
Standard Game · Strategy
Terrible Swift Sword
Gettysburg, 1–3 July 1863, at regiment and battery scale: every regiment and battery of both armies by name and strength, every brigade commander and his horse, on a 120-yard hex map of the field. Eight scenarios from McPherson's Ridge to Pickett's Charge and the full three-day battle; a machine general for either side, hot-seat play, brigade orders, optional fog of war, and the Casualty Return that rules every volley and charge in full.
About this game
Gettysburg, 1–3 July 1863, at regiment and battery scale: every regiment and battery of both armies by name and strength, every brigade commander and his horse, on a 120-yard hex map of the field. Eight scenarios from McPherson's Ridge to Pickett's Charge and the full three-day battle; a machine general for either side, hot-seat play, brigade orders, optional fog of war, and the Casualty Return that rules every volley and charge in full.
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