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Gunfight at the O.K. Corral v1.7.0 — VERSION 1.7.0 — 2026-09-26

VERSION 1.7.0 — 2026-09-26 - Added a live Situation report for both sides: fighting, wounded, down, and out. - Added a next-activation preview to the Situation card. - Roster and Initiative clicks now centre and inspect a man, feeding enemy inspection into the Odds Slip. - Expanded the map HUD wit...

What’s new in Gunfight at the O.K. Corral v1.7.0

VERSION 1.7.0 — 2026-09-26
- Added a live Situation report for both sides: fighting, wounded, down, and out.
- Added a next-activation preview to the Situation card.
- Roster and Initiative clicks now centre and inspect a man, feeding enemy inspection into the Odds Slip.
- Expanded the map HUD with distance, current shot odds/reason, reachability, and weapon-range context.
- Save format, AI and combat balance are unchanged.

VERSION 1.7.0 — 2026-09-26
- Added a persistent Fire Lanes overlay (I) that draws every legal shot from the active man to visible enemies.
- Fire-lane labels use the live hit model and show current hit percentages; solid/dashed line styles make strong, middling and poor shots easy to distinguish.
- Added a Situation card summarizing each side's remaining fighters, wounded men, shaken/running men and covering shooters.
- Save format, AI, scenarios, par values and combat balance are unchanged.

VERSION 1.7.0 — 2026-09-26
- Added a persistent weapon Range guide (B) with maximum-range boundary and out-of-range shading.
- Tactical HUD now shows the active weapon's maximum range.
- Added a replay timeline scrubber for instant navigation through the after-action record.
- Replay keyboard controls now support Left/Right step, Home/End jump, Space play/pause, Escape close.
- Save format, combat rules, AI, par values and scenarios are unchanged.

VERSION 1.6.0 — 2026-09-26
- Added a clickable Initiative strip showing the current round’s full activation order.
- Added move-position firing previews: hover a reachable square to see the best shots available after moving there.
- Planning previews use the live combat model, including movement, range, cover, smoke and line of sight.
- The Odds Slip now presents both incoming exposure and projected outgoing shots for a candidate move square.
- Save format and combat balance are unchanged.

VERSION 1.5.0 — 2026-09-26
- Added an interactive tactical minimap showing both sides, the active unit, and the current main-map viewport.
- Clicking the minimap now centres the main tactical map on that location.
- Added an optional all-target shot-odds overlay so every currently shootable enemy can display the active man’s hit chance at once.
- Added keyboard shortcuts: M toggles the minimap and X toggles the odds overlay.
- Both new display options are remembered between sessions.

VERSION 1.4.0 — 2026-09-26
- Integrated the new illustrated O.K. Corral cover into the scenario selection screen.
- Added a compact tactical HUD over the map for round, active man, actions, weapon/ammo, and hovered ground.
- Added persistent high-contrast display mode.
- Added persistent 100% / 115% / 130% interface scaling.
- Improved keyboard accessibility by making the tactical canvas focusable.

GUNFIGHT AT THE O.K. CORRAL - CHANGELOG
Entries are kept from every release, newest first.

VERSION 1.3.0
Release Date: September 25, 2026
First Tronsoft Games Portal package (Package Specification v1.6.2).

ADDED
- Packaged to the Tronsoft Games Package Specification v1.6.2: manifest, storefront art, four screenshots, manual, tutorial, credits, licence, self-tests and a developer-side validator.
- Keyboard play of the whole game: Shift+arrows move a cursor over the map, Q jumps to the next enemy in sight, Enter moves to or fires at the cursor square; Tab reaches every button with a visible focus ring.
- Sound volume in four steps (100%, 60%, 30%, off) in place of on/off.
- Fullscreen button in the View row.
- Recorded sound effects in sounds/ (rendered from the game's own synthesized recipes); the game falls back to synthesis if a file cannot be loaded.
- The replay now shows the roster as the men stood at each step, not as the fight ended.

CHANGED
- Browser storage moved into this game's namespace: tronsoft_gunfight_at_the_ok_corral_save and tronsoft_gunfight_at_the_ok_corral_prefs. Saves and settings under the v1.0-1.2 keys are moved across once, on first launch.
- The computer opponent now lives in its own file (js/ai.js), and every modifier, cover value, nerve, wound, surrender and scoring number lives in one exported table that the rules, the manual and the tutorial all read. Play is unchanged: 1,800 fights across all ten scenarios replay shot for shot identically to v1.2.0.

FIXED
- Pressing Enter or Space on a focused button no longer also triggers the matching keyboard order.

SAVED GAMES
- Save format 1 is unchanged. The storage keys changed; older saves are migrated once. A save written by v1.3.0 cannot be read by v1.0-1.2, which look under the old keys.

VERSION 1.2.0
Release Date: September 24, 2026
Iron Springs, random skirmishes and the Tactics Primer.

ADDED
- Iron Springs, March 24, 1882: Wyatt Earp's posse against Curly Bill Brocius's camp, with trees, rocks, brush and a spring.
- Skirmish in a Strange Town: a fictional marshal and three deputies against a gang of five in a town laid out fresh for every fight.
- The Tactics Primer: five lessons with objectives (Reading the Odds, Cover to Cover, Fire and Movement, The Flank, Breaking Nerve).
- Men walk square by square along their route; the walk respects reduced-motion settings.

CHANGED
- Each scenario has its own map; the header names the place and date.

VERSION 1.1.0
Release Date: September 24, 2026
Covering fire and the tools for learning the ground.

ADDED
- Hold fire, covering: a snap shot at the first enemy who fires, or once the fight has begun moves, in sight.
- Threat map, ground readout, Advise me and Undo the move.
- Three opposition levels (Greenhorn, Gunhand, Shootist) with par measured for each; save and resume; after-action replay.

VERSION 1.0.0
Release Date: September 24, 2026
First release as a single HTML file.

ADDED
- The fight on Fremont Street in three scenarios, with the Odds Slip, nerve, wounds, gunsmoke, horses with saddle rifles and Virgil Earp's call for surrender; scoring against par.
Genre
Game
Developer
Tronsoft Games
Engine
Standard
Version
1.7.0

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