What’s new in Gunfight at the O.K. Corral v2.0.0
VERSION 2.0.0 — 2026-09-26
- Added one manual tactical snapshot slot (S) and exact-state restore (K), separate from autosave.
- Added a live score-versus-par readout to the Situation panel using the game’s actual scoring and par tables.
- Removed the duplicate Situation rendering path and consolidated the battlefield summary, next activation and score readout.
- Save format 1, combat rules, AI, scenarios, par values and balance are unchanged.
VERSION 1.9.0 — 2026-09-26
- Added a detailed After-Action Report to fight and lesson results.
- Report compares Lawmen and Cowboys for shots, hits, accuracy, killed, wounded, down, surrendered, fled, and still standing.
- Added fight-tempo totals for movement, aiming, covering fire, reaction shots, reloads, fan-the-hammer orders, panic and surrender.
- Added Copy report for a plain-text playtest/share summary.
- Save format 1, combat rules, AI, scenario balance and par values are unchanged.
VERSION 1.8.0 — 2026-09-26
- Added persistent Fire Lanes (I), drawing every legal shot from the active man with live hit percentages and shot-quality styling.
- Added Target (Q), which cycles visible enemies from the strongest current shot downward and centres the selected target.
- Fixed first-run display defaults for 100% UI scaling and normal contrast.
- Removed a duplicated Situation panel and documented the new controls.
- Save format, combat rules, AI, scenarios, par values and balance are unchanged.
VERSION 1.7.0 — 2026-09-26
- Added a live Situation report for both sides, including fighting, wounded, down/out, and a next-activation preview.
- Roster and Initiative clicks now centre and inspect a man, feeding enemy inspection into the Odds Slip.
- Expanded the tactical HUD with distance, current shot odds/reason, reachability, and weapon-range context.
- Added the persistent Range guide (B) and replay timeline scrubber with keyboard stepping/jump controls.
- Save format, AI and combat balance are unchanged.
VERSION 1.6.0 — 2026-09-26
- Added a clickable Initiative strip showing the current round’s full activation order.
- Added move-position firing previews: hover a reachable square to see the best shots available after moving there.
- Planning previews use the live combat model, including movement, range, cover, smoke and line of sight.
- The Odds Slip now presents both incoming exposure and projected outgoing shots for a candidate move square.
- Save format and combat balance are unchanged.
VERSION 1.5.0 — 2026-09-26
- Added an interactive tactical minimap showing both sides, the active unit, and the current main-map viewport.
- Clicking the minimap now centres the main tactical map on that location.
- Added an optional all-target shot-odds overlay so every currently shootable enemy can display the active man’s hit chance at once.
- Added keyboard shortcuts: M toggles the minimap and X toggles the odds overlay.
- Both new display options are remembered between sessions.
VERSION 1.4.0 — 2026-09-26
- Integrated the new illustrated O.K. Corral cover into the scenario selection screen.
- Added a compact tactical HUD over the map for round, active man, actions, weapon/ammo, and hovered ground.
- Added persistent high-contrast display mode.
- Added persistent 100% / 115% / 130% interface scaling.
- Improved keyboard accessibility by making the tactical canvas focusable.
GUNFIGHT AT THE O.K. CORRAL - CHANGELOG
Entries are kept from every release, newest first.
VERSION 1.3.0
Release Date: September 25, 2026
First Tronsoft Games Portal package (Package Specification v1.6.2).
ADDED
- Packaged to the Tronsoft Games Package Specification v1.6.2: manifest, storefront art, four screenshots, manual, tutorial, credits, licence, self-tests and a developer-side validator.
- Keyboard play of the whole game: Shift+arrows move a cursor over the map, Q jumps to the next enemy in sight, Enter moves to or fires at the cursor square; Tab reaches every button with a visible focus ring.
- Sound volume in four steps (100%, 60%, 30%, off) in place of on/off.
- Fullscreen button in the View row.
- Recorded sound effects in sounds/ (rendered from the game's own synthesized recipes); the game falls back to synthesis if a file cannot be loaded.
- The replay now shows the roster as the men stood at each step, not as the fight ended.
