What’s new in Alpha Omega v1.12.0
ALPHA OMEGA — CHANGE HISTORY
v1.12.0 — 13 September 2026
The service record and the strong plot.
v1.11.0 — 13 September 2026
The contact report and last known positions; last turn’s sheets repeated.
v1.10.0 — 13 September 2026
A guided first action, and energy controls that always answer.
v1.9.0 — 13 September 2026
Movement in the replay, weapon-specific fire, battle damage on the hulls
and a wreck field. Only the plot repaints between seconds, so the order
sheet stays put under the reader.
v1.8.0 — 13 September 2026
Ship silhouettes: original hull designs for the Human, Rhylsh and Drove
yards, scaled by class, with engine light and a legible fallback at very
small scales. Storefront artwork redrawn to match.
v1.7.0 — 13 September 2026
Phone layout with a sheet switcher; finger-sized controls; labels on every
icon control; visible focus; reduced-motion respected. First package built
to Specification v1.6.2.
v1.6.0 — 13 September 2026
Speed discipline for the fleet officer: 27 / 51 / 66 per cent on the ladder.
v1.5.0 — 13 September 2026
The Long History: six actions as one war, with a ledger and reinforcements.
v1.4.0 — 13 September 2026
Two commanders at one screen; the table card of every figure in the game.
v1.3.0 — 13 September 2026
Seat fairness: the handedness in the officers and the off-axis stars fixed.
v1.2.0 — 13 September 2026
Free action drawn to a point purse; after-action report; per-yard purse
weights measured over 40 games a pairing.
v1.1.0 — 13 September 2026
Turn replay second by second; synthesised sound; staff-written sheets.
v1.0.0 — 13 September 2026
First build: six scenarios, secret simultaneous order sheets, hex plot.
v1.12.0 — 13 September 2026
The service record and the strong plot.
v1.11.0 — 13 September 2026
The contact report and last known positions; last turn’s sheets repeated.
v1.10.0 — 13 September 2026
A guided first action, and energy controls that always answer.
v1.9.0 — 13 September 2026
Movement in the replay, weapon-specific fire, battle damage on the hulls
and a wreck field. Only the plot repaints between seconds, so the order
sheet stays put under the reader.
v1.8.0 — 13 September 2026
Ship silhouettes: original hull designs for the Human, Rhylsh and Drove
yards, scaled by class, with engine light and a legible fallback at very
small scales. Storefront artwork redrawn to match.
v1.7.0 — 13 September 2026
Phone layout with a sheet switcher; finger-sized controls; labels on every
icon control; visible focus; reduced-motion respected. First package built
to Specification v1.6.2.
v1.6.0 — 13 September 2026
Speed discipline for the fleet officer: 27 / 51 / 66 per cent on the ladder.
v1.5.0 — 13 September 2026
The Long History: six actions as one war, with a ledger and reinforcements.
v1.4.0 — 13 September 2026
Two commanders at one screen; the table card of every figure in the game.
v1.3.0 — 13 September 2026
Seat fairness: the handedness in the officers and the off-axis stars fixed.
v1.2.0 — 13 September 2026
Free action drawn to a point purse; after-action report; per-yard purse
weights measured over 40 games a pairing.
v1.1.0 — 13 September 2026
Turn replay second by second; synthesised sound; staff-written sheets.
v1.0.0 — 13 September 2026
First build: six scenarios, secret simultaneous order sheets, hex plot.
- Genre
- Game
- Developer
- Tronsoft Games
- Engine
- Standard
- Version
- 1.12.0

