What’s new in BattleFleet Mars v1.2.0
BATTLEFLEET MARS — CHANGELOG
VERSION 1.2.0 — September 24, 2026
- Interception: a fleet at rest can intercept a detected enemy fleet in transit. Hovering the enemy counter while setting course shows the intercept rule (meeting turn and burn); the Fleets tab lists every catchable contact. The fleets fight in deep space, with no stations and no retreat, and the pursuer then travels on with its quarry.
- Rock at the asteroids: battles at Vesta, Ceres, Pallas and Hygiea are fought among drifting rock that blocks fire, grazes hulls and swallows missiles and fighters.
- The machine commanders intercept fleets bound for their sites when they can catch and beat them.
- Balance re-measured with interception: Consortium starting Will lowered in The Seizure and War in the Belt.
- Saves from 1.1.0 carry over: the save format is unchanged. Saves from 1.0.0 remain unreadable.
VERSION 1.1.0 — September 24, 2026
- Two players: a hotseat mode for two commanders at one screen, with hidden orders and tactical plots and a veiled hand-over between them.
- Reaction mass: every ship carries a limited burn in AU; the transit rule shows the burn against what the fleet carries and refuses a course it cannot make. Yards and ice sites refuel fully, other stations by half, doubled for the side holding the Jovian Skimmer.
- War record: a chart of both sides’ Will, Assembly opinion and production, turn by turn, in the Intel tab and on the end-of-war sheet.
- Arrivals board: every fleet in transit you know of, by arrival turn.
- Enemy commissions, developments and arrests are no longer reported to the other side.
- Balance re-measured with reaction mass: Tharsis defence 14 ? 17, starting Will and purses retuned for The Seizure and War in the Belt.
- Saves from 1.0.0 cannot be read by 1.1.0 (save format 2 adds reaction mass): start a new war.
VERSION 1.0.0 — September 24, 2026
- Initial Tronsoft Games release.
- Strategic map of the inner Solar System, Mercury to Jupiter, with the planets on their real orbits and distance-measured movement.
- The transit rule: arrival turn and lead point worked out to where the destination will be.
- The two-plane tactical display: plan and elevation boards, vector movement in three dimensions, lasers, homing missiles, point defence and carrier fighters.
- The strategic table, fitted to computer-played tactical battles, with a printed Battle Record.
- Victory by Will: production, blockade, captures, agents, propaganda and the Terran Assembly.
- Eleven sites, seven ship classes, four weapons to develop during the war.
- Three scenarios (The Seizure, War in the Belt, The Phobos Crisis) and three opponent ranks.
- Automatic saving, pause menu, pan and zoom, keyboard controls, reduced-motion support.
- Synthesised sound with separate music and effects volumes.
- Illustrated PDF manual and HTML tutorial.
VERSION 1.2.0 — September 24, 2026
- Interception: a fleet at rest can intercept a detected enemy fleet in transit. Hovering the enemy counter while setting course shows the intercept rule (meeting turn and burn); the Fleets tab lists every catchable contact. The fleets fight in deep space, with no stations and no retreat, and the pursuer then travels on with its quarry.
- Rock at the asteroids: battles at Vesta, Ceres, Pallas and Hygiea are fought among drifting rock that blocks fire, grazes hulls and swallows missiles and fighters.
- The machine commanders intercept fleets bound for their sites when they can catch and beat them.
- Balance re-measured with interception: Consortium starting Will lowered in The Seizure and War in the Belt.
- Saves from 1.1.0 carry over: the save format is unchanged. Saves from 1.0.0 remain unreadable.
VERSION 1.1.0 — September 24, 2026
- Two players: a hotseat mode for two commanders at one screen, with hidden orders and tactical plots and a veiled hand-over between them.
- Reaction mass: every ship carries a limited burn in AU; the transit rule shows the burn against what the fleet carries and refuses a course it cannot make. Yards and ice sites refuel fully, other stations by half, doubled for the side holding the Jovian Skimmer.
- War record: a chart of both sides’ Will, Assembly opinion and production, turn by turn, in the Intel tab and on the end-of-war sheet.
- Arrivals board: every fleet in transit you know of, by arrival turn.
- Enemy commissions, developments and arrests are no longer reported to the other side.
- Balance re-measured with reaction mass: Tharsis defence 14 ? 17, starting Will and purses retuned for The Seizure and War in the Belt.
- Saves from 1.0.0 cannot be read by 1.1.0 (save format 2 adds reaction mass): start a new war.
VERSION 1.0.0 — September 24, 2026
- Initial Tronsoft Games release.
- Strategic map of the inner Solar System, Mercury to Jupiter, with the planets on their real orbits and distance-measured movement.
- The transit rule: arrival turn and lead point worked out to where the destination will be.
- The two-plane tactical display: plan and elevation boards, vector movement in three dimensions, lasers, homing missiles, point defence and carrier fighters.
- The strategic table, fitted to computer-played tactical battles, with a printed Battle Record.
- Victory by Will: production, blockade, captures, agents, propaganda and the Terran Assembly.
- Eleven sites, seven ship classes, four weapons to develop during the war.
- Three scenarios (The Seizure, War in the Belt, The Phobos Crisis) and three opponent ranks.
- Automatic saving, pause menu, pan and zoom, keyboard controls, reduced-motion support.
- Synthesised sound with separate music and effects volumes.
- Illustrated PDF manual and HTML tutorial.
- Genre
- Game
- Developer
- Tronsoft Games
- Engine
- Standard
- Version
- 1.2.0

