ruins: only what the company's light has reached (three squares) is drawn; what it has shown stays known but dims; monsters appear only within the light. Click-to-walk plans only across known ground, and clicking the dark says so.
+ Saves keep what each ruin's light has shown; saves from before this version load with their ruins fully known.
See patch_v1.1.0.txt.
v1.0.5 (September 6, 2026)
+ The quest sheet (button under The rite, in town and on the road): every verse, component and sage with its status, where it is, the travel time from where you stand, and a Travel there button that leaves town if need be and sets off by the quickest road. Shows the order as far as it is known and how many orders remain possible.
* Phone layout: the map keeps at least 38% of the screen; the control and company columns scroll instead of squeezing it.
See patch_v1.0.5.txt.
v1.0.4 (September 6, 2026)
+ Battle readout: point at a foe to see its hits, whether it is dazed, your companion's chance to hit and whether it is in reach; point at a companion for hits and energy; point at a square to see whether it can be reached this turn.
+ Close with: clicking a foe out of reach moves the acting companion to the square within this turn's move that brings the foe into reach, or as near as possible. Clicking a foe in reach strikes, as before.
+ The hovered unit is outlined on the field.
See patch_v1.0.4.txt.
v1.0.3 (September 6, 2026)
+ Click-to-walk underground: click any floor square in a ruin and the company walks there by the shortest way (eight-way), stopping when a monster comes into the light, at a chest or the goal room, or when a fight begins. Hover shows the path and the number of steps; Stop here halts.
+ Route band with Stop here shown underground as well as on the road.
See patch_v1.0.3.txt.
v1.0.2 (September 6, 2026)
+ Click-to-travel: click any reachable hex or place and the company walks there by the quickest road, one hex at a time, stopping for encounters, arrival at a place, exhaustion or the candle. A Stop here button (Route band) halts the walk; any manual move cancels it.
+ Hover preview: pointing at a hex draws the route and the caption names the place or terrain and estimates the time (hours or days).
+ The route in progress is drawn on the map with the hexes left to go.
See patch_v1.0.2.txt.
v1.0.1 (September 6, 2026)
+ World map pan and zoom: mouse wheel and pinch zoom about the cursor (0.5x to 4x), drag to pan, + / - / 0 keys, and a Map band with Zoom in, Zoom out and Centre on company.
+ Satellite-style world map: shaded relief, forest canopy, marsh pools, shallows and beach rims, roads drawn as tracks, towns as roof clusters. Painted once per zoom level into an offscreen sheet.
+ Information column on the left (candle, company, gold and rations, roster book, rite), control column on the right; phone layout below 1100 px.
+ Hex coordinates in the map caption; in-game help covers arrows, Escape and the map controls.
* ResizeObserver loop error: repaints are coalesced into one animation frame instead of running inside the observer.
* The offscreen map sheet is capped at 8192 device pixels a side; at 4x zoom on a 2x display it would otherwise have exceeded browser canvas limits and drawn nothing.
* A mis-aimed spell no longer costs energy.
* Overview map labels no longer shrink below 11 px.
See patch_v1.0.1.txt.
v1.0.0 (September 5, 2026)
+ Initial Tronsoft Games release.
+ Hex-mapped kingdom of Corvane with six towns and five ruins, generated from a seed.
+ Company of up to six from ten recruits; work, study, wages and the roster book.
+ Turn-based battles with initiative order, spells and herbs; automatic resolution.
+ The Rite of Renewing: four verses, four sages, twenty-four orders.
+ Three candle lengths; autosave after every action; resume from the title screen.
+ Procedural sound with a toggle.
See patch_v1.0.0.txt.
View Game
Chess v1.3.0 Published
Chess
v1.3.0
Aug 24, 2026
Game package published automatically.
Game: Chess
Version: 1.3.0
Package: published-games/chess/1.3.0
Play URL: published-games/chess/1.3.0/index.html
CHESS - CHANGELOG
v1.3.0 (2026-08-24)
- Rebuilt the play screen as a full-screen three-column desktop interface.
- Added a dedicated left information sidebar for players, clocks, status, opening, AI telemetry, captured material, and score sheet.
- Added a dedicated right control sidebar for game commands, move review, utilities, themes, sound, statistics, and library access.
- Enlarged the chessboard to dynamically use available screen space while preserving its square aspect ratio.
- Added persistent title/version treatment and board footer guidance.
- Added responsive two-column and stacked layouts for narrower displays.
- Preserved all v1.2.1 chess rules, AI, import/export, replay, statistics, themes, and accessibility behavior.
- Migrated v1.2.1 and earlier supported local saves automatically to v1.3.0.
v1.2.1 (2026-08-10)
- Fixed Undo cleanup for archived completed-game records.
- Preserved PGN result tags and added NAG, nested-variation, SetUp, and FEN-start support.
- Strengthened six-field FEN validation and preserved fullmove counters.
- Added Replay to completed-game library entries.
- Corrected imported-game duration reporting and AI Best move labeling.
- Expanded common opening/ECO recognition and refreshed screenshots.
v1.2.0 (2026-08-09)
- Added opening/ECO recognition.
- Added FEN export/import and PGN import/replay.
- Added current/end-game statistics.
- Added local completed-game library with PGN copy/delete.
- Added Classic, Walnut, Tournament, Blue, and High Contrast board themes.
- Added same-color rematch, swap-color rematch, and new-game result options.
- Added iterative-deepening AI search telemetry.
- Expanded PGN metadata and migrated v1.1.x saves.
v1.1.2 (2026-08-09)
- Corrected README clock setup instructions.
- Replaced font-dependent move-navigation glyphs with First/Prev/Live/Next/Last labels.
- Added true disabled and ARIA-disabled review-mode control states.
- Added modal focus placement, Tab trapping, and focus restoration.
- Added increment clock presets including 3+2, 5+3, and 15+10.
- Migrated v1.1.0/v1.1.1 local saves to the v1.1.2 storage key.
v1.1.1 (2026-08-09)
- Persisted running clocks during active play.
- Unified AI and live-game repetition position identity.
- Added timeout draw handling when the opponent cannot possibly mate.
- Persisted sound preference and migrated v1.1.0 local saves.
- Moved player/clock configuration into a New Game setup dialog.
- Locked inappropriate live controls during move review.
- Added Left/Right review, F board-flip, and Escape dialog keyboard shortcuts.
- Refreshed package screenshots.
v1.1.0 (2026-08-09)
- Added polished game-over/rematch/review workflow.
- Added clickable score sheet and move-history navigation.
- Added optional chess clocks, resign, draw offers, PGN export, and sounds.
- Added automatic local save/resume.
- Improved accessibility and control tooltips.
- Corrected threefold repetition position identity and added AI repetition awareness.
- Expanded insufficient-material draw detection for same-color bishop-only positions.
v1.0.0 (2026-07-11)
- Initial Tronsoft Games release.
- Full chess rule set with all special moves and draw conditions.
- Three play modes: Human vs Human, Human vs AI, AI vs AI.
- Four AI difficulty levels (Easy, Medium, Hard, Expert).
- Move list, captured pieces, undo, board flip, promotion picker.
View Game
Bad Blood v1.3.0 Published
Bad Blood
v1.3.0
Aug 22, 2026
Game package published automatically.
Game: Bad Blood
Version: 1.3.0
Package: published-games/bad-blood-html5-1/1.3.0
Play URL: published-games/bad-blood-html5-1/1.3.0/index.html
Bad Blood v1.3.0
Tactical Combat & Enemy Intelligence System.
- Added enemy condition, threat and behavior intent readouts.
- Added real damage-range and retaliation forecasts based on the existing combat formulas.
- Selecting a hostile now displays its current threat radius on the map.
- Added visual intent markers for attacking, pursuing, retreating, guarding, investigating and patrolling enemies.
- Badly wounded non-boss enemies can retreat when a valid escape hex exists.
- Expanded the fight panel with range, intent, damage forecast and retaliation information.
- Preserved the existing always-connect, variable-damage combat model and core weapon/enemy balance values.
Bad Blood v1.2.0
Survival & Exploration Feedback System.
- Added a persistent survival readout summarizing recent movement and condition changes.
- Added prominent warnings for low health, critical hunger/thirst, dangerous taint, and nearby hostiles.
- Added adjacent-hex risk previews showing movement cost, taint exposure, hostile contact, and loot before committing.
- Added a first-run contextual exploration hint.
- Integrated feedback with the existing v1.1.0 Interactive Hex Action System.
- Existing combat, saves, keyboard movement, sound, quests, and content remain compatible.
Bad Blood v1.1.0
Interactive Hex Action System.
- Added click-to-select and hover feedback for map hexes.
- Added a contextual hex card showing terrain, distance, movement cost, taint, loot, NPCs, routes, points of interest, and hostile stats.
- Adjacent legal movement destinations are highlighted; hostile adjacent hexes receive a danger cue.
- Selected and hovered hexes receive distinct visual outlines.
- Context actions allow Move/Engage, Face, Use, Talk, and Centre Map where applicable.
- Added visible in-game version label.
- Existing keyboard movement, combat rules, saves, sound, and content remain compatible.
Bad Blood v1.0.2
Storefront artwork refresh.
- Replaced assets/cover.png with a new illustrated Bad Blood cover.
- New cover emphasizes the hex-world survival setting, tactical combat,
exploration, tasks, and the game's darker post-collapse atmosphere.
- Cover normalized to the required 600x900 package dimensions.
- Gameplay code, save format, tutorial, icon, banner, and loading art are unchanged.
Bad Blood v1.0.1
The title screen is now a cover page rather than a banner strip above a form,
and the tutorial is now a tutorial.
- Launch cover redrawn full bleed: dusk sky, skyline, the flats in perspective
hexes, two walkers for scale, the taint vial lit and standing on the ground.
- Wordmark set on the art; kin, season and Walk out moved into a footer band.
- Short frames tighten the cover instead of pushing Walk out below the fold.
- Storefront cover, icon, banner and loading plate regenerated from the same
scene; the vial is drawn as glass and the plates are quantized on write.
- docs/tutorial.html replaced: the shipped page was three sentences of
generated boilerplate. It now teaches the compass, the taint marks, the
fight panel, the seven errands and the endings, checked against the tables.
- manifest: title corrected to Bad Blood, local_storage declared true.
View Game
Wyrmward v1.3.0 Published
Wyrmward
v1.3.0
Aug 17, 2026
Game package published automatically.
Game: Wyrmward
Version: 1.3.0
Package: published-games/wyrmward/1.3.0
Play URL: published-games/wyrmward/1.3.0/index.html
patches/changelog.txt
View Game
Barbarian Prince v1.3.0 Published
Barbarian Prince
v1.3.0
Aug 9, 2026
Game package published automatically.
Game: Barbarian Prince
Version: 1.3.0
Package: published-games/barbarian-prince/1.3.0
Play URL: published-games/barbarian-prince/1.3.0/index.html
Version 1.3.0 - Major exploration, inventory, quest, camping, and dungeon enhancement update.
View Game
Empire Builder v1.3.0 Published
Empire Builder
v1.3.0
Jul 28, 2026
Game package published automatically.
Game: Empire Builder
Version: 1.3.0
Package: published-games/empire-builder/1.3.0
Play URL: published-games/empire-builder/1.3.0/index.html
Version 1.3.0 - Interface brought into line with the publisher's other rail title: survey-plate chrome in linen and plate ink, and a freight-sourcing display that marks where a marked contract can be loaded. Verified overflow-free from 360 to 1920 pixels. Version 1.2.1 - The map was rendered upside down and is corrected; north is now at the top. Version 1.2.0 - Chart redrawn in a plain map style. Version 1.1.1 - The real shoreline traced over the map. Version 1.1.0 - Economy aligned to the classic crayon-rail constants. Version 1.0.1 - Real boundaries drawn on the map. Version 1.0.0 - First release under this title.
View Game
Cube Maze v1.3.0 Published
Cube Maze
v1.3.0
Jul 28, 2026
Game package published automatically.
Game: Cube Maze
Version: 1.3.0
Package: published-games/cube-maze/1.3.0
Play URL: published-games/cube-maze/1.3.0/index.html
Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
View Game
Afrika Korps v1.2.1 Published
Afrika Korps
v1.2.1
Sep 10, 2026
Game package published automatically.
Game: Afrika Korps
Version: 1.2.1
Package: published-games/afrika-korps/1.2.1
Play URL: published-games/afrika-korps/1.2.1/index.html
AFRIKA KORPS — CHANGE HISTORY
v1.2.1 Replaced the portal cover asset to match the new command-map cover page.
v1.2.0 Rebuilt the cover as a classic operational command-map presentation.
v1.1.1 Polished cover navigation, focus behavior, and background loading.
v1.1.0 New illustrated cover page with campaign actions and accessible HTML title treatment.
v1.0.0 — first release.
See patches/patch_v1.0.0.txt.
View Game
Breach 2 v1.2.1 Published
Breach 2
v1.2.1
Aug 19, 2026
Game package published automatically.
Game: Breach 2
Version: 1.2.1
Package: published-games/breach-2/1.2.1
Play URL: published-games/breach-2/1.2.1/index.html
BREACH 2 — CHANGELOG
VERSION 1.2.1 — August 19, 2026
Added the review pass and its self-test; probed every refusal the rules can
produce; removed two unread state fields and one unread constant; namespaced
the storage keys to the package slug; split the station’s conduct into its
own script; fixed the lift shuttle and duplicate roster first names.
First packaged release, to Package Specification v1.6.2.
VERSION 1.2.0 — August 19, 2026
Added the campaign and the depot: one roster across all five taskings, pay
against the account, arms and armour to buy, replacements who arrive green,
and an infirmary for anyone lifted off. Fixed a double payment, a deadlock
when the squad leader was in the infirmary, and a casualty who did not
travel with the man carrying him.
VERSION 1.1.0 — August 19, 2026
Every attack now files a report: the odds quoted before the shot, the result
round by round afterwards, and a tracer drawn on the plan. Fixed a preview
that quoted a steadiness bonus the act of firing cancels.
VERSION 1.0.0 — August 16, 2026
Initial release. Five taskings across ship interiors and airless surface
sites, the orbit link, air and venting, six advancing skills, and par, pace
and turn limits fitted from measured play.
View Game
Chess v1.2.1 Published
Chess
v1.2.1
Aug 9, 2026
Game package published automatically.
Game: Chess
Version: 1.2.1
Package: published-games/chess/1.2.1
Play URL: published-games/chess/1.2.1/index.html
CHESS - CHANGELOG
v1.2.1 (2026-08-10)
- Fixed Undo cleanup for archived completed-game records.
- Preserved PGN result tags and added NAG, nested-variation, SetUp, and FEN-start support.
- Strengthened six-field FEN validation and preserved fullmove counters.
- Added Replay to completed-game library entries.
- Corrected imported-game duration reporting and AI Best move labeling.
- Expanded common opening/ECO recognition and refreshed screenshots.
v1.2.0 (2026-08-09)
- Added opening/ECO recognition.
- Added FEN export/import and PGN import/replay.
- Added current/end-game statistics.
- Added local completed-game library with PGN copy/delete.
- Added Classic, Walnut, Tournament, Blue, and High Contrast board themes.
- Added same-color rematch, swap-color rematch, and new-game result options.
- Added iterative-deepening AI search telemetry.
- Expanded PGN metadata and migrated v1.1.x saves.
v1.1.2 (2026-08-09)
- Corrected README clock setup instructions.
- Replaced font-dependent move-navigation glyphs with First/Prev/Live/Next/Last labels.
- Added true disabled and ARIA-disabled review-mode control states.
- Added modal focus placement, Tab trapping, and focus restoration.
- Added increment clock presets including 3+2, 5+3, and 15+10.
- Migrated v1.1.0/v1.1.1 local saves to the v1.1.2 storage key.
v1.1.1 (2026-08-09)
- Persisted running clocks during active play.
- Unified AI and live-game repetition position identity.
- Added timeout draw handling when the opponent cannot possibly mate.
- Persisted sound preference and migrated v1.1.0 local saves.
- Moved player/clock configuration into a New Game setup dialog.
- Locked inappropriate live controls during move review.
- Added Left/Right review, F board-flip, and Escape dialog keyboard shortcuts.
- Refreshed package screenshots.
v1.1.0 (2026-08-09)
- Added polished game-over/rematch/review workflow.
- Added clickable score sheet and move-history navigation.
- Added optional chess clocks, resign, draw offers, PGN export, and sounds.
- Added automatic local save/resume.
- Improved accessibility and control tooltips.
- Corrected threefold repetition position identity and added AI repetition awareness.
- Expanded insufficient-material draw detection for same-color bishop-only positions.
v1.0.0 (2026-07-11)
- Initial Tronsoft Games release.
- Full chess rule set with all special moves and draw conditions.
- Three play modes: Human vs Human, Human vs AI, AI vs AI.
- Four AI difficulty levels (Easy, Medium, Hard, Expert).
- Move list, captured pieces, undo, board flip, promotion picker.
View Game
Empire Builder v1.2.1 Published
Empire Builder
v1.2.1
Jul 28, 2026
Game package published automatically.
Game: Empire Builder
Version: 1.2.1
Package: published-games/empire-builder/1.2.1
Play URL: published-games/empire-builder/1.2.1/index.html
Version 1.2.1 - The map was rendered upside down and is corrected; north is now at the top. Mileposts are renumbered, so earlier saved games do not carry over. Version 1.2.0 - Chart redrawn in a plain map style: flat pale land, crisp dark coast and frontier outlines, terrain as a light tint. Version 1.1.1 - The real shoreline traced over the map and per-milepost tile outlines removed. Version 1.1.0 - Economy aligned to the classic crayon-rail constants: $60M charter, $20M a season, $1M/$2M/$5M ground, $4M trackage, $20M locomotives, six of seven major terminals and $250M to win. Version 1.0.1 - Real international, state and provincial boundaries drawn on the map. Version 1.0.0 - First release under this title.
View Game
Terrible Swift Sword v1.2.0 Published
Terrible Swift Sword
v1.2.0
Sep 28, 2026
Game package published automatically.
Game: Terrible Swift Sword
Version: 1.2.0
Package: published-games/terrible-swift-sword/1.2.0
Play URL: published-games/terrible-swift-sword/1.2.0/index.html
TERRIBLE SWIFT SWORD — CHANGELOG
VERSION 1.2.0
Release Date: September 27, 2026
ADDED / CHANGED
- New action: East Cemetery Hill (July 2, 4:00–8:00 PM) — Latimer on Benner's Hill, Johnson against Greene on Culp's Hill, and the Louisiana Tigers among the XI Corps guns at dusk.
- Enemy fire zones (Map option, or T): shades the ground the enemy can fire into as his troops now face; The Ground reads how much fire falls on the hex.
- The course of the battle: the verdict sheet charts both sides' casualties and the standing against par, turn by turn.
- Keyboard shortcuts now work while a map option checkbox has focus.
NOTES
- Saves from 1.0.x and 1.1.x load unchanged; a resumed battle charts its course from the turn it resumes.
VERSION 1.1.1
Release Date: September 27, 2026
ADDED / CHANGED
- Packaged for the Tronsoft Games Portal (Package Specification 1.6.2): the game now runs from separate css/ and js/ files with a manifest, documentation, storefront art, screenshots and a manual.
- Sound effects ship as sound files (sounds/*.wav), with the synthesizer kept as a fallback.
- Effects volume slider.
- Full-screen button in the header.
- Hex coordinates in The Ground panel.
- Honours the reduced-motion preference: the machine's moves are shown at once and combat flashes are omitted.
- Visible keyboard focus on every control.
NOTES
- Saves from 1.0.x and 1.1.0 load unchanged.
VERSION 1.1.0
Release Date: September 27, 2026
ADDED / CHANGED
- Brigade orders: March brigade (B) forms a whole brigade in line; Brigade volley (V) fires every regiment that can.
- Machine commands: hand any corps to the machine general.
- Optional fog of war.
- The Field: an overview map with the view marked.
- Losses reported every half-turn.
NOTES
- A coordinated-assault machine general was tried and measured worse than the existing one on paired battles; it was not adopted.
VERSION 1.0.1
Release Date: September 26, 2026
ADDED / CHANGED
- Fixed a crash when a horse-holders counter was selected.
VERSION 1.0.0
Release Date: September 26, 2026
ADDED / CHANGED
- First release: the Gettysburg map at 120 yards to the hex, the regimental order of battle, six actions and the three-day battle, the machine general, the Casualty Return.
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BattleFleet Mars v1.2.0 Published
BattleFleet Mars
v1.2.0
Sep 26, 2026
Game package published automatically.
Game: BattleFleet Mars
Version: 1.2.0
Package: published-games/battlefleet-mars/1.2.0
Play URL: published-games/battlefleet-mars/1.2.0/index.html
BATTLEFLEET MARS — CHANGELOG
VERSION 1.2.0 — September 24, 2026
- Interception: a fleet at rest can intercept a detected enemy fleet in transit. Hovering the enemy counter while setting course shows the intercept rule (meeting turn and burn); the Fleets tab lists every catchable contact. The fleets fight in deep space, with no stations and no retreat, and the pursuer then travels on with its quarry.
- Rock at the asteroids: battles at Vesta, Ceres, Pallas and Hygiea are fought among drifting rock that blocks fire, grazes hulls and swallows missiles and fighters.
- The machine commanders intercept fleets bound for their sites when they can catch and beat them.
- Balance re-measured with interception: Consortium starting Will lowered in The Seizure and War in the Belt.
- Saves from 1.1.0 carry over: the save format is unchanged. Saves from 1.0.0 remain unreadable.
