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Alpha Omega v1.22.0 — ALPHA OMEGA — CHANGE HISTORY

ALPHA OMEGA — CHANGE HISTORY v1.22.0 — 30 September 2026 Contact Intelligence: consolidated held and last-known sensor contacts, range and bearing, firm-identification class/armament, quick target assignment and export. v1.21.0 — 30 September 2026 The turn archive: every commander can ...

What’s new in Alpha Omega v1.22.0

ALPHA OMEGA — CHANGE HISTORY

v1.22.0 — 30 September 2026
Contact Intelligence: consolidated held and last-known sensor contacts, range and
bearing, firm-identification class/armament, quick target assignment and export.

v1.21.0 — 30 September 2026
The turn archive: every commander can review the orders they actually wrote on
earlier turns without exposing the opposing seat’s sealed sheets.

v1.20.0 — 30 September 2026
Orders Review: a squadron-wide pre-commit board for checking every friendly
sheet at once, with power, speed, course, targets, ship work and readiness.
Press O or choose Orders review; selecting a hull returns directly to her sheet.

v1.19.0 — 30 September 2026
Battle Log: complete turn-by-turn action timeline with combat, damage/repair
and alert filters, summary counts, and one-click plain-text export.

v1.17.0 — 30 September 2026
Threat map for firmly identified enemy contacts, showing potential weapon
coverage without revealing hidden damage, charge state, or orders.

v1.18.0 — 30 September 2026
Fleet Status: one damage-control board for every friendly hull, with readiness, degraded systems, surviving mounts and stores; choose a hull to return to it on the plot.

v1.16.0 — 30 September 2026
Exact weapon-coverage overlay: every hex the selected hull can actually engage
is shaded using true hex distance and each mount's firing arc. Toggle with V.

v1.15.0 — 30 September 2026
Tactical firing solutions: nearest-contact range/aspect/lock/guns-bearing readout, plus one-key target assignment.

v1.14.0 — 30 September 2026
Manual quick-save/quick-load snapshots and center-on-selected navigation.

v1.13.0 — 30 September 2026
Tactical overview minimap, full-screen play, M/F keyboard shortcuts, and refreshed cover artwork.

v1.12.0 — 13 September 2026
The service record and the strong plot.

v1.11.0 — 13 September 2026
The contact report and last known positions; last turn’s sheets repeated.

v1.10.0 — 13 September 2026
A guided first action, and energy controls that always answer.

v1.9.0 — 13 September 2026
Movement in the replay, weapon-specific fire, battle damage on the hulls
and a wreck field. Only the plot repaints between seconds, so the order
sheet stays put under the reader.

v1.8.0 — 13 September 2026
Ship silhouettes: original hull designs for the Human, Rhylsh and Drove
yards, scaled by class, with engine light and a legible fallback at very
small scales. Storefront artwork redrawn to match.

v1.7.0 — 13 September 2026
Phone layout with a sheet switcher; finger-sized controls; labels on every
icon control; visible focus; reduced-motion respected. First package built
to Specification v1.6.2.

v1.6.0 — 13 September 2026
Speed discipline for the fleet officer: 27 / 51 / 66 per cent on the ladder.

v1.5.0 — 13 September 2026
The Long History: six actions as one war, with a ledger and reinforcements.

v1.4.0 — 13 September 2026
Two commanders at one screen; the table card of every figure in the game.

v1.3.0 — 13 September 2026
Seat fairness: the handedness in the officers and the off-axis stars fixed.

v1.2.0 — 13 September 2026
Free action drawn to a point purse; after-action report; per-yard purse
weights measured over 40 games a pairing.

v1.1.0 — 13 September 2026
Turn replay second by second; synthesised sound; staff-written sheets.

v1.0.0 — 13 September 2026
First build: six scenarios, secret simultaneous order sheets, hex plot.
Genre
Game
Developer
Tronsoft Games
Engine
Standard
Version
1.22.0

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