CHANGED
- Browser storage moved into this game's namespace: tronsoft_gunfight_at_the_ok_corral_save and tronsoft_gunfight_at_the_ok_corral_prefs. Saves and settings under the v1.0-1.2 keys are moved across once, on first launch.
- The computer opponent now lives in its own file (js/ai.js), and every modifier, cover value, nerve, wound, surrender and scoring number lives in one exported table that the rules, the manual and the tutorial all read. Play is unchanged: 1,800 fights across all ten scenarios replay shot for shot identically to v1.2.0.
FIXED
- Pressing Enter or Space on a focused button no longer also triggers the matching keyboard order.
SAVED GAMES
- Save format 1 is unchanged. The storage keys changed; older saves are migrated once. A save written by v1.3.0 cannot be read by v1.0-1.2, which look under the old keys.
VERSION 1.2.0
Release Date: September 24, 2026
Iron Springs, random skirmishes and the Tactics Primer.
ADDED
- Iron Springs, March 24, 1882: Wyatt Earp's posse against Curly Bill Brocius's camp, with trees, rocks, brush and a spring.
- Skirmish in a Strange Town: a fictional marshal and three deputies against a gang of five in a town laid out fresh for every fight.
- The Tactics Primer: five lessons with objectives (Reading the Odds, Cover to Cover, Fire and Movement, The Flank, Breaking Nerve).
- Men walk square by square along their route; the walk respects reduced-motion settings.
CHANGED
- Each scenario has its own map; the header names the place and date.
VERSION 1.1.0
Release Date: September 24, 2026
Covering fire and the tools for learning the ground.
ADDED
- Hold fire, covering: a snap shot at the first enemy who fires, or once the fight has begun moves, in sight.
- Threat map, ground readout, Advise me and Undo the move.
- Three opposition levels (Greenhorn, Gunhand, Shootist) with par measured for each; save and resume; after-action replay.
VERSION 1.0.0
Release Date: September 24, 2026
First release as a single HTML file.
ADDED
- The fight on Fremont Street in three scenarios, with the Odds Slip, nerve, wounds, gunsmoke, horses with saddle rifles and Virgil Earp's call for surrender; scoring against par.
- Added one manual tactical snapshot slot (S) and exact-state restore (K), separate from autosave.
- Added a live score-versus-par readout to the Situation panel using the game’s actual scoring and par tables.
- Removed the duplicate Situation rendering path and consolidated the battlefield summary, next activation and score readout.
- Save format 1, combat rules, AI, scenarios, par values and balance are unchanged.
VERSION 1.9.0 — 2026-09-26
- Added a detailed After-Action Report to fight and lesson results.
- Report compares Lawmen and Cowboys for shots, hits, accuracy, killed, wounded, down, surrendered, fled, and still standing.
- Added fight-tempo totals for movement, aiming, covering fire, reaction shots, reloads, fan-the-hammer orders, panic and surrender.
- Added Copy report for a plain-text playtest/share summary.
- Save format 1, combat rules, AI, scenario balance and par values are unchanged.
VERSION 1.8.0 — 2026-09-26
- Added persistent Fire Lanes (I), drawing every legal shot from the active man with live hit percentages and shot-quality styling.
- Added Target (Q), which cycles visible enemies from the strongest current shot downward and centres the selected target.
- Fixed first-run display defaults for 100% UI scaling and normal contrast.
- Removed a duplicated Situation panel and documented the new controls.
- Save format, combat rules, AI, scenarios, par values and balance are unchanged.
VERSION 1.7.0 — 2026-09-26
- Added a live Situation report for both sides, including fighting, wounded, down/out, and a next-activation preview.
- Roster and Initiative clicks now centre and inspect a man, feeding enemy inspection into the Odds Slip.
- Expanded the tactical HUD with distance, current shot odds/reason, reachability, and weapon-range context.
- Added the persistent Range guide (B) and replay timeline scrubber with keyboard stepping/jump controls.
- Save format, AI and combat balance are unchanged.
VERSION 1.6.0 — 2026-09-26
- Added a clickable Initiative strip showing the current round’s full activation order.
- Added move-position firing previews: hover a reachable square to see the best shots available after moving there.
- Planning previews use the live combat model, including movement, range, cover, smoke and line of sight.