VERSION 1.1.0 — September 24, 2026
- Two players: a hotseat mode for two commanders at one screen, with hidden orders and tactical plots and a veiled hand-over between them.
- Reaction mass: every ship carries a limited burn in AU; the transit rule shows the burn against what the fleet carries and refuses a course it cannot make. Yards and ice sites refuel fully, other stations by half, doubled for the side holding the Jovian Skimmer.
- War record: a chart of both sides’ Will, Assembly opinion and production, turn by turn, in the Intel tab and on the end-of-war sheet.
- Arrivals board: every fleet in transit you know of, by arrival turn.
- Enemy commissions, developments and arrests are no longer reported to the other side.
- Balance re-measured with reaction mass: Tharsis defence 14 ? 17, starting Will and purses retuned for The Seizure and War in the Belt.
- Saves from 1.0.0 cannot be read by 1.1.0 (save format 2 adds reaction mass): start a new war.
VERSION 1.0.0 — September 24, 2026
- Initial Tronsoft Games release.
- Strategic map of the inner Solar System, Mercury to Jupiter, with the planets on their real orbits and distance-measured movement.
- The transit rule: arrival turn and lead point worked out to where the destination will be.
- The two-plane tactical display: plan and elevation boards, vector movement in three dimensions, lasers, homing missiles, point defence and carrier fighters.
- The strategic table, fitted to computer-played tactical battles, with a printed Battle Record.
- Victory by Will: production, blockade, captures, agents, propaganda and the Terran Assembly.
- Eleven sites, seven ship classes, four weapons to develop during the war.
- Three scenarios (The Seizure, War in the Belt, The Phobos Crisis) and three opponent ranks.
- Automatic saving, pause menu, pan and zoom, keyboard controls, reduced-motion support.
- Synthesised sound with separate music and effects volumes.
- Illustrated PDF manual and HTML tutorial.
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Mech Brigade v1.2.0 Published
Mech Brigade
v1.2.0
Sep 13, 2026
Game package published automatically.
Game: Mech Brigade
Version: 1.2.0
Package: published-games/mech-brigade/1.2.0
Play URL: published-games/mech-brigade/1.2.0/index.html
Version 1.2.0 - Added live situation panel with force, loss, contact, objective and artillery status; selectable 1x/2x/4x pulse playback; keyboard-shortcut overlay; unit center and clear-route controls; preserved v1.1.0 sidebars, pan/zoom and cover art.
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Afrika Korps v1.2.0 Published
Afrika Korps
v1.2.0
Sep 10, 2026
Game package published automatically.
Game: Afrika Korps
Version: 1.2.0
Package: published-games/afrika-korps/1.2.0
Play URL: published-games/afrika-korps/1.2.0/index.html
AFRIKA KORPS — CHANGE HISTORY
v1.2.0 Rebuilt the cover as a classic operational command-map presentation.
v1.1.1 Polished cover navigation, focus behavior, and background loading.
v1.1.0 New illustrated cover page with campaign actions and accessible HTML title treatment.
v1.0.0 — first release.
See patches/patch_v1.0.0.txt.
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Panzer Strike v1.2.0 Published
Panzer Strike
v1.2.0
Aug 11, 2026
Game package published automatically.
Game: Panzer Strike
Version: 1.2.0
Package: published-games/panzer-strike/1.2.0
Play URL: published-games/panzer-strike/1.2.0/index.html
patches/changelog.txt
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Tron's Empire v1.2.0 Published
Tron's Empire
v1.2.0
Aug 9, 2026
Game package published automatically.
Game: Tron's Empire
Version: 1.2.0
Package: published-games/trons-empire/1.2.0
Play URL: published-games/trons-empire/1.2.0/index.html
Version 1.2.0 - Strategic Depth Update. Adds unit veterancy, supply-line effects, AI personalities, three victory conditions, and persistent campaign statistics.
Version 1.1.0 - Campaign & Interface Update. Adds local save/resume, map zoom controls, hover details, combat previews, world-control progress, turn summaries, guide links, stable unit selection camera behavior, responsive layout improvements, and smarter AI unit production.
Version 1.0.0 - Initial release. Toroidal hex map, four map sizes, one to four scaling AI empires with four difficulty settings, assignable city production, fog of war, and animated battle popups.
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Empire Builder v1.2.0 Published
Empire Builder
v1.2.0
Jul 28, 2026
Game package published automatically.
Game: Empire Builder
Version: 1.2.0
Package: published-games/empire-builder/1.2.0
Play URL: published-games/empire-builder/1.2.0/index.html
Version 1.2.0 - Chart redrawn in a plain map style: flat pale land, crisp dark coast and frontier outlines, terrain as a light tint. Version 1.1.1 - The real shoreline traced over the map and per-milepost tile outlines removed. Version 1.1.0 - Economy aligned to the classic crayon-rail constants: $60M charter, $20M a season, $1M/$2M/$5M ground, $4M trackage, $20M locomotives, six of seven major terminals and $250M to win. Version 1.0.1 - Real international, state and provincial boundaries drawn on the map. Version 1.0.0 - First release under this title.
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Cube Maze v1.2.0 Published
Cube Maze
v1.2.0
Jul 28, 2026
Game package published automatically.
Game: Cube Maze
Version: 1.2.0
Package: published-games/cube-maze/1.2.0
Play URL: published-games/cube-maze/1.2.0/index.html
Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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Tronsoft Card Classics v1.2.0 Published
Tronsoft Card Classics
v1.2.0
Jul 21, 2026
Game package published automatically.
Game: Tronsoft Card Classics
Version: 1.2.0
Package: published-games/card-classics/1.2.0
Play URL: published-games/card-classics/1.2.0/index.html
Version 1.2.0 - Realistic card faces, felt table texture, and a six-theme picker. Version 1.1.2 - Reliable double-click auto-play across all solitaire games. Version 1.1.1 - Fixed Klondike tableau-move error and made the playing surface fill the window. Version 1.1.0 - Added Blackjack splitting and reliable solitaire double-click smart-move. Version 1.0.0 - Initial release with twelve card games, computer opponents, sound effects, responsive layout and solitaire undo.
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Zork I: The Great Underground Empire v1.2.0 Published
ZORK I
v1.2.0
Jul 19, 2026
Game package published automatically.
Game: Zork I: The Great Underground Empire
Version: 1.2.0
Package: published-games/zork-i/1.2.0
Play URL: published-games/zork-i/1.2.0/index.html
Initial Tronsoft Games release. Faithful HTML recreation of classic Zork I opening sequence with working parser, multiple locations (West of House through Cellar), dynamic state, scoring, and complete package compliance including manual.pdf, tutorial, and all required assets and documentation.
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The Magic Candle v1.1.6 Published
The Magic Candle
v1.1.6
Sep 6, 2026
Game package published automatically.
Game: The Magic Candle
Version: 1.1.6
Package: published-games/the-magic-candle/1.1.6
Play URL: published-games/the-magic-candle/1.1.6/index.html
THE MAGIC CANDLE - CHANGELOG
v1.1.6 (September 6, 2026)
+ Camp until rested (Rest until fit underground): keeps watch night after night until every companion is near full hits and energy, the rations run out, an encounter finds the camp, or seven nights have gone - and says which. Offered only when the company is not already fit.
See patch_v1.1.6.txt.
v1.1.5 (September 6, 2026)
+ The order of play: during a battle the left column lists who acts next with their hits, the one acting now at the head, foes marked apart, and a divider where the round turns over. It updates as turns are taken and drops anyone who falls.
See patch_v1.1.5.txt.
v1.1.4 (September 6, 2026)
+ Teachers serve the whole company: a grid of companions against the skills the town teaches, each cell showing the level held and the price of one more, bought with one press. Longer courses are still available by picking a companion.
+ Work serves the whole company: a grid of companions against trades with the daily wage in each cell, the best-paying trade for each companion marked, and the length set once above.
+ No town sheet needs a companion selected in the sidebar any more.
See patch_v1.1.4.txt.
v1.1.3 (September 6, 2026)
+ The smith outfits the whole company: a row per companion showing what they carry and wear and the best piece the purse can afford that would actually improve them, bought with one press - no need to select anyone first. Weapons are only offered in a skill the companion holds (or the one they already use), and worth is judged by expected damage a turn under the game's own hit rule, so a caster is never handed a great axe.
See patch_v1.1.3.txt.
v1.1.2 (September 6, 2026)
+ The roster book sheet: every companion left in a town with what they are doing, days still to run, wages owed so far, and how far off that town is - with Rejoin where you stand and Travel there where you do not. Names the next one to finish.
+ Wages owed are computed by the same rule that pays them, so the figure shown is the figure paid.
* A line that repeats day after day (hunger, mostly) is now counted in the journal rather than reprinted.
* The roster book no longer says "no road" about the town the company is standing in.
See patch_v1.1.2.txt.
v1.1.1 (September 6, 2026)
+ The chronicle: turning points (a companion joining, a sage answering, a verse or component taken, a ruin first entered, the company falling, the rite spoken) are marked as they happen, stand out in the journal, and are collected in a Chronicle sheet with a record of the campaign - days and wax left, verses held, positions of the order known, ruins entered, battles, wages, hexes walked, purse.
+ The chronicle is reachable in town, on the road, underground and from the end screen; the end screen names the seed so the same land can be walked again.
See patch_v1.1.1.txt.
v1.1.0 (September 6, 2026)
+ The dark in the ruins: only what the company's light has reached (three squares) is drawn; what it has shown stays known but dims; monsters appear only within the light. Click-to-walk plans only across known ground, and clicking the dark says so.
+ Saves keep what each ruin's light has shown; saves from before this version load with their ruins fully known.
See patch_v1.1.0.txt.
v1.0.5 (September 6, 2026)
+ The quest sheet (button under The rite, in town and on the road): every verse, component and sage with its status, where it is, the travel time from where you stand, and a Travel there button that leaves town if need be and sets off by the quickest road. Shows the order as far as it is known and how many orders remain possible.
* Phone layout: the map keeps at least 38% of the screen; the control and company columns scroll instead of squeezing it.
See patch_v1.0.5.txt.
v1.0.4 (September 6, 2026)
+ Battle readout: point at a foe to see its hits, whether it is dazed, your companion's chance to hit and whether it is in reach; point at a companion for hits and energy; point at a square to see whether it can be reached this turn.
+ Close with: clicking a foe out of reach moves the acting companion to the square within this turn's move that brings the foe into reach, or as near as possible. Clicking a foe in reach strikes, as before.
+ The hovered unit is outlined on the field.
See patch_v1.0.4.txt.
v1.0.3 (September 6, 2026)
+ Click-to-walk underground: click any floor square in a ruin and the company walks there by the shortest way (eight-way), stopping when a monster comes into the light, at a chest or the goal room, or when a fight begins. Hover shows the path and the number of steps; Stop here halts.
+ Route band with Stop here shown underground as well as on the road.
See patch_v1.0.3.txt.
v1.0.2 (September 6, 2026)
+ Click-to-travel: click any reachable hex or place and the company walks there by the quickest road, one hex at a time, stopping for encounters, arrival at a place, exhaustion or the candle. A Stop here button (Route band) halts the walk; any manual move cancels it.
+ Hover preview: pointing at a hex draws the route and the caption names the place or terrain and estimates the time (hours or days).
+ The route in progress is drawn on the map with the hexes left to go.
See patch_v1.0.2.txt.
v1.0.1 (September 6, 2026)
+ World map pan and zoom: mouse wheel and pinch zoom about the cursor (0.5x to 4x), drag to pan, + / - / 0 keys, and a Map band with Zoom in, Zoom out and Centre on company.
+ Satellite-style world map: shaded relief, forest canopy, marsh pools, shallows and beach rims, roads drawn as tracks, towns as roof clusters. Painted once per zoom level into an offscreen sheet.
+ Information column on the left (candle, company, gold and rations, roster book, rite), control column on the right; phone layout below 1100 px.
+ Hex coordinates in the map caption; in-game help covers arrows, Escape and the map controls.
* ResizeObserver loop error: repaints are coalesced into one animation frame instead of running inside the observer.
* The offscreen map sheet is capped at 8192 device pixels a side; at 4x zoom on a 2x display it would otherwise have exceeded browser canvas limits and drawn nothing.
* A mis-aimed spell no longer costs energy.
* Overview map labels no longer shrink below 11 px.
See patch_v1.0.1.txt.
v1.0.0 (September 5, 2026)
+ Initial Tronsoft Games release.
+ Hex-mapped kingdom of Corvane with six towns and five ruins, generated from a seed.
+ Company of up to six from ten recruits; work, study, wages and the roster book.
+ Turn-based battles with initiative order, spells and herbs; automatic resolution.
+ The Rite of Renewing: four verses, four sages, twenty-four orders.
+ Three candle lengths; autosave after every action; resume from the title screen.
+ Procedural sound with a toggle.
See patch_v1.0.0.txt.
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Kestrel Road v1.1.3 Published
Kestrel Road
v1.1.3
Sep 3, 2026
Game package published automatically.
Game: Kestrel Road
Version: 1.1.3
Package: published-games/kestrel-road/1.1.3
Play URL: published-games/kestrel-road/1.1.3/index.html
Version 1.1.3 - Moved Suggest Outfit into a highlighted callout directly above the Goods table at Halloway Landing so the loadout helper is visible immediately.
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Kestrel Road v1.1.2 Published
Kestrel Road
v1.1.2
Sep 2, 2026
Game package published automatically.
Game: Kestrel Road
Version: 1.1.2
Package: published-games/kestrel-road/1.1.2
Play URL: published-games/kestrel-road/1.1.2/index.html
Version 1.1.2 - Added Use suggested outfit at Halloway Landing. It replaces current purchases with a balanced load tailored to the selected trade and year, keeps emergency cash, and leaves wagon room for hunted meat and supplies found along the road.
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Panzer Strike v1.1.2 Published
Panzer Strike
v1.1.2
Aug 11, 2026
Game package published automatically.
Game: Panzer Strike
Version: 1.1.2
Package: published-games/panzer-strike/1.1.2
Play URL: published-games/panzer-strike/1.1.2/index.html
patches/changelog.txt
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TWE: After the Fall v1.1.2 Published
TWE: After the Fall
v1.1.2
Aug 1, 2026
Game package published automatically.
Game: TWE: After the Fall
Version: 1.1.2
Package: published-games/after-the-fall/1.1.2
Play URL: published-games/after-the-fall/1.1.2/index.html
Version 1.1.2 - Reachable objective placement and map validation.
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Tronsoft Card Classics v1.1.2 Published
Tronsoft Card Classics
v1.1.2
Jul 21, 2026
Game package published automatically.
Game: Tronsoft Card Classics
Version: 1.1.2
Package: published-games/card-classics/1.1.2
Play URL: published-games/card-classics/1.1.2/index.html
Version 1.1.2 - Reliable double-click auto-play across all solitaire games. Version 1.1.1 - Fixed Klondike tableau-move error and made the playing surface fill the window. Version 1.1.0 - Added Blackjack splitting and reliable solitaire double-click smart-move. Version 1.0.0 - Initial release with twelve card games, computer opponents, sound effects, responsive layout and solitaire undo.
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Wooden Ships & Iron Men v1.1.1 Published
Wooden Ships & Iron Men
v1.1.1
Sep 23, 2026
Game package published automatically.
Game: Wooden Ships & Iron Men
Version: 1.1.1
Package: published-games/wooden-ships-iron-men/1.1.1
Play URL: published-games/wooden-ships-iron-men/1.1.1/index.html
Wooden Ships & Iron Men — changelog
======================================================================
v1.1.1 — 2026-09-23
A review pass. A battery stripped of hands now falls silent instead of
firing at four-tenths weight; the watch bill is trimmed when casualties
leave a ship unable to man it; Build a Battle refuses an empty side; the
rules sheet is generated from the engine and covers the 1.1.0 systems; the
sailing master's estimate is on from the first turn; the gunnery panel
writes its target out in full; the helm and the bill are fingertip-sized on
a telephone; the store plates keep their ships inside the border.
Saves written by 1.1.0 are read unchanged.
v1.1.0 — 2026-09-23
The watch bill: crews told off into gun crews, topmen, marines,
with parties sent to repairs, the pumps or the fire party each turn.
Leaks sprung by close-range hull hits, knotting and splicing aloft, long
guns and carronades, Lake Erie, Breaking the Line, Build a Battle, two
new rates, the raking-water overlay and the sailing master's estimate.
Save format 2; 1.0.0 saves are not readable.
v1.0.0 — 2026-09-22
First release. Six actions, ten ship classes, three grades of computer
captain, plotted simultaneous movement, simultaneous gunnery with the
gunnery return, grappling and boarding, fire and striking, saved game.
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War in Russia v1.1.1 Published
War in Russia
v1.1.1
Sep 10, 2026
Game package published automatically.
Game: War in Russia
Version: 1.1.1
Package: published-games/war-in-russia/1.1.1
Play URL: published-games/war-in-russia/1.1.1/index.html
Version 1.1.1 - New Eastern Front campaign cover. Version 1.1.0 - Sound added, optional throughout. Version 1.0.0 - Initial release.
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Afrika Korps v1.1.1 Published
Afrika Korps
v1.1.1
Sep 10, 2026
Game package published automatically.
Game: Afrika Korps
Version: 1.1.1
Package: published-games/afrika-korps/1.1.1
Play URL: published-games/afrika-korps/1.1.1/index.html
AFRIKA KORPS — CHANGE HISTORY
v1.1.1 Polished cover navigation, focus behavior, and background loading.
v1.1.0 New illustrated cover page with campaign actions and accessible HTML title treatment.
v1.0.0 — first release.
See patches/patch_v1.0.0.txt.
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Kestrel Road v1.1.1 Published
Kestrel Road
v1.1.1
Sep 2, 2026
Game package published automatically.
Game: Kestrel Road
Version: 1.1.1
Package: published-games/kestrel-road/1.1.1
Play URL: published-games/kestrel-road/1.1.1/index.html
Version 1.1.1 - Hunting no longer inherits travel-pace fatigue or team wear; road-only breakdown, mire, lost-road and guide events no longer fire while resting or hunting; laying over at a stop now returns correctly after a prompted event; the Market hunter uses less powder as described; the Schoolmaster now better resists morale losses; and the game has a new cover.
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Panzer Strike v1.1.1 Published
Panzer Strike
v1.1.1
Aug 11, 2026
Game package published automatically.
Game: Panzer Strike
Version: 1.1.1
Package: published-games/panzer-strike/1.1.1
Play URL: published-games/panzer-strike/1.1.1/index.html
patches/changelog.txt
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The Perfect General v1.1.1 Published
The Perfect General
v1.1.1
Aug 10, 2026
Game package published automatically.
Game: The Perfect General
Version: 1.1.1
Package: published-games/the-perfect-general/1.1.1
Play URL: published-games/the-perfect-general/1.1.1/index.html
Version 1.1.1 - polishes the battlefield UI with cleaner objectives, natural road bends, stronger selected-unit and movement feedback, red target rings, combat-result popups, persistent map position, richer unit hover information, and refreshed screenshots. Version 1.1.0 - redraws the hex battlefield to match the original Perfect General visual language: green terrain, orange roads, clustered forests, pale water, town blocks, subtle hex lines, and solid red/blue counters. Version 1.0.2 - adds the cover page and redraws the storefront plates from it. Version 1.0.1 - packaged to Package Specification v1.4. Version 1.0.0 - initial release.
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TWE: After the Fall v1.1.1 Published
TWE: After the Fall
v1.1.1
Aug 1, 2026
Game package published automatically.
Game: TWE: After the Fall
Version: 1.1.1
Package: published-games/after-the-fall/1.1.1
Play URL: published-games/after-the-fall/1.1.1/index.html
Version 1.1.1 - Direct unit selection and movement-control fix.
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Empire Builder v1.1.1 Published
Empire Builder
v1.1.1
Jul 28, 2026
Game package published automatically.
Game: Empire Builder
Version: 1.1.1
Package: published-games/empire-builder/1.1.1
Play URL: published-games/empire-builder/1.1.1/index.html
Version 1.1.1 - The real shoreline is traced over the map and the per-milepost tile outlines removed, so the sheet reads as a chart of North America; screenshots recaptured from the running game. Version 1.1.0 - Economy aligned to the classic crayon-rail constants: $60M charter, $20M a season of construction, $1M/$2M/$5M ground, $4M trackage, $20M locomotives, six of seven major terminals and $250M to win. Toronto becomes an ordinary city. Rebalanced across two to six railroads. Version 1.0.1 - Real international, state and provincial boundaries drawn on the map. Version 1.0.0 - First release under this title. Milepost map of North America generated from real geography, 102 cities, 28 commodities, 144-card contract deck, seven event types, four classes of motive power, trackage rights, computer opponents, canvas interface, automatic local save, rulebook, tutorial and strategy guide.
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Tronsoft Card Classics v1.1.1 Published
Tronsoft Card Classics
v1.1.1
Jul 21, 2026
Game package published automatically.
Game: Tronsoft Card Classics
Version: 1.1.1
Package: published-games/card-classics/1.1.1
Play URL: published-games/card-classics/1.1.1/index.html
Version 1.1.1 - Fixed Klondike tableau-move error and made the playing surface fill the window. Version 1.1.0 - Added Blackjack splitting and reliable solitaire double-click smart-move. Version 1.0.0 - Initial release with twelve card games, computer opponents, sound effects, responsive layout and solitaire undo.
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Little Wars v1.1.0 Published
Little Wars
v1.1.0
Sep 20, 2026
Game package published automatically.
