What’s new in BattleFleet Mars v1.7.0
BATTLEFLEET MARS — CHANGELOG
VERSION 1.7.0 — September 26, 2026
- Operational Intelligence now shows inbound enemy fleet strength beside friendly orbital strength already at the threatened destination.
- Ready intercept opportunities are limited to fleets still awaiting orders and can be issued directly from the Intel tab with one click; the display includes meeting turn, burn, and relative fleet factors.
- The Situation Report can jump directly to Operational Intelligence whenever a threat or ready intercept exists.
- Tactical combat adds Best Laser Target (B), choosing the most useful in-range target from the ship's projected position.
- Tactical plotting adds Auto-plot Unplotted and a plot-review warning before a round executes while ships are still set to drift.
- Re-plan All replaces the older Auto-plot All label to make its destructive effect on existing plots explicit.
- No strategic or tactical combat rules changed. Save format 2 remains compatible with versions 1.1.0 through 1.6.0.
VERSION 1.6.0 — September 26, 2026
- Added fleet command filters for All, Awaiting Orders, Ordered and In Transit, with live counts and a compact command-readiness summary.
- Expanded the Situation report with a Command Outlook showing detected inbound threats, catchable enemy transits, ordered friendly fleets and fleets already underway.
- Cleaned up strategic keyboard handling by removing a duplicated G-key branch.
- Strategic and tactical rules are unchanged. Save format remains 2 and stays compatible with saves from 1.1.0 through 1.5.0.
VERSION 1.5.0 — September 26, 2026
- Operational Intelligence: inbound detected enemy fleets targeting your sites are summarized in the Intel tab.
- Intercept Opportunities: catchable enemy transit fleets now show a suitable interceptor, meeting turn and burn requirement.
- Tactical target cycling: Next Target / T cycles hostile ships and stations by projected range.
- Strategic map: G recenters on the selected fleet.
- Save format unchanged and compatible with 1.1.0 through 1.4.0.
VERSION 1.4.0 — September 26, 2026
- Added Orders Review before turn execution when friendly fleets still have no movement, assault or intercept order; jump directly to any listed fleet or end the turn deliberately.
- Added a projected tactical Fire Solution for a selected laser target, showing range, obstruction by asteroid rock and estimated hit chance after the current thrust plot.
- Added tactical plot-readiness feedback and a Next unplotted control; press P to cycle through ships that still have no explicit plot.
- Save format is unchanged; saves from 1.1.0 through 1.3.0 remain compatible.
VERSION 1.3.0 — September 26, 2026
- Added a Situation report with a concise strategic summary of Will, Assembly opinion, resources, forces, sites, objectives, arrivals, construction and unissued orders.
- Added an order-readiness footer with a Next idle button, making it easier to finish a turn without missing fleets.
- Added S (Situation), ? (Help) and M (Menu) keyboard shortcuts.
- Integrated the new illustrated cover into the in-game start screen and polished responsive presentation.
- Save format is unchanged; 1.1.0 and 1.2.0 saves remain compatible.
VERSION 1.2.0 — September 24, 2026
- Interception: a fleet at rest can intercept a detected enemy fleet in transit. Hovering the enemy counter while setting course shows the intercept rule (meeting turn and burn); the Fleets tab lists every catchable contact. The fleets fight in deep space, with no stations and no retreat, and the pursuer then travels on with its quarry.
- Rock at the asteroids: battles at Vesta, Ceres, Pallas and Hygiea are fought among drifting rock that blocks fire, grazes hulls and swallows missiles and fighters.
- The machine commanders intercept fleets bound for their sites when they can catch and beat them.
- Balance re-measured with interception: Consortium starting Will lowered in The Seizure and War in the Belt.
- Saves from 1.1.0 carry over: the save format is unchanged. Saves from 1.0.0 remain unreadable.
VERSION 1.1.0 — September 24, 2026
- Two players: a hotseat mode for two commanders at one screen, with hidden orders and tactical plots and a veiled hand-over between them.
- Reaction mass: every ship carries a limited burn in AU; the transit rule shows the burn against what the fleet carries and refuses a course it cannot make. Yards and ice sites refuel fully, other stations by half, doubled for the side holding the Jovian Skimmer.
- War record: a chart of both sides’ Will, Assembly opinion and production, turn by turn, in the Intel tab and on the end-of-war sheet.
- Arrivals board: every fleet in transit you know of, by arrival turn.
- Enemy commissions, developments and arrests are no longer reported to the other side.
- Balance re-measured with reaction mass: Tharsis defence 14 ? 17, starting Will and purses retuned for The Seizure and War in the Belt.
- Saves from 1.0.0 cannot be read by 1.1.0 (save format 2 adds reaction mass): start a new war.
VERSION 1.0.0 — September 24, 2026
- Initial Tronsoft Games release.
- Strategic map of the inner Solar System, Mercury to Jupiter, with the planets on their real orbits and distance-measured movement.
- The transit rule: arrival turn and lead point worked out to where the destination will be.
- The two-plane tactical display: plan and elevation boards, vector movement in three dimensions, lasers, homing missiles, point defence and carrier fighters.
- The strategic table, fitted to computer-played tactical battles, with a printed Battle Record.
- Victory by Will: production, blockade, captures, agents, propaganda and the Terran Assembly.
- Eleven sites, seven ship classes, four weapons to develop during the war.
- Three scenarios (The Seizure, War in the Belt, The Phobos Crisis) and three opponent ranks.
- Automatic saving, pause menu, pan and zoom, keyboard controls, reduced-motion support.
- Synthesised sound with separate music and effects volumes.
- Illustrated PDF manual and HTML tutorial.
