Game Updates
Colossal Cave Expedition v2.2.8 Published
An original TIFE cave exploration adventure. Recover survey markers CC-17, CC-18, and CC-19 from progressively deeper cavern stations.
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Game Updates
An original TIFE cave exploration adventure. Recover survey markers CC-17, CC-18, and CC-19 from progressively deeper cavern stations.
Read Article →Game Updates
An original TIFE cave exploration adventure. Recover survey markers CC-17, CC-18, and CC-19 from progressively deeper cavern stations.
Read Article →Game Updates
An original TIFE cave exploration adventure. Recover survey markers CC-17, CC-18, and CC-19 from progressively deeper cavern stations. Startup screen displays the live TIFE engine and story versions.
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The TIFE title screen now shows both the shared engine version and the loaded story version. Values are populated from the active runtime/player and window.TIFE_GAME metadata so story upgrades display their own version automatically.
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ALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net
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ALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net
Read Article →Game Updates
ALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net
Read Article →Game Updates
ALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net
Read Article →Game Updates
ALBION: LAND OF FAERIE A wargame of the Sidhe and the Fomor for the Enchanted Isles The misshapen Fomor have risen from the cold sea to claim Albion and Hibernia. Against them stand the shining Sidhe — the Tuatha Dé Danann — and their mortal allies. Command one host against the other in the Third Fomorian War. Albion: Land of Faerie is a browser-based fantasy wargame in the old hex-and- counter tradition. Muster faerie riders, spearhosts, druids, trolls, and sea- raiders across a map of the Enchanted Isles; storm fortresses; seize sacred Power points; and pit legendary champions against one another. Lugh of the Long Arm is fated to face Balor of the Baleful Eye — and the fall of a single hero can decide the fate of the isles. FEATURES - Three scenarios: the short learning battle "Albion Alone," the full campaign "The Third Fomorian War," and the champions' clash "The Field of Towers." - Five kinds of combat: melee, missile, magic, the champion's duel, and siege. - Legendary leaders and the Four Treasures of the Tuatha Dé Danann. - A magical Power economy fed by the sacred places of the isles — and the dread charging of Balor's Eye. - Three AI Tactical Intelligence doctrines — Novice, Standard, and Veteran — with no hidden combat bonuses. - SVG map with pan and zoom, synthesized audio, autosave plus manual quick-save/resume, combat confirmation, battlefield result effects, Combat History, an in-game rules reference, and a printable PDF manual. Play the Sidhe or the Fomor against the computer. Pure client-side — no install, no accounts, no tracking. Just open and play. An unaffiliated fan homage. All code, art, and rules are original works; the mythic names are drawn from the public-domain legends of Ireland and Wales. Tronsoft Games · tronsoft.net
Read Article →Game Updates
An original TIFE cave exploration adventure. Recover survey markers CC-17, CC-18, and CC-19 from progressively deeper cavern stations.
Read Article →Website Updates
TIFE normal gameplay now uses a minimal stable player built from the known-working classic runtime core. Native TIFE stories continue to load from /tife-games. The player is viewport-safe and cache-busted. Shared runtime version is 3.1.5.
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TIFE player screens now fit the browser viewport reliably. Normal gameplay no longer boots optional authoring/developer modules, reducing startup failure risk. Player assets are cache-busted so browsers immediately load the corrected shell. Shared TIFE runtime version is 3.1.4.
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