Game: Little Wars
Version: 1.1.0
Package: published-games/little-wars/1.1.0
Play URL: published-games/little-wars/1.1.0/index.html
1.1.0 (2026-09-21) — command interface enhancement. 1.0.1 (2026-09-16) — new cover artwork. 1.0.0 (2026-07-31) — first release.
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Mech Brigade v1.1.0 Published
Mech Brigade
v1.1.0
Sep 13, 2026
Game package published automatically.
Game: Mech Brigade
Version: 1.1.0
Package: published-games/mech-brigade/1.1.0
Play URL: published-games/mech-brigade/1.1.0/index.html
Version 1.1.0 - Command interface enhancement. Added left information sidebar; retained right order/control sidebar; improved battlefield navigation guidance and responsive behavior; added version beside title.
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One on One v1.1.0 Published
One on One
v1.1.0
Sep 4, 2026
Game package published automatically.
Game: One on One
Version: 1.1.0
Package: published-games/one-on-one/1.1.0
Play URL: published-games/one-on-one/1.1.0/index.html
ONE ON ONE - CHANGELOG
VERSION 1.1.0 - September 3, 2026
- Packaged to Tronsoft Games Package Specification v1.6.2.
- Local WAV sound cues with synthesized fallback; volume slider.
- Setup choices stored under tronsoft_one_on_one_prefs.
- Screen-reader status line; artwork, screenshots, manual, tutorial, self-tests.
- Setup screen opens on Versus CPU: Pro; code split into rules, ai, sound and presentation files.
VERSION 1.0.1 - September 2, 2026 (single-file review release)
- Blocked shots now knock the ball 30 px clear and lock the shooter out of the pickup for 0.4 s; previously the shooter reclaimed the ball the next frame.
- A quick tap of the shoot key is a hurried shot rather than a dud.
- Esc quits to the menu at any time; P pauses; keys release when the window loses focus.
- Possession callout reads the roster instead of hard-coded surnames.
VERSION 1.0.0 - September 1, 2026 (single file)
- Initial release: half-court one-on-one basketball, two players on one keyboard or one player against a computer opponent at three skill levels, play to 11 or 21, loser's or winner's outs, fatigue, shot clock, take-back rule, three-point arc, steals, blocks, fouls, live rebounds, dunks and the shattered backboard.
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Chalk Talk v1.1.0 Published
Chalk Talk
v1.1.0
Sep 3, 2026
Game package published automatically.
Game: Chalk Talk
Version: 1.1.0
Package: published-games/chalk-talk/1.1.0
Play URL: published-games/chalk-talk/1.1.0/index.html
CHALK TALK — CHANGELOG
1.1.0 (2026-09-04)
- Added a persistent seven-week round-robin season for all eight clubs.
- Added a responsive league hub with the next fixture, complete schedule, results, standings, recent form and champion.
- Added situation-aware coaching reads with three one-click recommendations on offense and defense.
- Added visible 1–9 call labels and R-to-repeat for faster play calling.
- Polished the scoreboard, panels, play cards and mobile layouts.
- Added league-schedule, standings, save round-trip, coaching-validity and season-interface regression tests.
1.0.3 (2026-09-03)
- Unified route lines, player markers and football movement under one play-geometry model.
- Corrected Counter direction and Shotgun/Trips running-back selection.
- Added distinct animation outcomes for sacks, incompletions, interceptions and fumbles.
- Fixed quitting during a snap so the next game's controls cannot remain locked.
- Added automated animation, cancellation, formation and reduced-motion regression tests.
1.0.2 (2026-09-03)
- Animated offensive and defensive player markers during each standard snap.
- Routes now draw progressively while the ball travels along the play path.
- The field-position marker and gain arrow move with the result of the play.
- Added a subtle chalkboard highlight during animation and preserved reduced-motion support.
1.0.1 (2026-09-03)
- Rebuilt the opening cover page around the game's coaching and chalkboard identity.
- Added a cinematic stadium background, clearer game setup, matchup preview and visible version label.
- Refreshed the portal cover artwork.
1.0.0 (2026-09-03)
- Initial Tronsoft Games release. Packaged to Specification v1.6.2.
View Game
Breach v1.1.0 Published
Breach
v1.1.0
Aug 16, 2026
Game package published automatically.
Game: Breach
Version: 1.1.0
Package: published-games/breach/1.1.0
Play URL: published-games/breach/1.1.0/index.html
patches/changelog.txt
View Game
The Perfect General II v1.1.0 Published
The Perfect General II
v1.1.0
Aug 14, 2026
Game package published automatically.
Game: The Perfect General II
Version: 1.1.0
Package: published-games/the-perfect-general-ii/1.1.0
Play URL: published-games/the-perfect-general-ii/1.1.0/index.html
The Perfect General II v1.1.0
Initial Tronsoft Games package release.
View Game
Panzer Strike v1.1.0 Published
Panzer Strike
v1.1.0
Aug 11, 2026
Game package published automatically.
Game: Panzer Strike
Version: 1.1.0
Package: published-games/panzer-strike/1.1.0
Play URL: published-games/panzer-strike/1.1.0/index.html
patches/changelog.txt
View Game
War in Russia v1.1.0 Published
War in Russia
v1.1.0
Aug 6, 2026
Game package published automatically.
Game: War in Russia
Version: 1.1.0
Package: published-games/war-in-russia/1.1.0
Play URL: published-games/war-in-russia/1.1.0/index.html
Version 1.1.0 - Sound added, optional throughout. Version 1.0.0 - Initial release.
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The Adventures of Tom Sawyer v1.1.0 Published
The Adventures of Tom Sawyer
v1.1.0
Aug 6, 2026
Game package published automatically.
Game: The Adventures of Tom Sawyer
Version: 1.1.0
Package: published-games/tom-sawyer-tife/1.1.0
Play URL: published-games/tom-sawyer-tife/1.1.0/index.html
Version 1.1.0 - New Tom Sawyer cover and complete 35-chapter location journey.
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Voyage of the BSM Pandora v1.1.0 Published
Voyage of the BSM Pandora
v1.1.0
Aug 5, 2026
Game package published automatically.
Game: Voyage of the BSM Pandora
Version: 1.1.0
Package: published-games/voyage-of-the-bsm-pandora/1.1.0
Play URL: published-games/voyage-of-the-bsm-pandora/1.1.0/index.html
CHANGELOG — BSM PANDORA
v1.0.0 (2026-07-13)
Initial Tronsoft Games release. Full solitaire implementation of BSM Pandora
from ARES Magazine #6. Includes all planets, creatures, crew, tools, and bots
from the original game with authentic ARES hex map imagery.
v1.1.0 (2026-08-05)
Added hover/focus information panels for crew, tools, bots, E-cages, and specimens.
Added in-game links to the PDF manual and HTML tutorial.
Added browser speech narration with selectable installed system voices.
Added animated shuttle landing and takeoff popup sequences.
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Kestrel Road v1.1.0 Published
Kestrel Road
v1.1.0
Aug 4, 2026
Game package published automatically.
Game: Kestrel Road
Version: 1.1.0
Package: published-games/kestrel-road/1.1.0
Play URL: published-games/kestrel-road/1.1.0/index.html
Version 1.1.0 - The ribbon marker is now a full turnout: the wagon draws its ox team, sized to the head count. River crossings play out in an animated view of the team taking the water. The date and the other day's figures were unreadable on their paper cells and are now set in ink.
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TWE: After the Fall v1.1.0 Published
TWE: After the Fall
v1.1.0
Aug 1, 2026
Game package published automatically.
Game: TWE: After the Fall
Version: 1.1.0
Package: published-games/after-the-fall/1.1.0
Play URL: published-games/after-the-fall/1.1.0/index.html
Version 1.1.0 - Playable Alpha world expansion.
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Arcology Mars v1.1.0 Published
Arcology Mars
v1.1.0
Jul 30, 2026
Game package published automatically.
Game: Arcology Mars
Version: 1.1.0
Package: published-games/arcology-mars/1.1.0
Play URL: published-games/arcology-mars/1.1.0/index.html
ARCOLOGY MARS v1.1.0
This release converts Arcology Mars to the uploaded Tronsoft TIFE Core v2.3.0 standalone package specification. It includes the complete engine runtime and launches directly through index.html.
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Empire Builder v1.1.0 Published
Empire Builder
v1.1.0
Jul 28, 2026
Game package published automatically.
Game: Empire Builder
Version: 1.1.0
Package: published-games/empire-builder/1.1.0
Play URL: published-games/empire-builder/1.1.0/index.html
Version 1.1.0 - Economy aligned to the classic crayon-rail constants: $60M charter, $20M a season of construction, $1M/$2M/$5M ground, $4M trackage, $20M locomotives, six of seven major terminals and $250M to win. Toronto becomes an ordinary city. Rebalanced across two to six railroads. Version 1.0.1 - Real international, state and provincial boundaries drawn on the map from public-domain geographic data; rulebook plate redrawn. Version 1.0.0 - First release under this title. Milepost map of North America generated from real geography, 102 cities, 28 commodities, 144-card contract deck, seven event types, four classes of motive power, trackage rights, computer opponents, canvas interface with pan and zoom, automatic local save, rulebook, tutorial and strategy guide.
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Treasure Island: The Black Reef v1.1.0 Published
Treasure Island: The Black Reef
v1.1.0
Jul 27, 2026
Game package published automatically.
Game: Treasure Island: The Black Reef
Version: 1.1.0
Package: published-games/treasure-island-black-reef/1.1.0
Play URL: published-games/treasure-island-black-reef/1.1.0/index.html
Version 1.1.0 - Migrated to TIFE Core 2.4.0 with responsive panels, contextual command improvements, mobile drawers, and enhanced keyboard accessibility.
View Game
The Fountain of Youth: The Lost Meridian v1.1.0 Published
The Fountain of Youth: The Lost Meridian
v1.1.0
Jul 26, 2026
Game package published automatically.
Game: The Fountain of Youth: The Lost Meridian
Version: 1.1.0
Package: published-games/fountain-of-youth-lost-meridian/1.1.0
Play URL: published-games/fountain-of-youth-lost-meridian/1.1.0/index.html
Game release 1.1.0: Native compatibility with TIFE Core v2.3.0, 17 rooms, quests, journal, achievements, hints, save support, accessibility, and multiple endings.
View Game
Strange Seas v1.1.0 Published
Strange Seas
v1.1.0
Jul 21, 2026
Game package published automatically.
Game: Strange Seas
Version: 1.1.0
Package: published-games/strange-seas/1.1.0
Play URL: published-games/strange-seas/1.1.0/index.html
Version 1.1.0 - Depth pass: five-location horizon districts, recurring aging cast, archive and origin file, optional deep recordings, testimony gating, Kessler interception, expanded quests and achievements. Version 1.0.0 - Initial release.
View Game
Tronsoft Card Classics v1.1.0 Published
Tronsoft Card Classics
v1.1.0
Jul 21, 2026
Game package published automatically.
Game: Tronsoft Card Classics
Version: 1.1.0
Package: published-games/card-classics/1.1.0
Play URL: published-games/card-classics/1.1.0/index.html
Version 1.1.0 - Added Blackjack splitting and reliable solitaire double-click smart-move. Version 1.0.0 - Initial release with twelve card games, computer opponents, sound effects, responsive layout and solitaire undo.
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Cube Maze v1.1.0 Published
Cube Maze
v1.1.0
Jul 20, 2026
Game package published automatically.
Game: Cube Maze
Version: 1.1.0
Package: published-games/cube-maze/1.1.0
Play URL: published-games/cube-maze/1.1.0/index.html
Version 1.1.0 - Added hex-prism geometry, selectable cube/hex and five sizes, textured walls, and an expanded creature bestiary with special behaviours. Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio.
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ZORK I v1.1.0 Published
ZORK I
v1.1.0
Jul 20, 2026
Game package published automatically.
Game: ZORK I
Version: 1.1.0
Package: published-games/zork-i/1.1.0
Play URL: published-games/zork-i/1.1.0/index.html
Version 1.1.0 - July 20, 2026 - Runtime interface rebuilt to Developer Kit v1.3 Section 6: status bar with turn and clock, LOCATION/STORY/PLAYER panes, composed-command context bands, quick-action row, game-declared meters, tabbed Journal dialog, Settings with themes and text sizes, NPC conversation with ASK topics, and responsive narrow-screen layout. Engine updated to TIFE 1.3.2. Version 1.0.0 - July 19, 2026 - Initial release. Complete, winnable recreation with 48 rooms, 47 objects, 15 treasures and 237 points, quests, achievements, journal, statistics, graded hints, local named saves and transcript viewer.
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Barbarian Kings v1.1.0 Published
Barbarian Kings
v1.1.0
Jul 17, 2026
Game package published automatically.
Game: Barbarian Kings
Version: 1.1.0
Package: published-games/barbarian-kings/1.1.0
Play URL: published-games/barbarian-kings/1.1.0/index.html
Barbarian Kings -- Changelog
============================
1.1.0 -- July 17, 2026
------------------------
Save and restore during play.
- New Royal Archive: three manual save slots plus per-turn autosave, with
save/overwrite/restore/delete, all from the new Save button in-game.
- Exact-moment restoration including phase, written orders, chronicle, and
the future random-roll timeline (RNG position is preserved).
- Mid-turn autosave on recruit, spell, and order actions.
- Title screen gains "Continue your campaign" and "Restore a saved war".
- Storage keys moved to the tronsoft_barbarian_kings_ prefix per Tronsoft
spec v1.4 section 23; v1.0.0 saves migrate automatically.
- Package upgraded to Tronsoft Games Package Specification v1.4; added
banner.jpg, fourth screenshot, and features/permissions declarations.
1.0.0 -- 2026
---------------
Initial public release for the Tronsoft Games Portal.
- Full simultaneous-movement fantasy conquest game (engine, AI, interface).
- Original hex map of Allaven, ten races, spell system, and Combat Results Table.
- AI validated across 1,000+ headless games; all games terminate; balanced seats.
- SVG map with pan/zoom, ledger UI, chronicle log, autosave, and PDF manual.
- An unaffiliated fan homage; all content original (see docs/credits.txt).
View Game
Neon Shadows v1.1.0 Published
Neon Shadows
v1.1.0
Jul 16, 2026
Game package published automatically.
Game: Neon Shadows
Version: 1.1.0
Package: published-games/neon-shadows/1.1.0
Play URL: published-games/neon-shadows/1.1.0/index.html
Neon Shadows v1.1.0
Initial Tronsoft Games package release.
View Game
Blackmarl Deep v1.0.7 TIFE Story Installed
Blackmarl Deep
v1.0.7
Aug 21, 2026
Installed through the native TIFE Story/Game Installer.
TIFE Engine Requested: >=3.1.16 <3.2.0
Installed Runtime: 3.1.41
Story: Blackmarl Deep 1.0.7
Install path: /tife-games/blackmarl-deep/1.0.7/
Launch URL: /engines/tife/index.html?game=blackmarl-deep&version=1.0.7&story=%2Ftife-games%2Fblackmarl-deep%2F1.0.7%2Fgame.js
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Blackmarl Deep v1.0.6 TIFE Story Installed
Blackmarl Deep
v1.0.6
Aug 21, 2026
Installed through the native TIFE Story/Game Installer.
TIFE Engine Requested: >=3.1.8 <3.2.0
Installed Runtime: 3.1.8
Story: Blackmarl Deep 1.0.6
Install path: /tife-games/blackmarl-deep/1.0.6/
Launch URL: /engines/tife/index.html?game=blackmarl-deep&version=1.0.6&story=%2Ftife-games%2Fblackmarl-deep%2F1.0.6%2Fgame.js
View Game
The Magic Candle v1.0.5 Published
The Magic Candle
v1.0.5
Sep 5, 2026
Game package published automatically.
Game: The Magic Candle
Version: 1.0.5
Package: published-games/the-magic-candle/1.0.5
Play URL: published-games/the-magic-candle/1.0.5/index.html
THE MAGIC CANDLE - CHANGELOG
v1.0.5 (September 6, 2026)
+ The quest sheet (button under The rite, in town and on the road): every verse, component and sage with its status, where it is, the travel time from where you stand, and a Travel there button that leaves town if need be and sets off by the quickest road. Shows the order as far as it is known and how many orders remain possible.
* Phone layout: the map keeps at least 38% of the screen; the control and company columns scroll instead of squeezing it.
See patch_v1.0.5.txt.
v1.0.4 (September 6, 2026)
+ Battle readout: point at a foe to see its hits, whether it is dazed, your companion's chance to hit and whether it is in reach; point at a companion for hits and energy; point at a square to see whether it can be reached this turn.
+ Close with: clicking a foe out of reach moves the acting companion to the square within this turn's move that brings the foe into reach, or as near as possible. Clicking a foe in reach strikes, as before.
+ The hovered unit is outlined on the field.
See patch_v1.0.4.txt.
v1.0.3 (September 6, 2026)
+ Click-to-walk underground: click any floor square in a ruin and the company walks there by the shortest way (eight-way), stopping when a monster comes within two squares, at a chest or the goal room, or when a fight begins. Hover shows the path and the number of steps; Stop here halts.
+ Route band with Stop here shown underground as well as on the road.
See patch_v1.0.3.txt.
v1.0.2 (September 6, 2026)
+ Click-to-travel: click any reachable hex or place and the company walks there by the quickest road, one hex at a time, stopping for encounters, arrival at a place, exhaustion or the candle. A Stop here button (Route band) halts the walk; any manual move cancels it.
+ Hover preview: pointing at a hex draws the route and the caption names the place or terrain and estimates the time (hours or days).
+ The route in progress is drawn on the map with the hexes left to go.
See patch_v1.0.2.txt.
v1.0.1 (September 6, 2026)
+ World map pan and zoom: mouse wheel and pinch zoom about the cursor (0.5x to 4x), drag to pan, + / - / 0 keys, and a Map band with Zoom in, Zoom out and Centre on company.
+ Satellite-style world map: shaded relief, forest canopy, marsh pools, shallows and beach rims, roads drawn as tracks, towns as roof clusters. Painted once per zoom level into an offscreen sheet.
+ Information column on the left (candle, company, gold and rations, roster book, rite), control column on the right; phone layout below 1100 px.
+ Hex coordinates in the map caption; in-game help covers arrows, Escape and the map controls.
* ResizeObserver loop error: repaints are coalesced into one animation frame instead of running inside the observer.
* The offscreen map sheet is capped at 8192 device pixels a side; at 4x zoom on a 2x display it would otherwise have exceeded browser canvas limits and drawn nothing.
* A mis-aimed spell no longer costs energy.
* Overview map labels no longer shrink below 11 px.
See patch_v1.0.1.txt.
v1.0.0 (September 5, 2026)
+ Initial Tronsoft Games release.
+ Hex-mapped kingdom of Corvane with six towns and five ruins, generated from a seed.
+ Company of up to six from ten recruits; work, study, wages and the roster book.
+ Turn-based battles with initiative order, spells and herbs; automatic resolution.
+ The Rite of Renewing: four verses, four sages, twenty-four orders.
+ Three candle lengths; autosave after every action; resume from the title screen.
+ Procedural sound with a toggle.
See patch_v1.0.0.txt.
View Game
Blackmarl Deep v1.0.5 TIFE Story Installed
Blackmarl Deep
v1.0.5
Aug 20, 2026
Installed through the native TIFE Story/Game Installer.
TIFE Engine Requested: 3.1.5
Installed Runtime: 3.1.5
Story: Blackmarl Deep 1.0.5
Install path: /tife-games/blackmarl-deep/1.0.5/
Launch URL: /engines/tife/index.html?game=blackmarl-deep&version=1.0.5&story=%2Ftife-games%2Fblackmarl-deep%2F1.0.5%2Fgame.js
View Game
The Perfect General II v1.0.5 Published
The Perfect General II
v1.0.5
Aug 14, 2026
Game package published automatically.
Game: The Perfect General II
Version: 1.0.5
Package: published-games/the-perfect-general-ii/1.0.5
Play URL: published-games/the-perfect-general-ii/1.0.5/index.html
The Perfect General II v1.0.5
Initial Tronsoft Games package release.
View Game
Groundbreak v1.0.4 Published
Groundbreak
v1.0.4
Sep 11, 2026
Game package published automatically.
Game: Groundbreak
Version: 1.0.4
Package: published-games/groundbreak/1.0.4
Play URL: published-games/groundbreak/1.0.4/index.html
GROUNDBREAK
Changelog
VERSION 1.0.4 - September 12, 2026
First Tronsoft Games release, packaged to Specification 1.6.2.
Original tile-and-share design: 110 lots, six syndicates, the assay strip and
the transfer slate. Three measured difficulties. Keep and resume.
House layout adopted: information left, board centre, controls right, version
beside the title.
Fixed a locked strip that left the player with no legal move and no control,
an uncounted discard pile, and a narrow-viewport layout that let one rail's
panels overlap another's.
View Game
Ironmask v1.0.4 Published
Ironmask
v1.0.4
Sep 2, 2026
Game package published automatically.
Game: Ironmask
Version: 1.0.4
Package: published-games/ironmask/1.0.4
Play URL: published-games/ironmask/1.0.4/index.html
IRONMASK - CHANGELOG
VERSION 1.0.4 - September 2, 2026
Placed the current game version beside the Ironmask title in both the
persistent header and opening screen, so it is visible without
opening documentation or inspecting the package manifest.
VERSION 1.0.3 - September 2, 2026
Added an eye marker to every surviving Vane company whose exact rank
Corvel has discovered. The marker uses Corvel's actual Dossier view,
so combat reveals, long Outrider runs and deductions all count. The
information sidebar now reports the number of known Vane ranks.