VERSION 1.7.0 — September 26, 2026
- Operational Intelligence now shows inbound enemy fleet strength beside friendly orbital strength already at the threatened destination.
- Ready intercept opportunities are limited to fleets still awaiting orders and can be issued directly from the Intel tab with one click; the display includes meeting turn, burn, and relative fleet factors.
- The Situation Report can jump directly to Operational Intelligence whenever a threat or ready intercept exists.
- Tactical combat adds Best Laser Target (B), choosing the most useful in-range target from the ship's projected position.
- Tactical plotting adds Auto-plot Unplotted and a plot-review warning before a round executes while ships are still set to drift.
- Re-plan All replaces the older Auto-plot All label to make its destructive effect on existing plots explicit.
- No strategic or tactical combat rules changed. Save format 2 remains compatible with versions 1.1.0 through 1.6.0.
VERSION 1.6.0 — September 26, 2026
- Added fleet command filters for All, Awaiting Orders, Ordered and In Transit, with live counts and a compact command-readiness summary.
- Expanded the Situation report with a Command Outlook showing detected inbound threats, catchable enemy transits, ordered friendly fleets and fleets already underway.
- Cleaned up strategic keyboard handling by removing a duplicated G-key branch.
- Strategic and tactical rules are unchanged. Save format remains 2 and stays compatible with saves from 1.1.0 through 1.5.0.
VERSION 1.5.0 — September 26, 2026
- Operational Intelligence: inbound detected enemy fleets targeting your sites are summarized in the Intel tab.
- Intercept Opportunities: catchable enemy transit fleets now show a suitable interceptor, meeting turn and burn requirement.
- Tactical target cycling: Next Target / T cycles hostile ships and stations by projected range.
- Strategic map: G recenters on the selected fleet.
- Save format unchanged and compatible with 1.1.0 through 1.4.0.
VERSION 1.4.0 — September 26, 2026
- Added Orders Review before turn execution when friendly fleets still have no movement, assault or intercept order; jump directly to any listed fleet or end the turn deliberately.
- Added a projected tactical Fire Solution for a selected laser target, showing range, obstruction by asteroid rock and estimated hit chance after the current thrust plot.
- Added tactical plot-readiness feedback and a Next unplotted control; press P to cycle through ships that still have no explicit plot.
- Save format is unchanged; saves from 1.1.0 through 1.3.0 remain compatible.
VERSION 1.3.0 — September 26, 2026
- Added a Situation report with a concise strategic summary of Will, Assembly opinion, resources, forces, sites, objectives, arrivals, construction and unissued orders.
- Added an order-readiness footer with a Next idle button, making it easier to finish a turn without missing fleets.
- Added S (Situation), ? (Help) and M (Menu) keyboard shortcuts.
- Integrated the new illustrated cover into the in-game start screen and polished responsive presentation.
- Save format is unchanged; 1.1.0 and 1.2.0 saves remain compatible.
VERSION 1.2.0 — September 24, 2026
- Interception: a fleet at rest can intercept a detected enemy fleet in transit. Hovering the enemy counter while setting course shows the intercept rule (meeting turn and burn); the Fleets tab lists every catchable contact. The fleets fight in deep space, with no stations and no retreat, and the pursuer then travels on with its quarry.
- Rock at the asteroids: battles at Vesta, Ceres, Pallas and Hygiea are fought among drifting rock that blocks fire, grazes hulls and swallows missiles and fighters.
- The machine commanders intercept fleets bound for their sites when they can catch and beat them.
- Balance re-measured with interception: Consortium starting Will lowered in The Seizure and War in the Belt.
- Saves from 1.1.0 carry over: the save format is unchanged. Saves from 1.0.0 remain unreadable.
VERSION 1.1.0 — September 24, 2026
- Two players: a hotseat mode for two commanders at one screen, with hidden orders and tactical plots and a veiled hand-over between them.
- Reaction mass: every ship carries a limited burn in AU; the transit rule shows the burn against what the fleet carries and refuses a course it cannot make. Yards and ice sites refuel fully, other stations by half, doubled for the side holding the Jovian Skimmer.
- War record: a chart of both sides’ Will, Assembly opinion and production, turn by turn, in the Intel tab and on the end-of-war sheet.
- Arrivals board: every fleet in transit you know of, by arrival turn.
- Enemy commissions, developments and arrests are no longer reported to the other side.
- Balance re-measured with reaction mass: Tharsis defence 14 ? 17, starting Will and purses retuned for The Seizure and War in the Belt.
- Saves from 1.0.0 cannot be read by 1.1.0 (save format 2 adds reaction mass): start a new war.
VERSION 1.0.0 — September 24, 2026
- Initial Tronsoft Games release.
- Strategic map of the inner Solar System, Mercury to Jupiter, with the planets on their real orbits and distance-measured movement.
- The transit rule: arrival turn and lead point worked out to where the destination will be.
- The two-plane tactical display: plan and elevation boards, vector movement in three dimensions, lasers, homing missiles, point defence and carrier fighters.
- The strategic table, fitted to computer-played tactical battles, with a printed Battle Record.
- Victory by Will: production, blockade, captures, agents, propaganda and the Terran Assembly.
- Eleven sites, seven ship classes, four weapons to develop during the war.
- Three scenarios (The Seizure, War in the Belt, The Phobos Crisis) and three opponent ranks.
- Automatic saving, pause menu, pan and zoom, keyboard controls, reduced-motion support.
- Synthesised sound with separate music and effects volumes.
- Illustrated PDF manual and HTML tutorial.
- Genre
- Game
- Developer
- Tronsoft Games
- Engine
- Standard
- Version
- 1.7.0

