What’s new in Wooden Ships & Iron Men v1.3.0
Wooden Ships & Iron Men — changelog
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v1.3.0 — 2026-09-24
Damaged saves are rejected and cleared with a readable warning. A new
tactical overview exposes every ship's position, heading, condition and
nearest-enemy range to keyboard and screen-reader users. Dialogs now trap
focus, identify their title, make the background inert and return focus on
close. Regression tests cover saves and the accessibility contracts.
v1.2.1 — 2026-09-24
Rebuilt directly from version 1.1.1 with the new original cover embedded
at assets/cover.png. Gameplay and save format are unchanged.
v1.1.1 — 2026-09-23
A review pass. A battery stripped of hands now falls silent instead of
firing at four-tenths weight; the watch bill is trimmed when casualties
leave a ship unable to man it; Build a Battle refuses an empty side; the
rules sheet is generated from the engine and covers the 1.1.0 systems; the
sailing master's estimate is on from the first turn; the gunnery panel
writes its target out in full; the helm and the bill are fingertip-sized on
a telephone; the store plates keep their ships inside the border.
Saves written by 1.1.0 are read unchanged.
v1.1.0 — 2026-09-23
The watch bill: crews told off into gun crews, topmen, marines,
with parties sent to repairs, the pumps or the fire party each turn.
Leaks sprung by close-range hull hits, knotting and splicing aloft, long
guns and carronades, Lake Erie, Breaking the Line, Build a Battle, two
new rates, the raking-water overlay and the sailing master's estimate.
Save format 2; 1.0.0 saves are not readable.
v1.0.0 — 2026-09-22
First release. Six actions, ten ship classes, three grades of computer
captain, plotted simultaneous movement, simultaneous gunnery with the
gunnery return, grappling and boarding, fire and striking, saved game.
======================================================================
v1.3.0 — 2026-09-24
Damaged saves are rejected and cleared with a readable warning. A new
tactical overview exposes every ship's position, heading, condition and
nearest-enemy range to keyboard and screen-reader users. Dialogs now trap
focus, identify their title, make the background inert and return focus on
close. Regression tests cover saves and the accessibility contracts.
v1.2.1 — 2026-09-24
Rebuilt directly from version 1.1.1 with the new original cover embedded
at assets/cover.png. Gameplay and save format are unchanged.
v1.1.1 — 2026-09-23
A review pass. A battery stripped of hands now falls silent instead of
firing at four-tenths weight; the watch bill is trimmed when casualties
leave a ship unable to man it; Build a Battle refuses an empty side; the
rules sheet is generated from the engine and covers the 1.1.0 systems; the
sailing master's estimate is on from the first turn; the gunnery panel
writes its target out in full; the helm and the bill are fingertip-sized on
a telephone; the store plates keep their ships inside the border.
Saves written by 1.1.0 are read unchanged.
v1.1.0 — 2026-09-23
The watch bill: crews told off into gun crews, topmen, marines,
with parties sent to repairs, the pumps or the fire party each turn.
Leaks sprung by close-range hull hits, knotting and splicing aloft, long
guns and carronades, Lake Erie, Breaking the Line, Build a Battle, two
new rates, the raking-water overlay and the sailing master's estimate.
Save format 2; 1.0.0 saves are not readable.
v1.0.0 — 2026-09-22
First release. Six actions, ten ship classes, three grades of computer
captain, plotted simultaneous movement, simultaneous gunnery with the
gunnery return, grappling and boarding, fire and striking, saved game.
- Genre
- Wargame
- Developer
- Tronsoft Games
- Engine
- Standard
- Version
- 1.3.0