- The Odds Slip now presents both incoming exposure and projected outgoing shots for a candidate move square.
- Save format and combat balance are unchanged.
VERSION 1.5.0 — 2026-09-26
- Added an interactive tactical minimap showing both sides, the active unit, and the current main-map viewport.
- Clicking the minimap now centres the main tactical map on that location.
- Added an optional all-target shot-odds overlay so every currently shootable enemy can display the active man’s hit chance at once.
- Added keyboard shortcuts: M toggles the minimap and X toggles the odds overlay.
- Both new display options are remembered between sessions.
VERSION 1.4.0 — 2026-09-26
- Integrated the new illustrated O.K. Corral cover into the scenario selection screen.
- Added a compact tactical HUD over the map for round, active man, actions, weapon/ammo, and hovered ground.
- Added persistent high-contrast display mode.
- Added persistent 100% / 115% / 130% interface scaling.
- Improved keyboard accessibility by making the tactical canvas focusable.
GUNFIGHT AT THE O.K. CORRAL - CHANGELOG
Entries are kept from every release, newest first.
VERSION 1.3.0
Release Date: September 25, 2026
First Tronsoft Games Portal package (Package Specification v1.6.2).
ADDED
- Packaged to the Tronsoft Games Package Specification v1.6.2: manifest, storefront art, four screenshots, manual, tutorial, credits, licence, self-tests and a developer-side validator.
- Keyboard play of the whole game: Shift+arrows move a cursor over the map, Q jumps to the next enemy in sight, Enter moves to or fires at the cursor square; Tab reaches every button with a visible focus ring.
- Sound volume in four steps (100%, 60%, 30%, off) in place of on/off.
- Fullscreen button in the View row.
- Recorded sound effects in sounds/ (rendered from the game's own synthesized recipes); the game falls back to synthesis if a file cannot be loaded.
- The replay now shows the roster as the men stood at each step, not as the fight ended.
CHANGED
- Browser storage moved into this game's namespace: tronsoft_gunfight_at_the_ok_corral_save and tronsoft_gunfight_at_the_ok_corral_prefs. Saves and settings under the v1.0-1.2 keys are moved across once, on first launch.
- The computer opponent now lives in its own file (js/ai.js), and every modifier, cover value, nerve, wound, surrender and scoring number lives in one exported table that the rules, the manual and the tutorial all read. Play is unchanged: 1,800 fights across all ten scenarios replay shot for shot identically to v1.2.0.
FIXED
- Pressing Enter or Space on a focused button no longer also triggers the matching keyboard order.
SAVED GAMES
- Save format 1 is unchanged. The storage keys changed; older saves are migrated once. A save written by v1.3.0 cannot be read by v1.0-1.2, which look under the old keys.
VERSION 1.2.0
Release Date: September 24, 2026
Iron Springs, random skirmishes and the Tactics Primer.
ADDED
- Iron Springs, March 24, 1882: Wyatt Earp's posse against Curly Bill Brocius's camp, with trees, rocks, brush and a spring.
- Skirmish in a Strange Town: a fictional marshal and three deputies against a gang of five in a town laid out fresh for every fight.
- The Tactics Primer: five lessons with objectives (Reading the Odds, Cover to Cover, Fire and Movement, The Flank, Breaking Nerve).
- Men walk square by square along their route; the walk respects reduced-motion settings.
CHANGED
- Each scenario has its own map; the header names the place and date.
VERSION 1.1.0
Release Date: September 24, 2026
Covering fire and the tools for learning the ground.
ADDED
- Hold fire, covering: a snap shot at the first enemy who fires, or once the fight has begun moves, in sight.
- Threat map, ground readout, Advise me and Undo the move.
- Three opposition levels (Greenhorn, Gunhand, Shootist) with par measured for each; save and resume; after-action replay.
VERSION 1.0.0
Release Date: September 24, 2026
First release as a single HTML file.
ADDED
- The fight on Fremont Street in three scenarios, with the Odds Slip, nerve, wounds, gunsmoke, horses with saddle rifles and Virgil Earp's call for surrender; scoring against par.
- Genre
- Game
- Developer
- Tronsoft Games
- Engine
- Standard
- Version
- 2.0.0