VERSION 1.0.2 - September 2, 2026
Rebuilt the field as a three-column desktop layout with information
on the left, the board in the center and controls on the right.
Deployment now lives with the other controls. On smaller screens,
the sidebars stack beneath the field and information can be folded
from the header without reducing the board to unusable dimensions.
VERSION 1.0.1 - September 2, 2026
Replaced the original cover with a new illustrated Ironmask cover.
Added a visible keyboard cursor to the field and made the canvas
explicitly keyboard-focusable. Corrected the version-specific patch
notes declaration and rebuilt package checksums.
VERSION 1.0.0 - September 1, 2026
Initial Tronsoft Games release. Ten by ten hidden-rank duel with the
Dossier deduction system, three machine tempers, deployment by hand
or by the staff, local save and resume, keyboard play and a
responsive layout. Packaged to the Tronsoft Games Package
Specification v1.6.2.
View Game
Blackmarl Deep v1.0.4 TIFE Story Installed
Blackmarl Deep
v1.0.4
Aug 20, 2026
Installed through the native TIFE Story/Game Installer.
TIFE Engine Requested: >=3.1.5 <3.2.0
Installed Runtime: 3.1.5
Story: Blackmarl Deep 1.0.4
Install path: /tife-games/blackmarl-deep/1.0.4/
Launch URL: /engines/tife/index.html?game=blackmarl-deep&version=1.0.4&story=%2Ftife-games%2Fblackmarl-deep%2F1.0.4%2Fgame.js
View Game
Ultima IV: Quest of the Avatar v1.0.4 Published
Ultima IV: Quest of the Avatar
v1.0.4
Aug 8, 2026
Game package published automatically.
Game: Ultima IV: Quest of the Avatar
Version: 1.0.4
Package: published-games/ultima-iv-quest-of-the-avatar/1.0.4
Play URL: published-games/ultima-iv-quest-of-the-avatar/1.0.4/index.html
Version 1.0.4 - Added a zoomable, pannable Britannia map with mouse-wheel zoom, +/? controls, pointer/touch drag panning, zoom-around-pointer behavior, and a Center control to return to the party. Version 1.0.3 - Fixed panels that could not be hidden: a class display rule overrode the hidden attribute, so the saved-journal prompt sat over the map and its buttons appeared dead. Version 1.0.2 - Fixed a browser-only reference error that broke the enemy phase of every battle; startup hardened against a zero-sized container; validator extended with a complete quest played in the browser code path. Version 1.0.1 - Specification conformance pass; hex distance metric corrected; opponent AI extracted to js/ai.js; in-page prompts replace browser dialogs; manifest, README, licence, credits and patch notes completed to the specification; banner added. Version 1.0.0 - Initial release: hex Britannia generated per quest, eight-virtue conduct system with 27 scored acts, shrine elevation and forfeiture, keyword conversation, eight companions with the party capped at eight, tactical hex battles with mercy and offence scoring, camping and sailing and dungeon diving, twelve spells from eight reagents, and the eleven-question Codex examination.
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Chalk Talk v1.0.3 Published
Chalk Talk
v1.0.3
Sep 3, 2026
Game package published automatically.
Game: Chalk Talk
Version: 1.0.3
Package: published-games/chalk-talk/1.0.3
Play URL: published-games/chalk-talk/1.0.3/index.html
CHALK TALK — CHANGELOG
1.0.3 (2026-09-03)
- Unified route lines, player markers and football movement under one play-geometry model.
- Corrected Counter direction and Shotgun/Trips running-back selection.
- Added distinct animation outcomes for sacks, incompletions, interceptions and fumbles.
- Fixed quitting during a snap so the next game's controls cannot remain locked.
- Added automated animation, cancellation, formation and reduced-motion regression tests.
1.0.2 (2026-09-03)
- Animated offensive and defensive player markers during each standard snap.
- Routes now draw progressively while the ball travels along the play path.
- The field-position marker and gain arrow move with the result of the play.
- Added a subtle chalkboard highlight during animation and preserved reduced-motion support.
1.0.1 (2026-09-03)
- Rebuilt the opening cover page around the game's coaching and chalkboard identity.
- Added a cinematic stadium background, clearer game setup, matchup preview and visible version label.
- Refreshed the portal cover artwork.
1.0.0 (2026-09-03)
- Initial Tronsoft Games release. Packaged to Specification v1.6.2.
View Game
Ironmask v1.0.3 Published
Ironmask
v1.0.3
Sep 2, 2026
Game package published automatically.
Game: Ironmask
Version: 1.0.3
Package: published-games/ironmask/1.0.3
Play URL: published-games/ironmask/1.0.3/index.html
IRONMASK - CHANGELOG
VERSION 1.0.3 - September 2, 2026
Added an eye marker to every surviving Vane company whose exact rank
Corvel has discovered. The marker uses Corvel's actual Dossier view,
so combat reveals, long Outrider runs and deductions all count. The
information sidebar now reports the number of known Vane ranks.
VERSION 1.0.2 - September 2, 2026
Rebuilt the field as a three-column desktop layout with information
on the left, the board in the center and controls on the right.
Deployment now lives with the other controls. On smaller screens,
the sidebars stack beneath the field and information can be folded
from the header without reducing the board to unusable dimensions.
VERSION 1.0.1 - September 2, 2026
Replaced the original cover with a new illustrated Ironmask cover.
Added a visible keyboard cursor to the field and made the canvas
explicitly keyboard-focusable. Corrected the version-specific patch
notes declaration and rebuilt package checksums.
VERSION 1.0.0 - September 1, 2026
Initial Tronsoft Games release. Ten by ten hidden-rank duel with the
Dossier deduction system, three machine tempers, deployment by hand
or by the staff, local save and resume, keyboard play and a
responsive layout. Packaged to the Tronsoft Games Package
Specification v1.6.2.
View Game
Blackmarl Deep v1.0.3 TIFE Story Installed
Blackmarl Deep
v1.0.3
Aug 20, 2026
Installed through the native TIFE Story/Game Installer.
TIFE Engine Requested: 3.1.5
Installed Runtime: 3.1.5
Story: Blackmarl Deep 1.0.3
Install path: /tife-games/blackmarl-deep/1.0.3/
Launch URL: /engines/tife/index.html?game=blackmarl-deep&version=1.0.3&story=%2Ftife-games%2Fblackmarl-deep%2F1.0.3%2Fgame.js
View Game
TWE: After the Fall v1.0.3 Published
TWE: After the Fall
v1.0.3
Aug 1, 2026
Game package published automatically.
Game: TWE: After the Fall
Version: 1.0.3
Package: published-games/after-the-fall/1.0.3
Play URL: published-games/after-the-fall/1.0.3/index.html
Version 1.0.3 - Made Water Plant repair and Turn 6 survival the required objectives; converted stockpiles and development goals into optional bonuses.
View Game
Ultima IV: Quest of the Avatar v1.0.3 Published
Ultima IV: Quest of the Avatar
v1.0.3
Jul 25, 2026
Game package published automatically.
Game: Ultima IV: Quest of the Avatar
Version: 1.0.3
Package: published-games/ultima-iv-quest-of-the-avatar/1.0.3
Play URL: published-games/ultima-iv-quest-of-the-avatar/1.0.3/index.html
Version 1.0.3 - Fixed panels that could not be hidden: a class display rule overrode the hidden attribute, so the saved-journal prompt sat over the map and its buttons appeared dead. Version 1.0.2 - Fixed a browser-only reference error that broke the enemy phase of every battle; startup hardened against a zero-sized container; validator extended with a complete quest played in the browser code path. Version 1.0.1 - Specification conformance pass; hex distance metric corrected; opponent AI extracted to js/ai.js; in-page prompts replace browser dialogs; manifest, README, licence, credits and patch notes completed to the specification; banner added. Version 1.0.0 - Initial release: hex Britannia generated per quest, eight-virtue conduct system with 27 scored acts, shrine elevation and forfeiture, keyword conversation, eight companions with the party capped at eight, tactical hex battles with mercy and offence scoring, camping and sailing and dungeon diving, twelve spells from eight reagents, and the eleven-question Codex examination.
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Empire v1.0.3 Published
Empire Hex
v1.0.3
Jul 13, 2026
Game package published automatically.\n\nGame: Empire\nVersion: 1.0.3\nPackage: published-games/empire-hex/1.0.3\nPlay URL: published-games/empire-hex/1.0.3/index.html\n\nEMPIRE — CHANGELOG
==================
v1.0.3 — July 13, 2026
- Embedded changelog and patch-note text in manifest.json ("changelog" and
"patch_notes" fields) for portal publishing validation; "changelog_file"
and "patch_notes_file" retained for spec compatibility.
v1.0.2 — July 13, 2026
- Added "manual", "manual_path", and "manual_pdf" fields to manifest.json
alongside "manual_file" to satisfy the portal's manual-path validation.
v1.0.1 — July 13, 2026
- Added "manual_path" field to manifest.json for portal publishing
validation; "manual_file" retained for spec compatibility.
v1.0.0 — July 13, 2026
- Initial Tronsoft Games release.
- Hexagon-shaped randomly generated archipelago map.
- Fog of war.
- Five unit types (Army, Fighter, Transport, Destroyer, Submarine).
- Sea transport and amphibious assault.
- Submarine stealth and destroyer detection.
- Per-city production.
- One to three AI opponents with adjustable neutral-city density.
- Pan and zoom controls.
- Desktop browser support.
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Mech Brigade v1.0.2 Published
Mech Brigade
v1.0.2
Sep 13, 2026
Game package published automatically.
Game: Mech Brigade
Version: 1.0.2
Package: published-games/mech-brigade/1.0.2
Play URL: published-games/mech-brigade/1.0.2/index.html
Version 1.0.2 - New illustrated cover artwork.
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The Magic Candle v1.0.2 Published
The Magic Candle
v1.0.2
Sep 5, 2026
Game package published automatically.
Game: The Magic Candle
Version: 1.0.2
Package: published-games/the-magic-candle/1.0.2
Play URL: published-games/the-magic-candle/1.0.2/index.html
THE MAGIC CANDLE - CHANGELOG
v1.0.2 (September 6, 2026)
+ Click-to-travel: click any reachable hex or place and the company walks there by the quickest road, one hex at a time, stopping for encounters, arrival at a place, exhaustion or the candle. A Stop here button (Route band) halts the walk; any manual move cancels it.
+ Hover preview: pointing at a hex draws the route and the caption names the place or terrain and estimates the time (hours or days).
+ The route in progress is drawn on the map with the hexes left to go.
See patch_v1.0.2.txt.
v1.0.1 (September 6, 2026)
+ World map pan and zoom: mouse wheel and pinch zoom about the cursor (0.5x to 4x), drag to pan, + / - / 0 keys, and a Map band with Zoom in, Zoom out and Centre on company.
+ Satellite-style world map: shaded relief, forest canopy, marsh pools, shallows and beach rims, roads drawn as tracks, towns as roof clusters. Painted once per zoom level into an offscreen sheet.
+ Information column on the left (candle, company, gold and rations, roster book, rite), control column on the right; phone layout below 1100 px.
+ Hex coordinates in the map caption; in-game help covers arrows, Escape and the map controls.
* ResizeObserver loop error: repaints are coalesced into one animation frame instead of running inside the observer.
* The offscreen map sheet is capped at 8192 device pixels a side; at 4x zoom on a 2x display it would otherwise have exceeded browser canvas limits and drawn nothing.
* A mis-aimed spell no longer costs energy.
* Overview map labels no longer shrink below 11 px.
See patch_v1.0.1.txt.
v1.0.0 (September 5, 2026)
+ Initial Tronsoft Games release.
+ Hex-mapped kingdom of Corvane with six towns and five ruins, generated from a seed.
+ Company of up to six from ten recruits; work, study, wages and the roster book.
+ Turn-based battles with initiative order, spells and herbs; automatic resolution.
+ The Rite of Renewing: four verses, four sages, twenty-four orders.
+ Three candle lengths; autosave after every action; resume from the title screen.
+ Procedural sound with a toggle.
See patch_v1.0.0.txt.
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Ironmask v1.0.2 Published
Ironmask
v1.0.2
Sep 2, 2026
Game package published automatically.
Game: Ironmask
Version: 1.0.2
Package: published-games/ironmask/1.0.2
Play URL: published-games/ironmask/1.0.2/index.html
IRONMASK - CHANGELOG
VERSION 1.0.2 - September 2, 2026
Rebuilt the field as a three-column desktop layout with information
on the left, the board in the center and controls on the right.
Deployment now lives with the other controls. On smaller screens,
the sidebars stack beneath the field and information can be folded
from the header without reducing the board to unusable dimensions.
VERSION 1.0.1 - September 2, 2026
Replaced the original cover with a new illustrated Ironmask cover.
Added a visible keyboard cursor to the field and made the canvas
explicitly keyboard-focusable. Corrected the version-specific patch
notes declaration and rebuilt package checksums.
VERSION 1.0.0 - September 1, 2026
Initial Tronsoft Games release. Ten by ten hidden-rank duel with the
Dossier deduction system, three machine tempers, deployment by hand
or by the staff, local save and resume, keyboard play and a
responsive layout. Packaged to the Tronsoft Games Package
Specification v1.6.2.
View Game
Blackmarl Deep v1.0.2 TIFE Story Installed
Blackmarl Deep
v1.0.2
Aug 20, 2026
Installed through the native TIFE Story/Game Installer.
TIFE Engine Requested: 3.1.5
Installed Runtime: 3.1.5
Story: Blackmarl Deep 1.0.2
Install path: /tife-games/blackmarl-deep/1.0.2/
Launch URL: /engines/tife/index.html?game=blackmarl-deep&version=1.0.2&story=%2Ftife-games%2Fblackmarl-deep%2F1.0.2%2Fgame.js
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The Perfect General v1.0.2 Published
The Perfect General
v1.0.2
Aug 5, 2026
Game package published automatically.
Game: The Perfect General
Version: 1.0.2
Package: published-games/the-perfect-general/1.0.2
Play URL: published-games/the-perfect-general/1.0.2/index.html
Version 1.0.2 - adds the cover page and redraws the storefront plates from it. Version 1.0.1 - packaged to Package Specification v1.4. Version 1.0.0 - initial release.
View Game
TWE: After the Fall v1.0.2 Published
TWE: After the Fall
v1.0.2
Aug 1, 2026
Game package published automatically.
Game: TWE: After the Fall
Version: 1.0.2
Package: published-games/after-the-fall/1.0.2
Play URL: published-games/after-the-fall/1.0.2/index.html
Version 1.0.2 - Stabilized AI turn resolution and added visible victory and defeat screens.
View Game
Tharsis Line v1.0.2 Published
Tharsis Line
v1.0.2
Jul 28, 2026
Game package published automatically.
Game: Tharsis Line
Version: 1.0.2
Package: published-games/tharsis-line/1.0.2
Play URL: published-games/tharsis-line/1.0.2/index.html
1.0.2 - Specification conformance pass against Package Specification v1.4: manifest rebuilt on the documented field names, banner supplied as JPEG, transparent logo added, documentation extended to the full section 13 and 14 topic lists, validator rewritten against the real schema. 1.0.1 - Tap a demand to see where to load it: every settlement that raises the commodity is ringed on the plate, the destination is double-ringed, and a caption lists them nearest first with the distance to each. Narrow screens no longer scroll horizontally. 1.0.0 - First release: a crayon-rail game for two to six railroads on a wrapping 60 by 29 milepost lattice of Mars, with 178 settlements on real Martian ground, 30 commodities, 150 waybills and 12 events.
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Iron Continent v1.0.2 Published
Iron Continent
v1.0.2
Jul 27, 2026
Game package published automatically.
Game: Iron Continent
Version: 1.0.2
Package: published-games/iron-continent/1.0.2
Play URL: published-games/iron-continent/1.0.2/index.html
Version 1.0.2 - Strategy guide restored as docs/strategy.pdf; the rulebook covers the rules alone again. Version 1.0.1 - Packaging correction: strategy guide folded into the manual, explicit directory entries added to the archive. Version 1.0.0 - Initial release. Milepost map of North America generated from real geography, 102 cities, 28 commodities, 144-card contract deck, seven event types, four classes of motive power, trackage rights, computer opponents, canvas interface with pan and zoom, automatic local save, rulebook and tutorial.
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Ultima IV: Quest of the Avatar v1.0.2 Published
Ultima IV: Quest of the Avatar
v1.0.2
Jul 25, 2026
Game package published automatically.
Game: Ultima IV: Quest of the Avatar
Version: 1.0.2
Package: published-games/ultima-iv-quest-of-the-avatar/1.0.2
Play URL: published-games/ultima-iv-quest-of-the-avatar/1.0.2/index.html
Version 1.0.2 - Fixed a browser-only reference error that broke the enemy phase of every battle; startup hardened against a zero-sized container and now reports its own failure; validator extended to 630 checks including a complete quest played in the browser code path. Version 1.0.1 - Specification conformance pass; hex distance metric corrected; opponent AI extracted to js/ai.js; in-page prompts replace browser dialogs; manifest, README, licence, credits and patch notes completed to the specification; banner added. Version 1.0.0 - Initial release: hex Britannia generated per quest, eight-virtue conduct system with 27 scored acts, shrine elevation and forfeiture, keyword conversation, eight companions with the party capped at eight, tactical hex battles with mercy and offence scoring, camping and sailing and dungeon diving, twelve spells from eight reagents, and the eleven-question Codex examination.
View Game
Starfall Valley v1.0.2 Published
Starfall Valley
v1.0.2
Jul 21, 2026
Game package published automatically.
Game: Starfall Valley
Version: 1.0.2
Package: published-games/starfall-valley/1.0.2
Play URL: published-games/starfall-valley/1.0.2/index.html
Version 1.0.2 - Developer Kit conformance: validation extended to the kit Minimum Test Pass and Developer Checklist; engine requirement declared in manifest; no gameplay changes. Version 1.0.1 - Repackaged to Package Specification v1.4 (standard layout, storefront assets, live screenshots, full documentation, schema 1.4 manifest); no gameplay changes, saves remain compatible. Version 1.0.0 - Initial release: 12 rooms, 5 quests, 5 achievements, 5 gated puzzles, 100-point scoring, progressive hints, TIFE v1.3 standard screen, headless validation walkthrough.
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Super Star Trek — Grand Scale Edition v1.0.2 Published
Super Star Trek — Grand Scale Edition
v1.0.2
Jul 19, 2026
Game package published automatically.
Game: Super Star Trek — Grand Scale Edition
Version: 1.0.2
Package: published-games/super-star-trek/1.0.2
Play URL: published-games/super-star-trek/1.0.2/index.html
v1.0.2 (2026-07-19): Spec v1.4 compliance — manual, ai.js, manifest fields.
v1.0.1 (2026-07-11): Full LCARS interface redesign — Antonio font, sidebar pills, LCARS styling.
v1.0.0 (2026-07-11): Initial release — 100x100 galaxy, 5 races, 6 missions, boarding, probes, scoring.
View Game
Mech Brigade v1.0.1 Published
Mech Brigade
v1.0.1
Sep 13, 2026
Game package published automatically.
Game: Mech Brigade
Version: 1.0.1
Package: published-games/mech-brigade/1.0.1
Play URL: published-games/mech-brigade/1.0.1/index.html
Version 1.0.1 - New command-cover interface and three-column tactical layout.
View Game
Phantasie III v1.0.1 Published
Phantasie III
v1.0.1
Sep 13, 2026
Game package published automatically.
Game: Phantasie III
Version: 1.0.1
Package: published-games/phantasie-iii/1.0.1
Play URL: published-games/phantasie-iii/1.0.1/index.html
Version 1.0.1 - September 13, 2026 - New polished cover and title-screen treatment. Gameplay and save format remain unchanged. Version 1.0.0 - July 29, 2026 - Initial release with the nine-place wound system, rank-and-reach combat, procedural country and seal-sites, and the complete campaign.
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Chalk Talk v1.0.1 Published
Chalk Talk
v1.0.1
Sep 3, 2026
Game package published automatically.
Game: Chalk Talk
Version: 1.0.1
Package: published-games/chalk-talk/1.0.1
Play URL: published-games/chalk-talk/1.0.1/index.html
CHALK TALK — CHANGELOG
1.0.1 (2026-09-03)
- Rebuilt the opening cover page around the game's coaching and chalkboard identity.
- Added a cinematic stadium background, clearer game setup, matchup preview and visible version label.
- Refreshed the portal cover artwork.
1.0.0 (2026-09-03)
- Initial Tronsoft Games release. Packaged to Specification v1.6.2.
View Game
Mean 18 v1.0.1 Published
Mean 18
v1.0.1
Sep 3, 2026
Game package published automatically.
Game: Mean 18
Version: 1.0.1
Package: published-games/mean-18/1.0.1
Play URL: published-games/mean-18/1.0.1/index.html
MEAN 18 — CHANGE HISTORY
1.0.1 — 2026-09-03
- Fixed the empty putt path that could stop the game at the edge of a hazard.
- Packaged to Specification v1.6.2; reduced-motion and screen-reader support.
1.0.0 — 2026-09-01
- Initial single-file release: eighteen holes, three-click swing, four built-in courses, course editor with JSON export/import and a browser library, hotseat play for up to four, autosave and resume.
View Game
Blackmarl Deep v1.0.1 TIFE Story Installed
Blackmarl Deep
v1.0.1
Aug 20, 2026
Installed through the native TIFE Story/Game Installer.
