Click BEGIN ADVENTURE, then create your character: pick a Race, Class, and Sex. Each choice adjusts your starting STR/DEX/INT/WIS. Then press ENTER SOSARIA.
The overworld is a wrapping hex map with six directions:
| Key | Dir | Key | Dir |
|---|---|---|---|
| W | NW | E | NE |
| A | W | D | E |
| Z | SW | X | SE |
Or click an explored world hex to walk there automatically through known land. Press M for the world atlas and route planner.
| Key | Action |
|---|---|
| Enter | Enter town/dungeon, or board the starship |
| C | Camp / rest (on grass or forest) |
| B | Buy at a shop stall (in town) |
| T | Town services (also U) |
Towns are hexagonal with six shops around the edge (T/M/P/F/W/A) and a fountain in the center. Stand on a stall and press B to trade, or use U / T for town services. Inns restore full health for 25 gold. Expedition restock fills food to 250 at 1 gold per 5 food, rounded up. Equipment offers show the exact STR or DEX gain and disable duplicate or ineffective purchases. Food shops sell partial bundles near the 999-food limit.
Choose Fight or Flee when an enemy appears. During battle, read its next intention: Strike, Heavy blow, or Recover. The cycle repeats. Damage previews include your current defence. Recovery heals the enemy by up to 10% maximum health instead of attacking.
| Key | Action | Effect / cost |
|---|---|---|
| Space | Attack | Normal strike; gain 1 focus |
| P | Power strike | Spend 2 focus; 1.8 times normal strike damage |
| G | Guard | 70% less incoming damage this turn; gain 1 focus |
| M | Magic | Spend 20 food; intelligence-based damage |
| H | Mend | Spend 15 food; heal up to 25% maximum health |
| R | Run | 40% escape chance; failure gives the enemy its announced turn |
Each fight begins with 1 focus, capped at 3. Buttons show costs and disable unavailable actions. The enemy acts after your action unless you win or escape. Enter continues after victory.
Rescuers bring you to a town with half maximum health and at least 40 food. You lose 10% gold, rounded down. Equipment, experience, explored dungeon floors, and conquests remain intact. Select Continue to save the recovered expedition. Rescue events appear in your journal.
Each dungeon is 3-10 levels deep. In the first-person cave view: W=forward X=back A=turn left D=turn right. Find the stairs down (▼) and descend to the bottom to conquer it. The minimap (top-right) shows stairs, chests, and monsters you've seen.
Press C on grass or forest. Rest recovers about half your health; Sleep recovers fully. Both consume food and risk an ambush.
Conquer all three dungeons and a starship descends near the eastern peaks. Board it (Enter) to fly in space:
| Key | Action |
|---|---|
| W/↑ | Thrust |
| A/D | Turn |
| Space | Fire |
| Esc | Retreat |
Destroy 8 vessels to reach Mondain, then defeat him (200 HP) to shatter the Gem of Immortality and win. A victory chronicle appears, and you may begin a new quest.
Win: defeat Mondain. Losing a fight: rescue to a town at half health, losing 10% gold. Continue: restore your latest exploration checkpoint from the title screen. A new quest replaces the browser checkpoint when you enter Sosaria.
Exploration saves every 10 seconds while you are in the world, a town, or a dungeon and no popup is open. It also saves before encounters or launch. Use Save checkpoint or Ctrl/Cmd+S for an immediate checkpoint.
Continue Quest restores your character, supplies, equipment, map exploration, town position, and every visited dungeon floor, including the current position. Combat and space flight preserve your last exploration checkpoint; they do not save mid-battle.
Export backup downloads a JSON save. Use Import Backup on the title screen to restore it. Browser saves are tied to the browser and game address, so export before moving the file or clearing browser data. An unreadable backup is rejected before the current quest changes.
The left sidebar shows health, supplies, equipment, the three-dungeon checklist, and your journey log. The right sidebar has movement and action buttons, map view controls, and saving options. Drag the map to pan, use +/− to zoom, and Center to return to your character. Fullscreen is available when your browser permits it.
On narrow screens, scroll below the map for controls and information. Help opens a dialog without generating a new world.
Every visited floor keeps its map, opened treasure, cleared monster tiles, and exploration. Returning through stairs arrives at the matching stairs on the adjacent floor. Re-entering from the surface starts on floor 1 without discarding deeper maps.
Enter uses stairs beneath you. Away from stairs it gives a hint, so an accidental press no longer abandons the dungeon. Use Leave dungeon or Escape to confirm returning to the surface.
Press V in a dungeon for the enlarged atlas. Floor buttons inspect previously visited floors; the arrow shows your current or last recorded position. Select a route to discovered stairs to highlight explored passages only. A route may include known monsters. Atlas controls never move the character.
Press J for the explorer's journal. Track mapped floors, chests, victories, steps, discovered settlements, and milestones. Dungeon cards link to recorded floor maps.
Save compatibility: v2.1 checkpoints load with their saved current floor intact. Other floors are recorded as visited. Journal counters begin with the upgrade. v2.2 and v2.3 checkpoints retain all saved exploration. Older saves begin with all civic contracts available. v2.4 checkpoints also retain contracts. New backups remain schema 3; v2.4 can read them but drops the waypoint.
Press Q or select Contract ledger to see six contracts. Accept and claim each contract inside its issuing town or castle. Recorded achievements count before acceptance. Progress updates as you fight, explore, and conquer. Each reward can be claimed once per quest; food rewards cap at 999.
| Settlement | Objective | Reward |
|---|---|---|
| Britain | Win 3 battles | 80 gold + 40 food |
| Paws | Map 3 dungeon floors | 100 gold + 50 food |
| Trinsic | Open 3 treasure chests | 120 gold + 60 food |
| Yew | Reveal 128 world hexes | 100 gold + 50 food |
| Lord British | Conquer 1 dungeon | 200 gold + 80 food |
| Barataria | Conquer all 3 dungeons | 300 gold + 100 food |
The sidebar shows completed contracts and ready rewards. Town services link to the local contract, and the journal links to the full ledger. Purchases, inn stays, restocks, acceptance, and reward claims save immediately. If browser storage is blocked, export a backup after closing the dialog.
Press M or select World atlas. Choose a known destination or explored hex to preview a shortest route. The planner excludes unknown terrain, sea, and mountains and respects the wrapping world edges. Selection does not move your hero or reveal terrain.
The atlas shows terrain, known locations, and creatures currently in sight. Zoom with + / - and scroll to pan, or use Fit map. Focus the canvas and use arrows or W/E/A/D/Z/X to select a hex; Enter sets a waypoint. The destination list is another way to select known landmarks.
Set waypoint keeps a destination without moving. Walk this route starts walking from the surface. In towns and dungeons, plan first and leave before traveling. Gold marks show the route on the main world map.
Walking costs one food per step. Starting a planned route requires enough food for all steps plus one ration in reserve. Battle costs are additional. Automatic walking stops with one food left; manual movement can still cause starvation.
Encounters, manual movement, dialogs, Escape, Stop walking, and loss of browser focus pause travel. Your waypoint stays available. Select Walk / Resume to continue, or Clear waypoint to remove it. Saves retain the waypoint but never resume automatic walking on load.