TIFE Engine Requested: >=3.1.5 <3.2.0
Installed Runtime: 3.1.5
Story: Blackmarl Deep 1.0.1
Install path: /tife-games/blackmarl-deep/1.0.1/
Launch URL: /engines/tife/index.html?game=blackmarl-deep&version=1.0.1&story=%2Ftife-games%2Fblackmarl-deep%2F1.0.1%2Fgame.js
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Conquered Kingdoms v1.0.1 Published
Conquered Kingdoms
v1.0.1
Aug 17, 2026
Game package published automatically.
Game: Conquered Kingdoms
Version: 1.0.1
Package: published-games/conquered-kingdoms/1.0.1
Play URL: published-games/conquered-kingdoms/1.0.1/index.html
patches/changelog.txt
View Game
Third Reich v1.0.1 Published
Third Reich
v1.0.1
Aug 8, 2026
Game package published automatically.
Game: Third Reich
Version: 1.0.1
Package: published-games/third-reich/1.0.1
Play URL: published-games/third-reich/1.0.1/index.html
Version 1.0.1 - first published release; corrected hex targeting and the event log. Version 1.0.0 - initial build, unpublished.
View Game
Typhoon of Steel v1.0.1 Published
Typhoon of Steel
v1.0.1
Aug 5, 2026
Game package published automatically.
Game: Typhoon of Steel
Version: 1.0.1
Package: published-games/typhoon-of-steel/1.0.1
Play URL: published-games/typhoon-of-steel/1.0.1/index.html
1.0.1 (2026-08-06): brought into line with Package Specification v1.4 as written — feature flags, news object, README, licence, credits, tutorial and logo; no rules change. 1.0.0 (2026-08-05): first release — Coral Beach, Kunai Ridge, Airfield Road; 20 bodies; 15 arms; three grades of opposing commander; save and resume.
View Game
Bad Blood v1.0.1 Published
Bad Blood
v1.0.1
Aug 5, 2026
Game package published automatically.
Game: Bad Blood
Version: 1.0.1
Package: published-games/bad-blood-html5-1/1.0.1
Play URL: published-games/bad-blood-html5-1/1.0.1/index.html
Bad Blood v1.0.1
The title screen is now a cover page rather than a banner strip above a form,
and the tutorial is now a tutorial.
- Launch cover redrawn full bleed: dusk sky, skyline, the flats in perspective
hexes, two walkers for scale, the taint vial lit and standing on the ground.
- Wordmark set on the art; kin, season and Walk out moved into a footer band.
- Short frames tighten the cover instead of pushing Walk out below the fold.
- Storefront cover, icon, banner and loading plate regenerated from the same
scene; the vial is drawn as glass and the plates are quantized on write.
- docs/tutorial.html replaced: the shipped page was three sentences of
generated boilerplate. It now teaches the compass, the taint marks, the
fight panel, the seven errands and the endings, checked against the tables.
- manifest: title corrected to Bad Blood, local_storage declared true.
View Game
Steel Fury v1.0.1 Published
Steel Fury
v1.0.1
Jul 31, 2026
Game package published automatically.
Game: Steel Fury
Version: 1.0.1
Package: published-games/steel-fury/1.0.1
Play URL: published-games/steel-fury/1.0.1/index.html
Version 1.0.1 - Hover tooltip for unit details; sound assets loaded from sounds/. Version 1.0.0 - Initial Tronsoft Games release.
View Game
Arcology Titan v1.0.1 Published
Arcology Titan
v1.0.1
Jul 30, 2026
Game package published automatically.
Game: Arcology Titan
Version: 1.0.1
Package: published-games/arcology-titan/1.0.1
Play URL: published-games/arcology-titan/1.0.1/index.html
Version 1.0.1 - Corrected all launch entries for portal publishing.
View Game
Arcology Europa v1.0.1 Published
Arcology Europa
v1.0.1
Jul 30, 2026
Game package published automatically.
Game: Arcology Europa
Version: 1.0.1
Package: published-games/arcology-europa/1.0.1
Play URL: published-games/arcology-europa/1.0.1/index.html
Version 1.0.1 - Complete Arcology Europa campaign.
View Game
Conan - The Hour of the Dragon v1.0.1 Published
Conan - The Hour of the Dragon
v1.0.1
Jul 30, 2026
Game package published automatically.
Game: Conan - The Hour of the Dragon
Version: 1.0.1
Package: published-games/conan-hour-of-the-dragon/1.0.1
Play URL: published-games/conan-hour-of-the-dragon/1.0.1/index.html
Version 1.0.1 - Corrected intro narration and replaced cave-themed cover/audio elements with Hour of the Dragon content.
View Game
The Gods of Mars v1.0.1 Published
The Chessmen of Mars
v1.0.1
Jul 28, 2026
Game package published automatically.
Game: The Gods of Mars
Version: 1.0.1
Package: published-games/gods-of-mars/1.0.1
Play URL: published-games/gods-of-mars/1.0.1/index.html
Version 1.0.1 - Package Specification v1.4 portal release. Version 1.0.0 - Initial release as a TIFE 3.0.1 game package.
View Game
Empire Builder v1.0.1 Published
Empire Builder
v1.0.1
Jul 28, 2026
Game package published automatically.
Game: Empire Builder
Version: 1.0.1
Package: published-games/empire-builder/1.0.1
Play URL: published-games/empire-builder/1.0.1/index.html
Version 1.0.1 - Real international, state and provincial boundaries drawn on the map from public-domain geographic data; rulebook plate redrawn. No gameplay changes. Version 1.0.0 - First release under this title. Milepost map of North America generated from real geography, 102 cities, 28 commodities, 144-card contract deck, seven event types, four classes of motive power, trackage rights, computer opponents, canvas interface with pan and zoom, automatic local save, rulebook, tutorial and strategy guide.
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Iron Continent v1.0.1 Published
Iron Continent
v1.0.1
Jul 27, 2026
Game package published automatically.
Game: Iron Continent
Version: 1.0.1
Package: published-games/iron-continent/1.0.1
Play URL: published-games/iron-continent/1.0.1/index.html
Version 1.0.1 - Packaging correction: strategy guide folded into the manual as an appendix, unreferenced docs/strategy.pdf removed, explicit directory entries added to the archive. No gameplay changes. Version 1.0.0 - Initial release. Milepost map of North America generated from real geography, 102 cities, 28 commodities, 144-card contract deck, seven event types, four classes of motive power, trackage rights, computer opponents, canvas interface with pan and zoom, automatic local save, rulebook and tutorial.
View Game
Ironway v1.0.1 Published
Ironway
v1.0.1
Jul 27, 2026
Game package published automatically.
Game: Ironway
Version: 1.0.1
Package: published-games/ironway/1.0.1
Play URL: published-games/ironway/1.0.1/index.html
Version 1.0.1 - Setup overlay now closes on Start; faster route pricing; keyboard shortcut fix. Version 1.0.0 - Initial release.
View Game
Panzergruppe Guderian v1.0.1 Published
Panzergruppe Guderian
v1.0.1
Jul 27, 2026
Game package published automatically.
Game: Panzergruppe Guderian
Version: 1.0.1
Package: published-games/panzergruppe-guderian/1.0.1
Play URL: published-games/panzergruppe-guderian/1.0.1/index.html
Version 1.0.1 - Manifest metadata correction. Version 1.0.0 - Initial release.
View Game
The Ember Sigil v1.0.1 Published
The Ember Sigil
v1.0.1
Jul 25, 2026
Game package published automatically.
Game: The Ember Sigil
Version: 1.0.1
Package: published-games/ember-sigil/1.0.1
Play URL: published-games/ember-sigil/1.0.1/index.html
Version 1.0.1 - Specification v1.4 repackaging; runtime and gameplay unchanged. Version 1.0.0 - Initial release: 20 rooms, 9 quests, 14 achievements, 150 points, 8 story verbs, 35 hint ladders, 6 accessibility profiles.
View Game
Ultima IV: Quest of the Avatar v1.0.1 Published
Ultima IV: Quest of the Avatar
v1.0.1
Jul 25, 2026
Game package published automatically.
Game: Ultima IV: Quest of the Avatar
Version: 1.0.1
Package: published-games/ultima-iv-quest-of-the-avatar/1.0.1
Play URL: published-games/ultima-iv-quest-of-the-avatar/1.0.1/index.html
Version 1.0.1 - Specification conformance pass; hex distance metric corrected; opponent AI extracted to js/ai.js; in-page prompts replace browser dialogs; manifest, README, licence, credits and patch notes completed to the specification; banner added; validator extended to 465 checks; 1.0.0 saves remain compatible. Version 1.0.0 - Initial release: hex Britannia generated per quest, eight-virtue conduct system with 27 scored acts, shrine elevation and forfeiture, keyword conversation, eight companions with the party capped at eight, tactical hex battles with mercy and offence scoring, camping and sailing and dungeon diving, twelve spells from eight reagents, and the eleven-question Codex examination.
View Game
Battle of the Bulge v1.0.1 Published
Battle of the Bulge
v1.0.1
Jul 25, 2026
Game package published automatically.
Game: Battle of the Bulge
Version: 1.0.1
Package: published-games/battle-of-the-bulge/1.0.1
Play URL: published-games/battle-of-the-bulge/1.0.1/index.html
v1.0.1 - 2026-07-25. Specification v1.4 conformance pass: manifest rebuilt to the Section 9 schema, permissions object added, banner converted to JPG, loading image added, documentation completed against Sections 13 to 15. No rules changes; saves remain compatible. v1.0.0 - first release: the full campaign plus four short scenarios, 182 counters on a 806-hex map, a computer opponent at three skill levels, and save and resume.
View Game
The First Men in the Moon v1.0.1 Published
The First Men in the Moon
v1.0.1
Jul 24, 2026
Game package published automatically.
Game: The First Men in the Moon
Version: 1.0.1
Package: published-games/tife-first-men-in-the-moon/1.0.1
Play URL: published-games/tife-first-men-in-the-moon/1.0.1/index.html
Version 1.0.1 - Package Specification v1.4 compliance release; save key, README, script loading, tutorial, credits and validator corrected. Version 1.0.0 - Initial release on TIFE Core 2.3.0.
View Game
The Sunken Throne v1.0.1 Published
The Sunken Throne
v1.0.1
Jul 21, 2026
Game package published automatically.
Game: The Sunken Throne
Version: 1.0.1
Package: published-games/the-sunken-throne/1.0.1
Play URL: published-games/the-sunken-throne/1.0.1/index.html
1.0.1 (2026-07-20): Repackaged to package specification v1.4; portal storage-key prefix; full storefront and documentation set; no gameplay changes. 1.0.0 (2026-07-20): Initial release — 12 chambers, 13 objects, 3 treasures, the Warden-Mage Ostrayne, 100-point scoring, 5 achievements, 5 journal entries, progressive hints, named saves, transcript export, amber and green phosphor themes.
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Afrika Korps v1.0.0 Published
Afrika Korps
v1.0.0
Sep 9, 2026
Game package published automatically.
Game: Afrika Korps
Version: 1.0.0
Package: published-games/afrika-korps/1.0.0
Play URL: published-games/afrika-korps/1.0.0/index.html
AFRIKA KORPS — CHANGE HISTORY
v1.0.0 — first release.
See patches/patch_v1.0.0.txt.
View Game
Championship Boxing v1.0.0 Published
Championship Boxing
v1.0.0
Sep 3, 2026
Game package published automatically.
Game: Championship Boxing
Version: 1.0.0
Package: published-games/championship-boxing/1.0.0
Play URL: published-games/championship-boxing/1.0.0/index.html
CHAMPIONSHIP BOXING - CHANGELOG
1.0.0 - 2026-09-03
Initial Tronsoft Games release (Package Specification v1.6.2). See patches/patch_v1.0.0.txt.
Development history before packaging: single-file builds of 2026-09-01 (game), 2026-09-02 (people and personas; articulated boxers).
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Meridian Games v1.0.0 Published
Meridian Games
v1.0.0
Sep 3, 2026
Game package published automatically.
Game: Meridian Games
Version: 1.0.0
Package: published-games/meridian-games/1.0.0
Play URL: published-games/meridian-games/1.0.0/index.html
MERIDIAN GAMES — CHANGELOG
1.0.0 — 2026-09-03
Initial release. See patch_v1.0.0.txt.
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Ninety Feet v1.0.0 Published
Ninety Feet
v1.0.0
Sep 3, 2026
Game package published automatically.
Game: Ninety Feet
Version: 1.0.0
Package: published-games/ninety-feet/1.0.0
Play URL: published-games/ninety-feet/1.0.0/index.html
NINETY FEET — CHANGELOG
1.0.0 (2026-09-03)
- Initial Tronsoft Games release. See patches/patch_v1.0.0.txt.
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Chalk Talk v1.0.0 Published
Chalk Talk
v1.0.0
Sep 3, 2026
Game package published automatically.
Game: Chalk Talk
Version: 1.0.0
Package: published-games/chalk-talk/1.0.0
Play URL: published-games/chalk-talk/1.0.0/index.html
CHALK TALK — CHANGELOG
1.0.0 (2026-09-03)
- Initial Tronsoft Games release. Packaged to Specification v1.6.2.
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Ironmask v1.0.0 Published
Ironmask
v1.0.0
Sep 2, 2026
Game package published automatically.
Game: Ironmask
Version: 1.0.0
Package: published-games/ironmask/1.0.0
Play URL: published-games/ironmask/1.0.0/index.html
IRONMASK - CHANGELOG
VERSION 1.0.0 - September 1, 2026
Initial Tronsoft Games release. Ten by ten hidden-rank duel with the
Dossier deduction system, three machine tempers, deployment by hand
or by the staff, local save and resume, keyboard play and a
responsive layout. Packaged to the Tronsoft Games Package
Specification v1.6.2.
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The Pure Wargame v1.0.0 Published
The Pure Wargame
v1.0.0
Aug 17, 2026
Game package published automatically.
Game: The Pure Wargame
Version: 1.0.0
Package: published-games/the-pure-wargame/1.0.0
Play URL: published-games/the-pure-wargame/1.0.0/index.html
patches/changelog.txt
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Solitaire's Journey v1.0.0 Published
Solitaire's Journey
v1.0.0
Aug 16, 2026
Game package published automatically.
Game: Solitaire's Journey
Version: 1.0.0
Package: published-games/solitaires-journey/1.0.0
Play URL: published-games/solitaires-journey/1.0.0/index.html
patches/changelog.txt
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Second Commission v1.0.0 Published
Second Commission
v1.0.0
Aug 15, 2026
Game package published automatically.
Game: Second Commission
Version: 1.0.0
Package: published-games/second-commission/1.0.0
Play URL: published-games/second-commission/1.0.0/index.html
patches/changelog.txt
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Panzer Strike v1.0.0 Published
Panzer Strike
v1.0.0
Aug 11, 2026
Game package published automatically.
Game: Panzer Strike
Version: 1.0.0
Package: published-games/panzer-strike/1.0.0
Play URL: published-games/panzer-strike/1.0.0/index.html
patches/changelog.txt
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Squad Leader v1.0.0 Published
Squad Leader
v1.0.0
Aug 8, 2026
Game package published automatically.
Game: Squad Leader
Version: 1.0.0
Package: published-games/squad-leader/1.0.0
Play URL: published-games/squad-leader/1.0.0/index.html
Version 1.0.0 (August 8, 2026) — initial release.
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The Adventures of Tom Sawyer v1.0.0 Published
The Adventures of Tom Sawyer
v1.0.0
Aug 6, 2026
Game package published automatically.
Game: The Adventures of Tom Sawyer
Version: 1.0.0
Package: published-games/tom-sawyer-tife/1.0.0
Play URL: published-games/tom-sawyer-tife/1.0.0/index.html
Version 1.0.0 - Initial Tom Sawyer TIFE release.
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Mech Brigade v1.0.0 Published
Mech Brigade
v1.0.0
Aug 5, 2026
Game package published automatically.
Game: Mech Brigade
Version: 1.0.0
Package: published-games/mech-brigade/1.0.0
Play URL: published-games/mech-brigade/1.0.0/index.html
Version 1.0.0 - Initial release.
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The Lost Admiral v1.0.0 Published
The Lost Admiral
v1.0.0
Aug 5, 2026
Game package published automatically.
Game: The Lost Admiral
Version: 1.0.0
Package: published-games/lost-admiral/1.0.0
Play URL: published-games/lost-admiral/1.0.0/index.html
Version 1.0.0 - Initial release.
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Lost Admiral Html5 1 v1.0.0 Published
Lost Admiral Html5 1
v1.0.0
Aug 5, 2026
Game package published automatically.
Game: Lost Admiral Html5 1
Version: 1.0.0
Package: published-games/lost-admiral-html5-1/1.0.0
Play URL: published-games/lost-admiral-html5-1/1.0.0/index.html
Lost Admiral Html5 1 v1.0.0
Initial Tronsoft Games package release.
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THE SABLE CASTE v1.0.0 Published
THE SABLE CASTE
v1.0.0
Aug 5, 2026
Game package published automatically.
Game: THE SABLE CASTE
Version: 1.0.0
Package: published-games/tife-the-sable-caste/1.0.0
Play URL: published-games/tife-the-sable-caste/1.0.0/index.html
THE SABLE CASTE v1.0.0
Initial Tronsoft Games package release.
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THE GRAVE OF BELLS v1.0.0 Published
THE GRAVE OF BELLS
v1.0.0
Aug 5, 2026
Game package published automatically.
Game: THE GRAVE OF BELLS
Version: 1.0.0
Package: published-games/tife-grave-of-bells/1.0.0
Play URL: published-games/tife-grave-of-bells/1.0.0/index.html
1.0.0 — first public release. 20 rooms, 58 objects, 8 characters, 9 objectives, 150 points. Built on TIFE Core 2.3.1 with no engine file modified, and shipped both as a standalone package and as a single-file story for the 2.3.1 dynamic story loader.
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Bonegrass v1.0.0 Published
Bonegrass
v1.0.0
Aug 5, 2026
Game package published automatically.
Game: Bonegrass
Version: 1.0.0
Package: published-games/tife-bonegrass/1.0.0
Play URL: published-games/tife-bonegrass/1.0.0/index.html
Version 1.0.0 - Initial release.
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Talonfall v1.0.0 Published
Talonfall
v1.0.0
Aug 4, 2026
Game package published automatically.
Game: Talonfall
Version: 1.0.0
Package: published-games/tife-talonfall/1.0.0
Play URL: published-games/tife-talonfall/1.0.0/index.html
Version 1.0.0 - Initial release.
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Tarnsman of Gor v1.0.0 Published
Tarnsman of Gor
v1.0.0
Aug 4, 2026
Game package published automatically.
Game: Tarnsman of Gor
Version: 1.0.0
Package: published-games/tarnsman-of-gor/1.0.0
Play URL: published-games/tarnsman-of-gor/1.0.0/index.html
Version 2.2.0 - Integrated Tronsoft Games Package Specification v1.4; rebuilt package layout; added required artwork, screenshots, manual, tutorial, credits, release metadata, and compliance documentation.
Version 2.1.3 - Improved narration startup and browser speech compatibility.
2.3.0
- Native TIFE package format.
- Engine and bundled-content registration metadata.
Version 2.3.1 - Dynamic story loading and metadata-driven cover/audio introduction.
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Nightsown v1.0.0 Published
Nightsown
v1.0.0
Aug 4, 2026
Game package published automatically.
Game: Nightsown
Version: 1.0.0
Package: published-games/nightsown/1.0.0
Play URL: published-games/nightsown/1.0.0/index.html
Version 1.0.0 - Initial release.
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Emberward v1.0.0 Published
Emberward
v1.0.0
Aug 4, 2026
Game package published automatically.
Game: Emberward
Version: 1.0.0
Package: published-games/emberward/1.0.0
Play URL: published-games/emberward/1.0.0/index.html
Version 1.0.0 - Initial release.
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Bad Blood Html5 1 v1.0.0 Published
Bad Blood
v1.0.0
Aug 2, 2026
Game package published automatically.
Game: Bad Blood Html5 1
Version: 1.0.0
Package: published-games/bad-blood-html5-1/1.0.0
Play URL: published-games/bad-blood-html5-1/1.0.0/index.html
Bad Blood Html5 1 v1.0.0
Initial Tronsoft Games package release.
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Line of Departure v1.0.0 Published
Line of Departure
v1.0.0
Aug 2, 2026
Game package published automatically.
Game: Line of Departure
Version: 1.0.0
Package: published-games/line-of-departure/1.0.0
Play URL: published-games/line-of-departure/1.0.0/index.html
Version 1.0.0 - Initial release.
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TWE: After the Fall v1.0.0 Published
TWE: After the Fall
v1.0.0
Aug 1, 2026
Game package published automatically.
Game: TWE: After the Fall
Version: 1.0.0
Package: published-games/after-the-fall/1.0.0
Play URL: published-games/after-the-fall/1.0.0/index.html
Version 1.0.0 - Initial playable release.
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Little Wars v1.0.0 Published
Little Wars
v1.0.0
Jul 31, 2026
Game package published automatically.
Game: Little Wars
Version: 1.0.0
Package: published-games/little-wars/1.0.0
Play URL: published-games/little-wars/1.0.0/index.html
1.0.0 (2026-07-31) — first release. The rules of Wells’s third chapter, the melee arithmetic of the same chapter, the shot simulated rather than diced, six games including the Battle of Hook’s Farm and the Choosing Game at his purse of 150, a machine general in three tempers, and a save that survives a closed tab.
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Hellwig's Wargame v1.0.0 Published
Hellwig's Wargame
v1.0.0
Jul 31, 2026
Game package published automatically.
Game: Hellwig's Wargame
Version: 1.0.0
Package: published-games/hellwigs-wargame/1.0.0
Play URL: published-games/hellwigs-wargame/1.0.0/index.html
Hellwig's Wargame 1.0.0 — 2026-07-31
First release.
- A war game in the manner of Hellwig's of 1780, on a 24 by 18 hex field
at 150 metres to the hex.
- The board is laid from 9 terrain squares drawn at random from a set of 16,
each of which may be laid either way round, so the country is new every
action.
- 14 pieces a side across 8 arms of service, each moving and fighting
after its own fashion.
- 8 orders a turn, spent alternately by the two armies, with the initiative
changing hands each turn.
- No dice: every attack is settled by calculation and the working is printed
in a ledger beside the board. Hovering an enemy prints the sum before you
commit to the attack.
- Three ways to win: storm the enemy fortress, break his army by taking 5
pieces, or hold the better of the field at nightfall.
- Three calibres of opponent, and an observer mode in which two machines play.
- The action is saved after every order and can be resumed.
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Kriegsspiel v1.0.0 Published
Kriegsspiel
v1.0.0
Jul 31, 2026
Game package published automatically.
Game: Kriegsspiel
Version: 1.0.0
Package: published-games/kriegsspiel/1.0.0
Play URL: published-games/kriegsspiel/1.0.0/index.html
v1.0.0 — 2026-07-31
First release. Six situations, single player against the machine. See patches/patch_v1.0.0.txt for the full notes.
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Steel Fury v1.0.0 Published
Steel Fury
v1.0.0
Jul 31, 2026
Game package published automatically.
Game: Steel Fury
Version: 1.0.0
Package: published-games/steel-fury/1.0.0
Play URL: published-games/steel-fury/1.0.0/index.html
Version 1.0.0 - Initial Tronsoft Games release.
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Kestrel Road v1.0.0 Published
Kestrel Road
v1.0.0
Jul 31, 2026
Game package published automatically.
Game: Kestrel Road
Version: 1.0.0
Package: published-games/kestrel-road/1.0.0
Play URL: published-games/kestrel-road/1.0.0/index.html
Version 1.0.0 - Initial release. Full crossing, four difficulty layers, six trades, procedural audio, optional spoken journal, local save.
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Wintergewitter v1.0.0 Published
Wintergewitter
v1.0.0
Jul 31, 2026
Game package published automatically.
Game: Wintergewitter
Version: 1.0.0
Package: published-games/wintergewitter/1.0.0
Play URL: published-games/wintergewitter/1.0.0/index.html
Version 1.0.0 - Initial release. Seven linked actions of Operation Winter Storm, December 1942, on hex maps at platoon scale, with a branching campaign measured in kilometres of advance against the arrival of 2nd Guards Army.
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Dracula v1.0.0 Published
Dracula
v1.0.0
Jul 30, 2026
Game package published automatically.
Game: Dracula
Version: 1.0.0
Package: published-games/dracula/1.0.0
Play URL: published-games/dracula/1.0.0/index.html
Version 1.0.0 - Complete first release with ten locations, five quests, parser commands, hints, journal entries, achievements, and local save support.
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Arcology Genesis v1.0.0 Published
Arcology Genesis
v1.0.0
Jul 30, 2026
Game package published automatically.
Game: Arcology Genesis
Version: 1.0.0
Package: published-games/arcology-genesis/1.0.0
Play URL: published-games/arcology-genesis/1.0.0/index.html
Version 1.0.0 - Initial complete campaign release.
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Arcology Europa v1.0.0 Published
Arcology Europa
v1.0.0
Jul 30, 2026
Game package published automatically.
Game: Arcology Europa
Version: 1.0.0
Package: published-games/arcology-europa/1.0.0
Play URL: published-games/arcology-europa/1.0.0/index.html
Version 1.0.0 - Complete Arcology Europa campaign.
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Arcology Asteroid v1.0.0 Published
Arcology Asteroid
v1.0.0
Jul 30, 2026
Game package published automatically.
Game: Arcology Asteroid
Version: 1.0.0
Package: published-games/arcology-asteroid/1.0.0
Play URL: published-games/arcology-asteroid/1.0.0/index.html
Version 1.0.0 - Complete asteroid-belt campaign with 19 locations, six quests, seven achievements, colony repair, exploration, diplomacy, and an endgame.
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Arcology Luna v1.0.0 Published
Arcology Luna
v1.0.0
Jul 30, 2026
Game package published automatically.
Game: Arcology Luna
Version: 1.0.0
Package: published-games/arcology-luna/1.0.0
Play URL: published-games/arcology-luna/1.0.0/index.html
Version 1.0.0 - Initial published story release.
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The Three Musketeers v1.0.0 Published
The Three Musketeers
v1.0.0
Jul 30, 2026
Game package published automatically.
Game: The Three Musketeers
Version: 1.0.0
Package: published-games/tife-the-three-musketeers/1.0.0
Play URL: published-games/tife-the-three-musketeers/1.0.0/index.html
Version 1.0.0 (2026-07-30) - Initial release. Full completion scores 150 of 150 in 79 moves; a direct run wins with 120. Runs on the Tronsoft Interactive Fiction Engine, Core 2.3.0, which ships byte-identical inside this package.
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Tarzan of the Apes v1.0.0 Published
Tarzan of the Apes
v1.0.0
Jul 30, 2026
Game package published automatically.
Game: Tarzan of the Apes
Version: 1.0.0
Package: published-games/tife-tarzan-of-the-apes/1.0.0
Play URL: published-games/tife-tarzan-of-the-apes/1.0.0/index.html
Version 1.0.0 - Initial release.
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The Lost World v1.0.0 Published
The Lost World
v1.0.0
Jul 30, 2026
Game package published automatically.
Game: The Lost World
Version: 1.0.0
Package: published-games/tife-the-lost-world/1.0.0
Play URL: published-games/tife-the-lost-world/1.0.0/index.html
Version 1.0.0 - Initial release.
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Five Weeks in a Balloon v1.0.0 Published
Five Weeks in a Balloon
v1.0.0
Jul 30, 2026
Game package published automatically.
Game: Five Weeks in a Balloon
Version: 1.0.0
Package: published-games/tife-five-weeks-in-a-balloon/1.0.0
Play URL: published-games/tife-five-weeks-in-a-balloon/1.0.0/index.html
Version 1.0.0 - Initial release: the crossing of Africa by balloon in twenty places, 150 points.
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Arcology Mars v1.0.0 Published
Arcology Mars
v1.0.0
Jul 30, 2026
Game package published automatically.
Game: Arcology Mars
Version: 1.0.0
Package: published-games/arcology-mars/1.0.0
Play URL: published-games/arcology-mars/1.0.0/game.js
Initial published release of Arcology Mars.
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Conan - The Hour of the Dragon v1.0.0 Published
Conan - The Hour of the Dragon
v1.0.0
Jul 30, 2026
Game package published automatically.
Game: Conan - The Hour of the Dragon
Version: 1.0.0
Package: published-games/conan-hour-of-the-dragon/1.0.0
Play URL: published-games/conan-hour-of-the-dragon/1.0.0/index.html
Version 1.0.0 - Complete playable campaign, quests, map, parser interactions, achievements, manual, and cover assets.
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Conan - Red Nails v1.0.0 Published
Conan - Red Nails
v1.0.0
Jul 30, 2026
Game package published automatically.
Game: Conan - Red Nails
Version: 1.0.0
Package: published-games/conan-red-nails/1.0.0
Play URL: published-games/conan-red-nails/1.0.0/index.html
Version 1.0.0 - Complete first release with 21 locations, puzzles, quests, achievements, NPC dialogue, save support, and a full escape ending.
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Conan - Queen of the Black Coast v1.0.0 Published
Conan - Queen of the Black Coast
v1.0.0
Jul 30, 2026
Game package published automatically.
Game: Conan - Queen of the Black Coast
Version: 1.0.0
Package: published-games/conan-queen-black-coast/1.0.0
Play URL: published-games/conan-queen-black-coast/1.0.0/index.html
Version 1.0.0 - Initial release.
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Conan - The Tower of the Elephant v1.0.0 Published
Conan - The Tower of the Elephant
v1.0.0
Jul 30, 2026
Game package published automatically.
Game: Conan - The Tower of the Elephant
Version: 1.0.0
Package: published-games/conan-the-tower-of-the-elephant/1.0.0
Play URL: published-games/conan-the-tower-of-the-elephant/1.0.0/index.html
Version 1.0.0 - Complete playable TIFE adventure and portal publication package.
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The Warlord of Mars v1.0.0 Published
The Warlord of Mars
v1.0.0
Jul 30, 2026
Game package published automatically.
Game: The Warlord of Mars
Version: 1.0.0
Package: published-games/warlord-of-mars/1.0.0
Play URL: published-games/warlord-of-mars/1.0.0/index.html
Version 1.0.0 - Initial playable release.
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Robin Hood: Outlaws of Sherwood v1.0.0 Published
Robin Hood: Outlaws of Sherwood
v1.0.0
Jul 30, 2026
Game package published automatically.
Game: Robin Hood: Outlaws of Sherwood
Version: 1.0.0
Package: published-games/robin-hood-outlaws-of-sherwood/1.0.0
Play URL: published-games/robin-hood-outlaws-of-sherwood/1.0.0/index.html
Version 1.0.0 - Initial release.
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She: A History of Adventure v1.0.0 Published
She: A History of Adventure
v1.0.0
Jul 30, 2026
Game package published automatically.
Game: She: A History of Adventure
Version: 1.0.0
Package: published-games/she-a-history-of-adventure/1.0.0
Play URL: published-games/she-a-history-of-adventure/1.0.0/index.html
Version 1.0.0 - Initial publication of She: A History of Adventure.
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The Gods of Mars v1.0.0 Published
The Gods of Mars
v1.0.0
Jul 29, 2026
Game package published automatically.
Game: The Gods of Mars
Version: 1.0.0
Package: published-games/tife-the-gods-of-mars/1.0.0
Play URL: published-games/tife-the-gods-of-mars/1.0.0/index.html
Version 1.0.0 - First TIFE Core release, built to Package Specification v1.4.
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The Count of Monte Cristo v1.0.0 Published
The Count of Monte Cristo
v1.0.0
Jul 29, 2026
Game package published automatically.
Game: The Count of Monte Cristo
Version: 1.0.0
Package: published-games/monte-cristo/1.0.0
Play URL: published-games/monte-cristo/1.0.0/story/index.json
The Count of Monte Cristo v1.0.0
Initial Tronsoft Games package release.
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Phantasie III v1.0.0 Published
Phantasie III
v1.0.0
Jul 29, 2026
Game package published automatically.
Game: Phantasie III
Version: 1.0.0
Package: published-games/phantasie-iii/1.0.0
Play URL: published-games/phantasie-iii/1.0.0/index.html
Version 1.0.0 - July 29, 2026 - Initial release. Phantasie III-style rules with the original scenario THE NINEFOLD WOUND: nine-place wound system, rank-and-reach combat, procedural country and seal-sites, the seal ordering puzzle, two schools of magic, six towns, two endings, twelve synthesised audio cues, one local save, and the full rulebook. First release, so there are no breaking save changes; the save format is established at format 3 under the key tronsoft_phantasie_iii_save.
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Flarelight v1.0.0 Published
Flarelight
v1.0.0
Jul 29, 2026
Game package published automatically.
Game: Flarelight
Version: 1.0.0
Package: published-games/flarelight/1.0.0
Play URL: published-games/flarelight/1.0.0/index.html
Version 1.0.0 - Initial release.
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A Princess of Mars v1.0.0 Published
A Princess of Mars
v1.0.0
Jul 28, 2026
Game package published automatically.
Game: A Princess of Mars
Version: 1.0.0
Package: published-games/tife-a-princess-of-mars/1.0.0
Play URL: published-games/tife-a-princess-of-mars/1.0.0/index.html
Version 1.0.0 - first release of A Princess of Mars for TIFE Core 2.3.0.
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The Chessmen of Mars v1.0.0 Published
The Chessmen of Mars
v1.0.0
Jul 28, 2026
Game package published automatically.
Game: The Chessmen of Mars
Version: 1.0.0
Package: published-games/chessmen-of-mars/1.0.0
Play URL: published-games/chessmen-of-mars/1.0.0/story/index.json
The Chessmen of Mars v1.0.0
Initial Tronsoft Games package release.
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Princess Of Mars Project v1.0.0 Published
Princess Of Mars Project
v1.0.0
Jul 28, 2026
Game package published automatically.
Game: Princess Of Mars Project
Version: 1.0.0
Package: published-games/princess-of-mars-project/1.0.0
Play URL: published-games/princess-of-mars-project/1.0.0/index.html
Princess Of Mars Project v1.0.0
Initial Tronsoft Games package release.
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Arcology Mars V0 3 v1.0.0 Published
Arcology Mars V0 3
v1.0.0
Jul 28, 2026
Game package published automatically.
Game: Arcology Mars V0 3
Version: 1.0.0
Package: published-games/arcology-mars-v0-3/1.0.0
Play URL: published-games/arcology-mars-v0-3/1.0.0/index.html
Arcology Mars V0 3 v1.0.0
Initial Tronsoft Games package release.
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Empire Builder v1.0.0 Published
Empire Builder
v1.0.0
Jul 28, 2026
Game package published automatically.
Game: Empire Builder
Version: 1.0.0
Package: published-games/empire-builder/1.0.0
Play URL: published-games/empire-builder/1.0.0/index.html
Version 1.0.0 - First release under this title. Milepost map of North America generated from real geography, 102 cities, 28 commodities, 144-card contract deck, seven event types, four classes of motive power, trackage rights, computer opponents, canvas interface with pan and zoom, automatic local save, rulebook, tutorial and strategy guide. The game content is carried over unchanged from the same publisher's earlier release under a different title; the identifier and save key change with the name.
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Martian Rails v1.0.0 Published
Martian Rails
v1.0.0
Jul 28, 2026
Game package published automatically.
Game: Martian Rails
Version: 1.0.0
Package: published-games/martian-rails/1.0.0
Play URL: published-games/martian-rails/1.0.0/index.html
1.0.0 - First release under this title: a crayon-rail game for two to six railroads on a wrapping 60 by 29 milepost lattice of Mars, with 178 settlements on real Martian ground, 30 commodities, 150 waybills, 12 events, four locomotives and three tempers of computer opposition. Developed and tested under the working title Tharsis Line through three internal builds; the game, map and rules are unchanged, but the slug and save key differ, so this registers as a new game rather than an update to that package.
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Kampfgruppe v1.0.0 Published
Kampfgruppe
v1.0.0
Jul 28, 2026
Game package published automatically.
Game: Kampfgruppe
Version: 1.0.0
Package: published-games/kampfgruppe/1.0.0
Play URL: published-games/kampfgruppe/1.0.0/index.html
Version 1.0.0 - Initial release.
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Legends of Kharos v1.0.0 Published
Legends of Kharos
v1.0.0
Jul 28, 2026
Game package published automatically.
Game: Legends of Kharos
Version: 1.0.0
Package: published-games/legends-of-kharos/1.0.0
Play URL: published-games/legends-of-kharos/1.0.0/index.html
Version 1.0.0 - Initial standalone release.
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Tharsis Line v1.0.0 Published
Tharsis Line
v1.0.0
Jul 28, 2026
Game package published automatically.
Game: Tharsis Line
Version: 1.0.0
Package: published-games/tharsis-line/1.0.0
Play URL: published-games/tharsis-line/1.0.0/index.html
patches/changelog.txt
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Iron Continent v1.0.0 Published
Iron Continent
v1.0.0
Jul 27, 2026
Game package published automatically.
Game: Iron Continent
Version: 1.0.0
Package: published-games/iron-continent/1.0.0
Play URL: published-games/iron-continent/1.0.0/index.html
Version 1.0.0 - Initial release. Milepost map of North America generated from real geography, 102 cities, 28 commodities, 144-card contract deck, seven event types, four classes of motive power, trackage rights, computer opponents, canvas interface with pan and zoom, automatic local save, rulebook, tutorial and strategy guide.
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British Rails v1.0.0 Published
British Rails
v1.0.0
Jul 27, 2026
Game package published automatically.
Game: British Rails
Version: 1.0.0
Package: published-games/british-rails/1.0.0
Play URL: published-games/british-rails/1.0.0/index.html
Version 1.0.0 - Initial release.
View Game
Iron Dividend v1.0.0 Published
Iron Dividend
v1.0.0
Jul 27, 2026
Game package published automatically.
Game: Iron Dividend
Version: 1.0.0
Package: published-games/iron-dividend/1.0.0
Play URL: published-games/iron-dividend/1.0.0/index.html
Version 1.0.0 - Initial release.
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Ironway v1.0.0 Published
Ironway
v1.0.0
Jul 27, 2026
Game package published automatically.
Game: Ironway
Version: 1.0.0
Package: published-games/ironway/1.0.0
Play URL: published-games/ironway/1.0.0/index.html
Version 1.0.0 - Initial release.
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Hollowtide v1.0.0 Published
Hollowtide
v1.0.0
Jul 27, 2026
Game package published automatically.
Game: Hollowtide
Version: 1.0.0
Package: published-games/hollowtide/1.0.0
Play URL: published-games/hollowtide/1.0.0/index.html
Version 1.0.0 - Initial release.
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Deadfall v1.0.0 Published
Deadfall
v1.0.0
Jul 27, 2026
Game package published automatically.
Game: Deadfall
Version: 1.0.0
Package: published-games/deadfall/1.0.0
Play URL: published-games/deadfall/1.0.0/index.html
Version 1.0.0 - 2026-07-27 - Initial release. Added the complete story across the Kettle River Line, the Burn, Bellhouse Landing, the Upper River and the Col, with 37 exits, 17 portable objects, 9 quest chapters worth 130 points and 4 scored objects worth 20. Added named-slot local-storage saving under tronsoft_deadfall_save, a winter theme over the stock stylesheet, a visible keyboard focus ring the stock sheet did not provide, and an in-package validator running 3,478 assertions. Fixed during development: four object-name collisions that made TAKE and EXAMINE ambiguous, a scored object left at an unreachable location, rule output printing ahead of the room description it belonged to, doubled quotation marks in dialogue, and a final move count that under-reported the winning turn by one.
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The Quiet Wheel v1.0.0 Published
The Quiet Wheel
v1.0.0
Jul 27, 2026
Game package published automatically.
Game: The Quiet Wheel
Version: 1.0.0
Package: published-games/quiet-wheel/1.0.0
Play URL: published-games/quiet-wheel/1.0.0/index.html
Version 1.0.0 (2026-07-27) - Initial release. Original TIFE Core 2.3.0 story package built to Package Specification v1.4: 20 compartments, 42 exits, 52 objects, 8 characters, 10 objectives, 150 points, 14 achievements, 19 journal entries, 32 hint ladders, 78 story rules, 8 story verbs and a 40-hour deorbit clock. Unmodified engine with purity digests; procedural audio and artwork; nine-page manual generated from the shipped story data.
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King Solomon's Mines v1.0.0 Published
King Solomon's Mines
v1.0.0
Jul 27, 2026
Game package published automatically.
Game: King Solomon's Mines
Version: 1.0.0
Package: published-games/king-solomons-mines/1.0.0
Play URL: published-games/king-solomons-mines/1.0.0/index.html
Version 1.0.0 — full expedition campaign.
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Treasure Island: The Black Reef v1.0.0 Published
Treasure Island: The Black Reef
v1.0.0
Jul 27, 2026
Game package published automatically.
Game: Treasure Island: The Black Reef
Version: 1.0.0
Package: published-games/treasure-island-black-reef/1.0.0
Play URL: published-games/treasure-island-black-reef/1.0.0/index.html
Version 2.3.0 - Native TIFE package installation format and engine registration metadata.
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Panzergruppe Guderian v1.0.0 Published
Panzergruppe Guderian
v1.0.0
Jul 27, 2026
Game package published automatically.
Game: Panzergruppe Guderian
Version: 1.0.0
Package: published-games/panzergruppe-guderian/1.0.0
Play URL: published-games/panzergruppe-guderian/1.0.0/index.html
Version 1.0.0 - Initial release of Panzergruppe Guderian for the Tronsoft Games Portal.
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Space Salvager v1.0.0 Published
Space Salvager
v1.0.0
Jul 26, 2026
Game package published automatically.
Game: Space Salvager
Version: 1.0.0
Package: published-games/space-salvager/1.0.0
Play URL: published-games/space-salvager/1.0.0/index.html
Version 1.0.0 - Initial release.
View Game
Wreck of the BSM Pandora v1.0.0 Published
Wreck of the BSM Pandora
v1.0.0
Jul 26, 2026
Game package published automatically.
Game: Wreck of the BSM Pandora
Version: 1.0.0
Package: published-games/wreck-of-the-bsm-pandora/1.0.0
Play URL: published-games/wreck-of-the-bsm-pandora/1.0.0/index.html
Version 1.0.0 - Initial release. Solitaire survival wargame on the original three-deck BSM Pandora ship map, with 33 connected spaces, four crew specialists, four alien classes, table-driven combat, hover stat cards, two difficulty levels, and complete documentation.
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The Fountain of Youth: The Lost Meridian v1.0.0 Published
The Fountain of Youth: The Lost Meridian
v1.0.0
Jul 26, 2026
Game package published automatically.
Game: The Fountain of Youth: The Lost Meridian
Version: 1.0.0
Package: published-games/the-fountain-of-youth-the-lost-meridian/1.0.0
Play URL: published-games/the-fountain-of-youth-the-lost-meridian/1.0.0/story/index.json
The Fountain of Youth: The Lost Meridian v1.0.0
Initial Tronsoft Games package release.
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Voyage of the BSM Pandora v1.0.0 Published
Voyage of the BSM Pandora
v1.0.0
Jul 26, 2026
Game package published automatically.
Game: Voyage of the BSM Pandora
Version: 1.0.0
Package: published-games/voyage-of-the-bsm-pandora/1.0.0
Play URL: published-games/voyage-of-the-bsm-pandora/1.0.0/index.html
CHANGELOG — BSM PANDORA
v1.0.0 (2026-07-13)
Initial Tronsoft Games release. Full solitaire implementation of BSM Pandora
from ARES Magazine #6. Includes all planets, creatures, crew, tools, and bots
from the original game with authentic ARES hex map imagery.
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Master of the World v1.0.0 Published
Master of the World
v1.0.0
Jul 25, 2026
Game package published automatically.
Game: Master of the World
Version: 1.0.0
Package: published-games/tife-master-of-the-world/1.0.0
Play URL: published-games/tife-master-of-the-world/1.0.0/index.html
Version 1.0.0 - First release.
View Game
Cinderfall 2210 v1.0.0 Published
Cinderfall 2210
v1.0.0
Jul 25, 2026
Game package published automatically.
Game: Cinderfall 2210
Version: 1.0.0
Package: published-games/cinderfall-2210/1.0.0
Play URL: published-games/cinderfall-2210/1.0.0/index.html
Version 1.0.0 - Initial release.
View Game
Ultima IV: Quest of the Avatar v1.0.0 Published
Ultima IV: Quest of the Avatar
v1.0.0
Jul 25, 2026
Game package published automatically.
Game: Ultima IV: Quest of the Avatar
Version: 1.0.0
Package: published-games/ultima-iv-quest-of-the-avatar/1.0.0
Play URL: published-games/ultima-iv-quest-of-the-avatar/1.0.0/index.html
PATCH NOTES -- version 1.0.0
Ultima IV: Quest of the Avatar, Tronsoft Games
Released 2026-07-25
This is the first public release, so there is nothing to patch from. What
follows is a record of the corrections made during development, kept because
they describe the shape of the game as shipped.
WORLD GENERATION
- Noise sampled with an offset ran off its lattice and produced undefined
terrain. The lattice index is now wrapped.
- Coastal water was classified as shallow everywhere by a dead expression.
Shallows now hug the coast, open water lies beyond, deep water beyond that.
- Every site was given an apron of land, which made it impossible for the
harbour to touch the sea. The harbour is now placed after generation, on the
walkable hex nearest Britain that touches ocean.
- The apron guaranteed dry land but not walkable land, so a site could be
walled in by mountains on its own island. Aprons are now walkable, and every
site is additionally joined to a coastal hex.
RULES
- An out-of-range attack reported failure without consuming the character's
turn, so a battle against an unreachable enemy could not end. Holding
station is now a real action.
- A brawl started in a town returned the party to the open land instead of the
town.
- Answering a companion's virtue question could be repeated for unlimited
credit. The first honest answer counts for much, later ones for little.
- Honor originally required winning while outnumbered, which forced a solitary
grind. It now comes from a clean victory: winning without striking anyone
innocent or anyone fleeing.
- A party wipe at sea left the ship stranded on the far side of the water. The
frigate is now found again at its berth.
- A ship left offshore could not be re-boarded from the beach beside it.
- LAND now takes an optional direction, so the party chooses which shore it
steps onto.
- Nightshade and mandrake root are sold nowhere; they can now be gathered by
searching swamp, hills or forest.
- Dungeon encounters are drawn by depth, so the first level no longer produces
daemons.
- Camping was added: it is the only way to recover health away from a healer.
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From the Earth to the Moon v1.0.0 Published
From the Earth to the Moon
v1.0.0
Jul 25, 2026
Game package published automatically.
Game: From the Earth to the Moon
Version: 1.0.0
Package: published-games/tife-from-the-earth-to-the-moon/1.0.0
Play URL: published-games/tife-from-the-earth-to-the-moon/1.0.0/index.html
Version 1.0.0 - Initial release.
View Game
The Mysterious Island v1.0.0 Published
The Mysterious Island
v1.0.0
Jul 24, 2026
Game package published automatically.
Game: The Mysterious Island
Version: 1.0.0
Package: published-games/tife-the-mysterious-island/1.0.0
Play URL: published-games/tife-the-mysterious-island/1.0.0/index.html
Version 1.0.0 - Initial release of The Mysterious Island as a TIFE Core 2.3.0 story package.
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Around the World in Eighty Days v1.0.0 Published
Around the World in Eighty Days
v1.0.0
Jul 24, 2026
Game package published automatically.
Game: Around the World in Eighty Days
Version: 1.0.0
Package: published-games/tife-around-the-world-in-eighty-days/1.0.0
Play URL: published-games/tife-around-the-world-in-eighty-days/1.0.0/index.html
Version 1.0.0 (July 24, 2026) - Initial release. Full change history in patches/changelog.txt.
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The Arab-Israeli Wars v1.0.0 Published
The Arab-Israeli Wars
v1.0.0
Jul 24, 2026
Game package published automatically.
Game: The Arab-Israeli Wars
Version: 1.0.0
Package: published-games/arab-israeli-wars/1.0.0
Play URL: published-games/arab-israeli-wars/1.0.0/index.html
Version 1.0.0 - Initial release. Twelve scenarios, eight geomorphic board faces, thirty-two counter types, computer opponent, point-target victory conditions, local save and resume.
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Journey to the Center of the Earth v1.0.0 Published
Journey to the Center of the Earth
v1.0.0
Jul 24, 2026
Game package published automatically.
Game: Journey to the Center of the Earth
Version: 1.0.0
Package: published-games/tife-journey-to-the-center-of-the-earth/1.0.0
Play URL: published-games/tife-journey-to-the-center-of-the-earth/1.0.0/index.html
Version 1.0.0 - Initial release. Journey to the Center of the Earth, a TIFE Core 2.3.0 story package after the 1864 novel by Jules Verne.
View Game
The Island of Doctor Moreau v1.0.0 Published
The Island of Doctor Moreau
v1.0.0
Jul 24, 2026
Game package published automatically.
Game: The Island of Doctor Moreau
Version: 1.0.0
Package: published-games/tife-the-island-of-doctor-moreau/1.0.0
Play URL: published-games/tife-the-island-of-doctor-moreau/1.0.0/index.html
Version 1.0.0 - Initial release. Built on TIFE Core 2.3.0, bundled unmodified; js/core/*.js, js/game.js and css/game.css are byte-identical to the engine release and their SHA-256 digests are recorded in docs/engine-purity.json.
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The Art of War v1.0.0 Published
The Art of War
v1.0.0
Jul 24, 2026
Game package published automatically.
Game: The Art of War
Version: 1.0.0
Package: published-games/art-of-war/1.0.0
Play URL: published-games/art-of-war/1.0.0/index.html
Version 1.0.0 - July 24, 2026 - Initial release. Two to six houses, symmetric hex board, one order per turn, deterministic combat, conquest and mandate victory conditions, computer opponent at three tempers, hotseat play, seeded maps, and local save.
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Ironvoid v1.0.0 Published
Ironvoid
v1.0.0
Jul 24, 2026
Game package published automatically.
Game: Ironvoid
Version: 1.0.0
Package: published-games/ironvoid/1.0.0
Play URL: published-games/ironvoid/1.0.0/index.html
Version 1.0.0 - July 23, 2026 - Initial release. Complete tactical starship duel: locked energy allocation, eight-impulse movement with turn mode, six-facing shields with reinforcement and repair, overloadable heavy weapons, seeking weapons with point defence, debris terrain, weighted internal damage and end-of-turn damage control. Three playable hulls, each usable on either side of the table, against three computer skill levels. Balance established across 18,000 automated engagements with both orientations pooled: mirror matches 47-51 percent, asymmetric matchups 40-65 percent, mean length 6.8 turns. Packaged to Tronsoft Games Package Specification v1.4.
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The First Men in the Moon v1.0.0 Published
The First Men in the Moon
v1.0.0
Jul 24, 2026
Game package published automatically.
Game: The First Men in the Moon
Version: 1.0.0
Package: published-games/tife-first-men-in-the-moon/1.0.0
Play URL: published-games/tife-first-men-in-the-moon/1.0.0/index.html
Version 1.0.0 - Initial release on TIFE Core 2.3.0.
View Game
The Invisible Man v1.0.0 Published
The Invisible Man
v1.0.0
Jul 23, 2026
Game package published automatically.
Game: The Invisible Man
Version: 1.0.0
Package: published-games/the-invisible-man/1.0.0
Play URL: published-games/the-invisible-man/1.0.0/index.html
Version 1.0.0 - First release of The Invisible Man for TIFE Core 2.3.0.
View Game
The Time Machine v1.0.0 Published
The Time Machine
v1.0.0
Jul 23, 2026
Game package published automatically.
Game: The Time Machine
Version: 1.0.0
Package: published-games/tife-time-machine/1.0.0
Play URL: published-games/tife-time-machine/1.0.0/index.html
Version 1.0.0 - Initial Tronsoft Games release, packaged to Package Specification v1.4.
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The War of the Worlds v1.0.0 Published
The War of the Worlds
v1.0.0
Jul 23, 2026
Game package published automatically.
Game: The War of the Worlds
Version: 1.0.0
Package: published-games/tife-war-of-the-worlds/1.0.0
Play URL: published-games/tife-war-of-the-worlds/1.0.0/index.html
Version 1.0.0 - Initial release. Interactive-fiction adaptation of H. G. Wells's public-domain 1898 novel for TIFE Core 1.1.3: 17 locations, 21 objects, 4 characters, 7 quests, 14 achievements, 150 points, hint ladders, journal, world map, save slots, accessibility profiles, and a procedural audio layer.
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Twenty Thousand Leagues Under the Sea v1.0.0 Published
Twenty Thousand Leagues Under the Sea
v1.0.0
Jul 23, 2026
Game package published automatically.
Game: Twenty Thousand Leagues Under the Sea
Version: 1.0.0
Package: published-games/tife-twenty-thousand-leagues/1.0.0
Play URL: published-games/tife-twenty-thousand-leagues/1.0.0/index.html
Version 1.0.0 - Initial release on TIFE Core with the Package Specification v1.4 layout.
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Ultima III: Exodus v1.0.0 Published
Ultima III: Exodus
v1.0.0
Jul 22, 2026
Game package published automatically.
Game: Ultima III: Exodus
Version: 1.0.0
Package: published-games/ultima-iii-exodus/1.0.0
Play URL: published-games/ultima-iii-exodus/1.0.0/index.html
v1.0.0 - 2026-07-22 - Initial Tronsoft Games release.
- Party of up to four adventurers with a four-slot roster panel
- Character creation: Race (Human/Elf/Dwarf/Bobbit/Fuzzy) x Class (Fighter/Paladin/Ranger/Cleric/Wizard/Thief/Barbarian/Lark/Illusionist/Druid/Alchemist) x Sex
- Tactical turn-based combat on a separate 11x9 battle grid, one Player per turn
- Three realms: Sosaria, Ambrosia and the Isle of Fire
- Pointy-top hex overworld (six-direction movement) with three-state fog of war, arrows, and click-to-step
- Ships and ocean sailing; the whirlpool passage to Ambrosia and back
- Four Ambrosia shrines raising STR/DEX/INT/WIS
- Moongates keyed to the phase of the moon
- Towns with a talk/rumour system, weapon/armour shops and taverns
- Lord British party levelling, healing and the Mark of Kings; Castle Death and the Mark of the Snake
- First-person textured dungeons (3-6 levels) with stairs and a minimap, hiding the four Cards
- The four Cards (Love, Sol, Moons, Death) and the sealed gates of the Isle of Fire
- The card-order puzzle finale: Exodus is undone, not slain
- Camping/resting with ambush risk; food upkeep and starvation
- Victory ending screen with company chronicle and New Quest option
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Chrome Sirens of Ganymede v1.0.0 Published
Chrome Sirens of Ganymede
v1.0.0
Jul 22, 2026
Game package published automatically.
Game: Chrome Sirens of Ganymede
Version: 1.0.0
Package: published-games/chrome-sirens-of-ganymede/1.0.0
Play URL: published-games/chrome-sirens-of-ganymede/1.0.0/index.html
Version 1.0.0 - Initial release.
View Game
Stranded v1.0.0 Published
Stranded
v1.0.0
Jul 22, 2026
Game package published automatically.
Game: Stranded
Version: 1.0.0
Package: published-games/stranded/1.0.0
Play URL: published-games/stranded/1.0.0/index.html
Version 1.0.0 (2026-07-22) - Initial release.
View Game
Ultima II: The Revenge of the Enchantress v1.0.0 Published
Ultima II: The Revenge of the Enchantress
v1.0.0
Jul 22, 2026
Game package published automatically.
Game: Ultima II: The Revenge of the Enchantress
Version: 1.0.0
Package: published-games/ultima-ii-revenge-of-the-enchantress/1.0.0
Play URL: published-games/ultima-ii-revenge-of-the-enchantress/1.0.0/index.html
v1.0.0 - 2026-07-22 - Initial Tronsoft Games release.
- Character creation: Race (Human/Elf/Dwarf/Bobbit) x Class (Fighter/Cleric/Wizard/Thief) x Sex
- Five eras on an Earth-continent overworld: Time of Legends, Pangaea, 1423 B.C., 1990 A.D., Aftermath
- Time Doors linking the eras; per-era world transforms and palettes
- Pointy-top hex overworld and planet surfaces (six-direction movement) with three-state fog of war, arrows, and click-to-step
- Era-specific roaming creatures and random encounters
- Towns with a talk/rumour system, trade, and lethal guards
- Lord British vitality boosts; weapon/armour/grocer/magic/rocketry/oracle shops
- First-person textured dungeons (3-6 levels) with stairs and a minimap
- Camping/resting with ambush risk
- Animated popup combat with HP bars and Strange Coin (Negate)
- Rocket flight to nine planets; Father Antos and Castle Barataria on Planet X
- Force Field Ring quest and the Quicksword Enilno
- Castle Shadowguard forcefield puzzle and the Minax boss battle
- Victory ending screen with character chronicle and New Quest option
View Game
Strange Seas v1.0.0 Published
Strange Seas
v1.0.0
Jul 21, 2026
Game package published automatically.
Game: Strange Seas
Version: 1.0.0
Package: published-games/strange-seas/1.0.0
Play URL: published-games/strange-seas/1.0.0/index.html
Version 1.0.0 - Initial release.
View Game
Tron's Empire v1.0.0 Published
Tron's Empire
v1.0.0
Jul 21, 2026
Game package published automatically.
Game: Tron's Empire
Version: 1.0.0
Package: published-games/trons-empire/1.0.0
Play URL: published-games/trons-empire/1.0.0/index.html
Version 1.0.0 - Initial release. Toroidal hex map, four map sizes, one to four scaling AI empires with four difficulty settings, assignable city production, fog of war, and animated battle popups.
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Tronsoft Card Classics v1.0.0 Published
Tronsoft Card Classics
v1.0.0
Jul 21, 2026
Game package published automatically.
Game: Tronsoft Card Classics
Version: 1.0.0
Package: published-games/card-classics/1.0.0
Play URL: published-games/card-classics/1.0.0/index.html
Version 1.0.0 - Initial release with twelve card games, computer opponents, sound effects, responsive layout and solitaire undo.
View Game
Galactic Imperialism v1.0.0 Published
Galactic Imperialism
v1.0.0
Jul 21, 2026
Game package published automatically.
Game: Galactic Imperialism
Version: 1.0.0
Package: published-games/galactic-imperialism/1.0.0
Play URL: published-games/galactic-imperialism/1.0.0/index.html
Version 1.0.0 - Initial release.
View Game
The Sunless Crown v1.0.0 Published
The Sunless Crown
v1.0.0
Jul 20, 2026
Game package published automatically.
Game: The Sunless Crown
Version: 1.0.0
Package: published-games/sunless-crown/1.0.0
Play URL: published-games/sunless-crown/1.0.0/index.html
Version 1.0.0 - Initial release.
View Game
The Sunken Throne v1.0.0 Published
The Sunken Throne
v1.0.0
Jul 20, 2026
Game package published automatically.
Game: The Sunken Throne
Version: 1.0.0
Package: published-games/the-sunken-throne/1.0.0
Play URL: published-games/the-sunken-throne/1.0.0/index.html
The Sunken Throne v1.0.0
Initial Tronsoft Games package release.
View Game
Parcheesi v1.0.0 Published
Parcheesi
v1.0.0
Jul 20, 2026
Game package published automatically.
Game: Parcheesi
Version: 1.0.0
Package: published-games/parcheesi/1.0.0
Play URL: published-games/parcheesi/1.0.0/index.html
Version 1.0.0 (2026-07-20) - Initial release: classic Parcheesi ruleset, vintage canvas board, computer opponents, hint button, automatic local save, sound effects, tutorial and PDF manual.
View Game
Blackmarl Deep v1.0.0 Published
Blackmarl Deep
v1.0.0
Jul 20, 2026
Game package published automatically.
Game: Blackmarl Deep
Version: 1.0.0
Package: published-games/blackmarl-deep/1.0.0
Play URL: published-games/blackmarl-deep/1.0.0/index.html
Version 1.0.0 - Initial release of Blackmarl Deep on the Tronsoft Interactive Fiction Engine.
View Game
Starfall Valley v1.0.0 Published
Starfall Valley
v1.0.0
Jul 19, 2026
Game package published automatically.
Game: Starfall Valley
Version: 1.0.0
Package: published-games/starfall-valley/1.0.0
Play URL: published-games/starfall-valley/1.0.0/index.html
Starfall Valley v1.0.0
Initial Tronsoft Games package release.
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Othello v1.0.0 Published
Othello
v1.0.0
Jul 19, 2026
Game package published automatically.
Game: Othello
Version: 1.0.0
Package: published-games/othello/1.0.0
Play URL: published-games/othello/1.0.0/index.html
1.0.0 (2026-07-15): Initial release with three game modes, four AI difficulty levels, undo, hints, and animated board.
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Neon Shadows v1.0.0 Published
Neon Shadows
v1.0.0
Jul 19, 2026
Game package published automatically.
Game: Neon Shadows
Version: 1.0.0
Package: published-games/neon-shadows/1.0.0
Play URL: published-games/neon-shadows/1.0.0/index.html
Version 1.0.0 (2026-07-19) - Initial release. Complete Phase I storyline from Apartment 907 to the ECHO Data Vault; packaged to Tronsoft Package Specification v1.4.
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Napoleon's Last Battles v1.0.0 Published
Napoleon's Last Battles
v1.0.0
Jul 19, 2026
Game package published automatically.
Game: Napoleon's Last Battles
Version: 1.0.0
Package: published-games/napoleons-last-battles/1.0.0
Play URL: published-games/napoleons-last-battles/1.0.0/index.html
Version 1.0.0 (19 July 2026) - Initial release. Added the four historical battle scenarios and the connected four-map Waterloo Campaign; authentic combat and terrain charts; two-step units, zones of control, stacking limits, leader command bonuses, demoralization and victory-point objectives; computer opponent, hot-seat and AI-versus-AI modes; zoom, drag-to-pan and jump-to-battlefield navigation; full tutorial, printable manual, description and credits. No save data is stored by this release.
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Barbarian Prince v1.0.0 Published
Barbarian Prince
v1.0.0
Jul 19, 2026
Game package published automatically.
Game: Barbarian Prince
Version: 1.0.0
Package: published-games/barbarian-prince/1.0.0
Play URL: published-games/barbarian-prince/1.0.0/index.html
Version 1.0.0 - Initial release.
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Tron's Star Trek v1.0.0 Published
Tron's Star Trek
v1.0.0
Jul 19, 2026
Game package published automatically.
Game: Tron's Star Trek
Version: 1.0.0
Package: published-games/trons-star-trek/1.0.0
Play URL: published-games/trons-star-trek/1.0.0/index.html
Version 1.0.0 (2026-07-19) - Initial release.
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Tron's Craps v1.0.0 Published
Tron's Craps
v1.0.0
Jul 19, 2026
Game package published automatically.
Game: Tron's Craps
Version: 1.0.0
Package: published-games/trons-craps/1.0.0
Play URL: published-games/trons-craps/1.0.0/index.html
Version 1.0.0 (2026-07-19) - Initial release. Complete craps engine, casino felt table, on-table dice animation, and verified payout math.
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Cube Maze v1.0.0 Published
Cube Maze
v1.0.0
Jul 18, 2026
Game package published automatically.
Game: Cube Maze
Version: 1.0.0
Package: published-games/cube-maze/1.0.0
Play URL: published-games/cube-maze/1.0.0/index.html
Version 1.0.0 - Initial release: procedural 3D cube maze, fog-of-war exploration, turn-based combat, light/survival system, three escape gates with guardians, levelling and scoring. Fully offline. No audio in this release.
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Risk: Lord of the Rings v1.0.0 Published
Risk: Lord of the Rings
v1.0.0
Jul 17, 2026
Game package published automatically.
Game: Risk: Lord of the Rings
Version: 1.0.0
Package: published-games/risk-lord-of-the-rings/1.0.0
Play URL: published-games/risk-lord-of-the-rings/1.0.0/index.html
v1.0.0 (2026-07-17) — Initial release. Packaged from a single self-contained HTML build: inline CSS extracted to css/game.css, inline JavaScript to js/game.js, the embedded board decoded to images/board.png, and Cinzel + Crimson Text fonts bundled under the SIL OFL for offline use.
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ISS Vanguard v1.0.0 Published
ISS Vanguard
v1.0.0
Jul 17, 2026
Game package published automatically.
Game: ISS Vanguard
Version: 1.0.0
Package: published-games/iss-vanguard/1.0.0
Play URL: published-games/iss-vanguard/1.0.0/index.html
ISS VANGUARD — CHANGELOG
========================
VERSION 1.0.0 — 2026-07-16
Initial Tronsoft Games release.
Four-planet campaign: Kepler-7f, Vega-4, Cygnus-2, Sol-9.
16 missions across the campaign (4 per planet, one per type).
4 specialist crew with skills, wounds, XP, and levelling.
6 ship sections with individual HP and damage conditions.
8 planetary event cards with branching outcomes.
Hex-grid planet surface exploration with fog of war.
Five refueling methods including fuel-rich planet bonuses.
9-item research technology tree.
Star Map with chapter progression and travel.
Victory screen (Sol-9 completion) and defeat conditions (hull=0, morale=0).
Full save/load via browser localStorage.
Difficulty-scaled dice resolution engine.
Per-crew action economy (2 actions per turn).
Mission skill gates and wound-based dice penalties.
Desktop browser support (Chrome, Firefox, Edge).
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Colossal Cave — TIFE Edition v1.0 Published
Colossal Cave — TIFE Edition
v1.0
Jul 17, 2026
Game package published automatically.
Game: Colossal Cave — TIFE Edition
Version: 1.0
Package: published-games/colossal-cave-tife-edition/1.0
Play URL: published-games/colossal-cave-tife-edition/1.0/index.html
Colossal Cave — TIFE Edition v1.0
Initial Tronsoft Games package release.
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Barbarian Kings v1.0.0 Published
Barbarian Kings
v1.0.0
Jul 17, 2026
Game package published automatically.
Game: Barbarian Kings
Version: 1.0.0
Package: published-games/barbarian-kings/1.0.0
Play URL: published-games/barbarian-kings/1.0.0/index.html
Barbarian Kings -- Changelog
============================
1.0.0 -- 2026
---------------
Initial public release for the Tronsoft Games Portal.
- Full simultaneous-movement fantasy conquest game (engine, AI, interface).
- Original hex map of Allaven, ten races, spell system, and Combat Results Table.
- AI validated across 1,000+ headless games; all games terminate; balanced seats.
- SVG map with pan/zoom, ledger UI, chronicle log, autosave, and PDF manual.
- Conforms to Tronsoft Games Package Specification v1.3.
- An unaffiliated fan homage; all content original (see docs/credits.txt).
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Albion: Land of Faerie v1.0.0 Published
Albion: Land of Faerie
v1.0.0
Jul 17, 2026
Game package published automatically.
Game: Albion: Land of Faerie
Version: 1.0.0
Package: published-games/albion/1.0.0
Play URL: published-games/albion/1.0.0/index.html
Albion: Land of Faerie — Changelog
==================================
1.0.0 — 2026-07-17
--------------------
Initial public release for the Tronsoft Games Portal.
- Fantasy wargame engine: hex movement with terrain and Zones of Control,
line-of-sight missile fire, a seven-column Combat Results Table, champion
duels, siege, a magical Power economy, and Balor's Eye.
- Three scenarios: "Albion Alone" (3 turns), "The Third Fomorian War" (8 turns),
and "The Field of Towers" (6 turns).
- Map of the Enchanted Isles — Hibernia and Albion across the sundering sea —
with eight fortresses and four sacred Power points.
- Legendary leaders and the Four Treasures of the Tuatha Dé Danann.
- Objective-driven AI opponent validated across hundreds of headless games; all
games terminate cleanly and every scenario is competitive.
- SVG board with pan/zoom, synthesized audio, autosave, in-game rules reference,
standalone tutorial, and a printable PDF manual.
- Conforms to the Tronsoft Games Package Specification.
View Game
ZORK I — The Great Underground Empire v1.0.0 Published
ZORK I — The Great Underground Empire
v1.0.0
Jul 17, 2026
Game package published automatically.
Game: ZORK I — The Great Underground Empire
Version: 1.0.0
Package: published-games/zork-i-the-great-underground-empire/1.0.0
Play URL: published-games/zork-i-the-great-underground-empire/1.0.0/index.html
ZORK I — The Great Underground Empire v1.0.0
Initial Tronsoft Games package release.
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HeroQuest: The Trial of the Iron Gate v1.0.0 Published
HeroQuest
v1.0.0
Jul 16, 2026
Game package published automatically.
Game: HeroQuest: The Trial of the Iron Gate
Version: 1.0.0
Package: published-games/heroquest/1.0.0
Play URL: published-games/heroquest/1.0.0/index.html
v1.0.0 (2026-07-16): Initial public release. Added the complete quest 'The Trial of the Iron Gate', four heroes, nine monster types, combat-dice system, spells, treasure, traps, fog-of-war exploration, save/resume, and original art and audio. Difficulty balanced via automated simulation.
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Tic Tac Toe v1.0.0 Published
Tic Tac Toe
v1.0.0
Jul 15, 2026
Game package published automatically.
Game: Tic Tac Toe
Version: 1.0.0
Package: published-games/tic-tac-toe/1.0.0
Play URL: published-games/tic-tac-toe/1.0.0/index.html
TIC TAC TOE
VERSION 1.0.0
Release Date: July 12, 2026
ADDED
- Initial Tronsoft Games release.
- Three game modes: Human vs Human, Human vs AI, AI vs AI.
- Three AI difficulty levels: Easy (random), Medium (heuristic
with occasional slips), Hard (perfect minimax play).
- Side selection (X or O) in Human vs AI mode.
- Independent difficulty per AI in AI vs AI mode.
- Session scoreboard for X wins, O wins, and draws.
- Win-line highlighting and move animations.
- Mouse and touch input.
- Desktop and mobile browser support.
KNOWN ISSUES
- Audio is not included in this release.
- AI vs AI matches cannot be paused, only restarted.
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Go v1.0.0 Published
Go
v1.0.0
Jul 15, 2026
Game package published automatically.
Game: Go
Version: 1.0.0
Package: published-games/go/1.0.0
Play URL: published-games/go/1.0.0/index.html
GO
VERSION 1.0.0
Release Date: July 12, 2026
ADDED
- Initial Tronsoft Games release.
- Three game modes: Human vs Human, Human vs AI, AI vs AI.
- Four AI difficulty levels (Easy, Medium, Hard, Expert).
- Board sizes 9x9, 13x13, and 19x19.
- Full rules: capture, suicide prohibition, positional superko.
- Area (Chinese) scoring with adjustable komi.
- Interactive scoring phase with dead-stone marking.
- Undo, pass, resign, capture counters, last-move marker.
- Desktop browser support.
KNOWN ISSUES
- Touch controls have not been fully tested.
- Audio is not included in this release.
- Expert AI may take several seconds per move on 19x19 boards.
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Checkers v1.0.0 Published
Checkers
v1.0.0
Jul 15, 2026
Game package published automatically.
Game: Checkers
Version: 1.0.0
Package: published-games/checkers/1.0.0
Play URL: published-games/checkers/1.0.0/index.html
CHECKERS
VERSION 1.0.0
Release Date: July 12, 2026
ADDED
- Initial Tronsoft Games release.
- Classic 8x8 American checkers with mandatory captures,
multi-jumps, kinging, and 40-move draw rule.
- Three game modes: Human vs Human, Human vs AI, AI vs AI.
- Four AI difficulty levels: Easy, Medium, Hard (minimax
depth 4), Expert (minimax depth 7).
- Undo, hints, score tracking, and adjustable AI vs AI speed.
- Desktop browser support.
KNOWN ISSUES
- Touch controls have not been fully tested.
- Audio is not included in this release.
View Game
Chess v1.0.0 Published
Chess
v1.0.0
Jul 15, 2026
Game package published automatically.
Game: Chess
Version: 1.0.0
Package: published-games/chess/1.0.0
Play URL: published-games/chess/1.0.0/index.html
CHESS
VERSION 1.0.0
Release Date: July 11, 2026
ADDED
- Initial Tronsoft Games release.
- Complete chess rules: castling, en passant, promotion, check,
checkmate, stalemate, 50-move rule, threefold repetition, and
insufficient-material draws.
- Human vs Human local hot-seat mode.
- Human vs AI mode (play either color).
- AI vs AI spectator mode with pause and resume.
- Four AI difficulty levels: Easy, Medium, Hard, Expert.
- Move list in standard algebraic notation.
- Captured pieces and material advantage display.
- Undo, board flip, and pawn promotion picker.
- Desktop and touch browser support.
KNOWN ISSUES
- Audio is not included in this release.
- Expert AI may take several seconds per move in complex positions.
View Game
SolarQuest v1.0.0 Published
SolarQuest
v1.0.0
Jul 15, 2026
Game package published automatically.
Game: SolarQuest
Version: 1.0.0
Package: published-games/solarquest/1.0.0
Play URL: published-games/solarquest/1.0.0/index.html
v1.0.0 (2026-07-14): Initial release — original board over the real board map, authentic economy, Red Shift deck, optional lasers, AI opponents, zoom/pan map and context-sensitive action list.
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Panzer Blitz v1.0.0 Published
Panzer Blitz
v1.0.0
Jul 14, 2026
Game package published automatically.
Game: Panzer Blitz
Version: 1.0.0
Package: published-games/panzer-blitz/1.0.0
Play URL: published-games/panzer-blitz/1.0.0/index.html
Panzer Blitz — Changelog
=====================================
1.0.0 — 2026-07-14
--------------------
Initial public release for the Tronsoft Games Portal.
• Tactical wargame engine (fire combat + CRT, LOS, movement, transports,
dispersal/recovery, victory by objective control).
• Three balanced situations; play the Wehrmacht or the Red Army vs. AI.
• 15 x 20 hex battlefield with river/bridges/ford, ridge village, and crossroads.
• 20+ historical unit types with AP/HE fire and distinct mobility.
• Heuristic AI validated across 1,200+ headless games; all games terminate.
• SVG board with pan/zoom/pinch, synthesized + packaged audio, autosave.
• PDF rules manual and strategy guide, in-game help, and standalone tutorial.
• Conforms to Tronsoft Games Package Specification v1.3.
View Game
Ultima: Britannian Chronicles v1.0.0 Published
Ultima: Britannian Chronicles
v1.0.0
Jul 14, 2026
Game package published automatically.
Game: Ultima: Britannian Chronicles
Version: 1.0.0
Package: published-games/ultima-britannian-chronicles/1.0.0
Play URL: published-games/ultima-britannian-chronicles/1.0.0/index.html
v1.0.0 - 2026-07-14 - Initial Tronsoft Games release.
- Full pointy-top hex grid overworld (48x48) with fog of war
- S.P.E.C.I.A.L. attribute system: 7 stats raised through use
- Eight learnable Ultima spells via Mage Guild system
- Multi-level hex dungeon with recursive backtracker maze generation
- Dungeon level memory: revisiting floors restores saved state
- Dungeon fog of war, key/locked-door puzzle mechanic
- Four towns: Britain, Moonglow, Trinsic, Vesper
- Eight quests with NPC quest boards and turn-in system
- Click-to-move with BFS pathfinding; minimap click navigation
- Camp/rest system with ambush risk
- Canvas-drawn Avatar (fat man stick figure with wizard hat)
- HP and AP bars on canvas, minimap lower-left
- Mage Guild overlay: spellbook, shop, INT training
- S.P.E.C.I.A.L. panel with per-attribute progress bars
- Quest log with progress bars and status indicators
- CHA-based shop discount system
- PER-based encounter rate reduction and fog radius
- END-based damage absorption
- AGI-based flee success probability
- LCK-based crit chance and loot quality
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Zork II: The Wizard of Frobozz v1.0.0 Published
Zork II: The Wizard of Frobozz
v1.0.0
Jul 14, 2026
Game package published automatically.
Game: Zork II: The Wizard of Frobozz
Version: 1.0.0
Package: published-games/zork-ii/1.0.0
Play URL: published-games/zork-ii/1.0.0/index.html
Initial release. Mini version with core gameplay loop, parser, rooms, and documentation.
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Risk: World Domination v1.0.0 Published
Risk: World Domination
v1.0.0
Jul 14, 2026
Game package published automatically.
Game: Risk: World Domination
Version: 1.0.0
Package: published-games/risk-world-domination/1.0.0
Play URL: published-games/risk-world-domination/1.0.0/index.html
RISK: WORLD DOMINATION
VERSION 1.0.0
Release Date: July 12, 2026
ADDED
- Initial Tronsoft Games release.
- Full classic map: 42 territories across six continents.
- Two-phase setup: claim territories, then place remaining armies.
- Reinforce, Attack, and Fortify turn phases.
- Dice-driven combat (up to three attack dice, two defence dice) with
an animated battle readout.
- Territory card deck with Infantry, Cavalry, Artillery, and Wild cards.
- Card trading for escalating army bonuses.
- Continent-control bonuses and player elimination.
- Three AI difficulty levels: Novice, Warlord, and Conqueror.
- Support for three to six players (one human plus two to five AI).
- On-screen popup messages that explain each rule and error as it occurs.
- Real photographic game board with pixel-accurate army markers.
KNOWN ISSUES
- Touch controls are supported but have not been fully tested on all
mobile devices.
- Audio is not included in this release.
- Typefaces load from Google Fonts; the game falls back to system fonts
if external resources are blocked by the portal.
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Western Front — Panzer Leader Situations 1–20 v1.0.0 Published
Western Front — Panzer Leader Situations
v1.0.0
Jul 13, 2026
Game package published automatically.\n\nGame: Western Front — Panzer Leader Situations 1–20\nVersion: 1.0.0\nPackage: published-games/western-front/1.0.0\nPlay URL: published-games/western-front/1.0.0/index.html\n\nWESTERN FRONT — PANZER LEADER SITUATIONS 1–20
CHANGELOG
v1.0.0 — July 13, 2026
Initial Tronsoft Games release. Twenty situations across all four
PANZER LEADER mapboards, extracted from physical scans; full tactical
combat engine with opportunity fire and the Lone Fox solitaire AI.
See patches/patch_v1.0.0.txt for the complete release notes.
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Eclipse — ICV Meridian Star v1.0.0 Published
Eclipse — ICV Meridian Star
v1.0.0
Jul 13, 2026
Game package published automatically.\n\nGame: Eclipse — ICV Meridian Star\nVersion: 1.0.0\nPackage: published-games/eclipse-meridian-star/1.0.0\nPlay URL: published-games/eclipse-meridian-star/1.0.0/index.html\n\nECLIPSE — ICV MERIDIAN STAR — CHANGELOG
v1.0.0 — 2026-07-13
Initial release. See patches/patch_v1.0.0.txt for full notes.
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Zork I: The Great Underground Empire v1.0.0 Published
ZORK I
v1.0.0
Jul 13, 2026
Game package published automatically.\n\nGame: Zork I: The Great Underground Empire\nVersion: 1.0.0\nPackage: published-games/zork-i/1.0.0\nPlay URL: published-games/zork-i/1.0.0/index.html\n\nInitial Tronsoft Games release. Faithful HTML recreation of classic Zork I opening sequence with working parser, multiple locations (West of House through Cellar), dynamic state, scoring, and complete package compliance including manual.pdf, tutorial, and all required assets and documentation.
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War of the Ring v1.0.0 Published
War of the Ring
v1.0.0
Jul 13, 2026
Game package published automatically.\n\nGame: War of the Ring\nVersion: 1.0.0\nPackage: published-games/war-of-the-ring/1.0.0\nPlay URL: published-games/war-of-the-ring/1.0.0/index.html\n\nWAR OF THE RING — CHANGELOG
v1.0.0 — July 12, 2026
- Initial release on the Tronsoft Games Portal.
- Full asymmetric engine: Action Dice, Hunt for the Ring, political track,
combat and sieges, Mordor Track, and all four victory conditions.
- Free Peoples and Shadow AI opponents; AI-vs-AI watch mode.
- Balance-tested via headless simulation.
- Self-contained package with locally bundled OFL fonts; no external
dependencies and no network access.
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Robinson Crusoe: Adventures on the Cursed Island v1.0.0 Published
Robinson Crusoe: Adventures on the Cursed Island
v1.0.0
Jul 13, 2026
Game package published automatically.\n\nGame: Robinson Crusoe: Adventures on the Cursed Island\nVersion: 1.0.0\nPackage: published-games/robinson-crusoe/1.0.0\nPlay URL: published-games/robinson-crusoe/1.0.0/index.html\n\nROBINSON CRUSOE: ADVENTURES ON THE CURSED ISLAND
Scenario 1 - Castaways (Solo Edition)
VERSION 1.0.0
Release Date: July 12, 2026
ADDED
- Initial Tronsoft Games release.
- Faithful solitaire implementation of Scenario 1, "Castaways."
- Three playable castaways of escalating difficulty: Cook, Carpenter, and
Explorer, each with two skills and a personal invention.
- Friday (second action pawn) and the Dog (hunt/explore pawn, never eats,
cannot die).
- Full eight-phase round structure: Event, Morale, Production, Woodpile,
Planning, Resolution, Weather, and Night.
- Eleven-space island with a ten-tile terrain stack (Mountains, Forest,
Plains, Hills, River, Beach), sources, beasts, discovery tokens, and
natural shelter.
- Invention system with staple inventions (Fire, Knife, Pot, Shovel, Basket,
Map, Rope, Cure, Shortcut, Cellar) plus randomized pool inventions
(Axe, Mast, Snare, and more) and per-character personal inventions.
- Event deck, hunting deck, discovery tokens, and two-use starting salvage
items.
- Escalating weather system: Rain from round 4, Rain and Winter from round 9,
and all three weather dice from round 11.
- Two-slot threat field with fall-off effects.
- Win condition: build the Fire and complete the five-stage woodpile during
rounds 10-12. Lose if the main character dies or round 12 ends unsolved.
- Original artwork: cover, icon, banner, logo, loading screen, and four
gameplay screenshots.
- Full documentation: description, HTML tutorial, credits, and license.
- Desktop browser support. Fully self-contained and offline; no external
dependencies.
BALANCE
- Rules and balance verified with an automated headless play-testing harness
across hundreds of thousands of simulated games, tuned to a solo win rate
consistent with the difficulty of the original Scenario 1.
KNOWN ISSUES
- Touch controls have not been fully certified on all mobile devices.
- Audio is not included in this release.
- No cross-session save; each launch is a fresh game.
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SolarQuest (1985) v1.0.0 Published
SolarQuest (1985)
v1.0.0
Jul 12, 2026
Game package published automatically.\n\nGame: SolarQuest (1985)\nVersion: 1.0.0\nPackage: published-games/solarquest-1985/1.0.0\nPlay URL: published-games/solarquest-1985/1.0.0/index.html\n\nInitial release. Faithful port of the 1985 original including the complete 91-space board, gravity wells, orbital branches, hydron fuel system, deed collection and rents, fuel stations, Red Shift cards, Federation services, and optional laser battles. Local save support via localStorage. Responsive design for desktop and mobile.
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Super Star Trek — Grand Scale v1.0.0 Published
Super Star Trek — Grand Scale Edition
v1.0.0
Jul 11, 2026
Game package published automatically.\n\nGame: Super Star Trek — Grand Scale\nVersion: 1.0.0\nPackage: published-games/super-star-trek/1.0.0\nPlay URL: published-games/super-star-trek/1.0.0/index.html\n\nInitial public release. Complete grand-scale Super Star Trek implementation featuring 100×100 galaxy, five enemy races with distinct AI and boarding mechanics, interactive Galaxy Map, LRS/SRS, phaser/torpedo combat, starbase docking, probes, emergency repairs, scoring system, local history/leaderboard, and extensive in-game help. Self-contained single-file experience with optional text commands.
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RISK — World Domination v1.0.0 Published
Risk: World Domination
v1.0.0
Jul 11, 2026
Game package published automatically.\n\nGame: RISK — World Domination\nVersion: 1.0.0\nPackage: published-games/risk-world-domination/1.0.0\nPlay URL: published-games/risk-world-domination/1.0.0/index.html\n\nInitial release. Complete single-file browser implementation featuring setup for 3-6 players, three AI difficulties, full RISK rules including continent control bonuses, increasing card trade values, dice combat, connected-territory fortification, player elimination, and victory conditions. Elegant dark parchment UI with detailed battle log and card management.
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Empire v1.0.0 Published
Empire
v1.0.0
Jul 10, 2026
Game package published automatically.\n\nGame: Empire\nVersion: 1.0.0\nPackage: published-games/empire/1.0.0\nPlay URL: published-games/empire/1.0.0/index.html\n\nPublished package version 1.0.0.
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Crownfall v0.5.0 Published
Crownfall
v0.5.0
Jul 19, 2026
Game package published automatically.
Game: Crownfall
Version: 0.5.0
Package: published-games/crownfall/0.5.0
Play URL: published-games/crownfall/0.5.0/index.html
Version 0.5.0 - Buildings (farmland, sawmill, mine, market, barracks) and roads (trade income, drawn on map); AI develops its lands. Version 0.4.2 - Cartographic map background (sea, landmass, terrain, compass, frame). Version 0.4.1 - Timber & Iron materiel (gate knights and walls) and population muster pool with Spring regrowth. Version 0.4.0 - Food economy and combat morale. Version 0.3.2 - TGSE data layer. Version 0.3.1 - Four-season turn loop. Version 0.3.0 - TGSE engine, six-advisor council, events, mods. Version 0.2.0 - Knights, sieges, diplomacy, maps, editor. Version 0.1.0 - Initial release.
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